Tagged: small

Review: The Mr. Monster trilogy by Dan Wells

John Wayne Cleaver is not a serial killer; he wants you to know that up front. He’s also not, sadly, a typical American teenager, though he somewhat wishes that he could be. Thirdly, he’s not officially a sociopath — that diagnosis can only be given to an adult, and John is only fifteen. What he has is instead called Antisocial Personality Disorder — he has an almost complete lack of empathy, simply not understanding what other people’s emotions are or connecting with them directly.

So John has to work his way through life by intellectually building models of what he thinks people are feeling, and of how he should respond to those feelings, and continually adapting his models to get closer to reality. He’s not all that good at it at the beginning of I Am Not A Serial Killer, the first novel he narrates, but give him a break: he’s a fifteen-year-old boy from a small town, and his brain doesn’t work the way everyone else’s does.

To make matters worse, he’s obsessed with violent death and with serial killers — and he’s smart enough to have noticed that he has all of the standard characteristics of a serial killer: a distant, abusive father who abandoned him, high IQ, frequently bullied, a fascination with fire, even bedwetting. And he doesn’t really want to get too far away from death — the most soothing thing in his life is helping out his mother and aunt in their family business, the mortuary downstairs from their apartment. But he definitely doesn’t want to kill people, and has built up a regimen of rules and avoidance techniques to keep the thoughts of torture and death at bay.

But then a real serial killer starts stalking John’s home town — Clayton, North Dakota [1] — and John can’t help but follow the case, working up his own profile of the killer. It gets worse when John accidentally sees the killer in action — and realizes not only that the murderer is his friendly elderly neighbor, Mr. Crowley, but that Crowley is some kind of supernatural creature, taking body parts from his victims to replace his own deteriorating organs and limbs. (more…)

Cultivating The Gene Gardens

Gene Gardens is a free weekly webcomic by Shawn Granger and Jorge Mongiovi. New episodes go live on
Wednesdays at http://www.genegardens.com/.

Time has almost run out on the small blue planet, and the human race has been split into two; the mutants and the clones. Nations regrouped and reformed, the United Americas and Asia Proper being two of the emerging super powers. The wars now centralize on the hoarding and stealing of DNA, the most prized commodity on earth. Countries frequently raid one another just to steal DNA samples and clones for breeding. In Asia Proper cities the bored youth have created neo-traceur gangs, organized from stories of free runners from the 21st Century. Two in particular are big in the capital Alliance, the Le Parkours and Yamakasi. Through their eyes we learn of hidden agendas, sublime plots, and schemes that may end up breaking this already fragile world.

Gene Gardens is a story about people surviving any way they can in a ruined world they didn’t create. It’s the human experience, cloned. Gene Gardens is like a Takashi Miike sci-fi graphic novel…if he did that sort of thing. Lots of gratuitous sex, over-the-top violence and crazy situations. This is definitely for mature minded people.

“I’ve been working on Gene Gardens since 2004 and then Jorge joined me in 2007,” says Granger of the project. “It takes us a while to get it just right. I have struggled with just the right vehicle to bring out Gene Gardens and finally settled on first publishing as a webcomic. It should allow for a more community interaction, which is one of the main threads throughout the Gene Gardens universe. I’m excited to see what happens. I also would like to put out chapters in digital form and maybe even print them eventually for fans who don’t want to wait for the Wednesday updates.”

New Gene Gardens pages are posted every Wednesday at http://www.genegardens.com/.

Gene Gardens is recommended for Mature Audiences.

PULP ARK 2012! DATES, LOCATION, AND MORE!!

PRO SE PRODUCTIONS announces today that PULP ARK 2012, The Official New Pulp Convention, will be held April 20-22, 2012.  PULP ARK will be held once again in the scenic Ozark Mountains in Batesville, Arkansas, a town with a rich history and full of life all its own that sets it apart from other small town venues.  PULP ARK 2012 will be held at the Independence County Fairgrounds in Batesville with ample room for vendors, guests, panels, and multiple outside activities!
“This is our second year,” Tommy Hancock, PULP ARK Founder and Coordinator states, “and even though our first year was in many ways indicative of the first year of anything, we actually have quite a lot to live up to.  With our 30 or so guests last year, we found the perfect mix of Convention and Creators’ Conference.   We found a formula that works for PULP ARK that is a little different than other conventions and conferences and we have to make sure we continue that aspect of it.  Also, though, we have to make sure PULP ARK 2012 is an event that brings in fans from all over Arkansas, nearby states, and from wherever else, fans that will interact with our guests and make it a successful weekend for all.  So, with our eye on keeping some of the closeness that developed on the conference side of PULP ARK, this is all going to be a full blown Fan’s Convention experience as well.  Guaranteed.”
Hancock states that announcements will be forthcoming with details regularly concerning PULP ARK 2012 and can be found at http://www.prosepulp.com/#!pulp-ark.  
“We have,” Hancock said, “returning guests and will be revealing those in the next day or so.  We are also pleased to announce we have many new guests  attending, including writers, publishers, artists, and several cool enthusiasts and performers.  One such group is the Clockwork Mechanalists, a fantastic Steampunk group out of Memphis, Tennessee.  Steampunk is an exciting area of interest and, in my opinion, as pulp as anything can be and the Mechanilists will be at PULP ARK to entertain and educate us all!”  Hancock stated that future announcements would provide more information on the  Mechanalists, Steampunk, and even a surprise announcement related to the Mechanalists and the Convention/Conference.  Hancock also promised that other guests and performers would receive similar spotlights as given the Mechanilists here in coming announcements.
PULP ARK 2012 will also have several contests going in association with the event.  “We will once again,” Hancock stated, “present the Pulp Ark Awards for excellence in Pulp Fiction in the previous year.  But there’ll be other awards presented in an unique way as well.  We’ll be announcing several writing and art contests within the next week and the prizes for some of them are actually exciting prospects for the winning creators.”
A major selling point of PULP ARK 2012 to guests, exhibitors, vendors, and performers who may be interested in attending is that there is no charge for single table space and no membership fee for vendors, guests or performers.  “We want these people to come and entertain and meet fans.  At this point in our life as a convention/conference, it’s most important to us to make sure PULP ARK has a great lineup of guests and talent.”

With the promise of releases and announcements rather consistently from now until PULP ARK 2012, Pro Se Productions invites you as fans, writers, creators, performers, exhibitors and vendors to be a part of PULP ARK 2012!  Email Hancock at proseproductions@earthlink.net or call 870-834-4022 for more information and remember to check out http://www.prosepulp.com/#!pulp-ark for regular updates!

Evil Beware! Here Comes The Halloween Legion!

Cover: Danny Kelly

The sleepy rural community of Woodland is caught up in a nightmare from which they cannot escape.

Suddenly, mysteriously, a small group of extraordinary visitors arrives to save them, coming from a place where orange, gold, and crimson leaves follow you in the autumn breeze. A place of eternal October, where imagination is magic, monsters are real, and pumpkins are more than they seem.

They know what scares you, and only they can stop it.

Evil—beware, the World’s Weirdest Heroes!

The Halloween Legion © Martin Powell.

The Halloween Legion prose novella, featuring cover art and interior illustrations by Danny Kelly, is currently being designed by William Carney for Wild Cat Books. It’s hopefully that the print version will be available on Amazon.com by Halloween!

And Stay Tuned to ALL PULP for Halloween Legion Interviews and other goodness with Creator Martin Powell!!

The KINDLE version is now available at http://www.amazon.com/THE-HALLOWEEN-LEGION-ebook/dp/B005U8345K/ref=sr_1_2?s=digital-text&ie=UTF8&qid=1318256315&sr=1-2

MARTHA THOMASES: Superhero Fashion Inaction

My pal Heidi MacDonald, has done a great job  of covering the critical discussion of DC’s depiction of female characters in The New 52. Thanks to her, I read this awesomely thoughtful analysis by Laura Hudson, and this terrific bit of snark.

So there’s not a lot I can add from a political perspective. Instead, let’s talk about the fashion.

By fashion, I don’t mean the clothes you see on the runways or in the magazines. I mean the choices humans (and, in this case, women) make every day before they leave their homes to go to work, run arounds, or hang with friends.

If you’re a woman with super-powers, and you have a public role fighting crime, or saving people from disasters, it stands to reason that you’d want to wear something eye-catching. That allows you to be seen by people who need your help. It also makes sense that you’d want to wear something form-fitting, because you don’t want a lot of extra fabric to get in the way of the work you’re trying to do. There are many who think the superhero costume was inspired by circus acrobats, and that is certainly an occupation that would require costumes that fit these criteria.

But then what?

Let’s consider Starfire, currently appearing in Red Hood and the Outlaws. I almost didn’t pick this up, because I’m not much of a fan of the current version of Jason Todd, but I looked at the first page, liked the art, and decided to be open-minded. By the time I got to page 7, I was okay.

But then there was page 8.

I’m supposed to believe that Starfire, an alien warrior, would go into battle with almost her entire body exposed, with only her calves truly protected. A woman who, for whatever reason, has enormous breasts, and who wears an outfit that offers them no support, just small metal bandaids over her nipples.

Two pages later, we see Kory again, this time in a bikini. She’s swimming, so the fact that she’s wearing a bikini isn’t surprising, but it doesn’t fit her properly. The ties that should go underneath her breasts instead circle them from the middle. Maybe they have to, because the patches of fabric attached to the ties are too small to cover her if the suit fit properly.

(Perhaps this inability to find something appropriate to wear is related to her new characterization. An alien who can’t tell one human male from another probably has trouble understanding American sizing, or fitting rooms. However, since she makes it clear that, like all her people, she’ll have sex with anyone at any time whenever she feels like it, I’d love to see what the appliance stores are like on Tamaran.)

A costume can be revealing and make sense. When Amanda Connor was drawing Power Girl, I completely believed that Kara was comfortable in her outfit. Sure, it showcased her ta-tas, but Amanda emphasized the seaming enough so that I believed she had the necessary support. There is no doubt in my mind that Amanda did this because she has worn a bra.

A lot of the problems with comic book costumes for women occur because they’re designed and drawn by men, most of whom have not worn a bra. They don’t know what it feels like to run in heels. They haven’t tried to do anything when their breasts might bounce around enough to hurt. And they haven’t heard the things that other men feel entitled to say to women who flaunt their assets (or just try to keep cool in the summer heat).

I used to spend a lot of time decrying that kind of male attention. I really hated being interrupted by strangers and their opinions when I was just outside, minding my own business. “You’ll miss it when they stop,” people told me.

They were wrong. I don’t miss it at all.

If the men who used to hassle me are now distracted reading comics like Red Hood, that’s fine. Let them annoy fictional characters, and there will be no harm, no foul. I only wish DC would market the book accordingly, so I don’t think they want my money.

Dominoes Daredoll Martha Thomases thinks Spandex is just great, especially when it’s part of jeans.

SATURDAY: Marc Alan Fishman

FORTIER TAKES ON STRANGE GODS!

ALL PULP REVIEWS- by Ron Fortier
STRANGE GODS OF THE DIRE PLANET
By Joel Jenkins
Pulp Work Press
263 pages
Writer Joel Jenkins is one of the most prolific, exciting and talented members of the New Pulp movement today.  Through his association with Pulp Work Press, an outfit he started with fellow writers Joshua Reynolds and Derrick Ferguson, Jenkins has produced some of the most amazing, fast-paced pulp adventures ever to hit print.  The originator of several series in various traditional genres, STRANGE GODS OF THE DIRE PLANET, is the fifth book in this homage to Edgar Rice Burrough’s classic Martian books.
Having not read the previous four, I really appreciated Jenkins’ understanding that new readers would need a little extra background exposition to bring them up to speed on where the action was taking place and who all these characters were; while at the same time moving the story along at a breakneck pace to satisfy those fans who had been along for the ride from the beginning.  That he accomplishes this wonderfully is no small achievement and a big reason I enjoyed the book so much.
Here’s what any new reader will learn upon entering Garvey Dire’s world.  Dire is a modern NASA astronaut who, by some cosmic snafu, had his space craft hurled through an anomaly that sent him back in time millions of years to a Mars inhabited by humans like himself and all manner of beasts and fauna.  Realizing this is a one way trip; Dire accepts his fate and sets about making a new life for himself amongst the female dominated tribes of the giant red planet.  Jenkins has created a truly exotic social background that is fascinating with paying scrupulous attention to what each of these customs means to the entire culture he has created.
On Dire’s Mars, men are in short supply so they are protected and treasured and it is the abundant female sex that handles the affairs of state, commerce and warfare.  Obviously this is a different world than Dire is comfortable with, especially when adapting he realizes he must accept polygamy and marry several women to assume an active role in this society.  Like Burrough’s books, Jenkins’ Martian civilization is crumpling and the population struggling daily against both the forces of nature and time to survive.
The crux of this fifth volume centers about a long kept secret of an occult group of fanatics known as the Technopriests and Dire and his allies attempt to uncover it.  There is bloodshed galore, non-stop action and great heroic characters battling against truly beautifully crafted background.  It also ends on one of the most dramatic cliffhangers this reader has ever encountered.  Over the many years since Burroughs created his interplanetary pulp classics there have been dozens of imitators who have attempted to recapture the magic he wielded but none has ever come as close as Jenkins with the Dire Planet books.  These books rock!

MICHAEL DAVIS: Who To Blame… Part 1

I’ve had a very interesting career in comics.

I’ve done some pretty interesting things in my career. Co-founded Milestone Media, created The Action Files, the only line of comics taught as a curriculum in the school system and created another universe, The Guardian Line, for African-American churches and Christian book stores.

When DC comics launched Piranha Press in 1987 I was the artist chosen to illustrate the first series for the line. The Black Panel, a comics and entertainment forum I started over a decade ago, is now in development as a TV show as is The Littlest Bitch (TLB) a book I co-wrote with David Quinn.

David and I first conceived TLB as a graphic novel on the New Jersey turnpike almost 20 years ago. We were driving home from The Kubert School where I was teaching a master illustration class and David was my guest speaker that day.

Speaking of TV, Static Shock, based on the character I co-created, can still be seen on a Disney channel, which cracks me up because Disney turned it down quick, fast and in a hurry when we pitched it there 10 years ago.

I’ve done some other pretty note worthy things (I think) in comics but I’m most proud of my mentor program. Some of the biggest names in comics have come through my program. I won’t bore you with the names but I will say that because of my self-funded mentor program I have four city proclamations and a school auditorium named in my honor.

I’ve also managed to carve out a bad boy type of reputation in the industry. That reputation has many origins, depending on whom you get the story from but that story is for another time. I will tell you this: when it comes to getting that bad boy rep, I have no one to blame but myself.

I don’t tell you some of what I’ve accomplished in comics to impress you but rather to impress upon you that is there is plenty of blame and help to go around and there lies within a tale, which just may help someone who’s trying to break in now. Sooo…

In 1987 I was offered and was right about to accept a position overseeing the art department at a very prestigious prep school. This was a dream job. They were going to pay me a fat salary, give me an on-campus apartment as part of my compensation package and all my meals were free. The only thing I had to pay for was my phone bill as there was also a clothing stipend.

That was a dream job, so why didn’t I take it? Those of you who hate me are thinking ‘Oh why, oh why, did that loud mouth mofo not take that job?’

In fact, I was going to take it. I had started packing my bags when Denys Cowan talked me into going to the Mid-Ohio con with him. As fate would have it I went to the Mid-Ohio Con to attend a very small but very cool comics convention.

It was clear when we got there, Denys knew everyone and everyone knew Denys. I did not know a soul there. Denys would often leave me alone to go and talk to some one, which left me to wander aimlessly around the convention. It was during one of these aimless walks that I met John Ostrander.

Wait a sec-before I go on I should let you know that I was (still am) a comic’s geek. Although I had a very good career going as an illustrator it was my dream to somehow work in comics.

John and I hit it off very well and before I knew it he was inviting me to Mike Grell’s room to watch the Sable pilot. I thought I had died and gone to Comic Book Heaven. I adored Mike Grell’s work. At the time he was my favorite artist on the planet! Later when Denys arrived I causally mention that I was going to Mike Grell’s room to watch the premier of his new TV show.

The look on Denys’ face was priceless. It said “how the hell did you manage that?” We still had some time (I told Denys he could come as my guest; you should have seen that look) so we decided to browse the convention floor.

If you know me, you are well aware I talk to everyone. I mean everyone. I’m just wired that way. Standing at an artist’s table looking at their work without uttering a sound is just freakin crazy to me.

Little did I know the two guys I was now chatting with would go on to change the industry in a huge way!

End of part 1.

WEDNESDAY: Mike Gold

JOHN OSTRANDER’s Rules of Engagement

Let’s talk about writing fight scenes. Nothing to it, right? In this corner we got character A, in that corner we got character B, the bell rings, and they proceed to beat the poo out of each other until someone falls down. Simple, right? You just point the artists in the general direction, tell them how many pages they got, and collect your check. What could be more simple?

I’ll admit, I’ve pretty much done that some times. If I know the artist real well, I’ll give plot points that are to be covered and let them work their magic. However, I only do that if I know that the artist and I are on the same page about how fight scenes should go.

The fact of the matter is, fight scenes need not only to be choreographed, they need to be plotted and written. They need to build. Above all, they should serve the story and not simply be there for some random violence. The purpose of the story is to reveal character and so also is a fight scene.

The real question in any story is what does the protagonist want and how badly does he want it? It reveals who he really are as opposed to who he thinks he is. My late wife Kim used to play scenarios for me and ask me how I would feel or what I would do in such and such situation. I always told her, “I don’t know. Ask me when we get there.” All I could have told her what was I thought I would feel or do or how I hoped I would react. The truth is, those are all bound up in your idea of who you are. You don’t know until you’ve been there. Past experience may be an indication but it’s not a guarantee. Circumstances are always a little different and there’s any number of contributing factors that can alter the outcome.

In any scene (and that includes a fight scene), what a character does is determined by what they want. What is their goal? Usually there is more than one objective and sometimes these objectives are contradictory – we’ll talk about all that some other time – but let’s say there’s one essential goal that drives the protagonist. It’s not something they would like or they sorta kinda maybe want, it’s something they want. It is something that defines them. It is something they must get, must achieve, must save, must protect.

The opponent – the antagonist – is what’s in the way. It could be a person, it could be an army, it could be a wall, it could be a hurricane, it could be anything. In a regular scene, the objective could be relatively small but, in a fight scene, it usually comes down to something pretty primal.

The goal also can’t be easy for the protagonist to get. If the goal is to get through the wall, you look for a door. If the door is locked, you look for a key. If you don’t have a key, you try and kick it down. If the door’s re-enforced, you try to blow it up – or you give up. If giving up is not an option, then the protagonist has to find a way.

Notice there was a progression in the wall sequence. We try what is easiest first – rule of human nature and what’s true in real life should be true in our stories. You want the scene – any scene but especially a fight scene – to build. It gets harder for the protagonist as it goes. You blow it all in the first punch then you have nowhere to go and neither does your story. The protagonist has to struggle; it’s the only way we get to see who they really are. No struggle, no revelation. No point to the story.

Take boxing as an example. You have the champ and in this fight he goes up against a palooka. The palooka goes down and out in the first round. The fight is over and who cares? Palooka keeps getting up and coming at the champ and, win or lose, you’ve got Rocky.

Violence isn’t necessarily about two characters beating the poo out of each other, either. There’s emotional violence as well. Read or watch Who’s Afraid Of Virginia Wolff for some first class emotional violence. It can be small scale, it can be Grand Guingol, but violence – emotional or physical – creates conflict, tension, and reveals character.

Fight scenes, if you have them, are part of the story and they have to tell the story or they’re a waste of time and space and the reader’s attention. A good fight scene is about something. That’s what we’re looking for – and that’s what we have a right to expect.

MONDAY: Mindy Newell

JOHN OSTRANDER: Comic Books, Peanut Butter and Anchovies

For twenty-five years, Mike Malve down in Arizona ran a successful line of comic book stores called Atomic Comics. I knew him from his weekly e-mail messages that he sent out. Nice chatty e-pistles about what sold last week, what was coming out this week, assorted thoughts about the industry, various promotions he was running, different guests he had visiting and so on.

I’d never been to his stores but Mike and I exchanged several e-mails. He always struck me as a good solid sort of retailer, one who knew and loved the industry, worked hard, promoted the work and those who made it. The sort of guy you wanted to see make it.

Two weeks ago, he closed down all his shops. There were lots of factors contributing to the closings, as he detailed in his last report. When the times were good, he expanded into high profile locations but, as he said, “when the economy went sour, low sales could not support the higher rent at these high visibility locations. The leases at these particular stores which had originally provided the consumers with greater visibility and more foot traffic to our wonderful world of comic books, the higher overhead proved to be too much for Atomic as we faced declining sales.”

He traces the decline back to an incident in 2006 when a 16-year old uninsured driver crashed her car through the front window of his biggest store and best revenue producer. The accident tore up a water main and the flood caused a million dollars worth of lost revenue and the store closed down for over five months. This was just as the recession started.

Mike secured the leases on the stores with his house so he’s going to be losing that as well as going into bankruptcy. Throughout it all, he’s maintained as cheerful and upbeat an attitude as he can manage – better than I could in his circumstances. He hopes to find some way to remain in the industry he loves.

Just two weeks later, this last week, DC launched its latest version of its titles in a sweeping revamp that includes same-day digital sales. At the same time, we see Borders closing its doors and various and sundry people have announced the death knell of the brick and mortar bookstores of all stripes.

(more…)

DENNIS O’NEIL: The Need For Superheroes

(Editor’s note: Obviously, this column was written before Hurricane Irene hit the Atlantic Northeast. This was very smart on the author’s part, as nobody knew if he’d have power to write and send it until it could have been too late. Thanks for the foresight, Denny!)

If superheroes existed, they’d be near Cape Hatteras, where Hurricane Irene is expected tomorrow, or maybe here, where big wind is expected Saturday or Sunday. Or they’d be monsters.

I lived through a hurricane in 1963, aboard the USS Lake Champlain – petite as aircraft carriers go, about the size of a small village, but huge among ordinary watercraft. We were in the Caribbean, reasonably safe because something as massive as a carrier probably won’t capsize, but making our way along decks that were constantly swaying. Once, I stuck my head outside a port and looked at the huge waves breaking over the flat bow of the ship and thought, well if I wasn’t a believer before…

Our pilots spent the next few days flying rescue missions to and from Haiti and I got a story or two to tell.

And last May, in Missouri, we were close to a tornado that passed within a mile of our hotel. The next morning we drove through the area, where Marifran grew up, past the spot on the curb where we sat in my father’s station wagon after a movie and pizza, good Catholic kids doing nothing more than lingering. Mari’s childhood home was intact, but the garage in the back yard was flattened. That’s how it was in Ferguson, Missouri that May morning: normal plots of suburbia punctuated with devastation.

And what will happen to Nyack, New York tomorrow or the day after?

Superheroes, I think, come from the same place as deities and good luck charms, They represent something greater than our frail and frightened selves, something bigger and stronger and vastly benevolent that will shield us from the cruelties we thrust upon us by ill fate, cruelties that may be edging toward Nyack from the south and may soon ravage us. They don’t exist, these superheroes, but evolution has gifted and cursed us with imagination, and maybe we can be comforted by pretending that they do.

We’ve done some preparing, and may do more. But I remember those waves crashing onto the carrier deck and I doubt that our paltry efforts will be able to affect the results of the storm.

What I want is a superman to protect me, or at least a father’s hand to hold. But supermen aren’t real and my father has been dead for years.

FRIDAY: Martha Thomases