Author: Ed Catto

Ed Catto: Geek Culture – How Far We’ve Come!

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When I was a kid an ad in my local Pennysaver newspaper caught my eye. It was placed by a guy selling old comic books. In those pre-Internet days The Pennysaver was a weekly community newspaper that served as a want-ad compendium. As a young boy this particular ad was especially glorious because (1) I loved comics and (2) living a small town like Auburn, NY, I didn’t have a lot of ways to get old comics. Sure, occasionally we ordered by mail, but this was different.

IMG_1891One problem was that this seller lived on the “other side” of town. Way over on the bizarrely named Frazee Street. And Mom was very suspicious that there were sinister motives involved. The person placing the ad might have been luring young boys, like my pals and me, with the siren call of comics. After much discussion, I wore my mother down and she said she’d supervise a visit to this suspicious seller of old comic books.

The first visit was… fantastic! This collector had amazing stacks of all the old comics my neighborhood cohort and I had previously only dreamed about. We were eager to read Silver Age Marvels. To us, it was like finding buried treasure. And the collector (“a guy named Joe,” in fact) priced his wares fairly. His method was to charge us 60% of the stated value in the Passiac Book Center Guide Catalog. Yes, in those early days, the Overstreet Comic Book Guide was a mere babe in publishing years. Instead, the local gold standard by which to judge a comic’s worth was with the mimeographed and stapled pages of the Passiac Book Center Guide.

Library 3Well, Joe wasn’t an axe murderer and, in fact, over the years he,and his wife and kids became family friends. But it was a slow process for my mom to get over her maternal trepidation.

Now, contrast that story with the recent classes I’ve been teaching. I’ve been asked by local organizations – Bergen Community College and the Ridgewood Library – to teach courses on “How to Create a Graphic Novel.” That’s a fancy way of saying “Teach Kids to Make Comics.” These courses are tailored to high school, middle school and even elementary school kids. We review the basics and quickly shift to the creation stage with several short exercises. And you know what? These classes have been very close to full or SRO every time!

Spurred by a thirst and curiosity for pop culture and comics, kids want to know more and their parents want them to know more. And they are not intimidated. These kids want to fully engage and create their own stuff!

Some kids are talented in drawing and some are natural born storytellers. Some are a little shy, but typically even they are fully engaged by the last 10 minutes of class. In general, there’s not a lot of hesitation. In fact, so many of the students are eager to share their pop culture credentials with me. They want me to know that they know comics and graphic novels and plotlines from superhero TV shows and artists’ styles and Marvel Comics trivia. Way back when, I’d work hard to hide all that from my peers or teachers.

IMG_1896And at the recent classes in the local library, the staff trotted out many of their graphic novels to show to the class. And they sure knew their stuff. The library staff was vigorously promoting comics to the kids – cool stuff like the collected editions of the new Ms. Marvel comic and Scholastic’s Graphix books by Raina Telgemeir.

In fact, I couldn’t help but wonder if librarians are the secret weapons on the front lines of Geek Culture – but that’s probably another thought for another column.

It was great to have parents drop off their kids to learn about comics. It was encouraging to see how passionate kids (of many ages) are about Geek Culture. And I think it would be cool to follow some of these kids and see if the spark that was lit turns into something more.

There you have it: community approved Geek Culture for all supported by all. We’ve come a long way from Frazee Street.

 

Ed Catto: Read ‘em on the Beach – I Dare Ya!

Ed Catto Daughter

Pop Culture, especially that unique Pop Culture flavor of comics and graphic novels, validates itself with massive box office wins (Avengers: Age of Ultron is the 4th best performing movie ever), television triumphs (The Walking Dead, Gotham and The Flash are amongst the most watched shows on their respective networks) and licensing successes. When even a character like Ant-Man is a licensing juggernaut you know the business community and the world at large is noticing the spending power of Pop Culture.

It wasn’t always this way. For a long time, passionate fans knew that comics opened the floodgates of the imagination with fantastic writing and artwork. But we simply couldn’t convince the rest of the world. So instead, fans learned to leverage the concept of collectibility and value as a means of validation. The Overstreet Comic Book Price Guide, celebrating an impressive 45th anniversary this year, helped to start it all. Fans could point to the astronomical values assigned to rare comics, like Superman’s first appearance in Action Comics #1 or Spider-Man’s debut in Amazing Fantasy #15 and say “See? This is important! Someone is willing to pay a lot of money for this!”

One downside is that an entire generation takes their comics too seriously. And I admit I’m one of these folks. It’s difficult for people like me to read a comic and then roll it up my in back pocket. I can’t seem to bend back a page, for fear of the dreaded spine roll. And while I love to read on vacation – taking a comic to the pool or the beach is risky business. What if they get splashed? Any defect might cause the potential value to plummet. Today’s “mint condition” treasure could become tomorrow’s “poor grade” loser simply because of an irresponsible reading experience.

Logically, we all know that that most of the comics we read won’t increase in value to astronomical heights. Ever shop the $1.00 comic bin? Seems like every store has one. And many fans can’t bear to sell their collections, so their collections will never attain a real market value. But still – the need to preserve a comic’s condition is baked into our collector’s DNA.

Well, it’s time to unlearn that! I’m working hard to prune my oversize collection, but that’s a whole ‘nuther column. It’s time to unlearn the tyrannical tradeoff of keeping comics in pristine shape, especially if the trade-off means enjoying them less.
So for the past few summers, I’ve made it a point to bring Silver Age comics, some of my favorites and prized classics from the sixties, to the beach. I read them in them in bright sun. They might get sand blown between the pages. Fingers greasy from suntan lotion might leave an occasion stain. Some of that wonderful Jersey Shore ocean might even inflict water damage on them.

And it’s just fantastic.

I’m still not 100% there. It takes a little while for me to get used to the idea. But I’m getting better.

Today I’m issuing my Summertime Comics Challenge. I want you to read some comics on the beach, at the campsite, by the edge of the pool or even just in the backyard by the grill. Forget about the bags and boards. Forget about the condition. Forget about the collectibility – just enjoy them. And send me a picture. I’ll publish the best ones here at the end of the summer. I’m looking forward to seeing some genuinely happy faces… if you too can unlearn collecting habits and enjoy your Pop Culture a little bit more.

One more thing: you can send your pix to me at Ed.Catto@BonfireAgency.com, and don’t be shy about sharing them with #SummertimeComics .

 

Ed Catto: The Retail Panel That Started 35 Years Ago

Maxwells Another one of the panels I moderated at San Diego Comic-Con was called “The 7 Comic Shop Archetypes.” “Who Will Triumph, Thrive and Survive?” was the admittedly over-the-top subheading. The purpose of this B2B panel was to explore the business aspects of this retail outlet that serves as both the sentry guard and encouraging ambassador for the exploding world of Pop Culture. In many ways, comic shops are on the frontier of one-to-one customer service for many communities and customers.

IMG_2923I was excited to start this panel on that Saturday of SDCC, but I think it really started way back in the ‘70s. I clearly remember that point where I had graduated to buying my own comics each week. Before that, my dad had bought me a comic each Sunday after our traditional Italian Pasta Dinner. He’s a very generous guy, and sometimes still buys me comics. Now I had reached a point where I was really into purchasing comics myself with money I earned. Imagining myself as a “world’s greatest detective type,” I took great pride in discerning the shipping schedules for all the comics.

I learned that Thursday was the day they’d rack the new comics. And then I decrypted the Marvel monthly schedule. The Avengers always showed up on the first week of the month, then Captain America and Thor the second week, Spider-Man was the third week and Fantastic Four was always the last week of the month. This was well before the Diamond Previews catalog existed, and I was still a couple of years away from discovering fanzines like The Comic Reader.

So each Thursday I’d ride my bike down to Maxwell’s Food Store at Five Points in Auburn, NY. In typical upstate New York fashion, this was a wonky place where five roads intersected. Maxwell’s, a family owned store, was a kind of “prototype 7-11” style convenience store. When I was there, the stock boy always lurked about, suspicious that I would steal comics. After a while I tolerated that. But I never got used to the “aren’t you a little old for those funny books?” stare from them all. Thankfully, I think that’s stigma’s finally been erased for today’s comic buyers.

One day, on my way home, with my stack of new comics, I saw an incredible sight. Right next to the local barbershop, a man and a woman were moving boxes into the tiny storefront. (We never got our hair cut there – he wasn’t Italian). And they had a sign out front: Kim’s Collectible Comics and Records.

Wow!

I was jumping outta my skin. I introduced myself and pestered them, anxious to go into their store. But they just weren’t ready and explained they were opening the next day. They gave me the “come back tomorrow” line, and I sure did.

The next morning, I was there waiting for them to open up…. and, as you can guess, I went back again and again.

Since then, I’ve always had the good fortune of having a great local comic shop in all the places I’ve lived:

  • Comics For Collectors in Ithaca
  • Million Year Picnic, New England Comics and Newbury Comics in Boston
  • Chapel Hill Comics when I was doing my graduation work at UNC (“Go ‘Heels! Dook sucks!”)
  • Joker’s Child when we settled down in New Jersey
  • Midtown Comics & Jim Hanley’s Universe were perfect for a weekday visit when I commuted into NYC

And now I’m lucky that I can always rationalize a comic shop trip when I’m traveling.

Comic Shops are an important lynchpin for Pop Culture. They also represent a vanishing breed of community-based retailer. Most of us no longer have a neighborhood butcher, a neighborhood vacuum-cleaner-repairman or a neighborhood bartender. Even the person who does your hair probably doesn’t have an exclusive relationship with you. Some of us are lucky enough to have independent, neighborhood bookstores, but not many.

But to many consumers, comic shops are the place where they can find a friendly advisor as they walk down the perilous path of pop culture. And at the same time, they provide a real world “water cooler” opportunity to speak face-to-face with someone passionate and knowledgeable.

Last year at this time, Business Insider proclaimed, “The Comic Book Industry is On Fire, and it’s not just the movies.” Reporter Gus Luben talked about the increase in graphic novels and comics and about the perfect storm of media exposure and conventions. They projected the sales of just comics and GNs at $870 Million at that time. As you’ve been seeing if you’ve been paying attention, that’s all just increased and intensified in 2015.

In my job, as I help connect brands with pop culture in authentic ways, I know that more companies and marketing agencies take geek culture more seriously. Smart marketers understand how important comics shops can be in developing those conversations and relationships. You didn’t have to attend my SDCC panel to understand that.

 

Ed Catto: She Made Me Do It! Fangirls Lead The Way at San Diego!

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One of the panels I had the pleasure of moderating at San Diego Comic-Con focused on the dramatic rise of, and impact by, female fans in Pop Culture’s premiere event. Comic-Con International is the annual “reunion” where over 130,000 passionate fans, consumers and professionals take over San Diego’s convention center, media, airport and downtown. And as usual, it was eye-opening and energizing.

This panel was titled “She Made Me Do It! Fangirls Lead the Way” and my panelists included:

  • Kit Cox, of Milkfed Criminal Masterminds
  • Jamie Broadnax the podcaster and blogger who runs Black Girl Nerds
  • Rose Del Vecchio, the entrepreneurial co-founder of the new company FanMail
  • Christy Black of More Than a Geek Girl
  • Autumn Rain Glading and Portlyn, retailers and co-owners of the comic shop Brave New World and founders of the Geek Girl Society

B Fangirl PanelEach panelist shared their own background, some of the changes that they are observing first-hand and how best to address them. For example, Rose Del Velcchio explained that she found the typical “loot crate” offerings to be lacking for female fans, and thus created Fanmail to address that need. Jamie Broadnax realized there was a vacuum for women of color and promptly created BlackGirlNerds. She surprised herself how quickly it caught on. One the other hand, the retailers from Brave New World comic shop spoke about how their approach of selling to all potential customers. They explained their efforts to specifically not create a “girly section” but instead to create a retail environment welcome to all. And that has resulted in a stronger business with everyone, including more female customers.

Geek Girl Society is a supportive organization for girl nerds that I wrote about in a previous column. One of the young Geek Girl Society participants proudly attended the panel with her parents. Both the girl and her parents were enthusiastic fans eager to participate in the panel, the convention and pop culture at large.

More Than a Geek Girl ‘s Christy Black is exploring the rise of female fans, including non-traditional points of overlap. Most notable is her innovative workout and fitness program developed for “nerds.”

Kit Cox, part of the Milkfed Criminal Masterminds team that’s responsible for the engaging comic Bitch Planet, passionately spoke about the “non-compliant” characters in that comic’s narrative, and how that has so quickly and authentically connected with fans. She also talked about her own recent experiences jumping into fan culture and progressing to a professional position.

Right before the convention, Ron Salkowitz published his Eventbrite study. We analyzed it during the panel. Most fascinating was that the finding that Geek Culture has achieved gender parity across all types of fandoms and age cohorts. 48.9% female, 48.7% male, and 3.1% non-binary/other (an option added for this year’s survey).

Also of note: serious cosplayers, the fans who dress in costume to attend conventions, spend at the same levels as other fans. This has been a contentious issue over the past year as comic conventions wrestle with their explosive growth in attendance and revenue

Everyone seems to be noticing. CNBC and The New York Times ran similar stories. The Times found that the growing segment of women have passion, authenticity and buying power and proclaimed that SDCC this year seemed like the “Year of the Woman.”

After the panel, I was surprised, even though I shouldn’t have been, to find that some fans still cling to the “No girls allowed in the tree house” mentality. One fan posted his observations (after talking to several retailers) that women don’t spend money at conventions. The data clearly refutes that myth. Looking forward, it’s easy to see that the smart marketers and brands will be connecting with this important demographic.

Thanks to my friend Rob Salkowitz for his generous sharing of data and insights. You can read more here.

 

Ed Catto: Family Reunion – Geek Culture Style

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Reunions remind me that I am definitely in the “Lucky Guy” category. Celebrating recent wins and remembering the good times invigorate me – and I’ve done both at my recent reunions. I may need my time alone to recharge – it drives my creative process and keeps me sane – but deep down, I’m truly a social creature blessed with an abundance of family and friends.

SDCC-LogoBut I’m not the only one who’s been focused on reunions this summer. Choice Hotels’ recent advertising campaign targets all those folks who are undecided about attending an upcoming reunion. The Clash’s Should I Stay or Should I Go? reinforces our natural indecision as a wide variety of people anxiously prepare for their reunions. “It won’t be the same without you, bro”, taunts one bearded man who undoubtedly represents a friend we all have. Take a look here if you haven’t seen it yet.

I’ve always enjoyed my college reunions. I haven’t missed many. I love being on campus without those ‘pesky’ students running off to interesting classes I’d like to follow them to or flaunting their seemingly endless time to relax in the Quad. Reunion is like a private party at Disneyworld without the other customers. Or the Bottled City of Kandor without the Kryptonians.

Reunion Comic-con 1And my family reunion was a fantastic time to reconnect with 25 family members, get some family business done (we’re struggling with the inevitable elder-care issues) and have fun together. It was another opportunity to hand-deliver Archie, Boom! and IDW comics to the upcoming Catto generation. I also played with my young nephew, explaining the story of Thor (via a Captain Action toy) and blaming the thunderstorm later that night on his mighty hammer. Fans of Greg Rucka’s Lazarus comic will understand when I say that my internal mantra for the weekend was “Family First,” a phrase I borrowed from that outstanding Image series.

Reuinon Comic-Con 2I believe that “Comic-Con International,” the event that the rest of the world calls San Diego Comic-Con or #SDCC, is an event with the same kind of reunion magic – generating energy and creativity, support and hope.

I’ve been lucky enough to be involved with Geek Culture for some time now. Business acquaintances have become friends. Favorite artists, writers and publishers, at the core of Pop Culture, have likewise evolved into business acquaintances and friends.

Oh sure, for me SDCC is a time filled with business meetings, panels and interviews. It’s also an opportunity to discover new ideas, new creations and new ways of doing business. But so many of us connect with old and new friends, celebrate shared passions and just hang out.

When I was a Vice President of Strategic Marketing at Reed Elsevier’s Exhibition division, I traveled to conventions across the US and around the world. In most cases, these tradeshows share a congenial element of friends gathering together. Some conventions are more business-like than others. But I don’t think any other industry’s trade show has the unique vibe of Comic-Con. Those other conventions simply don’t have that overwhelming passion baked into the DNA of the exhibitors and attendees at Comic-Con and the connections that come from that passion.

For so many of us, last week’s San Diego Comic-Con was a place to spend time with people that feel like family. Over 130,000 of them. And it was a time to learn news about shared interests and then share it – both within the tribe and beyond to the world at large. But like the mystical cities of Brigadoon or K’un Lun, this magical reunion in San Diego appeared all-too-briefly and then shimmered away. It was a the ideal spot to gather together and I never thought, “Should I stay or should I go?”

 

Ed Catto: The Spirit at 75, part 2

A Spirit Eyes

In last week’s column I started to explore some of the history and issues of managing a brand in its 75th year. As I mentioned, I have had the privilege of managing several brands with long histories, most notably Oreo. I know how tough it can be to keep a brand respectful to its roots, yet relevant for today’s passionate consumers.

1 The Spirit_347_the_school_for_girlsThis week the San Diego Comic-Con will be celebrating the 75th anniversary of Will Eisner’s The Spirit, so I was eager to speak with The Will Eisner Foundation’s Carl and Nancy Gropper. And it made sense because they also live the same town as I do – and we have a fantastic local restaurant for breakfast meetings. And I love breakfast.

I was curious how the Groppers got involved with the foundation, and Carl explained that Will Eisner was his uncle. Growing up, Carl lived in New York City and Eisner lived in White Plains. On weekends, Carl and his brother would visit their uncle in “the country” and sleep over on a pullout couch. Initially, he had no idea who The Spirit was, but he and his brother would stay up late discovering a curious treasure: hardbound collections of the actual Spirit newspaper stories. This was in the fifties, after The Spirit’s weekly adventures had ended.

2 Spirit LoreleiThey both were enthralled with their uncle’s adventures of The Spirit. But they felt like they were the only two Spirit fans in a world that had forgotten the hero.

“Who else knew about the Spirit?” Carl said. “Our friends didn’t. It was ancient history. We were 5, 10 or whatever. There were no <reprinted> collections in those days. We might be reading comics, but they were Superman and Batman.” Nancy agreed and added that she was a fan of Archie and Veronica at that time.

Carl explained further that during this period, Eisner was focused on “running the business”, meaning his studio, PS Magazine and the booklets he’d regularly create for Fortune 500 companies. “He was a businessman. Man, was he a businessman!” said Carl.

3 PGELLEssentially, Will Eisner didn’t maintain The Spirit “as a brand” for this period. In fact, Carl suggests that it wasn’t until the release of Jules Feiffer’s classic book The Great Comic Book Heroes, which featured a segment on the Spirit, that the public “relearned” about the Spirit. This classic collection was one of the early “real books” about comics. Feiffer started it with a wonderful essay and then reprinted early adventures of heroes such as Superman, Batman, Captain America and … the Spirit.

Seeking to understand Uncle Will through his nephew’s eyes, it’s no wonder that Eisner was leaving The Spirit behind and exploring new things. One of the great qualities about Will Eisner, according to Carl, was his continuous experimenting and pushing things forward. “He believed the medium could do anything”, said Carl.

4 Great Comic Book Heroes FeifferAnd Eisner was also eager to expand his relationships to include others who were trying new things. For example, Eisner forged a relationship with Dennis Kitchen. Carl told the story how at one of the old Phil Seuling comic conventions, Dennis Kitchen was hoping to meet Eisner, only to find out Will was actively looking to meet him.

Eisner created his first graphic novel, A Contract with God and Other Tenement Stories in 1978, and then continued to produce nineteen more graphic novels. All the while, he returned to the Spirit for an occasional illustration or project.

5 Spirit and Batman detective comics 600 p65Nancy paused a moment to remark about the type of person Will Eisner was, and fondly remembers him as very warm and kind. She recollects that Eisner was very modest and had no idea about of his substantial contributions to the industry. “It isn’t by chance that the Eisner awards are named after Will. In our opinion, he’s the best person to be acknowledged for this,” added Nancy.

But for the here and now, just how does a brand celebrate a 75th Anniversary? The Eisner Awards at San Diego Comic-Con this Friday, the annual “Oscars-style” ceremony for the comics industry, will embrace the anniversary theme. The annual San Diego Comic-Con Souvenir book will spotlight the 75th Anniversary with a gorgeous Michael Cho illustration on the cover, and Spirit articles and artwork within. And after the San Diego Comic-Con, Geppi’s Entertainment Museum in Baltimore, a leading venue of pop culture, comic and graphic novel art, will feature a Spirit exhibit. (More details on that soon!)

6 SDCC-cover-Spirit ChoHow do they define where to take the brand in the future? “We’re only trying to do what Will would’ve wanted to do, ” said Carl.

 

Ed Catto: The Spirit of 76… minus 1

The Spirit Overstreet

Back in 1976 I loved comics (big surprise) but I didn’t really know who Will Eisner was. I didn’t know who The Spirit was either. But I still kind of got the gag on the cover of The Overstreet Comic Book Price Guide that year. As you may know, this annual publication has a long tradition of showcasing different artists and characters each year. The Bicentennial was a big deal and everybody was getting in on it. That year, the guest cover artist for The Price Guide was Will Eisner. In order to get into the Bicentennial theme, his Spirit cover portrayed The Spirit’s supporting cast in patriotic regalia and the subtitle became The Spirit of ’76.

I know. That’s a long run for a short slide.

Over the years I’ve learned what a brilliant visionary and hard-working guy Will Eisner was, and I’ve read and re-read so many of his fantastic stories. And here we are now, nearly 40 years later, celebrating the 75th anniversary of Will Eisner’s signature character, The Spirit. It makes me wonder – how can one manage a brand like this with 75 years of history? America’s favorite cookie, Oreo, was an even older brand I managed for a few years in the 90s and sometimes I found it daunting. When I spoke with Carl and Nancy Gropper, who run the Will Eisner Foundation, I learned about the challenges of managing the legacy of an iconic brand.

As I was doing my research, my pal J.C. Vaughn, Vice-President of Publishing at Gemstone Publishing, alerted me to an intriguing opportunity: to explore the “secret origin” of that Overstreet Spirit of ’76 cover. So next week we’ll focus on the insights from the Eisner Foundation, and this week I have a real treat to share: insights from Robert Overstreet. As you might know, over the years Bob has never really been one for interviews. He’s always preferred personal, one-on-one conversations. That hasn’t changed much, even for the Guide’s 45th anniversary. But Bob Overstreet loves The Spirit, and in particular, that Bicentennial cover.

Bob explains how it all started. “In the fall of 1975 DC Comics recommended that I contact Crown Publishers in New York about bookstore distribution for the Guide. I called them and they pre-ordered 10,000 copies of my next book, which was The Overstreet Comic Book Price Guide #6. I contacted Will Eisner to do a 1776 theme since it was our country’s 200th anniversary in 1976. He finished the art right away and upon receiving it, I sent Crown a copy of my new cover.”

“Crown called me on Christmas Eve 1975 and told me that Eisner could not have his name on the cover because his illustrated cook book series had sold awfully. I had to call Eisner on Christmas Eve to ask him if it would be okay to drop his name off the cover art,” he said.

Call Will Eisner on Christmas Eve and say his name couldn’t be on the cover? Piece of cake, right?

“This was very hard for me and something I did not want to do. I got him on the phone and surprisingly he agreed for me to delete his name from the cover art. However, I just couldn’t do it. I left his name on the cover, much to Crown’s chagrin,” Overstreet said.

“Incidentally, it ended up selling very well. This was so important because this was my very first book for bookstore distribution worldwide,” he said.

J.C. Vaughn’s experience with the cover started in the same place as my own. “The Overstreet Comic Book Price Guide #6 was the first copy of the Guide I ever saw, so Eisner’s “Spirit of ‘76” cover has been lodged in my mind ever since that day at Eide’s in Pittsburgh (in their old location, where PNC Park now stands). I didn’t know anything about The Spirit at that point, but I loved the cover,” said Vaughn. “Pretty soon I saw the previous edition, which featured Joe Kubert’s powerful Tarzan, which also remains one of my all-time favorites, but there’s always been something about Eisner’s work, hasn’t there?”

And he also explained a little bit about his office, and I immediately got a bad case of ‘office envy’. “The Eisner piece was one of the few original Guide covers that Bob didn’t own,” J.C. explained. Will Eisner gave him a one-of-one litho. When I joined the staff, that litho ended up hanging in my office for a decade, so no surprise that I have such strong, fond memories of it.”

And to bring it all full circle, The Spirit will adorn the cover of the souvenir book from Comic-Con International, (which everyone really calls the San Diego Comic-Con). I’m in awe of a brand, and the creator behind a brand, that can last 75 years.

Of course, I’m wondering if some kid, like me 39 years ago, won’t know who The Spirit is when they see him on the cover of the souvenir book. But we’ll get into that more next week.

Note: Special thanks this week to J.C. Vaughn and all his help with and insights for this week’s column. He’s a real connect-the-dots kind of guy!  

 

Ed Catto’s Conversation with Steven Grant

Palicki Mockingbird !

As part of my ongoing series exploring today’s creators’ reactions to their comic creations’ successful crossovers into other media, this week I reached out to Steven Grant. His impressive career includes reviving Marvel’s The Punisher, creating characters like Whisper and writing the long running comics industry column, Permanent Damage.

2_guns_CoverEd Catto: Your 2 Guns comic was a hit movie in 2013. Can you tell us a little about the process of bringing your comic to the movies, from your perspective as the writer?

Steven Grant: Getting a film made from a comic is generally a much longer and more arduous process than most people seem to think. I wrote 2 Guns somewhere between 1998 and 2001, and I had the idea for it much earlier than that. I’d tried selling it for years to various comics publishers, but selling a straight crime comic with no other genre aspirations is a very difficult thing. Finally I had a lull in my schedule and just didn’t want to let go of the notion, so I wrote it anyway. It took a long time. Still couldn’t sell it.

Finally, around 2006, Ross Richie, who I’d known for years, launched Boom! Studios, and he asked if he could publish it, though he couldn’t pay me for it at the time. I wasn’t doing anything else with it, so I said sure. I wanted to see it in print. It was published in 2007. This was right at the time Hollywood started paying a lot of attention to anything published in comics, and Hollywood was somewhat more open to the material – once it had seen print. Prior to that, I’d never been able to rouse any Hollywood interest in the story either, and I had tried – than comics was.

I wasn’t actively involved in any of this, but Ross kept me regularly apprised. Interest grew, studios got involved. I’m told there was something of a bidding war between Fox Atomic – I think it was Fox Atomic, it was one of the Fox sub-brands of the day – and Universal that Universal won, then the person who was involved in that at Fox ended up at Universal so everyone was happy. But even something like that doesn’t guarantee a movie.

A Hollywood deal is basically an unsecured promissory note. Putting a movie together these days is a complicated game requiring the right assemblage of what are now called “elements”: concept, a good production company (established track record preferred), a script by preferably a studio-approved screenwriter that’s good and interesting enough to attract actors with a reputation for “opening” a film (i.e. selling a lot of tickets the first weekend).

Prior to founding Boom! Ross had spent several years working in Hollywood and studying the mechanics, so with some help he was able to navigate the waters. Even at that, the script, cast and crew went through several iterations, and the studio came close to dropping the project a couple of times for Hollywood reasons that had nothing to do with the project itself. Things are always touch and go in Hollywood, even after filming starts.

I think ultimately that 2 Guns got made – and I’m not trying to diminish the many people who worked diligently throughout, like Adam Siegel and Marc Platt of the Marc Platt Co., our production company, who like Ross were also key and ceaseless champions of the project – came down to Mark Wahlberg, who we were lucky enough to land in one of the key roles and who made it his mission to get the film made, bringing in both additional financing when some of our financing fell through (also an incredibly common occurrence in Hollywood) and the wonderful Baltasar Kormákur when the previous director bailed. Baltasar brought such a great visual and stylistic tone to the film. It finally filmed in 2012, four years after the “bidding war,” and hit theaters a little more than a year after that. Trust me, if you’re invested in a film project based on your project, invest in a lot of Maalox because it’s a very bumpy road, and the road to 2 Guns was smoother than a lot of them.

EC: When you saw the movie, were you happy the finished product?

SG: I love the film, but why wouldn’t I? From the beginning, Ross, Adam and screenwriter Blake Masters, who’s a great guy, by the way, were determined to stick as close spiritually to the material as possible. There were changes of course, but you can do so much more in a film than you can on the comics page that I’d’ve been pretty disappointed if they’d stuck strictly to what’s in the book. I do think they kept everything that was important in and to the story. Blake in particular (and Baltasar later) picked up on 2 Guns being a very deadpan comedy. That’s how I always thought of it. Ross and I would have long arguments about that, but I wrote it so of course I was right. I think Blake did a wonderful job. Like I said, I love the film, and considering how many comics guys crab about what Hollywood did to their work, I can’t tell you how happy I am to be able to say that. I didn’t see the film until the premiere, and was terrified I’d have to lie my ass off about liking it afterwards, but thankfully it never came to that. I not only love the film and still find it tremendously watchable, I like their ending better than mine.

Dark Horse's X characterEC: In the ‘90s you created a character called X for Dark Horse Comics. What sparked the creation of that character?

SG: I didn’t create X. For several years, Dark Horse had been quietly developing a superhero universe concept in house, and X was one of their linchpin characters. What happened was a guy named Jonathan Peterson was an editor at DC and asked me to write some Deathstroke issues for him, then I started doing other work for him as well. DC was big into “reimagining” old characters, and they had one called Americommando in the ‘40s that I thought was both one of the greatest and worst names in the history of comics, so I created a political thriller concept around it that was probably a bit more left-wing than DC would’ve been comfortable with.

Then Jonathan left and, as is often the case, the projects he’d been setting up, including several of mine, evaporated. I retooled the concept, retitled it Patriot X and pitched it to Dark Horse, which had recently picked up the Badlands project I’d started at Vortex Comics before they hit the skids. Mike Richardson really liked the Patriot X concept, but asked if I could name it something else because they had this character X they were doing for their superhero universe. So I retitled that project Enemy, then Mike asked me to write X as well.

EC: I always remember X being called “the Batman from Hell.” Was that a fair assessment?

SG: Sort of. I didn’t create X but I did kind of recreate it. Their original concept for the character was – and this is badly bowdlerizing it into convenient shorthand – Batman dressed as a Mexican wrestler. I tuned him up into the relentless, fixated psychopath of the first X series. I don’t recall whether the “Zorro” gimmick – one strike as a warning, the second strike (completing the X) as death sentence – originated with me or with Mike, Randy Stradley and Chris Warner, the original architects of the character. Anyway, yes, Batman was key to their conceptualization of the character, but I tried my best to keep specific parallels to Batman beyond the unavoidable out of it.

EC: At one point it looked like X was headed to the Fox Network for a TV series. Can you fill us in on what happened and what where your reactions to that then?

SG: If X was ever a Fox pilot, I never heard about it. They were trying to get it done as a film for a while that I wrote a very bad screenplay for (I really didn’t know what I was doing at the time) that was quickly trashed. You might be thinking of Enemy. David Goyer and Columbia approached Dark Horse about getting the rights for a potential TV series after the book came out. I think it might’ve been David’s first producing job, whereas previously he’d just been a screenwriter. I could be misremembering. Mike was involved too as an executive producer, since he’d already had The Mask as a TV series. They pitched it to Fox, which paid for the pilot. I’ve seen it; I’ve got a copy around here someplace I’m not supposed to have. It’s okay. I’m not sure what happened. I know it was on Fox’s schedule for at least a few days prior to them announcing the schedule, but when they announced it wasn’t. I’ve heard various explanations from different people. It basically boils down to “It’s Hollywood.” Things are go, then they’re suddenly not go. Nothing’s real until it’s real.

Of course, I was thrilled they wanted to make a series. I had nothing more I especially wanted to do with the character. It was one of the first times I thought completely in terms of the story rather than a franchise, so a TV show meant I could make lots of money from it and they’d be the ones worrying about a franchise.

I doubt I’d’ve been very involved in it. Network TV didn’t pay much upfront then – not sure what the terms are these days but I doubt they’ve changed much – then you get a little chunk of change for every episode that airs (with some restrictions I forget), but as creator you don’t make a lot of money until the show goes into syndication, meaning it had to stick around for five to seven years, which are slightly better odds than winning the lottery, but not by a lot. But I would’ve liked to have seen it on TV in any case.

MTU MockingbirdAs it turns out, Mike and I have recently been in discussion and I’m probably bringing back Enemy at Dark Horse next year.

EC: You also created the Marvel super heroine, Mockingbird. What’s the ‘secret origin’ behind her creation?

SG: That was one of my early on things, when I first arrived at Marvel. When you go to a company like Marvel, everything’s niched. It’s very difficult to find something to put your stamp on. I wanted my own characters to play with, and to do that I had to create them. Mark Gruenwald, who I quickly became friends with because we both originated in Wisconsin, was assistant editor of Marvel Team-Up at the time – that book jumped back and forth between editors like crazy, if I remember correctly – got me assigned a bunch of fill-in issues. Marvel traditionally struggled with deadline problems, so they regularly assigned fill-in issues. I couldn’t get a regular book there but fill-ins kept me alive and taught me versatility, if nothing else.

Mark and I concocted a mini-series within Marvel Team-Up (which largely specialized in isolated stories) set in Los Angeles, and to wrap up that arc. Influenced by the mid-‘70s House investigations of illegal activities by the CIA, I’d pushed several times without success for a Nick Fury Vs. SHIELD idea, and wanted to incorporate that in a story suggesting SHIELD might not be quite the good guys they’d been made out to be. Despite my own failure, this obviously wormed its way into the creative psyche up there, as Nick Fury Vs. SHIELD was done some time after I was mostly divorced from the company.

I’d run across the Huntress character who’d briefly appeared in a Marvel magazine, but by then DC had a character named The Huntress, so Mark and I rechristened her Mockingbird and I retooled her shtick into something I could work with. The main response was fan outrage that Marvel Team-Up had debuted a character rather than team Spider-Man up with an existing one.

Palicki TV MockingbirdEC: I’m anxious to hear your reactions to seeing Mockingbird on the television show, Marvel’s Agents of S.H.I.E.L.D.

SG: I’ve only seen the first couple episodes she was in – I have the rest on DVR but haven’t had time to watch – but loved her first appearance. Adrienne Palicki works fine in the part, and I thought the shtick was great, very much in keeping with the espionage angle I always wanted for her that Marvel had mostly abandoned. I take it all as vindication, especially if ABC puts her in her own series, which I understand is still a strong possibility.

A funny thing: when I created Mockingbird, I came up with the interlocking staves as her key weapons that could be used in various ways: individually as two-fisted clubs, as climbing picks, locked together as a vaulting pole, etc. I can’t swear by it but don’t recall that being a thing before her.

Now Mark, at heart, was always a DC Comics fan first, and had this dream of creating a Marvel Comics analog of The Justice League. In that scenario, he envisioned Mockingbird as Marvel’s Black Canary, and hooked her up with Hawkeye (Marvel’s Green Arrow) at the first opportunity. I don’t especially like the whole concept of analogue characters (re: X) and tried to keep away from it. So a TV version of the Black Canary shows up on the second season of Arrow, and what do I see? Her key weapons are interlock staves that can be used in various ways: individually as two-fisted clubs, etc… They lifted Mockingbird’s bit and gave it to the Black Canary. Full circle.

EC: Gerry Conway has detailed his frustrations with the corporate policies dictating recognition and compensation for characters he created for DC Comics. Can you reveal your own experiences, specifically as they relate to the Mockingbird character?

Mockingbird CosplaySG: They were nice enough to start crediting me on every episode she’s in, though they kindly don’t mention what anyone’s credited for. I haven’t seen any checks yet. Those are my experiences so far. We’ll see what happens. But I don’t question that Marvel/Disney own the character. I’m not sure yet what their policy on these things is.

EC: Do you feel today’s creators are better prepared to deal with creation of their characters and their possible success in other media?

SG: Probably not, unless they’ve had a lot of personal experience. I’ve noticed by and large comics talent all think they’ll be the exceptions, and don’t seem to get what a minefield media is. It can be navigated but in general it’s all hard choices and risk, and most don’t understand the process and have wildly unrealistic expectations to both extremes.

I’m not suggesting people should start out cynical – that’s as good a way to kill of good opportunities as any – but it pays to educate yourself on the risks and pitfalls, and find out how things are really done rather than swallow the snake oil usually peddled as “how Hollywood [or anything, really] works.” A good education in the workings of whatever field and realistic expectations are the best shields against disappointment and bitterness anyone can get, and the best ways to increase the odds of success.

EC: Great insights and stories. Thanks for your time, Steven.

 

Ed Catto: Life’s a Beach – Summer Reading

Ed Catto: Life’s a Beach – Summer Reading

Bravo RuckaWe’ve all got too much on our plate. On top of that, pop culture enthusiasts like us are enjoying a surfeit of geekiness. Some would argue that there are too many excellent comics, movies and TV shows available today. We all have to pick and choose. My co-worker, Kris Longo, the entrepreneurial wizard who runs Geek Riot Media, has been heard to say “I’m not taking on any new series” now and again. He has a maturity (that I lack) to be able to limit his fictional intake at any given time. And who can blame him?

But despite all this, I think the summer is the perfect time to dive into in a new beach book. No matter how busy you are, how many problems you have or how overdue that oil change is, there’s something magical about getting lost in a summer beach book. And it’s especially magical when the sun is beating down on your SPF-soaked skin and your feet are wriggling in the sand.

Trigger Warning GaimanAs this column focuses on the influence and impact of geek culture upon the world at large, let’s explore how a few brilliant comic creators are providing what could be this season’s best beach book. These writers, who all make great contributions to comics, have new books out that would be ideal to pack in your beach bag, right next to the sunglasses.

First up: Greg Rucka. He’s been creating fantastic comics for numerous publishers including DC (Batman, Wonder Woman), Marvel (Black Widow, Daredevil), Oni (Stumptown, Queen and Country) and now Image (Lazarus). His latest novel, Bravo, is a military adventure that follows ex-Special Forces operative Jad Bell and a fascinating new character, Petra Nessuno. She’s just been brought “in from the cold” after a prolonged undercover assignment. This is the second book in this series, and even though I didn’t read the first one, Rucka quickly got me up to speed and I felt as if I didn’t miss a beat. It’s a hard driving adventure, but Rucka flexes his writer’s chops with effortless ease, tossing out lovely phrases when you least expect them. It moves briskly and is a tough one to set down. Bravo is available July 22nd from Mulholland Books.

Strip for Murder CollinsAt this point, Neil Gaiman is probably less a comics writer and more a prose author, but I wanted an excuse to read his latest. Trigger Warning is a collection of short stories, and although I usually read novels and business books, I try to slip in short story collections once in a while. For me, reading a few short stories provides a feeling of accomplishment. I often don’t even finish the entire collection. But with this one you might, as it’s packed with geek favorites, including a Sherlock Holmes adventure, a Doctor Who story and tale that revisits characters form Gaiman’s own American Gods. So many of these stories, like the Man Who Forgot Ray Bradbury or the one about an uninventor, seduce you with a clever premise and leave you wanting more once you’ve finished. Although HarperCollins’ William Morrow imprint released this in February, it’s still a fantastic candidate for the shore.

Ms. Tree, Wild Dog. Road to Perdition and a few of the coolest Batman stories of the 80s were all gifts from the talented Max Allan Collins. If you haven’t read his books yet, it’s time to treat yourself. He’s had a long career creating his own characters, (Nate Heller, Quarry), building the legend of real heroes (Elliot Ness) and partnering with his own hero (Mickey Spillane) to bring fans new Mike Hammer mysteries. But his latest book, Strip For Murder, is a 1950s mystery that takes the reader through the world of comic strips. And to make things even cooler, Terry Beatty, his longtime collaborator on Ms. Tree, provides the moody illustrations. Now, a little bird told me that my wonderful kids might have purchased this as a Father’s Day gift, so I haven’t read it yet. But given my track record of enjoying Max Allan Collins stories, I know this is going be great and have no qualms about recommending it to you.

Silent City SeguraYou might know Alex Segura for his impressive work publicizing Archie Comics and DC comics, or as the guiding force of the current Dark Circle imprint at Archie, but he’s also an author and musician. His Silent City, a modern day noir thriller, is a well-written mystery. Segura uses this novel to set up his Miami-based detective character, but has also infused the narrative with a soundtrack based on his own favorite tunes. Codorus released Silent City in late 2013, so it’s now also available in paperback – just waiting for you to enjoy it this summer and get some sand between the pages.

See you at the shore!

 

Ed Catto interviews Mike Allred: iCreator Part 2

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It’s still astounding to me how an art form like comics can, on the one hand, celebrate the creative contributions of individuals while, on the other hand, leave behind a tragic history and rotten track record for its treatment of these creators. The debates on this topic continue to rage on. Recently the appropriate level of recognition for a particular creator, who has long since shuffled offstage, dominated the online comic conversation.

As part of an ongoing series exploring today’s creators’ reactions to their comic creations’ successful crossovers into other media, I caught up with Mike Allred, who along with Chris Roberson co-created Vertigo’s iZombie. It’s a hit series on the CW network and has been renewed for a second season. Fans of Allred have always been delighted with his rich body of work: his brilliantly independent Madman, his innovative, genre-busting X-Statix, and more recently, his quirky FF series and Batman 66 covers. In this interview, I explore his involvement in and thoughts on the popular iZombie series.

izombie-titles-127041Ed Catto: Comics has a sad history of many creators not fully sharing in the economic success of their literary creations. Fans know the tragic stories of Siegel and Shuster, Gerry Conway has discussed issues concerning creator credits of certain DC characters, and Wally Wood’s contributions to the Daredevil character and mythology have been debated. Given today’s realities, do you think current creators are better prepared to protect their own rights, or is it still the same old story?

Mike Allred: Everyone always tries to make the best deal for their own interests. On all sides. It will always be that way. But it’s up to the individual to protect themselves. Despite all the history to learn from, there will always be bad deals. I was lucky with my first major success being something I completely created and own myself.

I couldn’t get a gig with the “big two” starting out, so I was content to create my own worlds. That brought me opportunities and the freedom to choose where, when, and how I play in the wonderful world of comic books. I’m as big a fan as anyone, so I get a big kick out of playing with established company-owned characters, but I do so with eyes wide open knowing that I’ll have to fight for ownership of anything original I bring to the table. I balance that with my own creations. It’s always been clear to me what is mine and what rights I have to my sole creations. Collaborations get a bit more complicated and every contract has its own challenges.

I’m keenly aware of the shoulders I’m standing on and how I’ve benefited. Thankfully, so far, I have very little to complain about personally.

izombie-11-panel-page-17EC: Back when you were developing iZombie and the look of the comic series, what were you trying to create and what were some of the challenges you found working on a zombie/horror story?

MA: Chris Roberson and I were wanting to do something different, something askew. We were eager to do contemporary takes on classic monsters. Priority one for me was to make an attractive, appealing lead character who also happened to be a zombie.

EC: Were you pleased with how the comic series turned out? And what would you have done differently if you could go back and do it over again?

MA: I’m extremely proud of it. There were two paths. One was sticking with the “brain of the day” template and have each new brain become a new storyline, and the other was going epic and blowing out our world, which obviously is the path we took. There was a part of me that kinda wished we’d stuck with the more intimate stories involving the people whose brains were eaten, but since the TV show picked up that baton I’m completely satisfied on every level.

I-ZombieEC: How did you find out that your iZombie concept was going to be a TV series? How long did it take to reach network television and can you tell us some of your reactions and thoughts along the way?

MA: I’m pretty sure Shelly Bond at Vertigo told me first. She was very much a collaborator in every way on the series. It simply wouldn’t exist without her. Geoff Johns gave me a call too around the same time. He had all the details. It all happened very quickly.

Initially I was a bit perturbed with the changes. Most especially Gwen’s name change to Liv. But I’m a big boy and know that there is no such thing as a completely faithful adaptation of any entity from one medium to another. My immediate concern was that it was good and something I’d be proud to have my name on. Once I saw that Rose McIver was hired as our zombie girl and how the production bent over backwards to make her look how I designed her, my fears started dropping away. When I saw the completed pilot it felt exactly like falling in love. And now I’m thrilled with virtually every creative choice that has been made. Rob and Diane and are the best. All the writers are killin’ it in the best way. Every cast member is the coolest. And Rose is a dynamo rocking a showcase of personality quirks. I feel crazy lucky. This could have gone bad in so many ways and it’s done the exact opposite.

5816aEC: The opening credits of iZombie showcase your artwork. Can you tell us a little about how that came to be and the process behind it?

MA: Rob and Diane thought it’d be cool and wrote it up. I’ve always loved the animated opening titles to the 60’s Batman TV show, so I jumped in with both feet. I drew all the images that they asked for and more, wanting to make sure they had more than needed. I even drew the spiral by putting a piece of paper on a turntable and moving my brush from the center out. Laura (Allred, Mike’s wife and an award-winning colorist) then colored all the illustrations and various layers separately which were then edited to the theme song and… Ta-Dah!

EC: What’s your involvement in the TV series now? What’s your reaction to what they’ve done and what they’re doing?

MA: At this point I’m simply sitting back and enjoying the show for the most part. I’ve never been busier so it’d be difficult to increase my involvement, but I have a nice rapport with everyone and may throw in more if we score a third season.

dead_girlEC: Are you pleased the show has been renewed for a second season?

MA: Over the moon!

It’s not lost on me how difficult it is to get anything at all produced. My Madman property has been optioned and in various degrees of production since 1995.

So, we leapt the first major hurdle of getting it produced, then on the air, then well received. Lots of great stuff doesn’t find an audience, let alone get a second season. We’re very, very happy.

EC: On Free Comic Book Day, the fans at one of the stores I stopped by started raving about your work on Silver Surfer. The fans collectively said they enjoy the new character you and Dan Slott created, Dawn Greenwood. But is there a different thought process that now goes into creating a character for a company?

Silver+surfer+and+dawn+greenwoodMA: There is and there isn’t. I know going in that Dan and I will always have bragging rights on what we’ve created to support a legendary Marvel character. Here it is largely about compensation. I go in knowing that I’ll have little to say in what happens with my creations after I walk away. So it’s important for me to feel creatively satisfied, which I am. I hold no illusions that I’ll be self-publishing a Dawn Greenwood mini-series. It is what it is. I get a sweet paycheck and get to play on this big wonderful stage I’ve loved my whole life. If I want to work on purely creator-owned material I can do that too whenever I want. It’s how I started out, so I’m completely aware of all the circumstances.

EC: What’s coming up next for you, Mike?

MA: I’m having a total blast working with Dan on Silver Surfer, so I’m gonna ride that wave all the way to shore. I’m always planning and working on the next Madman special, where I do my most personal work, as Frank Einstein is pretty much me. And I’ve co-created an all-new Vertigo series, which will be announced at the San Diego Comic-Con.

EC: Last one: Who would win in a fight: iZombie or X-Statix’s Dead Girl?

MA: They would never fight. They’d have a nice lunch and then go to the movies.