Tagged: novel

Release The Hounds!


Sequential Pulp Comics has released a preview of the cover to THE HOUND OF THE BASKERVILLES graphic novel by Jamie Chase. Michael Hudson, Art Director. Written by Martin Powell. To be published in 2012 by Sequential Pulp/Dark Horse Comics. Artwork © Jamie Chase.

[Press Release]: Bobby Nash’s DEADLY GAMES! Is Now Available At Smashwords

The digital edition of Bobby Nash’s novel, Deadly Games! is available at Smashwords for the low price of $3.00. You can purchase the Smashwords Edition of Deadly Games! at https://www.smashwords.com/books/view/101814

About Deadly Games!
They played the most dangerous game of all and death was only the beginning…

Six years ago, Police Detective John Bartlett and journalist Benjamin West were instrumental in the capture of notorious master criminal Darrin Morehouse. Their story played out in the media, rocketing both Bartlett and West into local celebrity status.

Today, Morehouse, still a master game player and manipulator, commits suicide while in prison. His death initiates one final game of survival for the people Morehouse felt wronged him the most. At that top of the list are Bartlett and West, who must set aside their differences to save the lives of Morehouse’s other victims and solve one last game before a dead man’s hired killers catch them and his other enemies.

Deadly Games! is a fast-paced action/thriller featuring action, suspense, murder, and the occasional gunfire from Author Bobby Nash, the writer of Evil Ways, Domino Lady, Lance Star: Sky Ranger, and more.

DEADLY GAMES! can also be purchased in print and ebook editions at the following:
Print Direct Sale – $11.99: https://www.createspace.com/3704764
Print at Amazon – $11.99: http://www.amazon.com/Deadly-Games-1-Bobby-Nash/dp/0615553435/ref=sr_1_17?s=books&ie=UTF8&qid=1319831122&sr=1-17
Kindle ebook – $3.00: http://www.amazon.com/Deadly-Games-ebook/dp/B005ZN8VPS/ref=sr_1_3?s=digital-text&ie=UTF8&qid=1319820451&sr=1-3
Smashwords ebook – $3.00: https://www.smashwords.com/books/view/101814
Nook ebook – $3.00: coming soon.

Visit BEN Books at http://ben-books.blogspot.com/.
Visit Deadly Games! author Bobby Nash at http://www.bobbynash.com/.

‘Seal Team 6’ Comes to Print

‘Seal Team 6’ Comes to Print

Over the summer, Dynamite Entertainment asked me to rush edit a novel and sure enough, in under a week, I read, line edited, and completed my work on Seal Team 6, a prose novel by my pal Chuck Dixon. It was initially made available as an eBook, a first for Dynamite; and today, can be ordered as a print book in the new Diamond Previews catalog. If you like men’s adventure and military action, then this book is for you.

Here’s the solicitation copy:

SEAL TEAM SIX: A NOVEL
160 page prose novel (6”x9”) • $9.99 • Teen +
Written by CHUCK DIXON
New York Times bestselling author, Chuck Dixon’s first ever novel from Dynamite
Entertainment! In the tradition of G.I. Joe, Punisher, Tom Clancy, Brad Thor, Clive Cussler, Vince Flynn, W.E. Griffin, and Dale Brown: SEAL Team Six: The Novel!

They are highly trained. Their missions are classified. They are our best and last hope. Yet they do not exist. Follow SEAL Team Six as they train, hunt and fight an enemy who reaches out from the most remote corners of the world to murder and maim. These highly-trained, military men are the unknown heroes who endure unimaginable hardship and murderous combat to protect our homeland.

Cultivating The Gene Gardens

Gene Gardens is a free weekly webcomic by Shawn Granger and Jorge Mongiovi. New episodes go live on
Wednesdays at http://www.genegardens.com/.

Time has almost run out on the small blue planet, and the human race has been split into two; the mutants and the clones. Nations regrouped and reformed, the United Americas and Asia Proper being two of the emerging super powers. The wars now centralize on the hoarding and stealing of DNA, the most prized commodity on earth. Countries frequently raid one another just to steal DNA samples and clones for breeding. In Asia Proper cities the bored youth have created neo-traceur gangs, organized from stories of free runners from the 21st Century. Two in particular are big in the capital Alliance, the Le Parkours and Yamakasi. Through their eyes we learn of hidden agendas, sublime plots, and schemes that may end up breaking this already fragile world.

Gene Gardens is a story about people surviving any way they can in a ruined world they didn’t create. It’s the human experience, cloned. Gene Gardens is like a Takashi Miike sci-fi graphic novel…if he did that sort of thing. Lots of gratuitous sex, over-the-top violence and crazy situations. This is definitely for mature minded people.

“I’ve been working on Gene Gardens since 2004 and then Jorge joined me in 2007,” says Granger of the project. “It takes us a while to get it just right. I have struggled with just the right vehicle to bring out Gene Gardens and finally settled on first publishing as a webcomic. It should allow for a more community interaction, which is one of the main threads throughout the Gene Gardens universe. I’m excited to see what happens. I also would like to put out chapters in digital form and maybe even print them eventually for fans who don’t want to wait for the Wednesday updates.”

New Gene Gardens pages are posted every Wednesday at http://www.genegardens.com/.

Gene Gardens is recommended for Mature Audiences.

GUEST REVIEW-CHARLES SAUNDERS’ DAMBALLA!

DAMBALLA!
A Review of Airship 27’s Damballa
by Andrew Salmon
We’ve all been thrilled and enthralled by Classic Pulp. It has influenced so much of pop culture today. However for all its ability to be of its time yet ahead of its time, there is one black mark in the history of the form – racism. Now I am of the camp that believes it is not fair to judge the work of decades past with modern sensibilities. The great pulp yarns of yesteryear were products of their time, written for their time and should be read as such regardless of their faults however offensive they may be.
The New Pulp movement, however, allows us to revisit those bygone days and tell adventurous stories based in the past yet geared for the modern reader. And, more importantly, affords us the opportunity to correct the mistakes of pulp’s forefathers.
Enter: Damballa!
All of the wondrous trappings of pulp are here in this incredible work: action, adventure, evil scheming Nazis and a hero determined to foil their plot to embarrass the United States, politically, in the boxing ring – the key component here is that Damballa is a black man.
Given the classic pulp elements present in the novel, it would have been easy for Saunders to just trot out a pulp archetype and just changed the color of hero’s skin but an author of his skill and ability would not be limited to taking the easy way out. Instead Damballa has deep, African roots and an intriguing origin and supporting cast, the surface of which has only been scratched by this first adventure.
Some of you may be thinking, ‘Okay, Damballa makes history as the first black pulp hero, so what? I read pulp to be entertained. Is the book any good?’ All right let’s get down to brass tacks and tackle some questions:
What is the book about? Is it pulp?
Let’s tackle that first one, shall we? Set in 1938, Damballa gives us a fictional retelling of the real boxing re-match between Joe Louis and Max Schmelling. The real life bout had both political and racial ramifications as the German, Schmelling, went toe to toe with African-American Louis at a time when the world was on the cusp of WW2 and the Nazis were keen on proving their racial superiority. In the novel, the fighters are Jackhammer Jackson and Wolf Krieger but the stakes are the same. Thing is, the Nazis are cheating as only they can and it’s up to Damballa to level the playing field before disaster strikes. What follows is an engaging action yarn peopled with characters of every shade of gray. One of the wonderful, telling, modern touches Saunders brings to the pulp form can be found in one scene where Damballa, no slouch in the disguise department, has to masquerade as a white man to enter certain parts of 1930s society unmolested in his quest to stop the Nazis before it’s too late.
Yeah, but is it pulp?
Damballa is a pulp novel and a very, very good one. Punctuated by short, staccato chapters, Saunders keeps the story moving while layering in wonderful historical details that recreate the time period to perfection. Within this framework he inserts memorable characters, crackling dialogue, mysteries and a compelling hero for the ages. By arming Damballa with a wealth of African lore and real science to go along with brains, brawn and physical ability, Saunders introduces us to a costumed hero bad guys do NOT want to mess with. And one adventure fans won’t be able to get enough of. The book features an atmospheric cover by Charles Fetherolf and moody interior illustrations by Clayton Hinkle – the end result is one of the best looking, best reading pulp books of the year.
Damballa is one of the shining lights in the New Pulp movement, a truly exceptional novel you cannot afford to miss.

TALES OF YESTERYEAR FROM PRO SE TO DEBUT AT IPULPFICTION.COM!

PRESS RELEASE

Pro Se Productions and Tommy Hancock, Editor in Chief/Partner in Pro Se and Author of the novel YESTERYEAR, announced today that a series of stories set in the YesterYear universe Hancock created in his novel would be debuting on November 4th from iPulpFiction!

www.iPulpFiction.com is the brainchild of Keith Shaw and is a venue where short stories, both Classic and New Pulp, appear as individual tales and can be downloaded and enjoyed at extremely reasonable prices. “This,” Hancock stated, “relationship with iPulpFiction is a natural fit for Pro Se, but especially for TALES OF YESTERYEAR (the name of the series of short stories from Hancock to appear on the site).  This is a chance to tell tales of the Heroic Era, the Golden Age of my cast of characters.  And the fact that they will appear regularly and be extremely affordable only adds to my excitement about this partnership.”

Tales of YesterYear will feature stories from 1929-1955 in Hancock’s YESTERYEAR Universe and will add insight to events in the first novel and coming tales, but also will work as stand alone Pulp adventures.  The first four stories to kick off this series are actually drawn from the novel itself, taken right from the pages of the fictional book that is the axis the story turns around.  “These tales,” Hancock explained, “are a great jumping on point and that’s why they showed up in YESTERYEAR.  You get the origin of the Heroes basically and some of the earliest stars in that pantheon. But many have requested even more tales from this part of the story, from this era.  So don’t worry, there’ll be all new never before published stories from the fifth one on in this series as well.”

The initial story, THE FIRST YESTERYEAR, introduces the series and will be FREE and available on November 4th.  Next will be MURPHY’S WAKE, probably the most popular tale of the YesterYear mythos thus far, the origin of The Night. This intriguing Pulp tale debuts on December 2nd for 50 cents!  January 2nd sees the release of ONE GOOD EYE introducing yet another hero at a price of 75 cents!  The fourth tale, FOR FLAG AND COUNTRY, goes live on January 27th for the fantastic price of one single quarter!

TALES OF YESTERYEAR revisits an era held dear by many Pulp fans and mixes in Hancock’s own characters with that period of history, weaving action, adventure, excitement and mystery into this familiar, yet new world of Heroes and Villains!

Pro Se Productions- www.prosepulp.com
iPulpFiction-www.iPulpFiction.com

Comics Round-Up: No Connection Whatsoever — Mister Wonderful; The New Yorker: On The Money; The Lives Of Sacco & Vanzetti; George McManus’s Bringing Up Father  ;

Comics Round-Up: No Connection Whatsoever — Mister Wonderful; The New Yorker: On The Money; The Lives Of Sacco & Vanzetti; George McManus’s Bringing Up Father ;

And here are four more graphic novels (or similar beasts) that I neglected to write about soon after I read them, when they were fresh in my mind. Let’s see what I care to remember…

Mister Wonderful is part of the endless repackaging of Daniel Clowes, though this piece (unlike most of his recent books) didn’t first see life as a single issue of his old comics series, Eightball. No, this first appeared in the short-lived New York Times Magazine “Funny Papers” section, one of the few moments when the Grey Lady tried to emulate regular newspapers.

The story has been reworked slightly — each large NYT page has been broken into two shorter, wider pages, to pad the length up to something that can be called a book — and there are some other changes as well, but it’s still the same, just told in a slightly different form. (And it’s also a story very similar to Clowes’s last standalone graphic novel, Wilson, which I reviewed here last year.)

Marshall is a middle-aged sad sack, divorced, lonely, nearly broke and with no real hopes of getting any better. He narrates this story — intensively narrates it, in a caption-filled style very out of fashion in most of mainstream comics, which shoves us directly into his head and holds us there, hostage perhaps, until the end of the book. Marshall isn’t great company, unfortunately — he’s obsessive about his own shortcomings, and self-flagellation is only interesting for so long.

Mister Wonderful is the story of one day in Marshall’s life — one night, really — starting with a blind date, and continuing on from there. Marshall’s been set up with Natalie by mutual friends, and Natalie is probably just as damaged as Marshall is, in her own ways — but we only see her through Marshall’s eyes, and only see her when Marshall gets out of the way, which is hardly ever. So Mister Wonderful is primarily a tour through Marshall’s psyche, with short stops along the way to take in some real-life events that illustrate that his poor self-image is well rooted in his actual competencies.

It doesn’t have the satirical edge of Clowes’s earlier work — Clowes wants us to identify with Marshall and care about him. (Mister Wonderful is most like a work by a slightly more friendly, and less formalist, Chris Ware.) But Marshall is undeniably tedious and suffocating — though he is nowhere near as horrible as the “hero” of Clowes’s Wilson was, so he does have that to (very slightly) recommend him. Clowes can create characters that are damaged, self-obsessed, and fascinating — recall Enid and Rebecca from Ghost World — but, these days, he’s tending to leave off “fascinating,” which is unfortunate. (more…)

JOHN OSTRANDER: Telling Stories

JOHN OSTRANDER: Telling Stories

There is no such thing as nonfiction. There’s only story.

I ‘spect I have some ‘splainin’ to do on that one, Lucy.

Story is a narrative comprising selected series of events arranged towards a desired effect. That’s the same whether you’re telling a Batman story, a newstory, a history, a biography, a novel, a short story, a screenplay or what have you. What determines what events the storyteller chooses to emphasize, de-emphasize, omit, invent, re-interpret, or fudge is whatever ends or point that said storyteller wants to make.

“Newstories?” you ask. “You’re describing the news as all fiction?” You can prove it yourself. Something happens and it’s on the news. How The New York Times covers that event is going to be different than how Fox News covers it. Witness Occupy Wall Street.

The difference between fiction and “non-fiction” is that in fiction we make up the events (although in historical fiction, we often use real events) while the reporter, the biographer, the historian usually use actual events. I have read histories or biographies where there are so few known historical facts that the biographer/historian spends time speculating on what “must” have happened.

In no case, however, are the events they describe exactly what happened. They would have to describe every little thing that occurred without giving one item more emphasis than another. It is not reality; it is the writer’s story of what happened. All the events in a newstory or a history or a biography happen through the lens and the filter of the storyteller, which is formed by that storyteller’s own experiences and point of view. It may be further informed by the editor or producer or director or the PR guy.

It’s all story.

When I’m writing, two of the key questions I have to ask is 1) whose story is it and 2) what story am I trying to tell? The answers to those two questions make or break the story. I maintain it’s no different elsewhere.

Science books? No different. The events are the data and the writer emphasizes or de-emphasizes which data according to what he or she thinks is relevant.

Text books? Oh lordy, are they ever becoming fiction. I know people who work in the text book industry and what goes in, what gets left out, what gets emphasized or de-emphasized depends on the largest school districts and what their school boards want in them or left out. Those districts are in California and Texas, by the way, and they determine what story gets told. If you’re kid is getting creationism taught as a theory equal with evolution, it’s because some powerful school districts have decided that’s part of the story to be taught.

But numbers don’t lie, right? Math books are non-fiction.

Numbers are made to lie all the time. We got into this economic mess because of the fiction some people sold using a selected set of numbers. If someone is spinning the numbers, then they’re telling you a story using those numbers. In other words, a fiction.

Events happen all around us all the time. Thanks to the wonders of the cel phone, the tablet, the Internet, Facebook, Twitter, and on and on, we are constantly bombarded with more events.

Story is how we make sense of the world, of existence, of our lives. We emphasize some things, de-emphasize other, omit a ton of stuff in order to create our own story, one we can live with, cope with, make some sort of demented sense of.

Story, and fiction are not lies per se; they are interpreted reality. What we experience, how we interpret it, is all-true but none of it is completely true. It’s all fiction to some degree. None of it is the complete truth. The part we play in each story varies according to which story is being told and who is telling it. I am, hopefully, the hero of my own story but I may be the villain or antagonist of another, a supporting character in yet another, a cameo or background character in many others. Same for you.

It’s not a bad thing. Story is how we make sense of reality. The more stories we hear, the wider our understanding of that reality. Just keep in mind – everyone has a story to tell. Just ask yourself – why are they telling you a given story? Why am I telling you this one? What story do you make of it?

Make it a good one.

MONDAY: Mindy Newell

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Review: “Jurassic Park Ultimate Trilogy”

The advent of CGI allowed anything to become a reality if you could afford it. The promise seen in Terminator 2 quickly led the big budget producers to play with the new technology and the 1990s saw a shift in storytelling as these extravaganzas grew larger. When Steven Spielberg announced he was adapting Michael Crichton’s Jurassic Park for the screen, we knew this was going to be the pinnacle of an era. From the lush and note-perfect John Williams score to the familiar and welcome cast, we were in for a treat. That first establishing shot of the park and its legendary inhabitants was a jaw-dropping moment in cinema. Done right, the CGI didn’t overwhelm, but fit seamlessly to convincingly tell a story.

Unfortunately, as CGI technology became widespread and cheaper, it got used and misused with abandon. Similarly, the wild box office success of the first Jurassic film prompted Universal Studios to go ahead with a second and third installment when really all you needed was the first with a satisfying beginning, middle and conclusion. Still, kids love dinosaurs and the movies did well enough that even today talk of a fourth film surfaces now and then.

In time for the holidays Universal Home Entertainment has collected the trilogy, spiffed them up a bit and collected them as the [[[Jurassic Park Ultimate Trilogy]]], a three-disc Blu-ray box set in a handsome case. (more…)

Bobby Nash’s DEADLY GAMES! Kindle Edition Now Available.

[Official Press Release]:

Deadly Games! Author Bobby Nash

BEN Books is proud to present Deadly Games! a thriller by Bobby Nash on Kindle for the low price of $3.00. You can purchase the Kindle Edition of Deadly Games! through Amazon’s Kindle Store at http://www.amazon.com/Deadly-Games-ebook/dp/B005ZN8VPS/ref=sr_1_3?s=digital-text&ie=UTF8&qid=1319820451&sr=1-3

The print edition of Deadly Games! is also available at https://www.createspace.com/3704764 for the low introductory price of $11.99.

About Deadly Games!:
Deadly Games! A madman’s death triggers the most deadly game of all!

They played the most dangerous game of all and death was only the beginning…
Six years ago, Police Detective John Bartlett and journalist Benjamin West were instrumental in the capture of notorious master criminal Darrin Morehouse. Their story played out in the media, rocketing both Bartlett and West into local celebrity status.

Today, Morehouse, still a master game player and manipulator, commits suicide while in prison. His death initiates one final game of survival for the people Morehouse felt wronged him the most. At that top of the list are Bartlett and West, who must set aside their differences to save the lives of Morehouse’s other victims and solve one last game before a dead man’s hired killers catch them and his other enemies.


Deadly Games! is a fast-paced action/thriller featuring action, suspense, murder, and the occasional gunfire from Author Bobby Nash, the writer of Evil Ways, Domino Lady, Lance Star: Sky Ranger, and more.

DEADLY GAMES!
Written by Bobby Nash
Format: Kindle Edition
File Size: 956 KB
Simultaneous Device Usage: Unlimited
Publisher: BEN Books (October 25, 2011)
Sold by: Amazon Digital Services
ASIN: B005ZN8VPS
Lending: Enabled
Language: English
Related Categories: Fiction / Thrillers
Kindle Price: $3.00
 
The Kindle Edition of Bobby Nash’s novel, Deadly Games! is now available for $3.00. You can purchase the Kindle Edition of Deadly Games! through Amazon’s Kindle Store at http://www.amazon.com/Deadly-Games-ebook/dp/B005ZN8VPS/ref=sr_1_3?s=digital-text&ie=UTF8&qid=1319820451&sr=1-3

The print edition of Deadly Games! is also available at https://www.createspace.com/3704764 for the low introductory price of $11.99.

Visit BEN Books at http://ben-books.blogspot.com/.
Visit Deadly Games! author Bobby Nash at http://www.bobbynash.com/.

EDITED TO ADD:
The print edition of Bobby Nash’s novel, DEADLY GAMES! is now available at Amazon.com. Direct link: http://www.amazon.com/Deadly-Games-1-Bobby-Nash/dp/0615553435/ref=sr_1_17?s=books&ie=UTF8&qid=1319831122&sr=1-17