Tagged: X-Men

The Weekly Haul: Comics Reviews for July 17, 2008

A couple disappointments and a near no-show from DC aside, this was a pretty good week in comics, especially outside of the mainstream superheroes.

Still, this week more than anything is just a little whisper, as all eyes are on San Diego for next week’s Comic-Con. All the same, books came out, so on to the reviews…

Book of the Week: Mice Templar #5 — This series started out as a fairly typical fantasy story, albeit told with mice and featuring a violent edge.

Last issue, it started becoming clear that writer Bryan J.L. Glass was veering away from the expected route of the young protagonist realizing his great destiny and triumphing over evil.

This issue, any and all signs of the archetypal fantasy narrative have been thrown clear out the door. Paradigms change in a big way for Karic, and to write anything about it would be to spoil the fun.

Mike Oeming is once again top-notch on art, and really the only question left is how many times the creative team can keep raising the bar.

Runners Up:

Captain America #40 and Ghost Rider #25 — Marvel had two superhero winners this week, with very different very good issues. Ghost Rider starts out slow, continuing the retrospective storyline of Johnny Blaze in jail. Zadkiel’s manipulations continue, and things build to a hellacious conclusion, highlighted by Blaze literally using the Bible as a weapon. Only Jason Aaron could make that work.

Cap sees the big fight between Bucky and the new impostor (the old Nomad), but the real bout to watch is that between Sharon and the Red Skull’s daughter. Ed Brubaker uses his skil with pacing to tell both stories at once, using each to heighten the drama of the other. And the ending? An out-and-out punch in the stomach moment.

Omega the Unknown #10 — The weirdest Marvel series in a good, long while finally ends, with Jonathan Lethem and Farel Dalrymple taking a bow with a nearless wordless denouement that comes straight out of David Lynch’s oddball mind. It’s a fitting conclusion to the series, which was enigmatic for the whole trip.

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E3 2008: More on ‘Marvel: Ultimate Alliance 2 Fusion’

E3 2008: More on ‘Marvel: Ultimate Alliance 2 Fusion’

Consider it the worst kept secret since Spider-Man’s secret identity. (Well, before One More Day.) Through stock reports and other PR events, Activision had pretty much said that a sequel to Marvel: Ultimate Alliance was on the way.

As we reported earlier today, they revealed the official name at Activision’s E3 press conference: Marvel: Ultimate Alliance 2 Fusion. The subtitle comes from the heroes now combining their abilities for “an astonishing number of powers.” The demonstration teased Iron Man’s laser beams and the Invisible Woman’s forcefield building up to something but they stopped before showing the result. In the original MUA, when two characters attacked the same enemy, a bonus would be added for performing the combo. A “+2 to damage” sort of thing. The new system is more along the lines of the Fantastic Four: Rise of the Silver Surfer videogame adaptation, where the Human Torch filled Invisible Woman’s force bubble with fire so she could hurl it as a bomb.

As for as the storyline, Activision didn’t confirm the rumors that it revolved around the Civil War story from the comics (despite Brian Bendis’ saying as much in our recent interview with him). If anything, the footage shown made it seem like Latveria was attacking the world.

The series has been an odd mixture of the Ultimate and classic Marvel universes, but Wolverine was shown now wearing his yellow uniform from Astonishing X-Men, as seen in the video posted after the jump.

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Interview: Wil Wheaton on Writing, Movies and Comics (Part 1)

Writer, actor and soon-to-be publishing mogul Wil Wheaton has come a long way since his days as a child actor in such breakout roles as Gordie LaChance in Stand By Me and Joey Trotta in Toy Soldiers. But even with those popular and well-known performances, Wheaton was really thrust into the limelight as a cast member of the the television series Star Trek: The Next Generation, where he played Wesley Crusher for several seasons.

However, in the years since Star Trek, Wheaton has managed to mostly put acting and Wesley Crusher behind him and reinvent himself as a writer through his website, his work in various magazines and other publications, writing gigs on several comic books and work on manga titles from publishers such as TokyoPop.

Wheaton has also managed to launch a very successful publishing company, and is still a fan favorite at conventions and appearances all over the country. I caught up with the multi-talented Wheaton recently at a non-trendy eatery in Pasadena, CA, to talk comics, his career and his love of writing.

COMICMIX:  Okay Wil, what people really want to know is what you order for lunch.

WIL WHEATON: The ricotta with mission fig here is awesome. I love that, but I get it so much…

CMix: Before you arrived, someone’s cellphone rang and it was the bridge alert from the Enterprise.I looked around and thought you were already here, but realized that you probably wouldn’t have that as your ringtone.

WW: No, my phone plays "Good Times, Bad Times" by Led Zeppelin.

CMix:  That’s a good one. So, you just came back from a convention, right?

WW: Yes, the Emerald City Comicon.

CMix: Are you wearing an Emerald City Con shirt?

WW: You know what, I didn’t have time to get one. This is a "Hanners" t-shirt from Questionable Content, which is one of my all-time favorite webcomics ever.

CMix: Nice. At the convention you seem kind of surprised at the amount of books you were selling. Does that happen a lot?

WW: I never know what to anticipate when I go to a new show.  And I have these internal metrics that I set — sort of like an average sales figure that’s kind of the line for whether or not it’s a successful show, and there are all these different means by which I measure success. 

Is it fun? Are the people cool? Did I stumble across a cool new t-shirt? Did I meet new artists?

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Happy Birthday: Whilce Portacio

Happy Birthday: Whilce Portacio

Born in Sangley Point, Cavite City, Philippines in 1963, Whilce Portacio joined Marvel Comics as an inker in 1985 but soon began penciling for them as well. He worked on The Punisher, X-Factor, and The Uncanny X-Men before leaving in 1992 to found Image Comics with several other well-known comic book artists.

Portacio soon withdrew from the partnership but in 1994 he published his title Wetworks through Jim Lee’s Wildstorm imprint. In 2006 Portacio and Wildstorm began Wetworks, vol. 2—after the first six issues he stepped back from the interior art duties but continues to illustrate the covers.

Portacio has also been drawing the new DC series Batman Confidential. In October 2008 he will become the new artist on Todd MacFarlane’s Spawn.

‘Wolverine’ Movie: Kevin Durand Talks Blob

Fans of Lost and 3:10 to Yuma know well how good Kevin Durand is at playing one mean prick. And soon we’ll all get to see how he fares at playing a mean, fat prick, as Durand is starring as Blob opposite Hugh Jackman in the upcoming Wolverine movie.

Durant recently chewed the fat (HA!) with Thunder Bay’s Source newspaper about the film.

"I wasn’t a comic book kid because I was busy playing hockey here in Thunder Bay. That’s all I wanted to do and all I dreamed of really. But when I saw the first (X-Men film), I was just in awe and the second one (X2: X-Men United) just blew me away," he said.

When he heard the news a new installment was in the works, he was hoping the producers would consider him for a part and luckily for Durand, they already knew his name and called for him to take a look at the part.

And to get the larger than life Blob ready for the cameras, it took six months of costume and special effects preparation.

"I have a feeling people are going to like him," Durand said.

Wolverine is planned for a fall 2009 release.

The Weekly Haul: Comics Reviews for July 3, 2008

Things looked dour headed into the comics shop this week, but several books came out of left field and left me impressed. Rare that happens anymore when books get chewed over ad nauseum before they even hit shelves.

So let’s celebrate this special little week, when the comics followed in the tradition of the grand U.S. of A. and liberated themselves from suckiness.

Book of the Week: Joker’s Asylum #1 — When it comes to the Joker, there are a few staple stories. And probably the most generic is Joker taking over a giant game show and threatening the kidnapped contestants with death.

So when this book — which comes across like a clear cash-in on the upcoming Dark Knight film — started off with that premise, I could only think, "Not again." That obvious bent is all set up, though, and writer Arvid Nelson swings the story in a direction that’s not only surprising, it’s also genuinely subversive.

The Joker’s target is the "innocent," just not the contestants. He spares them (despite their idiocy), instead taking aim at a malevolent producer and the audience at home.

For anyone who bemoans the fact that thoughtful quiz shows are being swiftly pushed out of prominence by the like of Deal or No Deal, this is a story you’ll love. Alex Sanchez also offers a very new art style that’s scrawling but effective.

And the climactic line is a doozy: "Who’s the real sicko, America?" Indeed.

Runners-Up:

High Rollers #1 and Station #1 — Two new series from Boom! Studios, and both really shine. Station is a horror story set on an international space station, but at least so far there are no monsters or science fiction. The sizzle is all of the interpersonal type, as regional differences burn like a solar flare and one astronaut ends up killed.

High Rollers, from mystery writer Gary Phillips, is a Sopranos-like look at the rise of an L.A. crime lord. While the art in the first issue is too clean for the source material, Phillips keeps the story humming along as his antihero CQ starts to see the ugly side of a life in crime.

Astonishing X-Men #25 — After the disappointing dragging-on-forever conclusion to Joss Whedon’s run, I was all set to give up on this book, especially after learning it would be part of the listless X-Men’s current continuity. Then I started reading it. Credit Warren Ellis with taking this book back to the characters, focusing skillfully on their relationships and putting together a great comic, even though nothing much really happens.

I’m still not sure about Simone Bianchi’s take on the art, though I love how experimental he’s being with design. And if the words, "Chaparanga, where alien spaceships go to die," doesn’t make you excited for next issue, I don’t think we can be friends.

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New York Times Profiles Comics Art Collectors

Comics have long been a haven for collectors, that niche of consumers who’ll drop six figures on an old Disney issue or a near-mint of a Golden Age superhero.

As comics are becoming less of a disposable form of entertainment, the issues are increasingly common. So individual issues are no longer a hot commodity.

I don’t see it as a new trend, but The New York Times saw fit to devote a lengthy story to the new target of comics collectors — original artwork. The article mentions how originals were once used to sop up ink stains, but they’ve gradually become more and more valuable, to the point that they’re now selling for inordinately high prices.

Collectors of original comic-book art sound like a subculture within a subculture, and that’s fine with many aficionados. “There was a thrill in finding something nerdier than collecting comics,” said David Mandel, 37, an executive producer of the HBO series “Curb Your Enthusiasm,” who first bought original art during a visit to the San Diego Comic-Con in 1995.

Mr. Mandel has pieces that would make many fans drool, like the cover, by Gil Kane and Dave Cockrum, of Giant-Size X-Men from 1975, which trumpeted Wolverine, Storm and others as the new incarnation of the mutant team, and the 1982 cover of Daredevil No. 181, by Frank Miller, depicting the death of Elektra, the title hero’s girlfriend.

His collection also includes the last four pages from “The Killing Joke,” a seminal 1988 story that helped usher in a new level of maturity for comic books. That Batman tale chronicles a possible origin for the hero’s nemesis, and was written by Alan Moore and illustrated by Brian Bolland. In November the last page of the story became available at Heritage Auction Galleries in Dallas. Mr. Mandel landed it for just over $31,000.

It would’ve been nice if the reporter had talked to Scott Dunbier, currently an IDW editor and formerly one of the better known art dealers. If you want to hear some great stories about buying and selling comics art, I highly recommend Scott’s blog.

Happy Birthday: Butch Guice

Happy Birthday: Butch Guice

Born in Chattanooga, Tennessee in 1961, Jackson “Butch” Guice started out drawing for fanzines and designing patches and emblems for a company in North Carolina.

In 1982 he ghosted some artwork for Pat Broderick on the Rom annual, and drew the first two issues of the independent comic book Southern Knights. Then Marvel editor Al Milgrom offered him a chance to draw Micronauts #48. Guice penciled Micronauts until its cancellation with #58 and did other titles for Marvel as well, including work on X-Men, Dazzler, The New Mutants, and X-Factor.

In 1987 Guice teamed with Mike Baron on several projects for First Comics (Badger, Nexus, and The Chronicles of Corum) and DC (including the second Flash series). Guce has continued to work for both Marvel and DC since, and also did books for Dark Horse, Valiant, CrossGen, and Acclaim.

In July 2007 he signed an exclusive contract with Marvel, where he is currently drawing Captain America and Ultimate Origins.

 

The Weekly Haul: Reviews for June 26, 2008

Just for the fun of it, here’s one last story from Heroes Con (which I reported on extensively here and here). Nobody’s mentioned this, but simultaneous to the comics convention was another big event titled "Dub," basically a con for tricked out cars. One of the funniest things I’ve ever seen was a group of P. Diddy look-alikes gaping as a Heroes attendee strolled past in full manga gear (don’t know which character) and did a spinning kick/sword swipe right in front of them. I’m still amazed the weekend ended peacefully.

That aside, let’s turn to the week in comics, which was huge. HUGE. DC trotted out Final Crisis #2, and Marvel counter-punched with an incredible 30-plus issues. Once the smoke cleared, Marvel stood up strong, dominating another go ’round. And DC’s bad month just got worse.

Book of the Week: The Immortal Iron Fist #16 — This is a packed book, starting out with the wind down from the epic battle that just took place in the Seven Cities of Heaven. Danny Rand is a changed man, dismantling his corporation and doing whatever he can to help the world.

You can see the influence of Orson Randall, and it’s nice to see his presence linger on after his death. Danny’s transitioning into a more mature character, asking the big questions. It’s the natural result of the recent ground-shaking, and Matt Fraction’s a smart man for taking things in that direction.

There are lots of extremely well written little personal moments in this issue, between Danny and Misty, Jeryn, Luke Cage and a swarm of pint-sized karate students. But before things get too heart-warming, Fractioin ends with a game-changing reveal that’s shocking in part because of how well it’s set up, in part through brilliant page layouts.

The only question is how well the book will hold up once Fraction moves on.

The Runners Up:

Captain America #39 — There’s lots to see in this issue, as per usual with Ed Brubaker, but the main draw is the fight between Bucky and the former Nomad, both of whom are essentially masquerading as Captain America. Think about that: A revived Bucky with a robotic arm fighting against Nomad.

That sounds like something straight out of the dreadful muck of the ’90s, yet Brubaker pulls it off with ease, crafting another tense and dramatic issue with plenty of action. There’s also the continued subtle developments of Red Skull’s agenda, a nice moment for Sharon Carter and a quality fill-in artist for Steve Epting.

Daredevil #108 — We’ve finally seemed to pass the "Matt Murdock’s life can’t get any worse" stage that had dragged on for several years. He’s still miserable (and he gets his butt kicked), but he has quite the interesting case to dive into and appears to be responding well to the mental challenge (even if he does resort to  fisticuffs at one point). Also, Dakota North is quickly becoming a favorite character.

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Interview: Neil Kleid on ‘Worlds of Dungeons and Dragons’

Interview: Neil Kleid on ‘Worlds of Dungeons and Dragons’

Writer and Xeric Grant winner Neil Kleid has come a long way since he wrote his award-winning improvised comic Ninety Candles. Since that time, he’s managed to have a diverse and interesting writing career tackling various comic book titles such as G.I. Joe and X-Men Unlimited.

Recently, he’s signed on to help bring Devil’s Due Publishing’s upcoming series The Worlds of Dungeons & Dragons to eager comics fans. ComicMix caught up with the busy author to get the latest info on Worlds of Dungeons & Dragons, his other upcoming projects and his love of axes.

COMICMIX: How much did you know about Dungeons & Dragons before you started writing the comic book? Did you ever play the game growing up?

NEIL KLEID: Once or twice, as a kid. I was mostly into the Bard’s Tale videogame and the early Dragonlance books. When I did play, I was always a dwarf. I liked the axes.

I’d stopped reading the DL books years ago, but my pal Andrew Dabb’s been adapting them for Devil’s Due for a while now and so, to check out his work, I’d flip through them at the store and I kind of got hooked again. I’m mostly into the books that focus on the characters from the War of the Lance.

CMix: What attracts you to a project like Worlds of Dungeons & Dragons in the first place?

NK: Intriguing characters, creepy monsters, short, condensed stories. Also, free rein and choice. Good editors. Stories I liked when I was younger that strike a chord inside.

CMix:
How did this project first come about and how did you get involved?

NK: I’d been talking to the folks at Devil’s Due for a while now, trying to set something up with them – specifically with the G.I. Joe license. I had a meeting with former editor Mark Powers a few years
back and then traded several emails with current editor Mike O’ Sullivan. We always talked about the possibility of doing something together.

Then, Dabb mentioned they were looking for new D&D writers just as Mike emailed asking if it was something I’d be interested in. He hooked me up with editor James Lowder and we ran through the types of stories I wanted to do, narrowing it down to "The Legacy." It’s been a lot of fun so far.

CMix: This is your first time doing something in the sword-and-sorcery genre, right? This comic seems like new territory for you based on your previous work.

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