Tagged: art

Review: ‘Typhon’ Vol. 1

Review: ‘Typhon’ Vol. 1

Typhon

Dirty Danny Press, $24.95

At 50, I’m pretty set in my comic book reading habits.  Having been raised largely on the output from DC Comics and Marvel, I have fairly mainstream tastes.  Now and then, though, I push myself to see what else is out there. As a result, reading Danny Hellman’s recently published [[[Typhon]]] anthology was an eye-opening experience.

The 192-page full-color trade paperback allows me the chance to see who else is producing comic book work.  Typhon takes its name from Greek mythology and is a creature with hundreds of hissing serpents, outdoing the Medusa. Venom was said to drip form their eyes and lava to be spit from their mouths. There are no super-heroes, no continuing characters, nothing based on a media property (although Droopy appears in one story).  Each tendril from the creature’s head is the product of the fertile imagination of the 42 creators who contributed to over the course of several years.

Hellman may be best known for his [[[Legal Action Comics]]] in addition to his own work at Time, Newsweek, Fortune, Forbes, The Wall Street Journal, and the Village Voice. Promoting the book, he said, “I realized that I was looking at a far more ambitious book than what I’d done previously. The work presented in Typhon covers a wide spectrum of what’s possible in comics, from zany, offbeat humor to unnerving existential angst, and on to chilling horror, all of it brought to life with breathtaking, cutting-edge artwork.

“Anthologies give us the opportunity to enjoy work by talented cartoonists who, for whatever reason, don’t produce enough material to fill out solo books. As an editor of anthologies, I’m excited to provide a showcase for artists and work that we might not see otherwise. Diversity makes for a richer comics scene.”

Everything he says is correct and to be applauded. I really enjoyed the colorful, inventive use of the page from Hans Rickheit, Rupert Bottenberg, Tobias Tak, and Fiona Smyth.  They created visually arresting images and used color in appealing ways. On the other hand, I could not make heads or tails out of Bald Eagles’ eight page head trip that is hard on the eyes and unreadable.

On the other hand, way too often I’d reach the end of these short works and scratch my head.  “What the hell was that all about?” was a repeated refrain. I’m used to stories about character or stories about something.  Yet, these works seem to be characters and situations that begin and end and say nothing.  Too frequently, I think the creators were out to amuse themselves, forgetting their audience. Rick Trembles’ “[[[Goopy Spasms]]]” feels like it was done because he could not because he had something say or share and was generally off-putting.

Hellman told Tom Spurgeon, “…It can be tough to pin down precisely what ‘good drawing’ is. Ultimately, beautiful art is a matter of taste. Drawing chops, anatomical knowledge, the ability to recreate the natural world in two dimensions and have it be both accurate and pleasing to the eye; these are important. But what’s really vital is that we connect with the art on an emotional, perhaps spiritual level.”

I’m all in favor of creative freedom but if someone wants my $24.95, then the editor of the collection has to step up and guide the talent to make certain their point, if there is one, gets across, from page to reader.  Here, Hellman spectacularly fails.

He kicks off the collection with his own “[[[The Terror in Peep Booth 5]]]” which looks and reads closest to a mainstream comic, complete with beginning, middle and end. After that, though, it’s all over the place.  Perhaps the most moving piece is Tim Lane’s “The Manic Depressive from Another Planet”.

I enjoyed being exposed to new voices and talents but come away disappointed that there are all these people with very little to say.

Marvel asks, ‘Are you Ready?’

Marvel asks, ‘Are you Ready?’

Over the last two days, Marvel has been sending out graphics asking, "Are you ready to hero up?" and "Are you ready to villain up?"

Given the art styles, we can only surmise that some new youth-oriented project is in the offing.  The art is certainly cute and polished.

Any guesses?

Review: ‘Help Is On the Way’ and ‘Nothing Nice to Say’

Review: ‘Help Is On the Way’ and ‘Nothing Nice to Say’

The world of webcomics has gotten to be nearly as large and encompassing as traditional newspaper strips – if there aren’t as many people making a living from webcomics yet,

give it a year or two and the one number going up will soon meet the other number coming down. It’s so big, actually, that there can be successful web cartoonists – successful enough to have a book of their work published – that otherwise smart and savvy people (meaning me) have never even heard of.

I don’t mean Scott Meyer: like everyone else, I started reading his online strip Basic Instructions when Scott ([[[Dilbert]]]) Adams linked to it. But I wasn’t familiar with [[[Nothing Nice To Say]]] – a strip about punk-rock culture by Mitch Clem – until I saw the first collection of that strip (confusingly titled “Volume Two”) in a comics shop.

So, since these two collections are both of webcomics, and both came out at the same time from the same publisher (Dark Horse, increasingly the home of webcomics in print), I thought they were just begging to be reviewed together.

And so they shall be.

Help Is On the Way: A Collection of Basic Instructions
By Scott Meter
Dark Horse, September 2008, $9.95

In my circles, and, I think, those of webcomics in general, Meyer is the bigger name. He’s been doing Basic Instructions on and off since 2004, but went onto a regular schedule sometime in 2006. Since the Scott Adams shout-out, he might not be making a living from his comics, but he probably gets enough ad revenue to pay for nachos now and then.

[[[Basic Instructions]]] follows a rigid four-panel format, and is both very wordy and completely rotoscoped (Meyer prefers to call it “traced”) from pictures. It’s also, to one degree or another, based on Meyer’s real life – he’s the main character, and his wife, best friend, boss and other family members and random bystanders make regular appearances (though usually without being given names).

Each strip explains how to do something specific – but Meyer isn’t really trying to explain anything, so “[[[How to Correct Someone]]]” and “[[[How to Avoid Sounding Condescending]]]” are, like most Basic Instructions strips, really about everyday interactions with people. So Basic Instructions is really a very wordy gag-a-day strip, with a recurring cast, running jokes, and all of the usual accouterments. (This is a feature rather than a bug: a strip like Basic Instructions appears to be would be boring and purely oriented to facts, which might be useful, but wouldn’t be funny.)

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Lady Bullseye Gets Second Shot

Lady Bullseye Gets Second Shot

Marvel is over-joyed to announce that Daredevil #111 has sold out at Diamond and thus will be re-solicited. The second printing will have a wrap-around cover with art by Clay Mann.

If you don’t know who this lady is, that’s because she’s just been introduced. She makes her debut in Daredevil #111, by Ed Brubaker and Clay Mann. This issue is the beginning of a new story-arc and is also set-up to be a jumping-on point for new readers.

Daredevil’s been through a lot lately. His wife is in a mental institution. He finds himself attracted to another woman. And he’s never in short supply of enemies. As any Daredevil fan can tell you, one of the hero’s most personal foe is the assassin Bullseye. Gifted with an innate understanding of geometry and physics, Bullseye can take any hand-held object and instantly calculate how to throw it so that it becomes a lethal weapon.

Over the years, Bullseye has destroyed Daredevil’s world twice, first by killing his lover Elektra (although she was later resurrected) and then later by killing his other great love, Karen Page. When Daredevil once tried to get revenge on the killer by dropping him from a rooftop, the little psychopath just got himself an adamantium spine and got back into action. Nowadays, Daredevil couldn’t go after Bullseye even if he wanted to, as the assassin serves as an agent of Norman Osborn’s Thunderbolts and thus has federal protection.

The very mention of the name Bullseye causes Daredevil pain and anger. How much worse will it be when he finally meets the new Lady Bullseye, a woman who has dedicated herself to emulating the assassin, whom she considers a hero? And while Bullseye killed for the sheer enjoyment of it, moving from one body to the next without a care, our new Lady Bullseye looks on murder as an art form, to be carefully laid out and appreciated in all its glory.

This new issue is an enticing one and Lady Bullseye promises to be an interesting new rogue. So if you haven’t gotten your copy of #111, be on the look-out for the second printing!

Review: ‘Toupydoops’

Review: ‘Toupydoops’

A large portion of America is all about Hollywood. Who’s the new big star? What new movie is coming out? Which director will blow us away this year? Understandably, we have so many struggling artists – actors, singers, writers, directors all trying to find their big break – that it’s become cliche.

Likewise, we comic fans have similar feelings towards our books. Who’s the new big writer? What artist is going to knock or socks off with photo-realistic work? What new title is going to give us a new reason to love comics? How many more teams will Wolverine join before people realize there must be at least three of him?

But what if … what if these two paradigms were merged? What if strange beings with exotic looks and super-human abilities made their way to California and waited on tables while they auditioned to star in a comic book? What if a lad who was born with blue-skin and antennae was able to be an extra in an Image comic while he dreamt of one day starring in his own on-going series?

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Review: ‘Flash Gordon’ #1

Review: ‘Flash Gordon’ #1

Full disclosure: I had edited a [[[Flash Gordon]]] comics series at one point in my life. It was the third greatest nightmare in my professional life. Not the part about working with the talented and understanding Dan Jurgens; Dan’s a class act and a fine storyteller. No, working with King Features Syndicate was akin to Sisyphus’s task, except the big rock was a huge boulder of shit and pushing it up that mountain happened in the dead of the hottest summer in the innermost circle of hell. And I’ve lightened up on this over the years, too. And so, on with the show.

There may be no greater icon in comic strip history than Flash Gordon. Sorry, [[[Buck Rogers]]]. You came first but Flash had better art and story, and a much, much better villain. Creator/artist Alex Raymond is generally regarded as the greatest craftsman in the field; so great, in fact, that after Dave Sim recovered from producing 300 consecutive issues of [[[Cerebus]]], he started up on a series called [[[Glamourpuss]]] that, oddly, is all about Raymond’s work.

Flash was the subject of what is also generally regarding as the three greatest movie serials ever made due, in no small part, to the performance of actor Charles Middleton as Ming The Merciless. And he had all the other media tie-ins: a radio series starring Gale Gordon (yep; Lucille Ball’s foil), a teevee series staring future Doc Savage model Steve Holland and a teevee series on Sci-Fi last year that was completely unwatchable, various animated series, a movie feature and another one in pre-production and numerous comic books by people including Archie Goodwin, Al Williamson, Reed Crandall, and Wally Wood, and licensed items. When Raymond went off to war, he was replaced by a series of artists nearly equal to him in talent: Austin Briggs, Mac Raboy (my favorite), and Dan Barry.

There’s a reason why Flash Gordon attracted such top-rank talent. Sadly, that’s also the same reason why Flash Gordon is an icon and no longer active in our contemporary entertainment: nostalgia. Flash Gordon was a product of his times, a wondrous visionary made irrelevant by real-life heroes such as Laika the dog, the first living being to orbit the Earth, and Yuri Gagaran, the first human being to orbit the Earth. Only Yuri returned alive, but I digress.

Science fiction was rocked to its core. It took talent like Harlan Ellison, Michael Moorcock, and Gene Roddenberry to re-purpose the genre, to focus more on the social aspects of the genre and extend those concepts out into the future. If you’re going to make Flash Gordon work in the 21st century – or the last four decades of the 20th, for that matter, you’ve got to distill the concept down to its essence and rebuild according to the mentality of our time.

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Review: ‘Locke & Key: Welcome to Lovecraft’

Review: ‘Locke & Key: Welcome to Lovecraft’

Locke & Key: Welcome to Lovecraft
By Joe Hill & Gabriel Rodriguez
IDW Publishing, October 2008, $24.99

Horror in comic books have always been an uneven affair.  These days, horror comics tend to feature zombies or H.P. Lovecraft adaptations but there’s so much more that can explored.  Fortunately, Joe Hill doesn’t mind going where others fear to tread.

His [[[Locke & Key]]] miniseries at IDW was a chilling affair, as much for its fresh take on the supernatural as for the superb art from Gabriel Rodriguez.  The six issues are collected today for the first time in a handsome hardcover volume that comes well recommended.

Too often horror offers you stock characters in a stock situations and how A Meets B is about the only variable.  You tend not to care a whit for the hero or victim and too often gore for gore’s sake overwhelms the storytelling.  Hill, instead, takes his time setting up the characters, the Locke family, and as wee progress through the 158 pages, we learn things.  As a result, we get to care for the three children whose father dies at the story’s beginning.  There’s Ty, the eldest who is conflicted over the father he had come to hate; Kinsey the young teen figuring out her place in the world and young Bode who becomes our focal point.

After their father is killed, Nina takes her children to live with her brother-in-law at Keyhouse in Lovecraft, MA. The large ramshackle property comes complete with a well house and its while visiting there that Bode comes in contact with a spirit. The growing relationship truly begins our story as the secrets of the Locke family and their connections to the other residents of the small island town are doled out in bite-sized chunks. 

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Webcomics You Should Be Reading: ‘Something*Positive’

Randy Milholland is a very, very angry man. He distills that anger into the purest form of hate known to man, which he uses as ink. And with that ink, he effects a marvelous transformation of rage into humor, he creates Something*Positive.

Of course, as many an astute reader has noticed, “Your comic isn’t positive at all! It’s mean!”

S*P is based in Milholland’s real life, and follows the adventures of Davan MacIntire (obviously modeled on Milholland) and his friends as they find and lose love, perform irreverent musicals, play inventive role-playing games, deal with family troubles, and cause amusing property damage and extreme bodily harm to those who incite them.
 
Milholland also has a number of other comic projects. Those that are still updating appear on the main S*P homepage, and include: Super Stupor, a gag-a-strip comic about super-heroes and villains who are a bit more genre-savvy than usual; Something*Positive 1937-1938, which chronicles the life of Davan’s namesake, a friend of the character’s grandfather; Midnight Macabre, which follows stand-up comic Gaspar Baugh as he tries to revitalize a late-night horror TV show in 1981; and Rhymes With Witch, a collection of unconnected gags that have randomly emerged from Milholland’s brain. He has a discontinued project called New Gold Dreams, based on a roleplaying campaign introduced in S*P; and filler strips titled Life With Rippy, featuring Milholland and his “muse”, a talking straight-razor.

Notable moments:

The introduction of Choo-Choo Bear, the malleable kitty
Davan is the universe’s buttmonkey, in what become Kim’s most well-known running gag.
A second disturbing cat, Twitchy-Hug, is introduced and eventually removed.
A crossover with Queen of Wands . The main character of Queen of Wands eventually joined the cast of Something*Positive permanently.
Aubrey’s business venture, the sex-line for Geeks, Nerdrotica.
Fred and Faye MacIntire’s perfect day

Drama: Medium. The world of Something*Positive sucks, and though the characters virtually always bounce back and pass the suffering on to others, actual pathos has been known to rear its ugly head.

Humor: Excellent, though dark and often offensive. Milholland makes no bones about slaughtering sacred cows, turning humor out of sensitive subjects. Viewer discretion is advised, but if you can handle most stand-up comedy (particularly George Carlin), you’ll appreciate this.

Continuity: High. Very few of the comics stand alone, and stories tend to weave around to different characters as exciting eents happen in their lives. This is one where it’s important to start from the first strip [link: http://www.somethingpositive.net/sp12192001.shtml] and do an archive trawl in order.

Art: A cartoon-ish line-art style that has improved as the comic has evolved. How detailed the background art is varies from strip to strip, ranging from detailed depictions of Davan’s childhood home to flat one-color backdrops.

Archive:
Almost seven years, about 2000 page-sized comics.

Updates:
Irregularly, usually 3-7 comics per week. The main Something*Positive strip tends to be a bit more reliable than the others. For most of the archives, Milholland maintained (or retroactively added) a five- or seven-day-per-week schedule.

Risk/Reward: The story is very slice-of-life, and like life, doesn’t have a real beginning or ending. Milholland has commented that he has an ongoing plan for all of his comics and when they’re due to end, but schedule slips have called that into question. The best approach is probably just to enjoy it while you’ve got it.
 

Review: ‘Journey, Vol. 1’ by William Messner-Loebs

Review: ‘Journey, Vol. 1’ by William Messner-Loebs

 

Journey: The Adventures of Wolverine MacAlistaire, Volume 1
By William Messner-Loebs
IDW, July 2008, $19.99

Historical fiction is the odd duck of literature; it inevitably ages twice – once just because it’s set in a past milieu that even the original audience will be unfamiliar with, and a second time because it was really written for that original audience…and their society and expectations and ideas will age and become unfamiliar as well. Today’s historical fiction shows us the past through a lens of today, but yesterday’s historical fiction has a double lens – the historical era it was set in, and the one it was written in.

[[[Journey]]] is set nearly two hundred years ago, on the old Northwestern frontier of Michigan, soon after the election of 1808. And these stories were created twenty-five years ago, in black-and-white comic books, as part of a burst of creativity and possibility in the comics industry, originally driven by a wide array of idiosyncratic creators each telling their own particular stories but eventually buried (within another three years) by piles of cheap knock-offs of “hot” ideas. (Some things never change.)

Messner-Loebs’s hero is a legendary trapper and outdoorsman, Joshua “Wolverine” MacAlistaire – and 1983 is about the last time any comics character could be named “Wolverine” completely independently – who doesn’t dislike people, though he does prefer his own company.

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Review: Spain Rodriguez’ ‘Che: A Graphic Biography’

Review: Spain Rodriguez’ ‘Che: A Graphic Biography’

“Spain” Rodriquez and “Che” Guevara. Manuel and Ernesto. Two legends, one living, the other, well, not so much.

Spain has been a cartoonist for more than 40 years, one of the first and most visible and influential storytellers of the underground comix movement. While others were preoccupied (often brilliantly) with their X-rated tributes to Harvey Kurtzman, Max Fleischer and other visionaries of their childhood, Spain was telling adventure stories of urban America, often featuring his character Trashman. His works have a strong left-wing tilt. He continues to be active, contributing to [[[American Splendor]]], Blab! and [[[Tikkun]]], and he produced the highly acclaimed graphic novel [[[Nightmare Alley]]] for Fantagraphics. He’s been fairly active in recent years on the comics convention circuit, often appearing with S. Clay Wilson.

Che was a handsome medical doctor (specializing in leprosy) and revolutionary, part of the insurgency force that overthrew the Cuban puppet dictator Fulgencio Batista and his American mobster masters, Lucky Luciano and Meyer Lansky. When, in 1967, he was killed as he was organizing in Bolivia, Che became more than a mere martyr: he became an icon. Today, his likeness (inspired by Jim Fitzpartick’s classic illustration) is well-merchandised by capitalist clothing manufacturers in America. He even had floor space at the New York Licensing Show a couple years ago.

It was only a matter of time before Spain turned his professional attentions to Che. Actually, I’m surprised it took this long.

If you’re one of those people who reduce Dr. Guevara’s work down to that of an evil godless Commie, then this graphic novel is the exact right thing for you, as long as your life insurance is paid up. If you think the left might have had legitimate cause for their actions, you’ll like this as well. If you’re open-minded and curious about the events immediately to America’s south during the 1950s and 1960s that had such an overwhelming impact on our society and our political system, then this book is essential.

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