Tagged: Samurnauts

Marc Alan Fishman: No Half-Measures Here, Folks!

Better Call Saul

As everyone hopefully saw last week, my wife and I welcomed our new son into the world. Joining his bigger brother Bennett Reed now comes Colton Mikel Fishman. I couldn’t be any more proud of my wife, nor happier for our li’l family. Kathy and I grew up as only children, so with a pair of boys under our roof we’re sailing in uncharted waters. Suffice to say we’re nervous, elated, and perhaps a bit sleep deprived even thinking about it. But we venture forward.

And before I do much the same here in my column, I’d be an ass if I didn’t stop any further blathering before I thank you the readers of ComicMix, as well as my editor and co-columnists for all the well wishes since I missed my deadline last week. Ten points if you were just about to ask when I’d declare: But I digress.

This week, I’m in a Better Call Saul kind of mood. The show is one of the best on television today. Breaking Bad was revolutionary in its murky trek into the abyss of a man’s soul. Saul in contrast is more or less a stumble and fall down the stairs towards nothing more than a manager’s pin at the Omaha Cinnabon. In the season one finale our titular esquire retorted to himself (and I guess to a lesser degree, Mike Ermantraut) that his life would no longer feature half-measures. I find myself at much the same conclusion.

Now Saul – who was still Slippin’ Jimmy McGill of Cicero, Illinois – was in effect declaring to the universe he would no longer look an opportunity in the face and retreat. If the universe dropped a sack of cash in his lap? He wouldn’t look for the owner of it. He’d spend it, and deny it to his grave should it ever be contested. Now I’ve no intention on thievery, or anything uncouth. I, instead, will take to heart the deeper meaning of Mr. McGill’s words. Here, with an infant son, and a toddling young buck at my side, I strive to do more with my life with the lesser free time I’m allowed.

You see, as I’ve detailed often, making comics independently is a beast to bear when you have a full time job and family to take care of. And with a wife who will now be allowed to take two months off of work unpaid, suddenly my inclination to take every freelance gig waving past my face rises exponentially. And what stares at me every night on my cloud-based to-do list from hell, The Samurnauts looms with a grey cloud above it.

Our Kickstarter successfully funded in November of 2015. Our thinking at the time would be we’d (we, being the Unshaven Lads) hunker down and churn the remainder of the material out in time to put books into people’s hands right about now. But that grey cloud has begat a book still 14 pages (give or take) left to pencil and ink… and the entirety of the final issue to color and letter. In short, it’s not even close to done.

And sleeping two floors above me, as innocent as can be, is the most wonderful excuse why I barely give a damn. I should note as well that Unshaven Matt Wright and his amazing wife Amy brought Molly Wright into the world only a few days ago. And to answer you… no, Matt and I didn’t plan it this way.

Back to the topic at hand. No half-measures. You see, the words have never rang more true. I could dump out my freelance clients and pour myself into finishing our first graphic novel. I bet if I really tried, we could have it done in a month or less. But that’s never been the way we’ve worked. Unshaven Comics, for better or worse, has stuck to the ideology that our passion is best served proudly. And we’ll never publish a book until we’re damned proud to do so. And if that takes more time because our lights need to stay on, and young tuchuses need to be diapered? So be it. The Samurnauts when it is completed (the first graphic novel, I should say), will represent the absolute best work Unshaven Comics could produce together.

So, to you Colton, Bennett, Molly, and Aidan… know that your fathers (and Uncle Kyle!) may take forever and a day to put out their comics. But they waited their whole lives for you to be here with us now. So… what’s a few more weeks really mean?

No half-measures, kiddos. It’s just not worth it.

Marc Alan Fishman: The New York Comic Conned Us

Vienna Hot Dog

As directed, indirectly, by EIC Mike Gold earlier this week, I’m here to report back on my experiences last week at the illustrious New York Comic Con. Let’s cut to the chase… It sucked.

Now, that’s an over simplification with a massive asterisk by it, hence I’ve got a bit of mental baggage to unpack here. Luckily that means my column this week will be more than three sentences long. Or maybe that’s unlucky, in case you’re forced to read my column every week. And in that case… Fly, you fools!

The basic gist you need to understand is this: my anecdotal feelings about a show are trumped by the data. In that respect I’m a Moneyball kind of comic book creator. Each show for me and my Unshaven cohorts is a collection of potential sales opportunities. Beyond anything else, I personally derive my opinion on a show first and foremost by the number of books we sell, and the ratio by which we “close” on potential customers.

By all accounts, Unshaven Comics has always grown a minimum of 10% in sales over the year prior – when comparing a show to which we return. We attended the NYCC for the first time in 2013 and sold a record 527 books. We were elated… until 2014, when NYCC netted us 738. This year, we saw only 536 books moved. And this stands in the face of ReedPop blowing the doors out with record attendance. So, never mind all the feelings we may or may not have had… the show sucked for us. As well should any show we attend wherein we don’t see a gain in sales.

But as I said: there’s a big ol’ asterisk there.

In terms of our closing ratio, we’re right on the money. A total of 835 heard our pitch. Oh, what pitch? Can I tell you about our comic book? Awesome! It’s call the Samurnauts. It’s about a team of Samurai-Astronauts, led by an immortal Kung-Fu monkey… saving humanity from zombie-cyborg space pirates! As you can see, this is a full-color, 36-page book. We’re selling them here at the show for just $5 today. And for everyone who picks it up here… you’ll get it signed by the entire creative team that worked on it. So… would you like to give it a try? As I was saying, 835 people heard that. 339 of them bought. That means roughly 39% of the people who dropped by our table walked away a satisfied customer. That stat is consistent with the data from 2014, which in turn makes selling fewer books sting a bit less.

Beyond the hard numbers comes the exploration of why. The primary reason: Location, location, location. Due to circumstances I’d rather not detail here, we lost our booth space we’d held in 2014. We were moved to a corner spot an aisle back, in the furthest back portion of a row kitty-corner to the lone deadspot on the show floor. And make no bones about that; in each of our Unshaven jaunts into the show floor (for lunch, to visit a friend, to make purchases for our friends and families), we each reported back that literally the entirety of the show floor was shoulder-to-shoulder shuffling save only for the area directly adjacent to our booth. That fans were using it as a spot to catch a seat, recharge phones, or just loiter added to the complacent nature of our business dealings. This was in direct opposition to 2014, where we’d enjoyed essentially a never-ending tide of passing potential customers.

Outside of real estate issues, I’m also a pragmatist. We didn’t reach our production goals to bring the completion of our mini-series, The Curse of the Dreadnuts, to the show. We essentially walked in with nothing new save for a pair of new posters, and new stickers. I will step out on a tangent quickly to note: Rick and Morty is a damn popular show, and if we’d read my article from a few weeks back I would be sitting here proclaiming the show to be a boon due to epic poster sales. But as I’d lamented then as I reiterate now: I’m in the business of moving comics for better or worse. This year, it was worse.

But all that aside, the show is as it ever was: the largest and grandest show Unshaven Comics attends every year. The fans that stop are energetic and passionate. The cosplay is astounding (Hulk Buster, much?), and everything that surrounds the show is fun to be around. The Javits Center is decked to the gills with sights and sounds that showcase our ever-expanding worlds. The people walking in the door are from dozens of countries, all sharing in the same experiences and loves. And for those discovering we indie folk, well, they are the best kind of explorers to us. Outside the day-to-day, Unshaven Comics is also privy to staying at the wonderful Casa Del Hauman, which grants us a feeling of security otherwise unfounded in a city that offers up the Port Authority Bus Terminal. We even made our way to Brooklyn for a barbeque meal so astounding, I’m honestly afraid of writing more about it because Editor Gold wasn’t there to share in what will stand as the single best plate of Q to which I’ve ever been privy. But I – as I ever shall be known to do – digress.

So, the New York Comic Con was basically a bust for us. But we live, we learn, we improve. Come 2016 we’ll return to the show with two new books, a slew of new prints and merchandise, and hopefully a better booth from which to sell said merch. We’ll find those friends who didn’t come by to say hi (Alan Kistler, Emily Whitten, and Mindy Newell… I’m looking at you!).

We’ll do as we’ve always done: Take a bite out of the big apple, and remind ourselves that we’ll always prefer Chicago hot dogs to those lousy rot-water Sabretts. Natch.

Marc Alan Fishman: To Print Or Not To Print

Artist Alley

Truly, that is the question.

Last week, I began unpacking my feelings in regards to the trolls of Artist Alley who find it cute to poke the starving artists (well, most of us are starving – I eat decently, thanks to my day job) about presenting unlicensed material. I like to think that I made it pretty clear where I stood in response to those who choose to hate the player not the game. So that brings up a whole new set of feelings in conjunction to that aforementioned game.

As I’ve noted, Unshaven Comics (my little studio, should you not be in-the-know) produces prints as means to an end. A quick laugh by a passerby is all we need to stop them and pitch our real product du jour. And if The Samurnauts isn’t their bag, but a poster is… well, money is money. Money allows us to make more Samurnauts. Hence, it’s always been a win-win situation. Put in economic terms (because I’m a Freak like the time spent to produce a single print yields far more profit in the short term than any comic we’ll ever produce. Let’s break that down.

I’m presently working on a poster for the upcoming New York Comic Con. In total, the piece will take me about 10 hours of actual work to complete. This includes gathering all my resources, laying it out in a sketch, and digitally rendering it. Because my time for Unshaven Comics is free (we’ll come back to that next week, don’t worry), the only cost is the 10 hours I could have been using to work on pages for the next Samurnauts book, and the .88 cents I’ve negotiated to produce the print at a local print shop. Now, we turn around, and sell that poster for anywhere between $3.33 and $5.00 depending (prints are 1 for $5, or 3 for $10… such a deal!). Any way you cut that, it’s a lot of profit. As a benchmark: each comic we produce – largely in small batches due to our severe lack of capital investment – typically costs us $2.85 to print, and we charge $5 for it. Each comic also takes roughly 200-250 hours to produce. Simple math dictates prints are where the money is at.

Take a walk down Artist Alley way and you’ll see that those who are there to move comics are few and far between. Over the last several years, I’ve seen the rise of the back wall at each eight-foot table. Where prints used to pop up as scattered constellations throughout a sea of roll-up banners and a small press affairs… now, a comic convention is a claustrophobic conclave of poster prints from the floor to the ceiling. The average attendee now merely meanders up and down the alley, snickering, stopping, pointing, and absorbing the breadth of artistry Velcro’d to muslin cloths – c-clamped to teetering tri-pods. It makes Unshaven Comics look pathetic to be honest. In our brazen attempt to always bring that cultivated 25% of sheer desperation to our presentation, we’ve adopted a diminutive structure where we’ve lavished the passersby with a short display of half a dozen pieces… half-heartedly hanging from repurposed shower rings.  Again, all in an effort to get a chuckle and a stumble.

I’m honestly of two minds on the subject. As as business man? I respect and admire the printmakers. I’ve more than proven that the economic gains of displaying a mountain of one-off work makes complete sense. Con-goers merely wander past, see what they like, and out comes the wallet. There’s no need for detailed pitches. It’s all short-sales, and deal-making. And because a poster is quick and dirty (depending largely on one’s style of course), with each show, a professional artist can snap up the zeitgeist without batting an eye. Hell, if you’re curious, let me make you a mint right now:

Draw all the Doctors in a single piece. Now FireFly. Now some of those new Star Wars characters. Now Steven Universe. Now Rick and Morty. Go find your local print shop with a digital beast getting dusty in the corner. Negotiate a price– say fifty cents a pop, for a run of 100 each. Go buy a table at the next convention within driving distance. Rake in the profits. Thank me later.

On the other hand of course, my inner auteur beckons. Yes, I know auteurs are saved for film, but screw you, it’s hip and makes me sound smarter than I actually am.  You see, to produce a piece – even if it’s brilliantly rendered in a style truly original to you and you alone – that is in effect not your own intellectual property – is to be profit-minded first. And I can’t help but feel that is antithetical to the spirit of an Artist Alley. There is a considerable difference (to me personally) for a lovingly made Warhol piece versus a Kahlo. And this is in fact not a digression. Put simply: art made from another’s creation is still personal, but will never be as personal as a project plucked from within. In my heart of hearts, I’d buy 1000 of Dan Dougherty’s independently made comic books in lieu of even the best-rendered Poohvengers print any day of the week.

Of course, I’d never say that to his pretty face though…

Marc Alan Fishman’s Been Kickstarted!

2517_angry_donkey_kicking_his_hind_legs

I freely admit that I am 33 years of age and have never been drunk, high, or anything more than over-tired. But over the last 33 days I’ve experienced inebriation in all its stereotypical stages – if only by proxy – as I managed what I can now declare as a successful crowdfunding campaign.

No, I didn’t drink any alcohol, smoke, toke, or shoot any whim-wham-wozzle into my ding-a-ling. I merely held my breath for 33 days as I watched 155 people trickle in to support Unshaven Comics as we embarked on collecting together our first independently published graphic novel. I’m somewhere between hugging the toilet and declaring how I love you all.

Managing a Kickstarter is an absolute pain in the ass. In creating the campaign, it took the better part of every hour in my life not otherwise devoted to my full-time job, to being a husband and father, and to managing a freelance graphic design business. From sourcing the absolutely wonderful partners who filmed and edited our video, to lining up vendors for producing our would-be graphic novel, to locating all other extraneous artisans and stores who would supply the other pledge prizes, it was an undertaking that easily could have been a full time job unto itself. After our network of vendors was in place, it then took hours of meetings between we Unshaven lads to concoct our pledge goal and build the pledge packages to entice would-be backers. And then we had it all spot-checked by a network of successful campaign builders in an effort to ensure we weren’t doing it all wrong. And all of that was merely the work that needed to be done before we could launch. Did I mention this whole thing was a pain in the ass?

The next bit of fun, err, living torture, occurred over the course of the actual campaign. Somedays, backers came in droves. Other days I was essentially pan-handling on the side of Facebook, dancing for nickels. All because of the latent fear that without a steady rise in backing pledges, new traffic would surf in, do the mental math, and walk away – confident that we didn’t have the juice to meet our goals in time. These mounting daily fears compounded with the deluge of offers bandied at me from the ecosystem of businesses now built around crowdfunding campaign management. Each new business enticing me with their promises of success via public relations, targeted ad sales, or (I assume) the sacrificing of a virgin goat by vengeful locals in Papa New Guinea. How could it not work?

I’m happy to admit that I gave in to a pair of services. One worked immensely well. The other was absolute abject failure. While some I know here on ComicMix like to grind bad businesses into the dirt, I will take the high road. In other words, if you want me to sling mud or sing praises, find me man-to-man and I’ll spill my guts. To cut to the chase: PR doesn’t do diddley-squat for the indie comic creator. In contrast, a solid and honest e-mail campaign works wonders.

If I were to spin my experience out into a panel (and I’m fairly certain I could lead a riveting one on the con circuit now), I’d sum it up simply: Like anything else in the world today, the hope to become viral is a silly pipe dream you can’t count on. The Samurnauts has an immortal kung-fu monkey who pilots a giant robot and BuzzFeed didn’t come knocking at my door. Instead, like every book we move at comics conventions around the nation, it is down to real legwork. It’s the culmination of the pitch and the product. If you can’t convince someone that your project is cool in 30 seconds, you won’t do it over the course of a five-minute video. And if you’re lucky enough to sell your idea, you have to bring it home with a product (or series of products packaged into enticing rewards) at a price point that your target audience feels is a solid value for the money. It’s a balancing act that has as little to do with virality as Rob Liefield has to proper anatomy.

At the end of 33 days, I am utterly exhausted, punch-drunk from the emotional roller coaster ride that was our Kickstarter campaign. I’m left in awe of the real friends who pledged, shared, and truly supported us with their encouragement. I’m left bitter by the posers who talked the talk, but failed to walk the walk – false friends willing to eat the bread but weren’t around when I needed help sowing the seeds. I’m honored to work beside my brothers from other mothers… who checked in with my daily to ensure we were doing everything we could to succeed. I’m flabbergasted at the outpouring of love and support from our fanbase – who not only shared the campaign over 800 times over 33 days, but offered their own rewards to new backers. I’m weary at the long journey ahead, as Unshaven Comics will travel to Atlanta, Cincinnati, New York, and Kokomo all within eight weeks as we attempt to finish production on the actual book itself.

There’s nothing left to say, save perhaps for the battle cry that got us this far.

Samurnauts are go!

Marc Alan Fishman: Fatherhood 2.0

Marc Fishman ArtIn light of all the morbid news flying around these days, sometimes you have to take a deep breath and remember where your joy is. Mine is up two short flights of stairs, attempting to figure out a way to extend his bedtime. He asks for juice. No. Water? No. Storytime? No. Play game? Go to sleep. And after his cat-timer has counted down from ten minutes to a sharp ding, my son retires to his toddler bed for the evening. As the Barenaked Ladies might ask

When you dream
What do you dream about?
Are they color or black and white, Yiddish or English
Or languages not yet conceived?
Are they silent or boisterous?
Do you hear noises just loud enough to be perceived?

These questions nip at me now because my wife and I are expecting our second child. We announced with my typical over-the-top bluster – see the art this week – not long ago via social media.

The decision to become a Fantastic Foursome instead of remaining a terrific trio was made without much trepidation or actual conversation. Put simply, even amidst all the calamity that exists with a three-and-a-half-year-old sharknado, there was an empty space in our hearts where another wee-one would fit. It stands to be said that both my wife and I are only children; both of us lamented for many years that we’d always pondered a life lived in a family unit versus being the lone soul of attention. And while my boy is the apple of my eye and the spoils of all my time and affection, it’s disgustingly true that I somehow have even more love to give. Pardon the unicorn vomiting rainbows in the corner.

But, truly, what a time to raise a family! I speak not of the modern luxuries of technology, or the immense libraries of literature allowing for picture-perfect childrearing mind you. I speak selfishly of the golden age of nerds into which I now bring my doomspawn. The other afternoon, I took my son and wife to Toys R’ Us. Why? So dad could buy a new Nerf gun, of course. And my son walked up and down the aisle, pointing out every single character he knew, proved to me he is living in a wonderland I could only have dreamt of when I was his age. Come to think of it, at his age I’d have no idea that Marvel and DC would own whole aisles of the toy store. And while most of the toys are movie or TV related, at their core there are pulpy roots.

My son, and future child are being raised in a world where nearly every movie or TV show of any value to them now streams into my home on demand. The video game systems in my home – both of which now old by current standards – have a library deeper than the entirety of the Nintendo catalog over the entirety of my childhood. There are a dozen comic book shops within 25 miles of my home, and a comic convention nearly every month. And that doesn’t take into consideration the online offerings of pulp fiction. Simply put, my children will have access to more content than I can honestly comprehend.

As they mature and begin to find their own paths, they will curate the trove of material to find themselves. My youth was spent finding a single outlet at a time, drilling it dry, and moving on to the next. Cape and cowl books begat the grim and gritty worlds of Image and Vertigo. Pop was pushed aside for punk, then ska, then metal, then receded back to alternative pop. In every case, I’d honestly reached a saturation point (where the available content to me in suburban Chicagoland was limited to the chain stores or knowing someone’s older brother willing to drive you to the cool part of town to find new material), then had to make the conscious choice to either seek the roots of the material I loved, or find something new instead. Now, should my children find an admiration for Batman, well, they could spend years soaking in every panel on a page, or every frame of film involving the Dark Knight, with a flick of the finger. Whereas their old man was once limited to the single shelf of full price graphic novels or pricier archived reprints and the picked-over remnants at the local Blockbuster. And that was well before the time where reviews readily existed to warn said old man of a not-great read. But I, as usual, digress.

At the beginning of this article, I’d mentioned the notion of finding my joy. Amidst all the stresses that adulting brings me – bills, not-yet-fully-funded-Kickstarters, a full time day job, a full time night job, and the whole “being a dad and a husband and a son and a friend” thing – having the ability to melt all of that away is key to my sanity. And when I see my son’s face light up over the silliest of things (a new Batman toy in a Happy Meal, or daddy getting first place in Mario Kart 64), the weight of the world is lifted off my sore shoulders. His joy is my joy. The nerdy world around him beckons every waking hour, with some comic-connected bit of entertainment ready to set his imagination on fire. And right behind him as he exclaims “Cyborg and Beast Boy fight Raven’s dad!” is me, with a smile from ear to ear.

How could I not want to bring another bundle of joy into a world like that?

 

Marc Alan Fishman: Selling Out

Richie RichThe other afternoon, whilst sipping on a cool beverage and shooting the breeze with a comic book making cohort, I stumbled upon a most interesting What If scenario. You see, this pal of mine loathes Kevin Smith (of Jay and Silent Bob, and a dozen other ventures). Knowing this, I pressed:

“What would you do if Kevin Smith got a hold of your [Amazing Indie Book I’ve Plugged Before], and decided he just had to turn it into a film. Would you make a deal with him?”

A little bit of hemming and hawing later, the answer was a resounding yes – pending a considerable amount of money was put on the table, as well as some subsidiary rights. It ultimately got me to question myself: Would I put aside my integrity as an artist if it meant a more lucrative life? Well, as much as I’d love to be able to side with the staving artists of the world, I’m a fat dude who loves a good Faberge egg omelet far more than resting on a pile of unsold ideas.

It’s oftentimes the pipe dream of the indie creator, is it not? Certainly Banky and McNeil of Chasing Amy had courted selling out as means to better ends, and no one looked down on them much. The fact is that we barnacles on the S.S. Comics may enter into the endeavor or making pulp for the masses with nothing more than good intentions to entertain, but there’s only so long that one can sustain the hobby without lucrative backing.

As I’ve detailed time and again: each issue of my Samurnauts series represents roughly 250 work hours from concept to completion. Three guys working full time jobs and maintaining contact with loved ones – like our fiancés, wives, and kids – put in those hours. While there’s no greater feeling in the world than seeing a complete stranger plunk down his hard earned cash for my comic, there’s no bigger dream then being able to sustain a career actually making the next issue.

If there were to be a fly on the wall when Shuster and Siegel were pitching Superman, do you think they were contemplating points on the backend when they signed their names on the dotted line? I doubt it. They sold the rights for $130 and a contract to produce more material, to the tune of $150,000 a year for the pair. Superman, of course, went on to become a radio show, a newspaper strip, a cartoon, a television program, and countless cartons of collectable crap. The creators would end up suing DC and other respective owners for a fairer cut for the rest of their natural lives. The notion was clear from the start: putting food on the table will trump a stiff upper lip every time.

When an artist is given carte blanche to see their truest work come to fruition, I’ve no doubt it will always be better than had it been built by a focus group. But there’s a reason why DC and Marvel hire known names to helm their biggest titles. They’re not in the business to take leaps of faith. In the best cases, one could argue that a collaboration between art and commerce leaves the most people happy. See The Avengers. And when it goes wrong, well, funny enough, no one is exactly blaming Eastman and Laird over Bay’s Ninja Turtles now, are they.

The notion of selling out was always troublesome to me. The thing is, the Million Dollar Man was right: Everyone has a price. But there will always be those creations we hold nearest to our hearts and feel the need to protect. I believe for most of us indie creators, our ideas are always on the table for sale because we pride ourselves in the ability to create more where they came from. The hope is when we’re well off enough we can afford to give life to those new ideas without the slimy hand of an unwanted third party. Left to their own devices, Green Day became Foxboro Hot Tubs and without any focus groups to get in the way… ended up sounding like Green Day (from 1968).

So, I say unto all those amidst the Artist Alleyways! You are free and clear to seek that big payday without fear of repercussion. For you see… the artist that pays his bills, and lives to see another day has plenty of integrity in my book.

 

Marc Alan Fishman: When Unshaven Comics Took On Marvel…

…and won? Well, we won’t know that until October 13th when all our data is tabulated. But the old adage applies: it’s not so much about the destination as it is the journey that matters. In this case, the journey is that of the punk rock garage band attempting to overcome the man. But first, a little history.

Unshaven Comics partnered with ComicMix in 2013 to exhibit at the New York Comic Con. Over the course of four days, sales records were decimated. Beards were bristled with pride. New York’s con felt like a wave pool, where every few minutes, a shallow tsunami rolled past our booth, and thanks in part to a helpfully pitiful sign (“Can I tell you about my comic book?”), customer after customer soon parted ways with our book(s) in hands. Here we are a year later, and ready to return with the loftiest goal we’ve ever uttered. But I’m getting ahead of myself.

At this year’s NYCC, Unshaven Comics is untethering ourselves from ComicMix (but we know they won’t be too far away… like the paternal nudgeniks we know them to be) and shacking up with Jim McClain of the Solution Squad to staff a small press booth across from the biggest and best publisher working today. You may have heard of them. No, not First Comics (Boom, roasted.). Marvel Comics. And with but a swatch of carpet between their monstrous exhibit and our little meager table? Well, it’s either going to rock like an Eddie Van Halen solo over a Flea bassline with a little drum fill from Neil Peart… Or it will suck like Courtney Love.

I’m all about transparency kiddos. Last year, Unshaven Comics sold 524 books over a four-day period. Our business plan is built around setting a goal to see 10% growth in book sales every time we return to a convention. That would mean we need to see roughly 53 more books sold. Given how sales looked at our most recent conventions, we’re very confident we can see that happen. I am a “pie-in-the-sky” kinda guy, so I’m personally looking to leave the Javits Center 800 books lighter. And because I’m not one to hedge bets, we’re packing 1,000 of them. This isn’t hubris, kiddos. This is positive thinking.

As it stands, Marvel Comics is crushing it with their movies and TV shows. DC isn’t far behind with decent love for Arrow, excitement for the Flash, and “it doesn’t suck that much” feelings over Gotham (and truth be told, I’m liking it so far). But let’s not beat around the Groot here. Marvel is in charge right now, as they should be. And to be sitting across the aisle from them at the second largest convention in the country is an opportunity me and my chiseled-chinned cohorts will face in a few days. The run-off from a “destination” booth such as theirs alone will rival the total traffic we saw on the outskirts of the far wall, back a year ago. And knowing that our Samurnauts pitch is only 30 seconds long (see Gene Ha’s video here), it shouldn’t take long for us to pitch, wow, sell, shake hands, pass over to Jim… and move to the next awesome fan.

It will also help that above our table will sit a pair of posters to catch a wandering eye. We’ve decided it’s always a good idea to make a bad impression, so we’ve made “The Hipster League” as well as the “Brovengers.” They are both worth a chuckle, and will do what we need them to do: Disrupt someone who is wandering (with or without purpose) and get them to stop and listen to what we have to say. As more and more conventioneers question how to make a show more profitable, Unshaven always takes the simple solution. In this case, make em’ laugh, make em’ laugh, make em’ laugh. After the guffaws comes sincerity and the promise that our books were made with our tongues no where near our cheeks. Much like a little company I know that promised a picky movie-going audience they’d root for a talking raccoon with a gun. Natch.

And if Marvel should be leading a rousing crowd in a fury of ear-peeling cheers for their wares, well then, we’ll hold our signs higher, and be just that much more desperate for attention. Trust me, it works.

The key to it all – as is the key to whatever success we’ve enjoyed thus far – is really in catching someone’s eye, and then being passionate about our product. Backing that up with a unique concept, and a quality product priced appropriately certainly helps too. It also never hurts to use what little attention we can garner prior to the event to help amplify our plea. So, to all my east coasters making travel plans to New York in the coming week, I have but one simple question to ask:

Can I tell you about my comic book?

Unshaven Comics and the Solution Squad will be at the New York Comic Con in Booth 1361 across from… well… I am Groot.

 

Marc Alan Fishman: Con Shopping Extravaganza!

While I am buried deep under a pile of production – completing “The Samurnauts: Curse of the Dreadnuts #3” in time for Wizard World Chicago later this month – Editor Mike reached out to inspire me. In other words, he didn’t want me to bore ya’ll one more time with my annual bitching session regarding the passion of the indie creator. Instead, he suggested I suggest to you, my adoring public, a few books that I’m reading and loving right now… that do not come from the big two publishers. There was only one problem with this prompt.

Since I’ve been knee-deep in digital art-ing, lettering, editing, coloring, and laying out(ing?) a comic for the last month or so… I’ve basically all but stopped reading comics.

Of course I could fall back on my staple suggestions: Touching Evil by Dan Dougherty, Solution Squad by Jim and Rose McClain, Product of Society by Cheeselord Comics, and Monkey Fist by Sun Bros. Studios. But then it dawned on me, I could kill two birds with one stone! I could excite the masses about the passion of indie comics without suggesting any particular book at all. Indeed kiddos, I could be that good.

When the book is off to the printers and my life is freed up once more to consume amazing comics, I’ll find myself at Wizard World Chicago. And where better than the annual comic con to take a chance to immerse myself in sequential fiction not otherwise touched by Mickey Mouse or Brother Warner. My plan is simple:

Seek books within Artist Alley, and Artist Alley alone.

Across dozens of tables will sit books built first and foremost out of passion. While it’s likely true that Scott Snyder is symbiotically betrothed to Batman, at the end of the day the caped crusader is not Mr. Snyder’s own creation. Not to get all Robert Kirkmanny here, but there’s something to be said when a book is wholly the idea of a given writer (and/or artist). Without the constraint of an editorial office, calendar, or marketing strategy, an indie title has the least weight on its shoulders to succeed. Of course the alley cat who peddles the pulp sure wants due-payment and fortune. Suffice to say though, there are far fewer hands in the cookie jar wanting their rightful crumbs. Because of that, I’ve found that the independent book tends to push the edge harder conceptually speaking. And because of that, the books may not be as polished on the page, but they read incredibly in the mind.

Set a budget, and buy a breadth of material – not pour a fortune down one well.

As a creator I want nothing more than passersby to be so enamored with The Samurnauts that they feel compelled to purchase every last ounce of material available at the table. But turn that table around and I’m often a misanthropic cheapskate. In a case of “Fool me once, shame on me…” a few times I got snookered into less-than-stellar indie titles in my early twenties. Because this was well before the near-affordable print-on-demand days, these indie rags went for double the price of a typical DC or Marvel book. And they weren’t in color. And they were poorly written, drawn schizophrenically, and sold to me under false pretense.

Well, a decade later, and I’ve crawled out from the behind the rock. My tactic is simple: Get the pitch, agree with the pitch, look over the product, ensure the product is priced appropriately, and make the damned purchase. But I digress.

The key to making the most out of exploring the Artist Alley is as I’ve noted above: it’s all about trying out a ton, not committing to an entire series without first enjoying only a taste. If an artist is worth their salt, they’ll make their line of work available to me after the show is over, or at very least offer up to me the next shows they’ll do. In the day and age in which we live, social media is the great uniter. And any artist in the alley not taking advantage of the free services that open their art and products to the world simply do not deserve my continued business.

In essence, my trip through the convention will be amassing an unencumbered anthology specific to the genres, art styles, and creators I find most akin to my wants and desires. And with an open mind (and an empty stomach…), I’m going to make it a mission to be social. To look every creator in the eye, and proudly ask them to tell me about their comic.

And in a few weeks, I’m going to let all of you know exactly how it went. Excelsior.

 

Marc Alan Fishman: Your Mother’s A Tracer!

fish_pic_articleSo the book we’ve been building for the past two weeks (starting here) has now been plotted and all visual resources gathered. What else is left to do? Oh yeah. Draw the damned thing! You know, that big step that takes a bunch of words on a page and interestingly shapes them into visual communication of plot, character, nuance, and depth. It’s the thing that makes our medium truly special. Like a movie, but slaved over a single moment in time, at a time.

OK kiddos. Time to wear my heart on my sleeve. For all my piss and vinegar, pomp and circumstance, beard and bite, I have long hidden my entire creative process from prying eyes. Why? Because I’m man enough to admit for a very long time, I was ashamed of it. As noted last week, when Matt informed me I should either poop or get off the toilet (when it came to contributing to Unshaven Comics). I accepted his challenge. But I did so on my terms. I would use every trick in the book of my professional life as a graphic designer. I’d be fine to draw… so long as I could cheat. Let me peel back now exactly how I cheat – and in doing so end up with a finished product I am proud to attach my name to.

Picture Perfect Illustration

As we covered before, at the point I’m ready to illustrate I already have the entire comic page and panel layout. Simply enough, I open up my first page in Adobe Illustrator and get familiar with what I’ll be drawing. I then open the cache of photo references taken prior, and drop in the appropriate references in for the panel I’m building. I then drop the opacity down, and then I… I…

I trace.

There. I said it. It’s out there. And it can’t be taken back. With it being said though, I sternly suggest that what I end up doing is far more than tracing. When I make my mark in Illustrator, it’s tied to my pressure sensitive Wacom tablet. And the brush tools I use to make my lines have been custom built and tweaked by me to give me the line I envision in my head when I make my mark via the computer. Furthermore, anyone who traces learns quickly that every line – especially in comics – is crucial to personal style as well as building the right form. And when one works in a photorealistic style, line choice is the difference between making someone look their age or 40 years older. Line weight, and composition come into play. A thicker line can be used to separate forms, as well as add depth to flat objects. To the point: I trace, but I trace with a degree in fine art, and knowledge that I could replicate the results without tracing – just in twice the amount of time. Time I could be spending making more comics.

Building A World That Doesn’t Exist

Aside from using my photo references for the actual characters in The Samurnauts, no doubt you’ll note that they don’t fight zombie-cyborg pirates from space in a vacuum. Well, OK, sometimes they do. But you get my drift. Furthermore, as hard as we’ve tried Unshaven Comics has yet to procure a humanoid-monkey hybrid capable of performing kung-fu that we could afford. Nor have we any advanced degrees in cybernetic technology. And beyond all that, we don’t live in a futuristic city, have giant robots, or even own laser swords or shoulder mounted cannons. Lucky for me, I own an imagination and can afford to commission 3-D models of the props needed to flesh out each panel in our comic that I’m responsible for.

Much like staging for TV or movies, I am firm believer in building only what you have to show. When there’s need to show more, we show more. Matt, as the antithesis to my mantra, lives for building out sketches in every angle. And that of course leads me to the other half of this story:

Matt Wright. Penciler, Inker, Craft Beer Drinker.

Here I was spending all my precious time standing on my soapbox, defending my process to the masses… and I forgot that I only constitute 50% of the content of each issue of The Samunauts! Whilst I toil at my computer with photos, 3-D models, and a second screen of Google images, Matt Wright is doing things the traditional way. With a blank page, a dark basement, and a pile of actual art tools, Matt’s half of The Samurnauts is made the way you’d think all comics should be made. While Matt will keep reference materials at arms length, he typically draws from the figures and fantasies that lie betwixt his ears. It’s a skill I sadly lost literally within moments of meeting Matt, back in sixth grade.

So, Matt’s process is thus: light blue pencil gestures within pre-planned panels, followed by heavier pencils to clarify form and details, followed by finished pencil artwork. After every page has been penciled to his liking, Matt will then take to his ink and brush to lay out blacks and grey tones. As his sequences in our books typically encapsulate the past, Matt has explored a variety of media – gouache, water color, copic marker, and ink washes – to create the weathered, nostalgic look. As most people see upon viewing of the completed comic note, the juxtaposition of Matt’s well-rendered fine art mixes with the sterile, cel-animation-esque digital art I contribute. At the end of the day, it’s an aesthetic we’re proud is wholly ours, serves a purpose in our story telling, and is truly unique within the artist alleys we frequent.

Sage Advice I was Once Given

“Celebrate your successes, but cherish your failures. It’s only when we lose do we learn to win.”

And a personal favorite: “You think your fans care that it took you two-hundred hours to make that book in their hand? Hardly. All they care about is if it’s actually worth the time you invested in it.”

After this, it’s on to the finishes – flatting, coloring, lettering, and the cover. We’ll cover that (natch) next week… in our epic conclusion!

 

Marc Alan Fishman: Dr. Photoshoot…

or

How I learned to stop caring what someone more talented than I can do, and love my models instead.


When last we spoke, I’d revealed the initial steps to Unshaven Comics building a book from the ground up. We covered our notes process, outlining, and then the breakdown. That leads us to the first steps that require artistic direction. Shall we venture forth then, true believer?

The Gestalt of Gestures

With our breakdowns in hand, Matt Wright (penciler, inker, craft beer drinker) and I then build each page in loose gestures; I create the final digital page and the panels, and Matt and I frame each figure within the panel. When complete, we’re better able to see if the story we’re telling is compelling. We can test the ebb and flow of action, as well as pace out the most dramatic beats. In short, our gestural comps help us literally sketch out a complete comic.

DreadnutsThis is by no means a step to wash over quickly, albeit it’s not one that takes incredibly long to complete. Case in point, we finished an issue this past Saturday night. Most of the time we would read aloud the beat from the breakdown and then discuss how we envisioned it being laid out on a page. Matt had a trusty sketch book next to him, alongside my open page in Adobe Illustrator, where I lay out the panels, as well as digitally ink my pages. Over those final six hours we tend to bicker and banter about the best ways to capture action, and drama. We pour over graphic novels of our favorite artists (John Romita Jr., Alex Ross, and Brent Anderson come to mind and to finger, often). We sketch, erase, debate, sketch, agree, and then retranslate to loose (“terrible looking”) sketches within the pre-made pages. These comps now serve as visual shorthand for our next steps.

While we’ll obviously refine compositions and continue to craft the page as we go… this step is the most heavy lifting we do during pre-production. Shortly thereafter? It’s time to gather our resources. In simpler terms, it’s Photoshoot time!

Just Shoot Me. Well not me… Them.

The picture that came emblazoned at the beginning of this post was taken a week ago at our fifth Samurnaut photoshoot. A bit of backstory:

When Unshaven Comics sported mere stubble on our chinny-chin-chins, Matt was our only artist. While I did do all the coloring, letter, half of the writing, and all of the graphic design… I feared venturing out of my comfort zone. Because Matt is very much my brother from another mother, he had no fear looking me in the eye and calling me out – get drawing, or die trying. I did get a BFA with a concentration in drawing and printmaking. I did know how to draw. But my fear that a comic creator worth his salt had to be able to work without reference kept me clinging to those tasks I was more than qualified for. Long story short, I swallowed my pride and accepted the fact that I could make sequential panel art that I was satisfied with (as in: I’m happy with it, but I’d never be one to say it’s anything more than passable)… so long as I had reference for literally everything I’d need to draw.

So when we created the Samurnauts, we needed models. Lucky for me, I am wealthy with friends. Even luckier: many of them are naturally gifted and funny folks willing to become super heroes and zombie-cyborg space pirates for the price of some pizza and access to my cache of Nerf weaponry. With each comic we create, Unshaven Comics open-casts our way through each part, and rents out a local venue that will leave us alone long enough to literally stage each panel, and capture it on digital film. Thank Rao we have no shame acting like 13 year-olds around each other.

And, after a few short hours of contorting, twisting, punching, kicking, nerfing, and general whackado, we break so that we Unshaven Lads can return to our lair for the next portion of comic creation.

Sage Advice I Was Once Given

“Learn to highlight your strengths and hide your weaknesses from the public eye. But behind the scenes, never stop learning or challenging yourself to overcome those things you fear. If you can’t draw hands, then you need to draw them everyday until you no longer fret over them. You’ll never have to love your work – you’ll just need to be able to live with it.”

And next week…

… I’ll pull the curtain back even further in a chapter I like to call “Your Mother’s A Tracer!”