Tagged: San Diego Comic-Con

Marc Alan Fishman: Crunch Time

Fishman Art 120727Here I sat, with my blank screen yelling profanity at me for not knowing what to bitch about this week. And like every piss-poor English student in high school, I’m opting to begin this week’s column with a “when I didn’t know what to write…” introduction. Well… When I didn’t know what to discuss this week – be it a lamenting on the newly announced Superman-Batman movie, going over both my desire and fear to attend SDCC, or finding another excuse to discuss why I’m seriously considering purchasing the Summer Slam Pay Per View E I opted instead to use a timely fallback. What’s on my art table right now?

Well, after learning that having a toddler running around in one’s life makes working on a comic less than easy, Unshaven Comics is finally rounding the bend on producing our next comic. The Samurnauts: Curse of the Dreadnuts #2 will end up encompassing about 200 man hours when it finally reaches a printer. As it stand as of this writing, we are amidst final coloring (on my half), final inking (on Matt’s half), and prepping to create the cover. In simpler terms? We’re screwed like non-white kids wearing hoodies in Florida. See, MOTU? I can be racially charged too!

By the time you gentle readers afix your eyes to my ramblings we will have essentially one week left with which to letter the book, finish the cover, and put it all together in time for our home show, Wizard World Chicago. And somewhere in there, we’ll have to be sure that we spelled things right, that the story makes sense, and most important… the book is leaps and bounds better than issue 1 without lessening the impact of said first issue. This is where and why Unshaven Comics exists, kiddos. We built our studio on passion. We take pride that the books that land on our table earn us fans, respect, and and a continual sense of determination to continue to create. And boy did we wish we’d only just started working, because ComicMix Pro Services sure coulda come in handy. Hey Mike, where’s my check for name dropping?

This passion is every reason why I’ve little to no doubt that over the next week or so, I personally will be working every evening well into the following morning. This passion is why I’ll gleefully pull all-nighters – live screen-casting via Google hangouts for the morbidly curious – in order to meet our printer’s deadline. This passion is what makes seeing a fan plunk down a fiver for my lil’ rag the best feeling in the world (short of everything having to do with my wife and son). This passion may never make me, Matt, Kyle, or our Samurnauts rich and famous… but it will remain our legacy without fail.

If Unshaven Comics ever had a mantra to live by it would be “doing what we do, one fan at a time.” We know that those who are lured by our whimpering and desperate eyes from behind our artist alley table, are likely to give us that chance to earn their fandom. With a book built not for profit margins, and licensing security, but for the enjoyment of sequential fiction, we know that we leave everything on the page. This is our crunch time, and I appreciate those that respect we who toil for our wares. Wish me luck, everyone.

And come August? Get ready for a book that features zombie-cyborg pirates with jetpacks, transforming motor-cycle super armor, steampunk warriors, metal tentacle pirate ships fighting giant robots, and an immortal kung-fu monkey in a spacesuit.

Back to the grind!

SUNDAY: John Ostrander

MONDAY: Mindy Newell

 

Martin Pasko: Your Wolverine Claws

Pasko Art 130725Yeah, I know that last week I promised you the third and final part of that earth-shattering rant that, as you know, went hugely viral and made me the new darling of the Internet.

I promised to report on what I’d have learned – evidence that supported or refuted my thesis about Mainstream Comics being unable to escape from the corner they’ve painted themselves into – at the publishers’ booths in the exhibit halls of the 2013 San Diego Comic-Con.

But I made that reckless and foolhardy promise before I’d actually been to the San Diego Comic-Con – or, at least, to what it has metastasized into in recent years. Oh, I’d heard all the stories, of course. But none of them do justice to the actual experience, which taught me that you can’t, in fact, learn anything at the San Diego Comic-Con…because can’t really hear anything over the sound of dozens of Jumbotrons trying to sell you things you don’t want, or see anything for the crush of, uhm, imaginatively-garbed bodies slowly taxiing through the Area 51-like hangar like some flying fortress of presumably human flesh.

Wait. I take that back. There are some things you can learn at Comic-Con. And, because I won’t be able to concentrate well enough to resume the serious business of earth-shattering rants until I can see and hear again – and the anti-depressants kick in three days from now – I’d like instead to share some of them with you.

1. There is a definite limit to the number of times you can tolerate bleeding from the chest because you are being poked by some asshole wearing Wolverine claws.

2. SDCC makes you grateful for word processing apps on smartphones. Mainly because there are so many competing WiFi hotspots in the exhibit halls, you can’t use the phone for anything else. I am, in fact, writing this column on my phone, during my hour-long walk back to my hotel. No prob; I love hour-long walks. Good exercise. Unfortunately, my hotel is only three blocks from the convention center.

3. Best way to deal with being poked in the chest for the third time by some asshole wearing Wolverine claws: Fling a handful of your blood in his face and chant, “Nyah-nyah, I’ve got the Hanta Virus…”

4. Always remember, when tempted to accept an invitation to the Eisner Awards, that they are not merely a new version of the old Inkpot Awards banquet, because they are no longer, in fact, a banquet. And when you are sitting through 30-minute anecdotes from dead artists’ children, reminiscing about how their dad sculpted “Eskimos” from soap bars when they were five, you will really want to be having the dinner you didn’t eat earlier because you thought you were gonna get food.

5. No one presenting or accepting an Eisner Award is as funny as they think they are, and the ones who are supposed to be, aren’t. And Doctor Who cast members who try to be are just FAAABulously embarrassing. However, this rule does not apply to Chip Kidd, who made me believe the Eisners really are the Oscars of the comics industry because now they have their own Bruce Vilanch. But only when Chris Ware wins something.

6. None of the panels or “events” is as entertaining as the looks on the faces of the guys picketing out front with “You’re a crawling piece of shit but Jesus loves you anyway” signs, while people dressed as the entire cast of Supernatural shuffle past them. Especially not the events you can’t get into without coming down with a virus by camping out on the sidewalk all night.

7. The virus you get from camping out on the sidewalk all night is very effective in dealing with getting poked in the chest by assholes wearing Wolverine claws.

8. The Eisner Awards are not, in fact, “the Oscars of the comic book industry.” The Oscars are smart enough to video, in a separate, earlier ceremony – and play back at the main event only in judiciously-edited clips – the awards for Best Translation of A Graphic Novel You Will Never Read About A Subject You Don’t Understand Originally Published In a Language You’ve Never Heard Of Before.

9. In the convention center there is one Starbucks concession for every 10 guests, and by Sunday at noon every Grande Hazelnut Frappuccino® is being spiked by 150-proof Captain Morgan’s, and you are wondering how you can find an asshole wearing Wolverine claws so you can hire him to stab you in the chest.

Please Note: The above are Just Jokes. I actually enjoyed the convention (as a guest) enormously, and the staff is terrific. Still the best show in the business, serious about comics amid all the Hideous Hollywood Hype, and everyone – guests and paid members alike – are treated well. My thanks to all the folk at SDCC for a memorably fun weekend!

FRIDAY: Martha Thomases

SATURDAY: Marc Alan Fishman

Dennis O’Neil: Being “There”

O'Neil Art 130725Did you see me there?

Where’s there? Oh, come on…The San Diego Comic-Con! Where else? And, as I type this on Monday evening, are you perhaps just getting home. Are you frazzled? Exhausted? And are you happy? Was the adventure all you’d hoped it might be? Do you have, encased in plastic and two slabs of thick cardboard and tucked into your carry-on, that one special issue, the one you’ve sought for years. the one whose absence has left as yawning crater in the middle of your collection – finally, triumphantly yours? Have you met the person of your dreams, wearing, perhaps, an X-Men costume? Or had your picture taken with the celebrity who occupies a god niche in your psyche? (Okay, it cost you what you pay for a week’s groceries, but some treasures are beyond price.)

Hooray. That’s all well and good. But now the important question: Did you see me there?

If you did, I must have had some Dr. Strangey astral projection mojo working, because I haven’t been anywhere near Southern California this year. (Denver is as close as I got.) So – either I astrally projected (while napping?) or you saw some other septuagenarian chrome dome. I didn’t do any disembodied jaunting last week but…I did do something similar.

The late Arthur C. Clarke once said that any sufficiently advanced technology would appear to be magic to primitive people. (Let’s assume that “primitive” is relative.) Well, abra my cadabra, because while sitting upstairs in the dining room I spoke to a group of people in Lima, Peru – gave a talk and then answered questions. Mr. O the bilocated – at once in New York and Peru! Be in awe, you primitives!

The magic was, of course, technology, and not cutting edge technology, either. (Though, come to think of it, maybe this story would be better if it were.) What we were using, the attendees of the Lima Book Fair and I, was Skype, which is surely old news to many of you. Too me – not so old. I’d used it once before, to record something for use on YouTube, but I had the advantage of a tech savvy offspring at my elbow on that occasion. This time, Marifran and I were pretty much on our own, though we did have help from Eduardo, an affable cyberwizard from – where else? – Peru. I won’t say that all proceeded glitchlessly. (Does Dr. Strange ever suffer interference from, say, a snotty kid riding a Hogwarts broomstick?) But the glitches were minor and the event, I’ve been assured, was a success.

And just recently, a book I wrote about a dozen years ago became available as an e-book. So I guess I’m being dragged into the twenty first century, That, or I’ve taken up residence where eldritch forces are manifest. Either way, as the great prophet Bobby told us, the times they are a’changin’, and, there being nothing to do about it, let’s enjoy the ride.

Did you see me at the Con? Are you sure?

THURSDAY AFTERNOON: Martin Pasko and the Big Show

FRIDAY MORNING: Martha Thomases and Sexy Kitties

 

 

 

Pulpsters Talk Wrestling and Comic Cons at Earth Station One

Earth Station One Episode 172 – The Golden Age of Professional Wrestling

On this episode, the ESO crew enters the square circle to grapple with the early origins of the unique world of sports entertainment. Mike Faber, Mike Gordon, and the award-winning author Bobby Nash face off against Joe Crowe, Nick Ahlehelm, and John Morgan Neal in the ultimate battle for the ESO title belt. We also chat with Larry Johnson from Cineprov and test his quick wit in The Geek Seat! Plus, some Rants and Raves about the San Diego Comic-Con, the Khan Report, and Shout Outs!

Join us for yet another episode of The Earth Station One Podcast we like to call: The Golden Age of Professional Wrestling at www.esopodcast.com

Next on ESO– SNIKT!

Direct link: http://erthstationone.wordpress.com/2013/07/24/earth-station-one-episode-172-the-golden-age-of-professional-wrestling/

 
Next week: the ESO crew heads back to the theater for a screening of the latest adventure of everyone’s favorite mutant, The Wolverine. Plus, we celebrate 50 years of The X-Men.
 

The Point Radio: Vera Farmiga’s Scary Good Summer

PT072213

In the span of less than a week, actress Vera Farmiga has grabbed an Emmy nomination for BATES MOTEL and has the Number One movie in the country, THE CONJURING. She talks to us about her recent entry into the horror genre, plus famous ghost hunter, Lorraine Warren, explains why the story behind THE CONJURING is all too true. And there’s news from ComicCon, including that Batman/Superman thing and Doctor Who looks for a new comic book home.

This summer, we are updating once a week – every Friday – but you don’t have to miss any pop culture news. THE POINT covers it 24/7! Take us ANYWHERE! The Point Radio App is now in the iTunes App store – and it’s FREE! Just search under “pop culture The Point”. The Point Radio  – 24 hours a day of pop culture fun for FREE. GO HERE and LISTEN FREE on any computer or on any other  mobile device with the Tune In Radio app – and follow us on Twitter @ThePointRadio.

Emily S. Whitten: SDCC Part 1 – Zac Levi’s Nerd HQ!

Whitten Art 130723San Diego Comic-Con International has come and gone, and it was a blast! But boy, am I exhausted. I definitely need a little bit of mellow down-time after all of the (great!) excitement of the biggest genre con in North America (or maybe the world? I’m too tired to look this up, y’all). That’s why even though I’ve got lots of fantastic news and interviews coming your way (Psych! Almost Human! I Know That Voice! Warehouse 13! Marvel’s S.H.I.E.L.D.! Justice League: The Flashpoint Paradox! Captain America: The Winter Soldier! Guardians of the Galaxy! Interviews with voice actors Rob Paulsen and Dee Bradley Baker!), today I want to talk about the most chill place I hung out this weekend – Nerd HQ.

Nerd HQ, now in its third year, is technically not part of SDCC, being the brainchild of Chuck star Zachary Levi and operating as its own thing, but it took place in nearby Petco Park during the con and featured a number of celebrity guests, which made it feel a bit like a mini-SDCC or arm of the con. The atmosphere, however, was a nice and relaxed change from the hustle and bustle of the con floor and crowded panels; and also, it was free to walk around and enjoy the main area, which is cool.

Featuring mainly a long promenade which included an arcade where fans could play video games both old and new (there were several actual arcade games there, along with games on laptops and larger screens for console games), the area also had some nice seating that allowed fans to sit and look out at the field if they wanted to, possibly while eating the food available for purchase nearby. One very nice feature is that the area was covered but open, so fans could get a little fresh air while nerding out during the weekend; which is a great way to decompress after a stint on the con floor or in con program rooms. Just walking around for a few, still immersed in “my people” having a good time but also away from the intensity of the con, certainly did me good when I went over on Saturday.

There was also a stage at the end of the promenade where a YouTube channel (GeekWeek, I believe?) was filming events such as a costume contest and a puppet show to stream throughout the weekend. On the nearer end, a photo area was set up so that fans could get photos with celebrities who dropped by sporadically throughout. Zac was there taking photos when I walked in, and apparently greats such as Stan Lee had also been there at various times. Although the very efficient security whisked me away from stopping to watch the photo experience for too long, I did witness a happy fan on the phone with a friend afterwards, literally in tears because she’d gotten a photo with Zac. So that feature of Nerd HQ was definitely a success in fan enjoyment.

Another great part of Nerd HQ is the Conversations for a Cause; small panels limited to 250 fans, which generally feature guests who are in town for the con anyway. The Conversations took place in a glassed-in area overlooking the field (possibly in the VIP boxes? It was hard to tell with the setup, but it was nice), and (happily for me, after my mad dash from the convention center for the panel I attended) had fans or air conditioning of some sort keeping the area cool. Although the tickets for some of these panels sell out in a hot minute (the Joss Whedon one sold out in 30 seconds or less, along with about three-fourths of the others in the first flight of panels announced), I was able to get a ticket to the Zac Levi & Mystery Guests panel. It would have been fun just to see Zac on a panel, of course; but the mystery guests for the panel turned out to be ace too; being Nathan Fillion and Alan Tudyk (which made my Firefly shirt especially appropriate attire), and Rob Kazinsky (who turned out to be perhaps the biggest geek of all, and was a great panelist).

Zac both moderated and participated in the panel, which mainly consisted of people asking questions from the audience. The answers were often hilarious and well-worth the $22 ticket price, and Alan Tudyk made things infinitely cooler for the question-askers by bringing along a bag of neat swag to give them (and now I know that if I ever see Alan Tudyk again, I should not give him anything, because he is the World Champion of re-gifters). Possibly the coolest prizes (in my opinion) were several clothing items he had from various places, such as a couple of Dollhouse-related coats, and a giant duster that Russell Crowe and Christian Bale had apparently bought during filming for 3:10 to Yuma and given to him.

Along with being highly entertaining, we learned some new things about the panelists, such as how they got their first big breaks (and with no context whatsoever, because Gondor needs no context, I present this quote from Zac regarding Alan’s story: “Alan, as much as I appreciate your tranny bar story, what was your big break?”). We also learned that Zac’s favorite superhero is Deadpool, which, as anyone who reads my column (or @Ask_Deadpool) will know, automatically raises his coolness factor by infinity; and that Rob Kazinsky manages to be both badass (having been a stuntman and trained extensively with swords) and a nerd to outnerd all nerds, possibly including Zac himself. And Nathan Fillion showed himself to be the sweetheart I already suspected him to be by offering to buy several meals for a poor fan from Australia (I think) who’d had her bags stolen while in San Diego (yikes!).

I did mention that there’s a ticket price for the Conversations; and the photo ops cost money as well. However, the prices are reasonable, and even better, the proceeds go to charity, or more specifically to Operation Smile, which I first learned about from voice actor Rob Paulsen, who also supports them. Operation Smile provides free surgeries for kids with cleft lips, cleft palates, and other facial deformities; and how could anyone not think that’s a worthy cause?

Overall, Nerd HQ is a pretty chill place to go for a break from the SDCC madness, and I had a great time at the panel and a fun time briefly wandering the promenade. I would suggest better availability of both directions (like noting that 7th St. has two names for the stretch next to the con!) and information overall. For instance, visiting fans who haven’t been to Nerd HQ before might not know what-all is available to do for free there; or might not realize they can get photos with celebrities or sometimes walk right in and go to a panel that’s not sold out. Having one of the cheerful volunteers already on hand give out a one-page flyer as fans enter, explaining the set-up of Nerd HQ (and including URLs for things like the YouTube stage, which I can’t find listed anywhere), wouldn’t go amiss, especially since the website doesn’t have really specific information, and cell service can be spotty near the con anyway. There’s also apparently a NERD party sometime over the weekend; and I love a good party, but have no idea where I should have looked to find out more about it. I totally would have considered it if I knew anything more about it!

But don’t take these small critiques to mean I don’t think Nerd HQ is a great thing! It’s pretty rad; and being something that started in a sort of spontaneous way, is bound to have some growing pains. Apparently this year’s HQ was bigger than last; so I’m looking forward to seeing what next year’s is like (while hoping it doesn’t get too big and unwieldy, or it may lose its charm). If I get to SDCC again, it will definitely be on my list of places to go!

In the meantime, stay tuned for all of my other SDCC coverage; and since there’s so much of it, it’ll be coming through as fast as I can get it done, rather than just on my regular Tuesday column schedule. So keep an eye out here to hear about all the other cool stuff I saw and people I talked to at SDCC.

And until then: Viva La Nerdolution! And Servo Lectio!

TUESDAY AFTERNOON: Michael Davis

WEDNESDAY MORNING: Mike Gold

 

Mindy Newell: The Problem With Diana – Part Three

So this is the story told in the Florida courtroom.

George Zimmerman looks out his window. He sees Treyvon Martin walking down the block. Zimmerman picks up his gun, goes outside, gets in his car, and hunts Martin down. Zimmerman finds Martin and confronts him. Martin is carrying a dangerous bag of Skittles. The two men get into an altercation. Zimmerman shoots Martin dead. Zimmerman tells the police that Treyvon Martin started the altercation and that he, Zimmerman, was “standing his ground.”

Can you pick out what is wrong in the story?*

•     •     •     •     •

Newell Art 130722As I was saying…

I started to regret ever taking on the whole assignment. I felt I was turning out crap. I was embarrassed. I was sad. I worried about my future as a comics writer. And finally…

I got fed up.

I will never forget the day it happened. I was arguing with Alan. And something in me simply exploded…

Mt. St. Mindy blew.

“Fuck you!!!! I don’t need this shit! I quit!!!!”

I slammed the door as I left. I walked out to the elevator. I pushed the button. I was fuming. I couldn’t wait to get out of there.

I was done. But Marv (Wolfman) had followed me out to the lobby and there he talked me down, convincing me to keep going, not to quit. He walked me back to the office, and I apologized to editor Alan Gold, and he apologized to me. (And by the way, Alan is a terrific guy, and he and I got along beautifully when we weren’t discussing Wonder Woman.)

So I finished the run. If you can’t remember that far back, the series was ending to prepare the way for George Pérez’s relaunch, and I was responsible for only the last three or four issues. But to be honest, I don’t think I would have stayed on with Alan as the editor, despite our personal friendship, even if the series had continued. I think I would have been fired. Lesson here, boys and girls: never curse out your editor in a loud voice that can be heard everywhere and starts the office talking. Or simply, never curse out your boss. These days I would still want to yell and curse and scream, but I’m a little bit wiser and a whole lot older (not just chronologically) – meaning more mature (?) – and I would try to find a solution that worked for both my editor and myself. Or, if that didn’t work, take myself off the book.

So I was done with Diana.

Until November 1989, and Wonder Woman volume 2, number 36.

Wonder Woman had been rebooted in 1987. Not many people remember that Greg Potter was the original writer/scripter, by the way, with George co-plotting and penciling. But Greg dropped out after the release of Wonder Woman #2, and George became the plotter, with Len Wein writing the scripts until issue #18, when George took over the whole shebang.

This post-Crisis reboot was the one that did it for me. As I’ve stated previously, I have always loved Greek mythology, and my favorite stories about Diana were those involving the Amazons and their gods. Apparently, George and Greg appreciated the rich background, too. The inclusion of the Hellenic mythos and theology of gods and goddesses with supernatural powers but all too human personalities and foibles finally imbued Diana with her own raison d’être that brimmed with a new truthfulness for the character.

Responding to the heartache and prayers of Hippolyta, queen of the Amazons, who had led her followers to an island shielded in the mists from the patriarchal and brutal world in which they lived, (as the Isle of Avalon is in Marion Zimmer Bradley’s The Mists Of Avalon), the goddesses instructed Hippolyta to shape a baby girl out of the earth, and breathed the “gift of life” into the clay. (Hmm…in Jewish lore this makes Diana a golem. A golem is a figure made of clay upon whose forehead the Hebrew letters aleph, mem, and tav are written out to spell emet, which means “truth,” and doesn’t Diana have a golden lariat that forces those bound by it to speak truth? Boy, could I run with that one!)

The child was given the gift of beauty and compassion by Aphrodite, the Goddess of Love; the gift of wisdom from Athena; the power and strength of the earth from Demeter; the creativity, passion, authority, and energy of fire from Hestia, Goddess of the Hearth; and from Artemis, the Huntress, respect for all life and a mastery of weapons. Only Hermes, of all the male gods, bestowed a gift upon Diana – that of speed and the power of flight.

This Diana, though once grown a great warrior and unafraid to use force when necessary, was also a “stranger in a strange land” – not only an innocent in the ways of the world, but unable even to speak English when she first arrived here as an ambassador (or emissary) from Themiscrya.

Even the supporting characters made sense. Steve Trevor was still in the Air Force, but he was older and involved with Etta Candy, who was also more mature and with a realistic physique for her age. And Diana’s mentor in Patriarch’s World, a.k.a. Man’s World, was one Julia Kapatelis, an archaeologist and scholar of the ancient Greek world, who recognized Diana’s speech as a variant of early Greek, and who had a daughter, Vanessa, just about to enter her crazy ‘teens.

Working on this Wonder Woman with George and Karen was absolutely sublime. He was doing the plots, but it was definitely a partnership; and all the characters were so real, so defined – they were easy to write because I knew just what each one would say in whatever situation they found themselves.

The highlight of our work together, im-no-so-ho, was Wonder Woman #46, “Chalk Drawings.” It was ostensibly about Lucy’s suicide, but George and I decided to not focus on Lucy herself; instead, it was about the aftermath of Lucy’s final action. No one knew why Lucy had killed herself; everyone searched for an answer; everyone blamed him or herself. Even Diana, who went home to seek solace from her mother, only to learn from Hippolyta that even an Amazon is capable of committing suicide; even an Amazon cannot always find the answer or the way to help. And with the beautiful artwork of Jill Thompson and Romeo Tanghal, I believe it deserves to be a classic.

On a personal level, having had to deal with clinical depression throughout almost my entire adult life – it wasn’t properly diagnosed until my mid-30’s, btw, and don’t ever try to tell me antidepressants, especially the SSRI class, is more dangerous than the disease, because I will bite your face off – that issue was very special to me, and really emphasized what Wonder Woman, the hero made of clay, the golem, stands for…

Emet.

Truth.

* The truth about George Zimmerman is that he deliberately went out and hunted down and provoked, Treyvon Martin. The truth about Treyvon Martin is that he was the one who “stood his ground.”

TUESDAY MORNING: Emily S. Whitten

TUESDAY AFTERNOON: Michael Davis, if he’s recovered from SDCC

 

2013 Scribe Award Winners Announced at San Diego Comic Con

All Pulp congratulates the nominees and winners of the 2013 Scribe Awards.

FOR IMMEDIATE RELEASE:

The International Association of Media Tie-In Writers is pleased to announce the Scribe Awards for 2013 were handed out at Comic Con San Diego.  IAMTW congratulates the following winners:

In the Original Novel category: Robert Jeschonek for Rising Sun, Falling Shadows, a Tannhäuser book.

In the Adapted Novel category: Clockwork Angels by Kevin J. Anderson, based on the album by Rush.

In the Audio category: The Eternal Actress by Nev Fountain, a Dark Shadows story.

Acknowledging excellence in this very specific skill, IAMTW’s Scribe Awards deal exclusively with licensed works that tie in with other media such as television, movies, gaming, or comic books.  They include original works set in established universes, and adaptations of stories that have appeared in other formats and cross all genres.  Tie-in
works run the gamut from westerns to mysteries to procedurals, from science fiction to fantasy to horror, from action and adventure to superheroes.  Gunsmoke, Murder She Wrote, CSI, Star Trek, Star Wars, Shadowrun, Resident Evil, James Bond, Iron Man, these represent just a few.

Congratulations to the winners!

The nominees were:

ORIGINAL NOVEL

Darksiders: The Abomination Vault by Ari Marmell
Pathfinder: City of the Fallen Sky by Tim Pratt
Mike Hammer: Lady, Go Die! By Mickey Spillane and Max Allan Collins
Star Trek: The Persistence of Memory by David Mack
Star Trek: The Rings of Time by Greg Cox
Tannhäuser: Rising Sun, Falling Shadows by Robert Jeschonek
Dungeons and Dragons Online: Skein of Shadows by Marsheila Rockwell

ADAPTED NOVEL

Poptropica: Astroknights Island by Tracey West
Clockwork Angels by Kevin Anderson
Batman: The Dark Knight Legend by Stacia Deutsch
Batman: The Dark Knight Rises by Greg Cox

AUDIO
Dark Shadows: Dress Me in Dark Dreams by Marty Ross
Dark Shadows: The Eternal Actress by Nev Fountain
Doctor Who Companion Chronicles: Project Nirvana by Cavan Scott and Mark Wright

Congratulations also to author Ann Crispin who was named Grandmaster by the International Association of Media Tie-In Writers.

PARKER RETURNS IN SLAYGROUND!

Cover Art: Darwyn Cooke

It was teased yesterday, but now IDW has released an official press release about the upcoming graphic noel adaptation of Donald Westlake’s Parker novel, Slayground by Eisner Award winning creator, Darwyn Cooke.

Official Release:

Darwyn Cooke’s Newest Adaptation Coming In December

San Diego, CA (July 20, 2013) – Darwyn Cooke’s acclaimed Parker series from IDW continues to expand with the classic Slayground. In this newest graphic novel, Parker is put to the test against crooked cops and sleazy gangsters after a heist goes south and he finds himself trapped in an amusement park closed for the winter, and embroiled in a deadly game of cat and mouse… a game that slowly starts to favor the mouse.

“A boarded up amusement park was an inspired setting for Parker,” said writer/artist Darwyn Cooke, “and Westlake made the most of it. A great story that I’m enjoying the hell out of adapting.”

Based on the influential novels by Richard Stark, AKA, Donald Westlake, Parker is a coldly calculating master criminal, one with a very rigid code. The IDW adaptations by Darwyn Cooke of The Hunter and The Outfit have received multiple Eisner and Harvey awards. The Score, released last year, is nominated for an Eisner Award at this week’s San Diego Comic-Con International. Slayground will be the fourth Parker adaptation in the popular and much lauded series.

Darwyn Cooke’s distinct style has made him a premier writer and artist in the comic book industry. A former animator, Cooke entered mainstream comics in 2000 with his critical hit Batman: Ego for DC Comics.

Donald Westlake, writing as Richard Stark, was the acclaimed author of the Parker series. He was a three-time Edgar Award winner, as well as being named a Grand Master by the Mystery Writers of America, that prestigious societies highest honor.