Category: Reviews

GRAPHIC NOVEL REVIEW: Del Rey Manga Round-Up, Part Two

GRAPHIC NOVEL REVIEW: Del Rey Manga Round-Up, Part Two

Welcome to the second week of Manga Round-Up! This time, we have four more books from [[[Del Rey Manga]]] – all first volumes in series, as new-reader-friendly as it’s possible to be – which are aimed at a slightly older audience (sixteen and up) than the books I looked at last week.

And you know what “older audience means,” don’t you? That’s right – gore! (Did you think I was going to say “sex?” That’s the 18+ manga, which none of the publishers have sent me yet.)

Leading off the parade of blood-spattered stories is Hitohi Iwaaki’s Parasyte, in which alien spores drift down to Earth and creep into people’s ears to eat their brains. The parasites, who have no name for themselves – no culture or language of any kind, actually – then eat other humans, in very violent ways. It’s hinted that this is possibly a reaction by someone or something to save the Earth from us horrible humans. (But only hinted, at the beginning, and not brought up again.)

Our viewpoint character is a teenage boy named Shin, saved from having his brain eaten because he had his earbuds in while he was sleeping. (Possible life lesson #1: never, ever stop listening to music. Possible life lesson #2: don’t sleep on the floor, as the Japanese do.) Unfortunately, the parasite still got into his body – it just took over his hand instead. Shin names the parasite Migi (since it is his right hand, and that’s the Japanese word for “right”), and tries to live with it. But the parasites are utterly amoral and protective of their secrecy, so the mere fact that Shin knows they exist means that other parasites (the ones that ate brains, and so control whole bodies) want to kill him as soon as they learn about him. And getting along with an amoral, alien right hand that can transform instantly into whirring engines of death is not easy.

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GRAPHIC NOVEL REVIEW: Postcards edited by Jason Rodriguez

GRAPHIC NOVEL REVIEW: Postcards edited by Jason Rodriguez

Everyone has a story – at least one. Every human life could be told in some way, to illustrate a point, or evoke an emotion, or just entertain an audience. Postcards attempts to tell some of those stories, or to create stories based on tiny pieces of real people’s lives, almost randomly – to invent stories out of the smallest of seeds.

Jason Rodriguez, author of the Harvey-nominated Elk’s Run, gathered up a bunch of vintage postcards, sent them to various artist-writer teams he knew, and asked for comics about the people who sent the postcards. In theory, it’s a great idea. (Of course, everything is wonderful in theory.) In practice, this particular collection of postcard-inspired stories are nearly all sad, depressing tales, and the relentless one-note gloom keeps any of the stories from really standing out. It’s not clear whether Rodriguez’s instructions were responsible for this, of if the choice of creators led to the unremitting bleakness, or if it was just bad luck. Rodriguez’s prefaratory notes to each story do make him seem like a micro-manager, though, with explanations that he gave this postcard to this person expecting X, and that he was sure another artist would be just right for another postcard because of Y.

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Graphic Novel Review: Del Rey Manga Round-Up, Part One

Graphic Novel Review: Del Rey Manga Round-Up, Part One

Let me be honest: I don’t know all that much about manga. I’ve read a few series (going back to Area 88 and Kamui, twenty years ago during the first attempt to bring manga to the US), but I’ve never really gone really deeply into the field. Well, I’m hoping to remedy that now. I’ve got a big pile of first volumes of various manga series, and I’ll be doing weekly reviews of about four of them at a time. (I’m aiming for Fridays; let’s see if I can hold to that schedule.)

We’ll start off with some books from Del Rey (all originally published by Kodasha in Japan), mostly aimed at young teenagers. (At least, all but one of these is marked “Teen: 13+,” but, from the content, I suspect the real Japanese readership, and possibly the American readership as well, is tweens to young teens.) This week’s batch also are primarily aimed at girls — I think.

First up is Shugo Chara!, which translates roughly to “Guardian Characters.” It’s by two women who work under the name Peach-Pit, and it’s about a fourth grader who discovers three eggs in her bed one morning.

Okay, I have to back up already. Amu, our heroine, is explicitly in fourth grade — we’re told that several times — though the structure of the school, and the maturity of the characters, would seem to put them more naturally in middle school. (Trust me; I’m the father of a fourth grader.) And, from an American perspective, it’s really bizarre that a story about fourth graders would be marketed to teens – or even tweens, as I suspect is actually the case here. In the US, kids generally only want to read about other kids their own age (maybe) or, preferably, a few years older. Fourth and fifth graders read stories about middle schoolers, middle schoolers read Sweet Valley High and the like, and high school students either stop reading for pleasure entirely or read stories about people in their twenties. Maybe, like so much else, that’s different in Japan – there is the well-known love of the small and cute there

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Graphic Novel Review: The Best American Comics 2007

Graphic Novel Review: The Best American Comics 2007

With two years of The Best American Comics down now, it’s clear just how much the individual editor can influence the choice of comics. Last year, Harvey Pekar leaned towards autobiographical comics and towards long, complete works. For this second year, Chris Ware similarly goes where we’d expect him to go and picks a lot of formalist stories — but also a lot of autobiography, particularly the overly-serious type. It’s dangerous to compare annuals in any case, especially when they change editors, but I have to admit that I thought 2006 was a stronger book than 2007; this year’s edition contains a batch of “experimental” comics that I found pointless and a pure waste of space.

And there’s also the meta-question of what are the “best comics,” since even the “100 Distinguished Comics” list in the back matter — from series editor Anne Elizabeth Moore, and which also apparently served as the first cut of stories from which Ware built this anthology — lists only a tiny handful of stories from the major comics publishers. So this series is essentially for the best American independent comics — not superheroes, or adventure stories of any type from the big companies. Perhaps future volumes will challenge that idea, but, for now, there’s no sign that Best American is open to anything more fantastic or adventurous than Charles Burns’s great horror comic Black Hole.

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Graphic Novel Review: Akira Club

Graphic Novel Review: Akira Club

You can tell how popular any particular media event or personage is by how many ancillary products emerge. Something really popular will metastasize into toothbrushes, sports cars, sleepwear, foodstuffs, architecture, and so on – the specifics depend on what the original piece was, and who the audience is, but the number of those products is a good guide to the popularity of its original.

Akira Club, thus, shows that Otomo Katsuhiro’s epic comics story [[[Akira]]] is at least moderately popular, at home in Japan and here in the USA. Akira was turned into a movie and had the usual small flood of licensed goods, and it was also thought worthy of a book to document all of the odds and ends – both the bits of art from the original serialization that didn’t make it into the collections, and some records of those many ancillary products.

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GRAPHIC NOVEL REVIEW: View From the Top Shelf

GRAPHIC NOVEL REVIEW: View From the Top Shelf

Top Shelf was kind enough to send me a big box of their books (which also included Super Spy), so let me dive right into it.

First was a cute little book (about the size of those “impulse purchase” books you sometimes see in Hallmark stores by the cash register) called Micrographica by Renee French. According to the front flap, this originally appeared online, and each of the drawings (one to a page) was originally drawn at about one centimeter square, which French did to keep the drawing loose by not allowing any redrawing. The story follows three small rodents of some kind (maybe guinea pigs?) who discover a “crapball” and then have odder adventures. It reads a bit like a black and white, colloquial version of a Jim Woodring story – weird things happen in an entertaining way, but the voices of the rodents is very modern-American, unlike Woodring. The story also features a much larger rodent-thing, unexplained facial swelling, a giant mountain of crap, an abandoned sandwich, and more. Hey, it’s only ten bucks – how can you go wrong?

Jeremy Tinder’s Black Ghost Apple Factory is more like a normal comics pamphlet (despite being only about four inches by six); it’s stapled, 48 pages, and contains a number of different stories. The seven stories here are all pretty clearly “indy” – they feature odd characters doing twisted versions of real-world activities, and usually have something to do with interpersonal relationships. (Also, in time-honored indy-comics fashion, those relationships are sad, depressing and unfulfilling.)  Only two of the stories are overtly autobiographical — and one of those features Tinder befriending a bear, so you know it’s metaphorical at best — which is a nice change. Some of these stories are funny and some are touching; all work well and strike true. And that’s darn good a for a five-buck comics pamphlet.

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Television Review: The Legion of Super-Heroes

Television Review: The Legion of Super-Heroes

One of the major criticisms of comics like The Legion of Super-Heroes is that the series is so old, and has so many characters, that the continuity is too convoluted and complex for new readers. It would seem to be an unlikely candidate for television, a medium not necessarily known for depth nor consistency.

This past Saturday, the first new episode of the season explored the origins of Timber Wolf. I’m old enough to remember when Timber Wolf was introduced, in the late 1960s. In fact, I still think of him as a “new” character, one of the edgier Legionnaires with a mysterious, tortured past.

The animated Timber Wolf also has a tortured past. Like the original, he is Brin Londo received his powers from his father. On this episode, written by comics veteran J. M. DeMatteis, Brin is charged with the murder of his father. The Legion convicts him of the crime, and he flees to clear his name.

Unlike the original, this Timber Wolf is angry and violent, not shy and timid. He fights first and may ask questions later, or may run off and hit something else. In this, he is not unlike the other Legionaires. The others will often burst into a room and start attacking whatever seems to be abnormal. Of course, since this is children’s network programming, they rarely actually hit anyone, but instead use their powers, aiming rays of energy, cold or heat in a way that is not easily imitated by anyone without a squirtgun.

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GRAPHIC NOVEL REVIEW: Super Spy

GRAPHIC NOVEL REVIEW: Super Spy

The life of a spy is a cramped, paranoid, fear-ridden thing, not one of derring-do and adventure. Matt Kindt knows that well. His second graphic novel Super Spy is set during World War II, in England, France, Spain, and other places, and features a large cast drawn from all the nations of the European theater. Some of the spies use fancy gadgets and many of them have a mystique about them, but they’re all mortal, all prone to making mistakes, all caught up in something much larger and more deadly than themselves.

The production design of Super Spy might lead the reader to expect one kind of story – the front cover shows a woman, crouching, with circles explaining bits of spy paraphernalia and events in her career. The back similarly depicts a man. Both are obviously cramped, forced into an uncomfortable position, with their hands at the edges of the cover – perhaps the walls are closing in on them? It’s a strong visual metaphor both for the life of spying – constrained, constricted, having ones life shoved into a box – and for the hardships of WW II itself. So far, so accurate. But the cover also hints that this will be a story primarily about these two people. We don’t know their names on the cover, but the tags on “his” picture refer to “her,” and to their shared experiences.

Super Spy is not the story of two people; there are at least six major characters, of whom these two are only the ones we meet first. These two are not even necessarily the most important characters. And, given the dangers of spying in wartime, it’s wise not to get too attached to any character in this book. Kindt knows that spycraft is a very dangerous profession, and he shows us all of those dangers.

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COMIC BOOK REVIEW: The Biggest Comic Ever?

COMIC BOOK REVIEW: The Biggest Comic Ever?

Here’s a comic book so big it makes those old tabloid editions (Superman Vs. Muhammad Ali, Rudolph the Red-Nosed Reindeer) look like a Jughead Digest. It measures 16" by 21.25", but even if it’s not the biggest comic book ever published, it certainly is one of the best.

On November 24, 1918, a new newspaper comic strip debuted named Gasoline Alley.  It’s still around today, making it the longest continuously published continuity strip – an incredible achievement, as continuity strips have been anathema in the newspaper world for decades. Revolving around the adventures of nonagenarian Walt Wallet and his family and their friends, Gasoline Alley actually didn’t become a continuity strip until Valentine’s Day 1921, when Walt discovered baby Skeezix abandoned at his doorstep. The child wasn’t from Krypton.

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GRAPHIC NOVEL REVIEW: Some Greasy Kids Stuff

GRAPHIC NOVEL REVIEW: Some Greasy Kids Stuff

 

 

Today I’ve got three books that either are for kids or look like they should be, so, if any of you are allergic to greasy kids stuff, just move on to the next post.

[[[Dinosaurs Across America]]] is the new book by Phil Yeh, who has spent the last two decades promoting literacy and art across the world in various ways, including lots of comics. In fact, this book was originally a black-and-white comic that was sold at various Yeh events. It’s a quick look at all fifty states in the US, with a concentration on quick facts and learning all of the capitals. One of Yeh’s recurring characters, Patrick Rabbit, has been suckered, and a group of dinosaurs (also recurring Yeh characters) set him straight on the real facts. There’s no real story here, but it’s a great book for kids interested in state capitals or geography in general. (Or even for kids who aren’t interested in that, but need to learn some of it.)

 

 

[[[Korgi]]], Book 1 is the first in what’s planned to be a series of all-ages wordless comics stories. It’s by Christian Slade, and seems to be his first major comics work. It’s cute and fun and adventurous by turns, though the wordlessness doesn’t always help with a fantasy story like this. (The dogs, such as Korgi, are obvious Special somehow, but it’s hard to convey the specifics of something like that without words.) This is perhaps pitched a bit older than Andy Runton’s [[[Owly]]] books – also wordless comics stories from Top Shelf for all ages – simply because there’s more action and suspense in Korgi. (There’s certainly nothing here I’d worry about giving to my six-year-old.) Slade uses a lot of scribbly lines for shading and tones, and – especially after reading James Sturm’s America recently – that looks a bit amateur to me. Slade is very good at it, but it does leave an impression of lots and lots of little lines all over the page; it would be interesting to see him use other ways of showing tone and shading, and concentrate on drawing just a few, bolder, stronger lines. Or maybe not; he gets some great effects with his many lines, creating clouds and rocks and monsters that come to vivid life on the page.

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