Category: Reviews

REVIEW: Wilson

REVIEW: Wilson

We all like to root for the underdog, especially if it is someone we, the audience, feel is being unjustly treated by a cruel, uncaring world. So, sitting down to Wilson, the film adaptation of Daniel Clowes’ graphic novel, we’re predisposed to cheer for the title character, especially as portrayed by Woody Harrelson.

Unfortunately, we get a soft, gooey portrayal of a misanthrope who brings much of the misery upon himself, surrounding himself with ill-defined characters. The 94 minute experience is at times uncomfortable and other times you shake your head at the missed opportunities.

The 2010 graphic novel is comprised of 70 single page gag strips about Wilson, inspired in part by his own father’s death as well as the relationship between Peanuts creator Charles Schulz and his father. Days and years pass in Wilson’s life between these vignettes forcing you to guess what has happened. In some ways, the film works in the same frustrating manner.

The film, out now from 20th Century Home Entertainment, focuses on Wilson, a down on his luck guy who loses his father to cancer then goes in search of his past by tracking his ex-wife where he learns the abortion that ended their marriage never happened. Instead, she gave away the child, now a teen, and they go in search of her.

Laura Dern looks appropriately strung out as Pippi, his ex, who is variously described as a crack whore and lunatic. She left Wilson, gave up her daughter, and tried to stay straight as a waitress. When Wilson finds her, she crumbles around whatever she originally found in him to love. As a result, she gives in all too readily and all too often, when he wants to love her or find their daughter and then pursue a relationship with her. Later, time passes and her situation changes with no real explanation, undercutting our appreciation for her struggles.

Harrelson gives the part his all, but is ill served by Clowes script. The story is fine but there’s little to like about Wilson, who is rude, arrogant, befuddled, and stressed out depending upon the scene. After being arrested for allegedly kidnapping Claire (Isabella Amara), he transitions to a three year stint at prison. There, he seems to find God or bond with every sub-culture in the prison population, softening his edges at last, so in the final act, he can find some solace. There’s a better story hidden under all this but Clowes won’t show us. His adaptations of Ghost World and Art School Confidential are far superior.

Had this been in the hands of a surer director, such as the originally-planned Alexander Payne, we might have been given that better movie. Instead, we get relative novice Craig Johnson, making just his third feature. Therefore, performances by Judy Greer, Cheryl Hines, and Margo Martindale are wasted.

We veer from slapstick to sentimental and the entire final portion of the film shifts tone into something sappy. The entire production lacks focus, direction, and even a point. As a portrait of a middle-aged man lost in the world, it has more promise than actual delivery.

Overall, the film looks and sounds fine on Blu-ray, coming as part of a Combo Pack that also includes a DVD and Digital HD code.

Given that the film was a box office and critical disappointment, it’s no surprise that there is a paucity of special features. We do get 15 Deleted Scenes, some of which would have helped the overall story but none are entirely missed. There are also a photo gallery and trailers.

REVIEW: Cleopatra in Space Book Four: The Golden Lion

Cleopatra in Space Book Four: The Golden Lion
By Mike Maihack
Scholastic Graphix, 204 pages, $22.99

Mike Maihack has been receiving glowing notices with every release in his Cleopatra in Space series of graphic novels from Graphix. When the first was released in 2014, I was highly critical of it since it had no bearing on the historic Cleopatra. I found the second outing better but still not as great as others thought.

For some reason, the third book, Secret of the Time Tablets came out last year and we missed it. As a result, I approached book four, The Golden Lion with some trepidation. Graphix has a bad habit of releasing subsequent volumes in a series without a recap and given the year between releases, this is unforgivable.

We open some time after the events in book three and clearly, things went badly since Cleopatra did something she shouldn’t have and this time her classmate Zaid died as a result. One would think she would be learning her lesson but instead, we see her training hard, punishing herself for whatever went sideways. However, the moment she is summoned, and told of the fabled Golden Lion being located, she foolishly heads to an alien world ill-prepared and alone meaning she has learned nothing.

This makes her less likable and undermines the light tone and fast pace of this book. Maihack is a talented artist who can move thins along nicely although there are entire sequences that are bloated so when we need to open up others, such as some of her later confrontations with a bounty hunter, everything is crammed and hard to figure out what’s going on. Some art direction would have helped immensely.

The Golden Lion is a shooting star with a long tail that is part legend and part of another prophecy that seems to involve Cleopatra, who is clearly not the Egyptian queen-to-be, but instead some other person. Anyway, evidence now points to a moon orbiting a world Cada’Duun. Since this star is considered a source of immeasurable energy, getting to control it before evil forces get to it becomes a priority.

But Cleopatra races ahead of everyone, landing on the frigid world completely unprepared for the cold and how it saps the life from her equipment. Thankfully, before she can freeze to death, her frequent companion Antony turns up, there for secret reasons of his own. Together they discover the underground (and warm) civilization that apparently speaks in algebraic equations. Antony can speak it while Cleopatra can only cuddle with her new pet, a snow otter named Mihos.

Of course a new agent, Ophois, has been dispatched to get the Golden Lion first and a confrontation with our plucky (and empty-headed) heroine is coming. There are agendas, schemes, and plans whirling in the background of this series. We’re four books in and clearly it’ll be four more before anything gets resolved. As a result, this is more an episode than a graphic novel and for the price, it should be far more self-contained. But Maihack isn’t entirely to blame for this since Graphix does this with most of their series which is a disservice to their young, enthusiastic readership.

REVIEW: Nnewts: The battle for Amphibopolis

Nnewts: The battle for Amphibopolis
By Doug TenNapel
215 pages, Scholastic Graphix, $19.99/$9.99

Doug TenNapel concludes his most ambitious work yet, the fanciful, energetic world of the Nnewts in this final volume, As with every other series from Scholastic’s Graphix imprint, it provides no synopsis so one hopes readers can keep track of the sprawling story with volumes coming a year apart.

And that’s the biggest concern with this book aimed at 8-12 year olds: it is so large and complex a tale, with so many characters, and a complicated mythology and internal logic that on the surface it’s a confusing mess of kinetic energy.

As introduced in Escape of the Lizzarks, we are introduced to the residents of Nnewtown and its wide assortment of characters. They are being threatened and it falls to young Herk to embark on a journey to save everyone.  The Rise of Herk raised the stakes as the Snake Lord is back and is the Big Bad.

Now, the players are in position for the finale as we find Herk slowly turning into a Lizzark and abandoning his Nnewt friends. His siblings, Sissy and Zerk, have also been corrupted by evil and the Lizzark army is still threatening Amphibopolis with total destruction. Along with the action, we get Orion, the god of creation, arriving and dealing with the jealous Anthigar, the Snake Lord. Things grow in scale and get very cosmic and metaphysical before the dust clears and peace is, of course, restored to the people.

Peel away the slapstick, the running, jumping, mythmaking, and other noise, and this is a story about family. Herk was separated from his family at the outset and here, he cannot complete his quest without the help of his siblings. He makes a huge sacrifice but it’s a knowing one, with appropriate consequences as a result. Launa, robbed of mobility and confined to wheelchair, also is an excellent role model for readers as she does not let her handicap define or restrict her so her arc is a satisfying one.

TenNapel has a good handle on page design and pacing, ably assisted by Katherine Garner’s superb colors. His dialogue is also age appropriate with enough silly stuff to amuse the younger end of his readership while introducing strong themes for all. If anything, I wish his frenetic storytelling would slow down a bit for more character but he has a winning formula so who am I to complain.

If you’ve enjoyed any of his other work, this is sure to satisfy.

Tweeks: Bad Machinery 7 Review

Bad Machinery by John Allison just might be our favorite graphic novel series. The 7th mystery: The Case of The Forked Road. This one has time travel, science, and a great story for the girls to solve. You don’t want to miss this book — or our discussion about it!

Compass South by Hope Larson and Rebecca Mock

Everybody’s got to eat. And if you want to make a career out of creative work, you’re probably going to find yourself, more and more, telling stories that people want to hear. That’s not a bad thing — people are your customers and audience, and most creative folks want both of them — but it does mean that early idiosyncratic work tends to smooth into more genre-identified work as a creator matures and lives and wants to stop eating ramen noodles every single day.

Maybe that’s why Hope Larson moved from the near-allegory Salamander Dream and dreamlike Gray Horses to the more conventionally genre Mercury and Chiggers, and followed those up with writing a script for the adventure-story Compass South, first of a series. (In comics in particular, there’s a tendency for cartoonists to turn into writers over time, since a person can generally get done more units of writing-work (than art-work) in the same amount of time.)

Compass South is an adventure story for younger readers, in which red-headed twins (and orphans, more or less) Alexander and Cleopatra start off as petty criminals in 1860 New York and go on to get involved with pirates, secret treasure, and another set of red-headed twins of a similar age on their way to San Francisco, where they hope to pose as the long-lost redheaded twin sons of a rich man.

It’s a genre exercise, but a good one — Cleo dresses as a boy, of course, and there are swordfights and chases through jungles, long-lost mysteries and potential new love. Alex and Cleo get separated, as they must, and mix with the other team of would-be fake San Francisco heirs, each becoming friendly with the ones they’re thrown in with, and somewhat making common cause as young poor redheads all alone in the world.

And I expect those young readers will like this better — most of them, anyway, that vast conventional audience — than Salamander Dream or Gray Horses. It’s a fine book, exciting and fast-moving and colorful and gung-ho. If I didn’t like it quite as much, well, you have to remember that I’m not a redheaded young person.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Box Office Democracy: The Mummy

You would think Universal would be happy with the money they’re making.

The last two Fast & Furious movies made over a billion dollars each.  They were the top grossing studio in 2015 and this year are on track for a second place finish.  No one is worried about the studio going broke or the lot being shut down or even serious cutbacks at their amusement parks.  Things are good.  I have no idea why they feel the need to invest so much in this Dark Universe nonsense that gave us this version of The Mummy.

They take what could be a perfectly good story about a scary, driven, magical lady mummy and fill it with exposition for movies that won’t be out for years and a “shared universe” with nothing anyone has any real attachment to.  There’s no one out there dying for a Creature From the Black Lagoon reboot, but here we are with pregnant pauses on a jar with a flipper in it in hopes it becomes the next Avengers or some such nonsense.  The Mummy is overloaded with ideas and starved for coherent storytelling, and it’s not a good combination.

The Mummy opens, like all good movies about an ancient Egyptian monster, in 12th century England.  I’m not entirely sure why we need the movie to start with a bit about crusaders except to start laying pipe for the insane shared universe they start building to later, but whatever.  We quickly move to ancient Egypt and the story of Prnicess Ahmanet (Sofia Boutella), the titular Mummy, and her thwarted inheritance and the horrible revenge she took that led to her being turned in to the kind of being that lives more than 3000 years and throws curses every which way.  It’s an interesting story and her character is more immediately gripping than any of the other characters.  You have Tom Cruise in this movie playing an army officer who loots antiquities and the movie spends the whole time falling over itself to praise him for the smallest bit of human decency.  Then you have Annabelle Wallis as an archaeologist who spends so much time keeping and revealing secrets that we never get to an actual character.  We spend 70% of the movies with those boring nothings of characters, while a much more electric villain languishes on the sidelines causing wordless havoc.

I get that this is trying to build to some bigger set of movies and that you would much rather have Tom Cruise as your linchpin than Sofia Boutella, but it isn’t just star power that makes Robert Downey Jr. the best part of The Avengers, it’s that they give him things to say or do that feel like they matter.  As someone who sees a lot of movies and plans to continue to do so I’m interested in the story hooks they leave at the end of The Mummy, but I’m not excited to spend any more time in this world or with this thieving soldier turned supernatural figure if his defining character trait is going to be “mostly a prick but not to this one woman he slept with” for an indefinite number of films.  That said, he’s got some A+ costuming in the last scene and Cruise is the biggest movie star of a generation, so there’s reason to hope there.

Otherwise you’ve got a horror action movie that isn’t particularly scary and has few memorable action beats.  The sequence with the crashing airplane is wonderful and something I haven’t seen before.  Or, rather, it would be something I haven’t seen before if it hadn’t been in all the trailers.  Other than that, it has a bunch of zombie-esque chase beats, and a fight scene that was a redux version of Black Widow and the Hulk.  There were better action beats in the 1999 Brendan Fraser version and that movie wasn’t very good either.  We don’t even get a good Tom Cruise running sequence and why even hire the guy at that point.

The Mummy is a frustrating movie not because it’s objectively bad or anything but because it’s so very boring.  Maybe it wouldn’t be so boring if they hadn’t been compelled to cram so much material in to build to more Dark Universe films.  If the story they’re actually telling in this film had gotten more room, instead of being dedicated to stuff that might be in movies we never see after the poor box office reception this weekend, it could have been saved.  We could have gotten more time with the supporting characters that were more interesting than the mains.  We could have focused on the mythology we were interacting with here, instead of needing to tie all evil in to one amorphous blob we could draw on later or being force-fed quite so much Dr. Jekyll.  Rather than get a nearly two-hour commercial for a product I’m not sure I want, The Mummy should have tried harder to be something worthwhile in its own right.

REVIEW: Fun

Fun
By Paolo Bacilieri
SelfMadeHero/Abrams, 296 pages, $24.95

Life is never perfectly sequential, with one event cleanly leading to another. There are interruptions, asides, flashbacks, diversions, and the like. In some ways, it is not dissimilar to the crossword with its black spots, horizontal and vertical intersections, and clues that are either easy or confoundingly complex.

Turned into a graphic novel, it would resemble something close to Paolo Bacilieri’s Fun. The work is his American debut although the 52-year old creator from Milan has a large European following. This ambitious work is an interesting but flawed volume for all the reasons above.

Ostensibly about Professor Pippo Quester, an Italian celebrity novelist, and his work-in-progress, a history of the crossword puzzle, it is about so much more. The linear and most “American” aspects of the work are all the sections about Quester and his meticulous tracing of the crossword, introduced in the New York World, in 1913 and how it quickly spread around the globe by World War II. Along the way, we get snapshots of the key creators of the daily puzzles from its inventor, Arthur Wynne, through the Italian Giorgio Sisini.

When Quester seeks someone to do additional research, he turns to his former colleague, Zeno Porno, a Disney comics writer. Apparently Zeno is a recurring player in Bacilieri’s work and is seen as the artist’s alter ego. Either way, he seems a sad, almost pathetic figure, who is also never seen actually working. It is through Zeno we get many tangential anecdotes and stories that spin off from the book’s axis. One such digression focuses on Spider-Man foe Hammerhead (properly crediting it to Gerry Conway and John Romita) and leaves you (and Quester) confused. Some of these are done in color while the remainder of the book is in black and white—make of that what you will.

Things turn tragic, though, when young Mafalda Citicillo stalks the pair and shoots them. As Quester recovers, Zeno tracks her down once she’s out of prison to ask the big question: why? Her response sends him close-reading one of Quester’s previous novels in search of answers that do not come easily. In fact, once the reader is told the answer, it is almost immediately undermined leaving readers to wonder where the truth lay.

Originally published as two volumes – Fun and More Fun – they are presented to American readers on one thick volume which makes for a more satisfying experience. Bacilieri worked on this between 2009 and 2014 based on his occasional signature and the artwork itself is exquisite, detailed illustrations that bring different eras and locales to life. His pages are filled with things to look at and while I can quibble with some of the word balloon placement, the page design and storytelling is varied and never dull.

We’re more accustomed to stories with a clear beginning, middle, and ending so some of the narrative ambiguity undercuts the novel’s strength but there is still plenty to like here. I suspect the core story, on its own, would not have been anywhere near as interesting.

Ghosts by Raina Telgemeier

I had something like five hundred words typed about this book — pretty much the whole post — but I deleted it instead of cut-and-pasting, and then saved over the place I was typing it.

So I’m not going to try to recreate that thought process: it’s too frustrating to contemplate. Instead, I’ll run through the high points of Raina Telgemeier’s 2016 graphic novel Ghosts in a more telegraphic way: it won’t be as pretty, and probably not as coherent, but maybe I can hit the same points, more or less.

First: Telgemeier is huge. Probably the best-selling creator of comics stories in the US right now, the center of gravity for a whole area of the industry. I think most people know that by now, but the insularity of the Wednesday Crowd is legendary.

Second: whether on purpose or not, Telgemeier has been on a memoir-fiction alternation for her recent career. This is the second work of fiction, after memoirs Smile and Sisters and previous fiction Drama .

Third: it’s the story of Catrina, a tween who moves with her family up the California coast, to the cold and windy town of Bahia de la Luna from somewhere near LA. Yes, that means leaving all her friends and surroundings; that happens just before page one.

Fourth: the family did this for the health of Cat’s kid sister Maya, who has cystic fibrosis. Maya’s condition is progressive, degenerative, and incurable: she will get worse and worse over time. Running, exerting herself — normal kid stuff — will progress it more quickly. Bahia’s cold chilly climate is better for her than the southern heat, but that’s at best a delaying tactic.

Fifth: Bahia is a town full of ghosts, says local boy Carlos. The girls meet him on their first day in town. These are the nice, friendly, dead-relatives kind of ghosts, happy to share time with you, not the haunting or angry kind.

Sixth: Cat is a rationalist, like me. She insists that ghosts aren’t real. This is true in the real world, but, unfortunately for her, is not true in this story. I’m personally not entirely happy with stories — especially those for young people — that show smart rationalists being proven wrong by inexplicable supernatural stuff, but I guess this is OK, because….

Seventh: Ghosts is, in a quiet, unobtrusive way, about the inevitability of death and the need to make one’s peace with that. Maya understands this better than Cat, and so embraces the ghosts more willingly than Cat — even though doing so runs her a huge risk of advancing her condition seriously.

Eighth: the ghosts in Ghosts are intrinsic to that theme, obviously. How better to accept death than to make friends with people who have already experienced it? I still wish Cat wasn’t so obviously proved wrong, but this story had to go this direction.

Ninth and final: Telgemeier is a thoughtful and interesting comics-maker who shouldn’t be left  entirely to be enjoyed by pre-adults. I do think her memoirs are her strongest books, still, but Ghosts has its own energy, point of view, and story to tell — it’s well worth reading.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

REVIEW: The Lego Batman Movie

I fondly recall the purity of Lego, refusing to license media properties, preferring to keep their toys pristine and unique. Eventually, the opportunity for expanding their line was too tempting and they introduce first one, then another, and now a flood of media properties to their toys allowing you build everything from the Batcave to the Black Pearl. It was only a matter of time before they migrated from the playroom to the computer screen in a series of games that morphed into direct-to-DVD features. And now we have a whole subset of children’s films featuring the Lego version of popular heroes and villains.

One reason this explosion has been sustained is that the producers and writers have been freed to go wild, tongues firmly in cheeks, offering kinetic mayhem for the younger viewers and tons of pop culture references for the parents forced to endure repeated viewings. No doubt inspired by the Zucker Brothers’ Airplane!, these films apparently are a delight.

I wouldn’t know because until recently, I have never really paid attention to one. When The Lego Batman Movie landed on my doorstep, I was intrigued because the 2017 release was a well-reviewed, box office success. Parents of the tiny tot brigade told me it was really fun so I indulged.

I watched and was largely entertained in this film from writers Seth Grahame-Smith, Chris McKenna, Erik Sommers, Jared Stern and John Whittington, and director Chris McKay. The main reason is that it focused on the less desirable parts of Batman’s persona amped up in a way to make it appear truly unpleasant. We open with Batman (Will Arnett) single-handedly saving Gotham City (again) from a mob go costumed criminals led by the Joker (Zach Galifianakis). Once the adulation fades away, he returns to Wayne Manor on Wayne Island (where’d that come from?) alone. After eating by himself, he watches Jerry Maguire, one of a ton of relationship films he uses to mask his pain.  His isolation from friends, family, and foes is magnified here, even refusing to acknowledge having any connection with his polar opposite, the Clown Prince of Crime, telling him, “I don’t ‘ship.”

Alone and lonely, he finds himself pushed and shoved into interacting with others by Alfred (Ralph Finnes) at Commissioner Gordon’s retirement party, where daughter Barbara (Rosario Dawson) is introduced as the new police chief. Bruce is so smitten with her that he absently agrees to adopt an orphan, Dick Grayson (Michael Cera).

Meanwhile, the Joker apparently wanted to be imprisoned as part of his latest mad scheme to destroy Gotham and make Batman notice him. For reason that don’t really make a lot of sense, Batman decides the Joker and his ilk, need to go to the Phantom Zone and he brings along his youthful ward, now dressed as Robin despite a lack of training. There, he sees the JLA (complete with the Kenner-only heroes) having a party without him, cementing the sense of isolation.

The Joker goes to the Zone where he recruits Voldemort, the Eye of Sauron, the Daleks, King Kong, the Gremlins, a faux-Godzilla, and others to help him wreck Earth. He does, Batman pays a price for his distance, recognizes he can’t possibly do his job alone and grudgingly comes to accept he needs allies; more he needs family. Alfred is hilariously attired in the Batman outfit from the 1960s and Babs debuts as Batgirl for the climactic battle.

The themes owe tons to the comics but the continuity is an illogical thing unto itself, undermining the connections to the source material and possibly creating a confusing entry point for future comics readers. Name a Batmobile, and you will see it somewhere in this film. Heck, even the reviled Bat-Shark Repellent becomes a plot device. I laughed out loud at the secret password to enter the Batcave and the Fortress of Solitude’s door chime.

For the adults and comic aficionados, though, the film is chockablock full of references, both verbal and visual, to tons of comic lore including references to every film, cartoon, and comic incarnation of the Dark Knight.

There are so many villains, gadgets, vehicles, and the like that it can be a bit overwhelming, no doubt demanding repeated watching just to identify everyone and everything. As a result, a topnotch vocal cast – Jenny Slate, Hector Elizondo, Mariah Carey, Eddie Izzard, Seth Green, Billy Dee Williams (once more as Harvey Dent), Conan O’Brien, Zoë Kravitz, Kate Micucci, Channing Tatum, Ellie Kemper,  Jonah Hill, Adam DeVine, and even Brent Musberger — is mostly wasted since they barely do anything other than grunt or say something innocuous. I do appreciate Siri being cast as the Batcomputer, though.

The Combo Pack comes with the Blu-ray, DVD, and Digital HD code along with a handful of special features. Notably, there are four short shorts that are more silly than entertaining, four deleted scenes that were thankfully left unused, and six featurettes that cover aspects of the Lego world and film production.

REVIEW: John Wick Chapter 2

We’ve seen one man versus an army and a man who wants to retire only to be dragged back to the fight. It’s a staple of storytelling and modern cinema so it all comes to down the execution. In fall 2014, audiences were introduced to the latest character in this celebrated model: John Wick. A surprise hit for Lionsgate, it was fairly quickly decided to make a sequel, hoping to turn this into a series which can be a challenge when the main character just wants to be left alone.

In January, Wick’s return came with John Wick Chapter 2 which offered more of the same high-octane stunts, fights, shooting, punching, and martial arts. With a stoic performance from Keanu Reeves we find ourselves rooting for the antihero as the relentless pace is sustained over two hours.

Out now from Lionsgate Home Entertainment, the film can be seen on Digital HD, 4K Ultra HD Combo Pack, Blu-ray Combo Pack, and DVD. Any way you watch it, screenwriter Derek Kolstad and director Chad Stahelski raise the stakes and expand Wick’s world. And for me, it is this expanded look at the world of contract killers that is the most interesting aspect.

There are rules and codes these men follow and for Stahelski, this means honoring the influential spaghetti Westerns, notably The Good, the Bad and the Ugly, Point Blank, Le Cercle Rouge, and The Killer. Wick is a man in mourning for his dead wife Helen (Bridget Moynahan) and he wants out of the business. In the first installment, he does this by slaughtering men in a single night, earning his freedom. However, there’s still the matter of his stolen car and here we open four days later as he arrives to retrieve it from the Russian mob, now led by Abram Tarasov (Peter Stormare), Viggo’s brother, Iosef’s uncle.

We also learn that to accomplish his impossible task, he received help from Santino D’Antonio (Riccardo Scamarcio), a powerful Italian crime lord, who shows up to call in his marker. When Wick refuses, Santino blows up his house, forcing Wick back to work, which is to kill Santino’s sister, Gianna D’Antonio (Claudia Gerini), so he can assume control of the New York arm of his family’s criminal operation.

And we’re off.

By far, my favorite parts of the story are set in the Continental, the Old World, old school hotel run by Winston (Ian McShane), a neutral hub for the underworld. When Wick arrives to be tailored and equipped it is a lovely satire of such a locale. There are rules and codes of conduct that are so timeless that we see switchboard operators and pneumatic tubes do the back office work.

There are some interesting characters opposing Wick along the way, notably Common’s Cassian, Gianna’s bodyguard, and Ruby Rose as the mute Ares, Santino’s enforcer. In both cases, I wish we had more with them beyond the endless fights. As with all such films, Wick and his opponents are incredibly accurate until the choreography says they’re not, amping up the implausibility of the action, which is required otherwise the film would be one-third the length.

After defeating them, there is $7 million contract on Wick’s life (up from the first film’s $2 million) and it feels like everyone in Manhattan is a freelance assassin as everyone hunts him. Clearly his rep as the Boogeyman scares off none of them. His reprieve comes in the unlikely form of the Bowery King (Laurence Fishburne), who has his own underground homeless world to rule.

Clearly, plenty has been established to sustain Wick’s exploits for several more films although the urge to top the previous effort may push the series to ridiculous lengths and one hopes Kolstad, Stahelski, and Reeves temper that.

The Blu-ray edition’s 1080p high definition 16×9 Widescreen 2.40:1 is terrific, letting you follow the action in the gloom of night or fluorescent brightness of the subway system. The Dolby Atmos soundtrack is an equal match making for a good home experience.

There are plenty of special features starting with Deleted Scenes, including one with John Leguizamo, that should have been retained. “RetroWick: Exploring the Unexpected Success of John Wick” looks at how surprised everyone was when the first film clicked with audiences around the world;  “Training John Wick”; “WICK-vizzed”; “Friends, Confidantes: The Keanu/Chad Partnership”, which can also be heard with the film’s Audio Commentary; “As Above, So Below: The Underworld of John Wick” Fear”; “Car Fu Ride-Along”; “Chamber Deck: Evolution of a Fight Scene”; “Wick’s Toolbox”; “Kill Count”;, and my favorite, the Dog Wick Short, a trailer for a spin-off that has to be seen.