Tagged: San Diego Comic-Con

Enter To Win Film Festival Favorite Twixt

twixtb_packagingblurayWritten and directed by legendary filmmaker Francis Ford Coppola (The Godfather franchise, Apocalypse Now) as an homage to his lifelong love of the horror genre, the terrifying Gothic horror experience TWIXT arrives on Blu-ray and DVD July 23 from Twentieth Century Fox Home Entertainment.  A film festival favorite, the visually compelling film starring Val Kilmer, Elle Fanning and Bruce Dern has been screened to rave reviews at prestigious festivals including Toronto Film Festival, San Francisco International Film Festival, San Diego Comic-Con, and the European Union Film Festival, among others.

TWIXT follows Hall Baltimore (Kilmer), a writer on a book tour who uncovers a disturbing murder that could be source material for his next novel.  But as Hall investigates the killing, he finds himself confronted by chilling nightmares, including the ghost of a young girl (Fanning). As he uncovers more horrifying revelations, Hall discovers that the story has more to do with his own life than he could ever have imagined.

The TWIXT Blu-ray and DVD includes an exclusive forty minute documentary on the making of the film by Gia Coppola.

ComicMix has two copies to give away and all we need you to do is answer the question below by 11:59 p.m., Monday, July 22. The decision of our staff will be final. Open only to US and Canadian readers. In order to win your very own copy of Twixt on Blu-ray, simply answer the following question:

Which actor portrays Hal Baltimore in the film?

  • Val Kilmer
  • Ethan Hawke
  • Kurt Russel
  • Jeff Bridges

Martha Thomases on the Zen of Con

Thomases Art 130719You are at the San Diego Comic-Con, the biggest pop-culture event on the planet. And you may feel a little over-whelmed. So many people. So much to see, so much sound and color. So many nay-sayers, such as myself a week ago.

What should you do?

Let me help. I am going to tell you how to have the best time possible.

It’s not a matter of rules (wear comfortable shoes) or tricks (there is a secret passageway between the Hyatt bar and Hall H, known only to the local Masons). It’s a matter of attitude.

Surrender.

You’ve been planning since you got the programming schedule, and you have your weekend planned out like a military assault.

Give it up.

Well, don’t give it up. Just be prepared for things to go wrong.

The best con experiences I’ve had have been great precisely because I could not have planned them. Perhaps I got locked out of a panel I really wanted to see because of an ever crowded floor slowing my progress, but on the way back, I saw a cosplay staging of all the crews of the various Star Trek series.

Or the people I’ve met, standing in line for signings.

Or the great Italian restaurant you got to through a grocery store, where I took out 15 people for not much more than $200, including drinks. Never been able to find it again. I think it’s like Brigadoon.

You are in one of our nation’s most beautiful cities, on the water, with hundreds of thousands of people who share your interests. Don’t get so caught up I what you’re going to do next that you don’t notice what you’re doing now.

Breathe out. Breathe in.

My point is, if your happiness depends on successfully completing your plans, you will fail. If you have goals, but keep yourself open to possibility, you will have stories to tell.

Stories. Ultimately, that’s what the San Diego Comic-Con is all about.

SATURDAY: Marc Alan Fishman

SUNDAY: John Ostrander

 

Martin Pasko: Marvel & DC – The Little Big Two

letterpress2As I was saying last week before I was so rudely cut off by the limitations of your internet-degraded attention span

Mainstream Comics (read: The Big Two) have begun to remind me of that much-mocked TV commercial with the old woman screaming “Help! I’ve fallen but I can’t get up!”

That business seems to me to be in freefall, and only gaming the numbers so as not to scare the horses maintains the status quo, with ongoing monthlies somehow being considered successes with four-digit sell-through estimates that, as few as 10 years ago, would’ve gotten a title canceled long before things got that desperate. And the “top-selling” titles, you’ll note, are all brand extensions – all variations on, or team-ups with, batmen, wolverines, and other tried-and-trues.

Which presents a thorny dilemma.

Neither of the “Big” Two’s corporate parents wants to be in the business of putting ink on dead trees, which – though ComiXology might claim otherwise – is still the major comics delivery-system. And publishing’s a low-margin biz, and low margins are as crucifixes to Count Disnela and Baron Von Warner. But they’ve been persuaded not to drive a stake through the comics divisions’ hearts by being sold on the dubious proposition that comics are low-cost R&D for blockbuster movie and TV development.

Yet not one of the tentpole franchises from the Big Two’s studio daddies has been based on anything created more recently than 50 years ago (the 40-year old Blade being neither tentpole nor generated by Marvel Entertainment). If you’re going to be a stickler and say, for example, that X-Men’s success owes more to the ‘80s reboot than the Lee-Kirby original, okay – 30 years ago. So far the closest Hollywood has come to building a discrete film around a newer character is the alleged Deadpool movie. Since the New Mutants and X-Force titles that whelped the character are both X-Men spinoffs, however, Deadpool doesn’t really count as something that isn’t a brand extension. If Jeff Robinov’s successors don’t share his aversion to making a Lobo film, maybe then I’ll sit up and take notice.

To make matters worse, the comics themselves are not being used as a development lab, since most, if not all, of the new titles in recent years have themselves been brand extensions. (And, when films like Red and The Losers tank, the incentive to look to newer “original” Big Two titles as source material dies with them.)

If the Big Two can’t be profit centers from publishing alone, the only way Pub Ops can truthfully be a development lab is if the publishers increasingly take back control of the creative development of their comics, which they’ve completely outsourced. This, to control new product development focused less on selling comics and more on creating potential movies and TV shows. But they probably can’t do this – at least, not easily.

For one thing, The Big Two seem to be under pressure to roll back the kinds of deals that used to give Creatives limited profit participation in new characters. And in this Brave New World of self-publishing, it’s hard to find strong, seasoned talent willing to let their new ideas be Wholly Owned by the Big Two.

So how much longer can the Big Floppymeisters justify their existence? Especially when they’re completely reliant on the freelance talent … because they no longer have editors who can control the process credibly, even if their bosses were willing to redefine the role of the editor. Few, if any, of them have the chops to pick up a pencil, graphics tablet or keyboard and make the product themselves (and show the newbies how it’s done) – the way the Infantinos, Orlandos, Lees, Romitas, O’Neils, Weins, and Shooters did when they were running things.

More in the third and final installment of this rant, written from the San Diego Comic-Con, where I’ll be looking for signs of a forced-change in Talent Relations – if any – and reporting back from my maybe not-so-uniquely skewed perspective.

FRIDAY: Martha Thomases

SATURDAY: Marc Alan Fishman

 

Mike Gold: San Diego Be Damned!

Gold Art 130717Way back on August 26, 2010, Futurama gave us a look at the San Diego Comic-Con that will be held one thousand years later. Of course, everything about San Diego grew during the ensuing millennium – except for the San Diego Convention center. Oh, and the number of comics-related guests was reduced… to one.

Fittingly, that one was Sergio Aragones. I have no doubt that somebody will still be uncovering unpublished Aragones art in 3010.

More than a quarter of a million people pay to attend the annual SDCC. Yes, they have a registered trademark on the word “Comic-Con,” but since that term had been in common usage long before they applied for the mark, and is still being used by other shows across America, in my opinion this is theft. As a former promoter of a “Comicon” – the Chicago Comicon, from 1976 through 1985 – I will gladly testify on behalf of anybody who chooses to challenge this mark.

The show is supposed to be about comic books. It is a non-profit show, and it is a tax-deductible 501(c)(3) organization. Its mission statement is: “Comic-Con International: San Diego is a nonprofit educational corporation dedicated to creating awareness of, and appreciation for, comics and related popular artforms, primarily through the presentation of conventions and events that celebrate the historic and ongoing contribution of comics to art and culture.”

This is a boldfaced lie. SDCC – I refuse to call it Comic-Con – has very, very little to do with comics. “Related popular artforms,” maybe, but that’s so nondescript it could cover flip books and porn. SDCC is about Hollywood. It’s about movies and movie producers. It’s about television and cable television networks. It’s about DVDs and Blu-Rays and phony mass-produced Hollywood collectibles and aging former celebrities desperately and sadly trying to be remembered. It is barely about “the historic and ongoing contribution of comics to art and culture.”

All those people, along with the press, the guests, the celebrities, and the exhibitors, occupy a building built to safely house a fraction their number. How the fire department certifies them is beyond me. Sardines would feel crowded on that convention floor, and if you suffer a heart attack or a stroke while there you had better have filed a will.

It comes as no surprise that I do not go to SDCC any longer. It’s not just because the hotels and the restaurants massively jack up their prices during the show, it’s not because of the crowds, it’s not because of the lack of sufficient plumbing and it’s not even because the San Diego Comic Con has precious little to do with comic books.

It’s because the next time some clown slaps me in the face with his backpack, I am going to take said backpack and shove it up his ass while loudly singing the Super Chicken theme song.

Not that we won’t be well-represented at the convention. ComicMixers in attendance will include Michael Davis (who will hate me for writing this column), Glenn Hauman, Adriane Nash, Marty Pasko, Sara Raasch, and Emily S. Whitten. I’m not certain about Denny O’Neil and Bob Greenberger. The rest of us are staying put… although Martha Thomases will be travelling over 6,000 miles in order to stay put. That’s a neat trick.

So feel free to approach any of these folks – most of us don’t bite, unless you’re wearing a backpack – and tell ‘em what you like about ComicMix and what you don’t like and what you’d like to see. Ask about ComicMix Pro Services, but do your homework: click on that big ol’ button up there at the top of this page.

But there’s another reason I’m staying out east this week. Those of us staying behind in New York City?

We’re changing the locks!

THURSDAY MORNING: Dennis O’Neil

THURSDAY AFTERNOON: Martin Pasko

 

 

Who’s That Girl?

Art: Diana Leto

Artist Diana Leto shared in-progress preview art for the upcoming Cave Girl online comic strip, premiering Friday, July 19th and coinciding with the ERB Inc. San Diego Comic Con panel and the original novel’s centennial celebration. Diana Leto and writer Martin Powell will have promo cards, sketch cards, and a painting to raffle off at the convention.

Don’t miss the debut of THE CAVE GIRL by Martin Powell and Diana Leto, from Edgar Rice Burroughs, Inc. Subscribe now at http://www.edgarriceburroughs.com/comics/

Michael Davis: Derek, Kitty, Static & The Dog – A Milestone Story

derek-dingle-mitt-romneyMilestone was the idea of Denys Cowan. Denys, Dwayne McDuffie, Derek Dingle, Christopher Priest and I sat in a room (a few rooms actually, sometimes at someone’s home, sometimes at a dive restaurant a lot of times in a dive diner) and we sat and planed for weeks creating the original universe of Milestone main characters Icon, Rocket, Static, Hardware and Blood Syndicate.

Priest left right before we signed our publishing & distribution deal with DC. For a very long time Priest was the Pete Best of Milestone. Pete Best’s claim to fame is that he was the original Beatles drummer before Ringo. Pete left to get a real job. That’s pretty much it. His music career amounts to little but a trivia question.

Christopher Priest, on the other hand…

That mofo did just fine without Milestone. He’s writing movies, novels and just about anything he else he wants to write. However, for a very long time Priest was our trivia question. Few people knew he had anything to do with the Dakota Universe.

Now, few people think the original Milestone partners were just four, most fans and all the industry know that Priest was there at the start.

Most people are aware that Derek Dingle was there from the start of Milestone, few people know and even fewer believe Derek Dingle was a major co-creator on the original universe of Milestone main characters.

Translation, Derek came up with many ideas that made it into the Milestone Bible his contribution was just as valued as anyone sitting at the creative table.

I remember how much Derek Dingle had to do with creating Static’s powers and costume. I remember that very clearly because I wrote the Static Bible (meaning I created his family, backstory, supporting characters, etc.) I ran many an idea passed Mr. Dingle for as long as I could.

It’s easy to understand how Derek was casted in non-creator role by the fans. As Milestone went from idea to business plan to universe bible to joint venture with DC Comics, Derek’s visibility as a creator became less and less.

We were all equal partners but we all had separate roles in the company. Derek’s role was President of Milestone.  You wouldn’t call the President of Milestone at 4 in the morning to run possible names of Static’s dog sidekick pass him.

Well you wouldn’t… but you know me…

Oh, you didn’t know that Static had a dog sidekick? Well he did for about 35 seconds until the genius that thought it was a good idea was laughed out of the room.

Who’s bad Idea was it?

I’ll never tell, unless at SDCC I’m asked during the Q&A session of the Milestone panel, Friday July 19th Room 5AB (Shameless Plug!) 11:30-12:30!

Ask me then and I’ll spill like a drunken gossip columnist on TMZ.

Look, all of the Milestone partners had horrible ideas at one time or the other. Sometime a bad idea becomes a terrible idea when the person who’s idea it was starts to defend the idea. Trust me, that’s never pretty.

There were plenty of heated exchanges at Milestone but I’d have to say the one person who always kept his cool was Derek. In fact, the only time I ever saw Derek lose his cool was not over anything creative or corporate.

It was over a Kitty.

Kitty was her name and she was (is) one beautiful woman or as we say in the hood, she’s Super Fine. How fine is she? Stevie Wonder could see how fine Kitty is.

One day I was having lunch with Kitty so I had her meet me at Milestone. That was the only time I saw Derek a bit rattled. When I introduced Kitty I swear it took him a full hour before he could say ‘hi’ Kitty is that fine.

OK, it wasn’t an hour his hesitation was maybe 2-4 seconds and wasn’t really noticed by anyone but me, but a 2-4 second delay from Mr. Cool-As-Ice Dingle is rare and you know me, give me an inch…

So, to recap, Derek Dingle was just as involved, I’ll say it again, Derek Dingle was just as involved as anyone in the creation of the core Milestone Universe. Since the day Milestone began there has been reams of wrong information, misinformation and outright bullshit about our company. Believe it or not that continues to this day.

It’s Milestone’s 20th Anniversary and our fans, which I sincerely believe are the greatest and most loyal fans in the history of comics; deserve to celebrate with the truth.

I hope to see many of you in San Diego. As a guest this year I’ll have a space in Artists Alley thanks to the kind people at SDCC!

If you come by and I’m not there someone should be there to tell you when I’d be back. As much as I’d like to hang out there all day, I’ll be a weeeee bit busy expanding my media empire… and scoping out Asian girl cos players.

Come on by! I’ll be more than happy talk to you about my ComicMix columns and upcoming novels. Yeah, I’ll be talking about writing in Artists Alley.

That Michael Davis, what a rebel!

If you miss me at the booth you can catch me here:

The Black Panel Room 5AB 10-11:30 am Friday July 19th

The Milestone 20th Anniversary Panel 11:30-12:30 am Friday July 19th

*The Milestone 20th Anniversary Party Friday 9pm July 19th

*You need an invite for the party I’ll have a few on me during the Milestone Panel and if you mention ComicMix and hit me up before they are gone I’ll hook you up.

Lastly, Derek I’m keeping you to your promise. This is your moment my friend, enjoy it! No work! Have fun!

BTW… I still have Kitty’s cell…

One…

Two…

Three…

WEDNESDAY MORNING: Mike Gold

THURSDAY MORNING: Dennis O’Neil

 

Emily S. Whitten: Deadpool – The Game!

newdeadpoolscreens1Ladies and gentlemen, I have met the Deadpool game, and it is mine.

Mine, mine, mine! And if you try to take it away from me, it will be fighty time.

In other words. I like it. I like it a lot.

(Mild spoilers ahead.)

When I heard that High Moon Studios was going to be putting out a Deadpool game, I got very excited. I mean, heck, I bought the original Marvel Ultimate Alliance because you can play Deadpool, so no shock there. Then I started seeing the trailers, and I was alternately excited and slightly worried – excited because it looked like High Moon had really done their research, and worried because it’s possible to do the research and still get the tone wrong; in particular, by emphasizing the cruder parts of the character at the expense of the (crazy, off-kilter, a little insane) cleverness. It happens in the comics sometimes, depending on who’s writing the character, and it’s pretty off-putting when you’re used to the cleverer Deadpool. The promos had a lot of bits that seemed to indicate that the focus was going to skew towards gross-out or lame sex jokes instead of witty Deadpoolian banter, and that would have disappointed me to no end. But I shouldn’t have fretted.

Sure, there are some really crude bits in this (M-rated) game – in the very first level, where you get to explore Deadpool’s apartment, you have the option to make Deadpool sit right down and, as the proper British would say it, “use the loo.” But the way it plays out makes it less gross and more hilarious, and completely in character with a Deadpool who knows he’s in a video game. Likewise for most of the other jokes in that vein; it’s all about the context and delivery, and the designers (and Nolan North as the voice of Deadpool) nail it here. That’s not to say that some of the humor isn’t a bit juvenile; or that I couldn’t do without a few of the more misogynistic or sex-related references (did there really need to be blow-up dolls in the game? Really?). Some of those references stem from more recent iterations of Deadpool, which is one reason I’m a much bigger fan of the slightly subtler Deadpool humor of the Joe Kelly, Fabian Nicieza, and Gail Simone eras. But overall, the humor works – and after all, Deadpool is, when all is said and done, kind of terrible a lot of the time. He’s funny as hell to read about or watch, but he’s not exactly a guy you want to invite over to hang out.

Happily, there are also a lot of jokes in the game that have nothing to do with bathrooms (or women’s anatomy), and that actually made me laugh out loud. For instance, when the little scene from the game’s promo pics that made me laugh, with Deadpool riding in a little kiddie ride that looks like a rocket, finally shows up, it is even better than in the promos. And there are numerous bits like that. There was actually only one schtick that really hit a completely wrong note for me – in which Deadpool stops to admire a dead female enemy who’s been impaled on a pole. That made me cringe.

But other than that, playing this game as a Deadpool fan (or even if not, I’d wager) is pure joy. Deadpool is a character who’s well-suited to the over-the-top craziness of a video game – he’s all about violence and fun, and he comes with his own pre-written fourth wall-breakage that can be incorporated in some pretty awesome ways in a video game. For instance, at one point in the game, Deadpool opens a door and sees a pathetically unfinished, half designed, green-gridded hallway. So what does he do? Well of course he closes the door and calls up High Moon to threaten them if they don’t get that hallway finished immediately. The door opens again and, voila! it’s fixed.

2427256-mkh4go8There’s a ton of stuff like that in the game, and the best part is, the game never breaks character. For example, when Deadpool dies, he pops up on the load screen with an apropos quip about the situation (My favorite being the “Oh, hey babe! What are you doing he – Wait, I’m what?” reference to his relationship with Marvel’s Death). Everything is written in a Deadpoolian style, and even though it features what could be a “serious” storyline (the plot is something about Mr. Sinister trying to be evil as usual, and Cable trying to get Deadpool to help stop him and save everyone), this is overlaid by Deadpool’s personal storyline – which is that Mr. Sinister killed Deadpool’s contract hit, so now Deadpool isn’t going to get paid. And Deadpool? He mad. Which means that yep, he’s damn sure going to go through the whole story and give Mr. Sinister what-for, and, oh, yes, inadvertently end up helping everybody at the same time and maybe saving the world and stuff; which is just what Deadpool often does. The result is a video game that does actually have some pretty good substance to it – but is, on top of all of that, just plain fun to play.

The Deadpool game is also pretty awesome to watch and listen to. Deadpool himself looks great, the cutscenes are frequent and fun, and the entire story is rife with references to the Deadpool canon from the moment we arrive in Deadpool’s run-down apartment. From an actual “history of Deadpool” program you can watch on Deadpool’s TV (complete with art from the comics and a great “Lifestyles of the Rich and Famous”-style narrator) to what happens when you decide to cook in Deadpool’s kitchen, it’s all Deadpool, all the time; although there are also some great cameos by characters like Cable, Domino, and Wolverine. You see alternate Deadpool uniforms; glimpse the face behind the mask; and then the writers even lampshade the way Cable disappeared at the end of Cable & Deadpool by giving him an analogous and obviously lame and nonsensical excuse as to why he can’t stick around and help Deadpool with the mission he’s just given him in-game. It’s the little stuff like that which makes this game fried gold for any Deadpool fan.

The settings are also pretty interesting. I was particularly impressed with Genosha, which is actually depressing as hell if you look at the details they’ve put into the already creepy ruins (a merry-go-round upended by a Sentinel head; several random skulls; scrawlings of “Why?? Why??” and “Rot in Pieces” on the prison walls). It’s a level design that would fit right in with, say, Arkham Asylum. And yet in the midst of all this, we get Deadpool spinning the completely random “Wheel of Insanity”…and landing on “Cow.” At which point, yes, an actual cow flies mooooing through the air, amidst a general “magnetic apocalypse” he’s already dialed up – and meanwhile, Deadpool is platform-jumping up to a rather disturbing but funny scene with Mr. Sinister’s clone. It’s the perfect blend of darkness and light, which is what drew me to Joe Kelly’s Deadpool and made me love reading about him in the first place.

I also love that this is a video game that rewards a player for doing nothing. Because of course. For instance, if you turn on the game but don’t start playing right away, the sleeping Deadpool will eventually teleport from chair to couch, changing uniforms. There are also prompts that you can follow at various points in the game; say, to make something that’s driving poor Wade crazy stop – and if you don’t follow the prompt (maybe because you, I don’t know, think it’s funny to listen to Deadpool cry for awhile) he might, just maybe, shoot himself in the head. Which sounds pretty awful, but in context it’s hilarious. Deadpool’s voice work, done by veteran Deadpool voice actor Nolan North and featuring all three of Deadpool’s voices (his real one and the two in his head, which show up as yellow and white boxes just like in the comics), is also hilarious and awesome. North has great comic timing, and delivers even the craziest lines with panache.

I’ve seen a couple of reviews of the game that note that the gameplay can get monotonous; but I’d disagree. Sure, this might not be a game that always requires finesse – although there are a number of combos you can perform, you can also succeed pretty well some of the time just by mashing buttons; and yes, the basic mobs of bad guys can be killed by the same attacks throughout – but the game switches it up with more powerful enemies and bosses, some of which have different tricks up their sleeves, and most of which do require more skill. And as Deadpool you have access to a pretty fun arsenal, which includes katanas, sais, giant hammers, several types of guns, and a number of mines and grenades. And, oh yes, bear traps. Because bear traps. You can also teleport, which is a great dodge when fighting, and is super awesome when you, say, miss a platform and are falling to your death; because the game allows you to simply teleport back to your last jumping-off point.

Just as important as any of the above, though, is that the constant kill-kill-kill of a lot of action games is broken up regularly by hilarious cut-scenes, random dream sequences, and challenges that require different skills from players (platform and wall jumping, rooms with shifted perspective, a crazy turret sequence involving a Sentinel’s boot…). I love a challenging fight, but a game that can also make me laugh right afterwards is way better. And clearly, from what I’ve been talking about for most of this review, a game that is immersive and enjoyable is just as important to me as a game that challenges me as a gamer.

In conclusion, I love this game. It’s like being in a Deadpool candy store full of Deadpool candy; except that this store is definitely not for kids. So if you’re a Deadpool or Marvel fan, or just looking for an engaging game, and you can handle a little bit of crass humor – then I’d say go for it. Get this game. Because if you don’t, Deadpool will get you. With bear traps.

And until next time; Servo Lectio.

TUESDAY AFTERNOON: Michael Davis Praises SDCC

WEDNESDAY MORNING: Mike Gold Pisses On SDCC

 

The Point Radio: ComicCon Starts Right Here

 

PT071513

Everyone’s packing for ComicCon – and so are we, but we wanted to take time to get you our regular Preview of the things at the show you might miss. There is something for everyone here – even if you aren’t coming to San Diego. Then we are back again in a few drays with more news from the ComicCon floor plus our talk with Vera Farmiga and there cast of the new film, THE CONJURING opening this weekend. For instant updsates from the floor of the biggest event of the year, be sure to stay locked on The Point Radio!

This summer, we are updating once a week – every Friday – but you don’t have to miss any pop culture news. THE POINT covers it 24/7! Take us ANYWHERE! The Point Radio App is now in the iTunes App store – and it’s FREE! Just search under “pop culture The Point”. The Point Radio  – 24 hours a day of pop culture fun for FREE. GO HERE and LISTEN FREE on any computer or on any other  mobile device with the Tune In Radio app – and follow us on Twitter @ThePointRadio.

Martha Thomases: California, Here I Come – Except…

Thomases Art 130712In a few days, I’ll be in California. Not in San Diego, but in California. I’ll get the good weather without the mobs.

It is the habit of old farts (check out our editor-in-chief’s tirade in this space next Wednesday morning) such as myself to complain about the San Diego Comic Convention. It’s too big. It’s not about comics anymore. Nobody kisses my ass anymore. I don’t have an expense account. (Those last two might be unique to me.)

My major philosophical objection is that a fine, non-profit educational organization has been completely co-opted by Hollywood. True, comic book companies used the occasion of the convention to promote their books, but the convention was at least about comics. Now, it’s a stop on the promotional train for television, movies and video games, complete with red carpets and stylists.

And, apparently, rock bands. Metallica will be performing a live concert for those lucky enough to get tickets (in case you haven’t waited in line for Hall H long enough), to promote their new movie.

Metallica is no doubt a fine group of people (although their music is not my genre), and, since they’ve been together since 1981, they aren’t exactly amateurs at attracting and keeping fans. They should live and be well.

But, as the New York Times story in the link reports, there is going to be a panel about rock music at the Con. And it will include people who score movies, but not the people behind the new Dark Horse graphic novel, The Fifth Beatle, which actually combines rock music and comics. It won’t include John Holmstrom who was combining rock’n’roll and comics even before Metallica was a band.

Look, I enjoy soundtracks as a musical form. Mark Knopfler did some of my favorites. It is an interesting and a demanding musical form with its own unique challenges and structures. There are lots of places that could host interesting panel discussions on the subject with a variety of experts, including composers, directors, and editors. I just don’t think the panel, as described in this article (and maybe it’s not accurate? Could happen) is that kind of conversation.

If you are going to San Diego, I hope you have a fabulous time. I hope you get into The Black Panel because it is so much fun.  I hope no one hits you in the face with a backpack.

And, if you’re really lucky, I hope you find some cool new comics.

SATURDAY: Marc Alan Fishman

SUNDAY: John Ostrander