Tagged: game

New Crusaders Brings Archie Heroes Back

With four months of digital success under their belt, Archie Comics brings their superhero stable back to comic shops with the first print issue of New Crusaders, in comic shops this week.  Each issue collecting the four weekly “acts” of the digital release, the comic is a response to the many requests from readers who wanted to see a traditional edition as well.  Archie has done a good job of it, with several special covers and some extra bonuses not seen in the digital release.

Archie Comics superheroes have had a long and varied publishing history. They premiered in 1939, enjoyed a a re-emergence in the 60s, another in the 80s, a couple revivals that never got out of the gate, and two attempted revivals by DC Comics, the woefully underappreciated Impact imprint from the 90s (helmed by our own Mike Gold), and the more recent Red Circle line which started strong with the J. Michael Straczynski books, but never seemed to find its audience.  This time around, Archie has chosen to do the job themselves, and unlike the DC revivals, have made the new series part of the continuity of all their books, starting back in to 40s.  While the book has decades of history and continuity, the book is carefully written to not require knowledge of those stories.  It can easily be picked up as a first issue, with no fear of getting lost.

The members of the superhero team known as the Mighty Crusaders did something never before heard of in the annals of super-herodom; they succeeded.  They beast evil into submission, sent the villains running, and spent the last couple of decades happily retired.  After an explosive tease, the story starts with the Crusaders enjoying a reunion in the peaceful  town of Red Circle, where Mayor Jack (Steel) Sterling is throwing a party for the heroes and their families.  While the heroes reminisce in the Mayoral mansion, their kids are getting to know each other outside.  Lucky for them, because one of their greatest foes, alien overlord the Brain Emperor takes the opportunity to take out his old foes all at once.  Only Joe Higgins, the original Shield, escapes, and manages to get the kids to safety in his home, or more specifically, his secret headquarters below, where he’s maintained vigilance for the return of their enemies.

Ian Flynn, who’s made quite a name for himself piloting both of Archie’s big video game franchises, Sonic the Hedgehog and Mega Man, handles the writing for the series, and he’s got a solid grasp of what makes an action comic work.  Even more importantly, as the digital book is coming out six pages at a time, he’s been able to pace the story so that each weekly chapter reads like a complete adventure, yet still flows smoothly in this single-issue format. Artist Ben Bates has a wonderful open style – his characters are drawn simply, his layouts uncluttered, very reminiscent of Impact artist Mike Parobeck; an art that is complex without being overly busy.  There’s lots of easter eggs for older readers; the aforementioned city of “Red Circle” is only the first. In addition to the main adventure, this issue features a reprint of a original Shield story from the 80’s run of the series, written by Marty Greim and art by industry vets Dick Ayres and Rich Buckler.

The print edition of New Crusaders publishes monthly.  The digital edition is available via an iPhone app and for the web and other devices via the Iverse website.  For a 99 cent weekly subscription, readers receive a new six-page chapter each week, as well as access to a growing library of the classic MLJ/Radio/Archie runs of the comics.  For the occasional “Fifth week”, a second series, Lost Crusade, will fill in the blanks of the events between the end of the 80s run of adventures and the new ones.  It’s one of the best digital books being done by a major publisher right now, and both it and the new print edition are well worth a look

For those interested in learning more about the members of the Crusaders, I have a series of histories up on my website:

The Shield

The Comet

The Web

Steel Sterling

 

Snow White and the Huntsman News and Notes

With Snow White and the Huntsman about to be released on home video, Universal Pictures has released a variety of short news items. While awaiting the disc and the confirmation of the sequel’s content, check this out:

Snow White & the Huntsman Magic Mirror Takeovers

Approximately 165 bars and restaurants in seven cities will transform their restroom mirrors to offer personal photo opportunities for patrons to emulate either Queen Ravenna or The Huntsman via specially designed window clings of the characters.  Just position yourself within the image and snap a photo to upload to Facebook, Twitter or Instagram and share with friends and fans.  Look for the “Queens” or “Huntsman” restroom door signs at locations in Atlanta, Boston, Philly, Chicago, NYC, Los Angeles and San Fran from Sept 5 – 12.

Free ‘Queen Ravenna Red’ Nail Changes at Participating Nail Salons

Twenty participating nail salons around the country will offer FREE “Queen Ravenna Red” polish changes and a keepsake mirrored key chain to the first 50 patrons to make an appointment from Sept 4 – 14 at locations in Detroit, Dallas, Salt Lake City, Atlanta, Orange County, Chicago, Tampa, Cleveland, St. Louis, Boston, Minneapolis, Denver, Houston, San Diego, Phoenix, Los Angeles, New York, San Fran, Washington, Philly. Look for the special flyers distributed at malls and bring your friends, post your new look and enjoy watching sneak peek clips from the upcoming “Snow White & the Huntsman” Blu-ray/DVD.

Kelly’s Coffee & Fudge Shops Celebrate Snow White & the Huntsman

Thirteen participating Kelly’s Coffee & Fudge shops in the SoCal area will feature specially-created ‘Snow White & the Huntsman’ candied apples along with complimentary promotional items from Sept 7 through October 7. And don’t forget, an exclusive game code to play the online game “Conquer the Kingdom” is contained on signature coffee cup sleeves while supplies last.  Look for store posters and tags for more information about the game and a chance to win daily prizes and qualify to win a grand prize free trip to Ireland.

Snow White & the Huntsman Conquer the Kingdom Game

Launched online Aug. 29 the Conquer the Kingdom game allows fans to uncover “spell codes” by participating in various Snow White & the Huntsman activities, both online and offline.  Fans submit their “spell codes” to the Mirror (for a chance to win prizes throughout the promotion, accumulating multiple entries for the chance to win the Grand Prize.

The Conquer the Kingdom website is the main hub for activation.  It will feature four challenges, each with a unique environment based on locations in the film.  By playing the various challenges, consumers earn “spell codes” to submit to the Mirror. The website will also feature videos to watch to as an incentive to earn additional “spell codes”.

Snow White & the Huntsman Collector’s Bags at Comic Book Stores

Over 125 comic book stores around the country are distributing over 120,000 colorful limited edition Snow White & the Huntsman bags and promo items from Sept 6 – Oct 6 and offering exclusive game codes to visitors to play “Conquer the Kingdom” for a chance to win daily prizes and qualify for the grand prize trip to Ireland.

Snow White & the Huntsman Gameplay Tour at Simon Malls Properties

Over fourteen Simon Malls locations are hosting Gameplay, the interactive gaming tour that connects fans of all ages to the hottest video games before they are officially launched and available in stores. From Aug 7 – Oct 3, visitors can get an advance look at the upcoming Blu-ray/DVD release of Snow White & the Huntsman and play the popular online games created for the release.  In addition as an exclusive for the malls, an exclusive game code will be given to participants to play the new online game “Conquer the Kingdom” to win daily prizes and qualify to win a grand prize free trip to Ireland.

FORTIER TAKES ON ‘SCAVENGER’!

ALL PULP REVIEWS by Ron Fortier
SCAVENGER
By David Morrell
Vanguard Press
324 pages
In September of 1960 I began my high school career at a Catholic parochial school in New Hampshire.  At the time I and my classmates arrived at the building, it had not even been fully constructed, which is why they were accepting only one class, we freshmen. We had no upper classmen and would remain the “senior class” all four years.  I’ve some fun memories of sitting in a Civics class while jack-hammers pounded away directly across the hall in what would be our gymnasium.  Six months into that first year, the Bishop visited to officiate at a very special dedication ceremony the highlight of which was setting the building’s final cornerstone.  In that block of granite and cement had been placed a time-capsule containing the names of all the students and teachers present. I’ve never forgotten that day because the thought of my name in that time-capsule still excites my imagination. Who knows when in the far distant future, when that capsule is finally unearthed, what future students will think of us?  Will they wonder what we were like and what our school days were like?  What will their future world be like?
Time-capsules are hardly new and in this fast moving thriller by David Morrell they are the basis for a fascinating plot that involves a nightmarish race against death to uncover the ultimate time-capsule and expose its long forgotten secrets.  Written as a sequel to his award winning thriller, “Creepers,” this book was published in 2007 and features the same hero, former army vet and police detective, Frank Balenger. 
Belanger and his lover, Amanda Evert, are barely recovered both emotionally and physically from their horrible experiences in the first book when they are invited to a mysterious lecture concerning time-capsules sponsored by a historical society in New York City.  On a whim they attend and in the middle of the presentation are drugged into unconsciousness.  When Amanda awakens she finds herself somewhere in the southwest with four other kidnap victims.  They soon learn they’ve been abducted by a psychotic games player who wishes them to discover a very unique time-capsule which supposedly contains the secrets of universe.
Meanwhile Belanger awakens on a Coney Island beach and realizes he and Amanda had been duped.  Putting his police skills to use with the assistance of a city detective, he begins to unravel the mystery of the perpetrator behind the elaborate hoax.  His overwhelming drive is to find Amanda whom he senses in is dire jeopardy.  Thus the first half of the book jumps back and forth between Frank’s hunt throughout New York piecing together what few clues he can find and following Amanda and her fellow prisoners as they race across a rugged terrain filled with horrendous death-traps all the while trying to fathom the so called “rules” of the game they are being forced to play.
Morrell is easily one of the finest thriller writers of our age and his body of work attests to his prestigious standing amongst his peers.  Though “Scavenger” is an enjoyable read and whips along at rocket speeds, the final act has it traveling down old and tired paths.  Without spoiling the story, this reviewer found himself annoyed by having easily surmised which of the characters would survive and which would not.  When you can predict the outcome of any book, its time for the writer to hang up over used plots and try something new.  

Michael Davis: Milestones – African Americans in Comics, Pop Culture and Beyond, Part 2

Please see last’s week part one.

Although closeted in the interim report of the 1954 comic book hearings, race was not an issue that America really wanted to deal with and perhaps that above all is why race had been given little more than a nod in the hearing.

Race was however one of the major reasons that 2.5 million black Americans registered for the draft between 1941-45. Hoping that by helping their country win the war the United States would at last make the “Four Freedoms” a real part of their lives and not something they had to aspire too. Freedom of speech and religion, freedom from want and fear were offered to every American by President Franklin D. Roosevelt in one of the greatest speeches in the history of the United States of America.

Black people were well aware that those freedoms were not being offered to us, not without some serious mind changing by many in the country. Enlisting and fighting in World War II was going to change those minds that at least what a great many black people believed or wanted to believe. During WW II Japanese propaganda ridiculed America’s so called great society by pointing out the hypocrisy that existed therein. They pointed to the exclusion of black players from baseball, the national past time, as proof of that hypocrisy.

And they were right.

The great society that was America where “all man are created equal” and where “land of the free, home of the brave” originated was anything but to black people in the United States. Other American ideals such as opportunity, rights, liberty, democracy and equality were a rallying cry from America to the world. Baseball has been the national pastime almost since the first ball was thrown out at the first game. Nothing says America like Baseball.

Japan’s propaganda aside, WW II saw the best of America. The war produced many heroes and many more books and films based on those heroes which trilled the American public.

During World War II there were plenty of black heroes, but even today those heroes are slow to be recognized. As late as 1993 there were no black Medal of Honor recipients. That was rectified in 1997 when Bill Clinton awarded the medal to seven African American World War II veterans. This only after an Army commissioned study that showed clear racial discrimination in the awarding of medals.

Perhaps with an acknowledged black hero from the war the civil rights struggle would have been given the push that could have garnered patriotic pride in the county. That push may have given way to needed awareness that blacks were just as American as the next guy. Unfortunately, the war was not to be the event that would level the playing field for black people.

Perhaps the playing field needed to be an actual field.

Baseball had that black hero that would be recognized. Hell, he had no choice but to be recognized. He was the only black man playing in the major leagues.

That hero would be Jackie Robinson and 2012 marks the 50th anniversary of Jackie’s induction into the Baseball Hall of Fame.

Jackie Robinson was the first black player to play professional baseball.

Wrong. If you believed Jackie Robinson was the first black player to play professional baseball, and after Robinson it was easy for blacks in the majors, then you are in for a bit of a surprise.

In 1867, just two years after the end of the Civil War, organized baseball made its first attempt to ban blacks. The National Association of Baseball Players refused to allow an all black team from Philadelphia to join the league.

In what was the brave new world of Post Civil War America it’s puzzling (at least it is in retrospect) that the great state of Pennsylvania where the railroad system, iron and steel industry, and its vast agricultural wealth contributed greatly in the North’s victory did not protest this snub.

Maybe, now that I think of it, it’s not so puzzling after all since there are currently some funny voter restrictions going on in the once great state of Pennsylvania. But (Peter, I love you dude) I digress…

Bud Flower is the first known professional black baseball player. He played on an integrated team in 1878. During the next twenty-five years, more than 50 blacks managed to play on white teams and John ‘Bud’ Fowler was the first when he joined a white professional team in New Castle, Pennsylvania in 1878.

Being able to “play” was clearly a double edge sword.

Making a living as a black man playing a game must have surly been a dream come true in an era when having a career and not just a job was a dream realized by very few in the days following the Civil War. To many, having any income and not just trying to live off the land was a godsend.

However, post Civil War America after blacks were freed was anything but the Promised Land that blacks thought it would be.

In the south, lynching black people was not only a possibility but in some areas it was an assurance. Blacks had little to protect themselves with while playing a game that was ripe with racism and danger for most if not all of them. Some players made it a habit to carry a bible as a way to comfort them. It’s not known if Bud carried a bible, however, what is known is Bud is credited with inventing the first shin guards. White players were spiking him so often that he began to tape pieces of wood to his legs to protect himself.

Religion to many African American slaves was sometimes the only saving grace that could be embraced with little fear of outrage from their masters, when freed, African Americans continued to embrace their faith for the strength they would need facing Jim Crow America.

Upon his entrance to the game many blacks considered Jackie Robinson a savior of sorts. Jackie’s arrival on the world stage, lifting them out of the bondage of separate but clearly unequal treatment at least in baseball.

Jackie Robinson was the first black player in the modern age. The end of the golden age of radio and the advent of the age of television helped usher in this ebony knight in shining armor. Much like the early days of baseball, an African American making a living in the beginning of the comic book or related industries would have been a dream come true.

What, pry tell does this have to do with comics?

This…

Baseball, with its barriers to entries, talent, skill and perseverance to name but a few mirrored the comic book business regarding race. Baseball has moved on and so has comics but there still exists a great many who think those obstacles are still in full effect for blacks in comics.

America during the 50s and Jackie Robinson’s story is a perfect parallel for African Americans in the comic book industry even today.

Too many fans of the great American pastime there was nothing more offensive than a Negro ball player. When Jackie broke the color barrier in 1947 there were organized revolts around the country as well as within baseball. By 1954 Jackie had pretty much won over baseball fans and a great many Americans. In spite of the fact that victory was being waged and won on the baseball field, African Americans were still fighting on many other fronts.

Some of those battles were public, a great many more private and some in utter secretly.

Like Jackie Robinson and his journey but deep in the background so far off the radar of anyone black or white was the battle over blacks in comic books. Utter secretly may even be an understatement. It’s safe to say that in 1954 people concerned about civil rights be they black or white were not giving any thought to comic books as a tool for social change.

Except there were a few people in comics who were fighting the very fight that Branch Rickey had fought for Jackie Robinson. At the forefront of that battle in 1956 was the two-year old Comics Code Authority on one side and EC Comics on the other.

The Code tried its best to stop EC from publishing a particularly offensive (to them) comic book. The book they were trying to stop was an issue of Incredible Science Fiction the story was called “Judgment Day.”

What was objected to was not a gory scene of a space monster under orders from a criminal ripping to pieces an earth girl who, clad in scant bra and panties was an obvious sexual tease for young 50s era boys.

What was objected to was the main character, an astronaut, was revealed on the last page in the last panel to be a black man.

Perhaps they wanted to see his birth certificate…

End Part 2. Continued next week.

WEDNESDAY: Mike Gold, Doctor Who, and What?

 

iVerse Adds Contraband Comics for Digital Distribtion

iVerse Adds Contraband Comics for Digital Distribtion

(August 15, 2012—Waco, TX) – iVerse Media, creators of some of the world’s most popular and widely used technologies for reading and distributing digital comics, announced today that the company’s Comics Plus platform has been selected as the exclusive digital distribution platform for Contraband Comics, a new independent, creator-owned comics publishing initiative.

“We’re extremely happy and excited that Contraband Comics has decided to launch with us exclusively,” said Michael Murphey, iVerse CEO. “Their creative team is outstanding and, from the work we’ve seen so far, we know that our readers are really going to enjoy their lineup.”

“iVerse’s dedication to creator-owned projects is what we were looking for in a distribution partner,” said writer/artist and Contraband founder, Jon Goff. “Their ability to deliver content on a level that meets the high standards everyone at Contraband strives for made this a very easy choice for us. We plan to utilize the Comics Plus app’s many features to their fullest, as Contraband continues to roll out titles that push the envelope of storytelling and innovation.”

The first wave of Contraband titles that will be available exclusively on Comics Plus include:

  • BLINDSIDE by Marat Mychaels (creator/illustrator) and Jon Goff (writer) – The worlds of superheroics and espionage merge head-on in an all-out, bullet-riddled, adrenaline rush blockbuster! Debuts August 22nd exclusively on Comics Plus.
  • BIG HITTERS by Travis Sengaus (co-creator/illustrator) and Jon Goff (co-creator/writer) – This science-fiction action/adventure follows the exploits of a pair of sanctioned hitmen – called “Hitters” – as they navigate the seedy underbelly of an advanced post-war universe. Debuts September 5th exclusively on Comics Plus.
  • JACK RABBIT by Jim Hanna (co-creator/illustrator) and Jon Goff (co-creator/writer) – A supernatural crime-noir thriller that follows an ex-boxer-turned-private detective as he investigates the darker corners of 1930’s Los Angeles, where truth and myth merge in a surreal mixture of violence and hope. Debuts September 19th exclusively on Comics Plus.

“A big goal for us at iVerse is to help talented creators like Jon get their creations out to millions and millions of people,” said Steve May, iVerse Director of Business Development.  “There are many amazing creator-owned books out there just needing the right distribution partner to take them to the next level.  With talent like Jon, Marat, Travis and Jim on board, I have no doubt that Contraband Comics will quickly reach that level and grow beyond it.”

About iVerse Media. LLC

iVerse Media (http://www.iversemedia.com) is a digital content distributor focused on the world of comics and popular culture. Founded in 2008, the company was one of the first to launch digital comics on Apple’s iOS platform. As of April 2012, over 12 million products in the iOS App Store have been downloaded that are powered by iVerse, making the “iVerse Engine” one of the most popular and widely used platforms for reading digital comics in the world. The company is principally located in Waco, TX. For more information, visit www.comicsplusapp.com.

About Contraband Comics

Launched in 2012, Contraband Comics is a creator-owned, independent comic book publisher with a focus on providing quality titles across multiple genres. Founded by writer/artist, Jon Goff, and featuring a talented line-up of comic book creators, including Travis Sengaus, Marat Mychaels, Jim Hanna, Fco Plascencia, Comicraft and more, Contraband’s only goal is to entertain. Contrabrand Comics are available exclusively on iVerse Media’s ComicsPlus digital platform. Learn more about Contraband Comics on their Website: http://www.contracomics.com

About Jon Goff

Jon Goff has developed content for comic books, action figures and video games while working with many of the top companies across the entertainment industry, including The McFarlane Companies, 343 Industries, Microsoft Game Studios, Marvel Comics, MEGA Brands, Gentle Giant Studios, WETA Workshop, ABC Studios, Tor Books, DK Publishing, Prima Games and more. Jon’s credits include Tor Books’ Halo-themed anthology, Halo Evolutions, the monthly Spawn comic book title and The Adventures of SPAWN online comic. Follow Jon on Twitter: @Jonathan_Goff

About Marat Mychaels

Marat Mychaels (Grifter, Deadpool Corps) is a veteran of the comic book industry, having provided artwork for Marvel Comics, DC Comics, Image Comics and more. Marat’s current focus is the launch of his creator-owned title, Blindside, as part of Contraband Comics, along with steady work on DC Comics New 52 titles, including Hawk and Dove and Grifter.  Follow Marat on Twitter: @MaratMychaels

About Travis Sengaus

Travis Sengaus is an illustrator and animator from Calgary, Alberta, who has provided artwork for various comic, video game and animation projects. His credits include The Adventures of SPAWN online comic book and production work for Table Taffy Studios. Follow Travis on Twitter: @TravisSengaus

About Jim Hanna

Jim Hanna is an artist/writer based in Mesa, Arizona. He has provided art for Arcana Studio, Upper Deck, Red 5 Comics, Cryptozoic Entertainment and Marvel/The Hero Initiative. Jim’s newest project is the creator-owned title, Jack Rabbit, part of Contraband Comics’ initial wave of titles. Follow Jim on Twitter: @jimhanna

FORTIER TAKES ON COLLINS, HELLER, AND ‘TRIPLE PLAY!’

ALL PULP REVIEWS by Ron Fortier
TRIPLE PLAY
(A Nathan Heller Casebook)
By Max Allan Collins
Thomas & Mercer
211 pages
I am a fan of Max Collins’ historical detective series, the Nathan Heller mysteries.  From the 1940s through the 60s, each book has taken Heller on an incredible journey connecting him with many of the most celebrated criminal cases of the twentieth century.  Now comes this collection of three Heller novellas, each a delicious reading gem and worthy addition to the Heller canon.
What is even more entertaining is Collins’ introductory essay on the matter of the short literary form itself.  What is the difference between a novella and novelette?  Or are they the same thing and is that best described as a long short story or a short novel?  The fun of the essay is his insightful comprehension that the form is the product of the classic pulp tales of the 1930s and 40s.  It is evident that short novels were born in the pulp magazines and have sadly morphed in an awkward, literary white elephant in this age of bloated, fat thriller novels. Collins details the history of each of the three pieces in this volume, collected here for the very first time, and how length did factor into the writing of each.
First up is “Dying in the Post-War World,” my personal favorite of the three and by far the most convoluted and gruesome.  The story centers on the infamous Lipstick Killer case of 1946 where a young girl was kidnapped from her home, murdered and dismembered.  A veteran of the World War Two, Heller is trying to fit into this supposedly brighter new tomorrow with a new business and a pregnant wife.  Along comes this brutal case and he’s left wondering what kind of a world it truly is he and his fellow soldiers fought to persevere.
“Kisses of Death,” is an interesting entry in that it gives us Heller’s first meeting with Marilyn Monroe and their burgeoning relationship which is later explored in his recent novel, “Bye Bye Baby.”  It also has Heller working in New York City, Mickey Spillane’s old stomping grounds.  The tale also peeks in to the life of Chicago journalist turned screenwriter Ben Hecht is another winner.
Finally comes “Strike Zone,” about one of the most bizarre moments in professional baseball which this reviewer, a fan of the game, had never heard before.  It caused me to spend a few hours on-line checking out the histories of several of these characters who participated in a madcap publicity stunt concerning the most unusual pinch hitter to ever step up to home plate in a Major League contest.
If like me, you’re a Nathan Heller fan, then you have to pick this up.  If you are one of those yet to have encountered Collins’ pragmatic, world-weary hero then we can’t think of a better way to make that introduction.  “Triple Play,” is very much a grand slam, no matter what your favorite sport is.

“Electric Man” premieres at SDCC tonight

Electric Man, the micro-budget comedy shot in Edinburgh, has been selected for the prestigious San Diego Comic Con International Film Festival on July 13th – and is the only UK feature film to play at the world famous comic convention this year.

The film tells the story of Jazz and Wolf, two cash-strapped comic shop owners who need £5,000 in a hurry if they are to save their comic shop in Edinburgh. As luck would have it they chance across a copy of Electric Man issue 1 which just happens to be worth £100,000. But there are other people after the comic and it is soon lost, stolen, switched and switched again as Jazz and Wolf try to save both their business and their love lives.

Shot on a micro budget, the film has already gained BAFTA New Talent Awards nominations for its script and score as well as being shortlisted for Best Feature at the Celtic Media Festival. Selection for San Diego Comic Con places the film with the industry big hitters. The movie was selected as only one of three feature films to play this year’s festival from over 200 initial entries.

Director David Barras explains: “This is a game changer for us. We had already planned for digital distribution later in the year but we were going to limit that to the UK. Comic Con is enormous and we’re now looking to give the film a global launchpad. As a small independent movie we have to pick and choose where we go. But San Diego was the holy grail for us. Yes, it has blown a massive hole in the budget but we would be mad not to go. Who wouldn’t want to be at the same convention as Iron Man 3 and the new Superman movie?”

Cinema goers in London had the opportunity to see for themselves what all the fuss is about on Sunday 8th July, when the film played at The Prince Charles Cinema in Leicester Place. The film has already played to a sold out audience at the cinema in May but the team are bring it back to coincide with the London Film and Comic Con and give the capital’s movie goers a sneak peak before they fly to California for the film’s big night at Comic Con.

Electric Man is already a UK success story but the movie is far from your typical British fare. In an industry that is used to producing Scottish films that are usually about shooting up or shooting grouse, Electric Man is a distinct change of pace. Billed as ‘The Maltese Falcon meets Clerks’ the film makers have produced something set in the UK but with a definite American flavour.

John Ostrander: Displaced

One of the brilliant moves that Stan Lee made in the early issues of The Avengers was to bring Captain America from the 40s into what was then the modern day. He had Cap frozen in ice from the end of WWII until he was thawed out. Cap hadn’t aged, Stan didn’t bring a new guy into the costume, this was the same Steve Rogers and he became a man out of time. A hero of one era moved to a time when just about everyone he knew was dead. And the world as he knew it was gone.

They repeated that idea in the Captain America movie and picked up on it in this year’s Avengers movie blockbuster. I think that it’s Nick Fury who notes that, for Cap, World War II was not decades ago – it was just a few weeks. The society, for good and bad, is not the same, the values aren’t the same, so where does Steve Rogers, Captain America, fit in? Does he fit in?

Most of America is celebrating the Fourth of July this weekend, even though the real Fourth isn’t for a few days. We celebrate the birth of our nation that was, as Abraham Lincoln said, “conceived in liberty and dedicated to the proposition that all men were created equal.” That was the United States I believed in when I was young. Now? These days I find myself identifying more and more with that Steve Rogers who came out of hibernation to a whole new nation.

Maybe it’s just creeping old cootism; I’m 63, I grew up in the Fifties and came of age in the 60s. Maybe it’s just this election cycle with its hideous negativism and polarization. Maybe it’s the rise of this new era of Robber Barons. Maybe it’s this continuing recession (depression?) that drags on and on. Maybe it’s just me, where I am and how I feel right now, as I write this.

I remember a country where different political parties and even groups within those parties could argue and disagree, perhaps vehemently, but still could come together and do things for the good of the country and its citizens. The political game wasn’t the be-all and end-all of the process. When the concept of compromise wasn’t “do it my way.” When political dogma wasn’t the rule; when ideology wasn’t engraved on tablets of stone. No one person had the answers; by working together, by compromise, a better answer could be reached.

I remember when corporations were corporate citizens and not multinational conglomerates that were landless nations in their own right. When the CEOs and CFOs operated these companies to the benefit of the stockholders and those who were employed there instead of making sure their executive bonuses increased whether the company prospered or not.

I remember when there wasn’t such a great divide between the wealthy and the poor or even the wealthy and the middle class. Hell, I remember a strong and prosperous middle class. I remember a time when a parent could expect that their children could rise and do better than they did, to graduate from college without the crushing student debt with which these young men and women are now saddled.

I remember when teachers, policemen, and firemen were all respected and not among the first to have their jobs, wages, and pensions cut or their unions attacked and even accused of being among the principle causes of this recession.

I’m a student of history; an imperfect one, I’ll grant, but I’ve read about the robber barons of a century ago. I know how many of those who wrote the Declaration of Independence and the Constitution were slaveholders. I know how every minority group has had to fight for basic civil rights, be they the right to vote or the right to marry or the right to be treated as full citizens in this country. I know how we pushed and robbed and committed genocide against Native Americans. I’m not naïve and I don’t simply look backwards with rose-colored glasses.

But I used to have more hope.

Woody Guthrie sang:

“This land is your land, this land is my land

    From California to the New York Island

    From the Redwood Forest to the Gulf Stream waters

    This land was made for you and me.”

He also sang in a later verse that is not always performed with the rest of the song:

“In the squares of the city, In the shadow of a steeple;

    By the relief office, I’d seen my people.

    As they stood there hungry, I stood there asking,

    Is this land made for you and me?”

I don’t know. I used to think this was my land but now I don’t know.

Was it ever?

MONDAY: Mindy Newell

 

First Look at Alex Cross

Cross has been an international best seller for writing machine James Patterson and now we have the first trailer for the film adaptation, coming October 19. The film stars Tyler Perry, Edward Burns, Rachel Nichols, and Jean Reno and was directed by Rob Cohen, who conscripted the adaptation with Marc Moss and Kerry Williamson.

The official synopsis reads:  ALEX CROSS follows the young homicide detective/psychologist (Tyler Perry), from the worldwide best-selling novels by James Patterson, as he meets his match in a serial killer (Matthew Fox). The two face off in a high-stakes game of cat and mouse, but when the mission gets personal, Cross is pushed to the edge of his moral and psychological limits in this taut and exciting action thriller.

[youtube]http://www.youtube.com/watch?v=Uw7PhPD31Ws&list=PL7BDEBEF542F034F7&index=1&feature=plpp_video[/youtube]

Lobo co-creator Roger Slifer in critical condition after hit-and-run

rogerslifer Lobo co creator Roger Slifer in critical condition after hit and run
Veteran comics writer Roger Slifer is fighting for his life after being struck by a hit-and-run driver in Santa Monica, CA. it’s being reported on Twitter and elsewhere. Best known as the co-creator of Lobo, Slifer, 57, has worked as an editor and writer in the comics, animation and video game industries. According to reports, Slifer was struck by a white sedan at Fifth Street and Colorado Avenue early Saturday morning and taken to Ronald Regan UCLA Medical Center, where he remains in critical condition with a serious brain injury.

Friend Flint Dille has been updating the situation:

Okay, here’s what I know. We had originally thought of keeping this quiet, because Roger is a fairly private guy, but as word is out and time might be of the essence if we’re going to find the hit-and-run driver, I’ll post what I know.

Roger is in Ronald Reagan Hospital at UCLA (I have not been in to see him, but his friends Will and Barry have). He is in intensive care. The nurse on duty could only tell me that he was in critical condition with a brain injury. Will and Barry said that he was unresponsive, but was heavily medicated since they had to do some brain surgery. I think the truth is that nobody knows what will happen. Prayers would be a good thing.

On the criminal front, it would be a very good thing to find the driver, not only for reasons of justice, but also insurance. We have no idea what Roger Slifer’s insurance situation is, but we suspect that it would be extremely helpful for medical bills.

The problem at the moment is that the Santa Monica Police do not seem to be making as much progress as they should. Some phone calls might be helpful. I’ll put everything I know in the next entry.

Dille’s report continues in the above link. A search is currently underway for the hit-and-run vehicle. Although there are security cameras it’s not known if they captured the license plate or not. The flyer below has been put up:

201206261109 Lobo co creator Roger Slifer in critical condition after hit and run

Slifer’s situation is eerily and horribly reminiscent of his contemporary Bill Mantlo, who has never recovered from a similar accident.

Hopefully Slifer will have a full recovery and the driver who nearly killed him will be found.