Tagged: creators

Women of Color at MoCCA

Women of Color at MoCCA

As mentioned previously on ComicMix, last night’s "MoCCA Monday" panel was held in conjunction with Friends of Lulu and the Ormes Society, and featured three enterprising women of color working in the comics field.  Moderator (and Ormes Society founder) Cheryl Lynn Eaton interviewed Rashida Lewis, Jennifer Gonzalez and Alitha Martinez about their various projects, experiences in comics as both fans and creators, and hopes and expectations for the future.

The event was so well-attended that MoCCA volunteers were putting out extra rows of chairs to accommodate the crowd.  This seemed to speak to comics fans’ need to see and support images represented in their favorite hobby, both on the page and behind the drawing board, that aren’t always the white male default.  Even so, the very talented women seemed to want to keep an arm’s distance from the mainstream comics scene.  Lewis has a nice portfolio of work for Marvel Comics but felt constrained by corporate dictates, and is following her muse by painting and working on her upcoming manga title Yume and Ever.  Gonzalez takes her inspiration from Mad Magazine, underground and even horror comics to continue in the alternative world with Too Negative and her other dark humor works.  And Lewis has expanded her Sand Storm series into a downloadable game soon to be available for mobile devices, and is intrigued by the world of animation in general.

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GRAPHIC NOVEL REVIEW: Postcards edited by Jason Rodriguez

GRAPHIC NOVEL REVIEW: Postcards edited by Jason Rodriguez

Everyone has a story – at least one. Every human life could be told in some way, to illustrate a point, or evoke an emotion, or just entertain an audience. Postcards attempts to tell some of those stories, or to create stories based on tiny pieces of real people’s lives, almost randomly – to invent stories out of the smallest of seeds.

Jason Rodriguez, author of the Harvey-nominated Elk’s Run, gathered up a bunch of vintage postcards, sent them to various artist-writer teams he knew, and asked for comics about the people who sent the postcards. In theory, it’s a great idea. (Of course, everything is wonderful in theory.) In practice, this particular collection of postcard-inspired stories are nearly all sad, depressing tales, and the relentless one-note gloom keeps any of the stories from really standing out. It’s not clear whether Rodriguez’s instructions were responsible for this, of if the choice of creators led to the unremitting bleakness, or if it was just bad luck. Rodriguez’s prefaratory notes to each story do make him seem like a micro-manager, though, with explanations that he gave this postcard to this person expecting X, and that he was sure another artist would be just right for another postcard because of Y.

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GRAPHIC NOVEL REVIEW: Two More Minxes

GRAPHIC NOVEL REVIEW: Two More Minxes

A few months back, I reviewed the second and third graphic novels from Minx (DC’s new line aimed at teenage girls, published in a manga-ish size and format but not otherwise much like manga). I’ve since dug up the first and fourth Minx titles, The Plain Janes and Good As Lily, for another compare-and-contrast.

The Plain Janes was the Minx launch title, back in May, and was the only one of the first wave of Minx books to have any female creators involved. (Which lack, if you recall, caused somewhat of a hue and cry in some circles.) The writer, Cecil Castellucci (that single female creator), is an established Young Adult novelist, and, perhaps because of that, [[[The Plain Janes]]] is the closest to mainstream realistic fiction of any of the Minx books I’ve seen so far.

Our heroine, Jane, is a young teen who lived in “Metro City” until she was caught at the edge of a random bombing, which made her parents paranoid enough to move the family to the suburbs. (Jane is presumably an only child; we don’t see any siblings.) The bombing affected her just as strongly as it did her parents, but in a different way: it shocked her out of her old complacent life (concerned with boys and clothes) and turned her into An Artist. So she resists the urge to fall in with the same sort of crowd she hung out with at her old school, and tries to make friends with a group of outcast girls.

Unfortunately, those girls are straight from Central Casting: the brainy one, the sporty one, and the theatrical one. (There’s even the school’s token One Gay Guy, who gets involved later on.) Worse, their names are all versions of “Jane,” telegraphing the manipulation even further. They’re all decent characters – well differentiated from each other and generally believable – but it didn’t make much sense to me that the three of them would be friends, and each have no other friends, when they have nothing in common but their outcast status. (Then again, I was never a high school girl, and the social structures boys set up can be quite different.)

Our Jane has to work to get the other Janes to like her – she’s pretty and should be popular, so why would she be hanging out with them? – and keeps turning down the friendship advances of the local Queen Bee. But, eventually, her plan comes together, and she recruits the other Janes into her secret organization P.L.A.I.N. – People Loving Art in Neighborhoods – to do various bizarre “art” events secretly around town. They are, of course, the very po-mo kind of art that doesn’t require any ability to draw or paint or otherwise create something specific; it’s all installation-style pieces that only are art because someone says they are.

This leads to the expected, and overwritten, trouble from the authorities, who clamp down hard on any sign of rebellion in their community. (Sadly, this was all done more deftly, and with a lighter touch, in the ‘80s movie Footloose. Yes, it’s that sort of thing all over again.) But, in the end, art, and P.L.A.I.N., prevail.

So The Plain Janes is a bit obvious and a bit too much – at least for me, jaded thirty-something that I am. It may be much more exciting for a teenage girl who hasn’t seen this plot before and doesn’t realize she can pick her friends and do the things she wants to do. And, if so, then it will do its job just fine.

(I don’t have much to say about the art – it’s solid, in a mostly mainstream-comics style, with lots of close-ups on faces. It’s noticeably less stylized than the art in the other Minx titles I’ve seen, which fits this more grounded, mostly real-world story.)

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GRAPHIC NOVEL REVIEW: Shock! Horror!

GRAPHIC NOVEL REVIEW: Shock! Horror!

Halloween decorations are beginning to show up in stores, and the air had a decided chill today in my neck of the woods – so I guess the time is ripe to look at a couple of horror-tinged graphic novels for the fall.

Angel Skin is an original GN and apparently the first published comics work of its creators, Christian Westerlund and Robert Nazeby Herzig. (By the way, I’m tentatively assuming that the two are writer and artist, respectively, but the book itself doesn’t specify their roles.) It’s a dark afterlife fantasy, beginning with the suicide of our young protagonist, Joshua Barker. He then finds himself in a gloomy city that is, in most respects, identical to the world he lived in before his death.

The story moves on from there in somewhat predictable ways; Joshua is important and special, for some reason unspecified in the book, and is the focus of several people and factions who want to find God, for their own purposes. There’s a bit of melodramatic action, but much more specifying and emoting. The general consensus of the characters is that life is essentially hell. (See Bruce Eric Kaplan’s cartoon book Edmund and Rosemary Go To Hell, which I reviewed on my personal blog a couple of months back for a somewhat more nuanced version of the same general idea.) I’m afraid I’m no longer a teenager, so Angel Skin’s primary appeal passed me by, but it was never embarrassing or puerile. (And that’s saying a lot about a Goth afterlife fantasy; it could very easily have slid into the sophomoric, but it never does.) It’s mostly a story for Goths and other depressive young people, I think, and the ending isn’t quite as uplifting as I think it’s supposed to be, but Angel Skin is a serviceable GN, and quite good for anyone’s first professional work.

The really interesting aspect of Angel Skin, though, is the art. I don’t know which of the creators is responsible, but the style changes greatly from page to page, and even on a single page. Sometimes the figures have an animation-derived flatness, with blocks of solid color of grays filling in black outlines, while other times the figures are painted (or perhaps drawn in colored pencils?) or sketched in pencil lines. The background art style similarly changes, and doesn’t necessarily match the foreground. In fact, characters don’t stay in the same style, and the several styles often uneasily co-exist in one panel. I wasn’t able to work out any coherent reason for the changes – it doesn’t seem to relate to anything thematic in the story, or having to do with location, emotional states, or anything else I could think of – so I have to assume that it was simply done for artistic whim.

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GRAPHIC NOVEL REVIEW: A Pair of Minxes

GRAPHIC NOVEL REVIEW: A Pair of Minxes

DC Comics caused a bit of a ruckus late last year when they announced their new Minx line of comics. Minx was avowedly an attempt to drag the large audience – mostly young, mostly female – for translated Japanese [[[manga]]] back to American creators by giving them books in formats and styles similar to manga. Some feminists took an instant loathing to the name, and to the fact that most of the announced creators were male, but everyone seemed to think that the idea was a good one. (Though I’m still surprised that no one has done the obvious thing: spend the money to start up an American equivalent of Shojo Beat. The manga system works so well partly because the periodicals act as try-out books and party because popular series can be sold twice, as periodicals and books. Trying to create a manga-like market with only collections is like trying to ride a bicycle on one wheel – you can do it, if you’re Curious George, but it’s difficult and slow.)

I’ve recently read two of the four Minx launch titles, and thought it would be interesting to look at them together. (The other two, which I haven’t seen, were Good as Lily by Derek Kirk Kim and Jesse Hamm and [[[The P.L.A.I.N. Janes]]] by Cecil Castellucci and Jim Rugg. And more books have already been announced to follow.) I’ll admit that I’m not the target audience for Minx’s books – I’m about twenty years too old, and sport the wrong variety of wedding tackle – but I am definitely the audience for a new book by the creative team behind My Faith in Frankie, and for a new book written by Andi Watson. And I’m certainly part of the audience for interesting, new American comics done well, no matter who they’re supposedly aimed at.

Let’s start with Re-Gifters, which is both more essentially conventional in its story and more successful in the end. It is a reunion of the crew behind [[[My Faith in Frankie]]], down to the publisher and editor – and the story has certain parallels to Frankie, as well. Our main character is a dark-haired young woman (Jen Dik Seong, aka Dixie), with a blonde best friend (Avril, who starts to narrate the story but is stopped quickly). Dixie thinks she’s crazy about a blonde boy (Adam), who turns out to be not quite as all that as our heroine at first thought. The narration, in Dixie’s voice, is also a bit reminiscent of Frankie’s. But that’s about the end of the parallels: Dixie’s story is completely down-to-earth, without any gods or other supernatural elements. (It’s also aimed at a younger audience than Frankie’s, so there’s no sex, either, and Dixie is a couple of years younger than Frankie was.)

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DENNIS O’NEIL: Two-Fers, part two

DENNIS O’NEIL: Two-Fers, part two

All hail to thee, Pulpus. Praised be thy name.

What? You don’t know that you’re Pulpus, god of popular culture? Well, if I were you I’d get next to Shrinkus, god of psychotherapy, and do something about your identity crisis. Meanwhile – there are some questions I’d like to ask you.

I assume that part of your duties involve helping the content, as well as the venues, of popular narratives evolve. Now let’s say – we’re just blue-skying here – that there’s a cheaply published vehicle for a certain kind of heroic fiction. Call the vehicle… oh; I dunno – “funnybooks” and the central characters of the fiction… lemme think for a second – “superheroes.” Let’s further suppose that for a long time a lot of people who fancied themselves “respectable” thought that the words “funnybook” were a synonym for illiterate tripe.

Okay, carry our supposition a step further and say you’ve done your work well and both funnybooks and superheroes have become – here’s that word again – respectable. Say that the funny book-inspired kind of fantasy melodrama has become a mainstay of the world of motion pictures. So – as part of the form’s evolution, wouldn’t you want to eliminate the elements that gave “respectable” people an excuse to excoriate these funnybooks? Creative Writing 101 stuff like an overdependence on coincidences, not establishing elements crucial to the narrative, not showing and/or explaining how the good guy accomplishes what he accomplishes…

Being, as you are, the god of popular culture, you would be aware that the funnybooks were occasionally guilty of these sins against what is generally considered good fiction writing, for a number of reasons, including extreme deadline pressure; a lack of sophistication on the part of the funnybook creators, some of whom began in the business when they were quite young; the fact that funnybooks are an extremely compressed kind of storytelling; the further fact that funnybooks developed erratically, without anyone connected with them trying to really understand what they are and how they might best be employed, at least not until pretty recently; and, finally, the disrespect given them even by people whose living and lifestyle – sometimes a very handsome lifestyle, indeed – depended on them, which meant that nobody associated the word “quality” with them, not for a long time, and so nobody tried to define what quality in this context might be.

That was a painfully long sentence. But you’re a god, you can handle it.

Anyway, what I guess I’m asking is, even if certain narrative glitches have often been a part of the funnybook world, may even have contributed to funnybook charm, should they be carried forward and exported to other media doing funnybook-type material? Or would evolution demand that they be eliminated?

Beg pardon? You want to know if I’ve been to the movies recently? Matter of fact, I have. But what has that got to do with anything?

Oh, yeah, I almost forgot…All hail and praise be thy name.

RECOMMENDED READING: Zen and the Art of Motorcycle Maintenance, by Robert M. Pirsig

Dennis O’Neil is an award-winning editor and writer of comic books like Batman, The Question, Iron Man, Green Lantern and/or Green Arrow, and The Shadow, as well as all kinds of novels, stories and articles.

DENNIS O’NEIL: Who knows what evil lurks…? Part 3

DENNIS O’NEIL: Who knows what evil lurks…? Part 3

I had it easier than many comics writers. I began in the business as an assistant to Stan Lee in 1965, when Marvel was just completing its metamorphosis from obscure Timely Comics to publishing phenomenon, and Stan’s vision of what a comic book company could be was pretty much complete. Implicit in the writing part of the job was the requirement that I imitate Stan’s style – after all, Stan’s style was Marvel. That made the job simple: imitate Mr. Lee successfully and I was doing it right.

Of course, I bridled a bit at having to imitate anyone. After all, I was in my 20s and had been doing comics for about two days, and therefore, according to my lights, I was deeply wise and fully knowledgeable about…oh, name it, and don’t forget to include comics. As Bob Dylan sang, “I was so much older then, I’m younger than that now.” Now, in my sexagenarian salad days, I’m grateful for my Marvel initiation because everyone begins by imitating someone, and I didn’t have to seek a model or wait for the churning of the universe to provide one – I learned the trade by having to imitate the comic book scripter who was at that time, arguably, the best.

Here are a few words from a man who is well on his way to becoming my favorite mainstream writer: “Most artists are brought to their vocation when their own nascent gifts are awakened by the work of a master… Inspiration could be called inhaling the memory of an act never experienced.” Those observations are from a Harper’s Magazine piece by Jonathan Lethem titled “The Ecstasy of Influence,” which you can read on Harper’s website. They bring us, at last and via the long way around, to the subject of this installment of the arc (or miniseries, or series-within-a-series or whatever the hell it is) that began with what we called “Who Knows What Evil… Part 1.” Those of you who were kind enough to read the earlier installments may remember that I suggested that the creators of Batman may have been…well, call it “intensely aware” of The Shadow and other popular culture creations.

Let’s assume that they were. Did that make them wicked, weaselly thieves? No, no, and again, no. Remember: everyone begins by imitating someone. As Anthony Tollin said in a phone conversation, those early comics guys (who were barely out of adolescence and in the process of inventing a medium) had no one to emulate except authors from other forms and the newspaper strip fraternity. Since they were generally not from society’s loftier precincts, with ready access to elitist amusements, their entertainment was comic strips, movies, the pulps, and maybe radio, and it was natural – inevitable? – that they’d seek inspiration in those media. Where else?

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DENNIS O’NEIL: Death Dedux

DENNIS O’NEIL: Death Dedux

It’s getting so a man can hardly turn on his television set without seeing someone he knows. A couple of weeks back, there was my old boss, Stan Lee, playing a jovial bus driver on NBC’s Heroes. And a few days ago I was surfing through the news channels when I saw a familiar face belonging to Joe Quesada, once my co-creator on a comic book called Azrael and now Marvel’s editorial honcho. I caught the very end of Joe’s appearance and so didn’t hear what he was talking about. But the next day’s New York Times told me: Captain America is dead! Then, that evening, Comedy Central’s Colbert Report devoted a whole segment to Cap’s passing.

Well, okay, but before you transfer all your issues of Captain America to black mylar bags, remember that, in comics, death is not necessarily permanent. I myself presided over the termination of Jason Todd, aka Robin the Second, and these days he’s again on the scene, quite chipper. This is not even the first time Cap has returned from that Great American Legion Hall In The Sky. Some time in the 60s, Stan featured, in one of his superhero titles, a guy impersonating World War Two’s greatest hero – yes, Captain America – and, as I understand it, when the reader response was positive, did a story in which our flag-bedraped hero was found to be, not dead, as people had assumed, but frozen in an ice berg. Thawed, he was good as new.

The post-WWII Cap presented creators with problems because he was, unavoidably, an anachronism, a fact that later writers incorporated into plotlines. He was created at the outbreak of the war by two very young and patriotic men and wore his allegiance on his back, literally, in a restitching of Old Glory. There was a lot of implied chauvinism in his early adventures, and I mean that as no criticism. In those days, the nation faced a real and present enemy and everyone was ultra-patriotic except for a few fringe folk who were widely considered loony, or worse. Cap was one of a long line of protagonists for whom conventional virtue was the only virtue.

In the years before the war, some pop cultcha good guys showed signs of rebelling against conservative notions of right and wrong. The first World War, the one that was supposed to end all wars (and all may now laugh bitterly), had served up a massive helping of disillusionment which was reflected in the private eyes and rogue adventurers who populated the pulp magazines, and radio, and even movies – swashbucklers and truth seekers who knew authorities were not to be trusted. (Later, they were admired by the French existentialists as men who, living in an essentially meaningless universe, created and lived by their own morality.) They were maybe truer to reality than their predecessors, these lonely rebels in business suits; after Viet Nam and the Nixon administration; only the innocent and naive could believe that persons of authority were incorruptible.

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Desperado goes it alone

Desperado goes it alone

Yesterday, Joe Pruett announced on the Desperado website that his company would be parting ways with Image this summer after a partnership of 2½ years. Black Mist #4, solicited for May, will be their final co-publishing venture, and other titles like Common Foe and Paul Jenkins Sidekicks will finish out their run at Image.  Pruett’s company Desperado Publishing will begin publishing under its own banner with eight solicited titles this coming July.  The website itself will be redesigned throughout this month.

Pruett admitted, "Some people may feel that we’re being overly aggressive with our upcoming publishing schedule (8 -10 titles per month), but the fact is that we’re not really a new company — we’ve been publishing for over two years now — but rather an existing company that is expanding by just a few titles per month. We’re just not going to be listed under the Image banner any longer."

Pruett said the company would continue to "focus on diversity. The market needs to be diverse if it is to grow in all of the exciting new avenues that are presenting themselves to our industry. We plan to a part of that movement by allowing our creators to be as diverse with their projects as they need to be, as long as the quality remains high."

Because you demanded it, True Believer!

The fan mentality is often a wonder to behold. It’s a constant double-edged sword. On the one hand, you have a passion for the subject matter that often knows no bounds. On the other, you often find a complete disregard for the minds behind the creation of that subject matter.

Never is this more apparent than with comic book readers, and particularly those readers who decide to review the books. With other forms of entertainment, it’s all but impossible to ignore the performers. You couldn’t discuss Buffy without mentioning the actors or Joss Whedon. It’s difficult to review a Harry Potter book without acknowledging that it’s all from the mind of JK Rowling (or a Harry Potter movie that doesn’t talk about Daniel Radcliffe & co.). So why do so many comic book reviewers have no compunction whatsoever about going on at length about the storylines and characters while completely ignoring that these fictional entities have no independent existence outside of the writers and artists who create them?

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