Tagged: Dennis O’Neil

Mindy Newell: The Geek And Her Daughter

Yesterday I stopped by Vector Comics, my local dispenser of all things comics related, to pick up my readings, which included Vertigo’s Saucer Country by Paul Cornell and Ryan Kelly, ComicMix columnist John Ostrander’s Dawn Of The Jedi: Force Storm from Dark Horse, and the latest issue of Dark Horse’s Buffy The Vampire Slayer by Andrew Chambliss, Scott Allie, Cliff Richards, Andy Ownes – executive produced by Joss Whedon, of course. Does that man ever sleep?

Before I left I got into a discussion with Alex, one of the guys behind the counter, about summer movies. Well, specifically, about The Avengers. Alex told me that he had already seen it, having gone into Manhattan to get in line for the first showing at midnight. Which made me very jealous and pissy, ‘cause these days my life is about work, school, work, school, work, school, work, school… and oh, yeah, writing this column. I will probably be the last person in America to see it on the big screen. No, make that the world. Thanks to Denny’s column last week, I know that the movie has been open in the international market for nine days already.

So then Alex and I got to talking about other summer movies, and the first season blockbuster that made an impression on us. For me it was in 1975, the summer I saw Jaws.

I was at Camp Monroe in Monroe, NY – going to sleep away camp is a time-honored ritual for Jewish kids in the New York metropolitan area – and working as a nurse’s aide in the camp infirmary. I knew the camp was planning an outing to the movies, and with some wheedling I got to go on the possibility of some kid getting carsick. I didn’t know what it was about. I don’t think there were that many who did, except for some of the counselors and adult staff who had read Peter Benchley’s book, but I had a hankering to get “off-campus.”

That night the infirmary was busy with kids having nightmares and unable to sleep. The next night the pool was full of “great white sharks.” And me? I’m still way more comfortable in a pool than in the ocean.

Anyway, the conversation got me to thinking last night about summers and movies and how sometimes the movies and the summers become entwined in your life and make great memories.

For me that movie was Star Wars. I remember coming home from working that 1977 Memorial Day holiday and being incredibly pissed off at my then-boyfriend because he had gone to see it that afternoon with some friends instead of waiting for me. I immediately said, “Well, we’re going tonight,” Incredibly, instead of him complaining, he said, “okay.” Curious, I said, “You mean it? You just saw it a few hours ago.” All he said was, “You’ll see.”

Boy, did I ever! I can’t even describe the experience, even after all these years. I was so blown away by what was happening on the screen – the rolling introduction fading into a sea of stars, the endless Imperial battleship coming in seemingly over our heads, the Falcon jumping into hyperspace, Luke and Leia swinging across the chasm – that I didn’t really get the actual story until the second time I saw it. Which was the following Wednesday, ‘cause I was off from work and I went by myself to a matinee showing while then-husband was working.

I remember coming home and sending off for a subscription to Starlog. No more waiting for the next issue to appear on the newsstand. I wanted more. Lots more. I devoured everything Star Wars. When I found out there was going to be a sequel, I drooled and yeaned and read and reread every article I could find on it. I discovered NPR by accident one night and they were playing a “radio theatre” of Star Wars. (I’ve been a devotee of NPR ever since.) I sent away for the cassette (yeah, remember those?) so I could play it whenever I wanted to. I even saved the issue of Time magazine with Empire as the cover story – it’s still somewhere in the house.

Oh, I was a geek, and it was a great time to be a geek. I didn’t have to hide it anymore. Except around my family.

Which is why I had my daughter Alix. She was a great excuse to indulge myself.

By the time Empire came out my daughter Alix was nearing her first birthday. I remember buying her a full-scale model of the Millennium Falcon. For Hanukah, Christmas, and her birthday, I told my family. “Yeah, right,” they said. I remember that when she was two I brought her to the rerelease of Empire, buying a shitload of candy and soda so she wouldn’t be bored ‘cause I couldn’t find a babysitter. I remember seeing, in the back of Starlog, an ad for Luke’s Rebel jacket. Adult sizes. And kid’s sizes. I remember chickening out of buying one for myself. But I bought one for her. She looked so cool in it, even if it was kinda big. My family said, “what a great motorcycle jacket.” I said, “It’s Luke’s jacket from Empire.” Suddenly it wasn’t so great. (But she had that jacket for years, as she grew into it. And even kept trying to squeeze into it as she got older.)

And what was the effect on Alix? She’s 32 now, married, with a Master’s degree and a corner office with a window and responsibilities. She’s a serious adult.

Isn’t she?

Well, I just got off the phone with her. We’re going to see The Avengers at 5:00 p.m.

Tuesday Morning: Michael Davis

 

A Death In Our Family

A Death In Our Family

I can’t begin to tell you how much I hate writing this.

Back in the late 1970s, I was editing a home video consumer magazine called Video Action. Amusingly, I staffed the publication with freelancers from the comic book community – people who excelled in the art of visual communications and popular culture. It wasn’t long before I received a letter from Martha Thomases and John Tebbel inquiring about writing opportunities. They presented their pedigrees and cited a whole bunch of mutual friends as references. They could have stopped at Denny O’Neil and Larry Hama.

John and Martha quickly became good friends. There isn’t enough bandwidth in all of Apple’s clouds for me to detail the nature of that friendship and divine the depth of the love I have for them, so instead I’ll focus on one element. There is nothing I value more than brilliant conversation with good friends. It takes wit, intelligence, experience and personality to pull it off on an ongoing basis, and I would swim upstream in piranha-infested waters to spend a few hours with these two.

A few months ago, the three of us met for a wonderful meal at a midtown Manhattan steakhouse. The three of us arrived separately, and John and I arrived early. We got into a deep conversation about how much the James Bond novels meant to us as kids but, upon later reflection, how Ian Fleming was a genuinely crappy writer and what the hell did JFK see in him anyway? By the time Martha arrived we had moved on to our favorite topic, the genius of Jack Benny and his stylistic influence over the next two generations of comedians (Benny begat Carson, Carson begat Maher). When we were seated, we moved on to an array of topics. This was typical for our dinners, but because we had that time before Martha arrived it was, for me at least, an important bonding event. We left vowing to get together again soon.

Several days later – it might have been longer; right now it seems like moments later – Martha called to tell me John was in the hospital after significant medical trauma at home. In short order, we learned he had lung cancer.

John appreciated the irony of having a particularly nasty form of lung cancer despite his lack of an addiction to tobacco. Martha showed more strength in spirit and in love than one could imagine, but none of us were surprised in the least.

You know this story doesn’t end well. John died yesterday. And that, folks, sucks.

Martha’s birthday is tomorrow. Their friends are gathering this weekend to be with her; we were planning on that anyway when we all knew John was in dire straits. It’s a lousy way to celebrate her birthday, but her essence is beautiful and she’s one of the most grounded people in Manhattan. By and large you do not cope with the death of our closest loved ones, but eventually you accept and understand you are surrounded by the love and support of your friends and family.

The ComicMix community lost a member of our family this week, and we grieve as we celebrate John’s wit, intelligence, experience and personality. Our hearts go out to Martha and to their son Arthur, and I know I speak for the extended ComicMix community, our bloggers, our commenters, our friends, co-workers and associates, in offering our love eternal.

– Mike Gold

REVIEW: “Justice League: Doom”

justice-league-doom1-300x402-7902089If you’ve been a fan of Warner Bros.’ direct-to-DVD DC Universe movies, you are no doubt eagerly awaiting the February 28th release of Justice League: Doom. ComicMix’s own Glenn Hauman and Mike Gold attended a press screening of the movie, along with the mandatory press conferences and post-game roundtable discussion. We decided to take a conversational approach to our preview – not quite a review, as we’re avoiding spoilers. Still, if you’re extraordinarily anal retentive (the fanboy/fangirl affliction), you might want to just look at the pictures.

Glenn: The story, and the universe, felt familiar – not just because we’ve known these characters forever, but because it was Dwayne McDuffie’s take on them, his POV from Justice League and from Justice League Unlimited. One of those “you don’t realize how much you miss it until it’s gone” things.

Mike: DC’s animated universe came about organically, from the original Fox Batman Adventures through Doom… with major exceptions like that Teen Titans and that unnecessary and initially unwatchable The Batman series a couple years ago. Dwayne played a major part in that Justice League animated universe to be sure, but those Batman and Superman series created the foundation of this universe, as well as the bouncing off point for many of the actors.

Glenn: Speaking of the DC animated universe: one thing that was weird for me, throwing a new bit of unexpected unfamiliarity, was meeting Kevin Conroy, the voice of Batman for two decades, because he just doesn’t quite look the part in real life – he looks more like the Scarecrow. I found myself mentally covering up his face from his nose up, superimposing a cowl on him. Or am I just that weird?

Mike: Yeah, Conroy is pretty skinny and he’s got a great face. But I think he’d be perfect as Jason Blood or Orion of the New Gods.

Glenn: Conroy as Jason Blood, live action? Oh, that works really well.

(more…)

MIKE GOLD: The Curious Case of The Ghost Rider

Last week, the Internets were all aflutter with the story about how Disney/Marvel successfully defended itself against Gary Friedrich’s Ghost Rider lawsuit. This was hardly surprising. Just ask Marv Wolfman or the ghost of Steve Gerber.

Then Disney/Marvel turned around and demanded $17,000 from Gary for the Ghost Rider prints he sold at comic book conventions – you know, just like hundreds of other artists do at every artists’ alley at nearly every comic book convention held in the past decade. This was very surprising. And quite disgusting. Not to mention overwhelmingly petty.

Well, those of us who followed Disney’s Air Pirates lawsuit weren’t surprised at all, but that’s another story.

When Gary filed his appeal and the noise went into the can for a while, I whipped out Marvel Spotlight #5.  On that very first Ghost Rider story, the credits read “conceived and written by Gary Friedrich.” (Emphasis mine.) That was unique for comics at that time. The lawyers discouraged publishers for printing creator credits lest said creators pull what is affectionately known as a “Siegel/Shuster.” I remember being a bit surprised – perhaps impressed is the better word for it – back when I read that issue back in 1972. Nonetheless, Gary lost his case.

This wasn’t the only thing that surprised me. I was also surprised that Marvel plowed over the name of their western hero, first and last seen in his own seven-issue series back in 1967. It was a clever use of recycling intellectual property.

I remembered that Ghost Rider rather fondly. It was a good, solid macabre western character told in then-contemporary Marvel style featuring some of Dick Ayers’ best art in years. So I whipped out Ghost Rider #1, cover-dated February 1967. And then I took a look at the credits.

Please note that both Ghost Rider origins were edited by the same person, a guy named Stan Lee. And Roy Thomas was involved in both – as co-dialogist on the western, and as “aider and abettor” on the motorcyclist. And Gary Friedrich was a writer on both.

That didn’t give Gary any legal coverage, but it’s an interesting chain-of-evidence. Core to the issue of who owns what – in a moral sense but not legal – is the derivation of the original Ghost Rider. The first one. The one before the two published by Marvel Comics.

The one that was damn near exactly the same as Marvel’s western, right down to Dick Ayers’ artwork and design. The one that was published by Magazine Enterprises in various of their titles, including one called “Ghost Rider.” That one lasted twice as long as Marvel’s. The feature got its start in their Tim Holt title. This original version was, as noted, drawn by Dick Ayers and written – some say created – by editor Raymond Krank, who later replaced himself with Gardner Fox. Many of those Tim Holt covers were drawn by Frank Frazetta, who also illustrated a Ghost Rider text story.

This wasn’t the first time Marvel assumed the name of a character they did not create, as geriatric Daredevil fans know all too well. But that, too, is another story.

Ghost Rider has had an interesting history, one that isn’t over. It’s a good example of how the whole comics creation thing is a can of worms. Jerry Siegel and Joe Shuster created Superman and Clark Kent and Lois Lane, but they did not create Perry White, Jimmy Olsen, and Kryptonite, among a great, great many other vital Superman concepts. If their estates wind up owning Superman, what happens to Perry and Jimmy and the rest?

Good grief. Back in the day, nobody was supposed to take all this seriously. But I think I know how either version of the Ghost Rider would have handled it.

Screw the lawyers. We’ve got us our six-guns, and one mother of a bike.

THURSDAY: Dennis O’Neil

JOHN OSTRANDER: Ghost Rider – What Is Owed?

Denny O’Neil used to have a T-shirt that proclaimed “Growing old is not for sissies.” As I get older, the hard truth of that keeps coming back to me. Case in point.

Two days ago, there was an article here in ComicMix about Gary Friedrich who lost his case against Marvel about participation in the monies made from the movie (now movies) of Ghost Rider, which he created at Marvel. Among other reasons cited by the judge, U.S. District Judge Katherine Forrest, was that Friedrich gave up his rights to the character when he signed checks that had, above the signature line, language requiring him to give up any rights to the character.

I’ve done that, too. You had no choice in the matter in those days. If you wanted to cash the check, you had to endorse it and you had to endorse it beneath the legal crap. There was no negotiation, there was no discussion. It was, to be blunt, coercion.

The name, Ghost Rider, had also already been used at Marvel as one of the Western characters they had – said character, again, being created by Gary Friedrich. Friedrich also had to sign a document giving up all rights – and why wouldn’t he? This was seven years before the first Superman film with Christopher Reeve showed up, six years before George Lucas made Star Wars and showed there was a ton of money to be made off of ancillary rights such as toys et al. You signed those documents because that’s what was necessary to get the work. No movies were being made, no toys were being made, there were no video games – the only money to be made was from the work itself. There was no indie market in those days where you could take your ideas. You made the deal that was there to be made.

The judge had to base her decision on what were the legal facts – and they said that Marvel owed Gary Friedrich nothing. Without Friedrich, however, the property doesn’t exist. From all reports, he’s not in good shape. He could use the money – even a taste.

What is he owed?

Injury to insult department. The judge has not only told Friedrich to stop saying he created Ghost Rider, he was ordered to pay Marvel seventeen grand in damages.

Friedrich owes Marvel $17,000.00!

He’s not the only freelancer in this position. Years ago, I saw Gene Colan and his wife at a convention and I steeled myself up to go say hello to someone I thought (and think) was one of the unique great talents in the industry. He was having eye troubles at the time (with which I would come to completely empathize) and he was, to be honest, a little angry and bitter. Like other old pros, he felt cast aside and forgotten by the industry and he warned me to make sure I had money in the bank or find something else I could do. I wish now I had taken his advice more strongly.

This is not to say there are not groups like the Hero Initiative out there who do tremendous work in helping people who have given to the industry but there are financial limits to what they can do. There is no equivalent to a union or a guild in this industry; if you even think of starting one, you’re gone. John Broome, fabled writer in the Silver Age, found that out.

What is owed to any of those who built a company, built this industry, and then got left behind?

I won’t pretend; I’m more or less in that boat and it scares me. I’m luckier than some; with Amanda Waller, who I created, I’ll see some participation for her use in the Green Lantern movie, just as I did for her use in Smallville and Justice League Unlimited. I think that’s fair and, fortunately, legally binding. Thank you, Paul Levitz.

But what about others, like Gary Friedrich, who worked before there was any such notion? There is, as always, a wide distance between what’s legal and what’s right.

What is owed to those who came before, who did the work on which later, more lucrative, works are built? The contracts, the law, says nothing is owed.

Does that seem right to you?

It doesn’t to me.

If you agree, tell Marvel, tell their parent company, Disney, that they owe the creator something, contract or no contract. Fans can do something and it can be effective. Gary Friedrich isn’t one of the big, great names in comics. But he created Ghost Rider and, legally or not, they owe him.

It’s what’s right.

MONDAY: Mindy Newell

 

JOHN OSTRANDER: 101 Mistakes

Almost every mistake I’ve ever made as a writer comes down to what I call a “Writing 101” mistake. I’ve been writing for a living for umpty-bum years at this point and you’d think I’d have graduated to at least Writing 102 mistakes, but no. It keeps coming down to the basics.

It usually happens because I think I don’t have to bother with the basics because, after all, I’ve been doing this for umpty-bum years now and it should all be second nature to me. Or because I’m behind in my deadline and don’t have time to bother with all that stuff.

Here’s a helpful clue. When you’re running late, you only have time to do the job right. Take a deep breath, clear out the cobwebs, looks at the basics, and work carefully. It winds up saving you time.

I need to have that pounded into my head with a very large mallet every so often.

What are the basics? To start off it’s the classic questions of who, what, when, where and how. By who I mean not just the characters’ names but who they are – their background, their history, their backstory. Those around a character help define them – who are their friends, their family, who loves ‘em and who hates them.

Think of your own life and who you know. How does that define you? Do you act the same way with your friends as you do with your parents? No, you don’t – they are different roles that you play and your actions adjust accordingly. All the roles are you but they are different aspects of you. Bruce Wayne as Batman is different from Bruce Wayne in public who is different from Bruce Wayne in private. As with you, so with your characters.

What can be defined in many ways; some of the most basic include what does the character do, what is their function in the story – protagonist, antagonist, supporting character? For me, the What also comes down to What Does The Character Want and what are they willing to do to get it. That governs every scene, every line of dialogue. Also, What Is At stake? Life, money, fame, ruin, get the girl, get the guy – what?

When would seem a no-brainer, but taking it for granted is a no-brain mistake. One of the legendary changes that Denny O’Neil and Neal Adams made when they took on Batman was to clear away the muck connected with the campy TV show was to make Batman once again a creature of the night. It was that simple, that elegant, and that basic. When can include time of year, era, the season and so on. The amount of time elapsing also matters. How much later does one scene take place after the previous one – immediately, soon, much later, a few days? You have to know.

Where would also seem obvious but a generic location tells us nothing about the characters or the story; a specific setting reveals a lot. How big or small is the house/apartment/office/coffee shop? What posters or art are on the wall or the desk? Details matter. Look around your own abode; what you choose to put in it says something about you. Same with your characters. My office currently says I’m a lazy slob. It says it pretty loudly, too.

Why does the story happen in the order that it does? Why do the characters make the choices that they make? That’s motivation. More often than not, there is no single motivation and the multiple motivations can be in opposition with one another. Back in college I was seeing this girl and she, teasing me, said that if I had to choose between her and a chocolate cake, I’d have to think hard. I told her, “Nonsense, my dear. You exaggerate. I would always choose you – with infinite regret for having lost that chocolate cake.” See? Conflicted.

We often want more than one thing at a time and often try to have it all and usually fail – because we can’t make a clear choice. Why do people make bad choices? Because conscious and subconscious are both acting upon us and they are rarely in agreement; what the heart wants is not necessarily what the head insists on. As with life, so with your characters.

And then there’s how. How does your character go about getting what s/he wants or think they want? How far are they willing to go to get it? Do they use direct action, indirect action, do they lie, cheat, steal, kill? Are there boundaries they won’t cross or are there just boundaries they don’t think they will cross. What are the specific acts? If the character tries and fails to achieve their goals, do they come back and try again? The story is meant to show us how far the protagonist/antagonist will go to get what they want. It reveals what they need or think they need. Are these acts consistent with who the character is – not just who they thinks they are, but with who they truly are? Who they are dictates how the character acts.

Each one of these – the who, the what, the where, the when, the why and the how – influences the other and as you play one off the other, the character, story, and themes come more clearly into focus.

One last word about mistakes. You are going to make them. I know writers who got frozen because of being afraid to make a mistake. It has to be perfect. Got news for them – nothing is perfect. Everything a mortal can do is flawed somewhere. You just do the best you can at the time.

One of the best teachers I ever had in anything, a man named Harold Lang, advised us to make big mistakes; you learn nothing from small ones. The operative word here, of course, is “learn.” Make new mistakes; don’t keep repeating the old.

Now if I could just remember that for myself. Ah, well; I’m off to make some mistakes.

MONDAY: Mindy Newell

Dennis O’Neil – Sick, Sick, Sick

Our pal Denny O’Neil usually occupies this space at this date and time. Sadly, he’s under the weather, which sucks because the weather was 60 degrees and mostly sunny in his neighborhood today.

The good news is, he’s on the mend. The bad news is, he couldn’t make this deadline. That’s fine — better Denny should take care of himself, in case he decides to enter the Iditarod or something.

He’ll be back here next time… dare I say it?… same Bat-time, same Bat-website.

FRIDAY, we’ll have Martha Thomases here in her usual space.

 

MIKE GOLD: The Batman Family Feud

I’m enjoying the back-and-forth between my fellow columnists Marc Alan Fishman and Michael Davis regarding DC’s New 52, but now it has come to the point where I must give Marc, ComicMix’s own Snapper Carr, some love.

(Hey, Snapper, just swallow it. We’ve already got Johnny DC writing here. No kidding.)

For a third of a year Marc has been singing the praises of the New 52 Batman to me. I’ve been reluctant to read it despite the fact that I enjoy friends’ recommendations and I respect Marc’s opinions. I’d respect Michael Davis’s opinions as well, if he ever had any. No, my problem is that Batman was one of my favorite characters until the rank and file turned him into a guy who was just as psychotic as his cadre of evildoers. That created a domino effect: the villains became psychoticer. This is the exact opposite of what happened to Mickey Mouse in the 1930s.

Fans of this stuff attacked me as an old fart who wanted the Bat to be like the 1960s teevee show. No; I’m older than that. I grew up a precocious reader during the waning days of Bill Finger and Dick Sprang and stories that were geared to a solidly pre-adolescent audience. If I had my druthers I would wipe out the past 10+ years of Bat-tales and go back to the approach best presented by (in alphabetical order) Adams, Aparo, Englehart, O’Neil, Robins and Rogers, et al. Barring that, I’d take my lead from the Batman of the animated show as professed by (in alphabetical order) Burnett, Dini, and Timm, et al. Of course, some of those efforts were adaptations of the works of Adams, Aparo, Englehart, O’Neil, Robins and Rogers, et al.

Besides, I thought “the New 52 Batman” referred to the number of Batsmen who currently inhabit DC’s new universe. How many Batmen are there today? I have no idea. I can’t count how many were there the day the previous DCU got itself ignored. Evidently, somebody thought Photoshop was for ideas and concepts as well as art. So, with all this hoo-hah between Messrs. Davis and Fishman, I decided to read the New 52 Batman. Keep in mind: I italicized “Batman,” so I’m onlyreferring to the Batman title per se. I have yet to read Detective Comics, Batwing, Wolverbat, or Batpool.

Damn. Score one for our Earth-ComicMix Snapper Carr. Batman has a Batman that isn’t an asshole. That, alone, goes a long way to restoring my faith in the character, DC Comics, and the concept of “the child is father to the man.” Like the rest of us, I have no clue how this ties into that which may or may not have gone before, but Bats is more human and less lunatic. He – or rather Bruce Wayne – is the subject of a deadly conspiracy by something called the Court of Owls (please don’t tell me that’s going to tie into the forthcoming and ill-advised Watchmen prequel). He seems a bit high-techier than he was before, and Alfred has less need to play off of Batty’s psychoses and is a better character for that.

Most important, the Batman Batman is a hero. Hero is a term of respect we bestow upon those who have earned it. A hero need not be a nice guy, but he/she/it should be, at heart, a decent human being. So far, after four issues, this Batman is a hero.

Thanks, Marc. Michael… your turn. Make a heartfelt recommendation.

THURSDAY: Dennis O’Neil

JOHN OSTRANDER: Fighting The Good Fight Scene

Bless Mindy Newell.

I was suffering from the condition she described so well in a recent column – being blocked – and she supplied the cure as well. She talked about the difficulty in writing fight scenes in superhero comics and then claimed both I and Denny O’Neil know how to do it. I’m not always sure that’s true with me but it did give me this week’s topic. Thanks, Mindy!

On the surface, writing a fight scene might not seem that difficult. You have two steroid queens pounding the poo out of each other, right? What’s the big deal? Actually, there are a number of things to keep in mind.

Let’s start with the pragmatic. As with movies and television, fights in comics are depicted, not simply described. In the credits for both film and TV, you can find the position of “fight choreographer” and, yes, it’s very like a dance choreographer. Think of fight scenes as very violent dance. Rhumbas with a right hook. Cha Chas with a karate chop.

The fight needs to be imagined in steps so as to be clear, effective and – in movies and TV – safe for the participants. The fight also has to build in intensity. There’s a great film by Walter Hill called Hard Times (1975), starring Charles Bronson, James Coburn, and Strother Martin about a bare knuckle fighter working pick-up fights around New Orleans during the Depression. There are several fights in the film and not only do they have to build individually but overall the fights have to build with greater physical and emotional intensity throughout the film to the climax.

In comics a fight scene needs one clear, definable move per character per panel. Also, for best impact, the blow is begun in one panel and then completed in the next. When possible, you end the page with one character about to strike and start the next page with the blow connecting or the other character blocking or dodging. Part of the magic that happens in between panels is that the reader “sees” the motion but only if the action in both panels is clear.

You also want to think of variety. Punch, block, counterpunch, block gets old real fast. In boxing, a boxer will go for the head, the ribs, stomach and so on to mix up the blows. In comics, you can include head-butts, kicks, leaps, martial arts moves and so on. You can also imagine a variety of different settings. Where the fight takes place can determine what fight can take place.

Different characters have different fighting styles. Spider-Man is an acrobatic fighter; the Hulk… well, Hulk smashes. Unless your character has made a change in their fighting style as part of the story, have them fight the way they are supposed to fight.

Just as important as the moves is the fact that the fight is a scene in the story you’re telling. All the rules for a scene apply – what does the character want, how badly do they want it, how far are they willing to go to get what they want? What does it tell us about the character, what does it tell them about themselves? What is revealed, what is concealed? How does this scene move the story ahead? The story is not there to justify a fight scene; the fight scene is there to advance the story. If it doesn’t, it wastes space.

There should be an ebb and flow in a fight scene. The outcome should not be a foregone conclusion for either party. Motivation will play a key factor in any fight. Maybe your character keeps getting knocked down but keeps getting back up. Keep in mind that the opponent is not always another person; it can be time, it can be physical obstacles, it can be the weather, it can be something inside of the characters themselves. All these should be factors in a good fight scene.

Finally, leave room for the artist to work their magic. When working plot instead of full script, I often just gives the basics to the artist – what’s at stake, what are the beats in the action, what is the outcome – and let them choreograph it. The artist is not your hands; the artist is your partner.

It boils down to this: you’re telling a story and that involves conflict. Conflict reveals character – who someone is as opposed to who they think they are. A fight scene is that conflict in its most physical, graphic form but it’s still part of the story. When in doubt, tell the story.

MONDAY: Mindy Newell

MINDY NEWELL: The Enemy Within

I stink at writing battles between the superhero and the bad guy.

Oh, I’ve always managed to struggle through – and through the years I’ve learned how to choreograph them pretty well, thanks to watching great action movies, anything from Bullitt to the Die Hard series to the Matrix Trilogy and Kill Bill, Vols. I and II. But I was always happier to write a fight scene “Marvel style,” especially if I was working with an artist I trusted. Full script, though? Talk about pulling teeth!

So why the hell do I love writing comics?

That’s a good question. And here’s the answer.

What has always interested me about the superhero is the what makes them tick?, the what’s going on in their lives?, the how does having special abilities affect a person? Questions. Of course I wasn’t the first comic writer to address these issues. There’s one or two columnists here at ComicMix who have done so and continue to do so – yeah, I’m talking ‘bout you two, John Ostrander and Denny O’Neil. But John and Denny are also able to write great battle scenes. I can’t.

Way-back-when I sat down to try my luck at writing an entry for DC’s New Talent Showcase program, I thought about what was lacking in the super-hero biz. Hmm, I thought. There are superheroes who are men, and superheroes who are women. There are superheroes who date or are married to ordinary women, and there are superhero married couples. But I couldn’t think of any super-hero women who were married to “ordinary” guys. “That could be really interesting,” I thought to myself.

Then something clicked in my brain. “What if,” I said to myself, “these two people are just regular young marrieds, very much in love with each other, expecting their first child, and believing they’ve got the world on a string? And then everything goes wrong. She gains super-powers, but the trade-off is: she loses the baby. And he just can’t deal.  What happens to them? What happens to the marriage?”

And that’s the way I’ve always tried to approach the superhero. Treating them like real people, with real personalities and all the positive and negative traits that real people have. Facing real problems with paying the bills and trying to lose weight.

Let’s take Wonder Woman. I don’t remember the issue number, but it was one of the last few issues before the book went on hiatus until George Pérez reintroduced the character. One of my favorite scenes was the one in which Diana tried to make breakfast, only she burned the toast and undercooked the eggs. It was only about two or three panels, but it made sense to me that as an individual who grew up on a magical island on which time had stopped in the Hellenic Age, a toaster and a frying pan would be as strange to her as, well, the appearance of an Amazon princess in the middle of New York City would be to us here on Earth-Prime.

And, although I’m a staunch pro-choicer, I’ve always believed Diana should be a staunch pro-lifer. Why? Well, think about it. An island of immortal women called Themyiscyra, where men are forbidden. For 3,000 years, cut off from the outside world by powerful magiks, babies are unknown…yes, pregnancy, the unborn child, would be ultimate, holy, sacrosanct, untouchable, inviolable object of worship of a woman raised in this environment.

(Of course, when I mentioned this to Karen Berger once, I believe she was intrigued, but what with Jenette Khan, then publisher of DC, being a friend of Gloria Steinem, and Steinem being one of the “ultimate, holy, sacrosanct, untouchable, and inviolable” feminists of the day, along with being editor of Ms. Magazine, she basically told me to “forget it.”)

I’d like to explore the loneliness of the last survivor of an alien civilization. (Superman, J’onn J’onzz.)

What does it do to a person to be able to run “faster than a speeding bullet” and get stuck in traffic? (Flash, Quicksilver).

How do you not go insane when you’re trapped in a body of rock? (Thing, Concrete.)

If you can fly, would you resent having to walk?

If you have x-ray vision, can you resist taking a look the boss’s e-mails? Or your co-worker’s paycheck?

If you can read minds, do you really want to know what people are thinking?

If you have telekinesis, would you ever get up off the couch?

One of my favorite science fiction movies, definitely on my top five list, is Forbidden Planet, in which the monster is a creature risen from the jealousies and fears that lurk within the human mind.

“Creatures from the id.”

Yes.

The enemy within.

TUESDAY: Michael Davis