Category: Reviews

MINI-REVIEW: Groo 25th Anniversary Special

MINI-REVIEW: Groo 25th Anniversary Special

Let’s see… we need a couple of sure-fire topics of humor. How about… child labor exploitation and the deadly thievery of Big Pharmaceutical makers? I’ll bet you’re giggling just thinking about that stuff.

Well, in the hands of Sergio Aragonés and Mark Evanier, or, more appropriately, in the hands of Groo, the laughs work out just fine.

These are two of the topics covered in the [[[Groo 25th Anniversary Special]]] released by Dark Horse last week, and as one of America’s pre-eminent creator-owned series it deserves serious recognition for its success. But when it comes to Groo, it’s so damned hard to be serious.

So, suffice it for us to shout a big Happy Anniversary to the intrepid bumbler, his dog Rufferto, and his chroniclers Sergio and Mark. It’s quite an achievement.

If you haven’t checked out the Groo 25th Anniversary Special, just go out and read a newspaper. Then you’ll really need Groo.

MOVIE REVIEW: Halloween 9

MOVIE REVIEW: Halloween 9

It feels like just yesterday that the summer blockbuster season was here, but I suppose we’ve already moved on from there and straight into that time of year when thriller/horror movies come out of the woodwork, and usually sink rather than swim. This year we’re subjected treated to another Japanese thriller remake with One Missed Call, another underground-graphic-novel-turned-award-winning-film with 30 Days of Night, and yes: yet another Saw movie – because they cost about $8.50 to make.

We proudly start off this traditional season with Rob Zombie’s faux remake/prequel of John Carpenter’s quintessential slasher flick Halloween. Now not to play into the web-gossip, but there was quite some controversy about this film’s script, involving a leak and a very critical critic from a website which I choose not to mention (I will give a hint though: it rhymes with Paint it Drool Booze). But all of that aside, it was rumored that Zombie went into rewrites only a few short weeks before shooting. Now I felt this was relatively unwise, but as usual, I’m getting ahead of myself. Let’s start as we usually do, in the OCD fashion of a film breakdown.

Starting off with my favorite aspect of the film, the acting; I have almost nothing to complain about here. It’s evident in all of Zombie’s work (a whopping three films) that he is a huge fanboy, and while every fanboy has their niche (Smith has Star Wars, Tarantino has chatty women, and Favreau has Vince Vaughn) Zombie’s niche is easily noticed as B-Movies. This film is a practical who’s who of B-Movie actors, much like his previous two films were. To name a few, we movie geeks get Danny Trejo, Brad Dourif, Malcolm McDowell, Sid Haig, William Forsythe, Udo Kier, Clint Howard, and of course Tyler Mane as our masked pro/antagonist. With a cast like this, topped off with Zombie’s frightening-yet-gorgeous wife, Sheri Moon, this film was meant for every fanboy in the theater to swoon with joy every time we get another cameo, much like this reviewer did. Though it probably isn’t necessary for me to reveal, each actor pulled off their creepy-yet-impressive roles to a tee.

Moving onto the technical aspect of this film, I was torn. Another one of Zombie’s trademarks is complete filth, and not in the sense of obligatory nudity (of which there was plenty in this film), but in the sense that the film and setting as a whole made me long for a shower once the credits rolled. From the very start, we’re treated to visuals of a completely rundown, white-trash home in which almost everything looks dirty and unpleasant, all the way to the end of the film where just about everything/one is covered in blood. Much like House of 1000 Corpses and Devil’s Rejects, this film definitely adapted the feeling of grittiness that the horror movies of yesteryear prided themselves on.

One trait that Zombie seemed to pick up in this movie that was thankfully left out of his two previous pieces was the use of unnecessary camera shakiness. I’m not sure if its his way of falling in line with popular films like the Bourne trilogy and the use of shaky camera work, or if it was a cheap way to add tension to a scene that already displayed it, but it was not only unnecessary, but distracting. When a filmmaker prides himself for turning heads with the amount of gore and violence he uses in films, there is no need to strap the camera to a rabid dog every time he feels the need to add more tension to the scene. The close angles and fast cuts during action sequenced made it feel like a bad episode of Buffy the Vampire Slayer and that’s not good, especially when the substance is far too good for any overuse of style.

Finally we move on to the pièce de résistance: in talking about the script/plot of the film. Going into a straight-up slasher film, my expectations never soar, in fact I usually leave my brain at the door. But when a movie is hyped as giving more substance to a horror movie that I practically grew up on, I wanted there to be substance and closure to a 30 year old story. Instead we get half-assed character development and dialogue that actually had me laughing out loud when it wasn’t exactly necessary. I’m proud of the fact that we took a snippet of Donald Pleasance’s dialogue from the 1978 film and turned it into an hour of film, but this should have been about what makes one of the greatest Monsters of American Cinema tick, rather than just explaining who he is and that he likes to stab things. I call him the pro/antagonist because if the character development was done properly, it would show that Michael Myers killed to protect his family, and hurt those who threatened that. Instead we barely touch on that subject, and spend more time watching Myers kill naked teens while they have drunken unprotected sex.

Overall, looking at this film as another slasher film with a great supporting cast, it exceeds almost all expectations. But this film had to potential of being the Batman Begins of a potentially dead horror franchise, and instead of turning this into a trend in the genre and possibly getting the chance to see Peter Berg’s Friday the 13th, we’ll more than likely be subjected to another ten years of Freddy vs. Jason vs. Ash vs. Godzilla vs. Kramer.

I reluctantly give the film a 7/10, only because while it may be an American pastime and one of my favorite weekend activities, a movie needs to be more than an hour plus of killing naked drunken teens having unprotected sex.

COMICS REVIEW: Amazons Attack

COMICS REVIEW: Amazons Attack

At Heroes Con in Charlotte this past June, one convention goer asked DC EIC Dan DiDio what was the point of Amazons Attack. “What’s the point of any comic?” DiDio quipped back, leaving me to believe that the point was in fact simply to separate me from eighteen dollars and eat up ten minutes of my life for each of six months.

It’s been a couple of shaky years in the world of [[[Wonder Woman]]] fandom; turning her into a killer, handing the mantle off to Donna Troy – which you would have missed if you blinked, the “who is Wonder Woman?” plotline which I’m not even sure has started but was touted as ”next” at the end of issue #4, which then begs the mention of the sporatic publication of the book itself mere months into the re-launch of the series.

After all that, “the first major comics event of 2007,” as the house ads touted, should have given us six action packed issues that could not be contained in the regular monthly title. Instead, [[[Amazons Attack]]] was confusing, boring and left me month after month echoing that Charlotte fan’s question.

Why was this a mini-series? This story could have easily been told in the pages of the monthly [[[Wonder Woman]]] book, and then perhaps they wouldn’t have replicated numerous scenes in multiple publications across one month, while leaving questions up in the air because it was so easy to not pick up a tie-in or read them out of order. Was the project ill-conceived or just poorly managed?

The art was amazingly varied from the main AA book to the tie-ins, it was sometimes hard to see where they tied in since there visual cues were often non-existent. Sadly, the art in the main title fell short: there was something lacking in what Pete Woods did that left the characters looking very flat and ill-defined facially.

It only being a few hours since I finished the series, it hasn’t sunk in yet that the whole thing served only one purpose: to set up Jim Starlin’s The Death of the New Gods.

***Spoiler Alert (but I see it as saving you the trouble of reading this mess)**

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GRAPHIC NOVEL REVIEW: Chance in Hell

GRAPHIC NOVEL REVIEW: Chance in Hell

Chance in Hell is Gilbert Hernandez’s second stand-alone graphic novel, after Sloth. Like Sloth, it’s unconnected to his Love & Rockets work, but – unlike Sloth – it’s deeply metaphorical and difficult to follow. It’s set among unnamed people, living in unnamed places in an unspecified time, worrying about criminals with monikers but not names and slaughtering each other at whim. I’m afraid it’s all supposed to be an allegory for something, most likely the Iraq war, but I couldn’t quite bring that into focus.

The story takes place in three time periods in the life of one woman, but they’re not separated or otherwise marked as chapters; there are no captions at all. Our protagonist is called “the Empress,” and she’s the only person with a name – besides “the Babykiller,” whom is talked about but never shown – out of dozens in this graphic novel.

We meet the Empress as a young girl, living among people prone to extreme violence in a Mad Max-ian trash heap. Eight or ten unnamed male characters, mostly teenagers, fight over her, while two technicians try to maintain a fence around a large, dangerous piece of unspecified machinery. Empress is perhaps four or five, playing with a doll and not talking much. At the end of this scene, after much bloodshed, a man in a suit takes Empress away, with a promise to become her new “daddy.”

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D2DVD REVIEW: Strange Thrills

D2DVD REVIEW: Strange Thrills

What to do with Doctor Strange?

That’s a question Marvel creators have been asking ever since Steve Ditko left town with the original Eye of Agamotto. A lot of people gave it a shot over the past five decades, and, to be fair, several did a first-rate job. But they had a hard time recapturing the original magic.

This week, Marvel Studios released its [[[Doctor Strange]]] D2DVD, and, being a self-contained 75-minute effort, they took some liberties with the ever-evolving and sometimes contradictory comics versions. Overall, I think they did a good job.

This D2DVD is not quite a superhero effort; certainly, not as defined by their previous animated movies ([[[Ultimate Avengers]]] 1 and 2, [[[Iron Man]]]). They keep the most basic elements of the various origin stories and they don’t really alter anything of substance: Stephen Strange is still starts out as the egotistical, self-absorbed, money-grubbing surgeon supreme and within and hour and a quarter is fast-tracked to beatific altruistic sorcerer supreme. Which, if you think about it, is not a good thing for Strange’s master, The Ancient One.

Along the way, though, we see Strange’s journey to supremacy, we get to appreciate his frustrations and see him grow past his ego and get redeemed. Oh, and he gets to fight Mordo and Dormamuu and a boatload of demons along the way. Our Japanese friends could learn a thing or two from Doctor Strange’s approach to limited animation: Marvel took full advantage of the fluidity of the animation form to allow for the mystical poop to really pop.

Of course they made Wong politically correct, so I guess my desire for an all-Asian cliché-fest crossover with the Blackhawk’s Chop-Chop isn’t going to happen any time soon. And they even teased us with a sequel set-up.

The supplemental documentary is first-rate. Not as first-rate as the extras on the new [[[Popeye]]] box-set, but damn good. Their “[[[Origin of Doctor Strange]]]” delves fully into the comic book roots, showing off a lot of art, giving Stan Lee and (particularly) Steve Ditko their due, and interviewing the hell out of the always-eloquent Steve Englehart, whose own run as Doctor Strange writer (much of it with Frank Brunner as artist) was among the series’ very best.

Overall, a nice effort from supervising director Frank Paur and writer Greg Johnson. I suspect all but the most anal-retentive [[[Strange]]] fans will enjoy the experience.

OMNIBUS REVIEW: Giant-Size Steve Ditko

OMNIBUS REVIEW: Giant-Size Steve Ditko

As we await Jonathan Ross’s BBC4 documentary “In Search Of Steve Ditko," I suggest reading Marvel’s Amazing Fantasy Omnibus; it’s one swell way to pass the time.

Sure, Ditko will be remembered forever as the creator and co-creator of Spider-Man, Doctor Strange, and maybe The Creeper and Shade the Changing Man. Jonathan’s documentary will help cement his role as comics’ most famous recluse, and many will continue to regard Steve as a man of principle, even if some disagree with that principle. The Amazing Fantasy Omnibus shows us what the man was up to the day before he co-created the Web-slinger.

In a sense, this hefty (416 page) tome is oddly named. It reprints the entire 15-issue run of… well, a book that was always titled “Amazing” and usually titled “Fantasy,” but was only once called Amazing Fantasy. And that was its last issue. The one that introduced Spider-Man.

Originally titled Amazing Adventures, the book was little more than an addition to Marvel’s dominant monster and mystery line – Tales to Astonish, Journey Into Mystery, Strange Tales, and Tales of Suspense. And like its sister titles, Amazing Adventures offered the efforts of writer/editor Stan Lee and artists Don Heck, Jack Kirby (inked by Dick Ayers) and Paul Reinman – on a series called Doctor Droom, no less. But with issue #7, the book morphed into Amazing ADULT Fantasy (emphasis mine) and it became pure Stan Lee and Steve Ditko. And it became magic.

A month earlier, I would not deign to pick up what we now call a Marvel comic book. I had just turned 11 and I didn’t care for monsters and mystery – at the time – and Patsy and Hedy didn’t do much for me either. At the time. But at the end of August in 1961 out of sheer boredom I picked up the first issue of a superhero-looking book called Fantastic Four, so I was open to their efforts.

But the title confused me. “Amazing ADULT Fantasy”? Would kindly Pharmacist Herman Orlove even sell this comic book to me? It said “The Magazine That Respects Your Intelligence” right there on the cover. Well, I was intelligent. Intelligent enough to hide the issue in the middle of my stack of comics, each and every one priced at 10 cents. Orlove never knew, and my place on his junior league baseball team remained safe.

The art … staggered me. I had seen nothing like Steve Ditko. It wasn’t good, in the sense that Kirby was larger than life and Curt Swan was life itself. But it was perfectly suited for the creepy stories in this comic book. I couldn’t explain it, and I still can’t. But I learned the lesson.

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TV REVIEW: Flash Gordon

TV REVIEW: Flash Gordon

Okay, I’ll get this over with real fast. Sci-Fi Channel’s new Flash Gordon show really sucks. I sat through the 90-minute pilot, and I sat through the next episode. No more. Life is too short.

Here’s the first tip-off: Flash Gordon creator Alex Raymond is not in the opening credits. Hell, he got better (far better) treatment in that campy movie from 1980. Say what you will about that movie, compared to this waste of time that movie was [[[Citizen Kane in Outer Space]]].

Second tip-off: No rocketships. Rocketships are not “dated.” In fact, we launched one into space with a whole bunch of people in it right when this show debuted. Doing Flash Gordon without rocketships is like doing The Lone Ranger without horses. Hi-yo, moccasins!

Third tip-off: They only refer to Dr. Zarkov by name once in the 90-minute pilot and once in the subsequent episode. That’s crazy. Dr. Zarkov is to Flash Gordon what Dr. Watson is to [[[Sherlock Holmes]]].

Mind you, if there were a real Hans Zarkov, he’d sue. The real Zarkov was a genius; this guy is a bumbling fool. The real Zarkov was driven mad by the fact that he could save the Earth from destruction but had no way to do it; once Flash appeared on the scene and they got to Mongo (in their rocketship!) he got better.

Fourth tip-off: No longer merciless, Ming is a dick. He’s about as threatening as [[[Garfield]]] after a place of lasagna. I understand they wanted to update the character – these guys should have taken a cue from the way Russell Davies updated The Master on Doctor Who. Ming wouldn’t even make it as a member of George Bush’s cabinet, and from the first (and for me, only) 150 minutes of the series, he’s not even that competent. Plus, he looks about seven weeks older than his daughter.

So here’s my question. Why the hell did these people pay King Features for the license? They could have saved themselves a bundle and called this limp and lame pile of fly-feed “Bill Jones.”

If you’re a fan of Alex Raymond’s Flash Gordon or of the 1930s serials, avoid this teevee waste like Chinese toothpaste.

Artwork copyright King Features Syndicate, Inc. All Rights Reserved.

STRIP REVIEW: LoserPalooza

STRIP REVIEW: LoserPalooza

First, the consumer report: LoserPalooza is a treasury-sized collection, which means it’s larger and more expensive than the usual run of comic-strip collections, and also that it collects strips from two previous smaller collections. In this case, LoserPalooza has the comics from Say Cheezy and Scrum Bums. LoserPalooza does have the Sunday strips in color, though, so it’s not entirely twice-baked beans. (It’s also rarely clear whether a strip is being reprinted in its entirety to begin with, or if all of the strips from the smaller collections make it into the Treasuries; specifically, it’s not clear in this case.)

Get Fuzzy is one of the most successful new strips of the past decade, and possibly the most successful strip launch since Dilbert in 1989. (The competition includes strips like Pickles, Baby Blues, and Adam @ Home, which aren’t as edgy as Get Fuzzy and so are probably in more papers daily. On the other hand, Get Fuzzy seems to be one of the most successful comics when it comes to selling reprint collections, so it’s hard to tell which strip actually makes the most money or has the most readers.) In any case, it’s still fairly young, for a daily newspaper strip, and it’s grown to a lot of papers pretty quickly.

As the characters note in a storyline mid-way through this book, Get Fuzzy could be seen as a Bizarro-world version of Garfield. A man of indeterminate age (Rob Wilco) lives with a cat (Bucky) and a dog (Satchel), and funny stuff ensues. Except, in Get Fuzzy, we don’t identify with the cat – Bucky is clearly insane (as all cats are). Satchel is lovable but dim, also like most dogs. And Rob isn’t quite as much of a loser as Jon Arbuckle. Well, he is a vegan rugby fan who hasn’t had a date in years, does something unspecified involving crunching numbers, and roots for the Red Sox – so maybe I should say that he’s a more realistic loser than Jon is. Get Fuzzy doesn’t have the ground-into-the-turf running jokes Garfield does – and I hope it won’t, even if it runs for thirty years – but it’s vastly younger than Garfield is, and hasn’t had time to get stale.

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GRAPHIC NOVEL REVIEW: Shenanigans

GRAPHIC NOVEL REVIEW: Shenanigans

Yes, the title is Shenanigans,” with quotation marks already in place. No, I don’t know why. It’s not a direct quote, there’s no place named Shenanigans in the story, and it doesn’t seem to be an ironic “air-quote,” either. (There’s more than one bar in this book that could easily have been named Shenanigans, but none of them actually are.) It’s just an annoying, unnecessary tic.

“Shenanigans” is pleasant but unexceptional, a frothy romantic comedy that I suspect started off as a screenplay and probably would have worked better in filmed form. It takes place in St. Louis, where our creepy main character, Holden, gets kicked out of his girlfriend’s apartment at Christmas-time for obsessively playing videogames instead of going out to dinner with her. I’m not sure how old he is; he seems to be a student, but we really don’t get a sense of his normal day-to-day life or a solid idea of what he does for a living. The one thing we see him doing seems like a college work-study program: teaching kids to play hockey. Although…he does seem to sponge off the women in his life, which may be a clue as to his lifestyle.

Holden meets a young woman named Casey, and moves in with her that night. (Help me out here: is that as weird and unrealistic as I think it is, or are twenty-somethings really that friendly these days?) They also sleep in the same bed the night they meet, but don’t have sex, which is just a bizarre combination, especially since the story takes pains to point out that they didn’t have sex. Between the scenes that we see, they drift into something like a normal boyfriend-girlfriend relationship (except for the fact that he’s sponging off her as he did with his last girlfriend), and presumably they start having sex at some point…though the story doesn’t feel the need to explain that point.

Then the story finally starts: Casey has been working as a waitress, but decides to start tutoring college students in math instead. Her qualifications: she’s really really good at mental arithmetic, and she’s totally hot. (No, seriously. There’s no sign that she has a math degree, or anything of that nature. So she seems to be coaching college students in, at best, high-school algebra. My opinion of the fine colleges of St. Louis is still diving as I type this.) Since she’s totally hot, all of her clients are horndog young men who think they’re going to score with her, so her tutoring sessions consist mostly of her edging away from them. She doesn’t seem to realize this, which I suppose makes her some sort of idiot savant…or maybe not a savant. Speaking of not realizing things, her advertisements are clearly based on those for prostitutes, which Holden instantly realized (well, he would, wouldn’t he?), but Casey just doesn’t see.

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GRAPHIC NOVEL REVIEW: Notes for a War Story

GRAPHIC NOVEL REVIEW: Notes for a War Story

In its original Italian form, Notes for a War Story won the 2005 Goscinny Prize for Best Script and was the Best Book of the Year for 2006 at the Angouleme comics festival, so I have to assume that it’s one of the very best European works of recent years. Which is unfortunate, since I found it only moderately successful.

It’s set in an unnamed European country, during an unnamed conflict among unspecified groups, in the vaguely recent past. All the non-specificity is meant to give it an aura of timelessness, or of dislocation, or something like that, but it left this reader feeling as if I were wandering about in a fog. Compared to the specificity and closely-observed detail of a book like Joe Sacco’s Safe Area Gorazde, Notes from a [[[War Story]]] is thin and ineffectual, unwilling to commit to being for anything, or against anything other than the very abstract idea of war.

The plot follows three young men – Giuliano, Christian, and Little Killer – who are scavenging in a region of small villages being bombed by enemy forces. They’re not in the armed forces, and they never encounter anything like regular armed forces, not even as much as seeing a bomber in the sky. They’re supposedly in the middle of a war, but they are actually seen in a mostly-depopulated landscape, drifting into gangsterhood.

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