Tagged: sequel

Derrick Ferguson Ducks The Mighty Shield of CAPTAIN AMERICA

2011
Marvel Studios/Paramount Pictures
Directed by Joe Johnston
Produced by Kevin Feige
Screenplay by Christopher Markus and Stephen McFeely
Based on “Captain America” created by Joe Simon and Jack Kirby
Before we get into the review, please indulge me for a minute…hit it:

I had hopes that when Jon Favreau snuck in the 1960’s Iron Man theme song, they’d find a way to do it in other movies based on Marvel superheroes.  Such was not the case.  “Star-Spangled Man” was okay, but it can’t beat this song.  Maybe in the sequel.  And I have no doubt that there will be a sequel as CAPTAIN AMERICA is in my head, fighting “Iron Man” and “Thor” as the best Marvel superhero movie made to date.  Joe Johnston doesn’t get a single thing wrong in this movie which is actually two movies in one: it’s not only a superhero movie but it’s a World War II movie as well and never to the two elements clash with each other. 
4F Steve Rogers (Chris Evans) tries time and time again to enlist in the U.S. Army as he desperately wants to do his part and fight the Nazis.  But his list of physical aliments prevents that until chance puts him in the path of Professor Erskine (Stanley Tucci).  The professor left Germany to willingly work for the United States on his greatest experiment: The Super Soldier Serum which can transform a man into the perfect human.  Erskine wants to try his serum on Steve as he is impressed with the man’s heart and compassion.
Colonel Phillips (Tommy Lee Jones) the head of the Super Soldier Project isn’t so sure this scrawny specimen is the right man.  But Agent Peggy Carter (Hayley Atwell) of the Strategic Scientific Reserve agrees with Erskine and the experiment goes ahead.  Steve is endowed with enhanced strength, reflexes, heightened senses and a metabolism that heals him at a faster rate than normal.  Tragedy dims the success of the project and as a result Steve is regulated to being used a mere publicity tool to sell war bonds, going on USO tours as ‘Captain America’ dressed in a gaudy red, white and blue costume.
But over in Europe, the war isn’t waiting for Steve.  Johann Schmidt (Hugo Weaving) is the head of HYDRA, a separate organization within the Nazi party dedicated to developing advanced weaponry for its own purposes.  Schmidt is also known as The Red Skull, due to an unfortunate side effect of Erskine’s Super Soldier Serum which he took himself.  Along with his chief scientist Arnim Zola (Toby Jones) The Red Skull has his own plan of world domination that doesn’t involve Hitler.
Things really kick into high gear when Steve, fed up with being treated as a joke, goes on a one-man rescue mission behind enemies lines to rescue his best friend James Buchanan ‘Bucky’ Barnes (Sebastian Stan) and over four hundred prisoners of war, including a bunch of fightin’ fools known as The Howling Commandos (Neil McDonough, Derek Luke, Kenneth Choi, Bruno Ricci and J.J. Field).
Captain America, now a front line soldier with Bucky and The Howling Commandos backing him up as well as a new protective uniform and shield developed by genius inventor/industrialist/futurist Howard Stark (Dominic Cooper) is regarded as a genuine real American hero.  His battles are rapidly becoming the stuff of legend.  But it’s a legend that may be cut short when he finally confronts The Red Skull…
There are so many things that CAPTAIN AMERICA gets right I could easily take about an hour listing them.  Elements of the origin are moved around but the spirit of the character is intact.  Chris Evans finds exactly the right note for Steve Rogers/Captain America and never strays from it.  Just like when he played Johnny Storm/The Human Torch in the two “Fantastic Four” movies, I get the impression that he took the time to read the comics.
The only problem I have with Tommy Lee Jones is that his character wasn’t named “Happy Sam” Sawyer since to me that’s who he’s playing.  Neil McDonough is absolutely scary in how much he looks like “Dum Dum” Dugan.  And he sounds exactly like I always heard Dugan’s voice in my head while reading those “Sgt. Fury” comic books.  The changes in the relationship between Steve Rogers and Bucky Barnes is one I thought made that relationship even stronger.  I really liked how Tony Stark’s dad got in on a lot of the action and we get to see a lot of where Tony gets his swagger from.  Hugo Weaving and Toby Jones make for an effective pair of bad guys and Hayley Atwell steals every scene she’s in as Peggy Carter, a woman definitely ahead of her time.
But the star behind the scenes is Joe Johnston who I’ve been telling you folks for years now is a genius.  Hopefully the success of CAPTAIN AMERICA will cause people to finally acknowledge “The Rocketeer” as the masterpiece it is.  And “Jurassic Park III” and “The Wolfman” ain’t bad either.
So should you see CAPTAIN AMERICA?  Are you kidding me?  What are you waiting for?  

Green Lantern Limps Past the $100 Million Threshold

blake-lively-ryan-reynolds-green-lantern-thumb-420xauto-27679-300x191-8754649For those paying attention, Green Lantern’s failure to remain in the domestic box office top five has to be of concern to Warner Bros. The film took in an estimated $6,270,000, down a steep 65% from the second weekend which was already down a steep 66.1% from the opening weekend. This means that the core geek audience expected to revel in the galactic adventure multiple times decided once was enough and word of mouth was not positive enough to make up the difference.

Beyond that, the studio gambled on the 3-D effects being a lure but by the time the movie opened June 17, the warning signs were already crystal clear that 3-D was once more a passing fad and not a silver bullet to re-energize theater going habits.

After 17 days in release, the movie has taken in approximately $101,962, about a third of what was spent on production and marketing. The international box office has been anemic as well, with just $33.3 million taken in so after three weeks, the film has not cracked the $200 million barrier that would have at least allowed Warner and DC Entertainment to save face.

And while Warner has commissioned work on a second script, there is no guarantee that they will invest in an expensive sequel. The mantra among the fans is that it took Paramount two films before they got Star Trek right but DC had a lot riding on this as their first entry into the shared universe superhero market and attempting to compete directly with Marvel. A core difference between the rivals is that Marvel’s production arm is independent of studio interference while DC’s Creative Officer, Geoff Johns, still has to dance to Warners’ tune. There’s no direct evidence that Warner execs meddled in the film, but if they didn’t then the film’s disappointing commercial results has to be placed at Johns’ feet.

Should they choose not to go forward with a sequel, Green Lantern will continue to headline multiple titles from DC plus continue his animated adventures on the Cartoon Network. It will, though, limit his merchandising appeal which will affect the conglomerate’s bottom line.

How this may impact the films already in development, notably The Flash, Johns’ other baby, remains to be seen. In some ways, not having it before the cameras means there’s plenty of time to take the lessons learned and apply them. On the other hand, Marvel has already staked two key dates in 2013 (for Iron Man 3 and Thor 2) so if the DC Universe expects to compete on the silver screen, there has to be energy expended to get things rolling.

Reviews from the 86th Floor: Barry Reese looks at Diamondback: It Seemed Like a Good Idea At the Time


DIAMONDBACK: IT SEEMED LIKE A GOOD IDEA AT THE TIME
Derrick Ferguson
Pulpwork Press
ISBN 978-0-9797-3298-0

Derrick Ferguson is well-known in the pulp community, primarily for his character Dillon. But he’s also the creator of Fortune McCall, Sebastian Red and… Diamondback Vogel. It’s that last character who gets the spotlight here, in a story set in the shared world of Denbrook. No prior knowledge of Denbrook is required, however, as Ferguson capably gives you all the required information.

This is a place full of bad people and evil deeds. Overrun by crime and corruption, Denbrook is thrown for a loop when Diamondback arrives, selling his rapid-fire gunhands and keen skills for the right price. Word has gotten around that Diamonback should already be dead and, indeed, we’re given information from the very first chapter that causes us to doubt if our protagonist is who he says he is. To be honest, it’s this identity crisis that sets the story apart from other “badass” action adventure fests that are so common.

Ferguson’s trademark skills are well represented: well-drawn characters, fun dialogue and the sense that you’re reading a tough-guy novel.

I have to comment on the names the characters sport because I was alternately laughing my ass off and rolling my eyes every time a new one was introduced: the aforementioned Diamondback Vogel, Baby Delroy, Titus Hegemon and (my favorite) Nickleby LaLoosh. I loved this and it helped set the tone considerably.

There’s a sequel promised at the end of this one and given the lingering questions about the main character, it’s a well-deserved one. This is a high-octane thriller. It doesn’t take itself too seriously and that’s a good thing. Will it change your life? No — but it’s not meant to. It’s meant to entertain and make you crack a smile along the way.

I give it 4 out of 5 stars.

Video Game Review: “Alice: Madness Returns”

Video Game Review: “Alice: Madness Returns”

[youtube]http://www.youtube.com/watch?v=L8TNkeHk3Fo[/youtube]

In the year 2000, American McGee’s Alice took the story of Alice in Wonderland and turned it on it’s already twisted head. As a sequel of sorts to the books, the game opens with an accidental fire destroying Alice’s home in Victorian London, in which her parents and sister die. Alice then attempts to commit suicide (due to survivor’s guilt) and is committed to Rutledge Asylum. While there, her shattered psyche has her (and players) revisiting the Wonderland of her childhood, now decayed under the rule of the Queen of Hearts. By the game’s end, she destroys the Queen (who some believe to be a manifestation of her own insanity) and restores Wonderland to its original charm and glory, and is declared stable (or stable enough) to leave the asylum.

Perhaps that wasn’t for the best, however. In [[[Alice: Madness Returns]]] (out now on PC, PS3 and Xbox 360), it’s eleven years since Alice left Rutledge (and, ironically, eleven years after the original game). Alice is living with and being cared for by a child psychiatrist in London (as his oldest patient), and the death of her family continues to stalk her. Her madness has manifested again, and now she finds herself returning to Wonderland – albeit the Wonderland that we now know to be imagined – in order to restore order to its now-recurring chaos. This time, though, there’s an bigger question fueling her madness: was the fire that caused it all accidental?

The game divides its time between two settings: Victorian London, with its bleak, muted color palette, and the visual mind-bender that is Wonderland. Take Tim Burton, throw him in a blender with Dali and Picasso, and add a dash of steroids and heroin, and you’ll have a rough approximation of the visuals here. The settings are stunning, from the steampunk-esque Hatter stage, to the underwater follies of the carpenter and the Walrus, to the card bridge and the Queensworld…it’s all, well, fairly crazy actually. The animation is also fluid, as Alice jumps, twirls and floats through demonic paranoias and her own destroyed psyche, made visual in Wonderland. She can even shrink in size to pass through keyholes, which also gives her a new perspective on the layout of a level, revealing hidden clues as to where to go next, or thing she just couldn’t see at normal size.

At it’s heart, Madness Returns is a platformer, but there’s a heavy bent on action. Alice has many weapons at her disposal to use against the negative densiens of her mind. At first, black slime with babydoll faces known as “ruins” populate the land, and Alice can dispatch them with her trusty Vorpal Blade (which goes Snicker-Snack!) or a Pepper Grinder (basically a hand-cranked machine gun). Later she gains a Hobby Horse, which she uses as a melee club to bash and smash. All of these weapons flow effectively into one another for combos, and when combined with the dodge move, become invaluable in escaping hasty death from an onslaught of enemies. After traversing some areas, the foes become more familiar, namely the Card Guards, only now more…demon-esque.

As a platformer, there’s also a good amount of gathering collectibles, and each one has it’s own use. Scattered throughout the land are memories, which piece together the story for Alice (and the player). There are also teeth, which Alice gathers from fallen foes or smashable objects, and are used as currency in the game to upgrade weapons. It all seems like typical fare for an action platformer, but teh setting and storyline are really what set this one apart. There’s some truly messed-up things here, and the game really pushes the M rating.

If there were one complaint to make towards the game, it’s more about the little hiccups you encounter during gameplay. Sometimes, Alice will get hung up on an invisible wall or something in the floor, usually after releasing the “shrink” button on the controller. It’s a minor setback, but when the animation is usualy so fluid, getting held up in a graphical glitch can take one out of the moment. Also, the level layout is preposterously long. One chapter can have several individual sections, feeling like their own levels, but are really part of the chapter istelf. Sometimes this works to move the story along, and sometimes it gives the player the feeling of the developers trying to drag out the length of the game. Alice herself even comments on this, in a manor, when asked repeatedly by various characters in the game to do tasks for her, acting as though the level would be much shorter had they simply done teh task themselves. But then, it wouldn’t be a game then, would it?

While it isn’t a perfect game, it is certainly a fun one, and visually, one that will take hold of you, with it’s abstract settings and newspaper cut-out style cut scenes. It’s all very stylized and slick. As an added bonus, the original American McGee’s Alice is included on the disc (unlockable by download on an online pass included with new copies of the game). Playing through it is definitely a treat to those not familiar with the original, though I will say, it hasn’t held up well over time.

If you’re looking for solid action, decent platforming and puzzles, and a intriguing storyline, you needn’t look much further than here. While it may seems a bit unfair at times with the number of enemies beset upon you, the story is one certainly worth going through, and the adventure is truly a fascinating one. Horiffic though it may be for our heroine.

Rating (based on a scale of BUY IT, RENT IT, SKIP IT):

BUY IT!

PUBLISHER BARBARA CUSTER IN GUEST INTERVIEW BY PULP HISTORIAN!

Guest Interview for ALL PULP
Barbara Custer, Publisher of NTD
Conducted by Tom Johnson
I have known Barbara Custer since Ginger and I were publishing our line of new pulp magazines back in the 1990s. At the time we were publishing numerous top-notch writers and artists, and she was one of them. Since those long ago days, Barbara has continued her own writing, as well as entering the publishing world with the NTD imprint. With her busy schedule, I was finally able to sit down with her for this interview.
TJ: Barbara  (or is it Popple?) why don’t you begin by telling the readers a little (or a lot) about yourself? Who is Barbara Custer, and what should the world know about you?
BC: I go by two nicknames: Popple and Balloon Lady. I’ve written Twilight Healer and Dark Side of the Moon, and coauthored Blood Moons and Nightscapes, Alien Worlds, and Starship Invasions. These books have enjoyed decent reviews. I also publish Night to Dawn magazine, and every so often, paperback books under the Night to Dawn imprint. These works have enjoyed decent reviews.
TJ: What is Night to Dawn, and how did it come about? I guess this should be broken into two parts, your magazine and your books under the NTD imprint. Who are your authors and artists, and what genre are you interested in? I’m sure our readers will be interested in the genesis of both magazine and book imprint.
BC: Night to Dawn features vampire / dark fantasy short fiction, poetry, and illustrations. It comes out every six months. In 2003, the original editor, Dawn Callahan, was publishing my work for Night to Dawn. She had to retire, and I offered to take over. I knew nothing about publishing magazines, but Ginger Johnson had been a great mentor, teaching me about Word and other programs I needed for a magazine. People like Marge Simon, Margaret L. Carter, and Cathy Buburuz have supported the magazine from the get-go.
Around 2003, a small publishing house published my novel, Twilight Healer. The company folded after a year, and some of the other authors asked me to publish the books under the NTD imprint. So I started with Twilight Healer, and took on several authors. I publish different genres under the NTD imprint. The book process has been a baptism by fire. I knew little about the process, and neither did most of my writer buddies. It necessitated getting a new website.  
I now have a new website, and I have access to software to make epub books. I found several distributors for the NTD books. God has been good. 
TJ: Where can your books be purchased?
BC: Amazon, Barnes & Noble, Kindle, and Nook are the chief publishes. Easiest way: go to www.bloodredshadow.com. Click on the title of the book under its respective author, and it will give you the direct purchasing links.
TJ: What does Barbara Custer do when she’s not involved in the editing and publishing of the NTD books?
BC: She’s revising her novel, Steel Roses, a tale about aliens living in an underground city, and the humans who fear them. It started as a sequel to Dark Side of the Moon, but now has its own cast of characters and plotline. For her hobby, she collects Mylar balloons.  
TJ: What is in the future for Barbara Custer and NTD? Where do you want your publishing imprint to be in five or ten years?
BC: I would like to continue publishing the magazine and books. The process goes slow since I work a day job. My hope in five or ten years is that someone might partner with me, or perhaps I can hire someone to help with editing / formatting. I also hope to have more of my own books in print.
TJ: If our readers are interested in writing or drawing for your magazine, or book covers, where can they contact you with proposals or questions?
BC: My contact email is barbaracuster@hotmail.com. Submissions are tight at the moment, but I am actively seeking 3 good mummy horror tales incorporating the vampire theme.
TJ: Is there anything special coming up soon that you wish to tell the readers to watch for? Do you have a website where potential buyers can read about what’s coming up from NTD?
BC: I am holding a sales special with some of the Night to Dawn books available at reduced rates. Occasionally I do radio interviews, and I will post this on my website. You can find out about my projects at:
TJ: What is the most difficult part the publishing process?
BC: I find formatting book covers the most difficult. The front cover will make or break sales, and finding right combinations of colors for the lettering against the illustration has been a challenge. Some good buddies have helped me with this.
TJ: What advice would you give aspiring authors?
Be ready to do a lot of promoting. That means having a website, seeking out reviews (there are folks out there who will give new authors a chance).
Get a fresh pair of eyes to read / edit the manuscript. When you’ve gone through your writing so many times, you become too close to the work to notice problems, and no writer can see their own mistakes. I’ve noticed this with myself.
When you get your printed novel, savor the moment.
TJ: Barbara, thank you for taking time from your busy schedule to answer these questions. Ginger and I were a two-person operation and we had very little time to catch our breath, so I can imagine what you must go through with the NTD imprint. Good luck in all your future endeavors!

PULP ARK DAY THREE-THE FINAL ACT OF THE BLOODY PULP!

Sunday, May 15, 2011
The theater day opened at PULP ARK with a rousing fight scene involving most of the cast that took two of them literally tumbling down the stairs into the middle of a panel!  After that, the cast gathered and presented the third and final act of this fast paced, high adrenaline Pulp play like no other!  And without further adieu….

CAST-
Merlin Montgomery-Tommy Hancock
Benita Isadore Magready (Bim)-Shannon O’Cain
Newt the Newsboy-Alex Hancock
Simon Sanders, The Rogue-Brian Coltharp
Nikola Deveraux-Tanya McClure
August-Bo Elrod
Captain Mordechai Maelstrom-David Jones
Buster-Lucas Smith
Shevara/Penny Preston-Megan Smith
Little Sister-Mackenzie Haugh

ACT THREE
(Puff of smoke, SHEVARA appears)
Merlin Montgomery antagonizes Shevara
BLOODY PULP, ACT THREE
SHEVARA-I have fed on the horror and hatred of a world gone mad and power flows through my body once more!  Trapped far too long in one prison, then another cage, reduced to nothing but ink and words by a trifle of an insect! No More!  I reentered life here so from here death shall spread!  And upon the bodies, the bones, the charred remains of humanity I will build my throne…my castle…my universe…starting here!
MERLIN-(Steps out in front of Shevara) Sorry, but I’ll have to see your building permits.
SHEVARA-What?? 
MERLIN-Permits….To build a throne…not to mention the red tape you’ll get tangled in trying to build your own universe.
SHEVARA-You speak nonsense!  What do you think, that you alone can stop one that your insipid ancestors worshipped as their own Goddess?  You, one pitiful little girl…
MERLIN (As she talks, all the former cast members who weren’t killed start coming out, forming a circle around her, each of them holding some kind of weapon)  Been a long time since anyone’s called me little girl.  But only my Daddy could do that and you don’t even step close to my Daddy. 
SHEVARA-I own you, rodent!  You and all like you exist only to give me power, to feed me with all the sin and terror your kind produce! You cannot stand against me!
MERLIN-I’ve stood against bigger than you, supposed deities who have whole books written about them.  You barely rated a pulp magazine!
SHEVARA-YOU SHALL BE THE FIRST TO DIE, THE CORNERSTONE I WILL BUILD MY THRONE UPON! DIE!
(SHEVARA zaps, shoots, something and MERLIN goes down…SHEVARA laughs evilly but is surprised as MERLIN stands up, grasping her shoulder)
SHEVARA-What? NO! No human can challenge the magic of SHE WHOM ALL FEAR!!



Shevara faces off with Merlin Montgomery
BLOODY PULP, ACT THREE



MERLIN-I told you I’ve gone one on one with monsters that make you look like Little Bo Peep.  I’ve picked up a few things and skills along the way.  This is barely a flesh wound.
SHEVARA-WHAT???
MERLIN-School’s out, sweetheart! NOW!
(Coordinated fight scene between SHEVARA and everyone with a weapon, but BUSTER never gets quite close.   And each one is defeated, not killed, but laid low, hurt, etc.)
SHEVARA-SHE WHOM ALL FEAR RULES ALL!  SHEVARA STRIPS ALL HOPE FROM HUMANITY!
BIM-Okay, distract and sneak attack didn’t work…any other notions?
MERLIN-Givens said something, something about the stanza…it was the key to freeing Shevara…
ROGUE-But also the key to stopping her!
CAPT’N-But who remembers that chant?
PENNY-I do!  I made sure I listened closed when Nikola said, just so I could get the scoop on all the other papers!
“Death and hatred,  take you life!
Murder and sin, become flesh and bone!
Walk this earth and spread your strife!
‘less you are laid low by man crafted stone!’
MERLIN-That’s it!  Where’s Newt?  (bolts to find him) Have to find-
NIKOLA-You have to do nothing but die, like Shevara decrees, dear Merlin
MERLIN-Nikola, what are you doing? We have to stop her!
Cast of Bloody Pulp trying to decide what to do next
BLOODY PULP, ACT THREE
NIKOLA-No.  I have realized that even though I do not control her, her will and my plans are the same.  I have served her and not even known it.  And I will continue to do so….by killing you.
SHEVARA-OH LOOK!   THEY FIGHT BECAUSE OF SHEVARA! ONE EAGER TO DIE, THE OTHER EAGER TO FEED ME!  HATRED AND PAIN FOR SHE WHOM ALL FEAR!
(Fight scene with Nikola and Merlin, Nikola gets beaten, Merlin stands up) NEWT! Where are you?
NEWT-Here, Merlin! 
(Merlin starts to cross to Newt, who is close to Shevara, but Nikola rises, grabs her.  Newt sees this, runs for Merlin, runs in front of Shevara, who grabs him)
SHEVARA-Ah, even the tiny ones throw themselves at me to sate my appetite.  Mmmm..this one is thin, but so full of energy that I can turn to hatred!
NEWT-Let me go!! Leggo!
MERLIN-NEWT, YOUR NEWSBAG! HIT HER WITH YOUR NEWSBAG!!
(Newt does just  that, smacks Shevara hard with his newsbag.  She looks as if she’s been shot with a bullet..Pain on her face.  She lets Newt go and stumbles, very clearly dying…
SHEVARA-Man…crafted…stone…from…a child….(She collapses, smoke if possible.  Lights go out.  When they come back up, Nikola and August are gone.  Penny is standing up slowly)
PENNY-What-What happened?
LITTLE SISTER-PENNY!
BUSTER-One minute she was a reporter, next minute she’s a demon goddess…now that Shevara frail is gone..vanished ! POOF!
BIM-Yeah, and so are Nikola and her pet boy!
MERLIN-Not like we didn’t expect that! Or like we won’t see them again.
CAPT’N-What is suprisin’, though, is that this yellow sapsucker stayed.
ROGUE-With eveything that I am, I’m not a sneak away type.  Besides, I figure we’ll all make scarce soon enough.  No one wants to be here when badges and sunglasses come through the door.
PENNY-I have to go to, have to get this story in, though no one will believe it.  But I don’t understand what happened.  How did Newt’s bag get that out of me?  How did it kill a demon??
MERLIN-Show ‘em, Newt.  Show ‘em what’s in the bag.
NEWT-THIS! (holds up a brick)
MERLIN-The incantation warned Shevara that she may be ‘laid low by man crafted stone.’  It’s part of the binding.  Whoever originally came up with the way to trap her built into it a weakness she couldn’t escape.  Once she was captured the very first time, the weakness stayed with her.  And bricks are
EVERYONE-Man crafted stone.
BUSTER-So she’s dead?
CAPN’-Probably.  At least gone.  But just to be sure, we need to destroy the Bloody Pulp.
MERLIN- (walks up)  No, no you don’t.
CAP’N-Eh? Whattya mean?
MERLIN-When…whatever that thing was disappeared…the Bloody Pulp did, too. I recovered it after Nikola threw it down yesterday.   But it’s gone.  It and the parchment.   Up in a green cloud of smoke.  And now we have nothing to show…nothing to exhibit….
BIM-And I’ll bet you old Givens’ body, wherever it was restin’, is gone, too! It always goes like that!  We have nothing!
PENNY-And no one will believe me…
MERLIN-Well, you both have eyewitnesses and the participants in what just happened.  You know, those who saved the world.  We could tell the story for you.
ROGUE-And what of those authorities I mentioned, Merlin?
MERLIN-Like Bim said, Simon, there’s nothing.  No evidence.   Just great stories.
NEWT-EXTRA EXTRA, READ ALL ABOUT IT, CASE OF THE BLOODY PULP CLOSED! WORLD SAVED FROM DEMONIC DESTRUCTION! MERLIN MONTGOMERY AND  HIS COMPANY OF HEROES OF THE DAY! EXTRA! EXTRA!
THE END
Since the end of PULP ARK, there has been some clamoring for further adventures of this crew. I am already writing the sequel.  There has also been discussion of turning this play into a story and writing other stories with this cast.  If you’d like to see that, please let me know either through comments here or at proseproductions@earthlink.net – Tommy Hancock

SIMON AND SCHUSTER INVOLVED IN PULP ARK! MALMONT GALLEY TO BE GIVEN AWAY!

Pro Se Productions, the company sponsoring PULP ARK, the first annual Pulp Convention/Creators Conference being held May 13-15 in Batesville, Ark., announced today that major publisher Simon and Schuster is one of the many publishers taking part in the activities.

According to Tommy Hancock, Pulp Ark Coordinator, Simon and Schuster is participating in Pulp Ark in order to promote the upcoming release of a major novel by Paul Malmont.  Malmont, best known for his best selling works ‘The Chinatown Death Cloud Peril’ and ‘Jack London in Paradise’ has completed ‘The Astounding, The Amazing, and the Unknown’.   This novel, a sequel to ‘Death Cloud Peril’ follows pulp writer L. Ron Hubbard on adventures into the 1950s that will rival the fantastic pulp tales the future cultural icon wrote.  The first book in this two-book series was a fictional romp involving Hubbard, H.P. Lovecraft, and pulp authors Lester Dent and Walter Gibson and others that carried them across the map and through two fisted, pulse pounding adventures.

“Malmont,” Hancock stated, “takes real life historical personages and weaves them into these realistic, yet wildly entertaining, fast paced tales.  Pulp Ark is pleased to be able to say that various items, like postcards and such, will be handed out Saturday, May 14, to commemorate the July release of the new novel.  Also, a galley copy of the new novel will be on display and given away at 4:30 Saturday afternoon.  To register for the giveaway, all you have to do is come to Pulp Ark at 151 West Main, Batesville, Ark starting at noon Friday, May 13 and put your name in the box!  The winner will be drawn on Saturday!”

For further information on the giveaway and Pulp Ark, Hancock can be reached at 870-834-4022 or proseproductions@earthlink.net.

The Point Radio: Scoop On Super Troopers 2

The Point Radio: Scoop On Super Troopers 2

Performing live for scores of college audiences helped the guys at Broken Lizard put together their plan for the long awaited SUPER TROOPERS 2. So who’s coming back for the sequel? KEVIN HEFFERNAN shares the news, plus Brett Ratner on Hercules? And yes, there IS that ComicCon thing happening….

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Monty Python turns 40: ComicMix Quick Picks for 10/6/09

Monty Python turns 40: ComicMix Quick Picks for 10/6/09

Still slow going around these parts, but have these tidbits to keep you warm during the cold season:

  • Not strictly comics-related, but the work of Monty Python is close enough to our hearts here at ComicMix that we’d feel remiss in not wishing them a happy 40th anniversary– the first episode of Flying Circus aired October 5, 1969.
    To celebrate, IFC announced it will air all episodes from the original Monty Python’s Flying Circus sketch comedy series starting October 18th as part of the network’s “Python-a-thon” week through the end of 2010. IFC has acquired all four seasons of the Monty Python series (45 episodes). IFC’s “Python-a-thon” runs October 18-23 consisting of the original six-part docu-series Monty Python: Almost the Truth (The Lawyer’s Cut) each night at 9 pm followed by a Python feature film at 10 pm and capped off by an episode of Monty Python’s Flying Circus at 11:30 pm. Additionally, IFC will air all thirteen episodes from season one unedited and uncut through the end of 2009 on Mondays at 7:30 pm and Fridays at 11 pm. Seasons two, three and four will begin airing on IFC next year.
  • The Eisner-winning Marvel series Invincible Iron Man is getting new trade dress for the upcoming Stark Disassembled arc. The new design has been getting a lot of buzz for the same reason the series has: it’s half past awesome.
  • Cla$$war, a 2002-2004 comic from publisher Com.x about a supersoldier that goes rogue to expose the corrupt regime that created him, has been optioned for a movie by the same people who made The Surrogates.
  • We don’t normally like to put this kind of thing here, but this article on superhero Facebook status updates is sure to make any comics fan who’s sick of turning down invitations to Mafia Wars laugh out loud.
  • Joe Quesada informally announced that there’s a sequel to the X-Men: Misfits manga coming from Del Ray this time next year in his weekly Cup O’ Joe column at CBR.

What’s getting you through the lean news season? Tell us in the comments.