Tagged: Justice League

Marc Alan Fishman: Be A Team Player…Or Not

The notion is simple and appealing. The more the merrier. When DC launched “The Justice Society of America” back in 1940, the ideology was clear. Put more heroes into the book, and children would be more likely to buy it. And the children flocked to it for 57 issues. The rest, they say, is history. Lately, team books have been on my mind. What better way for a company to showcase many of their stars in a single place? And better than that? Where better to shove barely loved tertiary characters for the sake of filling a roster!

But with this notion comes obvious shortcomings, the biggest of which is what I plan on pissing and moaning about for a few paragraphs. Simply put? There’s too many teams, and too many shifts in the rosters for team books to be more than big distractions… and it’s starting to get under my skin.

So let’s start at the top. Too. Many. Teams. In a few months time, we’ll be privy to three Justice Leagues (and one alternate Earth Society), four (or more, it’s hard to say) Avengers teams, five X-Teams, Team Seven, Teen Titans, The Ravagers, Guardians of the Galaxy, and a new batch of Thunderbolts. How does a fan even begin? The problem is clear to me. While the appeal of jamming every available hero into a team is palpable for the sheer marketing of it all… all it’s doing is lowering the property values neighborhood wide.

One thing about team books is that they are truly hard to pull off well. Solo adventure books have a freedom to explore and expound. The plots can expand lengths of time, and space, or be confined to a single room and altercation. In team books, the ease with which one can be lazy is palpable. It’s simply par for the course to check in on all the pieces of your puzzle… advance the villains scheme a half step… rinse and repeat until the climax. Bring together the whole team. The McGuffin is found / the super-move is unleashed / the villain makes a crucial mistake. The day is won. Then end with some witty banter, make a few people kiss, and call it a day. I know I’m making sweeping and irrational generalizations here… but as I looked over the last batch of team-based books I’d read? This is exactly what they boiled down to. It’s also why the mainstay of my pull list are solo-outings, and indie books.

Let’s be clear, there have been (and will certainly continue to be) great assembling of teams. Joss Whedon, long before his box-office behemoth days, penned the single greatest X-Book I’ve ever been privy to. His Astonishing X-Men was layered, nuanced, and so beautifully written that it made me believe I could like the X-Men.

And I tried. One arc post-Whedon and I was back out. Why? Because of this modern mentality of the ever-changing team. It’s not enough that both the Big Boys churn out dozens of teams, but now each of those teams changes membership like I change ironic tee-shirts. I recall, in the late eighties, Marvel used to put the heads of the team members in the upper right corner… so you could tell the teams apart. Nowadays, they might as well link to the Wikipedia page of the comic on the inside front cover. Maybe they could text you mid-issue as the team roster changes.

What happens when you continually shift a team based on the needs of your arc, as a writer, I believe it shows your hand. Like the always-entertaining Justice League Unlimited cartoon where the League expanded to such depth that each episode could only follow a handful of heroes (something Jonathan Hickman is obviously turned on by), the team was obviously selected for very specific moments. It lessoned the impact when it came down to brass-tacks. And when a new writer picks up a team book and gets free reign to recruit, it’s becomes painfully obvious where the book will head. Whedon stuck to a core group of five muties, and only added one additional when it made complete sense to the narrative he was exploring. By limiting his team across four volumes of stories, he was able to truly explore the dynamics across the board, and present a total package. It was a time where in fact, the book was better because of the sum of its parts. This is in direct opposition today, where the Justice League, X-Men, and Avengers titles play Russian roulette with their ranks every six issues.

In essence, when you change the guard, you give away the ending. After the first arc of Astonishing, all the cards had been played, so-to-speak. By sticking to that roster? Whedon showed (like in the best ensemble sit-coms) the pudding is in the cracks. It’s not enough to use, abuse, and move on. When you’re stuck with one cast, you’re forced to explore relationships. When you can change stars on the fly? You’re telegraphing everything you plan on doing. And if you dare not use one of those shiny new toys from off the shelf? You’ve angered the fans who signed up in the first place. I can’t wait for my best friend to curse the heavens when Darkhawk is wasted in the upcoming Avengers: The Hunger Games in a few months. But I digress…

Is it too bold to ask for a great disbanding? Would sales truly plummet if Vibe doesn’t get to be in a book? And would Marvel simply cease to profit if Wolverine had only a solo title and a single X-Book? I tend to believe that in the world of team fiction… less is always more. Grant Morrison’s Justice League followed the Magnificent Seven ideology and lasted damn near four years. Try keeping the same smattering of supes for that long today and people might just get antsy. But then again, neither Marvel or DC will be happy to maintain a status quo for four months, let alone four years. Call me cranky, but the seams are starting to unravel a bit. It took five feeder movies to assemble a team worth two billion dollars.

Perhaps the powers-that-be should get the hint. A championship team takes time to build. Keeping them together is what makes a dynasty.

SUNDAY: John Ostrander

 

Emily S. Whitten: What I’m Watching – Arrow

I love TV shows, but sometimes I’m terrible at keeping up with them. As with comics, I tend to skip a few weeks and then mainline three or four episodes in a row, mostly because I hate getting just a tiny bit of story and character interaction and then waiting a whole week for more. Impatience is one of my little flaws, and the mandatory waiting is made more bearable if I get a miniseries collection of stories first.

However, given that it’s often harder (or more inconvenient) to find and watch back episodes of current shows, this fall I did take note of two shows I was excited about and wanted to actually try to keep up with, one of which is Arrow, the new CW show about Green Arrow. So far, I’m succeeding. Go me!

I always try to give a new show at least two episodes to decide what I think of it. Sure, a pilot is supposed to grab you and draw you in, but sometimes it takes even a potentially good show a couple of tries to establish a balance (and sometimes it takes half of a season and by the time they’ve worked out the kinks the show’s canceled. I’m looking at you, Dresden Files). For instance, during the first episode of Dexter I was unsure of whether my long-time friend had been insulting my character or serious when he’d said “Oh, you’d love Dexter. It’s about a serial killer!” but by episode two I’d realized that he was absolutely right and I wanted to see more. We’ve had two episodes of Arrow so far, so I feel like I’ve given it a fair shot and it’s time for a frank assessment. So here we go!

 (Warning: Spoilers ahead.)

The storyline is centered around Oliver Queen immediately after his return from a yacht wreck and five years marooned on The Island that Makes a Man Out of Him – or a Future Vigilante, whatever. He returns to Star(ling) City to discover that his mom has married the CEO of his dad’s company, his sister Thea’s a recreational drug user, and his best friend Tommy Merlyn’s a slightly smarmy partier – which apparently means he’s the one person who hasn’t changed at all in five years. Ollie’s ex-girlfriend, now-lawyer (Dinah) Laurel Lance, is mad he’s not dead because her sister Sarah died on the yacht because Ollie was cheating on Laurel with her. Classy!

Pretty much from the first moment Ollie arrives back in the city, he begins his purposeful transformation to (Green) Arrow with his stated (literally stated, in an Intense Voiceover) mission being to take down a list of corrupt people his dad told him about who have ruined the city.

Even in the comics, Green Arrow bears a lot of superficial similarities to Batman; but in this show, it’s obvious that they’re actually trying to channel Christopher Nolan’s Batman in particular. Ollie hides behind a more shallow “playboy” persona that he switches on in public so people won’t suspect his vigilante skills and activities; he’s most genuinely affectionate towards the household staff (which plays weirdly here, since it doesn’t seem like either his mother or sister are heinous people at this point); and he magically sets up a fully stocked and wired Arrow-cave with what are apparently two Bags of Holding containing computers, lights, weaponry, and an entire exercise setup.

The problem with all this, though, is that it’s done so quickly. In the Batman movies there’s a clear progression and motivation behind everything Bruce Wayne does to make himself into Batman, and we get to savor the transformation of an ordinary man into a superhero. In this show, it’s like they’re rushing to get the setup out of the way and don’t bother to appreciate what’s so cool about a superhero’s origin, or to go through the reasoning for his behavior. Which is puzzling, because if you’re going to have ridiculously dramatic voiceovers in your show, what better way to use them than to say things like, “I had to pretend to be something I’m not – a shallow, callous party boy – so people wouldn’t suspect the truth.” I can just hear Stephen Amell intoning that now. (Although hopefully he’d stop short of saying, “I also had to don a green hood of vigilante-ism. Because I cannot complete my mission as Oliver Queen. But as a symbol…as a symbol I can be incorruptible; everlasting…”)

Okay, I’m making a big deal about the Nolan parallels; and it could be argued that those movies redefined certain types of superhero cinema, and naturally a serious superhero show might resemble them. But there are actual shots in Arrow that are so cinematically similar to those movies that I can’t think it’s remotely a coincidence, and they’re a little too on-the-mark to be enjoyed as homages.

For instance, in the pilot we get a scene with the head bad guy sitting in a car looking scared as Arrow takes out his men just outside – a la Carmine Falcone at the docks in Batman Begins. And in episode two we get the previous part of that same Batman scene, when a different head bad guy looks around in fright as an unseen person starts taking out his men around him with projectiles in a warehouse-like area (a la the Batarang striking the light bulb and the ensuing mayhem in the movie). And that’s just a couple of examples. Let’s not even get started on things like Tommy driving Ollie into the bad part of the city (does that make Tommy Rachel Dawes?) and the dedication of an applied sciences building in episode two.

I’m not saying that stealing a few pages from Nolan’s playbook is a bad idea; in fact, I think it could be really enjoyable to watch. But as I said, here…everything is so rushed. It’s like they were in this huge hurry to slot every family member, friend, and piece of Arrow’s persona into place so they could get down to the nitty-gritty plot of the show. Which would be okay, except that so far, the plot isn’t a plot, it’s a…routine? I’m not sure what else to call it. Other than all of the establishing information (including the shipwreck and island flashbacks), if I had to sum up what has happened in real time so far, it would be: Queen goes after someone on his Bad Guy list and makes them pay somehow that involves trick arrows; Laurel is involved because she’s a lawyer who fights against the Bad Guys in court; and Detective Harry-Dresden Lance gets involved either because of his daughter or Arrow or both, which makes me happy because so far, he’s my favorite part of the show. (Seriously, I love Paul Blackthorne as Detective Lance so far, and I really loved him as Harry Dresden. Can you tell?)

And… that’s it. Sure, there’s ongoing character drama – sister Thea is alternately begging Ollie to let her in and angry at him for judging her, and the interactions between the two, while not always logical, are pretty well done. Mommy Queen is now married to his dad’s old friend, and is apparently in the midst of Evil Doings but still loves her son… maybe. Ollie and Laurel are back-and-forth about where their relationship is (and their interactions are probably the best part of the show so far, because actress Katie Cassidy, whom I last saw as Ruby in Supernatural, is killing it as Laurel). Meanwhile, there’s some undefined nonsense going on with Laurel and Merlyn; and Laurel and her dad have fights about The Right Way to Do Right. It’s all potentially interesting, but somehow the interesting moments are so disconnected that they turn into background noise for Ollie’s quest; and so far, Ollie’s quest is boring.

To compare: while Smallville, the last CW show to feature Green Arrow, was often goofy and sometimes entered downright “WTF?” territory, the same zaniness that allowed for total mis-steps like “Lana becomes a vampire for an episode” also allowed for stuff like Red-K Clark partying and knocking over banks in Metropolis, and Ollie leading a young Justice League into Lex Luthor’s evil labs and blowing them up; and seriously? That was kind of awesome. There were some really fun plots that only happened because the fictional world was wide open to stuff like Lois & Clark somehow getting sucked into the Phantom Zone via both simultaneously touching Clark’s Fortress crystal which had just been anonymously mailed to him. All in a day at the Kent farm, as it were.

In that universe, which features a different take on Green Arrow’s core personality (and one that I grew to appreciate despite his clunky introductory scenes), somehow Green Arrow targeting Bad Dudes and giving their money to charity managed to be both not boring and not the only thing we were supposed to be invested in. Ollie in Smallville had heart, a certain playfulness despite his tragic past, and, frankly, more firmness of purpose than Clark a lot of the time. Despite the Smallville-ian costume Arrow dons here, however, this character is pretty dour (too much firmness of purpose?), and while I get that he’s supposed to be suppressing his emotions for his mission, I miss the heart that the Smallville character had. Even when he was in pain and being a jackass about it, you felt for him and could understand why his friends would rally together to help him, as they did more than once. I don’t find that here.

I guess I’m having a bit of trouble collating how I feel about Arrow overall, because I’m torn between how much I really wanted to like it (especially given all of the good advance reviews) and my thoughts when watching it. Despite my criticisms above, there are some good pieces to this puzzle; but it seems like all of the pieces I might enjoy are jumbled in with each other in a way that makes it hard to enjoy any of them or put together a coherent picture. The good pieces include the aforementioned interactions between certain characters; Tommy Merlyn as the comic relief; the fun little nerd references to Andy Diggle, Mike Grell, and Deathstroke; Amell, who is gaining traction in a more nuanced portrayal of Oliver by episode two, and is plenty pretty for a CW show (it’s a requirement, dontchya know) and impressively fit (the salmon ladder exercise in the pilot is memorable); the flashbacks to the wreck (and Sarah’s whooshing out to sea, which was very well done); the trick arrows (I like how they’re modernized into technology arrows); and the Lance family (really I’d watch a whole show about the Lance family, as played by Blackthorne and Cassidy, and am thinking right now that maybe the network should have gone with that).

But there are also jarringly bad notes, like the over-the-top (and sometimes unnecessary) voiceovers; some not-stellar dialogue (“What…happened to you on that island?” “A lot.”); and the fact that Oliver Queen, Our Hero, cold killed a dude by straight-up breaking his neck (after presumably killing another dude by putting him in the way of about fifteen bullets to the chest). This happens in the pilot, when Ollie and Tommy are abducted so that some mysterious person (Ollie’s mom, as it turns out) can learn if his dad told him about all the Bad Guys in Star(ling) City. And I get that Ollie is in danger here, since the thugs Ollie’s mom hired are spraying bullets everywhere in a way that would have killed anyone who wasn’t trained to escape them (and since Ollie’s mom doesn’t know about his bad-assedness, that really makes me wonder about her); but still – he kills the guy in cold blood, just because the dude saw him do some sweet parkour and martial arts. I feel like this isn’t very heroic, you know? Also it’s uneven writing, because after that, he purposely doesn’t kill any more bad dudes (even the really bad ones specifically named in his book), instead “bringing them to justice.” Hm.

Taken all together, I would have liked to see a lot more of Ollie progressing from “traumatized guy with a purpose” to “full on superhero,” rather than the rushed bits we get here. Hell, I’d probably watch at least a half-season of just that. Instead of trying to pull every thread of his life together at once, I think if the show had focused in on Ollie, slowly drawing in and examining his interactions with others, I might already have become more invested. I also think that if they threw some challenges in Ollie’s quest path, instead of making it seem like each week he’ll just knock another name off of his list, no problem, I’d be more eager to watch.

As it is, the flashbacks have been interesting, the nerd references are fun, and there have been some snippets of good character interaction. What will keep me watching (for a few more episodes at least) is mainly my appreciation for seeing any adaptation of a superhero to a major network show; my love of the nerdy bits they throw in here and there; my appreciation of The Pretty (hey, Amell’s abs and chiseled looks are impressive); my interest in the Lance family; and my hope that the show is going to jump to a more surprising trajectory than it’s on now, and hopefully get better.

…So I guess I’ll keep watching and see how Arrow does next week, and until then, Servo Lectio!

TUESDAY AFTERNOON: Michael Davis? Really?

WEDNESDAY MORNING: Mike Gold Gets Mad, For A Change

Quest of Drawers: How to be a convention sketch collector

The New York Comic-Con is just a few days away, and I’m packing up my necessities in my bag, along with my towel, and preparing for the show. Above all else, above my new Nintendo 3DS XL to score more SpotPass friends, above the mobile hotspot so I can post all those awesome cosplay pics,  above it all, is Norbert and my sketchbook. I’m a convention sketch collector.

Norbert at the Green Lantern Convention by Romeo Tanghal

Under the name The International Norbert Conspiracy, I’ve been collecting sketches of my mascot for over twenty years now, and I’m approaching five hundred sketches. The question I get asked the most often (aside from the obvious “What is WRONG with you?”) is “How do you get so many?”

There’s always someone heading to their first convention, and keen on scoring sketches. And they ask the hive mind where to start, who’s the best, how much do they cost, all the standard questions. And since I’ve been meaning to do this for some time now, here’s a run-down of some basic tips to get started.

First, a few basics. There’s a few ground rules you’ll need to keep in mind when you’re trying to get sketches from the happy helpful people at a convention. Even if it looks like OTHERS aren’t following those rules, follow them anyway. Usually, the artist will recognize it, and appreciate it, hopefully lighten their mood, and you may get a better sketch out of it.

BE PATIENT – The larger a con, the longer the lines. People are getting books signed, some others are also getting sketches, and some just want to get a minute or so to talk with someone whose art they like so much. And if they got on the line before you did, they get to go FIRST. And they get to take as long as the want. Usually, the artist will grasp there’s a line, and try to keep such interactions brief; not because he’s rude, but because he wants to make sure he gets to everybody. But if he doesn’t, don’t remind him. Don’t sigh, don’t make a show of looking at your watch, and don’t do that “wind it up” thing with your fingers. You will get there when you get there.

BE POLITE – OK, you’re talking with the artist now. Remember how much you hated that guy who was taking All That Goddamn Time with the artist? That’s YOU now, to the guy behind you, and so on. So even though it seemed like everybody else was taking forever, that does not give you license to do the same, and maybe a little more. If everyone followed that rule, the last person in line would be able to go full-term in a pregnancy by the time they get to the front of the line. If EVERYbody’s just a LITTLE polite, things go faster.

BE REASONABLE – Again, bear in mind there are people behind you. If you ask for a drawing of the entire Justice League, from every iteration, fighting the total population of Topeka, be prepared to hear there’s not enough time to do so. Be prepared to be happy with a headsketch, or a simple figure.

BE PREPARED TO PAY – This is something which has become more commonplace in recent years, for a number of reasons. First off, the vast majority of artists pay their own way to come to the show, and hope to make enough money at their table to cover their expenses, and then some in a perfect world. Hard to deny them that.

In the case of more popular or “Hot” artists, there is more than a small chance that the sketches they’re doing will end up on eBay as early as that night, making the seller quite a pretty penny. There’s nary an artist who hasn’t got a story of doing a piece for someone who swore it was for their kid, who was either sick, couldn’t make the show or some sob story, only to see the art up for auction before the weekend is out. So the prevailing mindset has become similar to that of the sports memorabilia business; “this guy’s probably gonna sell this, so I might as well get my cut”. And again, it’s a hard argument to dispute, as sadly, the odds are in greed’s favor. So in the case of more and more of the bigger artists, free sketches are harder to come by. They’re not impossible (tips to follow), but if you really want a piece by your favorite artist, assume it will cost you some money.

There’s an upside to this as well, If you’re paying, you have a bit more say in what he will draw for you, and you almost certainly will get a more detailed drawing than if you just got a quickie “con-sketch”. Some artists have started taking orders for commissions BEFORE major conventions as well. Check their Facebook, Twitter or other social network feeds and see; don’t be afraid to ask, either. That’s often a win-win situation as well – the artist can see some money before the show, can complete the piece more at hie leisure, and you’ll get it as soon as you walk up to him. Likewise, some will arrange to ship you the piece after the show. If you’re asking for a very intricate piece, don’t rule that out either.

Once you’ve gotten those rules memorized, here’s a few advanced tips…

Check the publishers’ signing schedules. At a big show, the publishers will have a steady stream of creators at their booths, signing and almost always sketching. While the artist is on his own at his table, he’s on the company’s clock at the booth. They’ll certainly be quick little pieces, but if that’s all you’re looking for, that’s perfect.

Get a sketchbook. A sketch on a piece of comic art board is easy to turn over to another person. But a bound sketchbook is a subtle sign that this is a piece you intend to keep. While it may not melt the creator’s heart, at least he won’t be grumbling to himself how much he thinks you’ll get for the drawing.

Bring reference. If you want a piece of Batman or Superman, odds are peple know how to draw them. But if your favorite character is less off the A-list…well, don’t be offended if they don’t remember how many frogs and buttons are on Sonar’s jacket (it’s four). Bring a couple pictures they can use as reference.

Try a theme sketchbook – The more fun you can make your collection, the more interested you’ll get the artist. Ive seem books with just drawings of one character, some with them all doing something in particular, and one wonderful collection of heroes draw in the style of Fisher-Price Little People. Make it something they’ve never drawn before, something that’l; interest them, get the creative juices flowing.

Troll artists’ alley. No, don’t go up and insult everyone, slow down and look at all those up-and-coming creators who are pushing their self-produced books. Say hi to the guys and gals who did one issue of a DC or Marvel title a year or two ago. There’s a lot of talent there and you’ve got no way of knowing who the fickle finger of fandom will touch next. A year later, they might have a line across the floor, and you’ll be kicking yourself for not getting them when you coulda.

Try, try again. Aside from a handful of artists who have simply been too busy to do a sketch, I’ve got a few who have actively refused to draw Norbert. In the first case, the time will come that they WILL have time; if not at this show, then another one. In the second case, unless there’s some specific reason they don’t want to deal with you, like you threw up on their shoes or something, there’s no harm in asking again another time. Maybe they were tired, or in a rotten mood. Give it another shot. If you need to, buy them new shoes.

As with everything at a convention, the goal is to have fun, without in some way ruining someone else’s. A bit of patience and decorum, matched with a good attitude, and you can have a nice time and get a fun new hobby started.

Marc Alan Fishman: To The Digital Age and… Beyond!

For as forward-thinking as I’d like to position myself as being, I am a comic book luddite. Where I was like the rest of my generation – adopting the the MP3 over CD, and taking to the cloud the second I had the opportunity – I have never been lured by the siren’s song of digital comic book reading. That is until I was gifted some not too long ago. And here I am to report on whether I’m slowly turning towards the horizon of sequential fiction.

First off, you should know what prey-tell I was gifted. DC’s Justice League Beyond, as pitched to me by Mike Gold, was “…perhaps the best straight-forward action team book being put out today.” Well, given Mike’s pedigree and tastes, I was willing to bite on that. And with no more pretense than that single line of praise, I tore through 12 digital issues. At the tail end of them, I’m happy to report Mike is very close to right with his kind words.

JLB is an extension of the animated Batman Beyond Universe, birthed by our lords and saviors Bruce Timm and Paul Dini and brought to us by the writing, penciling, and inking team of Dustin Nguyen and Derek Fridolfs. And much like Dini and Timm’s futuretoon, the digital book appears light as a feather in presentation, but its looks are truly deceiving.

Beneath the veneer of simplistic art and truly light prose, comes a world-shattering tale worthy of the Justice League. Backed by a few “secret origins” to break up the main story, a solid hour of reading gave way to lasting moments of truly memorable scenes and concepts. Case in point: Fridolfs and Nguyen are able to create a New Gods story that is near Kirby-level in its weight and presentation. If that isn’t cause enough to pause, well, I don’t know what else is.

From the visual standpoint, I’m less than thrilled. I get that the appeal of the book ties directly to its parent animation. But in the realm of comics, there’s far more to do than just replicate someone’s style and call it a day. Call me crazy, but I’d like to see them reach a bit further visually then what DC delivered. Without knowing anything beyond what I was reading, the books ‘looked’ just the teeniest bit phoned in. It could be the stylistic choice of editorial to match the show so closely.

The truest compliment I can lay out though comes in aforementioned origin issues. Meant as breathers between the main “War to end all wars” arc, here we get glimpses into the backstories of two characters that never struck me as more than filler bodies. Warhawk and Aquagirl are each given a backstory treatment that would shame the king of origins, Geoff Johns. Delivering real pathos, enhanced by a few Easter egg nods and winks to the comic historians amongst us. And for those (like me) that lived-ate-and-breathed the Dini/Timm-Verse? Well, this whole series is like a trip back to a better time. And better than that, they took the time in both cases to try a different visual approach. Loose and simple still, but with enough of a change to allow to enjoy the stories on a higher level.

But the crux of the matter to me was in the enjoyment. Did I have as good a time e-flipping through the pages as I do with normal comics? Sadly, no. To be fair, I tried reading the files both on my large iMac screen and my wife’s iPad – which is as close to the size of a single comic page as one can get digitally. The book itself is cut in odd places. It was hard to tell if it was built in “standard” format akin to be eventually printed, or if it was always intended only for digital consumption. Given what I saw, I believe it to be the latter. And that in and of itself isn’t a dig. For the longest time, I enjoyed DC’s Zuda line of web comics mostly due to its formatting being suited for the screens at the time. Here though, the digital books read just a bit wonky to me. Some pages are portrait, others are landscape. And although each issue is 20+ pages, in some issues there’s barely six or seven actual pages worth of content.

I am all for the idea that the comic companies shoot to create all digital publications; it’s the future whether or not I’m an adopter. But the key here needs to be the same as it in print. That is to say the final product need not short the reader with content, just because its home is on the backlit screen of a retina-display.

At the end of the day, I know that this initial pass into the non-inky realms was not enough to lure me over permanently. That being said, I would be more prone at this point to enjoy digital titles should they wholly separate entities built specifically for the medium. And if they are significantly less money than the printed counter part (akin to the music or TV episodes), then I’m even more likely to consider incorporating it into the fabric of my e-life.

Most important though is that the quality is no different on screen than it’d be on the page. When you have to make art that is only 72 DPI, it can be tempting to become chinsy with the deliverable (both in words on the page, and the stories delivered per issue, as I was noting in the over-before-they-got-started JLB issues). The comic brethren must remember that the digital music and movie media eventually made their way to HD.

With all of those pieces in place? I can rest happy that my son may end up collecting his longboxes on a hard drive instead of a basement. Assuredly though… this digital-aged bearded bloke will still be bagging and boarding his wares until they stop putting them in the stores.

SUNDAY: John Ostrander

 

Marc Alan Fishman:
 Guerrilla Marketing That Ain’t

Dear DC Marketing Department,

Call me a silly fool, but did you really think you’d get away with it? Or were you just playing dumb, knowing full-well that we’d blog and post about it. You sly dogs you.

But who are you really kidding? Everyone knows you’re dumb as a box of rocks. Ever since the Harry Potter cash cow stopped giving milk, you knew the Brothers Warner would turn towards its in-house fiction generator to start making with the profits.

And guess what? As soon as they turned their steely gaze towards you, wouldn’t you know it… those rat bastards that used to be across the street scored a near two-billion dollar movie. Sure, you had the last Batman movie, and hey, no one is blaming you for that not banking on higher expectations. The franchise made you a small mint, and almost made all of us forget Green Lantern.

Almost.

So, here you are, the Mouse already ramping up a second season of super hero flicks, and the only thing that’s been worthwhile from your studio just ended. You’ve got that Superman reboot coming. Luckily, most of us snarky a-holes have only politely ribbed you for letting Snyder make a trailer that looks like Supes is on an extended episode of Deadliest Catch. We’re on pins and needles that it works out for you. Seriously. The million-dollar question? What’s next?

And we’re back to the beginning again. You dress up a few interns in fresh Batman tee-shirts and send them to the local geekatorium with “casual questions” in hand. I can’t help but be honest guys – it’s not the best idea you’ve had. We geeks may not be fit to ask the cheerleaders out to the prom, but we know when someone is trying to sell is some snake oil. Hell, we buy that damn oil from you every week, without the need to be sly! I guess what I’m getting at is pretty simple; if you’re out of answers, it’s OK to ask us to help you.

But it won’t help.

Do you think, even for a moment, that your base will give you the insiders’ scoop on how to make a Justice League movie that will bank big buckaroos? It won’t. Because even if we told you exactly what we wanted, and you made it exactly like we asked, it doesn’t mean instant gratification. Ask Edward Wright. Scott Pilgrim looked great on paper. The trailer was tight. The San Diegons all reported nothing but geek-love. And the actual film was stupendous. But it didn’t blow the doors off the bank vault. The thing of it all is that a film like The Avengers, one that hits the zeitgeist, is a bit of right-place-right-time and the payoff to a 5+ year gamble. You took the same bet in 2001. It paid in spades. Lesson to learn: there’s no quick payoff for what you’re wanting.

And let’s not leave here today without being frank about Frank. Look, Miller is a legend, and we’ll not dispute that. And in context, some of his best work has been given amazing treatments on film. 300 and Sin City hold substantial places in many of our DVD collections. But, the ghost of the Spirit (heh) still leaves a very bitter taste in our mouth. That crime against celluloid has soured us all to the church of Frank Miller. Be warned. And if you still feel like he might be worth our praise, let me be blunt:

 “We’re the God-Damned Justice League.”

Since I’m in a festive mood, I’ll leave you with what may be the answers you’re seeking. If you want to make a Justice League movie that topples Marvel’s Mightiest Heroes, the recipe is simple. And like all dishes that have only a few ingredients, this isn’t going to be easy. You need quality product to start from. Your director needs to be someone who is in-tune with us nerds, but can stand on his own. Brad Bird perhaps (Thanks, Uncle Glenn!)?

Perhaps I’m putting the cart before the horse though. What Marvel pulled off wasn’t rocket science; it was an assembling of feeder movies that each stood up on their own. That means if you want to bring together Superman, Batman, Wonder Woman, Green Lantern, The Flash, and others? Then you need to earn that right. You can’t skip past the preamble if you want the masses to love you. Simply put… the world at large doesn’t know your Justice League from Adam. If you start off well with Man of Steel, you’re on the right track.

Just don’t put the cart before the horse. And man up; if you have a question to ask the geek world at large, just put it on the Internet.

Sunday: John Puts Shingles on the Chicken Coop?

Monday: Mindy Newell

 

New Who Review: “A Town Called Mercy”

A mysterious creature is on a vendetta to track down the men who wronged him, and there’s only one left, a man he calls…the Doctor?  Quite a start for this western-themed outing, the first for the show since 1966’s The Gunfighters. Spoiler alerts are in full effect, mind the fellows with the guns, and let’s mosey into this town and see what’s going on…

A TOWN CALLED MERCY by Toby Whithouse directed by Saul Metzstein

A western town in 1870 has been barricaded behind a field that prevents food delivery.  The being behind it, known only as The Gunslinger, had demanded the town turn over an alien only referred to as “The Doctor”.  So when The Doctor arrives in the town, the welcome is a bit…cold.  He learns quickly that he is not the one being searched for – another alien came to this town some years ago, and has been their savior and protector from a number of deiseases and natural disasters.  Alas, it turns out he’s being chased for a very good reason – he was a scientist on his home world, one who converted many of his own people into cyborg warriors to win a massive war.  When they were “decommissioned”, one survived, and he is the one placing the town under a one-man siege. The Doctor is in a strange position – can he bring himself to hand over a war criminal to meet his just demise?

An episode quite heavy with drama and portent, one far more about The Doctor’s life and past than the ostensible bad guy of the story.  Once again, we get a look at how The Doctor has grown darker when he doesn’t have any friends about him.  Matt Smith is doing a very good job of playing a man far older than his looks, and carrying a heavy load of acts.

GUEST STAR REPORT

Ben Browder (Isaac) may be known to you.  He played John Crichton on Farscape, Cameron Mitchell on Stargate SG-1, and Sam Brody on Party of Five.  He even got to do another genre western – he played Bat Lash on the Justice League cartoon.

Adrian Scarborough (Kahler Jex) has most recently been seen in the remake of Upstairs Downstairs, and a long list of work in British film and television, but fans of Mark Gatiss’ friends The League of Gentlemen will recognize him as the surgeon turned children’s clown Mister Jolly in in Reece Shearsmith and Steve Pemberton’s project Psychoville.

Garrick Hagon (Undertaker) is one of less than 30 actors who have appeared in both the original and new series of Doctor Who.  He first appeared in The Mutants back in 1972.  He’s had a long career in both film and TV. And oh, yeah, he played the most famous character to be almost entirely cut out of Star Wars – he was Biggs Darklighter, Luke’s best friend, who said Luke was “never going to get out of here”.  His big scene on Tatooine was cut out, and has yet to be restored – it only exists in a couple photos from an early storybook adaptation of the film near its release. Some footage in the rebel base was restored in a recent special edition, but there’s still a sense of “Who is this guy” to the whole thing.

Toby Whithouse (Writer) is an old hand on the series, having written four episodes for the new series before this (and one for Torchwood), and is also the creator of Being Human, another popular genre series, and one sharing a number of castmembers with Who.

Saul Metzstein (Director) did the previous episode, and will be back with two more episodes in the second half of the season.

THE MONSTER FILES – One could argue that there is a monster in this episode, though not of the most commonly accepted variety.  The Kahler are described by The Doctor as one of the most ingenious races in the galaxy. Considering the work he did improving the lifestyle of the town of Mercy, that certainly appears to be so.  Alas, that ability to build things carries over to engines of war, and when one is in the middle of a war, one becomes short-sighted, not considering the long-term results of one’s choices.

The Gunslinger is a more obvious monster, but one doing things for a more just reason, if a bit personal.   We’ve seen no end of cyborgs on Doctor Who – from the obvious example of the Cybermen, there’s The Captain from The Pirate Planet, the Toclafane, the converted final members of the human race in Last of the Time Lords, and even monsters like the Loch Ness Monster (Terror of the Zygons) and the Peking Homunculus (Talons of Weng-Chiang) qualify.

BACKGROUND BITS AND BOBS – Trivia and production details

UNDER WESTERN SKIIIIES – This episode is steeped in history in a very real way. It was filmed at both “Mini Hollywood” and “Texas Hollywood”, a pair of combination movie sets and tourist attractions in the Andalusia area of Spain.  Mini Hollywood was designed and filmed for Sergio Leone’s classic For a Few Dollars More.  When it was later used for The Good, The Bad and the Ugly, it was bought by the extras and made into a tourist attraction.  The two site have been used for dozens of classic films, including a staggering list of “Spaghetti Westerns”, like the aforementioned Leone films.

This isn’t the first time the show has used standing sets.  The Fires of Pompeii was filmed in Italy on the same sets as HBO’s series Rome.

IT’S WRITTEN ALL OVER YOUR FACE – The face mark of the Kahler are unique, and as individual as a fingerprint.  This is similar to the spot patters of the Tenctonese on the short-lived Fox series Alien Nation.

“Has someone been peeking at my Christmas list?” We learned only last week that The Doctor still has a Christmas list.

“I speak horse; his name’s Susan, and he wants you to respect his life choices” Once again, subtly slipping the non-traditional gender roles into the series without making a big thing of it. Even as a gag, it gets across an important point.  Oh, I’m sure some will complain te topic’s not being taken seriously enough, but some people have made never being happy their career.

“You’re a mother, aren’t you?  There’s kindness in your eyes. And sadness.” Jex sees a lot in The Doctor’s eyes later, but he’s not the first to sense Amy’s emotions.  Vincent Van Gogh sensed that Amy had “lost someone”, even though at the time she wasn’t even aware of it.

BIG BAD WOLF REPORT

“I’ve matured – I’m twelve hundred years old now” The Doctor’s age has accelerated greatly in the last couple of seasons.  He jumped from nine to eleven hundred years old in the period he was traveling alone when he came back to see the Ponds in The Impossible Astronaut, and now, in between visits to see them, has aged another hundred.  Assuming he’s not just pulling numbers out of his Stetson, he’s spending a LOT more time alone than we’d ever seen before.  The tenth incarnation traveled alone for quite a bit in between the four specials of the last Tennant season, and he got quite arrogant, almost swaggering in his demeanor.  Last episode we saw him cast judgment on Solomon, and he almost does the same here to Kahler Jex.

“Looking at you is like looking into a mirror, almost” Jex makes The Doctor confront his own choices, the people whose deaths he’s been responsible for, and the ones he’s killed personally.  The episode is about how one atones for those choices, and whether or not that atonement balances things out.  There was a similar comparison at the end of The God Complex when the minotaur draws a similarity between himself and The Doctor.

“See, this is what happens when you travel alone for too long.” When he starts pushing Jex towards the border of the town, you expect it’s because he’s hoping the people of Mercy to stop him, to realize that they need to project their friend, and you realize no, he really is just handing him over to the Gunslinger.

We’ve seen a lot of discussion on the effect The Doctor’s companions have on him, even more so than the other way around.  Donna Noble cogently pointed out that “Sometimes you need someone to stop you”.  The periods we’ve seen him alone in recent seasons have resulted in a much more hard man.  Matt Smith said he’s certainly become a “darker” character of late, and the choices made in the past two episodes are examples of that.

“That’s how it started, Jex turned someone into a weapon.” Which is exactly what Mad Dalek Caan accused The Doctor of doing to his Companions.  And the longer he is without a Companion, well…someone has to be the weapon.  Note that The Doctor is wearing, drawing, and is ready to use a gun, something he abhorred only a short time before.  That’s not a mistake, it’s very deliberate writing.

NEXT TIME ON DOCTOR WHO – Little boxes, on the roadside, little boxes made of…well we don’t quite know. The return of UNIT, and The Power of Three, coming in a week’s time.

Mindy Newell: The Sexual Preferences Of Wonder Woman, or The Hero’s Journey Part II

Before continuing, I must say mea culpa, mea culpa, mea culpa.

I made a major error last week. My terrific correspondent in last week’s column is not Bill Hannigan. He is Bill Mulligan. As in – sing along, folks – m-u-double l-i-g-a-n spells Mulligan. I cannot explain it, but can only blame it on my menopausal mind. A hundred thousand apologies to Bill.

•     •     •     •     •

So last week I went to Vector Books, my local comics emporium, and picked up Justice League #12 (by Geoff Johns, Jim Lee, Ivan Reis, Joe Prado, and David Finch, with kudos to those gentlemen and everyone involved for terrific writing and gorgeous artwork).

In case you need reminding, it’s the issue with The Big Kiss.

But it is not a kiss of love.

It is a kiss of longing.

It is a kiss of confusion.

It is a kiss of desire.

The desire to know.

Who am I?

Where do I belong?

Am I capable of love?

Can you love me?

Can I love you?

Do you know?

If you do, tell me.

I need to know.

Longing and confusion.

Straight or gay or bi, these questions are at the heart of our relationships, our selves.

When we are in the womb, we are cocooned in an aquatic nest. Our every need is met. The only sound we hear is a muffled whoosh-whoosh, and it comforts us. We are at peace. We know we are not alone.

Then suddenly we are separated from the waters of life, the warmth and the comfort and the muffled sounds of love, and we are thrust into a harsh world of brightness and cold and noise. We are helpless as we are poked and prodded and laid against cold medal. We want to go back. But somehow we know that we can never go back, and we cry for that world where we were safe, where we were loved. And we are afraid that is gone forever.

But it is not gone forever, for we discover that in this harsh world there will be others who will love us, who will protect us and care for us, who will understand our fears and our confusion and our longing, because we will discover that these others are feel these things, too. And we will look to each other for that comfort and that warmth and love which will banish the fear and the loneliness and the confusion always hovering at the edges of our consciousness.

Loneliness.

Confusion.

Desire.

The desire to know ourselves.

The desire to know another.

The desire to not be alone.

The desire to share.

The desire to love.

Human emotions we don’t normally equate with super-heroes, especially mythic heroes such as Wonder Woman and Superman. But we build our heroes on the frail foundations of our humanity, so we should not be surprised when they reflect these frailties back upon us.

The hero’s journey is our journey.

TUESDAY MORNING: Emily S. Whitten Continues With The Big Con

TUESDAY AFTERNOON: Michael Davis Stands Tall

 

Diamond announces August 2012 Best Sellers

Avengers Vs. X-Men #9 from Marvel Comics, the best-selling comic book to specialty retailers in August 2012, according to information provided by Diamond Comic Distributors, the world’s largest distributor of comics, graphic novels, and pop culture merchandise.

DC Entertainment was August’s leading publisher in Retail Dollars, leading Marvel Comics 33.32% to 32.42%. Meanwhile, Marvel Comics edged DC Entertainment on the Unit Market Share for the month, 37.18% to 37.12%.

For the second month in a row, Geoff Johns and Gary Franks’ [[[Batman: Earth One]]], the original graphic novel that reimagines the early days of Batman, was the best-selling graphic novel to retailers.

Based on Warner Bros. Interactive Entertainment’s best-selling Batman: Arkham Asylum video game, Square-Enix’s Batman: Arkham Asylum Play Arts ~Kai~: Harley Quinn Action Figure was the best-selling toy product to comic book specialty retailers in August.

Earth’s most powerful heroes join the HeroClix campaign with the DC HeroClix: Justice League Expansion from WizKids/NECA, the best-selling games product to comic book specialty retailers in August.

TOP COMIC BOOK PUBLISHERS

PUBLISHER

DOLLAR

SHARE

UNIT

SHARE

DC COMICS

33.32%

37.12%

MARVEL COMICS

32.42%

37.18%

IDW PUBLISHING

5.88%

4.64%

IMAGE COMICS

5.75%

5.37%

DARK HORSE COMICS

4.92%

3.89%

DYNAMITE ENTERTAINMENT

3.19%

3.16%

EAGLEMOSS PUBLICATIONS LTD

1.83%

0.40%

BOOM! STUDIOS

1.52%

1.48%

VIZ MEDIA

0.96%

0.41%

ARCHIE COMICS

0.85%

0.82%

OTHER NON-TOP 10

9.35%

5.52%

COMPARATIVE SALES STATISTICS

 

DOLLARS

UNITS

AUGUST 2012 VS. JULY 2012

COMICS

6.49%

6.38%

GRAPHIC NOVELS

22.13%

19.48%

TOTAL COMICS/GN

11.23%

7.43%

AUGUST 2012 VS. AUGUST 2011

COMICS

19.27%

14.22%

GRAPHIC NOVELS

14.95%

24.74%

TOTAL COMICS/GN

17.80%

15.09%

YEAR-TO-DATE 2012 VS. YEAR-TO-DATE 2011

COMICS

20.51%

17.97%

GRAPHIC NOVELS

14.13%

12.78%

TOTAL COMICS/GN

18.41%

17.54%

TOP 10 COMIC BOOKS

RANK

DESCRIPTION

PRICE

ITEM CODE

VENDOR

1

AVENGERS VS X-MEN #9

$3.99

JUN120592-M MAR

2

AVENGERS VS X-MEN #10

$3.99

JUN120599-M MAR

3

BATMAN #12

$3.99

JUN120177-M DC

4

JUSTICE LEAGUE #12

$3.99

JUN120142-M DC

5

AMAZING SPIDER-MAN #692

$5.99

JUN120622-M MAR

6

BEFORE WATCHMEN: RORSCHACH #1 (MR) [*]

$3.99

JUN120129-M DC

7

AVX VS #5

$3.99

JUN120590-M MAR

8

BEFORE WATCHMEN: DR. MANHATTAN #1 (MR) [*]

$3.99

JUN120134-M DC

9

GREEN LANTERN #12

$2.99

JUN120196-M DC

10

DETECTIVE COMICS #12

$3.99

JUN120181-M DC

TOP 10 GRAPHIC NOVELS & TRADE PAPERBACKS

RANK

DESCRIPTION

PRICE

ITEM CODE

VENDOR

1

BATMAN: EARTH ONE HC

$22.99

MAR120234 DC

2

THE WALKING DEAD VOL. 1: DAYS GONE BYE TP

$9.99

JUL068351 IMA

3

SWAMP THING VOL. 1: RAISE THEM BONES TP

$14.99

MAY120280 DC

4

SUPERMAN: ACTION COMICS VOL. 1: SUPERMAN MEN OF STEEL HC

$24.99

APR120245 DC

5

BATMAN VOL. 1: THE COURT OF OWLS HC

$24.99

JAN120300 DC

6

HULK SEASON ONE PREMIERE HC

$24.99

MAY120746 MAR

7

SCOTT PILGRIM VOLUME 1 COLOR HC

$24.99

MAY121234 ONI

8

STAR WARS: THE CLONE WARS: SITH HUNTERS TP

$7.99

APR120041 DAR

9

THE WALKING DEAD VOL. 2: MILES BEHIND US TP

$14.99

SEP088204 IMA

10

FEAR ITSELF TP

$29.99

JUN120721 MAR

TOP 10 TOYS

RANK

DESCRIPTION

ITEM CODE

VENDOR

1

BATMAN: ARKHAM ASYLUM PLAY ARTS KAI: HARLEY QUINN ACTION FIGURE JAN128132 SQU

2

BATMAN: ARKHAM ASYLUM PLAY ARTS KAI: ARMORED BATMAN ACTION FIGURE JAN128131 SQU

3

TEENAGE MUTANT NINJA TURTLES RETRO COLLECTOR FIGURES APR121769 PLA

4

MARVEL SELECT: AVENGERS MOVIE ENEMY FIGURE JAN121705 DST

5

ALICE: THE MADNESS RETURNS SELECT FIGURE JAN121700 DST

6

BATMAN BLACK & WHITE STATUE: DARWYN COOKE APR120307 DC

7

AVENGERS MOVIE: IRON MAN MK VII ARTFX STATUE MAR121684 KOT

8

BATMAN BLACK & WHITE STATUE: DICK GRAYSON BY JOCK MAY120346 DC

9

FORBIDDEN PLANET: ROBBY THE ROBOT 12-INCH FIGURE FEB121668 X P

10

MARVEL UNIVERSE ACTION FIGURES JUN121848 HAS

TOP 10 GAMES

RANK

DESCRIPTION

ITEM CODE

VENDOR

1

DC HEROCLIX: JUSTICE LEAGUE APR121984 NEC

2

MARVEL HEROCLIX: CHAOS WAR BOOSTER BRICK APR121987 NEC

3

DOCTOR WHO ACTION BOARD GAME OCT101791 DIA

4

DC HEROCLIX: JUSTICE LEAGUE FAST FORCES 6-PACK APR121985 NEC

5

WONDERLAND BOARD GAME APR121345 ZEN

6

THE WALKING DEAD TV BOARD GAME JUL112137 CRY

7

THE WALKING DEAD COMIC BOARD GAME JUL112185 Z-M

8

MAGIC THE GATHERING TCG: 2013 CORE SET EVENT DECK APR121978 WIZ

9

MAGIC THE GATHERING TCG: 2013 CORE SET BOOSTERS APR121977 WIZ

10

PATHFINDER BATTLES: RISE OF THE RUNELORDS BOOSTER BRICK MAY128110 NEC

Data for Diamond’s sales charts — which include the monthly market shares and all top product charts — are compiled by Diamond Comic Distributors from a universe of over 3,500 comic book specialty shops located in North America and around the world. The account base includes brick-and-mortar comic book specialty shops, Internet merchants, and other specialty stores.

Unit and dollars sales are calculated based upon orders invoiced and shipped to Diamond accounts during any given month, which comprises initial pre-orders, advance reorders, and reorders, minus any copies that are received back from a title marked as returnable.

Please note that comics marked with an asterisk have had their reported quantities reduced due to retailer returnability, and thus may rank lower on the charts than their actual sales would reflect.

Michael McKean voices egomaniacal Arkham Asylum psychiatrist Batman: The Dark Knight Returns, Part 1

Michael McKean just can’t stay away from the fanboy realm.

The versatile star of film, television and stage continues to deviate from his mainstream roles to appear in all forms of super hero entertainment, this time lending his voice to the egomaniacal Dr. Bartholomew Wolper in Batman: The Dark Knight Returns.

Frank Miller’s landmark graphic novel, Batman: The Dark Knight Returns, Part 1, is the next entry in the popular, ongoing series of DC Universe Animated Original Movies. The film arrives September 25, 2012 from Warner Home Video as a Blu-ray™ Combo Pack and DVD, On Demand and for Download.

McKean is a key member of a voice cast that features Peter Weller (RoboCop) as Bruce Wayne/Batman, David Selby (The Social Network, Dark Shadows) as Commissioner Gordon, Ariel Winter (Modern Family) as Carrie/Robin, and Wade Williams (Prison Break) as Harvey Dent/Two-Face.

McKean is best known for his portrayal of David St. Hubbins in This Is Spinal Tap, a role he’s been perpetuating along with his bandmates for more than a quarter of a century. McKean actually is a talented musician – he’s quite handy with a harmonica, guitar or keyboard. His honor role of movie credits include Best in Show, 1941, Planes, Trains & Automobiles and A Mighty Wind.

McKean initially drew the public’s adoration as the first half of the inimitable duo of Lenny and Squiggy on the 1970s favorite, Laverne & Shirley. He served as the self-centered, sex-driven boss Gibby on one of HBO’s first original sitcoms, Dream On; and he was a member of the core cast on Saturday Night Live from 1994-1995. McKean’s

prime time appearances number in the dozens on series like Friends, Curb Youth Enthusiasm, Law & Order (two different characters, eight years apart) and The X-Files.

Even within those roles, McKean found his way into fanboy fun – playing Perry White during a 1995 SNL. He would revisit the role six years later on Smallville. In fact, McKean is one of only seven actors to appear in both Lois & Clark: The New Adventures of Superman and Smallville – and the only one to also give voice to a character in a DC Universe Animated Original Movie.

McKean’s been to the Batcave before, too. The New York native voiced the 1950s Joker and a Mutant in the “Legends of the Dark Knight” episode of The New Batman Adventures, as well as voicing Sneak Peek for Batman Beyond. For Justice League, he voiced The Sportsman.

The DC Lineage dips into his personal life, as well. McKean is married to actress Annette O’Toole, who has the distinction of playing Lana Lang opposite Christopher Reeve in Superman III, and as Martha Kent for 10 years of Smallville.

McKean obliged us with a few minutes to chat about his latest animated role, and a few other subjects near and dear to fanboy hearts. Take a read …

QUESTION: How did you come to think of Arkham Asylum psychiatrist Dr. Bartholomew Wolper?

MICHAEL MCKEAN: Dr. Wolper is a very, very good shrink … if you ask him. He’s a guy who likes the sound of his own voice; he finds his ego very soothing, even though it seems a little ponderous from the outside. But he is convinced of his own genius, and definitely convinced that these poor, twisted souls who have been entrusted to his care are redeemable because he knows who the real bad guy is.

QUESTION: And that “bad guy” is?

MCKEAN: Wolper thinks that Batman is a social disease. He thinks that it is, in fact, Batman’s ego that is driving the crime wave in Gotham City. And he sets out to prove it. I don’t think he actually makes the case, but you can’t tell him that (laughs) … or anything else, for that matter.

QUESTION: How did you approach playing this character?

MCKEAN: My first impulse was Dr. Phil, but it didn’t work – it was too folksy. I think that a man whose ego is such a construct that it supersedes everything else around him, that’s kind of an interesting character to portray. There are some great examples in history. And I think a man who plays God – especially when it concerns human intelligence, human psyche, human emotions – he’s kind of like a prestidigitator. He’s the expert in the room, and when he tells you something is so, he expects you to believe it. And it’s only when he comes right up against the real world that it all falls apart.

QUESTION: In addition to acting, you also direct. And you’ve worked with Andrea Romano on a number of projects. What makes Andrea so good at what she does?

MCKEAN: Andrea Romano has a kind of a soothing, friendly personality, which of course masks a tyrant (laughs). Kidding, kidding. I think she’s an amazing talent and I trust her implicitly. Often if I’m directing, I’ll say, “Look, I won’t give you a line reading, but” and then I’ll try to make my case and get you to say what you’re supposed to say. As an actor, I actually ask Andrea for a line reading, because she knows exactly what she’s doing. She’s been doing it a long time, and she’s the best in the business. So I utterly respect her taste and opinion. And she’s also a great cheerleader – there’s never a time when I think “Geez, I don’t know what I’m doing here.” Even if I don’t know what I’m doing, she always convinces me that I do … and then she sets me straight (laughs). It’s kind of brilliant.

QUESTION: Does being part of a Batman film have any personal significance for you?

MCKEAN: When I was a kid, I adored the Bob Kane’s 1950s Batman. I liked the Superman comics and Justice League and Flash and the Atom – nobody does The Atom anymore, and that was a cool super hero – but I did love Batman. I loved the fact that they always found a way to stage the climactic scenes in a warehouse of gigantic toys, or huge oversized stuffed animals. And even as a kid, I sort of knew, “Well, (Kane) is sort of bored. He wants to draw something new other than just a street corner and a couple of guys fisting it out.” So I was a big comic book fan, and I loved the DC stuff.

When I went to college, the ABC series began airing. I was at Carnegie Mellon and I’ll never forget that everyone was looking forward to Batman and it was going to be the best thing ever. In those days, there was only one or two TV sets in the entire dorm. So we went down to the common room at McGill Hall and the show came on – and the minute the “pows” and “bams” and sound effects came on screen, the whole place went insane. Now these were all young men of ages 17 to 23, but suddenly we were all kids again. It was phenomenal. So it is kind of nice to revisit that (memory) by being in this film.

I also had the honor of playing the Joker in one of Mr. Timm’s episodes. Mark Hamill was doing the voice at the time, but they had a flashback to the 1950s, so I got to play the Joker in one episode. That was pretty exciting, too. And now it’s nice to be in a full-scale, class production like this.

QUESTION: With all your years of comic book reading, and your interest in the super hero realm, do you have a character you’d most like to play or voice?

MCKEAN: Comics actually taught me how to read. From the age of 3 or 4, my older sister would help me along with my reading lessons, telling me how to sound out words. Then I’d sit with my comics and really develop my reading. I remember that as I was reading comics, I had voices in my head for the characters. But I honestly don’t think I have one that I’d really want to take on. Maybe Bizarro Superman. That’d be fun to do.

QUESTION: You’ve carved quite the resume of film, TV and stage performances, and yet you find time for a lot of animation voiceovers. For you, is that additional work … or working fun?

MCKEAN: It is an awful lot of fun. The only time I don’t like voiceover stuff is if I have a ton of ADR work to do. I did a film called Short Circuit II, where I had a lot of scenes with a robot. And it was a real robot – it was operated off screen, but it really was a mechanical man. And, of course, they had the motors going at all times, Every move the robot made, there would be a noise with that movement. So every scene I had with this damn robot, which was about half the film, I had to loop everything. And that drives me crazy. But when you’re working with people like Rob Paulsen and Maurice LaMarche – I did a bunch of Animaniacs and a couple of Pinky & the Brain episodes – those guys make it such a great party atmosphere. They’re so funny and so smart – just amazing people to work with. That’s the best part of the job.

QUESTION: With so many memorable roles in your lengthy list of credits, what do people stop and ask you about the most?

MCKEAN: I guess Spinal Tap, just because we keep coming back. We made the movie 25 years ago and occasionally we “tour” and make TV appearances and put out product. So people know me from that. Occasionally somebody will come up and say “You’re Gibby from Dream On,” not very often, but sometimes. Laverne and Shirley – not so much. That’s a long time ago, and we’ve all changed (laughs). And, of course, the last few pictures I made with Chris Guest. People love Best in Show. People always say the same thing to me about that film – they say, “You know, you and your boyfriend had the best relationship of all the couples in the film.” And they’re so totally right (laughs). We were made for each other. So that’s a lot of fun, too.

QUESTION: Dr. Wolper is actually featured in both Part 1 and Part 2 of Batman: The Dark Knight Returns. Can you give us a little teaser of what to expect in the second half of the story?

MCKEAN: The Joker is kind of Dr. Wolper’s pet patient. He is the most irredeemable, as far as society is concerned, which Dr. Wolper takes as a challenge. He’s thrilled and delighted when he sees the Joker making such progress, and he thinks that he’s done so well that the next step is to bring him out into the public to kind of show off his own work. It doesn’t go well.

Reminder: Today’s the last day to vote in the 2012 Harvey Awards, hosted this year by Phil LaMarr

We want to remind you that voting for the Harvey Awards closes tonight at midnight, so get your votes in now if you haven’t already. Please remember that only comic book professionals – those who write, draw, ink, letter, color, design, and edit comic books and graphic novels – are eligible to vote. All you have to do is go to the Harvey Awards website and vote, quick and easy. Voting turnout seems healthy this year, thanks to the new online voting.

The 2012 awards will be handed out at the Baltimore Comic-Con on September 8th, in a ceremony hosted by Phil LaMarr. We hope to see you there!

Named in honor of the late Harvey Kurtzman, one of the industry’s most innovative talents, the Harvey Awards recognize outstanding work in comics and sequential art. Nominations for the Harvey Awards are selected exclusively by creators – those who write, draw, ink, letter, color, design, edit, or are otherwise involved in a creative capacity in the comics field.  They are the only industry awards both nominated and selected by the full body of comic book professionals. The awards have been presented annually since 1988.

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Phil LaMarr (Photo credit: Gage Skidmore)

Phil LaMarr is best known as a cast member of Fox’s MADtv, a sketch comedy show based on characters and situations from MAD magazine, which was founded in 1952 by Editor Harvey Kurtzman (namesake of the Harvey Awards) and Publisher William Gaines. The show first aired in 1995 and ran for 14 seasons, of which LaMarr was a cast member for 5 seasons (1995-2000).

In addition to his comedic acting, LaMarr is also an accomplished voice actor for such renowned shows as Futurama, Kaijudo, Foster’s Home for Imaginary Friends, Static Shock, Evil con Carne, Samurai Jack and Justice League Unlimited, as well as recurring roles on King of the Hill, Family Guy, Star Wars: The Clone Wars, Young Justice and The Adventures of Jimmy Neutron.

LaMarr says: “I’m excited and honored to be a part of the Harvey Awards this year, and I am looking forward to meeting many of the people I spend every Wednesday afternoon with.”

The change in host this year from Harvey Award mainstay Scott Kurtz was due to a family conflict. Kurtz, a friend of both the Baltimore Comic-Con and the Harvey Awards, will return in the future.  “Scott worked really hard to make the show this year, and we all understand and respect that family commitments must take priority,” said Marc Nathan, Baltimore Comic-Con promoter.  “Scott is always welcome here in Baltimore!”