Tagged: Samurnauts

Marc Alan Fishman: What I’m Thankful For – the 2017 Edition

Time keeps on slipping, slipping, slipping … into the future.

In a few short days, we’ll be breaking bread with our loved ones and indulge in a day where we give thanks by cooking and consuming more food than we need. Some sanctimonious scads will also donate time, money, and food to charities to actually be good people. And then, for some, comes the relatively new tradition of lining up at brick and mortar stores to purchase items at rock-bottom prices in the name of some long-lost holiday spirit.

I am thankful that I don’t partake in that particular assholery. But I digress.

This has been an awful year for an awful lot of reasons. Our President is a blowhard buffoon who has only succeeded in raising the collective blood pressure of the people he swore an oath to protect. Hollywood blew up, and it turns out it’s full of absolute monsters. That Donald Trump dick is an idiot and attained the highest job in the country, and that some of the most powerful men of media used their position to pray on unsuspecting women and men does not come. It’s just that it all piled up at the same time. So much so that I’m having a hard time finding the silver lining amongst the low-hanging clouds.

But I’m not a sex-predator. And despite all his idiocy, President Trump has not personally affected my day-to-day life significantly enough that I’m in any worse station. So, I venture forward. These are the things I am most thankful for here in 2017:

  1. Unshaven Comics finished our first graphic novel.

After over five years of work, me and my studio mates have put to bed our very first trade paperback. Collecting issues one through four of The Samurnauts: Curse of the Dreadnuts, and packing it full of bonus materials has produced a 192 page tome that represents literally the very best thing we have done in our lives – specifically speaking of our creative output. As of this writing, the final details are being laid into the file that will be gleefully sent to our printer. The only thing left to do with it this year is toss the necessary shekels to pay for it. This will allow us in 2018 to pursue bigger and better things. More Samurnauts. A refreshed brand. A commitment to sell harder than we’ve ever sold before. 2017 was the year we limped across the finish line.

  1. I’ve held a steady and stable day job at the same place now two years running.

Understand that for most of my career, I’ve worked for some ahem challenging people. After paying whatever dues to the universe that might have existed – I think – I’ve finally found a position that is just right. As an Interactive Media Project Manager, I’ve found a place that challenges me without overworking me. That offers me day to work from home. Actual vacation time. And most important… Support for my personal endeavors like making comics, without ever questioning my commitment to the company.

  1. The indescribable joy of fatherhood (but yeah, I’ll try to describe it)

In 2017, I’ve watched my older boy, Bennett, learn to read and write. Seeing him figure out words and have passion to hold a pen and write his name fills me with emotion that frankly my younger self would declare as trite to be enamored with. But younger me is an ass and an idiot. To see the world through my children’s eyes, is to remember joy that has long been stolen by a weary world. To both Bennett and Colton Fishman, there is no debt, fear of heart disease, crippling insecurity, or the ever-present feeling that we’re nigh on to nuclear Armageddon. In its place is unadulterated glee over video games, comic books, TV shows, and the high fives and hugs of supportive parents. And trust me, until you see my younger, the hilarious CM Fish himself, boisterously vibrate with pure delight over being handed a spoon to eat his yogurt? You don’t know joy.

  1. This space.

Yes, you read that right. In 2011, I submitted my very first column to ComicMix. And ever since, I have tried to carve out a tiny little spot on the big world wide web where my specific brand of snark could plant a flag. In 2017, I’ve been able to touch on all my favorite nits to pick. From yelling at DC’s Dan Didio for declaring comics are dead, eulogizing a lost friend, to ranking my favorite meals as a comic book creator, I’ve enjoyed being able to spout off whatever tickles my fancy, all while you – my adoring public – have afforded me the luxury of doing so without posting inside a vacuum. Every week, my Facebook feed teems with well-wishers, cage-rattlers, and crafty cohorts alike… all instigated by the words dribbled out of my mighty(ish) pen. Having this space is a boon to my psyche. Knowing that I can commiserate with all of you over every bit of pop culture bric-a-brac that floats past my cerebellum is something I can’t ever take for granted.

  1. Gummy Bears.

They’re still awesome.

  1. Injustice 2 announcing the Teenage Mutant Ninja Turtles will be playable.

Take my Rao-Damned money.

Happy Thanksgiving!

Marc Alan Fishman is Looking for Inspiration

Thanks in part to a very mystical social media maven, Unshaven Comics has recently enjoyed a bit of a renaissance on our Facebook page. With an increase of likes and, more important, engagement, I’ve been able to hold some really great conversations with our glut of fans. Most recently (as of my writing this), I brought up the question of our favorite artists. I did so because, to me, nothing immediately draws us all into the world of comic books before the art… pun wholly intended.

It’s the depiction – be it overtly bright and heroic or gothic and moody – of worlds impossible to live in that ultimately usher us into the pulp. The writing may, in turn, drive us further into our individual fandoms, but I’ll always believe that the visuals of comic bookery are inherently tied to our collective appreciation. Individual artists will hold our attention more than others. As such, I wanted to share with all of you a collection of these illuminated illustrators of whom I have felt a deeper connection to, that ultimately led me on my own long and winding path to being a creator myself.

Alex Ross

When tracking my love of comics, no artist comes to mind for me personally before Alex Ross. While I may have seen plenty of amazing illustrators in my youth prior, it was Ross and his affinity for the photorealistic that stopped me cold and forced me to enter into my now life-long love affair with sequential fiction. To see Batman, Superman, and Green Lantern per his brush, I was able to bridge the gap that had long stood between what felt like toy-box fodder and an art form. Not to dismiss the pantheon of amazing artists before him mind you. It was merely seeing heroes and villains in a new medium that opened my eyes to the potent pulp of Kirby, Ditko, and the like. Alex Ross makes the impossible seem possible, and because of it, his work on Marvels and Kingdom Come still remain my go-to examples when asked how best to break one’s self into the medium as a fan.

It was Alex Ross’s use of photo reference that calmed my own shaky nerves when it came time for me to dive into interior art. Knowing that I could use the tools of my fine art upbringing to help me build the worlds of the Samurnauts, I was able to overcome my lack of a skillset in creating something from nothing. It had long prevented me from ever trying to make comics. Seeing how Ross walked the line from a photo to a finished panel helped me, in my own meager way, do the same.

Mike Mignola

And let’s just go ahead and leap to the antithesis. Mike Mignola is one of those artists that captivated me the second I saw his angular and moody artwork. The way he balanced his awkward forms with garish shadows and minimal detail helped me see how an artist could make a world alien to our own even more alien. And because his work is most often simply colored, he helped me find an affinity for a less-is-more approach to a comic. While I myself can’t say that I see any of his influence in my own work… I oftentimes find myself with a comic or two of his on my side-table when I am in the very beginning of planning a page. And while someday I may trust myself to push my own style into a Mignola-esque direction, until then, I can simply enjoy the work he produces.

Mike Allred

Like many of my specific generation, my honest-to-Rao first look of Allred’s work was the animated intro to Kevin Smith’s Mallrats. Mike Allred’s simple-retro-hipper-than-thou art leaped off the movie screen far better than the dialogue deluge of Smith’s Generation X stoner flick ever could. Subsequent deep dives into the X-Statix, Madman, X-Force, and others only deepened my considerable admiration. And above Ross or Mignola, Allred’s work is presently on the tip of my own tongue – artistically speaking.

Mike Allred’s clean lines, kinetic figures, and throw-back style is 1000% what is pushing me towards my newest endeavors in the medium. With my forthcoming submission in Mine! to the subsequent spiritual sequel in the Samurnauts series, I am working hard to push my style into a similar vein. At present, my odd mashing of photo-realistic figures with overly fussy coloring served its purpose; continuing to revisit Allred’s work is forcing me to do what the best artists do… reinvent myself to become more myself such as it were.

Next week, I’ll be focusing on the yang to the artist’s ying. Excelsior!

 

Marc Alan Fishman: Facing My Fears

As I noted last week, Unshaven Comics’ trek to Hotlanta for the annual Dragon Con had me face down several fears all at once. As Unshaven Matt Wright was sidelined due to a babysitting emergency, the biggest fear for me was knowing that our terrific trio was reduced to a dingy duo. Beyond that, there was the continual fear that our little shtick will finally reach the point that it doesn’t garner the excitement we count on to close sales. Add that ennui to the more concrete fear that a ten-hour trip in the car while completing the Whole 30 diet – one that forced me to give up everything but lean protein, fruits and vegetables – would make what is normally a doable drive become something more akin to the trek undertaken by a ragtag fellowship of adventurers trying to ditch a silly ring.

Backup just a wee bit further and I was dealing with the fear of finishing our comic. In what was our second year without a new book to bring out to shows, the creeping horror of attending a show yet again without anything new to our names had forced me to use vacation time from my day job – and then working 12 hours a day to ensure we limped across the finish line. But once production was done on the digital end? Well, then came all the tiny nightmares: getting gigs of data over to our printer intact, checking proofs, correcting errors, and then awaiting the full order for Atlanta to be printed, cut, and stapled.

All of those fears aside, I also decided that life isn’t worth living unless you’re burning the candle at every conceivable end. Upon our return from Dragon Con, the awesome editors of Mine!, Joe Corollo and Molly Jackson were kind enough to allow me a chance to contribute to the book. I had a plan in place – to work hand in hand with a friend of mine very close to the cause, to produce something original and funny (a specific request by said editors). But life never works exactly as we plan, right? My collaborator went on an impromptu vacation, and I felt the pinch to produce my script sans net. This, above production woes or travelling drudgery scared the bejesus out of me.

For the last five years or so my comic series The Samurnauts has been a comfortable and fruitful universe to play in. The rules had been well defined by myself and my Unshaven cohorts. Our stories had been written and everything stayed right in my wheelhouse. That house, you ask? Taking those things I loved growing up, and putting a new twist on them to produce something that kids would enjoy, but adults could appreciate the layers built below the surface of the shiny comic action. But Mine! is a beast far outside the realm of immortal Kung-Fu monkeys and zombie-cyborg space pirates.

So there I sat with the blank screen blinding me. No collaborator to bounce ideas off of. A deadline perilously perched at the precipice of my palms. And no alliterative allegories alerting me to an able-bodied antiphon. If Sinestro were real? I could charge his ring from the sweat forming on my brow. Here, with this opportunity to be a part of a book alongside living legends (too many to mention), did I actually have a leg to stand on… or was I destined to tuck my tail between my legs and just scamper off to make some toys tussle with one-another.

In all of these situations, I am lucky now to be a father. To see in my two sons how fear (and the reaction to it) molds who we are. Be it my younger, Colton, timid and terrified of a two-foot tall Domo I was making wave, or my older, Bennett, scared to even open his mouth for a patient dental hygienist. In both of them, I see myself. Scared, and frozen as I try to check-down the possibilities. Would Unshaven Comics not sell well? Would Samurnauts simply remain forever incomplete? Would I have an original idea to sit in the same book with the likes of Mark Waid, Neil Gaiman, John Ostrander, or Brian Azzarello?

The answer came from one of the biggest mentors in my high school days. Dean Auriemma, my fine arts teacher, instilled in me the keys to overcoming my fear. Sadly, he didn’t know Hal Jordan from Michael Jordan, but I digress. The memory here is preserved like the dino DNA in Jurassic Park. There I was, sitting, mouth agape, at my drawing board. Before me strewn a hastily fastened together still life from which we were to create our work. Mr. A sauntered up behind me, and gruffly asked “What are you doing? Waiting for it to draw itself, buddy?”

I stammered back (not unlike Bennett when asked about the evil dentist) “I… I don’t know.”

Mr. A leaned back on his heels, and dropped a truth bomb that has resonated with me ever since:

“Just start doing what you know. If you wait for the answer to come, you’ll be waiting forever.”

And so too did every recent fear in my life fell before me. I put my head down and finished our comic. I stood up, and sold to every passerby in Atlanta. And damn it all, I started writing my script for Mine! By leaning in to what I knew, and soon thereafter, my script came together – as did Molly and Joe’s approval and acknowledgment.

It turns out we have nothing to fear but fear itself – in our brightest days … and darkest nights.

Marc Alan Fishman: “When Are You Going To Stop This?”

As I placed the final piece of the puzzle into the floppy copy of The Samurnauts: Curse of the Dreadnuts #4 (ironically it was an ad for ComicMix, what synergy!) a fleeting thought tripped me up. Throughout the production process of creating Curse, Unshaven Comics has faced one teeny-tiny nagging question from a few people very close to our hearts. This single question – phrased and rephrased in both passive-aggressive and totally-aggro ways has come to represent a choke point for me and my l’il studio.

“When are you going to stop this?”

For the sake of clarity? The question was posed to us by close family members – none of whom share room and board with us. All three Unshaven Lads are beyond lucky to have wives (and children) who are always fully in-support of our indie comic dreams; so long as we work hard to be good husbands and dads… which we are.

This gentle nag comes out of place of love mind you, and it bears some defense. Making comics, attending comic conventions, and running a small business takes time, energy, and money. Three things none of the Unshavenauts have a plethora of. And as girlfriends became wives became mothers of our children, all three resources continued to become even more important. Imagine leaving a frazzled new mother with a screaming infant while her pie-in-the-sky-publishing-father-of-the-doomspawn traipses across the country to go sell comics for just enough money to afford going to the next show. When you phrase it that way? Well, me and my brothers-from-other-mothers are downright villainous, aren’t we?

But we’re not villains.

The nagging question comes fully loaded with the bigger picture in mind; to what end did we envision all this comic bookery doing for us?

When we began… perhaps it was hubris and optimism that made me think it’d land us on the doorstep of a great publisher like Boom!, Avatar, Image, or Dark Horse. As issue 2 and 3 dropped, that dream shifted a bit towards even larger goals like licensing and multi-media expansion. When we launched our Kickstarter, the promise of a graphic novel brought with it this feeling of making a statement – that we had arrived, and soon Samurnauts would morph into a vehicle to break us away from our normal day jobs, and allow us to live the life we’d spitballed about during those lengthy drives across the country.

And those dreams, shared with our friends, family, and fans eventually came full circle. Here we are on the verge of actually collecting together the graphic novel (and finally fulfilling our promises to our now-rightfully-mad-as-hell backers), no longer hell-bent on stardom or fame. The journey has been the reward staring us back in the face all along. Money would be great; but a big break comes much like love does. Always be open to it and ready for it… but never demand it or expect it.

So…“When are you going to stop this?”

It’d be so easy to quit. While our nemesis enjoys the ending of his biographical comic by way of a now-viral-sensation and we see plenty of our compatriots releasing more material than we ever could in the same amount of time, I can’t lie – the not-so-secret jealousy of their good fortune (well-deserved as it is) makes it feel like perhaps we missed the boat on that next level we aspire to be at.

Like I said, it’d be easy to turn the lights off and walk away. A single graphic novel that represents the very best of what we built together, ultimately delivered to the fans we made along the way. It sounds great on paper, right?

As it stands, the Unshaven Lads have all taken on extra work to keep our home-lives comfortable. One of us moved a state away (yeah, it’s like two hours away from us, but that can feel like half a country some days). And our kids aren’t getting easier to keep a handle on. To spit in the wind triumphantly and declare “This is just the beginning!” Would feel like the prattling optimistic idiocy we blurted out to Mike Gold the very first time we met him. We’re older now. Wiser. Exhausted.

Forgive me now, as I ascend my last remaining soapbox. And I know I’m being a bit long-winded about all of this. But fuck all, I don’t care.

The Samurnauts to date has seen the toil, sweat, and tears of over a thousand hours to produce from stem to stern. We have sold over ten thousand copies of them from Chicago to New York… and this is before we release the final issue of the first series at the upcoming Dragon Con in Atlanta. Beyond delivering what we promised to our 125 backers, we owe thousands of people the conclusion to this first story. And damn it all, they will get it. And after the dust settles on the graphic novel production to come here in the forthcoming month (collecting 4 comics and bonus materials doesn’t just happen overnight), guess what?

We’re starting three more Samurnauts series. This doesn’t end. This will never end. The drive to create… the bond built over 20 years with my best friends who I would take a bullet for each… the bonds made with all our fellow creators sharing in the same experiences on the road… the smiles on the faces of random kids and adults who hear our pitch and buy our book. That’s a drug I refuse to ween myself off of.

“When are you going to stop this?”

Never. Samurnauts. Are. GO!

Marc Alan Fishman: The Light At the End of the Tunnel

For those of you who follow my li’l studio Unshaven Comics on Facebook, you’ll note a recent ramping up of delightful sharing. As pages get completed in The Samurnauts: Curse of the Dreadnuts #4, I’ve been too excited not to immediately share them with our fans. As such, I’m finally seeing the light at the end of the tunnel on a book that has taken more than a year beyond what I’d intended to see it be ready for release.

We’re not there yet, but the end is truly nigh.

For those sticklers who like details: three of us presently are mashing on the necessary color work – with about 20 more pages that need final effects. Everything is lettered. The book file is built. Literally, 20 pages need some over-the-top TLC, and they will be pushed into their final form. To ensure we round third base and dive for home, I’m even taking this coming week off my normal day job to only work on the book. By the time you read my article next week, I should be sending the book off to the printer – and likely attempting to gain back a weeks’ worth of lost sleep.

Not that I’m counting our chickens before they are hatched. Within these last pages is the crux of the issue – if not the entire four book series. Fight scenes dissolve into bigger fight scenes and culminate in a space fight that will push me to my limit with meticulously placed texture maps and Photoshop glow effects. Every single page matters. Every panel needs polish. If this is to be the culmination of five years’ worth of nights, weekends, holidays, and everything in between, there will be no half-measures.

If I am to speculate that my work is successful, I will look forward to those final steps to see the book become a physical, sellable object. The book is pressed into a high-res PDF and is carefully transferred to our printer. A proof is produced, and we spot check every page to ensure the trim doesn’t cut into any major details or words. Then, issues will be printed, cut, bound, and boxed. We’ll pick up issue #4 along with a hefty helping of issues 1, 2, 3, and the not so secret origin and make the 12-hour drive to Dragon Con in Atlanta. And there lies the grail of emotion I truly seek at the end of this process.

For five years, we have minted a minor (very, very, very minor) fortune by uttering a pitch that takes less than 20 seconds to complete. I’d say, “you already know it by now,” but if you know me then you know I’m not missing my window to boldly brand:

The Samurnauts: Curse of the Dreadnuts is a team-action adventure about samurai-astronauts, led by an immortal Kung Fu monkey… saving humanity from zombie-cyborg space pirates!

And for the last five years, one burning question had remained deftly unanswered by our growing amassment of wonderful fans…

“Is this everything?”

Now, we can now look them dead in the eye, and place the entire series in their lovely mitts. A complete thought (plus a wonderful upsell if they want that origin tale) that took over a thousand hours to piece together across the birth of four kids, the marriage and subsequent moving of one Unshaven lad to Wisconsin and over 102 individual mortgage payments posted. Now for a single Andrew Jackson, the fruit of all of that labor is handed over with glee.

The light at the end of the tunnel represents more than just the culmination of a comic book. It’s the lighting of the torch that announces the next phase to Unshaven Comics. The only place to go from here is up. And now… it’s starting to feel like it’s actually true.

Marc Alan Fishman: That Moment That Makes You Feel Mortal

We here at ComicMix deal part-in-parcel with the capes and cowls. Super-powered beings who defy conventional laws of science, completing miraculous acts to save humanity from heinous villainy. Most folks on the outside looking in suppose that the fascination with our superheroes stems from the desire for escapism. Faced with our own mortal foibles and faults, we lust for the life that defies those insecurities – with laser vision, super strength, or any number of special skills and powers.

But I’d argue that while there exists that sci-fi appeal where our inner kid seeks out that which is totally cool, it’s those moments on the page (or on screen) where our heroes are most human that we truly find the best part of pulp fiction.

Bruce Wayne was a just a boy enjoying an amazing adventure at the movies with his parents. Depicted at an age where mom and dad were his heroes, we see the glee and unencumbered joy in his innocent face as his family exits the Monarch. Two flashes from the muzzle of a darkened revolver later, and Bruce loses everything. His heroes. His joy. His mentors. His innocence. His world shattered, we watch as he rebuilds himself in the name of justice and vengeance.

No matter what comes afterward – be it countless battles with colorful rogues, surviving devastating Earthquakes, or even accidentally being implicit in the destruction of the Justice League – we ultimately land back at those two shots fired that turned a boy into a lost soul. To change that origin, to remove that moment of mortality is to remove the sympathy that defines the single goal of Batman.

Peter Parker, imbued with the science-defying super-human properties of a spider, is able to become the antithesis to his normal self. A shy and introverted kid is given the power to let his id free. He gallivants to a local wrestling show to use his newfound powers for ill-gotten gains. I’ll spare you the rest; you know it all too well.

With the murder of dear Uncle Ben, Peter adopts the adage with great power comes great responsibility. That lesson, seated at the core of Spider-Man, is the moral nugget that defines the love we have for the character. Beyond all the web-slinging, trash-talking, and Mary Jane saving comes the guilt of a kid whose choices led the biggest loss in his life. That moment, that slip, makes the Amazing Spider-Man mortal.

In any story worth its salt, the conflict that arises must hold with it some connection to humanity. Be it man versus man, versus nature, or even versus himself, we as an audience must connect to something being presented in order to root our potential appreciation. When I think of a bad comic, a bad movie, or a loathsome TV show… more often than not what ultimately drags it down is that disconnect.

Think fondly of Star Wars: A New Hope. The retread of the heroes journey – reimagined as an epic space opera this time around – gives us Luke Skywalker, Princess Leia Organa, and Han Solo as our surrogates. The kid with wanderlust. The leader protecting her people. The asshole just trying to make a buck and live to see tomorrow. Through their eyes and actions, we see mortals with fears and dreams. We travel with them and succeed where they succeed.

Now, think of The Phantom Menace.

For the Star Wars apologists, I won’t deny there were attempts at adding a touch of humanity to the over-glossy under-written prequel. Anakin Skywalker is forced to choose between training with the Jedi or remaining a slave. He leaves his mother behind. Beyond that? Find me some mortal moments amidst the trade negotiations, pod-racing, and droid army fights. Good luck with that. Simply put, devoid of any real reason to care for our would-be Vader and pals… we get a wooden movie with a heart harder to find than on a Tin Man.

To close the loop, it’s this message: That moment that makes you feel mortal that cements my own work in completing The Samurnauts. As our pastiche to the Power Rangers and super sentai series abound, it’s been creating these moments throughout the mini-series that I hope sets us apart from the normally vapid source material from which we draw upon. By giving each of my heroes’ moments of doubt, dread, fear, pain, or suffering, I present to my would-be audience a cast of characters they can relate to. Beyond the wicked-cool immortal monkeys, giant robots, and Photoshopped blaster fire is a story about people trying to overcome their lesser selves. Whether they succeed or fail… so long as I show it on the page, I’m confident of the quality of the end-product.

No paper cuts necessary to see me bleed.

Marc Alan Fishman: How the Twin Cities Stole My Heart

To those who follow the exploits of my little studio, Unshaven Comics, you know the last time we tabled at a con things didn’t turn out so good. Well, this past weekend at the MCBA SpringCon in Minneapolis, MN, Unshaven Comics got its groove back.

Let’s be clear: C2E2 is a major comic convention in a large city that charges lots of money, populates itself with celebrities across the span of pop culture, and lives inside a massive convention center. MCBA SpringCon is a fan-built comic convention in a smaller city, that charges very little money to attend (and nothing to table at), populates itself with comic makers and dealers, and lives inside the state fairground center. The two shows are nothing if miles apart in scope and direction. But that’s really aside from the point I’ll be trying to make here.

C2E2 was deflating in multiple ways. First off, it was a money-sucking show for my very cash-strapped company. While I’d like to defend Reed (the fine folks behind the show), they did give me a call after my article posted to take down considerate and constructive feedback, and vowed to work with me (and others) to make next year better. That much is good. But beyond those promises, the show itself was a spectacle for fans. You came in and got swept away in the multitude of activities, artists, dealers, panels, and what-not. To “do the show” meant to walk for hours — meaning if we didn’t sell you on your first pass around, it’s likely we never saw you again. In addition, the basic logistics of the show were taxing to boot. Over $20 a day to park. The food was very expensive. But I need not rehash any further.

In contrast, SpringCon is a show that oozes sincerity and joy. While it was an arduous drive from Chicago to Kenosha to Minneapolis to make our way there (six hours, beginning after our day jobs on Friday night), at very least the show itself comes with an unmatched amount of love for their guests and creators. Free parking, and free meals for the creators! Donuts in the morning! Lunch and then dinner on Saturday night! Always delivered with a smile. For attendees, a low cost of admission opens up a show floor peppered with true giants of the comic industry — like Gena Ha, Dan Jurgens, and Zander Cannon to name but a few — and filled in with solid dealers and smaller artists (ahem) to boot. And all of this is done based on a powerful volunteer army. Literally, everyone, there is there to make a great show… nothing more. It’s infectious.

Two anecdotes stand out over the course of the weekend that truly left Unshaven Comics as verklempt mishpochas:

On Saturday, amidst a day where we sold more books than we’d done in any given day at C2E2, one fan returned to us late in the afternoon. Bewildered, he sheepishly made his way to our table. He’d go on to explain that he purchased our book (which, yes, we all recalled), but had not been given his change. Now, normally, two of us Unshavens handle the money in succession so as to never run into this problem. The customer gives cash to Kyle, Kyle gives it to me, I get the change, give it to Kyle, who gives it back to the customer. This way, we never mess up. But hey! Mistakes happen, right? We happily hand the kid back $15 and send him on his way. Kyle and I look at one another, astounded. “He didn’t just try to grift us, did he?” “I hope not. I mean, he really didn’t look the type.”

The next day, shortly before lunch, the same fan returned. “So, I got home yesterday and realized I’d miscounted. Turns out I wasn’t short like I’d thought. Here’s your money back. I am so sorry!”

Honesty. Integrity. It was truly one moment out of a decade of tabling at conventions where a fan had stolen our breath with an act of selflessness. And this kid was indicative of everyone who dropped by our table over those two days. Everyone was happy, laid back, and in no rush. Our pitch was met with glee (or a polite Minnesota-Nice “No thanks!”), and we were met by more than half a dozen fans who’d remembered us (our last jaunt to the state of great lakes was 2014) and demanded new books. To say it put the wind back in our sails would be an understatement.

And then came my favorite moment of the entire trip. As is so often the case on the longer car trips, Matt and I wind up waxing poetic on the finer plots of The Samurnauts when Kyle inevitably snoozes in the back of the van. In between the passing car headlights on a dim stretch of I-94, Matt and I wound up finding a single plot thread to tie together the next three unrelated Samurnauts projects that up to that point were truly disjointed adventures. As we excitedly expounded detail after detail, I was instantly reverted to a younger self — one whose passion to create incredible original worlds was met with a kindred spirit who could build on top of my own ideas and make them even better.

Soon thereafter, Kyle woke up from his nap, and (as he is wont to do) put a bow on top of the entire fleshed-out idea, giving us a narrative through line to carry out the next two years of material. All that, and we even came up with a catchy sub-title to my next Samurnaut book… which had been a lingering fear of mine now for the last couple months.

I’ll end on lyrics of the now late Chris Cornell — who encapsulated the MCBA SpringCon for me and my mates.

I got up feeling so down / I got off being sold out / I’ve kept the movie rolling / But the story’s getting old now

I just looked in the mirror / Things aren’t looking so good / I’m looking California / And feeling Minnesota / So now you know who gets mystified

Show me the power child / I’d like to say / That I’m down on my knees today / It gives me the butterflies. / Gives me away / Till I’m up on my feet again

I’m feeling outshined

Marc Alan Fishman: When the Words Come!

There’s no single moment in the creation of the comics that I make that cement the driving feeling of accomplishment more for me than finalizing the lettering on a page. When it comes time to build The Samurnauts, my studio (Unshaven Comics for the uninitiated) subscribes to a combination of the so-called DC Style and the so-called Marvel Method.

The DC Style such as its short-handed via various wikis and whatnot is a full script treatment. This means that the writers produce a script that outlines every bit of information to be in a given comic –  from the panel descriptions, to the actual laid out dialogue, caption boxes, and onomatopoeia.

The Marvel Method is often the cited style of the stalwart staple of Marvel Studios, Stan Lee. Stan provided his artist collaborators the basic structures and story beats. He’d allow them to lay it all out as they saw fit. He then would come back to the final art, and add in all ‘dem fancy words.

To note: it’s likely in comics today that neither DC or Marvel actually adhere to these methods full-stop for the glut of writers they employ. It’s most likely down to individual preference, editorial management, or some combination of the two. And neither company originated these so-called styles.

Unshaven Comics utilizes both of these styles when it comes time to create an issue of The Samurnauts. Kyle Gnepper (resident writer and sales machine) is the full-script aficionado. As to why he prefers that style is an article I implore him to write on his own. What we’re here for today kiddos is to explore why I’m so enamored with the extemporaneous creation of the words that land on the page of the books that bear my name. Ya dig?

As I draw the pages, the script of my portions of The Samurnauts is always playing in my head like a Saturday morning cartoon. When we Unshaven Lads plot out an issue, we furiously take notes and debate on the outline. We create scenes, and story beats we want to hit on. We envision large set pieces, and tropes we want to pay homage to. When it’s time to translate those musings to actual actions? Well, for me, it’s all a matter of staring at a blank page and letting the story play out. I’ll layout panels (Adobe Illustrator is my medium of choice), and I’ll scribble near visually-illegible gestural drawings in the panels – my outline nestled in the margins of the artboard. From here, I typically bounce the final sketches to my artistic cohort Matt Wright. His keen eye for dynamic shots and action always set me up for logical-yet-exhilarating moments to capture in my final art.

By this point, I should make clear: my goal is to show more than tell. The immeasurably keen and kind Brian Stelfreeze once told me “A great comic book page can tell a story without a single word,” and I’ve long made what attempts I could to visually communicate as much as I could in the panel. This often translates to capturing my models with numerous poses, facial expressions, at different angles. My comic-making process is essentially a cartoon on mute for the first half of production. My end-goal always being to tell the entire story through the artwork first.

After the digital penciling, inking, flatting, and coloring, I’m left with a page ready for the final layer. Per the same conversation with Stelfreeze, I vividly recall him pointing out that “The words that appear on the page need not tell me what I’m already seeing. They need to fill in the gaps between the panels.” And so, with the page visually telling me one portion of the story, I add in my captions and dialogue in response to the action already on the page. With each blurb of text, I ask myself what am I communicating here that adds to the depth of the story? I’ll end on a recent anecdote:

On the first two page spread of the forthcoming The Samurnauts: Curse of the Dreadnuts #4 the action is clear as day; the Dreadnut dreadnaught (natch) reigns a hail of laser fire at the feet of the now-Delta-Wave Samurnauts, blowing them towards us (Power Ranger style!). Set in panels beneath the action we see their sensei, Master Al (the immortal Kung-Fu Monkey) imprisoned aboard their nemesis’ ship. We pull in on his pained expression.

When I outlined the scene, I knew that the action in the major portion of the page would not need to have a ton of dialogue – keeping in mind the sound effects of the lasers would be a key visual on top of the art. Pairing that action with the introspective moment by Master Al offered me the opportunity per Stelfreeze’s advice. The ability to counterpoint said action with narration that dives deeper into Master Al’s backstory (setting up Kyle’s five-page flashback on the following pages) becomes that thing that adds a layer to the artwork. By pairing reflective and solemn narration over the explosions creates a deeper experience – one I think that is best celebrated via the medium of a comic book. There’s no fancy star-wiping here, just a juxtaposition of incongruous actions that taken together tell us more than if they were presented more plainly.

And as I’d started saying at the top of this article, it’s here in these moments… when my unadorned artwork lays before me, I let Jesus take the wheel. Funny enough, I’m Jewish. I kid, I kid. Without a fully-developed script – paired with Kyle’s completed piece in front of me – I’m able to craft a more cohesive comic. One where my words set the table for Kyle’s, while still advancing the story in my portion of the book. It’s a balancing act that is the single most important selling point of The Samurnauts. Without that singular vision that marries the past to the future, our book is a mismatched mélange of wholly dissimilar action, save only for a monkey. Walking that tightrope, without a script to catch my fall is the kind of adventure that truly pays off when I’ve finished the last word balloon on the page and hit save. I reread the entire page, and play back the cartoon running in my mind. If it gels? It sells.

Excelsior, indeed!

Marc Alan Fishman: The Art of the Con

This past weekend saw the eighth annual Chicago Comic and Entertainment Exposition. You likely know it as its Star Wars designate, C2E2. Unshaven Comics, my li’l studio, has never missed this show. It’s always been profitable for us. To get to the nittiest of grits, it fell to the middle of the pack in terms of the serious sales numbers. We’ll get into that minutiae in a bit.

This year marked a very special metric for my wee company: it was the second time in a row where we saw falling book sales and fewer potential customers. This comes in spite of ReedPop – the owners of the con – boasting continually increasing attendance. In the nine-years Unshaven Comics has attended comic conventions, we’ve never seen a disappointment such as this.

So, what gives?

My first fear was that our series, The Samurnauts, was no longer appealing to the glut of pulpy purveyors in attendance. But data shall always set us free. Our closing ratio – the rate at which our cold pitches to new fans turns into a sale – has remained steady. Our lifetime average sits at 40%. C2E2 2017 clocked in at 37%. All in all, that’s well within reason to figure that our book is still of interest to all within earshot. Consider that fear squelched.

The next fear: Attendees are being more frugal. A cursory conversation held with numerous cohorts located in the Artist Alley and/or the vendor area disagreed with that concern. While some said the show remained on par with previous year metrics, just as many boasted increases in their sales. C2E2 usually hits shortly after tax time, so plenty of people walk in with money to burn. Fear two, forgone.

This leaves me in a lurch, as the culprit seems dutifully apparent. It if wasn’t our pitch, nor the pesos in pockets that left us plinking for purchasers… then the blame falls squarely on the specific location from which we tried to cultivate sales.

The layout of a comic con floor could be debated ad nauseam by any number of qualified debaters. ReedPop slices their floor into simple(ish) sections: Exhibitors, Vendors, Small Press, Celebrity Autographs, Artists, and Crafts-folk (“The Block”). To be fair and clear, Wizard World, the only comparably sized menagerie of conventioneering, fields mostly the same sections – save only for smashing together the craftspeople and artists into a single alley.

At this particular show, ReedPop placed the small press folks at the very foot of the con floor. When you entered the show you walked right past us as you made your way into the exhibitor area. Many cohorts in the Artist Alley were instantly jealous of the prime real estate. “You’re right at the front. Everyone will see you!” they exclaimed to us in yellow-bellied jealousy.

Oh, but, the Mephistos in the details, kiddos.

At the beginning of each day, con attendees enter the show floor with the bloodlust and fervor akin to nothing else on this mortal coil. When the torches were lit to allow entrance, a wave of humanity gushed into the hall racing towards the four corners of the massive McCormick Place. Large swaths of nerds sprinted toward the autograph area to queue up. Other groups walked in and immediately bee-lined towards Artist Alley, to secure those autographs. Whoever was left – the groups without Orange Lantern avarice in their immediate milieu – strolled briskly by our row.

“Folks! Can I tell you about our comic book?” Unshaven Kyle would beckon.

“Sorry, we just got here. We really need to see the whole show first!” the masses would reply (mostly kindly, I would note).

By the time we’d see those folks again, it’d be after they’d done exactly as they said. But having taken in the entirety of the show – including all the other areas opposite the exhibitors who sold goods – were simply on their way out, with their arms already full of the days’ haul.

Now, I could write a screed seven articles long as to why Unshaven Comics was… coerced to capitulate toward Small Press instead of our preferred Artist Alley. I could divulge dirty details that would paint ReedPop in a light far less-than-desirable. I could even continue to lay blame on anyone or anything save for Unshaven Comics itself. But, that simply isn’t necessary. As the WWE VP of Talent and Creative might say, it’s not what’s best for business.

The truth of the matter is that Unshaven Comics was not alone in having a less-than-perfect show. Whether it was the specificity of our booth location, or any number of other factors not yet discovered, reality is what it is. We left the show having sold enough product to pay for the print run of books brought. When we tally the cost of parking, food, and the table itself, it’s more than likely the show placed us severely in the red.

What happens from here? Well, we lick our wounds. We crunch the numbers and we match our passion for making comics to the logic of how to best profit in the long run. There’s no pithy conclusion to reach this week, my friends. Just sober numbers, and sober planning going forward.

Stay tuned. The best is yet to con.

Marc Alan Fishman: Defendit Numerus!

Of the many treasures I’ve collected since making comics, the friendships gained are the most valuable. One such friendship, with writer and artist Jim McClain, stands above and beyond nearly any other – save perhaps only for my frenemy Dan Dougherty (a.k.a. “Beardo”). For those who aren’t in the know, Jim represents literally the best kind person: a selfless, intelligent, driven man whose comic book career comes in between his time as a school teacher, husband, and father. This week, I’m proud to hang up my snark and snarl. Instead, I get to put on my hat of friendship and sharing. Solution Squad by Jim McClain is a gem of a series you’d be smart to jump on.

I’ll spare you the dynamic origin story. Jim wrote it already.

Are you back? Good.

Ask a younger Marc – pre-being-a-dad – how often he might stop at a table promoting a comic book series with math in it, and you’d be met with a litany of chortles and guffaws. For those familiar enough with my Unshaven history, will no doubt recall our first book was edutainment. Our experience selling it was akin to madness. A lot of polite grins. A few high fives. Mike Gold’s approval. But not much else. Suffice it to say, whenever I hear math, I’m quick to denote that I went to art school. That’s usually worth a laugh.

The first-time Jim McClain described his book to me, my snark subsided. Because Jim – an imposing man if you didn’t know him otherwise – exudes the kind of passion I didn’t find myself having until we started selling The Samurnauts. More than just proof-of-concept, Solution Squad is Jim’s professional id made real. The excitement and joy he has in making it bounces off the page.

In 2014, Unshaven Comics and Jim sat close-by in the artist alley at Indy Pop Con in (of course) Indianapolis. Jim politely needed a break from his table to moderate his own panel (as I recall) and asked one of we Unshaven Lads to staff it in his absence. Not wanting to ruin our own chance at sales, I left Kyle and Matt to our table and took up shop at Jim’s li’l corner. I recall the floor being sparse at the time. Guiltily uneducated in his wares, I snuck his first issue into my sweaty palms… and devoured it fully.

Solution Squad is a silver-aged superhero yarn through and through. The dialogue is clear and concise. The illustrations are colorful. The action starts up nearly instantly, and carries scene to scene. But I belie the bigger point; the book slyly teaches math concepts that I – a college graduate who in spite of his jests is actually not half dumb – actually had never learned before. When I put that first issue down, I remember feverishly the first couple who walked past Jim’s table (now manned by moi). I shot out of the chair and waved them down. I hit them with the trademark Unshaven Charm (“Can I tell you about my, err, this…. comic book?”). A polite and sheepish “sure?” later, and I started falling over myself to pitch them. Here’s a brief but accurate paraphrasing of my rambling:

(Please read this at double-speed for effect) “OK, this is Jim McClain’s Solution Squad. I’m not Jim. I’m his friend. He’s teaching, err, talking at a panel right now. OK! Anyways… This is Solution Squad. It’s a team action-adventure where all of the heroes have math-based super powers! (They don’t.) And this book actually teaches you math, but it’s deep in between just a great adventure! Like X-Men or something similar. And I have to tell you folks… like… I am a college graduate… and I learned math from this comic not ten seconds ago!”

I likely didn’t even breathe during the exchange. The couple, eyes glazed, declined to take one home. I was unfazed. I’d wind up pitching like an insane carnie for the next quarter hour until I spotted a middle schooler and her parents coming up the aisle. I’d refined the pitch down to the core concepts, put the book in her hand, and watched her light up. Money was exchanged, and no sooner than she was skipping down the aisle, Jim had returned.

Solution Squad read to me as a book fueled by passion, penned with wit and charm, and delivered the educational backbone without ever feeling like a tacked-on gimmick. Much like my own book, Jim writes material that doesn’t talk down to a single reader. Instead, it tells a solid story, then just happens to tie in middle-school math concepts that carry weight to people of all ages. That it does all of this while remaining an action comic at the forefront is a tightrope walk backwards on a unicycle. Jim confidently rides that unicycle backwards while juggling chainsaws.

Ever since that convention, I’ve held my friendship with Jim in reverence. The journey Jim took to making comics is a harrowing tale I beg you to ask him about when you see him. He is, as we Jews might say, a mensch of the highest order. Over the years he and I have swapped stories, toasted to our successes, and commiserated in our failures. In him, I see an older brother… never far away from razzing me, but not without a knowing smirk. His successes have become my successes – in that seeing Solution Squad grow and become a hard-cover graphic novel has only fueled my continued drive to finish Samurnauts in hopes of being even half as good (and completely devoid of actual learning, I suppose, natch).

Consider my gauntlet thrown to your feet. The Solution Squad need your help. Back the Kickstarter today, and tell Jim I sent you. Money where my mouth is: do it, and I’ll send you a digital copy of Samurnauts: Genesis.

I’d say that adds up to something special. Wouldn’t you? Defendit Numerus!