Category: Reviews

Thirsty Mermaids by Kat Leyh

Sometimes you get into something it’s hard to get out of – now that sounds ominous , doesn’t it?

But all of life is a sequence of things you get into and can’t easily get out of: relationships, jobs, places to live, family. And fiction, especially fantasy fiction, can be metaphorical about those things, and not need to be tied down to dull reality.

So when I say that Kat Leyh’s graphic novel Thirsty Mermaids  is about three young people who do something fairly dumb on short notice and without thinking it through, and end up deeply stuck in a place they don’t understand at all, you can see how that could go in a million different ways. In this case, it is fantasy. The title is not a metaphor: they are mermaids.

Or, actually, they were. That was the fairly dumb thing: transforming to human so they could get more booze in some unnamed tourist-y seaside town. (It’s hard to find alcoholic beverages underwater!) They know nothing about human society, as is traditional, so they’re in for some shocks both immediate (humans need to wear clothes!) and longer-term (capitalism! money! rent! jobs!).

So, anyway, Tooth, Pearl, and Eez had that awesome idea — they could get a lot more booze if they went on land, where the humans are, and then they could come back afterward to their regular awesome lives under the sea. And the night of drinking went well: they did find some clothing, which came with a card they used to buy drinks the whole night at a bar amusingly named the Thirsty Mermaid.

Sure, they ended up passed out in an alleyway, but that’s a thing that could easily happen to humans, too.

But then Eez, their witch, realized she had no magic as a human – which means she can’t turn them back.

Oops.

Luckily, the bartender they drank with the previous night, Vivi de la Vega, is a soft touch. They end up crashing with her – the narrative wisely stays silent on whether she actually believes their drunken story about being mermaids – as Pearl and Tooth learn about human life and jobs, and Eez spends her days investigating human magic and figuring out how to get things back to normal.

Leyh isn’t emphasizing the drama here: their situation is serious, but only desperate for Eez, for reasons that the characters, and Leyh, will explicate as we get deeper into the book. Tooth and Pearl could fit in reasonably well on land: they’re loud and goofy and still deeply ignorant of human ways, but they have skills and their human bodies, if weird, work and are comfortable. Eez, on the other hand, finds human skin and the open air strange and disconcerting all the time, and it’s not going to get better.

So Leyh’s plot first throws them into possibly the most fish-out-of-water moment ever, then ambles around having them do fun clueless-about-human-life activities in this town that I keep wanting to say is Santa Barbara cosplaying as Key West, and then makes it clear that return is important.

Do they make it back? I wouldn’t dream of spoiling the ending.

Thirsty Mermaids was published by S&S’s Gallery 13 imprint, meaning that it was basically aimed at adults, unlike Leyh’s previous book Snapdragon . What that means is that there’s some incidental nudity – mermaids don’t wear clothes, remember! – that focus on alcohol as the source of and solution to all of life’s problems, and perhaps a quieter, more naturalistic story structure and a cast that have complicated depths like real adults. But it’s clearly another book by the same creator, with a lot of the same concerns and the same energy. So if you are a young reader who loved Snapdragon, or if you are in the business of getting reading materials to a young person who loved Snapdragon, I hope you are not shocked by a few cartoon boobs and, well, three very thirsty mermaids. This is a lovely, bright book full of fun moments, wonderful characters, and a deep concern for friendship and belonging.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

The Adventures of Tintin, Vol. 6 by Herge

I forget, between volumes, just how much work it is to read the small-format Tintin omnibuses. Herge worked for a much larger page-size , and took advantage of that: his pages typically have at least a dozen panels, and are packed with dialogue that these editions set in a slightly fussy italic pseudo-handwritten font. So I find myself peering much more closely than I expect, and sometimes needing to take off my glasses to focus on on panel in isolation.

They’re also fairly involved, intricate stories: each one is 64 pages long, and, again, those are big pages full of talking and action. Sure, the talking is often vaudeville-level humor and the action is early-blockbuster spy thriller, but there’s still a lot of it. And a little bit of the supposedly humorous secondary characters – Jolyon Wagg, who first appears in these stories, I am looking straight at you – goes very far, but we never get just a little bit of them.

So perhaps I’m happy to be getting close to the end with The Adventures of Tintin, Vol. 6 . There’s something melancholic about reading old adventures stories from other people’s childhoods to begin with, and I’ve read fifteen previous adventures even before I got to this point. (Obligatory links to volumes one , two , three , four , and five , each of which reprinted three books. The first two in the series, Tintin in the Land of the Soviets and Tintin in the Congo, are mildly suppressed these days for reasons of tendentiousness and/or racism.)

Tintin, who was set up to be a boy reporter early in the series but never even feints in the direction of filing a story or having any kind of stable job by this point in the series, first appeared in 1929 at the age of twelve and, in the manner of adventure-story protagonists, was still twelve when The Calculus Affair first appeared in serialized form from 1954-56. (The other two books collected here are The Red Sea Sharks from 1956-58 and Tintin in Tibet from 1958-1959; this appears to be the point where Herge stopped working on Tintin stories basically continuously, at the age of about fifty-three, and did just three more discrete tales over the next decade-and-a-half.)

The three stories here are all entirely separate, though they have the standard Tintin furniture: Captain Haddock, Professor Calculus, those supposedly funny detectives, and so on and so on. Calculus and Red Sea are more-or-less spy thrillers: the first details a Cold War-ish battle between the standard two Herge fictional countries (Syldavia and Borduria) over a potential superweapon developed by guess-who, and the second is another one of Herge’s long-chain-of-coincidences plots that leads to Tintin foiling an operation to take African hajjis and sell them into slavery. (The book never uses the term “hajjis,” but they’re going to Mecca. Also, Herge’s drawing is a bit caricatured for the African characters, but he’s generally not racist in his depiction of them.)

Tibet is an odder book: Tintin has a prophetic dream about Chang, a boy of about the same age he met way back in the book The Blue Lotus, who has not been mentioned since, and who has supposedly just died in a plane crash in the Himalayas. Tintin is sure Chang is not dead, and has various omens that he is correct; the story is driven entirely by the boy’s pigheadedness and insistence on finding Chang. Oh, and there’s a Yeti in it , but mostly as a background character. It gets cited as a book about the power of friendship, but no real-world friendship I’m aware of includes ESP powers to infallibly rescue one another from far-away continents, so I’m a bit dubious.

Herge is still really good at adventure-story hugger-mugger; he throws additional complications in as well as anyone in the world. And his comic relief, though very hokey, is generally at least moderately amusing. (And that’s good, because these books are roughly forty percent comic relief by volume.) As I’ve said before, this is not exactly my thing, because I am an adult and because I grew up a generation or two later, but this is still really solid work and would probably be nearly as appealing to young people these days.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Minecraft: Wither Without You Vols. 1 & 2 by Kristen Gudsnuk

I don’t have tags for either video games or sharecropping, since I don’t read enough books in either category to make those useful, but this book would have both of those tags, if they existed. I’m also not 100% sure the “for kids” applies: the CIP data on the copyright page says these books are “Ages 8+,” but so are a lot of other things. The Minecraft graphic novels are at least not not for kids, if that makes sense.

Most people will be reading this book, and the burst of other Minecraft graphic novels that Dark Horse has been publishing under an arrangement with Mojang over the past couple of years, because they like the video game Minecraft: maybe the building/crafting elements, maybe the grinding/fighting mobs elements, maybe something social about being on a server with friends. But I only played Minecraft a very little bit myself, way back near the beginning, so I’m one of the few people here because I’m following Kristen Gudsnuk’s career.

(Sidebar 1: said career consisting, as far as I’ve seen, of the awesome Henchgirl  graphic novel, mostly for adults, and two books in the Making Friends  series for middle-grader readers. Those also contain awesomeness, but said awesomeness is more finely tailored to an audience of tween girls. A third Making Friends book has just been published; I haven’t seen it yet. I recommend adults start with Henchgirl: as previously mentioned, it is awesome, and I will keep saying so until everyone admits it.)

(Sidebar 2: I think I liked what I played of Minecraft. It’s just that I think I want to play building/crafting sims – I spent decades thinking I really really wanted to play Sim City or Sim Universe or whatever, but never got around to any of them, and did buy The Sims but left it moldering in my Steam folder after setting up two separate households in one evening – but, on the evidence, I actually want to do some crafting/building in my RPGs, as evidenced by nearly 3k hours in Fallout 4 to date. So nothing against Minecraft, and I may get back to it someday. But I bet it’s totally different than my vague memory.)

I say that to orient you the reader: the Minecraft stuff here is vaguely familiar to me, and I have definitely played other video games. But I may misunderstand some pretty basic stuff, and I apologize ahead of time if I do.

Anyway, Kristen Gudsnuk, of previous awesome comics fame, is in the middle of a trilogy of short graphic novels set in the world of Minecraft, the popular video game. I recently read the first two: as far as I can see, the third is not yet scheduled to be published, but my guess is that it should hit in mid-2022. The series is called Minecraft: Wither Without You, and Volume One  was published in April of 2020 and Volume Two  followed this May.

So this is an incomplete story, obviously. It’s set-up and middle, but the ending is not available yet. But each of the two books to date has an arc of its own – as all trilogies should – so I think I can say coherent things about the two of them.

We’re in a fantasy world that will be very familiar to Minecraft players and deeply weird to anyone else: the world is made of blocky elements than can be mined for materials used to build other things, and monsters run around randomly. Some of the people are rounded, but most of the villagers (whisper NPCs whisper) are blocky just like their world and creatures. Adventurers fight monsters to save villages, but even more so to get experience orbs and rare materials and probably some valuables the monsters have themselves.

Cahira and Orion are twin teenage monster hunters, traveling with their mentor/teacher Senan the Thorough to learn the ways of monster hunting and get epic loot along the way. In the first book, a Wither – a big nasty flying monster – attacks them when they trigger a trap in some monster-filled castle they’re exploring. It swallows Senan, and the twins chase it across the landscape, thinking they can save their mentor from its belly if they can do it quickly enough.

They are correct, though they need the help of Atria, a teen girl they meet along the way: she’s been cursed to attract monsters, and ends up both luring the Wither to them and figuring out what the Wither really wants.

The second book begins with our four heroes seeing that same Wither fly over, which it should definitely not be doing given the end of book one. (Trying to be at leas slightly vague here.) They’re on their way to Whitestone City to resupply after their epic battle , and they decide to also consult the great sorcerer Lucasta while they’re in town.

Unfortunately, Lucasta is also Senan’s great rival, so there’s some tension there. She also farms monsters, and is most interested in setting Atria up in a room with some monster death-traps to harvest their stuff – which is not the most pleasant thing for Atria. And there’s a self-proclaimed great monster hunter, Elvicks, in Whitestone, and his arrogance and attempted thievery leads to a zombie infestation , as it sometimes does.

So most of the back end of book two is devoted to getting rid of the zombies and working out the other problems. But they all end the book newly geared up and ready to go out and stop that Wither…which I presume they will do in the final book.

These are both fun and zippy in Gudsnuk’s usual style: her people have big emotions and reactions, which is excellent for slightly goofy melodrama where the reader knows it will all end well eventually. You probably do need to be a fan of Minecraft or Gudsnuk to want to read them, unless you’ve got a thing for books-based-on-video games. (And maybe you do: I don’t judge.) But both of these books are very good at what they set out to do, and what they set out to do is be vaguely positive but silly entertainment.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Sherlock Frankenstein and the Legion of Evil by Jeff Lemire and David Rubin

Names come with expectations. If a biker gang has members named Trash, Jocko, Bonecrusher, and Fluffy, you’re going to expect there’s a story there. And if the names are references, you’ll already have preconceptions based on the originals.

So when a major character is named “Sherlock Frankenstein,” you’re going to expect a detective who is a monster – or, maybe, if you’re more of a purist, a detective who creates monsters. If you’re told this Sherlock Frankenstein is a villain, that might be a little confusing at first, particularly the “Sherlock” bit, but you assume the creators know what they’re doing.

Until you realize they mean “Sherlock” in the kid-insult sense: this guy is kinda smart, but it implies no more than that. And they mean “Frankenstein” at about the same level: it sounds cool, and he’s old, like the Frankenstein story. Both words here signify “vaguely 19th century dude,” and the man with those names is a tinkerer-type supervillain with a silly circa-1900 origin (hero! villain! random transatlantic journey!  long years as an always-failing villain! hero once more many decades later!) and no motivation other than “a sad thing happened to me, and so therefore the world is horrible and I will make it worse.”

Well, that’s disappointing. But superhero comics traffic in disappointment as much as they do in punching: it’s in the top five ingredients on the label. So it shouldn’t be much of a surprise that “Sherlock Frankenstein” is much duller and more generic than his name implied. That’s how superhero comics work.

And then we come to Sherlock’s big story: Sherlock Frankenstein and the Legion of Evil ! You can’t even say it out loud without adding a “bwa-ha-ha!” on the end! Surely this will be an epic story of villainy (presumably thwarted, but maybe not if he’s the title character) full of epic battles with do-gooders and prominently featuring the battle aftermath we see on the cover. If we like superhero stories – and why the hell else would we be reading Sherlock Fucking Frankenstein and the Motherfucking Legion of Evil if we don’t? – we’re keyed up for it.

Reader: that scene appears nowhere in the book. There isn’t a plotline that could lead to that scene. It presumably depicts some old battle of Sherlock against whatever the hell the WWII superhero team is called in this universe, in which some other superhero then came in from off the cover to save the day, hurrah! It’s purely a bait-and-switch, which sadly is also in the top five label ingredients of superhero comics. [1]

No, Sherlock Frankenstein and the Legion of Evil (bwa-ha-ha!) is actually a story that would more honestly be titled Black Hammer II: Lucy’s Quest or something along those lines. It is a sidebar to the main Black Hammer storyline – this phrasing implies there is a main Black Hammer storyline , and I’ve seen very little evidence of that in the first two volumes, but I’m willing to be generous – in which Sherlock is the McGuffin, not the main character. He’s the guy the narrative circles, and eventually shows up onstage at the end for an extended talking-heads sequence, but engages in exactly zero world-conquering plots and at no time uses an insectoid mechanized thing to defeat Golden Gail and whoever the hell the rest of the people on the cover are.

In the main Black Hammer story, a small band of heroes were transported to a farm on the outskirts of a rural town – which itself is in a pocket universe or something, so they can’t get out – a decade ago, after defeating not-Darkseid in the not-Crisis. The hero actually named Black Hammer was physically disassembled attempting to cross that pocket-universe border and get back to Spiral City, main venue for all the punching. Everyone in Spiral City believes all of the heroes were killed in “the event,” but the rest of the main cast is sure only Black Hammer is dead. (And we the readers realize he’s only as dead as any superhero character ever is: until his triumphant return.)

Black Hammer had a young daughter when he “died,” Lucy Weber. In the Black Hammer comics, we saw her, now a reporter in her early ’20s, do the spunky-reporter thing, find a way into the pocket universe, and take up her father’s hammer to become what has not yet been inevitably named Black Hammer II [2]. None of that is surprising or new.

This Sherlock Frankenstein series tells more of Lucy’s story: some of the things she did to learn about her father’s life before the final success we’ve already seen. Yes: it’s yet another fucking flashback. At this point, the entire Black Hammer saga is a loose tapestry of flashbacks held together by the thinnest possible “present-day” (probably actually mid-90s) story.

I’m half-expecting the gang will never leave the pocket universe, that every Black Hammer story will flash back more and more to tell smaller and smaller stories about things we really don’t care about. How Abraham Slam found boots that are comfortable and long-lasting! Barbalien’s first epic love story on earth in the 1950s! Talky-Walky’s brief spin-off, The League of Super-Robots! Mildly Unsettling Tales, hosted by Madame Dragonfly! All of them with titles that imply much more action and punching than we actually get.

Look: Jeff Lemire is an excellent writer. His people talk like human beings and have understandable motivations, which is rare in comics about punching. But this whole Black Hammer thing is a two-finger exercise that he seems to be doing in his sleep. There is nothing surprising or new or exciting about any of it; it doesn’t even have the usual energy and forward momentum that’s one of the major draws of the superhero comic.

It all also looks very nice: for this story, David Rubin provides full art and colors, and his dynamic layouts mostly hide the fact that this is a superhero story entirely about people talking to each other.

But I just don’t get it. I gather the appeal here is the “superhero universe” thing, to see Lemire spin out more variations on (mostly) DC Comics history, but there’s a gigantic actual DC Comics universe out there, with probably thousands of issues of comics (admittedly, written and drawn much more for socially maladjusted pre-teens of the 1970s, but with stories that actually go places and include vastly more of the punching that superhero fans crave) that people could be reading instead.

And naming this Sherlock Frankenstein and the Legion of Evil instead of Black Hammer, Vol. 3 leaves a bad taste in my mouth. This is not a standalone, it’s not about Sherlock, and he’s nothing like what “Sherlock Frankenstein” would imply to begin with. Frankly, it all feels like Lemire is trying to build an entire superhero universe out of the avoidance of finishing a single story.

But maybe it’s just that I don’t get how superhero universes work these days. Maybe this is all the point. It’s confusing, it doesn’t go anywhere, the character names are deliberately misleading, you have to follow the thinnest thread of story through a dozen books with confusing and changing titles, and you never get the big scene on the cover. Maybe Lemire is either just really good at doing what usually takes a whole Big Two bureaucracy or the whole thing is a deeply meta piss-take.

I doubt it. But maybe.

[1] What are the other two ingredients in the top five, you ask? Let’s say “silly costumes” and “problematic social attitudes,” today. I reserve the right to pick five entirely different ones tomorrow. Well, except for punching. Punching is like sugar in kid’s cereal: people who know better will always point out how unhealthy it is, but it’s the whole point of the thing.

[2] I think she will actually be the third, but I’m calling her Black Hammer II in all my Black Hammer posts because otherwise it’s just too damn silly and confusing. (Although “too damn silly and confusing” is roughly my take on nearly all superhero comics nearly all of the time.)

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

The Midwinter Witch by Molly Knox Ostertag

I could pretend that I did it on purpose: that I skipped The Hidden Witch because this book is newer, maybe as some kind of comment on how commercial fiction, especially for younger readers, is so trope-ridden and bend-over-backward accessible that any reader can jump in anywhere and figure out everything important.

I could. But I shouldn’t: it’s not true. So I won’t.

I did read The Witch Boy , the first book in this series of graphic novels by Molly Knox Ostertag (who also, apropos of nothing, is the artist of the great Strong Female Protagonist  series). But I missed the second one, and maybe got The Midwinter Witch  from the library thinking it was the second one. (I had them in the wrong order in my list there, so that’s my excuse.) Whatever: I read book one three years ago, and now I read book three.

There are secret families of magical people – large, extended clans spread across the world, several families, each with slightly different traditions and skills and abilities. As far as we’ve seen, they’re almost entirely good, nurturing people, though, like anyone else, they can be close-minded and unwilling to want change. [1]

Aster is a boy, and in his family, boys are typically shifters – they transform into animals – and girls are witches, casting spells. In Witch Boy, Aster was able to show that typically does not mean must always be, and was able to start training publicly as a witch.

I think Hidden introduced Ariel, a girl about the same age – maybe ten? I’m not clear how old these kids are, but they feel early-middle-schoolish, just prior to the pairing up and worrying-about-sex years – who has witchy abilities, but was adopted, so her heritage was somewhat unknown. Ariel is now part of the same cluster of kids that learn magic (and maybe other things? there may be a Hogwarts-education issue in this world as well) in a homeschooling environment, along with Aster.

This book is about the runup to the big Midwinter Festival, in which Aster’s family (Vanisen) gathers together for a combination family reunion and competition. The shifters (just the kids, as far as I can see) compete in one contest, the witches in another. And the drama in this book is about whether Aster and Ariel will compete.

Aster wants to compete: wants to be seen as what he is. Ariel is reticent: she’s good at magic, but not good at family, and this is all really new to her. Aster’s mother Holly wants Aster to take a pass this year (for what seem to be mostly not-making-waves reasons) and Ariel to compete (since that would help cement her place in the larger family).

Meanwhile, Ariel is having dreams of a powerful older witch who claims to be a living real relative of hers, and trying to drag her into a very different, much nastier kind of magic.

Who! Will! Win!

This is a YA graphic novel series, so obviously it all turns out fine in the end, with all of the good people hugging and being friendly, and everyone winning to at least some degree. I tend to prefer stories with slightly harder choices, but this is fun and positive and affirming: I expect it, and the whole series, are big confidence-builders for all sorts of kids who are odd in one way or another, particularly those whose oddities run up against the gender norms in their families.

[1] This has been a series for pre-sex kids so far, so how people pair up isn’t as clear. I’m hoping there are pan-family gatherings at least partially for teens to meet and match with each other, or else each family is going to get really unpleasant genetically.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

REVIEW: Black Widow

REVIEW: Black Widow

Since her introduction in Iron Man 2 , the Black Widow has been the most human of the heroes (yes, more than Hawkeye). It was fitting that it was the non-powered Avenger to actually shut down the device in the first Avengers film and for her to make the ultimate sacrifice that led to the restoration of half the life in the universe. So, it’s fitting that her one and only solo film is also one of the most emotional in the Marvel Cinematic Universe.

Screenwriter Eric Pearson neatly weaves in bits and pieces from the other films to provide background and context for who Natasha Romanoff is, making us all the sadder for her loss. In the hands of the skilled Cate Shortland, the movie is as much about Natasha as it is saving the world (again).

We discover that she was recruited as a Widow at a very young age, raised in the dreaded Red Room to be the ultimate espionage agent. We learn what happened in Budapest. And we learn what it cost her to chart her own path.

As it turns out, she had a “sister”, Yelena and a mother, Melina, and a father, Alexei, a faux family embedded in Ohio for three years. When they leave, in a hurry, the family is separated and do not reunite until 20 years later. We then get a series of set pieces that slowly build backstory as the sisters first reunited with their fists and then with their words.

After breaking Alexei out of his prison exile, they reunite with Melina and the scene set at the dinner table is priceless as they settle back into their old roles while simmering tensions and old wounds are revealed.

Yeah, this is all done in service to bringing down the Red Room and its airborne master, Dreykov (a weak Bond villain despite Ray Winstone’s efforts), freeing the mind-controlled current generation of Widows. His ace in the hole is Taskmaster, a silent warrior who can mimic anyone’s moves, forcing Natasha to change her game. Unfortunately, Taskmaster (Olga Kurylenko) is way too similar to Ant-Man’s Ghost with similar tragic backgrounds, another example of Marvel repeating itself.

There are some lovely action sequences and fights along the way, but the thrills come from the interactions between the characters. Here, Shortland’s work is superb as is the acting. Much has been made about Florence Pugh stealing the film as Yelena, but this has more to do with the fact that we have known and loved Scarlett Johansson’s Widow since 2009 and Pugh is something fresh and different. Yelena is like her “father” as she and Alexei hold nothing back while Natasha is more like Melina, quiet and reserved. The contrasts are well defined here.

David Harbour is having the time of his life as Alexei, the one-time Red Guardian, leaning into his aging, overweight condition, a sharp deviation from Rachel Weisz’s Melina, who remains Russian to the core, until motherly love wins the day.

The movie, out today from Disney Home Entertainment, is available for streaming and in an assortment of disc combinations (4K, Blu-ray, both with Digital HD code). The 1080p transfer on the Blu-ray is very strong, preserving the rich textures of the international locations, which adds another Bond-like element to the film. The DTS-HD Master Audio 7.1 is equally good so the at home experience is a solid one.

The film comes with a brief introduction for Shortland. The special features are fairly basic starting with Sisters Gonna Work it Out (5:24), focusing on Natasha and Yelena and Go Big if You’re Going Home (8:50), a catch-all behind-the-scenes piece, and a Gag Reel (2:54). There are nine deleted scenes (14:10), with several nice beats.

Gloomtown by Lewis Trondheim

Lewis Trondheim has done a lot of comics, in lots of different styles and modes. The ones that come closest to major US comics genres – funny books for kids, dark fantasy adventure , autobio stories – have been the most likely to be published well on my side of the Atlantic and to succeed here. The rest…well, publishers keep trying, but some things haven’t really clicked yet.

His first big popular series in his native France, nearly thirty ago now, was Les formidables aventures de Lapinot, a loose series of ten books which all had the same “characters” (anthropomorphic animals, in roughly the same roles in the story and with roughly the same personalities) in which those “characters” often played different roles, as if they were actors cast in movies with each other a lot or the members of a repertory theater company.

Some time ago, Fantagraphics published two of the books in that series – Harum Scarum and The Hoodoodad  – in paperbacks matching the size of the original French albums. Both were part of the contemporary “plotline” (as I recall, they didn’t really connect with each other), and I read and enjoyed them quite a while after it was clear Fanta wasn’t going to make what they called “The Spiffy Adventures of McConey” happen.

Well, time marches on, and publishers are enthusiastic about books for a living, so Europe Comics (a newer publisher of graphic novels) jumped in and published three McConey books in digital formats in 2018: Slalom, and Gloomtown, and The Hoodoodad (again). They have slightly modified the series title – Lapinot/McConey is now having “marvelous” rather than “spiffy” adventures, perhaps because it is no longer the late ’90s – and seem to be be planning to do the whole series in initial-publication order, if everything goes to plan.

(Note: there’s been no sign of the remaining seven books in the three years since this first batch, so my guess is that the plan is just as busted as last time. Maybe the next attempt will start from the other end, and translate some different books.)

Gloomtown  was published in French as Blacktown, which title gives different expectations in English these days than I gather it did in French in 1995. It’s a Western; McConey (who I don’t think ever gets a name in this book; he’s just “the stranger”) is an Easterner, on the run from a vicious gang for reasons we don’t know as the book opens. He lands in a small town, expecting to spend the night and get out quickly the next morning.

But the town is corrupt and the requisite Old Prospector type has just wandered into town with a big bag of gold, so McConey gets caught up in a battle to find and control the vein of gold somewhere nearby, plus being assumed to be a criminal just because he’s a stranger, plus the subsequent arrival of the very angry ex-Rex Logan Gang. (Logan being ex is the main reason for their anger, at least towards McConey.)

This is an album, so it all has to happen and hit a moderately happy ending in 48 pages, and it does — luckily, being an album, they’re large pages, so Trondheim has room for a lot of dialogue and action and takes advantage of that space. Complications pile on complications, characters race around town and outskirts at high speed, often pursued by each other or by bullets, and more than one character meets a sudden unexpected death.

The tone is similar to Dungeon: not 100% serious, but mostly straight. Trondheim likes to use genre tropes while winking a bit about them at the reader, as if to explain that he likes them, and is happy to exploit them, but doesn’t believe in them.

So I still think the McConey books are fun, and will read as many of them as I can get my hands on. But I do see why they’ve been a harder sell in the USA: Americans, as a class, are allergic to irony, and there’s no throughline of a larger McConey story to keep a reader coming back for the next one.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Trots and Bonnie by Shary Flenniken

In memory , the past is moments. We slot in memories to specific points in time: that was when I was living there, remember when Y was five years old and started doing Z?, that was the Christmas when A had that crazy hat.

But time is more fluid than that. Anything we remember was more than a moment: it was a period, an era, an epoch. It’s true for our own lives, and it’s true for a lot of art.

Especially comics, which are the great serialized art form of the American 20th century. I might rhapsodize about Saga of the Swamp Thing #21, the famous Alan Moore “Anatomy Lesson” story that upended that series and gave corporate comics a new template to exploit for the next few decades, and peg it to February 1984. But Moore started writing Swamp Thing one issue before, and “Anatomy Lesson” is full of the loose ends of the previous stretch of stories – and the reason we look back at it in the first place is what came afterward. It lived up to its promise, so we remember it.

Shary Flenniken lived up to her promise in Trots and Bonnie . More than that, she made radically different, larger, stronger promises than almost anyone else in comics: some other women were aiming in the same direction, but Flenniken’s work was purer, more precise, and consistent over a much longer period.

That’s the memory-moment issue again. I think of Trots and Bonnie in the context of the height of National Lampoon in the 1970s, as a burst of feminist energy in the middle of that very sophomoric, boyish humor. But Flenniken produced Trots and Bonnie strips for more than twenty years, from 1972 to 1993, spanning not just the Lampoon height of the ’70s but its declining years in the ’80s and its eventual implosion. Flenniken was one of the most consistent things about Lampoon for those years: a page of female concerns and anger in the middle of some of the most male-oriented humor imaginable, a context that got steadily blander and more derivative as those ’80s wore on.

That’s the wonder of it: that Trots and Bonnie existed at all, that it lasted almost the entire life of the Lampoon. Some editor at the Lampoon (OK: it was Michel Choquette) saw Flenniken’s early work – the first four Trots and Bonnie strips collected here predate her Lampoon years, and she did some other work as well – and said “my audience of college-aged sex-obsessed boys needs a comic strip about a thirteen-year-old girl obsessed with sex in very different ways.” He was right. And his successors, who kept the strip running, were just as right.

This book is the first time the Trots and Bonnie strips have been collected together in English; there was a previous collection only published in France, for whatever reason. It is not complete: for all that some of these strips are shocking and norm-breaking – the Lampoon prided itself on breaking norms; Flenniken chose different, more central norms than most of its contributors – there are some unspecified number that are too much to be republished. Flenniken says they were omitted because “Oh, that might hurt somebody’s feelings or something.”

I suspect it’s a bit deeper than that. But that’s how Flenniken works. That heavily-socialized voice of mid-century womanhood comes easily to her, even if the reader isn’t sure if she’s using it to tell the truth, to mask her intentions, or to set up her next attack on its sexist assumptions and crippling control of women.

But know that, no matter how shocking some of the strips here are, there are some Flenniken left out. She’s thinking about your poor shocked sensibilities, oh eighteen-to-twenty-four-year-old boys, the same way she was for the twenty years she made these comics. She’s thinking about those sensibilities, but maybe mostly about how to pop them most effectively and quickly.

Bonnie is a thirteen-year-old girl. She reads a bit tomboyish on the page: Annie-style blank eyes, always wearing pants, usually in a dark pullover sweater over a white shirt, like a school uniform. But she’s obsessed with sex, because she is thirteen. The great secret of Trots and Bonnie, for even the dull boyish readers who didn’t get any further into it, was that girls (and, if they realized it, by extension women) were as interested in and fascinated by and eager to learn about sex as boys were.

Of course “as” covers a wide range in both populations: that’s the point. But Flenniken, in the sex-obsessed Lampoon, gave those boys a window into the ways girls could be sex-obsessed, the ways they might talk about boys, might have their own concerns and worries and demands. Girls in most of the rest of the pages of Lampoon were objects – pretty naked bodies to adorn a joke in Foto Funnies, the targets of lust in most of the written pieces – but in Trots and Bonnie they were central, and active, and in control.

Trots is Bonnie’s dog: in best classic-comics fashion, he can talk, at last some of the time. He gets the punch lines a lot of the time, because that’s the deal with talking animals: they don’t have the hang-ups and fears and interpersonal problems of humans. They can just do; they don’t have to be self-conscious about it.

The third main character of Trots and Bonnie is the one who isn’t in the title: Pepsi, Bonnie’s best friend and inciting influence. Where Bonnie is questioning, Pepsi is demanding. Where Bonnie is concerned, Pepsi is outraged. Where Bonnie is interested, Pepsi is fascinated. Pepsi’s angers and enthusiasms and appetite drive a lot of the strips.

Flenniken wraps those three characters, a few others that recur at least a few times (perpetually smiling boy-next-door Elrod, Bonnie’s clueless and complaining parents), and a whole lot of one-offs into a series of stories, most usually single-pagers, that are all about sex. Sometimes it’s sex as in the old in-out (or the desire for same, more specifically), sometimes sex as an advertising campaign, sometimes sex as in women. There are strips about menstruation, abortion, and rape: Flenniken is not here to be happy and nice for your entertainment.

In retrospect, the Lampoon was a great home for this work. It was an outlet obsessed with pushing boundaries. Flenniken was pushing in an entirely different direction – I’d argue a better, more important direction – but just that she pushed so hard must have appealed to the Lampoon editors.

Trots and Bonnie is not dated. Not in the slightest. The details of the lives Bonnie and Pepsi lived in these stories are of their times, but their mental lives are still current. (Sadly, I guess. We should have gotten beyond this by now.) Even the classic early-20h-century style art just makes it seem more eternal and current.

I still think boys need to read Trots and Bonnie more than girls do – and I use the diminutive forms of both deliberately – because girls already know all of this. (Maybe not consciously, all of them: we all know different things. But I expect it’s already in their heads, one way or another.) So I’m very glad to see that it’s available again, and I hope the thrill of sex will induce some of the right readers, the boys who most need to learn that girls are people, to read it, and to laugh, and to achieve enlightenment.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Black Orchid by Neil Gaiman and Dave McKean

It’s a cliché now: the superhero story that makes a startling new origin or explanation for a character. But there was a time when it was new. There was even a time when it was reserved for minor, unimportant characters – it was too much of a risk to radically change anyone important.

We’re very far from that world now: it’s been gone for almost thirty years. Perpetual transformation of the most profitable characters is the standard. I assume the Big Two have wall-sized whiteboards to keep track of who’s currently dead, when they’re coming back, which are swapping races or genders or powers or doing heel/face turns, just so they don’t trip over themselves.

And if they don’t have whiteboards like that, they should. They need them.

But 1988 was the other side of that wave: it had just started. Alan Moore had done it with Swamp Thing, most obviously. And the glimmerings of the all-crisis-all-the-time world, of eternal reboots, was faintly visible in the passel of Secret Wars and John Byrne Superman. And the conveyor belt of all-new! all-different! minor characters was just starting.

One of them was Black Orchid , a three-issue series in the newly hot Prestige Format (forty-eight pages, perfect-bound, on fancy paper with a fancy price tag to match) by two British creators making their American debut: writer Neil Gaiman and artist Dave McKean.

Black Orchid was a definitively minor character: she didn’t even have an origin, she hadn’t had a comic named after her before. She was some kind of mob-infiltration expert, a mistress of disguise with some other powers (flight, toughness, giving and taking punches – the usual stuff). So she was perfect for the soon-to-be standard British Creator Makeover — there was very little to worry about.

So Gaiman killed Black Orchid in the opening pages. (Spoiler, I guess, for the set-up of a thirty-five year old story. Citizen Kane is about an old rich guy who owned newspapers; Star Wars is about this space farmboy named Luke; The Usual Suspects are criminals.) He connected her to a bunch of other DC characters, mostly through the Alan Moore Swamp Thing (probably because that was the current model of “treating superheroes seriously” or “making comics for adults”), giving her an origin that’s not a million miles away from Swampy himself.

Oh, the first Black Orchid was dead. And the woman she was based on was dead long before that. But you grow orchids. It’s not like there’s only one of them in the world.

There are supervillains doing supervillainy and some vague ecological stuff in the background, but this is mostly about new Black Orchid trying to figure out who the heck she is and what the heck she’s supposed to do. (In the end, it will be: fight crime in a skintight costume that shows off her tits, because DC wants to sell more comics. But that’s after this series is over.)

In some ways, Black Orchid is “The Anatomy Lesson” writ large, with the General Sunderland role broken up into several people, the “principle” one a much more important DC character. This is all origin story for a character we didn’t realize needed an origin.

It is lovely and mostly thoughtful: the adventure-story hugger-mugger sometimes tonally clashes with the “as a newborn plant-woman, who am I?” soul-searching. Gaiman admirably keeps his heroine from violence for the course of this story. (I have no idea what happened afterward: I assume she used her plant-based barely-covered tits to batter miscreants into submission like every other female superhero with strategic cutouts in her outfit.)

These days, Black Orchid is most interesting as a warm-up for The Sandman, which began soon after. It shows that Gaiman was already eager to dive into the obscure corners of DC lore, and that he wasn’t happy with the obvious story choices that universe provided. And McKean’s art is simply stunning: this was the high point of his realistic style, fully painted and drop-dead gorgeous in every panel, just as stunning as the better-known Arkham Asylum.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Young Shadow by Ben Sears

Sometimes a creator’s different instincts and plans don’t always play nice with each other. For example, a costumed-hero story has certain standard tropes: the hero can always leave the bad guys tied up with a nice note for the authorities and the reader knows that means justice has and will be done.

But if the same creator wants to do a story about corrupt cops in what seems to be a deeply corrupt city, tying up those cops will not have the same expected result: it just means their compatriots will untie them, maybe make fun of them, maybe get angry on their behalf. Frankly, it would just annoy Certain People even more: that’s an event for the middle of the story, not the end.

So I’m not as happy with Ben Sears’s new graphic novel Young Shadow  as I was with the last book of his I read, House of the Black Spot . Black Spot had villains who could be dealt with by mostly offstage Forces of Justice, and heroes whose modus operandi was a bit more complex and nuanced than the costumed-hero standard of “run around the city at night , asking people if there’s any trouble, and then get into fights with people whose look you don’t like.” That’s very close to Young Shadow’s exact words: he’s the hero, so the book says he’s right to do so, but his actions are exactly those of a bully or criminal gang: find someone doing something you object to (in this case, “rebel against your rich parents by drinking in the park and not bathing”), use violence on him.

If I were being reductionist, I’d say Young Shadow is “the Jason Todd Robin in an ACAB world.” We don’t know what Young Shadow’s real name is, or his history: we meet him on patrol, in Bolt City. He’s in tactical gear, with a domino mask, and he’s good at violence but signposted to be on the side of righteousness – the first time we see him fight, it’s to help a maltreated dog. Sears’s rounded, clean art style isn’t great at communicating this, though: Shadow says the dog is malnourished and dehydrated, but Sears draws him exactly the same then as later in the story, or like any other dog, just with his eyes closed most of the time.

Shadow doesn’t appear to have any real home. Maybe a bolt hole or three where he sleeps, or stashes gear, or keeps whatever other stuff he has. It’s not a “this guy is homeless” situation; it’s just not important. What he does is patrol as Young Shadow. What he does is protect the city. Anything else he does is not even secondary.

Shadow has a network of friends, or maybe informants. They’re the people of this neighborhood, or maybe multiple Bolt City neighborhoods. A number seem to be the owners of small businesses: a “lantern shop,” places that look a lot like bodegas, an animal shelter. They would tell Shadow about miscreants in their areas, we think – but, in this book, they don’t talk about nuts dressed up like wombats planning elaborate wombat-themed crimes, but instead about the night shift of the Bolt City Police Department. Those cops are acting suspicious, searching for things in a more furtive way than usual for cops. It’s not super-clear if there are elements of the BCPD, or any aspect of Bolt City governance, that is generally trusted by the populace. My guess is no. There is definitely some generalized “never talk to the cops about anything” advice, as with similar communities in the real world.

We do get some scenes from outside Shadow’s point of view, to learn that there are Sinister Forces, and that they encompass both the young malcontents Shadow beat up in the early pages and those crooked cops. (Well, maybe not crooked: they’re not soliciting bribes. We don’t even see them beat up or harass anyone. It’s just that Young Shadow is set in a world with people who totally mistrust cops for reasons which are too fundamental to even be mentioned.) There is an Evil Corporation, as there must be, and both a villain with a face and a higher-up Faceless Villain. Their goals are pretty penny-ante for an Evil Corporation: get back a big cache of crowd-control weapons and tools, get some more pollution done quickly before the law changes.

Shadow spends a lot of time wandering around looking for these people. I’m not sure if Sears is trying to make the point that this is not a useful tactic, or that Shadow is good at the violence stuff, but not so much at the finding-appropriate-avenues-for-violence stuff. I thought he did make those points, deliberately or not. Eventually, another vigilante appears: Spiral Scratch. (At first in a closed helmet, which I was sure meant it would be a character we’d seen before. But nope.) The flap copy calls SS the sidekick of Shadow, but the opposite is closer to the truth: Scratch is more organized and planful, and Shadow wouldn’t get much done alone.

In the end, our two forces of righteous violence find the thing the Forces of Evil are searching for, and dispose of it with the aid of an order of robot nuns. (I do enjoy the odd bits of Sears’s worldbuilding.) And they tie up some of the henchmen, which, as I mentioned way up top, will probably not lead to anything like punishment for them.

So I’m left wondering if there’s going to be a sequel: it feels like this story isn’t really over, that our vigilante heroes haven’t actually solved any underlying problem by punching a few people. And I also think I like Sears when his characters are detecting and talking rather than punching. But I like that in general, so that’s no surprise. People who like more punching in their comics may have a different opinion, and God knows they’re very common – if you’re one of them, give Young Shadow a look.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.