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Book-A-Day 2018 #44: King City by Brandon Graham

For those of you scoring at home, this is the major Brandon Graham comic that does not include a random hardcore sex scene thrown into the middle (The one that does is Multiple Warheads . Graham toiled in the sex-comics vineyards for several years, and one sex-comic idea blossomed or transformed into an idea that could be a comic about other things than sex.)

This is the major Brandon Graham comic that features a cat with drug-induced superpowers, though. So if that’s the one you wanted: here you go.

(There’s also Prophet, but I think he just wrote that and doesn’t own it, either. I’m enough of a purist to have a preference for the comics that someone owns and does all the work on.)

As I understand it, King City is a slightly earlier work than Multiple Warheads, though I think the publication history of both stories is a bit mixed and mingled. (And Prophet is later than both of them. Maybe still going on now, for all I know!) In any case, it was eventually twelve issues of comics, in two big clumps, from first Tokyopop and then Image. This big collection of the whole shebang came out in 2012 and says it was co-published by the two companies. (My guess is that Image did all of the work and just cut Tokyopop a check based on whatever they owned/controlled, but I am a noted cynic.)

King City is a young man’s comic, about a young man: Joe, the Cat Master who would have been the title character if Tokyopop hadn’t balked at Cat Master for a title. He’s back in King City after a few years away, learning the secrets of Cat Mastery somewhere in California and getting his weapon/partner Earthling along the way. In case you’re wondering, the cat doesn’t talk, or do anything particularly un-catlike except when Joe injects him with a syringe to unlock weird powers. Earthling is pretty much here to be Joe’s random superpower, and to give Graham an excuse to draw a bucket full of cat regularly.

Joe meets back up with his old friend Pete, who doesn’t have any particular super-stuff, but does strange odd jobs for one of the local gangs. King City is deeply weird, in a manga-meets-indy-comics way, so the gangs are inscrutable and hermetic and don’t seem to spend any time doing anything we’d normally think of as criminal activity — but they are dangerous, and have their own weird powers and abilities. There’s also Joe’s old girlfriend Anna, who he’s still pining for, but she’s now with Max, a shell-shocked survivor of the zombie war in Korea who is now addicted to the drug chalk (which turns its users, eventually, into chalk).

Those are the characters, more or less. There’s also Beebay, the mysterious woman who hires Joe for her gang, Pete’s nasty employers and the water-breathing nameless alien girl they hire him to transport (until he falls for her and pulls a double-cross), a few other cat masters who show up for the big showdown, and a gigantic Lovecraftian-cum-Akira-ball-of-flesh that must be stopped in the finale.

Well, stopped by someone. Not necessarily our heroes. It’s not that kind of story.

Graham bounces from just-slightly-satirical spy-craft to kitchen-sink drama to goofball pun-based comedy, often the the course of a single panel. What ties it all together is this overstuffed neo-future city, where everything is unreal enough for anything to be possible. It’s not a heavily plotted comic — things happen, and they happen in a logical sequence, but it doesn’t build up to anything, and Graham wants to subvert expectations rather than encourage them. His art is similar bouncy: here a little manga-inspired, especially in the buildings, here a little indy-goofball, here recovering sex-comics artist.

So King City feels a lot like another slacker comic: the characters aren’t exactly slackers themselves, but it has that laid-back vibe, as if nothing can get too bad, as long as you’ve got your cat with you. And that’s all right, man.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Glenn Hauman: Late, As Usual

Mark Evanier has been writing and collecting stories from various other comics editors about freelancers who do or do not get their work in on time, and the motivations for why they might end up delivering late:

The artist was a freelancer who worked for many companies and editors. I absolutely sympathize with anyone in that position because that’s been my entire career for 49 years now — juggling assignments, working for several places at the same time.

By his own admission, this artist worried incessantly about not having enough work to meet the expenses of life. Even when he had a full dance card and was turning down work, he was fretting, “What if there’s nothing more after I hand in my current assignments?” When I asked him to draw the story for me, he should have said no, he didn’t have time. He was already committed to too many other jobs but on impulse, he said yes. […] He thought he was doing both of us a favor by taking on the job…and he thought he’d have more time than I said.

I’m going to throw in at least one other reason that’s related to this: occasionally, there are artists who are just too good at their job— by which I mean that there’s just not as much challenge as there used to be. After you’ve drawn 2000 pages of comic art in your time, many of the problems in doing the job go away and you get bored. How many different times can you draw the same character, after all? The challenge is the composition and breakdown of the page, but after that– eh. He knows he can finish it, and he knows what it’s going to look like when he’s done. (Think of it like a surgeon who hands off the closing to someone else.)

So in at least one case that I know of… the artist pushes the clock. He gets as close to the deadline as possible, maybe even a little beyond it, and then he starts working. The challenge is to do the job while racing against the hard limit, all while dodging emails and phone calls from people in the editorial office who are getting closer and closer to heart attacks. And by challenging himself on speed, he gets that thrill from creation again.

But… as you might suspect, sometimes he blows the timing. Something comes up, something goes wrong, someone shows up inviting you on a treasure hunt.

The question then becomes at that point… can you trust the artist again? Well, maybe. But an editor will always have that worry in the back of his mind… and from that point on, he’ll have a backup plan when working with that artist.

Image from Small Blue Yonder.

The Law Is A Ass #426: Ant-Man Doesn’t Right The Wrongs Of His Trial

I know you think you know where you are but you’re wrong. You’re 8-years old again, sitting in your dentist’s waiting room with a copy of Highlights for Children, looking at the “What’s Wrong?” puzzle on the back cover. Only this time, instead of one large picture full of things that are wrong to find, it’s 150 pictures. The 150 pictures that made up The Astonishing Ant-Man # 13.

Scott Lang, the astonishing Ant-Man eponymoused in the comic’s title, was on trial for a crime his daughter committed in an act of rebellion. Guess she had grown past the “Bad Boy” stage. In order to protect his daughter, Scott confessed to her crime and now was on trial.

I’m assuming the prosecution’s case came in badly for Scott; it usually does when the defendant confesses. But I can only assume that, because the story didn’t actually show us any of the prosecution’s case. The story started by showing a string of defense character witnesses all called to attest to the fact that Scott was a good guy.

And here’s our first “What’s Wrong?” Scott confessed, remember? Well the thing about confessions is juries tend to believe them. A lot. When the prosecution’s case includes a confession, that’s pretty much, “The state rests.” The defendant could introduce character witnesses that he’d been canonized for driving the snakes out of Ireland and inventing Triple Stuf Oreos; he’d still be convicted. Scott’s entire defense of character witnesses was pretty much the worst defense this side of, “Yes, the defendant ate his victims; but he didn’t eat them raw.”

If that wasn’t bad enough, Scott’s first two character witnesses were Machinesmith – a super villain who said Scott was a good boss, but so were his former employers Arnim Zola and Baron Zemo – and Grizzly, a super villain who said Scott was the only guy who would give Grizzly a chance after he committed all those murders. Which brings us to “What’s Wrong?” deuce, there’s no advantage in calling Nazi employees or mass murderers as character witnesses.

During a recess, Scott was sitting in the hallway. A correction officer was sitting right next to him, like about a foot away. That’s when the prosecutor, Janice Lincoln, approached Scott and told him the reason she left a lucrative civil practice in New York in order to prosecute Scott was Pym Particles, those wondrous things Hank Pym, the first Ant-Man, used to shrink to insect size. See, Janice was a lawyer who moonlighted as a super villain. (Yes, there is so a difference!) She resented the fact that her Beetle identity was the only insect-named character who couldn’t shrink. She told Scott she was going to bring his Ant-Man costume into court for a demonstration and if he provided her with Pym Particles from it, she’d throw the case.

And we have “What’s Wrong?” the drei heaves. No, not that a prosecutor offered to throw a case for a bribe. It happens. What was wrong is that no prosecutor would offer to take a bribe while talking loud enough to be heard by a defendant who was four feet away when a corrections officer was within earshot!

“What’s Wrong?” may the fourth be with you happened when the prosecution presented its demonstration with the Ant-Man costume. No, not the fact that the prosecution called the defendant as a witness. I assume Scott agreed to waive his Fifth Amendment as part of the bribery deal. It’s the fact that the prosecution was allowed to do this after defense witnesses had testified. The prosecution would have rested its case before the defense called its witnesses. The prosecution wouldn’t be able to re-open its case to put on new substantive evidence.

Now this being a comic book that had gone twelve pages without a fight it was about time for the super villains who wanted revenge on Scott to attack the courtroom. Can you guess what happened on Page 13?

Nine pages of fight scene in the courtroom with the judge and jury present later, the villains were defeated and the trial resumed. Which is “What’s Wrong?” the fifth – a fifth being what I need about now. Ant-Man just saved the lives of the judge and jury from some super villains. There isn’t a judge who wouldn’t declared a mistrial and then disqualify both himself and the jury from the case for the reason that Ant-Man just saved their lives. And that would tend to prejudice them in Ant-Man’s favor.

So trial resumed. Janice Lincoln told the court that she and the defendant had reached “a perfectly reasonable, totally illegal [emphasis mine] deal” which the defendant just broke so the prosecutor wanted to get back at him by calling her final witness and convicting him. And we have “What’s Wrong?” six in the city, the prosecutor just admitted in open court in front of a judge, jury, and court reporter that she accepted a bribe.

The fact that Janice called a witnesses after the defense had put on its case is not our next “What’s Wrong?” Prosecutors can’t put on substantive evidence after they’ve rested their case. But they may put on rebuttal witnesses; that is witnesses called for the specific purpose of rebutting evidence offered in the defense case. These witnesses don’t offer substantive proof of the defendant’s guilt, they poke holes in the defense case.

“What’s Wrong?” seven come eleven (don’t worry, we aren’t actually going that high) happened when Janice called Scott’s ex-wife to rebut all the defense testimony of his good character. Janice proceed to lead her own witness by asking question after question which suggested its own answer. However, Janice soon learned she could lead her horse to the Kool-Aid but she couldn’t make her drink it. Because Scott’s ex testified about how wonderful Scott truly was and what a good father he was.

After that turn of my stomach – err events – the jury found Scott not guilty. No, that’s not “What’s Wrong? the eighth, man. I said the jury was probably prejudiced in Scott’s favor after he saved their lives from the super villains. I was right.

I mentioned in the last column that over thirty years ago “The Trial of the Flash”  storyline lasted two years and made lots of mistakes. “The Trial of Ant-Man” lasted only two issues but I’ll bet it made about as many errors in those two issues as “The Trial of the Flash” made in its two years. Any takers?

REVIEW: Gotham by Gaslight

REVIEW: Gotham by Gaslight

The notion of placing Batman in other times and places seems so obvious now, but when Brian Augustyn first hatched the notion with Mark Waid, it was radical. As Augustyn recounts on the 21 minute Caped Fear: The First Elseworld featurette, it was immediately embraced. So enticing was the concept that when artist Mike Mignola first heard about it, he kept saying he had no time but then kept contributing ideas that it was clear he’d make the time.

Gotham by Gaslight pitted an 1889 Dark Knight against Jack the Ripper, come to Gotham City. It was moody, atmospheric, and somber, a perfect Victorian take on the crimefighter. As a result, it ignited imitators, prompting DC Comics to finally invent the Elseworlds imprint and inspired Augustyn to write a sequel, Master of the Future, set three years later as Gotham hosted the American Discovery Exposition.

It was only a matter of time before Warner Animation tried their hands at the Elseworlds and no title was more fitting to kick it off than this one. The direct-to-video release is out this week and it’s pretty entertaining stuff.

Visually, the color palette is muted and does a fine job evoking the grittier environment from fashion to architecture. It is still too bright compared with Mignola and P. Craig Russell’s art (a shame Russell is never mentioned on camera). Director Sam Liu clearly had a good time exploring the action set pieces in fresh environs so the confrontations are pretty nifty.

Jim Krieg’s adaptation, though, is far from perfect. He can’t resist transplanting modern Bat-mythos figures to the past – a comics trope Augustyn wisely avoid. So, in addition to Batman (Bruce Greenwood) and Alfred (Anthony Head) we have Commissioner Gordon (Scott Patterson), Harvey Bullock (John DiMaggio), Harvey Dent (Yuri Lowenthal)Poison Ivy (Kari Wuhrer), Selina Kyle (Jennifer Carpenter), Leslie Thompkins (Grey Griffin), Hugo Strange (William Salyers) and others. A few would have been fine, but it started to feel like one of those television episodes where the main character merely dreams his contemporaries in new roles rather than a fresher take.

He also melded elements from Master of the Future, notably the exposition but doesn’t sand off the edges. The sequel was more about changing eras and the need for a Batman which is sadly missing here. What Krieg does get right, though, is treating Dick Grayson (Lincoln Melcher), Jason Todd, and Tim Drake (Tara strong) as a trio of street urchins in needs of Bruce Wayne’s protection, or more accurately, Alfred’s involvement.

The nicest addition he makes is a genuine romance with Selina that feels mature and right for the time. By expanding the 48-page comic into a 78-minute feature, Krieg also plays around with the identity of the Ripper – totally changing Augustyn’s story. It’s twisted stuff but veers into melodrama as we build towards the fiery climax.

Others have raved about this one, but I prefer the source material, and think they’ve done better adaptations. You can make up your mind by checking it out on streaming video or buy the combo pack which comes with a 4K Ultra HD, Blu-Ray, and Digital HD code.

Beyond the featurette, we get the usual preview of the next offering, April’s Suicide Squad: Hell To Pay, which reimagines the team as a 1970’s grindhouse production. From what’s shown here, it wants to be Tarantino and falls far short.

Finally, there are two classic episodes from the vault: “Showdown” from Batman: The Animated Series and “Trials of the Demon!” from Batman: The Brave and the Bold.

Book-A-Day 2018 #38: Brave by Svetlana Chmakova

I am so glad middle school is far behind me. I even gladder my two sons are past those years as well, and that I don’t expect to have any other kids to shepherd through those years. And I don’t think it’s purely Schadenfreude when I read a story about middle-schoolers — but there might be an element of “thank ghod that’s long over.”

Brave is a middle-school story — about and mostly for middle-schoolers, though pitched so even adults (even us poor benighted adults) can enjoy it. It’s from Svetlana Chmakova, and is set in the same school as her previous graphic novel Awkward . It struck me as stronger and more emotionally resonant than Awkward was, but maybe that’s just me: I was a large, bullied middle-school boy who spent his time thinking about other things, so Jensen Graham’s story strikes a chord and reminds me of things I’d rather not remember.

(And I still think this school’s mania about clubs is a lot more from the Japanese manga school-story tradition — and maybe from actual Japanese school life, as far as I know — than it is from the way kids operate in the US today. But maybe there are a lot of super-club-centric middle schools out there that I’m not aware of?)

Jensen is the fictional version of that kid: too big, too distracted, too uninterested in what most kids care about, too easy to pick on. (A little more so than the real version of that kid, and a bit cartoony to make it funny as well as sad.) You might have been that kid at ten or twelve — I was, pretty much.

He doesn’t have any real friends as the book opens, but doesn’t really realize it — he’s part of the art club, and thinks of those kids as his friends even though they make fun of him and don’t include him in their activities. But, again, he’s distracted and unconnected, so he doesn’t notice that a lot of the time. Maybe it’s just him, maybe it’s a deeply-buried coping mechanism: it’s harder for people to hurt you if you don’t notice they’re trying to hurt you.

Jensen thinks of his school life as a video game — get through the level, avoid the monsters, and reach the treasure at the end (art club). But the monsters keep getting tougher, and he’s fallen behind in math, so he needs to get tutoring…in a group with one of his main bullies. (Unlike a lot of popular fiction, Chmakova doesn’t present Jensen’s school as having one big bully who eternally schemes to make his life hell — instead, like the real world, he has a lot of people who make fun of him a little and a few who get more nasty joy out of tormenting him whenever they have a chance. Nobody’s obsessed with Jensen; he’s just a convenient target.)

But, at the same time, he may be finding some people who could be real friends — or, at least, friendly. Like the taciturn athlete he’s been partnered with on a project in English. Or the students on the newspaper, who may be interested in Jensen as a subject for their bullying study, but also think of him as a real person and try to help him. As someone who was a geeky boy — and now has a couple of geeky sons his own — I wish that he found people who share some of his real interests, but he’s at least on the right path.

Brave is a more realistic bullying story than most: there’s no horribly nasty kid who can be easily defeated in the end, and the adult leadership of the school is often capricious and wrong from the kids’ point of view. But it shows people — kids, in particular — seeing things that are wrong and working together to make them better. Jensen’s new newspaper friends call out bad actors and publicize explanations of bad behavior, giving the less-engaged mass of kids tools to make their own lives better and to treat each other more fairly. It’s not just a good book on its own, but one that can do good in the world, if put in the hands of the right kids — I hope it will be.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #36: Underwire by Jennifer Hayden

Jennifer Hayden is a middle-aged New Jerseyan, telling stories here about her growing kids and family life — so why did it take me so long to get to a 2011 book so close to my own life and experience? (I’m generally all over that stuff: don’t we all love to be validated by art that reflects the way we see the world?)

Well, I did see her big graphic novel The Story of My Tits (spoiler alert: the story is cancer) a few years back, and I’ve had Underwire on my shelf at least since then. This book-a-day run gave me a good excuse to pull it down, and I realized this was a compilation — it collects a strip she did for Dean Haspiel’s ACT-I-VATE collective, strips done around the same time she was working on the big book.

So this book has thirty pieces — a few of them are full-page illustrations (generally of what I’d call “goddessy stuff,” which may be a consumer warning for some), but most are comics. The stories are mostly two or three pages long — a vignette or moment of her life, or a whimsical dream — but there’s also a ten-pager, “Girls’ Club,” about a Christmas party and a night staying at the title club, where her grandmother made posters years ago.

Each story is a little slice of life — Hayden focuses on domesticity, so it’s about moments with her two teen kids and husband, rather than work or the wider world. These are about what it’s like to be Jennifer Hayden, in the years 2008-2010, with a daughter who got amazingly sophisticated overnight and a son who’s ready to go off on his own. A few are flights of fancy, but still rooted in that normal life. Not big things, no. But the stuff that good lives, and good people, are made of.

Hayden has a heavily-detailed, ornate style with a cartoony edge — not a million miles away from Lynda Barry, but entirely its own thing. This is a small, quirky book of small, quirky stories — but all lives are small and quirky when you look at them close up. It’s just that most of us aren’t as good at Hayden at really looking at them.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

REVIEW: Static Shock the Complete Third Season

Milestone Media’s best-known character, Static, is back in the third volume of his animated adventures after the release of the first two seasons last year. Static Shock was somewhat revolutionary back in the day, featuring an African-American teen super-hero who juggled classes, girls, villains, and parents, not all that dissimilar to a certain wall-crawler. The comic was long gone, but he left a mark.

Virgil Hawkins (Phil LaMarr) arrived for the Static Shock the Complete Third Season sporting a brand new costume and during the season, his BFF Richie (Jason Marsden) gained powers, taking on the name Gear. Throughout the thirteen episodes comprising the series, which aired in the Kids’ WB, he left the confines of Dakota and journeyed to Africa and even partnered with Superman after fighting alongside the Justice League.

It helped that there were strong scripts from Milestone co-founder Dwayne McDuffie, backed by Paul Dini, Len Uhley, Ernie Altbacker, John Semper, Courtney Lilly and Adam Beechen. John Ridley, who wrote 12 Years a Slave and is about to write for DC Comics, penned the story for the Superman meeting, which was them scripted by Semper. They were backed with the usual strong vocal cast we have come to expect from Warner Animation.

The season opened strong with a return visit to Gotham City where he partnered with Batman (Kevin Conroy) to take on Harley Quinn (Arleen Sorkin) and Poison Ivy.

It was anything but meet cute when Static and Gear continually confront a new superhero named She-Bang (Rosslynn Taylor Jordan). As it turns out, she’s a fellow classmate with dark secrets that require her to seek their help. She makes a welcome return later in the season.

“A League of Their Own” was a fine two-parter that saw Batman ask Static for help when the JLA Watchtower was compromised. However, it also meant Brainiac (Corey Burton) managed to infiltrate the headquarters so Static and Gear have to help the Dark Knight, Martian Manhunter (Carl Lumbly), Green Lantern (LaMarr), Hawkgirl (Maria Canals), and the Flash (Michael Rosenbaum). This and “Trouble Squared” show Virgil in his previous outfit, suggesting these were second season productions held over.

The final team-up was “Toys in the Hood” brings Toyman (Bud Cort) to Dakota with Superman (George Newbern) hot on his spring-heels. The story, in part, ties up loose ends from the Superman: The Animated Series episode “Obsession.”

Apart from the super-heroic geekiness of Static meeting the other heroes, the season’s most important episode was “Static in Africa”, which brought the Hawkins family to Ghana. Of course, danger followed the vacationers so Static teamed with a legendary African folk hero to combat a group of bandits. The cultural impact of the episodes still resonates.

The season nicely ends with “Flashback”, examining life in Dakota before the blackout the rise of super-powered beings. A new character, Time-Zone (Rachel MacFarlane), brings Virgil and Gear to the past allowing him to come face to face with his mother (Alfre Woodard), whose memory was beginning to fade form his mind. And then we have “Blast From the Past”, a passing-of-the-torch episode as Static teams with a sixties-era hero, Soul Power (Brock Peters) to close out a crimefighting career.

The two-disc DVD set from Warner Archive contains all thirteen episodes with the S:TAS episode “Obsession” as the only bonus feature.

The Pro– Animated!

The Pro– Animated!

For your late-night comics related watching: “The Pro” by Garth Ennis, Amanda Conner, and Jimmy Palmiotti— now animated! (Dear lord, NSFW.)

https://www.youtube.com/watch?v=HFS9n7_-5oo

Or read the book.

Book-A-Day 2018 #29: Mr. Higgins Comes Home by Mike Mignola and Warwick Johnson-Cadwell

The world might not have expected a homage to The Fearless Vampire Hunters. The world may not have needed a homage to The Fearless Vampire Hunters. The world may not have wanted a homage to The Fearless Vampire Hunters. But the world got one.

Mike Mignola has been making comics about vampires (and similarly ghoulish monsters) and the people who stop them (most usually, with punches from a massively oversized red fist) for close to thirty years now. And I suppose he can’t be serious all the time.

Mr. Higgins Comes Home is not entirely serious. It’s not entirely comic, either, but it falls more on the goofball side of the ledger than the creepy side. Some of that is due to artist Warwick Johnson-Cadwell, whose work is more stylized (in a way that feels European to me, like a Donjon volume) and who uses brighter colors than usual for a Mignola story. And some of that is due to the story itself, which is more matter-of-fact and less ominous than Mignola’s usual. This isn’t quite Mignola parodying himself, but it feels a little like the Wes Anderson version of Mignola: straight-faced but not quite right.

So we have Count Golga and his Countess, in their massive Carpathian castle on the eve of Walpurgis, when all of the vampires who are anyone will arrive for the big annual celebration. And we have the two vampire hunters, who do not look overly dangerous, just arriving in the local village for a bit of staking. Both are wary of the other; both think the other is a worth opponent. We the readers may feel otherwise.

And then there’s Mr. Higgins. He and his wife were previous victims of the Count: Mary became one of the usual blue-faced vampiresses, and her husband is distraught and wants revenge. He has become…something different, which we see as the book goes on. He does not really go home in the conventional sense in the course of this book, but, then again, didn’t a great man once said that we never could go home again? Maybe that explains it.

Mr. Higgins is pleasant and fun, but I can’t help but see it as another pierce of evidence that Mignola needs to do something else for a while. He’s been doing supernatural mystery, almost exclusively in the Hellboy-verse, since the early ’90s. I suggest that he needs to do something substantially different: a space epic, an espionage caper, a noir mystery. This particular well is not drawing like it used to.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

The Law Is A Ass # 425: Ant-Man’s Trial Has Character Flaws

The Law Is A Ass # 425: Ant-Man’s Trial Has Character Flaws

A long time ago in a multiverse far, far away…

The Flash went on trial for murdering Reverse-Flash in a multi-part story called The Trial of the Flash. As storylines went, The Trial of the Flash went on for…

Ever!

Okay, it went on for two years. But back in 1983 – before decompressed storytelling and multi-part stories designed to be binge-read in trade paperback collections – two years was forever. The second “The Law Is a Ass” I ever wrote was also my first column about The Trial of the Flash. Several more followed. How many more? Well let’s just say before The Trial of the Flash, and I, were finished, I had earned enough writing about it to pay off my mortgage, insure my kids had no student loan debt, and reduced the national debt to zero from the taxes I paid.

So you can imagine my trepidation upon reading Astonishing Ant-Man# 12. It was, you see, the first part of The Trial of Ant-Man. Still, a journey of a thousand columns begins with a single step, so let’s get started.

Ant-Man – the Scott Lang version, not Henry Pym or the one nobody remembers because even I had to look up Eric O’Grady – was on trial for a crime he didn’t commit. Of course he didn’t. When a super hero is on trial in a comic book you can be pretty certain it’s for a crime the hero didn’t commit. In comics the only thing more certain than that is death and resurrection.

The crime Scott didn’t commit? His daughter – and former super hero Stinger – Cassie Lang committed it. How did this one time Young Avenger go rogue? Long story short; like this. To protect Cassie, Scott took the blame. He said he kidnapped Cassie and forced her to participate in his crime. It was a noble gesture, but it had serious repercussions; as the whole “The Trial of the Ant-Man” title would suggest.

The trial started as most trials do with jury selection but as there is virtually no way to make the voir dire process visually or dramatically interesting, the story ignored jury selection and jumped right to opening statements. Starting with the opening statement of Janice Lincoln, the prosecuting attorney. Janice went for the jugular. Scott’s. She argued that the jury should ignore Scott’s good deeds as Ant-Man, as Scott had been convicted of several felonies, abandoned his family, burned his bridges with the respected members of the super hero community, recklessly allowed his daughter to be killed – but resurrected, see I told you – and kidnapped that same daughter to force her to be his accomplice in a heist. Probably the only reason Janice didn’t blame Scott for The Great Train Robbery is that Scott’s strong suit has never been silent.

There’s a name for that in the legal biz. We call it “putting the defendant’s character in issue.” We also call it improper. In a criminal trial, the prosecution is expressly forbidden from offering evidence, testimony, or even opening statements about a defendant’s bad character in order to prove that the defendant acted in accordance with that bad character. Or, in words that aren’t ripped from compelling prose that is the Federal Rules of Evidence, it’s improper for the prosecutor to prove or even argue that the defendant has been a bad person in the past so probably continued to be a bad person and committed the crime.

There are some exceptions to this rule. We won’t go into all of them, because only one of them applies to the story at hand. The prosecution may address the issue of the defendant’s bad character when the defendant puts his or her own character into issue first. If the defense offers evidence or argues that the defendant is a good person who would never commit the crime – in the legal biz we call that “opening the door” – the prosecution is allowed to walk through the open door and rebut evidence of good character with evidence that the defendant is a bad person who would commit the crime.

In her opening statement, defense counsel Jennifer Walters told the jury all about what a good person and upstanding hero Scott Lang was; ending with “I’ve seen it with my own eyes – this man is a hero.” It was after Jennifer Walters made this opening statement that Janice Lincoln made her opening statement and assassinated Scott’s character like it was that other Lincoln at Ford’s Theater. (What? Too soon?)

So what’s my problem with Ms. Lincoln’s opening statement? After all, if the defense put Scott’s character in issue – and it did – then the prosecution would be allowed to rebut that claim of good character with an argument of bad character. My problem is that if proper trial procedure had been followed – and the story went out of its way to establish that the trial judge, the Honorable Ronald Wilcox, was a no-nonsense, by the book judge who would follow proper procedure – the prosecution would not have been allowed to make the opening statement that it did, because the defense wold not have put Scott’s character into issue yet.

Proper trial procedure dictates that the prosecution makes its opening statement first, because it has the burdens of producing the evidence proving the defendant guilty and persuading the jury that the defendant is guilty. The prosecution makes its opening statement before the defense makes its opening statement. In a real trial, not one that played with proper procedure for dramatic purpose, Janice Lincoln wouldn’t have been able to attack Scott’s character in her opening statement, because she would have given it before the defense opening statement and before Jennifer Walters opened the door to Scott’s character.

Oh, I’m sure that Ms. Lincoln would have had her opportunity later in the trial. The defense’s sole tactic was to convince the jury that Scott Lang was a hero who wouldn’t commit the crime, so the defense was going to open that door eventually. Then all that other bad stuff about Scott’s character would have come in. In the legal biz we have a name for that, a bad idea.

Here’s a piece of advice to all you future lawyers out there: If you put your client’s character into issue, the prosecution is allowed to counter with proof of your client’s bad character. So don’t put your client’s character into issue when your client’s closet has more skeletons than The Pirates of the Caribbean.