Tagged: game

Dennis O’Neil: Superman and Me

O'Neil Art 130613Look, up in the sky…It’s a bird! It’s a plane! It’s…

…a whole lot of really, really numerous photons striking a large, white rectangle.

Or: it’s remembered images and sounds careening around the inside of my skull because, pay attention now, Superman and I go back a long way.

He’s one of the first fictional people I can recall meeting, though whether our first encounter was in one of the comic books Dad bought me after Sunday Mass or as voices emanating from Mom’s kitchen radio…the details of Supes’ and my initial acquaintance I do not remember, and who cares?

I next saw Supes on a movie screen, perhaps smaller and shabbier than the one mentioned in the second paragraph above, but serving pretty much the same purpose and.. Was I outraged? Disillusioned? Shattered? Or mad?

The problem was the flying. The grade-school me was anticipating watching the Man of Steel leave the ground and zip around he sky because… well, that would be an exciting thing to see. Then – the big disappointment. First the Easter Bunny, then Santa Claus, and now…What kind of bushwa was this? Superman goes behind a rock or something and then he flies up, up. and away. Only it wasn’t him flying. No, even to a kid it was obviously some kind of drawing, like the animated cartoons that often appeared before the cowboy pictures Iliked. Movie magic? Or a dirty stinky cheat?

But I wasn’t done with Superman, nor he with me. I won a story-writing contest that was fostered by the Superman-Tim club. Club membership, which cost Mom a dime, consisted of a card, a Superman pin and a monthly magazine that featured contests and jokes and puzzles and stuff. I don’t know how many contestants won prizes – maybe everyone who entered. And the prize wasn’t great: some kind of cheesy board game with cardboard cutouts that got moved. But hey – I’d gotten rewarded for writing a story! Wonder where that might lead!

Next came the Superman television show shown in St. Louis on Sunday morning well after Dad and I returned from church. Not bad. Okay way to kill a little time before the Sunday pot roast.

Then a long hiatus. Bye for now, Superman. Was it to be bye forever?

No. Years later, by then a freelance comic book scripter living in Manhattan, an editor named Julius Schwartz asked me if I’d like to have a go at Superman. I had some misgivings. Superman was… too establishment for me. Too goody-two-shoes. And too powerful. Melodrama turns on conflict. So how do you create conflict for a dude who could tuck all the gods of Olympus into an armpit, his suit apparently lacking pockets, and still have room there for the gods of Egypt and a few sticks of deodorant? Could I do that every month? I had some doubts. But I was a professional with mouths to feed and so I took the gig. Julie agreed to let me dial down the superpowers thing and let me make another change or two and off I went. For a year. I walked away from Superman and I’m not sure why. Just because I wasn’t enjoying it much? A lot of freelancers might consider that a pretty lame reason for dumping a paying gig and I’m not sure I’d disagree with them. But dump it I did and once again, sayonara Superman.

But never say never. I’m going to the movies, probably this weekend.

FRIDAY: Martha Thomases

SATURDAY: Marc Alan Fishman

 

Emily S. Whitten: “Marvel Heroes”

Whitten Art 130611On June 4, Gazillion’s Marvel Heroes MMOARPG launched to the public. And I’m here to tell you that it’s a heck of a lot of fun to play, especially if you are a Marvel fan.

Marvel Heroes is a free-to-play PC game featuring a story written by Brian Michael Bendis (which begins with a set of prequel motion comics that you can watch here). I covered the basics of the game in my previous Marvel Heroes column, so I’m going to move right into my review here.

The Good Stuff:

One of the strongest pros in this game is, of course, the Marvel IP – and what Gazillion has done with it while designing the look and feel of the game. With five starting character choices and twenty-one Marvel heroes currently available, each with three to five costumes (although Spider-man has six and Iron Man eleven!), players can instantly play as a Marvel hero who looks and talks like he or she came straight out of the comics. If players are willing to spend money, they can play as non-starter heroes from the get-go, and equip the heroes with favorite costumes as well (heroes and costumes are also available as in-game drops, but they are rare). And people who get tired of one character have plenty of choices available if they want to switch things up.

The characters look like the heroes we know and love; the costumes are iconic; and each character has unique voice-over work, some of which is done by actors who have previously voiced the same character in other media or games (e.g. Steve Blum reprises his role as Wolverine). Through this voice work, the characters interact with the environment and other players in ways that fit with their comics personas. (One thing I like about the voice-over work is that sometimes, the lines actually make me laugh out loud.) Some of the heroes even have enhanced costumes, with special effects and separate voice-over work (for instance, Pirate Deadpool speaks in a pirate voice). There are also “artifacts” you can get that change the cosmetic look of your hero a bit, or that add to their powers. The game even has a few pets available – like Old Lace from Runaways! Favorite characters of mine so far include Deadpool, Jean Grey, Rocket Raccoon, Iron Man, Scarlet Witch, and Hawkeye; and Gazillion plans to continue releasing new heroes, with Human Torch , Squirrel Girl, and Emma Frost being three announced heroes that I’m looking forward to playing.

The powers available for each hero are also mapped directly from Marvel lore, and can be customized via power points to make your individual hero suited to different play styles (melee, ranged, tank, team support, etc.) while still feeling authentic. The powers can also look pretty darned cool, like for instance when Jean Grey goes into her Phoenix Transformation and flies around with a flaming phoenix around her. Her other powers even have a different (fiery) look to them when she’s using them while transformed. The characters also have lore-appropriate epic Ultimate Powers, which can eventually be unlocked at higher levels and are mostly awesome. (I love that Iron Man’s is called House Party and calls up other Iron Man suits, just like in the movie.) You can also customize hero performance through gear drops, which come with various affixes like defense, or +X to a power, or gain of spirit on use of a basic power, or a personal favorite of mine, freeze.

The environments and enemies are also Marvel-specific in some pretty cool ways. We get maps like Hell’s Kitchen (accompanied by a cool Daredevil motion comic) which feel kind of dingy and shady and like Daredevil’s Hell’s Kitchen might; and maps like the Savage Land, which have dinosaurs (yay!). Other areas include the Jersey Docks, Madripoor, and more. The maps are randomized, which makes re-playing levels not overly monotonous. There are also fun side-missions, like an abandoned subway tunnel, or a convenience store, or a small island, that usually house a few enemies and sometimes a treasure chest. And then there are locations like the Hand Tower or Kingpin Tower that feel very authentic in design and end with a boss like Elektra or the Kingpin. (And I can’t explain why, but the fact that I can destroy Kingpin’s couch cushions on the way to the boss fight is a never-ending joy to me. Take that, Kingpin!) Enemies vary by location, so players will find themselves fighting AIM, Hydra, the Hand, the Maggia, etc.; as well as additional bosses, like Doc Ock, Venom, Taskmaster, MODOK, and more.

Everything about the game shows that Gazillion cares about the details of the Marvel universe and put a lot of thought into the design – up to and including the load screen tips, which sometimes address gameplay, but other times share facts about heroes and locations (and occasionally inform you that Deadpool is not standing behind you right now, which is always a relief). The motion comics are also part of the immersion – and are peppered throughout the game to move the story along. While I don’t love every single one of them, most are very cool and the introduction comic, the Madame Hydra fight comic, and the Taskmaster Institute comic come to mind as very enjoyable (the Taskmaster Institute one is the best).

Another area in which I think Marvel Heroes has done well is in the game’s accessibility to new gamers or new MMO players. For instance, I love Marvel and I love gaming. I have a comics collection that spans several shelves and is at least 3/4 Marvel, and I own an XBox and have played numerous games on it, including playing through Marvel Ultimate Alliance 1 & 2 an embarrassing number of times. However, until this game, I had never played an MMO-style game before, and hadn’t played a game on a PC in years. Marvel Heroes makes it easy to pick up the mechanics of gameplay during the prologue level (The Raft), and through interactions in player hubs, such as the crafting tutorial or the mission that sends you around Avengers Tower to “talk” to several non-playable characters and gain Marvel background information.

The game also makes teaming pretty easy – if you are looking to team up and don’t know anyone, you can try the chat window to talk to other players; or you can use the function that automatically puts you in a party. While in a team, there is a team “bodyslide” teleport feature, which transports you to the location of whichever team member you’ve chosen; and, of course, there is a team channel in chat through which you can talk to only your teammates.

Although this is not part of the actual game, I also think that Gazillion’s customer service is worth a mention here. Despite Gazillion being a relatively small company, I’ve consistently had good experiences with their community interactions and customer service. For example, during the launch of the game, there were a few problems that caused early access (for which users such as myself had paid) not to be available at the promised time. While that was disappointing, Gazillion addressed the issues with compensation for the delay, which, in my view, more than makes up for it. (Yay, a pet! I wanted a pet anyway.)

The Not-As-Good-Stuff:

Overall, I really like this game. However, there are a few issues that I think hamper enjoyability a bit.

One of these issues is the storage space (the S.T.A.S.H.) that you get for your heroes’ equipment and costumes; for XP, item find, and other boosts; and for crafting materials. The space allotted with the free game is pretty small and not organized into tabs or sections; and crafting materials, which you will need many of if you want to craft anything, don’t stack, and quickly fill up the available space. I realize that the small amount of storage space is deliberate, because Gazillion needs to make money, and people buying more S.T.A.S.H. space is one way they can do that – but I resent having to buy inventory space in a way that I don’t having to pay money if I want a new hero or costume, or a performance boost, or a cosmetic item (I have no problem with spending money for any of those things). They could have started us out with at least a little more space, or allowed us basic organizational tabs for crafting, gear, and other items. Also, while I received a S.T.A.S.H. storage tab specifically for the hero I purchased with my premium pack (Deadpool!) I did not get a tab for either of the Valentine’s Day special heroes that came along with that purchase and included costumes. So although I’m happy to have the heroes and costumes, unless I buy more tabs, four spaces in my general tab are always going to be taken up by costumes, which is a pain.

Another area that could use some improvement is in character balance – because although of course you don’t want playing Scarlet Witch to feel the same as playing The Hulk or Storm or Captain America, if one of these characters is noticeably overpowered at the same level as another hero who is very weak, the game can seem pretty skewed. I have seen some instances of this; however, I know that with MMOs, balance continues to be tweaked through and after game release, so I expect this will even out. In terms of balance, a few of the bosses could also use some work – particularly the Rhino, who just straight-up kills you if you’re standing in the path of his charge (hard to consistently avoid since he’s a world boss, so you’re always fighting him with a number of other players and their accompanying power effects, which can make it hard to tell you’re about to be run down). Again, though, I am guessing (hoping!) this may be adjusted as Gazillion works out some balance kinks, since I know this problem existed with Bullseye before and they adjusted that fight.

And To Sum Up:

I am really enjoying Marvel Heroes. I think it’s had a strong start, looks great, and has a lot of cool features. I do see some potential for improvement with the aforementioned issues, and perhaps by adding, e.g., achievements to the game and the like, but given that we know Gazillion intends to keep adding characters and other features to the game as time goes on, I have high hopes for this to continue to be a fun place to play for quite some time.

So if you like gaming (or you don’t know if you like gaming but would like to give it a try), or you like Marvel, or you like both, check out Marvel Heroes!

And until next time, Servo Lectio!

TUESDAY AFTERNOON: Michael Davis

WEDNESDAY MORNING: Mike Gold

 

Marc Alan Fishman: Star Wars Sucks – For Now

Marc Alan Fishman: Star Wars Sucks – For Now

Fishman Art 130601Yup. I said it. I’ll say it again. Star Wars? It sucks. Of course I should clarify: I respect the Intellectual Property. I admire George Lucas for spinning a billion dollar franchise out of a single movie – appropriated from so many better films, novels, and concepts. And hell, I own a fair share of Star Wars merchandise (a run of John Ostrander’s Way Better Than Anything On Film comics, a lightsaber, and a handful of vintage videogames). But this past weekend, whilst looking for something to keep on in the background of yet-another drawing marathon, my dial ended up on Episodes I, II, and III.

Given that I recall astutely not liking them in theater, on DVD, or rebroadcast in any incarnation, I’ll freely admit I let them play because I was jonesing for a one-sided fight. And you, my dear readers (who I can plainly see unlocking the safety on your blasters under the table, and preparing to force-pull the ceiling down on top of my head…) get to listen to me rant a wee-bit.

First off, let me parry the obvious incoming attack. Episodes I, II, and III are canon. One is simply not allowed to pretend they didn’t happen. Midichlorians? Happened. Anakin acting like a whiny bitch? Happened. Padme acting worse than a CGI droid? Happened. And no amount of jamming ones fingers in their ears and screaming will make them disappear. Therein lies why I am so adamant at being so blunt in my opinion. By their very nature, this new trilogy drags down the series for me. I think I might be safe to say for many others… this may also be the case.

No matter how good the Clone Wars cartoon may have been… when it ends, you still end up with Episode III. Yes, John Ostrander and a plethora of other amazing writers have contributed to beautifully written comics, novels, and other in-canon fiction. Either way? Episode I, and II are there in living-breathing-CGI. Jar Jar exists, and no comic, video game, or brilliant fanzine will remove him from my mind.

Let me also sidestep your obvious escalation attempt. What about The Matrix, Star Trek, or any number of other brilliant-at-one-point-but-obviously-tainted-by-my-asshat-logic franchises? Perhaps I’m just being a dick, but somehow? I forgive them both. For what it’s worth… the least successful jaunts in each of those large franchises had a given quality to them that still made their respective parent properties still feel valuable. Sure Neo is Jesus, but at least he’s a badass Jesus, right?

The key to my argument comes from Lucas’ own love of technology. In every aspect, those episodes embody what can be so wrong with modern movies and our culture. Lucas opted to slight the artisans who once took his black and white screenplay and made a visceral universe in lieu of videogame artists. Not to slight those who make pixel-art mind you… but even with all the advances of computer-aided movie-making, there’s nary a person I know who doesn’t look at the The Phantom Menace, The Clone Wars, or Revenge of the Sith and not make a fleeting comment on how “it looks like a video game” in a very negative way. Combine with with absolutely wooden performances (from Oscar nominated actors and actresses mind you!), and the new trilogy clearly chose spectacle over heart.

The best examples of Star Wars all share a commonality; they present the fantastic grounded in very human emotions. Lightsabers are cool. X-Wings are too. But find me one person (over the age of 13, to be fair) who prefers Yoda backflipping like a crack-addled spider-monkey to the soul-filled voice and puppet work of Frank Oz? I’ll gladly argue them into submission. The crapulence of I, II, and III degrade IV, V, and VI in ways I wish weren’t true. As I said: you can’t ‘unmake’ them, and therefore everything they set up feels tainted to me.

The fact that they were the product of Lucas, and his team of yes-man make it feel all the worse. It wasn’t as if he’d handed the reigns to a new writer and director, wiped his hands of it, and shrugged off three profitable but largely uncelebrated films. Here, he presented what set up an amazing series of adventures, and pulled back the veil of mystery to uncover a story so dull, it actually weakened existing canon! How I wish I could fear Darth Vader, but now all I see is a whiny douche who had sand in his boots.

Well, they say time heals all wounds. So now, we sit at the event horizon. J.J. Abrams has been given the keys to the castle. While some find his new take on Trek to be more boom-boom than think-bam… it may very well be what Star Wars needs to really move on. A mix of practical effects and CGI (perhaps light on the lens-flares, mmm kay?), blended with original and new casts that take time to put themselves into their roles, and a story that dares to challenge its audience with more than trade politics and council debates could very well be the blaster-shot in the pants the franchise needs to be back on top. For the sake of all who are presently seething at me? I sure hope so.

May the force be with you… ‘cause it certainly ain’t with me.

SUNDAY: John Ostrander

MONDAY: Mindy Newell

 

Marc Alan Fishman: Press Start – Or Just Turn It Off!

Marc Alan Fishman: Press Start – Or Just Turn It Off!

So Microsoft debuted the XBOX One this week and the video game fanboys dropped trou and prayed to Lord Gates. With it, the next generation of consoles are all spec’ed out, and being built by poor children of other countries. Err, I mean by robots. Yes. Souless, never-hungry robots. Perhaps it’s a sign of the times, or just the fact that I’m getting older and crankier by the day (something I may attribute to being in proximity of several fine folks on this very site), but I’m finding it harder and harder to care.

My generation was gleefully known as the ‘Nintendo Generation. When the original NES debuted, I was at the perfect age. With careful prodding, pleading, and sad-face-making, my parents dropped the $100 (a veritable fortune at the time for a lowly birthday / Chanukah gift) for the system. Elation, kiddos. Elation. Flash forward sometime later, and I was able to finagle the Super Nintendo when it debuted. I remember with near photographic memory the reflection of my beardless cherubic face in the glossy UV coating on the box… declaring all the amazing new games debuting with the console –none of which were included, save for Super Mario World.

This cycle continued all throughout high school: the SNES begat the Sega Saturn (don’t judge me). The Saturn begat the Dreamcast (continue to hold that tongue). The Dreamcast gave way to the original XBOX. And I remember it so well; plunking down my shiny new credit card for the $650 charge (the system, a game, and the extra controller, don’t-cha-know), and then holing up at a friend’s apartment for what would end up being one of very few all-night gaming sessions. See, even in my early twenties I was a budding old man. But I digress.

The newest line of video game consoles continue the trend to move away from entertainment add-on devices to full on hubs of all things do-and-watchable. Literal, visceral computers minus a keyboard and mouse. They’re WiFi-enabled, app-store-shoppable, and motion-sensitive. The XBOX One will apparently be ‘on’ all the time, and be able to take voice commands at will. XBOX, turn on. Bring up Netflix. Order me a pizza. Raise me my child. They’ve even showed a possible add-on that will project environmental graphics onto the walls and surfaces of your media room. I’ve seen the future folks… and I can’t wait to tell my son about how in my day our graphics were crappy and damn-it we liked it that way.

So why all the hatespew, you ask? All allusions to getting older aside, it’s frankly a matter of taste. The commitment of time a child (or teen, or adult for that matter) can sink into a video game is mind-numbing. Pun intended. Games today simply try too hard to be immersive. One simply doesn’t turn on the game, play a level or two, and call it a night. Suffice to say, that is what Angry Birds was designed to do. With the next generation of systems on their way, this is the trend that will continue. The phone will be my Nintendo. The XBOX will demand I plotz for 90 minutes if I intend to game.

The late Roger Ebert was adamant that even the best games were hardly art, I’ve never subscribed to that point of view. While Halo won’t sit on my shelf next to Inglorious Basterds, it certainly provided more smiles and provoked more thoughts than Kung Pow: Enter the Fist. But therein lies the blessing and the curse of modern gaming. The more video games mimic real life / real cinema / long-format stories, the more time and energy will be required of the player. Who here would watch The Godfather trilogy in 20-minute chunks?

And while yes, this doesn’t include Madden, fighting games, or arcade games… even there Sony, Nintendo and Microsoft are subtly demanding more and more of us as players – both in our time, and from our bank account). Madden may have that quick game, but the appeal (for those not online) is in the franchise mode-built for hours-long tweaking, prodding, and finessing. Fighting games demand the completest beat the game with every fighter to unlock a plethora of add-ons. And even the arcade games of my youth, repackaged and resold to me through countless app stores, stack themselves in such a manner that pleads I play it… remember how much I loved it… beat it… and buy the next one.

As it stands today I play only two games on my XBOX. Batman: Arkham City and WWE ‘13. Both provide me enough fun in what brief times I pull myself away from all my grown-up responsibilities. I assume in a year’s time, my stone facade will crack under the pressure of the pretty new graphics and promises of full-on entertainment media-center domination. But until that time, I’ll happily clutch my XBOX 360 like the old fart I’m becoming… and relish my memories of the simpler times. When up-up down-down left-right left-right B-A Start meant I could beat Contra, and head outside. When a round-robin tourney of Virtual On or Mario Kart meant bragging rights for the week to come. When the game manual delivered all the story I’d need in three paragraphs or less.

Those, my friends, were the days.

SUNDAY: John Ostrander

MONDAY: Mindy Newell

 

Lots of Looks at Now You See Me

Lots of Looks at Now You See Me

Now you see Me is an intriguing, showy looking film opening on May 31, opposite After Earth. The story pits an elite FBI squad in a game of cat and mouse against “The Four Horsemen”, a super-team of the world’s greatest illusionists.  “The Four Horsemen” pull off a series of daring heists against corrupt business leaders during their performances, showering the stolen profits on their audiences while staying one step ahead of the law.To entice you, Summit has released the first four minutes of the film along with other clips and cool looking one-sheets.

[youtube]http://www.youtube.com/watch?v=5R9XgEBoup4[/youtube]

Additionally, Summit recently announced their Now You See Me “Diamond Heist Challenge.”

In this magical challenge, all thirteen diamond playing cards – from the Ace through the King – have been hidden in various places online, from various websites to social media platforms, even in the New York Times crossword puzzle from Friday, May 3 (your first hint!).  Like the characters in the film, players will have to look closely to uncover the mystery.  Discover the hidden diamonds and join the ranks of the world’s greatest illusionists!

Once each of the thirteen diamond playing cards are found, participants can unlock exclusive video content featuring the stars of NOW YOU SEE ME utilizing Blippar, the image-recognition phone app. Each of the thirteen images, whenBlipped, will unveil a unique video.

Here is how to Blipp:

1) Download the free Blippar app from the iTunes App Store or Google Play.

2) Open the app, point your phone at the image and have it fill your screen.

3) Watch the image come to life and view the exclusive video.

Participants can find a list of clues here: NowYouSeeMeMovie.com/DiamondHeistChallenge.

Watch the Instruction Video for more information: 

[youtube]http://youtu.be/69vg_wIxtd8[/youtube]

A series of motion posters featuring the characters were also released.

THE SHOWMAN

THE ESCAPE ARTIST 

THE MENTALIST

THE SLEIGHT 

THE AGENT

THE DEBUNKER 

THE MONEY 

THE ROOKIE

Michael Davis: Be Our Guest…

susan_lucci_2009_02_14I’ve never wanted anything more than I wanted to get into the High School Of Art and Design. I was obsessed from the time I found out there existed in the world an art high school and I found that out in the seventh grade.

Yes, I’ve wanted other things in my life but A&D (which I’m sure you are sick of me writing about) was so important to me for so long when it happened it was literally a dream come true. I know, I know, I keep reminiscing about my high school so much so I feel like mentioning A&D again would be like mentioning Lord Voldemort at Harry Potter’s wedding.

OK. I get it, it won’t happen again.

Around 20 years ago (when I was five) I began to want something else pretty badly. That “other thing” was my childhood dream but as an adult I began another obsession that became a dream and now that dream has come true.

I’ve been invited to attend the San Diego Comic Con as a special guest.

For over 25 years I’ve been known as the Susan Lucci of SDCC. If you don’t know who Susan Lucci is or why that is funny, your pop culture knowledge sucks.

On that note, SDCC is the biggest and most important pop culture event in the world. Being invited to be a guest is a huge honor. That invitation means that you have accomplished something of note in your field and are being recognized for such. I’ve imagined being invited as a special guest at SDCC a zillion times and what I would do when/if it happened.

First thing I’d do is tell everyone!

You may think after reading my rants here on ComicMix telling everyone is what I would do whenever I have something to crow about.

Nope.

Regardless of my seemingly brash and ostentatious writings, media interviews and pick up lines I rarely tell anyone when I’ve been fortunate enough to have a honor bestowed on me. Not sure if I mentioned it here or in my weekly rants on my website, but among quite a few honors, awards, proclamations and arrest warrants I’ve received is an auditorium in a East Orange New Jersey grade school named after me. There was a huge naming ceremony with a marching band (I’m not kidding), the Mayor, other East Orange movers and shakers and media.

I only invited to my naming ceremony my wife. She was my only guest and that was fine with me. My mother to this day won’t let me forget that she was not invited. She’s still pissed and not because she missed being present as a wonderful honor was conferred on her child; nope, she’s pissed because she missed the opportunity to invite her friends to see a wonderful honor being conferred on her child thus scoring major points in the “my child is so much better than your child so suck it” game mother’s play.

I’ve wanted to be a guest at SDCC since the first time I attended 26 years ago (when I was one year old, Jean) subsequently it has been on my mind, my hopes and dreams.

Only once have I wanted something this bad and that was that thing that must not be named.

As faith would have it, the honor I’ve sort in life more (almost) than any other I must turn down. Yes, you read that right. With regards to my San Diego Comic Con International invitation I must turn it down.

I did turn it down.

I refused.

I cannot in good conscious accept their invitation knowing that to do so would doom my lover and first-born child to a horrible death from falling off a cliff.  Yes, some sick bastard knowing of my decades long desire to attend SDCC as a guest has given me a choice, save my lover and first-born child or be a guest at SDCC.

Oh wait! I’ve just learned the name of the woman hanging with her child from the cliff.  Her name is Billie Jean. Billie Jean is not my lover, she’s just a girl who claims that I am the one but the kid is not my son.

Now I’m faced with an entirely new dilemma!

I’m in Los Angeles. Should I fly to San Diego or take the train?

WEDNESDAY: Mike Gold

THURSDAY: Dennis O’Neil

 

See a new Star Trek Clip

See a new Star Trek Clip

Paramount Pictures has released a clip from Star Trek Into Darkness via Moviefone. The May 17 release has been receiving a tremendous marketing push from the studio both here and internationally, in the hopes of reigniting interest after making fans wait four years since the first entry in the rebooted series.

In the wake of a shocking act of terror from within their own organization, the crew of The Enterprise is called back home to Earth.  In defiance of regulations and with a personal score to settle, Captain Kirk leads his crew on a manhunt to capture an unstoppable force of destruction and bring those responsible to justice.

As our heroes are propelled into an epic chess game of life and death, love will be challenged, friendships will be torn apart, and sacrifices must be made for the only family Kirk has left: his crew.

The Point Radio: Life On The Bubble For HAPPY ENDINGS

PT042213

We’ve all heard TV shows described as being “on the bubble” when it comes to this time of year, but what is it like for the cast of one of these series? We talk to Eliza Coupe and Elisha Cuthbert on how the cast of HAPPY ENDINGS is handing the waiting game for a renewal from ABC. Plus rumors on the JLA movie, a speed up on the FF movie and why eBay has decided that RACHEL RISING is the next WALKING DEAD.

Take us ANYWHERE! The Point Radio App is now in the iTunes App store – and it’s FREE! Just search under “pop culture The Point”. The Point Radio  – 24 hours a day of pop culture fun for FREE. GO HERE and LISTEN FREE on any computer or on any other  mobile device with the Tune In Radio app – and follow us on Twitter @ThePointRadio.

Michael Davis: A Bioshock To The System

davis art 130409Over ten years ago I was in business with Irrational Games and its creative guru Ken Levine. I liked Ken and I liked his company. We were trying to bring a comic book project to life. It didn’t work out but such is life. Years passed and I did my thing and Ken and Irrational Games did theirs.

Then Irrational Games launched Bioshock.

Fuck. That game was a game changer.

I sent Ken a note congratulating him on the success of the game. I never heard back from him. That’s fine; those things just don’t bother me. I don’t dwell on why people do what they do or don’t do. He could have just ignored me because he’s such a big shot now or he may never have seen the email or another 50 thousand reasons why he did not respond.

Bioshock is still one of my favorite video games and that’s true rather I heard back from Ken or not. When the second Bioshock game out I loved that game as well. It seemed to be to be a bit harder than the first one and truth be told I’m still not done with it.

In fact I’ve been stuck on the same level for… let’s see…about two years.

No. I have not been playing the game constantly for two years. I pull it out every few months to try and beat that level, fail, then put it away for another few months.

More than a year or so ago I hear about a new Bioshock. Bioshock Infinite.

Some time after that I see some of the screen shots from the game and start to hear some of the hype surrounding the game.

I’m all in. Man, I’m all the fuck in.

I can’t remember the last time I was so jazzed over anything. Oh wait, I can remember. I was dating this Asian girl and…wait, now that I think of it, Irrational Games treated me just like that Asian girl.

They both promised something great yet that greatness kept being delayed. Over and over again. Bioshock Infinite was delayed then delayed again and frankly I got a little pissed waiting for it.

Then I thought that might be a great way to reconnect with Ken. I’d send him a funny email making light of the delays. After a little thought I decided not to do that. I realized I didn’t think the delay was funny so the odds of the guy who was sure to be taking some flack over it thinking it was funny was slim to none.

So I just waited.

Then the wait was over. For only the 3rd time in my life I went to a midnight release of a video game. When I arrived back home I started to play and at first I was not happy. The game starts with some puzzles, which I just hate.

I hate puzzles in fucking video games. I’m not buying a shooter so I can figure out how to unlock a door so I can start shooting.

Fuck that, I just want to shoot mofo’s. I don’t mind a level where I face a challenge as long as that challenge is how to survive not how to figure how many turns it will take to unlock a door and the only way you can do that is by finding a piece of paper that has the correct number of turns on it but first you have to decode that fucking paper.

Fuck that.

This is not 1993 when video games had to be clever, no it’s 2013 and I want my video games simple. George Bush simple, that means no puzzles! If George Bush had to deal with puzzles we would have had World War III…twice.

As is my policy I at least try and figure puzzles out so that’s what I did. I gave it a try and-son of a gun-I did it! What, you ask, would have been my alterative to trying to solve the puzzle? Looking up the solution on the net would have been my next move.

Duh.

No, whenever I’m stuck in a video game I don’t run to the net. If that was the case I would not still be on the same level on quite a few games as I am now, Bioshock 2 being just one of them.

I’m done with the puzzles but I’m still not shooting anyone. Now. I’m starting to get really pissed. And then, as if an answer to my prayers, a gun appears in my happy little hands.

Now I’m happy!

No, I’m really happy! This game is turning out to be worth the wait and living up to all the hype.

Then I see something that makes me want to get on a plane, fly to Boston and put my foot up the ass of Ken Levine.

Irrational Games is playing the race card.

There is an element to this game that deals with racism. In case you have not played the game I won’t say anymore than that. I’m not a dick so regardless of how I felt when first seeing that backstory I won’t go into detail.

I’ll just say I saw an image that made my blood boil. Fortunately for me I realized that more than once I’ve assumed the wrong thing regarding race so with that in mind I decided to continue shooting people until more of the backstory was revealed to me.

I’m glad I did.

I no longer want to put my foot up Ken’s ass which would most likely be a mistake as Ken does not strike me as anyone’s Bitch. That said – I love this game. Irrational Games pull off something remarkable and I’m not just talking about gameplay. That is not to say that some people of color won’t have a problem with the game (they will) but I’m not them and I love this game.

Well done, Irrational Games. And Ken don’t worry about returning my call, it’s only been a bit more than a decade. Bioshock Infinite took a while and look how good that turned out.

THURSDAY: Dennis O’Neil

FRIDAY: Martha Thomases

 

The Point Radio: Gearing Up For DEFIANCE

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The buzz on the massive third-person shooter video game and TV show, DEFIANCE, has been generating for almost a year. Now with the premiere days away (Monday 4/15 on SyFy), we get more details from the set, by way of actress Julie Benz (“Amanda”) . Also 42  THE TRUE STORY OF AN AMERICAN LEGEND opens in theaters this week, and breakout star, Chadwick Boseman along with Harrison Ford, talk about how they helped bring Jackie Robinson back to life. Oh yeah, and another good month in the  comic stores – thanks to Marvel!

Take us ANYWHERE! The Point Radio App is now in the iTunes App store – and it’s FREE! Just search under “pop culture The Point”. The Point Radio  – 24 hours a day of pop culture fun for FREE. GO HERE and LISTEN FREE on any computer or on any other  mobile device with the Tune In Radio app – and follow us on Twitter @ThePointRadio.