Tagged: art

THIRD ANNUAL PULP FACTORY AWARDS PRESENTED AT WINDY CITY!

The third annual Pulp Factory Awards were announced and distributed at this year’s Windy City Paper & Pulp Show on May 27th.  The Pulp Factory is an internet group made up of over one hundred pulp enthusiasts, some professional writers and artists, all devoted pulp fans. There are four categories and cover all new pulp fiction and artwork created in the previous year.
The winners this year were works published in 2011 were.
Best Pulp Novel
“Damballa” by Charles Saunders – Published by Airship 27 Productions
Best Pulp Short Story
“Vengeance Is Mine,” by Ron Fortier – Published in The Avenger –Justice Inc. from Moonstone Books.
Best Pulp Cover
Michael Kalula for “Challenger Storm – Isle of Blood” by Don Gates from Airship 27 Productions.

Best Interior Illustrations
Michael Kaluta for “Challenger Storm –Isle of Blood” by Don Gates from Airship 27 Productions.
This is the first time one creator has won two awards.  This year’s nominees and winning tales and art were culled from seventeen publishers of new pulp fiction and art; a welcome sign that this genre continues to grow.
The membership of the Pulp Factory wish to congratulate all nominees and our three winners and to thank the Windy City Promoters Doug Ellis and John Gunnerson for their continued support of these awards.

Martha Thomases: The Farmer and the Cowman Should Be Friends

As a child growing up, I loved cartoons. At that time (the 1950s and early 1960s), that’s a bit like saying that I loved breathing. There were cartoons on Saturday morning, and cartoons every afternoon. The movie theater near my Grandmother’s house had Saturday matinees that were three hours of cartoons.

But I loved comic books more.

My husband, John Tebbel, was the first animation maven I ever met. He not only knew the difference between Disney and Warner Brothers, but he knew the individual directors, and quickly taught me how to spot Tex Avery, Chuck Jones, Frank Thomas and Ollie Johnson. He explained who the Fleischer Studio was and why I should care.

We went to animation festivals in Ottawa, Canada and Annecy, France. I saw films by George Dunning that weren’t Yellow Submarine. I met Bill Scott and June Foray. We would go to the Jay Ward store when we were in Los Angeles.

Naturally, I tried to share my love of comic books. My success rate was lower. He liked Alan Moore and Neil Gaiman. He loved Kyle Baker. Milk and Cheese made him laugh out loud. Still, he never quite got the superhero thing.

I’m not writing to celebrate two geeks in love. I’m writing about how sometimes, we let our differences divide us. Do you like Marvel or DC? The Big Two or independents? Broadcast or cable?

We defined our affection for two art forms that were graphic storytelling. One moved and one didn’t. One had finite time limits and one didn’t. Each of us, with our affection for our chosen art, could appreciate the other’s favorite.

I would like our political discourse to work at this level, but that isn’t going to happen as long as there is so much money and power involved. However, if there is anything that would make my husband’s life more significant, it would be if we could each of us share our love for pop culture with the rest of the world. Instead of fighting over which piece of the pie is the biggest or the best, we could have more pie.

John liked pumpkin. I prefer blueberry.

[youtube]http://youtu.be/XB90b8xXYIk[/youtube]

SATURDAY: Marc Alan Fishman

 

Visiting “After Earth”

As many recall, Peter David, Michael Jan Friedman and I have been writing bible material for 2013’s After Earth film starring Will and Jaden Smith. Directed by M. Night Shyamalan, its set in the future and we’ve had a ball filling in gaps and expanding on concepts found in the script.

Early last week, Peter said we three were invited to the set in Philadelphia to watch one of the final days of shooting before production wrapped and headed out for location filming. How could we say no? I arranged a day off from student teaching and on Friday, we took a road trip south.

(more…)

Michael Davis: The Greatest Story Never Told, Conclusion

Please read the past three week’s installments before reading this. Thanks!

What has gone before, quick and dirty recap… I’d sold (in my opinion) the second greatest idea in the history of comics to one of the greatest publishers (DC Comics) in the business. It was to be written by one of the greatest writers  (Dwayne McDuffie) with art by a guy (me) who was going to make sure this time he got it right. The editor assigned to it wanted me off the project I created. Dwayne told the editor he would not do the project without me.

I told the editor to kiss my ass (at a bar during the San Diego Comic Con some years after all this went down and after Jenette Kahn had left DC). See previous installments as to why I didn’t tell him to kiss my ass while Jenette was there.

What did the editor say?

Nothing. When’s the last time you’re heard a pussy talk? Me? Last Friday but that was …well … you know…

I took the project to Dark Horse.

Mike Richardson loved it…

Mike Richardson runs what is without a doubt the coolest entertainment company in the world in my opinion. Dark Horse does movies, comics, television, animation, toys, collectables and just about any other cool pop culture stuff you can think of.

Mike is not just the founder, owner and CEO, he is also the driving creative force behind Dark Horse. Having a project at Dark Horse is not just cool, its prestigious as well.

Sin City, Hellboy, The Mask, 300 are among the Dark Horse comic projects that have gone on to be come huge movies and merchandising juggernauts. If any project has a chance of becoming something beyond comics, having Dark Horse as your publisher helps tremendously.

Mike gave me my marching orders, which were to come back with a detailed outline of the story, and I did. I came back over and over for five years.

Yep. Five years.

Or 35 years in the DC editor’s life. Why 35 years? Because he was and still is a little bitch.

But (sorry again, Peter) I digress…

Allow me to make another aside to the young creators out there. I have two mottos that I live by…

There is nothing too good to do for my friends, nothing too bad to do to my enemies.

And…

A deal takes the time that a deal takes.

Just to be clear, Mike Richardson and I did not meet every week or so for five years. We met numerous times to go over the story but there were times when we would meet in April and the next time it would be in May.

May of the next year.

When you are dealing with the head of an A-list entertainment company you have to realize that they have a lot of other stuff to do.  Often Mike would be out of town, way out of town like in Prague filming Hellboy or in Japan working on a toy deal or in San Diego at Comic Con where he stabbed me through my heart…long story.

Before your mind goes to dark places, he stole a toy out from under me at a vendor during Comic Con. That’s how he stabbed me in the heart…and he never called.

So young creator: remember a deal takes the time that it takes. If you think countless phone calls and emails are going to make a difference, you are right.

Countless phone calls and emails will make a difference. The difference it will most likely make is you will phone call and email yourself out of a deal. Nobody likes a pest.

I know that first hand. Ask Halle Berry.

We went back and forth on the story until Mike called me one afternoon and said; “Let’s get rid of the superhero element.”

That’s what Mike had been struggling with during my many revisions to the story.

The story was a superhero story that dealt with a certain time in American history. Mike realized all at once that the history was more important than the superheroes.

This under any other circumstances would have been a deal killer for me. That was not the idea that Keith Giffen said was one of the greatest ideas he had ever seen. This was no longer my dream project.

But…

It was a great project and more importantly it was a story that needed to be told.

Mike was right.

Soon after we had that talk I turned in my new story overview and Mike said “Go do the book.”

That was three years ago.

I’ve been working on that graphic novel for three years. The comic book work I’ve done in the past has been me trying to do comics the way others do comics. I’m not that type of artist and I’m not making that mistake again.  Graphic novels are done in as many styles as there are artists and I’m not taking any chances that I’m not true to how I work and how I work is a bit involved and tedious.

My pen and ink style is a wee bit time consuming.

I’m including examples of the Dark Horse project with this article. Mike Richardson has not even seen this work yet. I’m not showing any story pages, as I’d like to keep the story under wraps for a bit more time.

As I hope you can see from the art, the work is a bit time intensive.  All of the originals are 20 x 30 inches, double or single page spreads.

But just as a deal takes the time that it takes a good artist takes the time that he or she needs to do the work to the best of their abilities.

That being said-my project at Dark Horse has an opened ended deadline, meaning I have the luxury of turning the project in when I want.

I have that luxury.

If any young creator is on a deadline but thinks they can turn in a project whenever they want just so they can get it right that creator at risk of becoming an asshole of the highest order and at a higher risk to be unemployed.

The Dark Horse project should be done this year, and I’m as happy as Mitt Romney’s dog was when he came down off that car roof. It’s a major graphic novel from a major publisher and Mike Richardson is one of the greats to work with not just in comics but the entertainment business.

But, you ask, what about the original earth shattering idea?

Well, I’m glad you asked. Last year at Comic Con I met with the head of another major comic book company who expressed great interest. We met again last November and he was still very interested I was told he would get back to me in two weeks to see rather or not it was a fit within his publishing plan.

Two weeks turned into four months. We met again briefly two months ago and he said he would get back to me shorty.

So far it’s been six months and I’ve heard neither yay nor nay.

That’s really not a big deal. Really it’s not. I’ve been waiting to do this project for over ten years, so six months is nothing. I’m also dealing with the head of the company so he’s got a lot on his plate. I don’t take any of this stuff personally.

Similarly, I’m a busy guy. I’ve writing three books (novels, not comics) and I have another graphic novel project as well as a TV show in development. Moreover I have a couple of other little things I’m doing, so like I said, I’m a busy guy so I was fine with waiting.

I was fine with waiting.

Last week another major player entered the game. They want to do Project X and they want to do it now.

So what do I do? Do I…

A. Pull the project from the publisher who has had it for six months and take it to the new publisher?

B. Do I give the publisher who has it as much time as they want to make a decision?

C. Do I tell the publisher who has the project to shit or get off the pot?

D. Do I not say a word to the publisher who has the project and let them know when the new publisher announces it at the San Diego Comic Con?

Pay attention here, young creators…

A is an asshole move.

B is simply a stupid move with another power player in the game.

If I were the old Michael Davis, it would be D. I’m not that guy anymore.

So that leaves C.

That’s the ticket, boys and girls. I’ve patiently waited six months, Hell, if you think about it I’ve patiently waited more than ten years.

On Monday April 23rd (tomorrow to me, yesterday to you) I’m sending a very nice email to the company that has my project and I’m saying very nicely to them please make a decision.

I know what they are going to do. I’m real good and according to many, I’m scary when it comes to predicting what others will do.

My birthday is a week from the date of this writing. That’s next Sunday, April 29th.

I’m sure I’ll be celebrating Project X and a new deal.

That’s a great gift. In fact it will be a first.

WEDNESDAY: Mike Gold Thinks Up Something Just In The Nick Of Time

 

REVIEW: The Art of Daniel Clowes

The Art of Daniel Clowes
Edited by Alvin Buenaventura
224 pages, $40, AbramsComicarts

The world appears to have caught up with Daniel Clowes, the artist who looks at the ordinary and conveys that feeling of loneliness and cluelessness so many of us feel on a daily basis. When he grew up, just three years behind me, he saw the pop art era in a vastly different way, an artist’s way I suppose. He had an unremarkable childhood and was trained at the Pratt Institute, graduating in 1984. He desperately wanted to find a commercial art job.

“I was trying to get work as an illustrator in the ’80s, but no art directors actually ever called, which is what led me to throw up my hands in despair and slink back to comics. Originally, I was hoping to find a writer to collaborate with, since I was much more interested in the drawing part of the equation, but that didn’t work out. And so I began writing my own stories. I didn’t really intend to write ‘personal narratives,’ but somehow that’s what happened,” he told The Atlantic.

And thank goodness for that. The artist’s work is being celebrated this month, first with the release of the monograph The Art of Daniel Clowes. On April 12, the Oakland Museum of California opened “Modern Cartoonist: The Art of Daniel Clowes” which was organized by Susan Miller and René de Guzman. As a result, he has been interviewed and profiled from the mainstream press with regularity.

Clowes amused himself in 1984 with Lloyd Llewellyn, which he managed to sell to Fantagraphics. The title didn’t see print for two years and while he sought a fulltime position he freelanced, notably illustrating “The Uggly Family” for Cracked. As time passed, though, it was clear his idiosyncratic and hard to pin style wasn’t going to get him hired. Instead, he found himself making a living as a comic book artist, telling his stories, his way. This resulted in the anthology Eightball which has won every major industry award and gave us numerous features that have been collected. One such serial became Ghost World, which Clowes adapted with director Terry Zwigoff as an indie film in 2000 (giving us a young Thora Birch and Scarlet Johansson).

Since then, Clowes became one of the faces of the independent comics movement as he continued to explore society in Pussey!, Orgy Bound, David Boring, and Ice Haven among other books. Additionally, he went on to do more film work including Art School Confidential and screenplays for films yet to be born.

Not that he’s sold out to The Man, but Clowes has also done artwork for twenty CDs and commercial work for Coca-Cola’s failed OK soda. He’s produced a one-sheet for Todd Solondz’s Happiness and DVD covers for a trio of Samuel Fuller films.

Still, it’s his inventive and captivating work in graphic storytelling that led to the book and exhibit. In 2007, he launched a twenty-part serial for The New York Times, Miser Wonderful, which was his idea of a romantic story which has since been collected and lauded. While his father lay dying, Clowes filled a sketchbook with notes that became his mostly work, Wilson, which was published in 2010 and is now being adapted for film by Alexander Payne. That story, about the lost adult, is drawn in a wide variety of styles, aping the comic strips he read as a kid to experimenting with his own work. There’s a command to his page construction and line work that keeps his pages fresh and always interesting.

Alvin Buenaventura, the book’s editor, opens the volume with a lengthy interview that gets the artist to open up on topics he’s barely discussed in the past including the two years he lost to heat disease. Only after a seven hour operation, a year after his son Charlie was born, was Clowes finally feeling energetic to return to the drawing board.

The 9.25” x 12” book is copiously illustrated from across the man’s career and is nicely designed by Jonathan Bennett. Accompanying the art and interview are critical essays by Miller, Ken Parille, Ray Pride, Chris Ware, and the ubiquitous Chip Kidd.   Overall, I gained a new appreciation for Clowes’ versatility and vitality as a storyteller and observer of our mundane lives. Familiar with his work or not, you can learn a lot about the breadth of graphic storytelling by studying his illustrations and reading the analysis that enriches the work.

STEEL CITY NOIR RETURNS!

Art: Dave Stokes

Steel City Noir returns to Trip City with an all-new Bite-Sized Pulp Story called “Made To Order” by writer Vito Delsante with cover art by Dave Stokes.

We were outnumbered forty to one. Bobby had already took one in the shoulder. I wasn’t feeling too great, either. Holed up in a motel in some shitty burgh called Kittanning, I picked that moment to tell him.


“Bobby, I’m pregnant.”

Want to read more?

Visit Steel City Noir at http://welcometotripcity.com/2012/04/steel-city-noir-made-to-order/

Saturday Morning Cartoons: The Umbrella Academy!

The Umbrella Academy

Here’s the sort of wackiness you needed this weekend!

A dysfunctional family of superheroes with bizarre powers, the seven members of the Umbrella Academy spent their childhoods fighting evil and honing their extraordinary gifts under the tutelage of their guardian and mentor, Dr. Reginald Hargreeves. In this story from the past, the UA team fights a mysterious murderer and learns a powerful lesson…

Conceived and written by Gerard Way (of My Chemical Romance), [[[The Umbrella Academy]]] features art by Gabriel Bá (Casanova) and Dave Stewart (Hellboy) and was originally published by Dark Horse Comics. It won the 2008 Eisner Award for Best Finite Series/Limited Series, and if you haven’t read it yet, watch this to find out why…

[youtube]http://www.youtube.com/watch?v=90ExgVAjMi0[/youtube]

REVIEW: The Real Adventures of Jonny Quest

jonnyquest_s1v2-300x300-4130505To me, Jonny Quest was one of the best animated series a kid could grow up on in the 1960s. The prime time show had nice designs, great storytelling and you could imagine yourself getting mixed up into adventures with Race Bannon and Hadji. It was relatable and fun and exceedingly well done.

By the 1990s, though, Indiana Jones and his brethren raised the stakes for action/adventure in live action as well as animation. The Cartoon Network recognized this and commissioned an updated version known as The Real Adventures of Jonny Quest which aired from August 26, 1996 to April 16, 1997. To make the concept contemporary, they added Jessie Bannon as the duo became a trio while Dr. Benton Quest and Race Bannon went looking into the unexplained. Given the fondness for CGI at the time, some of the stories also meant visits to the three-dimensional QuestWorld (hoping to tap into the audience’s fascination with virtual reality)

The show never quite worked and still doesn’t hold up to repeated views, but for diehard fans, Warner Archive has released the first season in two volumes of thirteen episodes each, the latter set recently released. The show certainly suffered when showrunner Peter Lawrence was fired in 1996 and John Eng and Cosmo Anzilotti arrived to take over. You can tell where Lawrence left off after the first season’s initial 13 episodes (volume one) as his real world –based storylines were replaced with more traditional SF/supernatural stories. The goal, turning the beloved character, into a global icon and franchise fizzled given poor execution and despite a massive marketing campaign.

[youtube]http://www.youtube.com/watch?v=6b-Y7Bjr9bQ[/youtube] (more…)

MICHAEL DAVIS: The Greatest Story Never Told, Part 2

Please read last week’s installment before reading this. Thanks!

What has gone before – the quick and dirty recap. 1999: I pitched and sold what I consider the greatest idea I’ve ever come up with to DC Comics. Before I pitched the idea I checked with three of the best writers in the industry, Keith Giffen, Lovern Kindzieski and David Quinn. They all thought it was a great idea. Keith Giffen called it one of the greatest ideas he’s ever heard.

After hearing praise from those guys I ran the idea pass Dwayne McDuffie. Dwayne liked the idea so much he said he wanted to write it. It was with that in mind I pitched the idea to Jenette Kahn who was running DC Comics at the time.

Jenette loved idea and said “Let’s do it.”

Jenette Kahn is no longer head of DC. She makes movies now. Big movies. Jenette produced the Clint Eastwood film Gran Torino.

Like I said, big movies.

From the moment I met Jenette, I liked her. I’m glad to say she liked me also. We hit it off right away. We talked about anything and everything. One day, Jenette and I were talking about fine artists and she asked me if I knew the work of William T. Williams. I did. In fact, I knew his work so well Jenette was impressed. I knew more about his work than Jenette and at one point she remarked that I must be a huge fan. “I’d better be.” I told Jenette. He’s my cousin.”

Jenette said she would like to meet him so right then and there I made a call and in a few days Jenette was being given a studio tour by my cousin. In my entire life I’ve only asked my cousin to give two people personal studio tours. Jenette was one of them.

That’s a big deal because my cousin is a huge artist.

How huge?

He’s in the Janson History Of Art, the definitive book on art history.

That’s how huge.

My cousin is my mentor and my surrogate father. He and my mother quite literally saved my life while I was growing up. I’m fiercely protective of my cousin. Every mofo with a serious bank account asks me to hook them up once they find out William T. Williams is my cousin.

Nope.

He’s too important as an artist and as my family for me to make a call on anyone’s behalf just because they can drop a million bucks or more (yes, you read that right) on some art. So I’ve only made that call twice and Jenette was one of them.

I made that call because Jenette is simply a wonderful person and I knew my cousin would enjoy meeting her as much as she would enjoy meeting him.

Some years before that, Jenette and I had talked about me coming to DC as the first black editor. As cool as I thought that was I couldn’t do it. Frankly, I couldn’t afford the pay cut. What I did do was make a list of some people whom I thought would be great choices. Jenette thanked me for thinking of that and actually someone from that list was hired. No, I didn’t get them the job nor do I know if anything I said had anything to do with him getting the job. What mattered to be was DC comics had a black editor.

I tell you the history with Jenette and I because of the importance of what happened to the project I sold to DC. The project I considered the greatest idea I’ve ever had.

Project X was green lit by Jenette and assigned to an editor at DC.

Me not being an idiot, asked Dwayne McDuffie to write it based on my overview and I was to handle the art. Dwayne said yes and I was doubly excited. The editor chosen, loved the idea, and couldn’t wait to do it.

I’d done it.

I’d sold the greatest idea I ever had. This would be an important project, written by an important writer, published by an important publisher with art by an artist with something to prove. I’d had two big projects before this from DC. ETC, the first series ever published by DC’s imprint Piranha Press and Shado, a four issue mini-series written by Mike Grell.

Neither of those projects were my finest hour.

Although, believe it or not I still get fan mail from France on ETC. Two months ago I received an email from a comic club in France asking if I was coming to France in the future. I just so happen to be going to France this September on some business and the club asked if they could take me to dinner and talk to me about ETC.

Damn. The French must do a lot of meth… and coke… together.

Back to Project X.

I was on cloud 9! I was about to begin work on what I still consider the greatest idea in the history of comics! Yes, I’m well aware it’s not the greatest idea in the history of comics but to me it certainly felt that way.

So don’t send me comments about how there is no way I could have come up with the greatest idea in the history of comics. As I said, I know I didn’t.

It’s a close second…

So, let’s recap.

I’d sold the second greatest idea in the history of comics to one of the greatest publishers in the business. It was to be written by one of the greatest writers with art by a guy who was going to make sure this time he got it right.

All was right in the world.

Except for one teensy little problem.

The editor wanted to change one thing…

Me.

End, Part 2.

WEDNESDAY: Mike Gold On Good Fellowship

 

MARTHA THOMASES: Superman Red… or Blue?

My last two columns generated a certain amount of off-topic political discussion, which is 1) exciting and 2) frightening. The fright stems from the fact that political discussions got us kicked off this site four years ago.

The excitement comes from proving something I have always believed. Feminists claim the personal is political. I think the arts are political, too. You may have a different opinion. It depends in your definition of art. I think art is something created by an artist that makes you see the world in a new way.

Forty years ago I had surgery, and was lying on my parents’ couch zonked on major pain killers. I was reading Dune, watching the Olympics and the political conventions. I couldn’t tell which was which. Maybe that’s because Dune is a mind-blowing book. The sequels never moved me as much. Perhaps it was the drugs, or maybe they need world-class diving in the background.

Different people with different perspectives can find enjoyment in the same entertainment. The Hunger Games, which seemed to me to be a reasonably populist and feminist fable, has made over $200 million as I write this, and I doubt all those ticket-buyers are part of the Occupy Wall Street crowd.

Comic books would seem to be an All-American form of entertainment. Especially superhero comics. Truth, justice and the American Way. Upholders of the law who best criminals and ne’er do wells. And yet, those of us who consider ourselves rebels and/or leftists have found plenty that resonates.

Superman is an undocumented alien. The X-Men are scorned because they are a minority, born different from the rest of us. The Legion of Super-Heroes imagines a future in which we not only survive, but learn to use science to live in peace. Mostly.

Often it is the sensibility of the writer that makes a story resonate politically. Twenty years ago, when Bill Clinton was running for his first term, Louise Simonson and Jon Bogdanove supported his candidacy. Dan Jurgens did not. If you were reading Superman comics then (when one storyline ran through four different titles, each published a different week of the month), you might have been able to pick out their different points of view.

There are people who share my political beliefs whose work I don’t like, and people with whom I disagrees whose work I read avidly. There are writers like Jamie Delano, who I mostly love but whose work I like less the more I agree with him.

We have an election ahead of us this year, and I hope that, as a nation, we can debate issues on their merits, and not descend into the kind of lies and distortions that frequently foul our discussions. And I hope comics do their part, presenting different issues and different perspectives through the prism of graphic fiction.

I think Superman is a Democrat. How about you?

SATURDAY: Marc Alan Fishman Goes To The Big Show