Tagged: art

REVIEW: “One Soul” by Ray Fawkes

REVIEW: “One Soul” by Ray Fawkes

Every art form has stories that can only be told this way: novels that can’t be turned into movies, operas that must be seen in person, movies that could only be flickering pictures in the dark. Comics is still a new art, and only has a few examples so far.

But Ray Fawkes’s 2011 graphic novel One Soul is one of them: it’s a story that couldn’t be anything but comics, a multi-threaded examination of what it is to be alive…and not. Using the famous nine-panel grid, and sticking to it strictly, Fawkes tells eighteen life stories — one for each panel on the two facing pages, and tells one single story at the same time.

Eighteen babies are born, in all times and places, in splendor and in squalor, in wealth and in poverty. They grow up, they live their individual lives — long or short, as it happens — they make their ways in the world and think about what they want and need and feel. And the flow of their lives, of all of their lives, is the story of One Soul.

This is a book that will make the entire outside world disappear; it has at least a whole world inside it, and it will take all of your attention and all of your emotions. Fawkes never has to name any of his characters — we know them from their places and their faces, and come to care for them all, good and bad, kind and cruel, lovers and fighters, happy and sad. One Soul is one of those works of art that are huge in ambition and scope, that try to encompass the entire world, all of human experience, inside itself. And it succeeds: One Soul is magnificent and lovely and frightening and compelling and sorrowful and wonderful and, in the end, utterly, utterly transcendent.

Marc Alan Fishman: In Defense of the Modern Comic – Continuity

One more time to the well I go! As with my articles over the last two weeks … I’m taking to task one Tim Marchman of the Wall Street Journal. He quipped that the comic industry is in a tailspin in part because of “clumsy art, poor writing, and (and I’m paraphrasing…) the clinging-to-continuity.” I’ve defended the art. I’ve defended the writing. I might as well finish off the trifecta of telling this putz where to shove his opinions, right? Even if it gets Mike Gold in a tizzy.

It’s the argument I hear (and honestly have made myself… whoops) time and again; Modern comic books are too hard to get into because they have a nearly-impossible-to-grasp forever-changing mythology. In fact, this very argument was brought to life (and a live audience) to WBEZ (Chicago’s NPR affiliate) at a well-attended debate. At that debate? Tim Seeley, Mike Norton, and a handful of other local comic artists and writers. Suffice to say, the argument has legs. Long, tall, sultry legs. Legs that start at the floor, and go up to the heavens. The kind of legs that keep lesser men at bay. OK, I’ll stop with the leg analogy. I get it. Really, I do. “If I want to read Spider-Man, I need to read decades worth of stories to understand what’s going on!”

Bull-poop.

Sorry, my son is watching me type.

Huh. Now there’s something to latch on to – my son. Soon, Bennett will gain the power of language and communication. And I plan to read him a comic book every night before bed. Why? Because I want to teach him, from as early an age as possible, that comic books (and their never-ending back-stories) are entirely accessible. From the simplest base of knowledge – sometimes rooted only in the musings, opinions, and un-fact-checked thoughts of another comic book fan – enjoyment is not hindered by a lengthy back story. In fact, when handled well, a story with a rich history only yields further desire to immerse ones’ self in the adventure further.

Case in point? GrimJack

When “The Manx Cat” hit shelves, I nabbed it, tepidly. Knowing nothing of the adventures of the beret-wearing, bar-owning, sword-gun-and-sorcery-using mercenary, I still made the purchase. The issue was clearly meant to attract a new reader (as DC did with relaunching their entire line, and Marvel does when they append a “.1” to a book’s numbering). As I recall, the inside front cover didn’t have a lengthy history report. Over the course of six issues, I learned what I could from what John Ostrander presented. Some of it was easy enough to latch on to. “This guy’s been around the block a few times. Seems to have an elaborate network of operatives, friends, and history around this universe.” Other things made me scratch my noodle. “He’s obviously referencing a previous adventure the older fans know. Hmm. Sounds interesting. Maybe I’ll go back and check it out…”

And therein lies my point. All it took was a spark of interest, and I dove in. Comic books are akin to other serialized mediums – Professional Wrestling and Soap Operas come to mind. Before your eyes roll, and you snort loud enough to make the cat wake up, hold tight. When I uttered (err, typed) those phrases, did the hair on the back of your neck raise up just a little? Well, suck it up, nerdlinger. For the “big two” in the industry… their wares aren’t really all that different from Vince McMahon’s steroid showcase, or the major networks’ never-ending dramas of soapy nature. The fact is the very root of comic books is tied to the idea of serialization. To proclaim it being part of the reason the comic book business is failing is like saying wrestling is failing because it’s fake.

Now, to be fair, Marchman may very well be commenting on modern books being “written for the trade”, which I covered last week. When you walk into the store today, and want to check out The Avengers (cause you just saw that kooky flick, don’t-cha-know…), the first issue you pull off the shelf may be right smack dab in the middle of some zany plot you’ve no clue about. Reading 20 pages of content piling on top of two, three or four previous episodes makes for an nearly impossible-to-enjoy experience. I guess you’d throw up your arms, and leave the shop. Maybe go into the back alley. Buy some drugs. I mean drugs don’t care about history, do they? And they’re just as addictive… Damnit comics! You made another near-fan a drug addict.

Here’s the rub: It’s a lame excuse. If you came out of the movie theater jazzed about the Avengers, a quick jaunt to your local fiction house would help satiate your new-found-taste for muscles and fights. A well-picked trade, or handful of issues later (let’s say about $20 worth, or less if you go digital), you can then start pulling off the rack, right afterwards. Will you know everything going on? No. But if the books are written and drawn well enough? I bet you go back and fill in the gaps. I did with the Fantastic Four, not that long ago. Without any knowledge of the years Hickman spent building his nuanced epic arc, I jumped in head first (right after Johnny “died”). And over the course of the following year? The book rose to the top of my pull list. And now, I’m going back through his entire run. Because I want to know more. All it took was the first step – and admitting my previous excuse for not buying the book was just that… an excuse.

Suffice to say, Marchman’s point about barrier to entry is just a sly dodge away from the real issue (which is more about the Direct Market, availability, and proper marketing by Marvel and DC to potential fans). For those people who say “I’d get into comics, but there’s too much backstory to get through,” what are they really telling you? Jim Gaffigan had it right all along:

“You know my favorite part about that movie? Not reading.”

SUNDAY: Did Somebody Mention John Ostrander?

 

Disney Announces Paperman to be Shown with Wreck-It Ralph

BURBANK, Calif. (June 15, 2012) – Walt Disney Animation Studios (WDAS) announced today that “Paperman,” a groundbreaking short film combining the best of the computer-generated and hand-drawn animation worlds, will make its theatrical debut in front of Wreck-It Ralph, a hilarious, arcade-game-hopping adventure that hits theaters nationwide on Nov. 2, 2012. The short will play in front of Wreck-It Ralph for most international markets (release dates vary by market). Taking the art of animation in a bold new direction, “Paperman” is directed by John Kahrs and produced by Kristina Reed.

Using a minimalist black-and-white style, the short follows the story of a lonely young man in mid-century New York City, whose destiny takes an unexpected turn after a chance meeting with a beautiful woman on his morning commute. Convinced the girl of his dreams is gone forever, he gets a second chance when he spots her in a skyscraper window across the avenue from his office. With only his heart, imagination and a stack of papers to get her attention, his efforts are no match for what fate has in store for him.

Kahrs, a veteran animator who joined WDAS in 2007, led an innovative team of 2D and CG artists who used a proprietary program called Meander to create the short. Employing a technique called final line advection, artists were able to add a level of grace and expressiveness never before seen in an animated film.

The world premiere of the short took place on the opening night of the Annecy International Animation Film Festival, June 4, 2012. Its U.S. premiere is slated for the Los Angeles Film Festival on June 17, 2012.

STEEL CITY NOIR RETURNS!

Steel City Noir returns to Trip City with an all-new Bite-Sized Pulp Story called “Stockholm Syndrome” by writer Vito Delsante with cover art by Julian Lopez.

David recognized him right away. Tall, broad shoulders on a back that seemed to be built like a billboard. Wisps of blonde hair peeked out from under the ski cap, but his blue, steely eyes absolutely penetrated the wool covering. Manicured fingernails on a hand that held a pistol straight and narrow. Muscles that bulged in all the right places. He knew who his captor was, and despite the fact that he was holding a gun to his face, he had to say his name. “Carl?” he asked and cocked his head. The gunman trained his gun on the bank teller.

Want to read more?

Visit Steel City Noir at http://welcometotripcity.com/2012/06/steel-city-noir-stockholm-syndrome

Emily S. Whitten: Going Splitsville

Splitsville #1, from Arena Comics • Writer: Ben Fisher • Penciler: Kevin Stokes • Inker: Adam Markiewicz • Letterer: Comicraft • Colorist: Tony Washington

I won’t deny that I’m a sucker for fun, clever writing and shiny art. Who isn’t?. So when my artist friend Kevin Stokes gave me a sneak peek at one of his newest projects, Splitsville, which debuts at HeroesCon (June 22 through 24 in Charlotte, NC) and fits that description, I immediately requested a review copy. Arena Comics, a new indie comics publisher that boasts a slick European packaging style, kindly complied, and now I get to share my thoughts on Splitsville with all of you!

Splitsville Synopsis: Stalwart is the world’s only superhero and his arch-nemesis, Master Mayhem, the only super-villain.  What neither knows, however, is that they are the same man – two halves of a split personality.  But their devious sidekicks know the truth and have made millions exploiting the situation. The system appears flawless … until a brash new super heroine arrives on the scene and challenges the arrogant Stalwart to a not-so-friendly wager regarding Master Mayhem’s defeat.  With the sidekicks’ elaborate con on the brink of total collapse, will anyone survive?

There’s a lot to love about this comic right from the first issue. The concept is fresh – the hero and the villain are the same dude, after all! The casual allusions to the superhero/villain’s situation throughout the story are clever and subtle. And the first monkeywrench into the introduced status quo is a quirky one – i.e. the new superheroine in town, Blastcap, and her attempts to first work with and then one-up the “hero” of the book. There are also plenty of ongoing and potential plot threads being introduced, without any of it being too confusing. I’m not a huge fan of the “decompression” style of storytelling that’s pretty common these days (overall, though it can be used well for effect here and there) and like plenty of excitement and interesting plot twists to keep my attention. Splitsville delivers in that area so far.

Along with the question of what’s going to happen when Stalwart and Blastcap compete, there’s also a question (in my mind, at least) about Blastcap’s motivations, and her backstory – are her motives really what they seem? I feel like there might be more to her than meets the eye, and am intrigued. I also wonder about the two sidekicks, and how they’re going to deal with this new wrinkle in their money-making and hero/villain-exploiting plans.  And what’s with the ninja who keeps showing up everywhere Stalwart goes?… Also, do I detect a hint of unwilling attraction to our new superheroine by our remarkably selfish hero?

Speaking of Stalwart, I love that the biggest superhero in town is kind of a jerk (and even his sidekick knows it) – because I mean, hey, wouldn’t you maybe be too, if you were the only superhero around? It makes sense. Sure, he stops short of charging people to save them, but with the product sponsors and Stalwart’s obvious love of the spotlight, (not to mention his ridiculously outdated but still sexist book of insults) it’s clear we aren’t dealing with your average Superman. Master Mayhem, on the other hand, is eco-friendly and apparently an animal lover – not exactly what you’d expect of your main villain. And naturally he’s the one working the Clark Kent glasses. Fisher’s clearly playing with the established superhero genre, and I get a big kick out of stuff like that. Comics that make me smile (or even laugh) are always appreciated.

Speaking of things I appreciate, quality art that enhances the story is definitely amongst them, and this comic certainly has that.  The pencils, inks and colors are gorgeous, and shiny without being cartoony.  The style perfectly complements the energetic and slightly zany characters and storyline. Penciler Stokes has a great talent for expressive faces, but also a strong flare for action scenes. I love the cavalcade of cheesy grins, grumpy looks, devious expressions, exasperated facepalms, and more that we get throughout the comic (who needs decompression when you can say so much with a single look?). And yet scenes like Stalwart chasing one of Mayhem’s destructive robots through a wall are just as much fun. The little world building details (like an ad for “Hatorade,” sponsored by Stalwart, on a wall near where Stalwart and Blastcap are facing down evil creatures) are also priceless.

Splitsville’s characters are unique, and though I wouldn’t necessarily want to hang out with all of them, I’m loving reading about them; the art is consistently fantastic; and the story certainly has my attention. I also love the character sketches, bits of script, and other extras included in the issue. The preview for the next issue seems to hint at a possible team-up after all between our two ostensible “good guys,” and I’m curious to see how that plays out, along with the competition they already have going. This issue is an excellent start to what looks like a great miniseries, and I’m looking forward to seeing the rest. Give Splitsville a try, and I bet you will be, too.

So that’s the news from me this week. Next week, we have a very special guest: Deadpool, that’s right, Deadpool, is stopping by to answer your questions. So if you’ve got a question about anything (really, anything) for the Merc with a Mouth, leave a message in the comments here, and he’ll get back to you in his own…very special way…next Tuesday.

Until then, Servo Lectio!

WEDNESDAY MORNING: Mike Gold Finally Attacks Marc Alan Fishman!

 

REVIEW: I Love Kawaii, Selected by Charuca

REVIEW: I Love Kawaii, Selected by Charuca

This is not the kind of book that lends itself to a detailed, in-depth review, but that’s just fine: it’s about what I need on a night when I want to keep up a string of daily review posts but feel too lethargic for overly energetic thinking and typing. (I was up at 5:15 for the bi-weekly global 8 AM meeting, so it’s already been a long day.)

Charuca is a character illustrator and designer from Barcelona; kawaii is a Japanese word for a very Japanese term — a super-“cute” style of art, all rounded lines, neotenic features, and massively anthropomorphized everything; and I Love Kawaii is a collection of art from kawaii artists from all over the world, each with four to eight pages of their art, contact and website information, and a short descriptive paragraph by Charuca.

No one ever says so explicitly, but kawaii looks like a style driven almost entirely by female artists. (There may be some seminal men lurking in the background, but I hope not; I want the women to have this movement for their own, just because.) It’s usually bright, full of saturated colors and crisp vector graphics, though there are some artists here who mix goth or folk art of classic childrens-book illustration styles into their kawaii, which gives I Love Kawaii more variety and visual interest than it otherwise would have.

The artists profiled here work in animation, in licensed-character design, in the production of vinyl figures — in short, in just about every niche of illustration you can think of other than “fine art” — since kawaii is a style meant to be produced, either mass or in small batches, and sent out into the world in waves. Their work is lovely and fun and bouncy and energetic and lovely and occasionally (just occasionally!) so sweet that it will rot all of the teeth out of your head in a second.

Comic Art, Trash or Treasure?

You sure wouldn’t know that the world is in an economic crisis by looking at the prices that have been paid recently for original art. Both Christie’s and Sotheby’s auction houses, who’s  recent auctions collectively tallied $266,591,000, established record sale prices for pieces of art including the most expensive work ever sold at auction, Edvard Munch’s ‘The Scream’ which garnered a whopping $120 million!

Fans of comic art began to scream themselves when Roy Lichtenstein’s painting, ‘Sleeping Girl,’ sold for $45 million, a record price for any of his works. Lichtenstein is often criticized by comic art enthusiasts for not having credited the long list of comic artists whose work he used as subject matter for his paintings. Comparisons of ‘Sleeping Girl’  and the Tony Abruzzo panel which it is derived from, as well as dozens of other comparisons,  can be seen here. David Barsalou deconstructs Lichtenstein with a vengeance and it is well worth following his crusade on the internet and in his facebook group.

The good news is that, though comic art has been generally viewed by the fine art community as “low brow” and is still not in a position to command the kind of money that Munch or Lichtenstein’s pieces do, original comic art is beginning to command some very respectable prices. It has long been known that there is value in collecting comic books. The highest price paid so far for Action Comics #1 being $2.16 million. The same comic book is estimated to be currently worth about $4.3 million.

Original comic art, on the other hand, is now gaining in value as well. The most expensive piece of comic art ever sold is reportedly a full page panel by Frank Miller and Klaus Janson from ‘The Dark Knight Returns.’ The piece sold to an anonymous collector for $448,125 as part of Heritage Auctions’  Vintage Comics and Comic Art Auction in 2011.

In the past week Heritage auctioned two more significant pieces that collected big bucks. Contradicting the earlier report Heritage claims that a Jack Kirby, Joe Sinnott original from Fantastic Four #55 featuring a half page splash of the Silver Surfer and signed by scripter Stan Lee achieved the highest price paid for a page of panel art selling for $155,350, roughly one third the value of the Batman piece.

Another work of original comic art that proved its muster was the first ever drawing of the Teenage Mutant Ninja Turtles by Kevin Eastman and Peter Laird that fetched $71,700.

Forbes recently ran an article on their site that lists good reasons for investing in comic art  but neglects the obvious: Supply and Demand.

Though it may seem that there are tons of original comic art proliferating in the market, and there are, how many show significant images of major characters drawn by masters of the industry or are pages from historic works? Not as many as you might think and now that a lot of art is created digitally, the chances of hard copy future original art surfacing for sale are dwindling.

The idea that there are over seventy years worth of original art numbering in the millions of pages trafficking around the collectors market is false. Most comic art that was created prior to the mid sixties was simply destroyed by the publishers, considered by them as nothing more than waste once the printable films were made.

Flo Steinberg, secretary at Marvel during the early years of the ‘House of Ideas,’ was quoted in David Anthony Kraft’s COMICS INTERVIEW #17 saying, “We used to throw it out …when the pile got too full…it was like ‘old wood’ to us.” Likewise, there are stories of Neal Adams dashing across the office at DC to rescue original art that was about to be destroyed in a paper slicer! Any art that survived that slaughter was generally given away as gifts or just managed to filter its way out of the office as random souvenirs. The scary part is that most of the artists just accepted this practice as the norm!

By the late sixties when fandom started to prove that there was a secondary market for the art through the establishment of comic conventions and comic shops, artists began to demand that their art be returned. This was a tricky process since several people generally worked on any given issue. The art would be split up among the writer, penciler, inker, and even the letterer. Colorists usually would get back the color guides that they made for the color separator.  Because of this practice entire issues are nearly impossible to acquire.

By the 1980′s the independent movement gave creators many more rights and more creators were responsible for their work in its entirety but still, usually, would sell off pages at conventions, one at a time,  to support themselves economically.

Today more and more comics are being created digitally and hard copy originals don’t even exist. The work and creative talent  that goes into creating a comics page is once again being trivialized as an unfortunate part of the process. Instead of ‘old wood’ it is now just a collection of magnetic data hogging up a hard drive, facing obsolescence with the next wave of new technology.

The printed version may remain as the only collectable hard copy of future comic works and even that is challenged by digital delivery of comics. The art of making comics is finally being recognized as something of value yet its new found respect is threatened with its own potentionally temporary creative process.

Criticize Lichtenstein as much as you’d like, but his copy of a single panel, swiped from a forgotten romance comic, will exist for a long, long time and will only become more valuable while the original line drawing it was lifted from has probably been trashed for fifty years. How can we come expect the art world, or anybody,  to respect comics as more than source material for pop art parodies when we continue to allow the originals it to be disposable.

Is comic art trash or treasure? As comic artists, we need to decide for ourselves.

Celebrating Thirty Years of Comics History!

Gerry Giovinco

Ray Dillon / Artist & Writer: My wife, Renae De Liz, is going to be okay, but she is in the hospital. :(

Spreading the word: Renae De Liz, the creator behind Womanthology, is in the hospital, according to husband Ray Dillon:
Hi, everyone-

Been avoiding saying anything publicly because I didn’t want to cause worry prematurely and wanted to make sure I had more information and talked to our immediate family first.
Renae is recovering right now, just very slowly.
She has an infection that has spread into her blood and kidneys, as well as pneumonia and some other things we’re worried about, but I don’t want to say anything there until test results are back. As of today she’s doing a bit better and we’re told after perhaps a week in the Critical Care Unit she should be mostly recovered. It got really bad and we almost lost her. :( Been a very rough couple of weeks. We’re behind in work, income, communication, and our nerves are just shot from all this. (I can’t even think about the likely $30k or more in medical bills we’re racking up here with no health insurance and we don’t qualify for assistance…)
So, please understand that we’re unable to get back to everyone checking in on current or future projects, Womanthology copies, or anything else right now. Please give us 2-3 weeks. I’ll do my best during that time, but can’t promise to get back to everyone. Renae will likely be in CCU for a week or more, not sure how long she’ll be in a recovery room after that. My focus is taking care of her and the kids during this (which I can’t do at the same time because Critical Care doesn’t allow kids).
I just can’t keep up on all these messages right now, but I’ll do my best. If you could help by spreading the word so no one out there is getting frustrated by not hearing back from us sooner that would be amazing. Particularly on Womanthology. If you happen to see someone asking about it, please direct them here and to the updates on the Womanthology Kickstarter Updates page, which should answer all questions. Books and other rewards are in process as quickly as we can get them out. Most of them are done! But we’re sorry for any delay this might cause, if any. It’s mostly out of our hands at this point and just about everything is already on its way to the backers.So aside from a few pre-scheduled tweets and blogs to keep things running I’ll be away from the computer most of the time for right now.

Huge thank you to Stacie Ponder (check out her movies and comics!) for helping with the kids while I visit Renae and to Renae’s sister Kimberly De Liz (check out her art!) for offering to fly all the way over here to Maine to help with the kids.
And to everyone who already knows and has offered their support and love and everyone who surely will. Thank you.

Get Well Cards!

Oh, and if anyone wanted to send Get Well cards, flowers, chocolate, or anything like that to Renae that would be so sweet! You can send to our home: 18 Killdeer Road, Cape Elizabeth, Maine 04107 or directly to her hospital room Mercy Hospital, 144 State Street, Portland Maine, 04101 – Critical Care Unit c/o patient: Renae Dillon. (Keep in mind that is the Critical Care Unit so nothing too elaborate, but once she’s in her recovery room you could send real elephants and stuff). That would make her feel really loved and special (which she is!)

~Ray
www.RenaeDeLiz.com

Are We Taking Donations?

Wow! I’m overwhelmed the amazing support, love, and offers for donations. We’ve even gotten a few already! Wow! Thank you! Generous people!!!!!
The answer is:
Kinda?
Part of me (the scared part) wants to say, “Yes, please help!” But … some of you might remember a few years back, when we lived in Kansas, and we were about to have a baby and things with the home we were trying to buy (and had been living in for a year) fell through and we had to move in 30 days and didn’t know what we were going to do. Back then we asked for donations and took on a ton of commissions and new projects to try to raise the money to save the house. Despite all of our efforts (and yours) it still didn’t work out, but we moved to Maine and life is incredible here and we’re actually glad now that we didn’t stick our roots down there, even if we loved the house.Everyone was SO generous and helpful, and in fact we still owe some commissions from back then (moving across country and having a baby who didn’t sleep for his first 2 years is like jumping in a time warp). So I know we totally don’t want to be the people who are like “We need help AGAIN!” You know? And this is something that we can probably work out. We might be paying these medical bills forever, but it’s not the same as needing to raise a certain amount by a certain time to save a house or to have a major operation to save a life or anything like that. It’s just going to be some really, really bad debt that we were really hoping never to have. Taking a huge bite out of our future plans and the getting ahead of debt that we’ve been hoping to do forever, that’s for sure. BUT, right now we don’t have any dire need and there are a lot of people out there who probably do.

Also I can’t ask Renae our thoughts on this yet. She’d probably think you’re all amazing for wanting to but not want to bother anyone for the help. That’s just who she is.

SO, with that in mind (the fact that we’ve gotten an amazing amount of help before and this isn’t an urgent and dire need … at least not yet … knock on wood) if you still want to help and totally have it to spare (if you’ve got your own financial worries, please take care of you and yours first) then you can donate by clicking this button:

But please read the above information before you do that. We’ll probably be fine without donations, but of course they would help! But there are people who need it more, too. 
You’re all just super incredible people for being so sweet and supportive and wanting to help so much.
THANK YOU!!
~Ray

 

via Ray Dillon / Artist & Writer: My wife, Renae De Liz, is going to be okay, but she is in the hospital. :(.

Marc Alan Fishman: In Defense of Modern Comics, Part 2

Welcome back to the ranting and raving, kiddos. Be forewarned, some time has passed since my last article – one week to be exact – but I’m still angry as all get-out. For those just joining us: Tim Marchman’s review of “Leaping Tall Buildings” in the Wall Street Journal was an incendiary piece of trash. The review meant to blame the lack of universal love (and sales) of comic books due (in part) to the “clumsily drawn” and “poorly written” books themselves. Last week, I argued on the side of the artists. This week, I mean to tackle this asshat’s jab at the scribes of our pulpy tomes.

To say that, on the whole, modern comics are “poorly written” is just about the silliest opinion I’ve heard since my buddy told me “Ranch dressing tastes bad on chicken.” First off, ranch is delicious on chicken. More to the point, modern comics are writing rings around previous generations. We’re in a renaissance of story structure, characterization, and depth. Writing, much like art, is largely subjective when it comes to collective opinion. That being said, certainly anyone with minimal brain power might be able to tell good writing from bad. Easy enough for us all to agree that the Avengers was better written than the Twilight movies. OK, maybe that’s a bit unfair. Axe Cop is better written than Twilight… and it’s penned by a six year old. Either way, I’d like to think we the people (of Comic Landia) might defend the quality of today’s comics as being leaps and bounds better than books of yesteryear.

I know this might be daring (and insane) of me to say… but for those old farts and fogies that proclaim comics “aren’t what they used ta’ be!” – and imply the scripts are worse now than they were in the 60s or 70s – should go back to the nursing home, and yell at the TV until dinner. Call it a sweeping declaration. Call it mean-spirited. But I call it as I see it: Modern books are simply written better. Today’s comics – when they are good – embrace pacing, motif, and intelligent payoffs by and large far more than ever previously. I assume Marchman, while researching for his article, was only reading Jeph Loeb books. And if that’s the case? He’s probably right. But I digress.

Open a book today. You’ll see things that previous generations simply failed to execute properly. A modern comic is unafraid to let the art speak for itself. Not every panel needs an explanatory caption box anymore. Gone are lengthy thought balloons that explain away every ounce of subtlety. Writers allow their characters time to emotionally deal with their actions, and end books on a down note when needed. And as much as terrible crime against nature it is, modern writers are even willing to ret-con, reboot, or reexamine the past of a character to better flesh out their drive or motive. It’s been done before, I know, but never as good as it’s being done now.

Comic writers today (again, “by and large”) embrace risk like no other generation before them. Guys like Kurt Busiek and Robert Kirkman channel their love and admiration of tropes and stereotypes, and drill down to new and unique concepts that spin old ideas into fresh ones. Dudes like Grant Morrison and Jonathan Hickman layer super-psuedo science and lofty concepts within their stories to transform the truly implausible to the sublimely believable… a metamorphosis of story that a Stan Lee would not have ever delivered to the true believers. And what of our own ComicMix brethren, whose bibliographies aren’t complete… Would John Ostrander or Dennis O’Neil say that the scripts they write today aren’t leaps and bounds better than their earlier work? As artists (be it with brush or word), we always strive to evolve. That equates to the present always being better than the past.

Simply put, Marchman’s postulation that the scripting of current comics is to blame for the lack of sales in comparison to alternative media (like movies or TV) is hilariously wrong. While he’s quick to back his point with the cop-out “continuity” argument, he lacks the niche-knowledge necessary to know how idiotic he sounds. With the advent of Wikipedia, friendly comic ship owners, digital publication of archive materials, as well as countless other online resources… the barrier to entry for someone truly interested in buying a comic is the commitment to seek out the backstory. To blame the lack of sales on an arbitrary assessment of the quality of the stories, was made without considering the avalanche of amazing material being published today.

If I can use a trope from the bag of Seth MacFarlane, I’d like to end on hyperbole. You see, Mr. Marchman, if you want me to believe that comics today are poorly written? I’d like you to read current issues of Action Comics, Batman, Animal Man, Swamp Thing, Invincible Iron Man, Fantastic Four, The Boys, Dial H, Saga, Irredeemable, Star Wars: Dawn of the Jedi, Justice League, Green Lantern, Powers, Monocyte, The New Deadwardians, Batman Incorporated, Courtney Crumrin, Saucer County, Fatale, and Batwoman. Then get back to me. Until that time? Suck-a-duck.

SUNDAY: The Aforementioned Geriatric John Ostrander

LEGENDARY AUTHOR BRADBURY PASSES AT AGE 91

All Pulp is saddened to announce that legendary author Ray Bradbury, creator of such classics as Fahrenheit 451 and The Martian Chronicles, passed today at the age of 91.   Regardless of your interest in New Pulp, what genre You love the most, it is undeniable that Bradbury’s work as well as the man himself had an incredible effect on how writers of all sorts carry out their art today.  Our thoughts and wishes go out to the Bradbury family and scores and scores of fans.

Thanks for all the wonderful stories, Mr. Bradbury.