Tagged: Superman

PULP ARTISTS’ WEEKEND-PEDRO CRUZ SPOTLIGHTED! INTERVIEW AND GALLERY!!!


AP – Hi Pedro, and thank you so much for agreed to doing this little interview with here at All Pulp. Let’s get started with a little background about yourself. Tell us something about who Pedro Cruz is. Where do you live, where did you grow up etc.etc. and what is your current status?

PC – Hi, thanks for having me. I live with my dear wife on the same town where we’ve lived since we were kids, a small suburb of Lisbon, the city where we were born, in Portugal. Thirty-five years ago (that’s how old I am) Portugal had just left a long dictatorship and, by modern standards, it was an incredibly old fashioned place! Just to give you an idea, when I was born, there was only one single TV channel (owned by the state) broadcasting in black and white for just about six hours every evening! Everybody saw the same shows and heard the same news – it was like growing up on a little village. We used to watch old Warner Bros. and Hanna-Barbera cartoons, Japanese animated series like Marco, Heidi, Future Boy Conan, experimental animation films from Canada and even from the old eastern bloc countries too, but also old ‘60s series like The Avengers, The Twilight Zone or The Outer Limits. There were many documentaries and we got to see old classic Hollywood and European movies in prime-time, something that would never happen now. Plus, most shows, even for kids, were broadcast in their original languages and subtitled, which made it easier for the kids of my generation to become polyglots and actually helped us learn to read. So TV had a huge part on shaping up my worldview. At the same time, there were plenty of newsagents with loads of comics featuring the Phantom, Mandrake, Flash Gordon, Prince Valiant, Popeye, Uncle Scrooge, Donald Duck, Mickey Mouse, Little Lulu, Tubby, Richie Rich, Casper, Hot Stuff, Turma da Monica, Superman, Batman, Spider-Man, Captain America, the Incredible Hulk, Conan… just to give you an idea, they could have a whole wall devoted just to comics. These were mostly Brazilian editions, as Brazil is an old colony of Portugal and we share the same language. I should point out that in terms of format, these were usually quite different from traditional American comics, about A5 in size ( 210 x 148 mm or 8.3 x 5.8 in ) and had from 64 to 300 pages featuring both current tales and reprints of old golden or silver age stories. And they were very cheap – I could read all the marvel line easily as one single magazine would be a sort of anthology consisting of one or two issues of the original editions of Captain America, the Avengers and Thor, for instances. Sometimes, they also featured articles on the authors or had pastimes or bring some kind of toy or poster… They were fun! On proper bookstores you had B.D. (Bande-Dessinée) hardcover comic albums with Tintin, Astérix, Spirou, Smurfs, Lucky Luke, Blake & Mortimer, Michel Vaillant, Ric Hochet, Valerian, Lieutenant Blueberry, Corto Maltese, Mafalda… I don’t want to sound like a grumpy old man, but nowadays, this reality I’m describing is mostly gone. Bookstores still have B.D. albums, but it’s very rare that you find newsagents carrying comics and there are very few anyway. Back to the past, my parents were very supportive and enthusiastic of me, they were big moviegoers and took me to see the Disney, Spielberg and Lucas movies that have had such a big impact on me and my generation. I was incredibly lucky of being born in the right time and place to experience this pop golden age and it left a mark in me that made me want to make things like what I saw in movies, cartoons and comics. I was an only child and my dad would bring home paper, pencils and pens in ample supply, so I’d spend long hours trying to draw characters and adventures either copied or imagined, in a style that echoed that same sensibility and aesthetic of all this pop culture. Later I went to study architecture in college, that seemed like a nice choice because I had the grades needed to get in there, it was a respectable profession and I still got to draw and learn art, but my heart was never there. During college, I worked for awhile at a small animation studio and it was an eye opener to how that really functioned. It was the galleys, really, you were just a cog in a machine. Animators got treated with very little respect and earned minimum wages. I left that, finished my graduation and went on to become a teacher while never stopping to draw. I won two awards on the annual public cartoon contest at Amadora Cartoon (the biggest comic convention here) and had quite a few illustrations, comics and cartoons published on DNJovem, a youth supplement that used to be a part of the print edition of Diário de Notícias, one of our leading newspapers. Unfortunately, there is no comics industry here in Portugal so I developed my blog as a way of showing my work. Currently, besides the comics on the blog, I’m also producing illustrations for Airship27.

AP –What level of formal art education did you have? What schools did you attend? Do you also teach art? If so, what kind?

PC – I graduated as an architect by the Faculdade de Arquitectura da Universidade Técnica de Lisboa and this year I’m taking a master’s degree on the area of Education, specifically Art Education. Currently, I work as a teacher on the public school giving art lessons to the 5th and 6th grades. My students are mostly children of African and gypsy ethnics from one of the most socially problematic suburbs in Lisbon, they’re extraordinarily creative and love expressing themselves through the arts which makes my job very fulfilling and fun too. I’m also coordinating a couple of projects at my school, one involving a role-playing game that helps pupils develop personal and social skills through problem-based learning, and another where I’m tutoring a small group of students developing a comic book and learning the different tasks involved in its creation (writing, penciling, inking, coloring, lettering).

AP –Did you always want to be a commercial illustrator? What was your first professional commission? Have you ever done work in the advertising field?

PC – I’ve always wanted to work on areas related to art, and had dreams of being able to draw as a full-time job. Unfortunately, the market here in my small country is diminutive and doesn’t pay all that well, especially if you want to have a house and family. The first time I got a professional commission was right after college, when an old classmate’s girlfriend asked for a caricature of all her fellow employees and her boss to give him as a good-bye present because he was moving to another department.

AP –Your website indicates you’ve done comic work. Have you always been a comic book fan and what are some of the comic projects you have worked on?

PC – I have always been an avid comic book fan and it’s only been on recent years that my consumption of comics has slowed down almost to a halt. I still read a book here and there but it has to be done either by a friend or from a very limited list of artists whose work I continue to follow. In spite of that, I still find great enjoyment in creating and drawing comics.
As far as collaborations in comics go, I worked on Guard Dogs, a series written by Jason Quinn for Starscape Illustrated, a UK-based fanzine. I drew “Helljacket”, a short story written by Steve Zegers for Ronin Studio’s Ronin Illustrated. I also drew the first issue of NiteLite Theatre’s White Ghost and a short story featuring the Semite, one of writer Mike Haselhoff’s characters. There’s also been Grace, a great short story written by Aria Ponto. My blog is the best place to find some of these and other comics, if you take the time to explore it.
I’ve done entirely on my own WHYM and METANOIA. At the moment, the later is still a work in progress which I post once a week on my blog but it has a definite ending. I also have a few more projects in different stages of development which will hopefully see the light of day sooner or later.

AP –What graphic illustrators have been the most influence on your development?
What did you learn being a fan of their work?

PC – Comic book art has always been my primary influence and the list of graphic illustrators who have and continue to influence my development would probably be too long to relay here. Speaking strictly for the pulp illustrations I’ve been doing for Airship 27, I’ve purposefully tried to do what I’d call a classic American style. To this end I’ve been using the duoshade technique, which I was first introduced to by the work of John Byrne in the early 1990s in comics such as his OMAC mini-series and Namor. Originally, this was done through the use of a special paper called craftint, I think, that had imprinted lines or dot screens in non-repro blue, that became visible when a special chemical was applied. I was fascinated with the results of such technique and thought it was a very efficient and graphic way of introducing value, tone and special effects that could enhance the sense of mood, place, texture and dimension in a drawing while still working with just pure black ink on white paper. I investigated more and learned that the original master of such technique in comic illustration was the late great cartoonist Roy Crane and have devoured his work whenever I’ve come across a reprint of his comic strips. Since I had no access to craftint boards or the chemicals used to develop that process, I ended up creating duoshade through digital effects on the computer. So, basically, those are the two cartoonists that have probably influenced most the work I’ve been doing for the pulps.

AP –Of all the artists in the field today, which do you admire the most and why?

PC – I am very omnivorous in my tastes but, speaking strictly of comics, of all the artists still regularly working professionally in the field, the one that still amazes me the most is Jean Giraud “Moebius”. I can look repeatedly even at his latest works, like Inside Moebius or Le Chasseur Déprime, and still feel surprised, inspired and refreshed. Looking at his work makes me want to draw! There’s no bigger compliment I can think of for an artist.

AP –How did you first become affiliated with Airship 27 Productions? Was this the first pulp illustrating you had ever done?

PC – My friend writer Aaron Smith came up with a story featuring Doctor Watson and Doctor Seward for a possible graphic novel for me to illustrate. Then he started to work for Airship27 and pitched the same idea as a novel to Ron Fortier, presenting the possibility of me working as an illustrator for the novel. Ron liked my art and asked if I was also interested in contributing illustrations for Jim Anthony Super-Detective, another of their series. Naturally, I jumped at the chance of illustrating pulp adventures. After all, many of the comic book heroes which I’d enjoyed so much as a kid had their roots on the pulps. I’d never done it before, but I’ve loved the experience so far. Ron Fortier and Rob Davis have been incredibly easy and friendly to work with. Their role as mentors behind this project can’t be over-emphasized and I hope our collaboration continue for many years to come.

AP – You’ve illustrated a Doctor Watson book and two featuring pulp hero Jim Anthony. Do you prefer one character over the other and do you have a different approach when doing the art for these two diverse characters?

PC – I like them both for different reasons. As far as the drawing goes, Jim Anthony comes easier because he’s just such an archetype, with his muscled physique, the strong jaw line and the defying attitude, so there’s really no way I could miss him other than on purpose. Doctor Watson, on the other hand, is much more of a challenge because not only is he closer to one of us common mortals, everybody knows him, which makes it intimidating. Drawing him is like sketching an impression of an old friend from back when you were a kid… only he is very famous, so you better make sure you draw him correctly!

AP –Is there a particular pulp or comic book character you would like to work on?

Why those characters?

PC – There’s a bunch of comic book characters I’d like to work on. Problem is they no longer have much character in them; they’re just properties. So, while I don’t rule out the possibility of working on pre-existing comic book characters – never say never – at this point in time, on that level, I’m much more interested in developing my own worlds, characters and stories, even if they are inspired by what came before. Which is basically the advice Jack Kirby gave young, new creators: if you want to follow on his footsteps, do your own thing. As far as pulp go, I think things are different as the characters I’ve been drawing for Airship 27 fall within public domain and aren’t owned by any one particular corporation whose sole intent is exploiting them and the authors involved for maximum profit at the least expense, with little care or regard for the original vision of the characters or their creators. With Airship27, there is a desire of respecting the characters and their original authors’ intentions as much as possible and everybody retains full rights to their own work, which is nicer. Beyond that, I’d like to have the opportunity of spreading my horizons and work on other genres like science-fiction and high fantasy.

AP –Here’s a tricky one. Of all the work you’ve ever done, which are you the most proud of?

PC – Oh, I won’t fall for that one, that’s like picking a favorite out of your sons. They all have their charming qualities and their faults too. Usually, the next project, the one that’s still floating in my mind’s eye, not yet materialized, that’s the one that excites me the most.

AP – Finally, is there anything you would like to plug here? Some project you want to let your fans know is coming soon? Feel free to promote away.

PC – I have my own blog www.pedro-cruz.blogspot.com where I regularly post. Again, as with drawing and making comics it is a way of communicating, of reaching out to people through my posts. Sometimes, it’s a funny video I come across on youtube, other times it’s just some rambling I have to put off my chest, often it’ll be some sketch or a comic. Currently, I’m serializing METANOIA, an experimental wordless comic, quite different from my pulp illustrations, in which I get to work with color. Once that’s finished I’ll probably take some months off to make the switch to producing fully digital artwork. For the last few years I’ve been using hybrid methods of creating art, but now it’s time to make the definitive change hoping it’ll improve my productivity while helping save some trees. If all goes well, you should all be seeing the results of that sometime in 2011. In the meantime, in terms of pulp fiction, I’m currently illustrating a new book featuring a couple of stories with Dr. Watson and Hound Dog Harker, and also a comic short story with none other than Jim Anthony Super-Detective.

AP – Thanks so much, Pedro. This has been most informative. Continued success in all your future endeavors.

PC – My pleasure.

FEATURED ARTIST-PEDRO CRUZ

Review: ‘Superman/Shazam! The Return of Black Adam’

Review: ‘Superman/Shazam! The Return of Black Adam’

One the most pleasant developments with Warner Premiere’s line of animated movies featuring DC Comics’ heroes has been the addition of [[[Showcase]]], shorts based on the lesser known characters from the countless characters lingering in the library. To date, we’ve been treated to [[[The Spectre]]],[[[ Jonah Hex]]], and[[[Green Arrow]]] with two of them proving more satisfying than the main features. Now, the three have been collected, along with a fourth, all-new feature in the just released [[[Superman/Shazam! The Return of Black Adam]]].

Michael Jelenic, the mastermind behind [[[Batman: The Brave and the Bold]]], writes the screenplay and since this is based on now source material, it only vaguely resembles any of the origins for the World’s Mightiest Mortal. Yes, orphan Billy Batson is summoned by magical subway to stand before the wizard Shazam and be given the power of six gods to be a champion of justice. However, this is adjusted as a reaction to the return of Black Adam, the first such champion who was corrupted by absolute power and was banished from Earth to travel through the stars. His return brings him to Earth and directly to Billy, who he somehow sees as Shazam’s designee. And it just so happens this all happens when Metropolis reporter Clark Kent is interviewing Billy about being a child of the streets. The remainder of the 20 minute short is a slug fest and is way too short on characterization or rationale for why the story was told this way.

The character designs, other than Black Adam, seem slight and a little too Asian in influence. The vocal casting choices are adequate although James Garner’s Shazam is almost unrecognizable. Overall, it was entertaining but wastes its length and leaves me wishing for more.

On the other hand, more is not always better. The three previous shorts are here in “extended” form and you’re hard-pressed to find what’s been added. The good ones remain good and the weak offering, Green Arrow, remains wretched.

The disc is complemented with four episodes of various series featuring the spotlighted characters which show other approaches to interpreting the comic books. As a result, this is a solid collection but only if you do not have any of these in other form. The lead feature just isn’t strong enough to make it worth buying.

INTERVIEW WITH WRITER ROBERT KENNEDY!!!

ROBERT KENNEDY –  Soldier/Writer/Editor
Zorro bested by Robert Kennedy!
AP –  Hi Bob, and thanks for joining us here at All Pulp HQ.  I know you’ve got a fine military background and have done lots of writing in the pulp action field.  Let’s get started with your telling us a little about yourself, background history, education etc.  Where do you call home these days?
RK –I was born an Army Brat, but became a Charter Air Force Brat about six months later. At the time I was five my family settled in the St. Louis area. But, after college and the military, I ended up living here in Kansas City, Missouri for the past thrity-five years.
I got started loving adventures stories, and their heroes, even before I reached the Show-Me state. I listened to the radio versions of the Lone Ranger, Sgt. Preston, and Sky King in the evenings. Plus Big John & Sparky and Space Patrol on Saturday morning. The first movie I can remember seeing is Disney’s live-action Robin Hood staring Richard Todd. And the heroes weren’t all human. The first comic I really remember is my sister’s copy of Uncle Scrooge #1. Still love those Ducks! My family read to me things like Kipling’s The Jungle Books and Just So Stories and Swiss Family Robinson, and so much else.
I hold degrees in old fashioned paper drafting and Communication Studies.
About 1979 I got involved with Mystery Forum, a mystery book review group trying to get newspaper syndication. When that didn’t work out we produced a TV version on the Kansas City Public Access cable channel. Later some of us started the show Entertainment Spectrum that ran over 500 episodes. Until about 1997 all my creative energy and time went into those productions. When that dried up I got back into writing via Tom & Ginger Johnson’s Fading Shadows publications.
My wife and I are empty nesters who just celebrated our 40th wedding anniversary. We have two grown children, but no grandchildren, yet. Just a grand-cat.
AP –  Before anything else, let me thank you for your service to your country.  Tell us, when and how did you first get the writing bug? 
RK –Like a large number of college gads of the late 1960’s I joined the Army at Draft-Point. (In fact I used my very negative experiences with my local Draft Board as the background for a Green Hornet story I have pending at Moonstone.) I don’t like to make all that much of my service. After all, in twenty-four years of full and part-time duty, I never spent a day in a combat zone. You (Ron Fortier) only did three years, but that included a tour in Viet Nam. At about the same time I spent a year twiddling my thumbs in Korea.
I’ve always leaned toward the creative side of things. Back in grade school I used old drop cloths and planks to turn the backyard swing set into a two level spaceship.
The ideas came easy. Getting the material on paper was a huge struggle. I tend to tweak and rearrange. Only since word processing came along have I been really comfortable writing. (And I just restructured that last paragraph.  ;^} )
AP – Now some AP investigating has turned up an interesting fact.  You have an alias. Who exactly is Erwin K. Roberts and how did he appear on the scene.
RK –Just imagine: You are twelve years old. You live in a town that is composed of over 85% rabid Democratic Party families. You don’t fit in too well because you don’t like what “everybody” likes. And your name is George W. Bush.
Well, that’s sort of what happened to me. My given name is Robert Kennedy. And I was about twelve when JFK started running for the Presidency. Even then I was thinking about writing. Comic books, mostly. I decided I needed a pen-name. Erwin was my grandfather’s first name. So Erwin K. Roberts appeared. (Later, when RFK died I didn’t want to be seen as exploiting his name.)
I’ve used Erwin’s name on some letters-of-comment, in print for fact and fiction, and on cable TV here in the Kansas City area. The one place I was not allowed to use it was in Starlog. They had a no pen-name policy so I was credited as R. Erwin Kennedy.
When our family needed a second phone line I had it put under Erwin’s name. And he began to get credit card offers and other junk mail.
The second of my two “cousins” is Major A. D. Venture. The Major hosted the Action Theater movie show on the very short lived WBE-TV network.
AP – What was the first fiction you ever had published and where?
RK- Like most comics fans I had my own pantheon of super-hero creations. I wrote a couple of origin stories and shopped them to a fanzine or three. No luck there. I even entered a barely half decent Captain Atom script in the Charlton contest that Roy Thomas won.
I went to college at what is now called the University of Central Missouri. There was an off-campus magazine that wanted to break up all the very serious civil rights, Viet Nam, and students’ rights material. The editor liked the origin story of a super martial artist I’d written. He decided to run it as a serial. The first part appeared in about spring 1967. Then the magazine changed editors between issues and I never even got my copy of the manuscript back.
AP –In your career, you’ve created multiple pulp style heroes.  Who are they and where did they appear?
RK –I picked up some hero pulps in high school and college. The Phantom Detective, The Masked Rider, a couple of Doc Savage digests early on. Then I began to buy first The Shadow, then The Spider and Captain Future at conventions. Plus the paperbacks featuring Doc, Secret Agent X, Operator 5, and The Phantom Detective. My own characters began to reflect those influences.
The Voice grew out of this. I first called him the Veil for the sniper’s veil combat mask he sometimes wears. He sort of floated around my head only partly formed. Then one day I sat in front of a desk with a nameplate. The name was very similar to that of an existing character. Suddenly things fell into place. That’s the instant the Voice became the son of a retired pulp hero. After I came up with his vocal implant that gives him Twilight Zone sounding speech I renamed him The Voice.
In 1979 my wife was pregnant with our second child. Most nights she went to bed very early. I used the late evenings to write the Voice novel “Plutonium Nightmare.” This was the time of the second wave of “let’s clone Mack Bolan” paperbacks. I wanted to break into that market. Didn’t happen. In 2003 the story was serialized in three issues of Fading Shadows’ “Double Danger Tales.” A few years back I self-published the book with a cover I created using Lightwave 3D.
Before this century I only wrote one short story of the Voice. Grand Opening – Under Fire first appeared in “Mystery Forum Magazine” in 1992. A slightly different version was in Double Danger Tales #57 in 2002.  You can read the story at: http://www.planetarystories.com/VoiceGrand.htm
Two more Voice shorts appeared in Double Danger Tales before the title folded. One can be read at: http://www.planetarystories.com/voice.htm Recently new stories of the Voice have begun appearing in Pro Se’s “Masked Gun Mystery.” All together I’ve written nearly 100,000 words about him.
My other pulpish series is called The Journey of Freedom’s Spirit & Samuel. I’d been thinking about the old Quality Comics character Uncle Sam. Back around 1940 he was even more powerful than the Superman of that day. But the only non-white WASP characters were the Japanese villains. I decided there needed to be an inclusive series. Where every race/color/creed played a part.
I used the name of the man first referred to as Uncle Sam: Samuel Wilson. Then I decided that my Samuel -Adams- Wilson would just happen to look like a hardhat version of Uncle Sam. I gave him all white hair and van dyke beard. He generally wears blue jeans, with a red and white checked shirt, and a stars and stripes hard hat. And travels the country with a Bald Eagle. He is not a “crime fighter,” or even an adventure seeker. But he will not turn away when people need help.
The events of September 11th, 2001, catalyzed my ideas into final form. But Samuel does not go after the terrorists. He races to Ground Zero to be a part of the rescue effort. When he moves on from that his adventures really begin.
The Johnsons accepted the first two stories of the series, but only managed to publish one. Samuel appeared in Double Danger Tales #58, January 2003.
From that story came Argus – the Blue Eagle, a masked horseman from around 1860. The spirit of Argus now roams a region of southern California. His most recently recorded adventure can be found at: http://www.planetarystories.com/talons.htm
AP –  It’s obvious with characters like the Voice and the others, you were heavily influenced by the pulps?  Were you a pulp fan before you started reading and when did you first discover pulps?
RK –I think I covered the hero/character pulps above. But I read a lot of Burroughs and some other adventure writers and a ton of science fiction, plus many mysteries series, growing up. Being the type of person who reads copyright pages I understood that much/most of what I read first appeared in magazines.
Early comic fanzines would sometimes mention the pulps. And the first convention I went to, an S-F con with some comics, I was offered a copy of Captain Hazard #1 for the huge sum of five dollars. I opted instead for Ed April’s first volume of Buck Rogers strip reprints.
AP –What is it about writing pulps that appeals to you?
RK –While the pulps, as newsstand magazines, have vanished, the breakneck story telling of the pulps never does. It just finds other venues. Certain movies, TV shows, comics, and books are the pulp’s successors. How many out there read Clive Cussler? Or love Indiana Jones? While some of Indy’s roots are in movie serials, he is definitely very pulp.
Those are the kind of stories I like to watch and read. And they are generally the kind I want to write. Stories with heroes of one kind, or another. A hero doesn’t have to look like Jim Anthony. Or even Bruce Willis. Sometimes a hero doesn’t even realize he is a hero. But that doesn’t mean he isn’t. When my first child was born heroes were in very short supply. In film real heroes seemed limited to John Wayne and James Bond movies. Was I ever glad that things like Star Wars, the Dukes of Hazard, Knight Rider, and Duck Tales came along to entertain my kids. I like to hope that my adventure stories entertain. And just maybe help keep the idea of  the hero in front of folks. If pulp can be said to have a mission, that’s it.
AP –Have you ever written established pulp characters and where did these stories appear?
RK –Earlier in this century I joined an on-line role playing game set in December 1939. For that I played MLJ Comics’ Bob Phantom. The only super-hero ever named Bob. I wrote him more pulp than costumed hero. That was the first time I wrote about somebody else’s character. That game gave me connections that helped get me on with Airship-27. (And got me the gig of writing up Bob Phantom’s history for the Mighty Crusader’s website.)
For Airship-27 I’ve written two stories of Jim Anthony. One appeared in the anthology Jim Anthony – Super Detective vol.1 The second will probably be in vol. 3. I’m also working with artist Pedro Cruz on the first ever Jim Anthony comic strip. Stories starring the Moon Man and the Masked Rider are also in the hopper at Airship-27.  To fill what I humorously call my free time I’ve written the first ever solo story of the Masked Rider’s partner, Blue Hawk. Read it at: http://www.planetarystories.com/bluehawk.htm – And I put George Chance on a case before he ever became the Green Ghost.
http://www.planetarystories.com/unionStation.htm
AP – What else do you have coming out in the future?
RK –What’s got me on pins and needles waiting is “Dr. Watson’s American Adventure.” This short novel is due out in the near future from Airship-27. There the good doctor shares the action with Theodore Roosevelt.
AP –  You recently became the editor of an e-pulp mag originally conceived by pulp fan supreme, Shelby Vick.  Tell us about this gig and where can fans find it on-line?
RK – That’s overstating it a bit. I recently became an Assistant Editor to Shelby and longtime editor, anthologist, and writer Jerry Page. Those two were running the on-line pulps Planetary Stories and Wonderlust when I came across the site. http://www.planetarystories.com
Planetary Stories is a recreation, or homage, or something, to the old time space opera pulps like Startling Stories and Thrilling Wonder Stories. Wonderlust is a home for fantasy of all kinds.  Planetary had a feature called Pulp Spirit. For it they ran a single story of some other pulp  genre. About the time I happened by stories for Wonderlust were getting scarce. Who knows why. So they decided to make Wonderlust a department of Planetary and launch Pulp Spirit as a new e-zine title covering any other kind of genre fiction. So long as there some action to it.
I offered them the Voice’s origin story that had appeared in Double Danger Tales. They liked it. Long story short, (no pun extended) various stories of mine have been in every issue of Pulp Spirit except #2. And I’ve appeared on Planetary once. Some stories were from deep in the Culture Vault(tm). And some I’d written with other venues in mind. Others have been shameless self-promotion. Like the self-contained excerpt from “Dr. Watson’s American Adventure.” ( http://www.planetarystories.com/watson.htm )
Anyway, Shelby and Jerry asked me to help out with proofing, checking how the HTML looks on different platforms and browsers, and giving my opinion on some of the stories. (BTW, Wonderlust now is sometimes a full blown magazine again, if enough good stories come in.)
AP –  Have you any plans for attending any pulp cons next year?
RK –I’m signed up for Pulp-Ark. That’s a relatively easy drive. (Major Venture might just pop up there, too.) Depending on what gets into print, I’m looking at Kansas City’s Planet Comicon. Especially if Pedro Cruz’s & my Jim Anthony strip is out. Rob Davis usually makes that show, too. And, I’m open to suggestions.
AP –Last question.  What major writing goal have you set for yourself in the coming year.  Feel free to promote anything else you might have in the works as well.
RK –Goal? To finish things! I’ve got four projects I want to finish up.
In 2010 I completed two stories involving the Voice for Pro Se Productions. One of them had been gathering electronic dust for most of a decade. I currently have no unfinished Voice stories. But if you’ve read the Voice’s origin in Pulp Spirit you know there are three to five more tall tales to be spun to his nurse while he convalesces. One of those stories will feature a haunted house and an elderly Ravenwood. (Plot originally intended for Charlton Bulleye, just like Mr. Jigsaw was.) Another story will finally present the very first idea I ever had for the character that evolved into the Voice. It involves something halfway between a Burroughs planet adventure and flat out sword and sorcery. And a disbelieving Voice caught up in the action.  Those stories will sit at the back of the cue.
For Airship-27 I need to get going on a 30,000 word story to fill out a Moon Man anthology. I’ve outlined the story a lot more thoroughly than I generally do. Some key scenes are done. Now I need to fill in the blanks. About 24,000 words to go.
Next I need to complete what has become something of a Frankin-Novel. Meaning built out of parts. Actually, it’s sort of a villain pulp. Various heroes all take on the same organization. “Sons Of Thor” features stories of 2nd Lieutenant Richard Curtis Van Loan fighting in the skies of World War One and as the Phantom Detective. Jim Anthony spans the 48 states to prevent germ warfare. Plus Jim and the Phantom join with the Black Bat for the rousing finale. All the stories have guest stars including a British pulp hero never before seen on this side of the pond. One set of guest stars were very real: The Men of Bronze. “Sons of Thor” looks like it will have about 75,000 words. That’s less than 10K to go.
Finally comes my 21st century series The Journey of Freedom’s Spirit & Samuel.  With the finished third story I’ll have 60,000 words. Then I’ll try shopping it around to some of the new pulp publishers.  Stuffed in the cracks should be something for the three new issues of Pulp Spirit.
AP –Thanks ever for your time.  It was great getting to know you better and continued success in all your future pulp projects.
RK – Thanks. This was a bit different. For almost thirty years I’ve been on the other side of the interviews.
Review: ‘Secret Origin: The Story of DC Comics’

Review: ‘Secret Origin: The Story of DC Comics’

DC Comics had grand plans for its 75th anniversary but most of them were shelved when the company evolved into DC Entertainment and the mandate was to look ahead, not back. Still, there’s the mammoth book coming from Taschen and this month we’re being treated to the documentary [[[Secret Origin: The Story of DC Comics.]]] Narrated by next summer’s [[[Green Lantern]]], Ryan Reynolds, the 90 minute feature explores the company from beginning through today but given the wealth of subject matter, at best, this is a surface study.

The documentary makes good use of archival footage from creators no longer with us and mixes them in with fresh interviews so we hear from executives, writers, artists, and many of those who built the company. Among those you will see on screen include Neal Adams, Irwin Hasen, Marv Wolfman, Mark Waid, Dan DiDio, Jim Lee, Paul Levitz, Walter and Louise Simonson, Chip Kidd, Joe Kubert, Denny O’Neil, Mike Carlin, Grant Morrison, Neil Gaiman, Len Wein, Dwayne McDuffie, Geoff Johns, Karen Berger, Kyle Baker, Paul Pope, and Gerry Jones. Interestingly, Jenette Kahn, the architect for much of the company’s modern era, and current prez Diane Nelson do not appear.

This is a corporate history and as a result, it’s most famous black marks in its history, from the Fawcett law suit over Captain Marvel to the struggles of Jerry Siegel and Joe Shuster to gain some recognition and cash for[[[ Superman]]], are entirely omitted. Similarly, other corporate facts are either blurred, such as the separate companies[Detective Comics, Inc. and All-American Comics before becoming National Comics or the acquisitions of Quality, Fawcett, and Charlton’s heroes as each company folded are missing.

The chronology is a bit jumbled now and then but overall, we go from [[[New Comics]]] in 1935 though the forthcoming DC Universe Online. We’re treated to clips from the animated shows, live-action films, and some nifty archival footage of the Superman Writers’ Summit where the team plotted the death of Superman. The movie serials are ignored which is a shame and not enough emphasis is given to the current era of animation which was kicked off in 1990 and hasn’t looked back, influencing the comics and other animators.
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MOONSTONE MONDAY-POWELL AND PISCOPO AND PULPY GOODNESS!

Interview with Martin Powell for THE SPIDER:  Curse of the Unholy 3

 AP:  Martin, there’s wind of a new project you have with Moonstone Books.  Can you share any information with ALL PULP on that?

POWELL:  Absolutely.  Moonstone just recently gave me permission to announce the deal.  Along with the continuing bi-monthly SPIDER series (to debut in January) I’m also writing THE SPIDER Special # 1, “Curse of the Unholy 3”, illustrated by the impeccable Jay Piscopo.  It’s sort of a SPIDER Annual issue, and will feature the first-ever team-up of THE SPIDER, G-8, and OPERATOR 5.

AP:  What were some of the influences for “Curse of the Unholy Three”?

 POWELL:  Jay and I were inspired by the classic Fleischer Studios’ SUPERMAN animated series, and great Saturday morning cartoons like JONNY QUEST and SPACE GHOST.  We’re lending an animated style to the pulps, a natural approach, we think, which will give the genre an added dimension.  Mainly, we’re dedicated to telling a very fun, fantastic story for pulp fans that’s also designed to snare non-pulp readers into our web.

AP:  What’s the general storyline of the tale as you see it now?  Are there any big picture statements to be made with this tale or is it just a good ol’ pulp romp?

POWELL:  Teaming THE SPIDER, G-8, and OPERATOR 5, in one epic adventure, is cause enough for a historical celebration!  I’ve always been amazed that no one has attempted to do this before.  Three classic, very evil adversaries are returning, too.  And that’s all I can tell you for now.

AP Why these three heroes? What makes them special and especially important to this tale?

POWELL:  THE SPIDER is one of the most popular pulp heroes of all time.  His fans are legion.  Since I became the regular SPIDER writer I’ve been amazed how many of his fans are out there—all over the world.  There’s a great excitement brewing with the SPIDER’s return.  G-8 AND HIS BATTLE ACES is a long-time favorite, as well, having starred in over one hundred novels, featuring the weirdest, most bizarre exploits the pulps ever produced.  Yes, I’m serious.  If you mixed the Golden Age of Aviation with THE  X-FILES, that could be blended into G-8.  Except G-8 is even stranger.  Lastly, OPERATOR 5 was clearly an inspiration for super-spy James Bond.  Jay and I just had to bring these guys together!

AP:  Jay Piscopo is riding shotgun with you on this project.  How did this partnership come about and what do you think Jay brings to the table?

POWELL:  We actually met through mutual friends on Facebook, and I became a fan of Jay’s artwork the instant I saw it.  He’s doing something in his CAP’N ELI, COMMANDER X, and SEA GHOST comics that the industry really needs right now, namely, he’s making comics fun again.  I knew I wanted to work with this guy, and this is only the beginning of our collaboration.  Also, I want to stress that “Curse of the Unholy 3” was Jay’s brainchild, right from the start. When he first pitched the idea of an “animated-style SPIDER adventure, co-starring G-8 and OPERATOR 5”, I was immediately hooked by the concept and knew I just had to write it.  Luckily Moonstone was just as enthusiastic about our submission and it sold almost immediately.  Far as this project is concerned—everybody wins.

PULP ARTIST’S WEEKEND-Rob Davis, Comic/Pulp Artist/Designer

ROB DAVIS, Comic/Pulp Artist, Designer, Co-Publisher
AP –Thanks for stopping by All Pulp HQ, Rob.  Let’s start with some biographical data.  At the present, who is Rob Davis?  Where do you live and what is you current occupation? Etc.
RD – I live in central Missouri near Columbia, home of the University of Missouri. When I’m not drawing, painting or working on designs on my computer I drive a bus for the Columbia Transit system.
AP –What kind of formal art education did you have?
RD – Most of what I do these days I taught myself, but I worked three years toward a Graphic Design/Illustration degree at what is now known as Missouri State University. The basics I learned there were a great foundation for what I ended up having to teach myself later.
AP –Were you a big comic book fan as a kid growing up?  What was your favorite comic company, Marvel or DC?
RD – I read both Marvel and DC comics as a kid in the 60’s, though my favorite characters were those at Marvel. They just seemed more “real” to me somehow, though I certainly enjoyed what was going on at DC at the same time. I bought the Marvel comics off the stand and read the DC comics at the barber shop. Ha!
AP –Which graphic artists did you admire the most and which do you think had the most influence on your own style of drawing?

RD – Jack Kirby was/is a major influence. His dynamic storytelling and wild, exciting concepts were a magnet to lots of imaginative kids in the 60’s. I was no exception. It was his work that inspired me to try to become a comic book artist. Also, it wasn’t conscious, but I was told that some people see the influence of Curt Swan (long-time artist of Superman and the Legion of Super-Heroes at DC) in my work. After they told me that I thought about it and agree that Mr. Swan’s influence is definitely there.

AP – What was your first professional comic assignment?  Who was the writer and for what company did this appear?
RD – Oh, my. Now you’re making me dig back! Ha! My first professional comics work was as a letterer for NOW Comics’ “SYPHONS” comic. I can’t tell you who the artist/writer was- we’re talking 1988-89, here-, but after that first issue I was made the inker of the strip too. After about 3-4 issues of that I also lettered and inked another book from NOW that never saw print and eventually penciller on DAI KAMIKAZE! Before my work at NOW I did some illustration work on Mayfair Games’ DC HEROES role-playing game.
AP – Describe the feeling of seeing your work published for the first time.  Were you happy with it, or are you one of those critical types who sees where you’d have done things differently?
RD – I always see the flaws. Ha! I’ve been told that as an artist if you’re ever completely satisfied with your work, or stop growing and improving then you’re “dead” as a creative person. I’d tend to agree with that assessment.
AP – What other companies did you work for during your career?

 RD – After NOW I worked for a number of years at what became MALIBU Comics. Perhaps my biggest individual and creative success there was on R.A. Jones’ SCIMIDAR. R.A. and I developed what I called a “synergy” working on the book where he’d send me page by page plot breakdowns that I would then interpret and send back to him to script- very “Marvel-style.” It turned into a “the sum is greater than the parts” thing where we amplified each other’s creativity. R.A. and I worked on a couple of other projects, most notably MERLIN.

Shortly after doing MERLIN I moved over to David Campiti’s INNOVATION Comics for a few issues of QUANTUM LEAP and a black and white mini-series, STRAW MEN. I then jumped back to Malibu to work on STAR TREK: DEEP SPACE NINE for its whole run there doing mini-series and backup work. At that same time I also did some work on DC’s STAR TREK titles, both the original series and Next Generation.
For Marvel I did a three-issue stint on PIRATES OF DARK WATER, a Saturday morning cartoon adaptation. This assignment grew out of conversations I’d been having with Marvel’s promotions manager, Carol Kalish. She was planning to start up a line of religious-themed comics there and I was in talks to be one of her stable of artists. We had all but sealed the deal. Unfortunately Carol collapsed and died from a heart-attack before we could get it going. It was her assistant who got me the connection to work on PIRATES.
AP – When did you leave mainstream comic works?  Was it for purely economic reasons?

RD – Yeah. The mid to late 1990’s saw a collapse in the comics market. Marvel had bought out Malibu and initially promised not to shut it down, but after a couple of years they did. The started up their much-touted STAR TREK books which I had hoped to work on, but they decided to try a whole different approach to producing the books which meant using different artists. Just before that happened I had been tapped to be the regular artist on Malibu’s STAR TREK: VOYAGER comic- which would have been my first month-to-month work as regular penciller on any book since DAI KAMIKAZE! It would also have made me the only artist to work on every incarnation of STAR TREK up until then- STAR TREK, STAR TREK the NEXT GENERATION, STAR TREK: DEEP SPACE NINE, and finally STAR TREK: VOYAGER. Alas it never happened.

AP – Since then, you’ve actually illustrated several self-published projects.  Tell us about those and how that came about?
RD – We need a bit of history here to explain it all, so bear with me. After I left NOW comics and went to Malibu NOW’S writer of THE GREEN HORNET, Ron Fortier, approached me to do a version of the character. I think I was being asked to do the 60’s TV version at the time, but my memory is a bit foggy. My break with NOW had not been amicable (a recurring theme there, I hear) so, though I would have loved to draw the character, I had to turn it down.
After that, Ron and I tried to put some other proposals together for various publishers, but nothing came of any of what I thought were some great ideas, sadly. Ron and I eventually lost touch, though we did trade Christmas cards for a while.
Then 5 or 6 years ago I was doing a weekly online comic strip called THE SPIRIT OF ROUTE 66 that Ron caught. He liked what I’d done and pitched me another strip for a startup comics site called ADVENTURESTRIPS.com. “Doctor Satan” lasted for about 32 episodes, if I recall, and then we folded up shop.

Ron being the idea guy that he is, he pitched me another project he’d been shopping around first as a movie script and then a graphic novel called DAUGHTER OF DRACULA. I knew I wouldn’t have the time necessary to devote to the book, though it was a worthy project. So, thinking Ron would reject the idea, I replied that in order to do the book it would have to come as one page per week. At 112 pages that meant it would take a while to complete. To my surprise Ron said “yes.” HA! Two years later I delivered the finished project pencilled, inked, lettered and gray-toned. Ron and I shopped it around, but we finally ended up publishing it ourselves through Ka-Blam and my own imprint: REDBUD STUDIO COMICS. Since then REDBUD has also published Ron and Gary Kato’s MR. JIGSAW. We’re up to seven issues now! We’ve also published a collection of Ron’s BOSTON BOMBERS mini-series from Caliber Comics.

AP – When did you first become affiliated with Airship 27 Productions?  Was it your first exposure to the world of pulps?
RD – Initially Ron asked me to illustrate an online book HOUNDS OF HELL that eventually became Airship 27’s first printed book through WILDCAT BOOKS. As for it being my first exposure to pulp? No, that would have to be my initiation into pulp storytelling with TARZAN when I was in High School. I didn’t know it at the time, but that was pulp. One could also argue that comic books, which I’d been reading since I was eight, are essentially pulp. Then there’s Ian Fleming’s James Bond books and movies and similar stuff. Pulp is all around if you look for it. Ha!
AP –  What is the big difference between sequential comics work and pulp illustrating, aside from the obvious number of images?
RD – Well, that’s a big part of it, but it’s more like doing a cover image with each illustration. You’re trying to tell a bit of the story in just one image as opposed to a series of images.
AP –  What is it about pulp work that appeals to you as an artist?

RD – I’ve always loved telling stories and this is is just one more way to do it. It’s fun and challenging to try to figure out which scene to portray and then how best to present it. It’s some of the same challenges as comics work, but quicker.

AP – Beside artwork, you are also Airship 27 Productions’ designer.  Is that a new hat for you and what kind of challenges does that particular task demand?
RD – It’s a “new hat,” as you say, but it’s an outgrowth of my early interest in design from my college days. I’ve really enjoyed learning to use the computer to do my illustration work, so it’s an outgrowth of that aspect too. Some days I’d rather sit down to work out the problems of a book’s design than sit at the drawing table. That’s saying something for someone who’s been drawing nearly every day for almost 30 years!
AP – You helped design the Pulp Factory Awards statue.  Tells us a little about that?
RD – At the regular Sunday morning breakfast gathering of the Pulp Factory members at Chicago’s Windy City Pulp and Paper show it was proposed that we create and award for new pulp creators. As everyone else was talking the idea for what that award would look like popped into my head full form. I grabbed the napkin and sketched it out really quickly. Everyone approved it on the spot!
AP –  Do you believe this renewed interest in pulp is a passing fad or do you believe it will be around for a long while?
RD- It’s hard to say. But I fully believe that pulps have never left us. It influences all sorts of things without us consciously realizing it. I mentioned James Bond earlier. Then there’s comic books and their attendant movie incarnations. Then there’s the pulp influence on action films. So, I don’t think pulp storytelling will ever go away, it just finds new was to manifest itself.
AP –Lastly, what’s coming down the road for Rob Davis and Airship 27 Productions that you’d like to give a shout out to here?  Feel free to promote what you’ve got coming in the months ahead that will excite the pulp community.

RD – Well, I just finished up illustration and design for our next book: MYSTERY MEN (and Women) and sent it off to the proofreader. Once we have the cover finished up and the corrections made it will be off to the press! We’ve also got some great books in pipeline including sequels to our Sherlock Holmes and Robin Hood books that I’ll be illustrating and designing coming out next year. There’s never a moment to rest at Airship 27’s production facilities. HA!

AP – Rob, this has been both enlightening and a real pleasure. Continued success and many thanks.
RD – Thanks. I really enjoyed it.

PULP ARTISTS’ WEEKEND-VER CURTISS, RENOWNED COMIC/PULP ARTIST

VER CURTISS, Pulp/Comic Artist

AP: Thanks for joining us, Ver! To start with, how about telling us a little about yourself — in other words, what’s the secret origin of Ver Curtiss?
VC: The secret origin? Well, if I told you, it wouldn’t be a secret! But what I can tell you is that I live in Northern Virginia with my wife Linda. My wife is the Virginia native, but I lived in Idaho, California, and Tokyo before finding myself on the East Coast. Besides doing my art, I run a small, one-man computer troubleshooting company (since art doesn’t really pay the bills). So until I find the proverbial rich “patron of the arts” who can’t live without my art, I’ll spend my days chasing virii, Trojans, worms, and other nasty data-eating critters, while producing art on weekends and between clients.
 
AP: You’re quite an accomplished artist — what mediums do you like to work in?

VC: Thanks! Though I’m not always sure what my art is really accomplishing. Actually, it would be easier to ask which media I don’t like to work in. As a self-taught artist, ink and graphite are my two oldest friends. Seems like just about every artist starts with pencils and pens, just after graduating from crayons. I also like using fine-tipped ink pens and markers. But I really love using Sumi ink and a brush. Sumi’s a Japanese ink made of soot and ash, which is much darker than standard India ink. Of course, the brush takes a lot more time than markers, but the results can be well worth it. I enjoy sculpting, though I don’t get to do it very much because of the cost of materials and the cost to my back (I live with chronic back pain, and sculpting can tend to really aggravate it; much more than the art table or easel). Photography’s always been a favorite of mine, as has painting. I’ve used acrylics and watercolors a lot in the past, but I’ve been teaching myself oils these last few years. With water-soluble oil paints, it’s easy to get some really nice results without my entire home smelling of turpentine and linseed oil. I also love using the airbrush, but the tedious cleaning of all the little parts can be a real buzz-kill. And I like my art to be fun.
As you can tell, I prefer keeping things “old skool” in my artwork, but I’m not against doing stuff digitally when appropriate. I’ve actually been using the computer to help my art for about twelve years. But unlike a lot of the “new skool” digital artists out there, I see the computer as more of a tool than an all-inclusive solution. Pure digital art just seems to lack “soul” to me, for some reason. I’d rather ink or paint by hand, but there are some things which are easier and quicker on the computer. Like any good medium, I think the computer should free the artist rather than constrain him. ANY medium should merely be a means to an end, and that end is self-expression.
Lastly, I really enjoy making art from the unexpected, what some would refer to as “found art”. For instance, a few years back, when all my clients insisted on giving me all the CDs they were getting in the mail, I found myself gifted with spindles and spindles of AOL, NetZero, Prodigy, and a plethora of other promotional CDs. As soon as the client would say something like, “I hate to just throw these away, and figured you could use them,” I knew I was going to be handed a bunch of AOL CDs. So after receiving literally hundreds of them, I decided to start making cyber-skulls out of the CDs and worthless computer components (also gifted to me). Some of the skulls would appear to grow from old motherboards, some had pulsing neon lights, etc. Just last week, I saw a picture of my CD skulls on a major Steampunk site and a German Web page; I don’t know how they found them, but it was cool seeing that they were finally being appreciated. But they aren’t the only “found art” I produce. Recently, I found a perfectly preserved dead bumble bee on the sidewalk next to my mailbox, and created what can only be called a “Cyber-Bee” or “Steampunk Bee”. It took a lot of traditional small watch parts and some very small electronics, but turned out much better than I’d even hoped for. Now the owner of the local art gallery I display at is anxiously awaiting a whole series of Steampunked insects. My good friend Ron Hanna (of Wild Cat Books fame) loved the Cyber-Bee so much, he decided to encourage my art with a gift of ten mounted exotic bugs from Thailand, and I just finished a Steampunk rhinoceros beetle from the collection Ron gave me. Part of me can’t wait to do more, and part of me is asking “What the frak am I doing, super-gluing this this watch jewel to a dead bee’s eyeball?” But I guess that’s art! So I guess you’d call super-glue, broken clockwork, and bug parts my newest media.

 

AP: What artists inspire your work? 

VC: Now that’s quite the question! I’d have to say my earliest inspiration was John Romita (Sr.). I really started drawing when I was about eight or nine. More than anything else, I wanted a Spider-Man poster, and the only way I could get one was to make it myself. So for quite a while, Romita Sr and Ross Andru were the entire art world as far as I was concerned (I was Spidey-crazy as a kid). Not long after that, I discovered John Buscema and some of the other comic luminaries of the time. But as a teenager, I discovered Frank Frazetta, and it was like everything came into focus! Frazetta opened my eyes to the true power of art! After seeing Frazetta, it was no longer a matter of just wanting to reproduce WHAT I saw on the printed page, but now I desired whole-heartedly to learn HOW real art was made and WHY it could speak to me like it did. I wanted to learn all I could about his art which inspired me so.
Since that time, there have been a great number of artists whose work has inspired me. Michael Golden’s early work on the Micronauts taught me the value of contrast. The classic Art Nouveau artists Parrish and Mucha taught me the importance of beauty and elegance in art, etc., etc., etc.. There have been SO many since then, I could never name them all! But I try to learn as much as I can from each one. In recent years, there have been so many important artists in my life! The incredible Steve Rude, Mike Mignola, Kenichi Sonoda, Ugetsu Hakua, Samura Hiroaki, Ryan Sook, Gil Elvgren, Walter Baumhoffer, Shirow Masamune, Andrew Loomis, Dave Stevens, etc., etc., etc. And when I get a bad case of “artists’ block”, all I have to do is pull my Frank Cho books off the shelf, and the beauty and simplicity of his line-work makes me want to draw again!
I guess that’s both the curse and the blessing of being a self-taught artist. When you go to school to learn art, you may have half a dozen influential teachers. When you’re self-taught, you might have hundreds! Each new artist you discover not only touches your soul with the beauty of their work, but they ingrain a little piece of themselves into your artistic style.

AP: How did you come to develop an interest in the pulps?

VC: It seems like such a cliché answer, but I discovered the Doc Savage paperbacks as a kid, and loved them. I’d known of Doc from the short-lived Marvel comics series of the period, and just loved reading a prose novel of the same “super-hero” I was reading about in the comics. I read every Doc Savage novel I could find, and did several book reports on them. I remember one in particular. Not only did I write the report, but decided to jazz it up a bit by drawing a poster-sized reproduction of Boris Vallejo’s beautiful cover. The teacher loved it, and consequently the first A+ she ever gave a book report went to “The Boss of Terror”. After a while, I moved on to other things, as kids will. But almost twenty years later, I happened to be working/living at a group home for juvenile offenders, and discovered a Doc Savage paperback on a shelf of donated books for the kids to read. I picked it up, read it, and found that the magic was still there. Admittedly, it wasn’t the best of the Doc novels (“The Motion Menace”), but it sparked something special again, just like the books did when I was a kid. I asked my supervisor if I could keep it, and started scouring the SanJose bookstores for more Doc Savage books. When I left the group home a few years later, I took with me dozens of great Doc paperbacks, and left behind a bunch of my duplicates, just to inspire future readers. And though I have all the Bantam paperbacks now, I still have that magical first copy of “The Motion Menace”.
From there, the habit just grew. My wife gave me a beautiful copy of the original pulp “The Green Master” for our first wedding anniversary. That was the first true pulp I ever held. Little did she know what she was starting! A couple of years later, I saw Ron Hanna’s newsgroup posting looking for artists for his new pulp fanzine, and thought, “I can draw Doc!” And the rest, as they say, is history.

AP: You have a strong connection to Ron Hanna and Wild Cat Books — can you tell us a little about that? 

VC: That first drawing I submitted to him was a real catalyst. It accomplished two things: 1. It introduced me to Ron, and we started corresponding. We met at Pulp Con a few times, and became fast friends. When he decided his life needed a change of scenery, my wife and I offered our spare bedroom to him and his cat (despite my allergies). And we’ve been best buds since. He’s a true brother to me, and we absolutely love doing projects together. 2. That first piece literally revived my art from the dead. In college, I’d worked as full-time lead artist at a graphic design company, as well as doing a twice-weekly cartoon strip for the college paper, all while providing just about any other art the small college needed (murals, graphics for the teachers, yearbook design, special event posters, etc), and trying to do paintings for my own enjoyment as well. I was so burnt out on art by the time I graduated, I didn’t want to do ANY art beyond the occasional doodle during grouphome meetings. So for about five years, my art was as dead as disco. Then when I did that first piece for Ron, I found the fun in my art again, and thought, “I’ll have to draw again sometime.” Ron liked it so much, he asked me if I’d do more work for him, and before I knew it, I was in almost every magazine he published. I look at those old pieces, and just want to gag at how primitive they were. In essence, I was teaching myself how to draw all over again. Art isn’t like riding a bike. You can’t just forget about it for half a decade and hop back on at the place you left off (at least, I couldn’t). You don’t quite start from square one, but it’s darned close!. Yet Ron saw the potential in my art, and kept pushing me to do more, while simultaneously encouraging me to do better. He has a true gift to do what I always refer to as rescuing “lost” artists and writers. A lot of his “kittens” (as he refers to the Wild Cat Books family) have shared their similar experiences with me. He sees a spark of potential, and fuels it into a full creative blaze.
I firmly believe that the creative spark is a huge part of how God made humanity in His own image. People instinctively create! Give any small child a crayon, and they start drawing (often all over the walls if you don’t watch them closely). They don’t need to be told what to draw or how to draw; they just DO it. Play music, and they’ll begin to sing along (usually with their own lyrics, made up on the spot). And if they don’t sing to the music, they’ll dance to it. That’s the Divine spark within the human heart! God is the great Creator, and being made in His image, we have a built-in need to be creative as well. Unfortunately, as we “grow up”, we seem to forget HOW to create, or we just lay that creative nature aside! It’s a real tragedy, but it happens to more people than you’d think. I truly believe the Lord put Ron Hanna on this earth to rescue “lost” creative types: artists, writers, etc. And he does that job wonderfully! Ron rescued my own creative spark, and he continues those rescues to this day.

AP: You’ve worked for Moonstone as well as other publishers — can you tell us a little about what you’ve done for them, specifically about the Black Angel character?

VC: I’ve worked with several publishers, but Moonstone’s been a real dream come true. I’ve always wanted to work for a real comic publisher, and it’s finally happened. I started working with them when Martin Powell (writer extraordinaire) introduced Joe Gentile (Moonstone’s publisher) to some of the work I’d produced for Ron, portraying the pulp character Domino Lady. Not only was Martin involved with Wild Cat Books, but he was also one of the lead writers on the Moonstone prose collection of original Domino Lady stories. Joe Liked what he saw, I guess, and the next thing I know, I’m working on the Domino Lady prose book, providing an illustration for each of the stories. It was a lot of fun. When Moonstone decided to do a revival of “Air Fighters”, including Black Angel, they asked me if I’d be interested. They didn’t have to ask twice! And the really cool part was the fact that I got to work with Martin Powell again! He’s writing the adventures, and they’re absolutely great! I can’t wait to see the characters all develop and see what sort of surprises he has in store for us! I’m hoping we’re going to see a lot more of the Black Angel character in the near future.
I’ve read most of the stories from the original “Air Fighters” of the 1940s, and they really don’t hold a candle to what Martin’s already been able to do with the character. But don’t worry, he’s being as true to the original as possible, so don’t expect modern-day adventures. Black Angel spends her time kicking Nazi backsides! She’s a very unique character, combining both compassion toward the innocent and ruthlessness toward evil, as well as more than a little bit of sexiness. The stories are a lot of fun to do, but I have a feeling both Martin and myself are just getting warmed up! Keep watching!

AP: If you had a dream project, what would it be? 
VC: Only a handful of people know, but I’ve actually been working on my own graphic novel for about seven years now. Most of that time was spent on research and just trying to get the story right. The story takes place in ancient Japan during the Sengoku period, often called the “time of the Warring States”. It’s known as the bloodiest period in human history, and deservedly so. The story’s called “Makigari”, and I’m hoping to have the first portion of it ready to shop out to publishers soon. My dream would be for Makigari to get picked up by a comic company and distributed both here in the States and in Japan. I think American readers will enjoy it, without having to know anything about Japanese history, because a lot of the story centers around the human condition and universal experiences (loss, grief, hope, redemption, vengeance, etc.), and there’s also a lot of action and warfare (not only physical warfare on the battlefield, but psychological and spiritual as well!). I think a Japanese audience would enjoy the fact that I portray some familiar historical figures in a completely new light, and I’ll be pitting them against unfamiliar enemies and allies. There’s a HUGE twist to the story, which you’ll just have to wait to see!

AP: There’s a lot of discussion about the modernization of classic pulp heroes — what do you think about that? is it okay to update characters or do you prefer to see them as close to their original incarnation as possible?
VC: I honestly waver back-and-forth on this question. I typically prefer to see the pulp era characters kept in the pulp era. It’s such a unique period of American history! The Art Deco and Art-Nouveau influences were everywhere, making it a potentially stunning era for any good artist to portray. And a good writer should recognize all the various cultural influences of the time. America was just clawing its way out of the Great Depression, leaving millions out of work and crime on the rise. The environment was an even bigger concern than today, due to this little thing called the Dust Bowl. The big cities were all on the rise, and finding their own identities. The world was on the brink of another “Great War”, due to a frustrated little German oil painter with a silly mustache. It’s such a great era, so rich in potential stories! Yet most artists and writers barely touch on any of that, often leading to stories which are mediocre at best.
I think that’s why so many people want to modernize the pulp heroes. They think that the pulps would be more appealing if modernized, so people can relate to them easier. But I believe the real reason for wanting to modernize the pulp characters is that it’s EASIER. The writers and artists know today’s world, and are spared from having to due research if the characters are modernized. It’s very disappointing to me. As a reader, I don’t relate to a character because they happen to breathe at the same moment I do. I relate to them because they share the human experience in all its grit, grime, and glory!
On the other hand, modernization of characters CAN be quite good when in the right hands. Look at Batman and Superman, Both of these characters are originally from the tail-end of the pulp era, yet they continue to amaze and entertain audiences to this day! Why? Because they continue to portray the human experience. Superman the Kryptonian takes the “glory” to occasionally ridiculous extremes, but Clark Kent’s always there striving through life in his human guise. He’s easy to relate to for almost every guy out there. It took him… what… almost five decades just to tell the woman he loved who he really was. That’s a guy any other guy can relate to! And Batman most certainly is easy to relate to in the “grit and grime” aspect of human nature.
 
AP: Are there any “new” pulps that you really enjoy?

VC: Not to sound like I’m playing favorites, but I’ve really enjoyed some of the “modern” pulp heroes I’ve had the opportunity to work on. Kevin Olson’s “Spring-Heeled Jack: Gunfighter” comes to mind immediately, as does Barry Reese’s “Rook”, and John French’s “Bianca Jones” character. I freely admit I don’t get to just kick back and read these days, but I will almost always insist on reading a book before I illustrate it. I’ve been impressed with these characters and their stories. The Rook stories are a bit like the mutant love-child of “Weird Tales” and the detective pulps, and I love the series because of it. Spring-Heeled Jack is based on the legend by the same name, but Kevin’s taken him from the streets of Victorian England, and dropped him smack-dab in the middle of the Old West as a gunfighter! Talk about shaking things up! and John’s character Bianca Jones is a feisty little police detective who tracks down and kills some big monsters in the streets of modern Baltimore! I guess I like characters and stories that mix together things you’d never expect to be combined. It’s that whole peanut butter and chocolate idea, but with monsters, maidens, and a fare share of madness (at least in Jack’s case).
 
AP: What’s coming down the road from you? Any new projects you’d like to mention?
VC: I’m hoping and praying that Makigari will be done sometime in the coming year (finally!). I think my friends and family are all sick of hearing about it! I’m also hoping for more Black Angel stories. And anything else Moonstone (or other publishers) cares to throw my way would be welcome. I have to admit, my life is the very definition of the word “freelance”. I never know what each new week will hold. It might be filled with a bunch of computer clients with serious virus problems, or a publisher looking for artwork, or a gallery looking for something unique to display. I guess only the Lord knows what you’ll see from me next. I certainly don’t!
 

MAJOR PRESS RELEASE FROM MONSTERVERSE!!

MONSTERVERSE, BELA LUGOSI’S TALES FROM THE GRAVE HORROR COMIC and FILMS EVENING at the AMERICAN CINEMATHEQUE in Hollywood, CA.
AN EVENING WITH BELA LUGOSI at the AMERICAN CINEMATHEQUE.
Celebrating the career of horror icon Bela Lugosi and the launch of MONSTERVERSE’s new horror anthology comic book, BELA LUGOSI’S TALES FROM THE GRAVE.

Thursday, 7:30 PM
October 28th, 2010
The Egyptian Theaterhttp://www.americancinematheque.com/egyptian/egypt.htm
Two Feature Films starring Bela Lugosi in THE BLACK CAT and THE RAVEN. With Boris Karloff.
Mainstream news coverage will be in effect for the Halloween weekend in Los Angeles, the media capital of the world. This is a major launch for the first issue of BELA LUGOSI’S TALES FROM THE GRAVE horror anthology comic book.

Special Guests from Hollywood and the Comic Book Industry will be announced. Other featured guests are Bela Lugosi, Jr., and Kerry Gammill including contributors to BELA LUGOSI’S TALES FROM THE GRAVE horror anthology comic book series.

There will be a Special Panel on Lugosi examing his career and the new comic book between films and a MONSTERVERSE Comic Book Display with contributors featured in the lobby.

An Exclusive Preview Trailer will be screened with art of the upcoming MONSTERVERSE graphic novel, FLESH AND BLOOD, written by Robert Tinnell and illustrated by Neil Vokes. To be unleashed Halloween 2011.

TRAILERS FROM HELL. Commentaries from directors Mick Garris and Joe Dante on Bela Lugosi and his films.

Poster design by artist Charlie Largent.

This exclusive event image may be Tweeted with:http://twitpic.com/2mxwhx
MONSTERVERSE is a new independent comic book company with a horror anthology book coming out in October 2010 and entitled, BELA LUGOSI’S TALES FROM THE GRAVE.

Here is a direct link preview of the book and its pages posted on YouTube.
LUGOSI HORROR COMIC YOUTUBE PREVIEW
The comic will be available at comic shops everywhere and online and is distributed by Diamond. For a new independent transmedia company MONSTERVERSE enjoys having the top talents in the world such as John Cassaday, Bruce Timm and the legendary Basil Gogos creating covers for its books. Writer/director (of the upcoming THE WALKING DEAD), Frank Darabont, gave this quote about cover artist Basil Gogos.
“Basil Gogo doesn’t paint pictures of monsters, and never has. What he does is conjure their essences on canvas like a magician. More than that, he conjures our love of these subjects in a manner that defies description or analysis. How does an artist infuse an entire fan community’s love of a whole genre into his brushstrokes? I’ll never be able to explain it, but I know I’ll always be grateful for it. Seeing Gogos’ portraits is revisiting the best friends of my childhood.” – Frank Darabont
Monsterverse was chosen the FEATURED COVER STORY on COMIC SHOP NEWS 1207 a few weeks back (distributed to over 500 of the top comic book shops nationwide and given out to customers with purchases). This article beat out the top comic companies in America, an impressive feat for a new independent publisher.
Take a look at our official website. We are quite proud of the amazing talents involved.
http://monsterverse.com/
MONSTERVERSE and BELA LUGOSI’S TALES FROM THE GRAVE will receive special coverage in the upcoming double-sized Halloween issue of RUE MORGUE.There is a feature story on MONSTERVERSE and BELA LUGOSI’S TALES FROM THE GRAVE also being prepped for their special Halloween issue of FAMOUS MONSTERS MAGAZINE.
MONSTERVERSE publisher Kerry Gammill is creating a terrific new feature cover for the January FAMOUS MONSTERS.
BELA LUGOSI’S TALES FROM THE GRAVE is published by Kerry Gammill who is internationally known for his artist work at Marvel and DC Comics on titles like MARVEL TEAM-UP, INDIANA JONES, POWERMAN/IRON FIST and SUPERMAN. Kerry has also worked as a make-up effects designer on studio genre films such as VIRUS and TV programs such as STARGATE and THE OUTER LIMITS. Here is a link to Kerry’s professional art website:
http://gammillustrations.bizland.com/monsterart/
This FANBOY PLANET article can give you a quick update on what is going on with the history of the company and its future plans:http://www.fanboyplanet.com/interviews/mc-monsterverse.php
This link takes you to our first issue cover by the legendary FAMOUS MONSTERS cover artist, Basil Gogos.http://twitpic.com/1doadj
Our variant cover is by one of the hottest artists working in American comic books today, John Cassaday, and who recently directed an episode of Joss Whedon’s DOLLHOUSE television series. Whedon has been tapped to direct Marvel Studios’ epic feature film, THE AVENGERS.http://twitpic.com/25v1o3
The back cover is by Warner Brothers animation executive producer and Emmy-winning designer/artist Bruce Timm.

To reserve a copy of the Lugosi comic book at a comic shop you need to supply them with the Diamond Item # Code, AUG101080, with the title, BELA LUGOSI’S TALES FROM THE GRAVE. The first issues of the Lugosi comic book will be shipped in October to celebrate both Halloween and Lugosi’s 128th birthday. A special celebration of Lugosi films, the new comic book and its contributors is set for the American Cinematheque in Hollywood at its Egyptian Theater on Thursday, October 28th.
BELA LUGOSI’S TALES FROM THE GRAVE  will be a double-sized 48-page color quarterly and retailing for $4.99 and with no ads (except for a house ad announcing a serial adaptation of the novel DRACULA and starring BELA LUGOSI by Kerry Gammill and beginning in issue two). It is pure comic book fun and frights from front to back with a brief article on Lugosi.

BELA LUGOSI’S TALES FROM THE GRAVE  will feature some of the most talented storytellers working today in comic books and horror films. No other comic book series has this kind of industry talent nor do other comic book companies have these kinds of horror film heavyweights working on any comic book. This is a first in comic book publishing and dedicated to the fun and classic horror of Bela Lugosi but made for today’s audiences.
Movie directors like John Landis (An American Werewolf In London, Burke And Hare) and Joe Dante (Gremlins, The Howling) along with make-up genius Rick Baker (American Werewolf In London, Michael Jackson’s THRILLER, Men In Black), will be providing stories and art for future issues. More Hollywood horror film creators are also working up stories.
The most acclaimed creators in comics will be writing and drawing stories such as Steve Niles (30 Days Of Night), artist John Cassaday (Planetary, Astonishing X-Men) and Mike Mignola (Hellboy).

The first issue contains stories and art by such notables as Kerry Gammill (SUPERMAN and SPIDER-MAN ), James Farr (whose XOMBIE online animated and comic book series is being brought to theater screens by Dreamworks in a live-action production by top writer/producers Orchi and Kurtzman), Chris Moreno (WORLD WAR HULK), John Cassaday, Rob Brown (voted online as horror artist of the year for BANE OF THE WEREWOLF), Derek McCaw, Rafael Navarro (creator of the Xeric Award winning series SONAMBULO), Martin Powell and Eisner Award- winning artist Terry Beatty (THE BATMAN STRIKES), Brian Denham (IRON MAN, ANGEL), Bruce Timm and more. The book also features an article by leading Lugosi researcher and author Gary D. Rhodes.

MONSTERVERSE ENTERTAINMENT is a transmedia company headed by its publisher and editor, the comic book and film design artist, Kerry Gammill.

Keith Wilson, formerly of DC Comics, is an editor and writer/artist.

Producer/screenwriter Sam F. Park is the west coast editor and a writer/artist.

We’re very proud of BELA LUGOSI’S TALES FROM THE GRAVE  and what has been accomplished within our growing independent publishing venture, MONSTERVERSE. This is our first comic book project with several more in development. We plan to make MONSTERVERSE the go-to company for horror projects in all media.

I’ve included links below to help with graphics, photos or information. Please contact me with any questions.
Sincerely,
Sam F. Park
West Coast Editor
MONSTERVERSE ENTERTAINMENT
“Bela Lugosi’s Tales From The Grave”http://monsterverse.com/
park@monsterverse.com
818-605-2181
Links:

Basil Gogos cover for Monsterverse’s “Bela Lugosi’s Tales From The Grave” http://twitpic.com/1doadj

John Cassaday variant cover for Monsterverse’s “Bela Lugosi’s Tales From The Grave” http://twitpic.com/25v1o3

Pre-order FORM to order BELA LUGOSI’S TALES FROM THE GRAVE horror comic! Print/Send to your fav comic shop NOW! http://twitpic.com/2bxj2u

MONSTERVERSE ENTERTAINMENT’S “BELA LUGOSI’S TALES FROM THE GRAVE” is both a FEATURED ITEM and rated CERTIFIED COOL by Diamond Distribution’s PREVIEWS August magazine!http://www.facebook.com/pages/Dallas-TX/Comics-from-the-MONSTERVERSE/118838267124?ref=mf

MONSTERVERSE Official Sitehttp://www.monsterverse.com/

MONSTERVERSE on TWITTERhttp://www.twitter.com/monsterverse

MONSTERVERSE PROJECTS BLOGhttp://monsterverseblog.blogspot.com/

MONSTER KID ONLINE HORROR MAGAZINE:http://gammillustrations.bizland.com/

Interview with Sun Koh Author and Book Cave Co Host, ART SIPPO!!!

ART SIPPO, Writer/Podcaster

AP: Art, thanks for stopping by ALL PULP to visit with us about you and your adventures as a pulp fan, writer, and podcaster. First, though, give us some insight into who Art Sippo is.

AS: I am 15 years old with 42 years experience.

I started reading comics in 1958 shortly after I learned to read. By the time I was 10 years old, I found the plots in comics too fantastic and longed for something more realistic. My Aunt Helen introduced me to Doc Savage in the Bantam reprints on a bus trip to Florida in 1965 and I was hooked. I later went to Xavier Military Institute in Manhattan for High School in the late 1960s. It was there where I developed my love for books and for the pulp genre of literature. I attended St. Peter’s College in Jersey City, NJ and graduated Magna cum Laude with a Bachelor’s of science in Chemistry in 1974. On Military scholarship, I went to Vanderbilt University Medical School and after graduation in 1978, I was an Intern at the Walter Reed Army Medical Center in Washington DC. I spent three years as a Flight Surgeon with the 101st Airborne division before entering an Aerospace Medicine residency. I received a Masters in Public Health form Johns Hopkins School of Hygiene and Public Health in 1982 and completed training at the School of Aerospace Medicine, Brooks Air Force Base, San Antonio Texas. I got Board Certified in Aerospace Medicine in 1984. For three years, I was a medical researcher at the US Army Aeromedical Research Laboratory and eventually became the Director of the Biodynamics Research Division there. I next spent three years as an exchange officer in England at the RAF Institute of Aviation Medicine in Farnborough, Hampshire. I married my lovely wife Katherine in 1987 and we took off to England to start our family.

In 1990, I returned to civilian life but remained in the National Guard. I was a partner in the Occupational Care Consultants of Toledo and was Board Certified in Occupational Medicine in 1994. In the Guard I eventually commanded the 145th MASH Hospital at Camp Perry, OH. In 1995, I was appointed the Assistant State Surgeon.

For 36 years I wore the uniform of the US Army until I retired in 2000 with the rank of Lieutenant Colonel. I currently work full time in the Emergency Room at the John Cochran VA Medical Center in St. Louis Missouri.

I have had a lot of adventures along the way. I had been on assignment in Europe, Asia, Africa, and the Caribbean. I even was one of the physicians trained for rescue and egress for the Space Shuttle program and worked 2 launches in 1985.

All during that time I was an avid reader of adventure fiction and more serious topics in science, religion, and philosophy. I think all of these experiences developed a deep regard for the concept of the hero.

The single defining moment in recent times occurred in September of 2003 when a lumbar disc in my spine ruptured and crushed my spinal cord leading to paralysis and numbness below the waist. I had an emergency decompression done, but I still have lost function and sensation in my legs. It took me three months to learn to walk again, but at the end of that time, I went back to work in the ER. During my down time I began writing stories and they helped to keep me sane during a very frightening time.
Kathy and I have been married for 24 wonderful years. We have two girls and one boy all of college age and we are currently raising Kathy’s teenaged granddaughter.

AP: You’re a pulp writer. What have you written and published that falls within the pulp field?

AS: I have published several stories in the last 7 years that would count as pulp stories.

I have written 3 stories in what I call my “Loki Companions” series which has been published in the Zine of Bronze #3, #4, & #5. These are about a group of six men (who may be familiar to pulp fans) during their service in World War I. His Last Hand is about a poker game at the Moulin Rouge in Paris as the six companions prepared to return to the United States after the Armistice. It is really a character study with a twist at the end based on a little known fact. Long Tom Robber relates the true story what really happened when a certain electrical genius used an antique cannon to thwart a German advance during that same war. Andy and Ted’s Excellent Adventure is about the friendship that developed between two very different American soldiers serving with the French Foreign Legion and how the practical jokes they played on each other changed their friendship.

I also wrote a short story for the collection Two Fisted Tales of LaPlata, Missouri that was entitled The Supreme Adventurer. It is a fantasy about a young Lester Dent growing up in LaPlata that shows how his experiences there may have contributed to the creation of Doc Savage.

I also have written 5 short stories about the German pulp character, Sun Koh who was the Aryan equivalent of Doc Savage. Three of these were originally published in Professor Stone Magazine # 1 and #2, and Thrilling Adventures #140. These have all been collected in a single volume Sun Koh: Heir of Atlantis, Vol. 1.

I had another short story in the Glimmerglass Writer’s Annual entitled Destiny or Choice: Shall Any Valiant Act Gainsay Extinction. It is about a child genius who confronts a great evil during a Archaeology convention in St. Louis in 1908.

My latest pulp story is The Perils of Patricia which in the Zine of Bronze #7 & #8. It is an adventure of a certain bronze-haired spa owner whose famous cousin is a well known world-wide troubleshooter.

All of my stories have homages to other action characters and some pulp crossovers. Some even have references to some of my own characters I haven’t yet written about.

AP: A project you undertook and have completed one volume on and are working
on the second for concerns a character of some controversy. Before we discuss that, share with our audience who the character Sun Koh is historically.
 
AS: Sun Koh; Heir of Atlantis! Sun Koh was a character created by Paul Mueller for Germany’s pulp magazines who was based on Doc Savage. He was intended to be the Nietzschean Übermensch. He was an Aryan prince from ancient Atlantis who came to the future and descended out of the sky to land in London. He had come to prepare for the coming of the next Ice Age when Atlantis would rise gain from the ocean. He would save all those who were fit to survive and use them to repopulate the lost continent. Of course, those he considered to be most fit were of Aryan/German extraction according to the theories of the Theosophists whose mythology had been taken over by the Nazis.

Sun Koh went to Germany and collected around him a colorful group of aides that included science detective Jan Mayen, buckskin wearing Alaska Jim Hoover, WWI veteran Sturmvögel, and an Afro-American Boxer James “Nimba” Holigan. Sun Kho became to Germans what Doc Savage was to Americans.

Between 1933 and 1938 there were 150 Sun Koh stories published. Sun Koh epitomized the Aryan ideal and fought all sorts of villains and super-science threats very similar to those from the Doc Savage stories.

Strangely enough, the Nazis found these stories frivolous and in some cases subversive. Nazi censors made Mueller kill off Nimba because it was unseemly for an Aryan hero to have a black associate.
Eventually they forced the series to end and Mueller had Sun Koh discover and conquer the newly risen Atlantis inside the Hollow Earth in 1938. That brought an end to the series.

The Sun Koh stories were full of adventure imagination and racial slurs. Expurgated versions were republished after WWII at least 3 times. Currently the original versions with annotations are being printed in Germany.

Sun Koh was the most successful of all the Doc Savage clones (if we exclude the comic characters like Superman and Batman). I was fascinated by the idea of such a character having so many adventures in a language that I could not read. I became frustrated and decided to write my own stories about Sun Koh preserving as much of the original adventure ideas as possible and excluding all the Nazi nonsense.

AP: Now, to the controversy. Have you had anyone complain or attack your direction with the character, that being your decision to write about a character who many identify with a Germany many would like to forget?

AS: Well, Jess Nevins who is a world-wide pulp expert was appalled that I was resurrecting the Sun Koh character whom he considered to be a poster child for Nazi ideology. My publisher for the Sun Koh series is Wayne Judge from Age of Adventure. He has had problems finding artists to do illustrations and covers for the Sun Koh stories because of the character’s roots.

I find it kind of funny to have such an edgy character. I am a very conventional person and I have no love for the Nazis and their dysfunction system of hatred. I like the noir ambience that you can get with this setting. It gives you a truly heroic character seen from a different perspective which raises ambivalence in the reader. It is the same experience you get while watching movies like The Usual Suspects, LA Confidential, and Payback.

It also gives me a chance to do a dark kind of Doc Savage-like character and explore what it would have been like to be a real superman in a culture that allegedly revered such beings. As my Sun Koh has been finding out, the dreams of the German leadership were delusory and did not match up to his own standards.

AP: What are your plans for Sun Koh? Will you redeem him and if you do, what then?

 
AS: Sun Koh was never part of the Nazi war effort. He was long gone before the invasion of Poland. I am intending to show how a true superman would not remain deceived by Hitler and his cronies for very long. It would soon become apparent to him that the Nazi were degenerates. I envision Sun Koh being part of the conspiracy in the Wehrmacht before Neville Chamberlain signed the pact with Hitler allowing the occupation of the Sudetenland. Had Chamberlain stood up to Hitler, the planned coup would have toppled the Nazis and Word War II might have been avoided. It will have been Sun Koh’s involvement in this conspiracy that leads him to disappear from Germany in 1938. Where he went at that point is still not know at this time.

AP: You’re also quickly becoming a podcasting legend. You are one half of the hosting team for THE BOOK CAVE (ALL PULP’S official Podcast, by the by). This is your chance, Art-How did you come to team up with your partner Ric Croxton and why do you think the relationship you two have works so well for a pulp podcast (It actually works very well, ALL PULP just wants to know why you think it works).
 
AS: Ric and I met at the 2006 LaPlata DocCon. The folks at that Con formed a bond and we have kept in touch over the years. When Ric launched The Book Cave podcasts, he had me on as a guest to talk about Sun Koh and some other topics. We worked well together and we got positive feedback from the audience and so Ric made me his permanent co-host.

The Book Cave is a show by fans for fans. We cover mostly pulp fiction but we also talk about Sci-Fi, Wold Newton, Lovecraft, comics, movies, TV-shows, and other things that adventure fiction fans really enjoy. I have been kicking around for a long time and I have had an interest in these things for almost 50 years… Let’s be honest. It has been OVER 50 years. I have taken these things very seriously and I love to talk about them.

This also gives us an opportunity to talk to the authors, producers, and creators of these entertainments and get to know them. I have always been interested in the creative process and how these stories came to be written. The fan base seems to enjoy this as well. And one thing about writers is that they LOVE to talk about themselves.

Ric and I have been privileged to meet and get to know folks like Will Murray, Ron Fortier, Andrew Salmon, Barry Reese, Paul Malmont, Derrick Ferguson, Josh Reynolds, William Preston, Jeff Deishcer, Win Eckert, Tommy Hancock, Jean Marc L’Officier, Tom and Ginger Johnson, Jim Campanella, Wayne Reinagel, Chris and Laura Carey, Paul Spitieri, Mike Croteaeu, James Sutton, and so many others who are creative forces in this field. These folks are great people and it is fascinating to talk with them. I learn so much and it gives me greater insight into the work they do.

I think the formula works because we come to the interviews with respect for the people and their work and I think our enthusiasm shows. We also remind our guests that we advocate them to give “shameless plugs” for any things they want to let the fan base know about. We also make it clear that we are a friendly show that is upbeat and pro fun. That is why we are all here.

AP: Ric often picks on your ‘special ability’ to know major details about your guests. Seriously, what sort of prep work do you put into getting ready to interview a guest in The Book Cave?
 
AS: It is amazing what you can find out from Googling someone’s name. Even before the internet, I was very good at ferreting out information. I also have a relatively good memory (not as good as it used to be, I’m afraid) and I tend to link together all sorts of disparate facts.

Ric and I always read the material we are going to discuss and we try to do some other background checking as well.

AP: Do you think podcasting in general and your podcast in specific is having any positive impact on pulp? If so, what? How can that impact be increased or improved upon?

AS: Podcasting allows us to do some things we never could before. It is now possible to do interviews with folks anywhere in the world record them, edit them, and put them on the world-wide web for anyone anywhere to listen to at their leisure. This means that pulp aficionados can hear their favorite authors talk about themselves and their work and send them feedback. Plus we can bring information about future projects to the pulp audience and help to spread the word about good books and how to get them. We have links on the podcast website that fans can follow for more information.
Back in the 1960s I was the only Doc Savage fan that I knew. Today, I know dozens of Doc fans and pulps fans and we converse regularly. And information moves quickly through the pulp community. Our podcasts are routinely mentioned at Bill Thom’s Coming Attractions web site which is a gold mine of information for pulp and adventure fiction fans.

In the future, we may add video links to the show. I am not too keen about this since I don’t look all that good in real life and I do not dress smartly for the shows.

Another possibility is to have live call-in shows where fans can call in and talk to our guests. This would be a chancy thing and would require some kind of time delay so that we could weed out the disruptive calls.

AP: Another area of interest you have that falls squarely in the pulp field is the work of Philip Jose Farmer. Would you share how you came to be a fan and devotee of Farmer and his work?

AS: I first ran across Phil Farmer in the late 1960s as I began reading science fiction. The themes of his books seemed to be very controversial and I was put off by them. Then in the old Bookmaster’s store at Times Square in 1969, I saw a paperback by Mr. Farmer with two naked men on the cover who looked suspiciously like Doc Savage and Tarzan. It was entitled A Feast Unknown and it purported to be the memoirs of Lord Grandrith and his epic battle with Doc Caliban. The book is not tame fare. There was plenty of gratuitous sex and violence, but also a fascinating story. I was hooked. I began to read more of Farmer’s work. That was also the beginning of his Pulp Period where he was writing pastiches on pulp characters and themes. This period would last for over a decade and Phil became my favorite SciFi author.

AP: On the Book Cave, you often speak of how you became a fan of pulp, initially with the Doc Savage books and such. How has pulp helped shape you as a person, if its had any impact at all?

AS: For 36 years I wore a uniform and thought of myself as a soldier. My understanding of what that meant was shaped very much by the heroes I read about in books and comics. Doc Savage was in many ways my ideal and I tried to emulate him especially in academics. He was my inspiration for going into medicine. I attended Johns Hopkins for my masters because that was where Doc Savage had gone for his medical degree. (In fact I have a story in mind about Doc as a medical student in Baltimore in the 1920s.) Above all, Doc Savage and the pulps in general were ‘good guys’ who consciously sought moral uprightness. They did not always play by the conventional rules but in the end, their actions benefited more than themselves.

AP: You’re a doctor. Has your career contributed in any way to your ability as a pulp writer?

AS: You learn a lot in medicine about human nature and human limitations. You also learn a lot about science and math along the way. I have tried to make the fantastic elements in my stories at least plausible. I have also travelled the world and practiced medicine in some unusual circumstances. It all has contributed to the background in many of my stories.

AP: So, what does the future hold for Art Sippo? Any writing projects in the works you want to talk about? What about Book Cave plans?

AS: I have a Sun Koh novel currently under way. I eventually want to write the story of how Sun Koh is ultimately saved from Nazism and what becomes of him. I also plan to do some more Loki Companion Stories for Renny and Johnny and at least one more Pat story. And there is the story of Doc Savage at Johns Hopkins and the girl that ALMOST stole his heart. When I have enough of them, I’d like to publish them in a single volume along with some essays from my Speculations in Bronze website.

Ric and I plan to continue doing the Book Cave as long people enjoy it. We are always seeking new authors to interview and new material to pass on to the fans.

Ric and I both plan to be at the PulpArk con in the Spring of 2011 and to do shows from there.

AP: Dr. Sippo, it’s been a wonderful time talking to you. Thanks for the opportunity!

AS: It has been my pleasure as well. Folks should drop by the Book Cave site and drop us a line. We love to hear from the fans. Keep reading!

National Graphic Novel Writing Month Day 18: Starring Roles– The Importance of Character Analysis

National Graphic Novel Writing Month Day 18: Starring Roles– The Importance of Character Analysis

“It’s the
characters, stupid.”

    – Ronald D. Moore, Executive
Producer of Battlestar Galactica
(2004) and Caprica

Comics are
always filled with over-the-top superpowers, bright spandex costumes, and
universe-spanning storylines. While these flashy props were enough to sustain
the comics industry in its infancy, the modern comic reader expects more. Many
of the biggest, most complex stories are known for their iconic moments with
their characters.

DC’s Final Crisis saw the return of Darkseid
and a time-travelling bullet, but we all remember it for the simple image of
Superman holding the lifeless body of his best friend – Batman – in his arms,
sorrow filling Big Blue’s face. Marvel’s Civil
War
brought heroes toe to toe with one another, splitting teams and
friendships alike. What became iconic was the bitter struggle between two men
who used to be best friends: Iron Man and Captain America, then Stark’s grief
over his actions leading inexorably to the death of Steve Rogers. 

Imagine a
photo in a frame. A couple is standing in front of the Eiffel Tower, quite
happy. The frame is a fun pewter souvenir from the Tower itself. The focus –
however – is still the couple. Stories are just the same. We may set it in a
creative, dramatic setting. We may dress it up with superpowers, costumes, or
deep philosophic meanings. None of this works, however, without the characters
to drive the story. If the characters don’t ring true, the entire story falls
apart. Characters are how we – the reader – access, understand, and empathize
with a story. 

When dissecting your characters, whether protagonist,
antagonist, or a mere cameo appearance; they need to feel real. The
three-dimensionality of a character can make or break your story, no matter how
brilliant of a plot you’ve devised or how epic the setting. Creating a
believable character involves a precarious balance between two not-so-small
aspects: uniqueness and universality.

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