Tagged: Green Lantern

Interview: Neil Kleid on ‘Worlds of Dungeons and Dragons’

Interview: Neil Kleid on ‘Worlds of Dungeons and Dragons’

Writer and Xeric Grant winner Neil Kleid has come a long way since he wrote his award-winning improvised comic Ninety Candles. Since that time, he’s managed to have a diverse and interesting writing career tackling various comic book titles such as G.I. Joe and X-Men Unlimited.

Recently, he’s signed on to help bring Devil’s Due Publishing’s upcoming series The Worlds of Dungeons & Dragons to eager comics fans. ComicMix caught up with the busy author to get the latest info on Worlds of Dungeons & Dragons, his other upcoming projects and his love of axes.

COMICMIX: How much did you know about Dungeons & Dragons before you started writing the comic book? Did you ever play the game growing up?

NEIL KLEID: Once or twice, as a kid. I was mostly into the Bard’s Tale videogame and the early Dragonlance books. When I did play, I was always a dwarf. I liked the axes.

I’d stopped reading the DL books years ago, but my pal Andrew Dabb’s been adapting them for Devil’s Due for a while now and so, to check out his work, I’d flip through them at the store and I kind of got hooked again. I’m mostly into the books that focus on the characters from the War of the Lance.

CMix: What attracts you to a project like Worlds of Dungeons & Dragons in the first place?

NK: Intriguing characters, creepy monsters, short, condensed stories. Also, free rein and choice. Good editors. Stories I liked when I was younger that strike a chord inside.

CMix:
How did this project first come about and how did you get involved?

NK: I’d been talking to the folks at Devil’s Due for a while now, trying to set something up with them – specifically with the G.I. Joe license. I had a meeting with former editor Mark Powers a few years
back and then traded several emails with current editor Mike O’ Sullivan. We always talked about the possibility of doing something together.

Then, Dabb mentioned they were looking for new D&D writers just as Mike emailed asking if it was something I’d be interested in. He hooked me up with editor James Lowder and we ran through the types of stories I wanted to do, narrowing it down to "The Legacy." It’s been a lot of fun so far.

CMix: This is your first time doing something in the sword-and-sorcery genre, right? This comic seems like new territory for you based on your previous work.

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Marvel Gets Smart, by Dennis O’Neil

Marvel Gets Smart, by Dennis O’Neil

As I begin to type this, on a rainy Sunday afternoon, there are only 211 days left before someone else lives at 1600 Pennsylvania Avenue, near the Potomac. I tell you this, not because it has anything to do with what follows, but to perhaps lend a note of cheer to your hour.

Now then:

I didn’t stay through all of the Iron Man flick’s end credits, but I should have because my friend Ken Pisani told me that Samuel L. Jackson has a brief scene in which, in the persona of Nick Fury, he reveals to Robert Downey’s Tony Stark that he represents an organization called, in acronym-crazed Sixties fashion, S.H.I.E.L.D. Dissected, that meant Supreme Headquarters International Espionage Law Enforcement Division when the organization first appeared in 1965. It was later changed to stand for Strategic Hazard Intervention Espionage Logistics Directorate, which was probably more au courant, but is no less a mouthful.

It is a nifty coincidence, but no more than a coincidence, that S.H.I.E.L.D. makes a big screen appearance at about the time as another espionage-themed entertainment with roots in the spy-mad decade of peace and love, Get Smart, gets into the malls.

It is not a coincidence that the current tv promos for another popcorn movie, The Incredible Hulk, tells us that Marvel has done it again, thus making a solid connection between theaters and comic shops. So, we don’t go to the multiplex to see a superhero movie, we go to see a Marvel superhero movie. This is called “branding” and it means, as I understand it, the identification of a group of products as a single, collective entity. You, fashionista that you are, don’t buy a suit, you buy a Brooks Brothers suit because the Brooks Brothers label guarantees a certain level of quality and a certain approach to the creation of clothing. (And aren’t you a bit young to be dressing so conservatively?)

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‘Superheroes: Fashion and Fantasy’ Report – The Metropolitan Museum of Art

‘Superheroes: Fashion and Fantasy’ Report – The Metropolitan Museum of Art

The Costume Institute of the Metropolitan Museum of Art set aside Sunday, June 22, for a day of panel discussions about superheroes, the people who create them, and what they wear.

In promoting the event on their website, the Museum took the unusual step of admonishing visitors as follows: "Please note that visitors in costume will not be admitted to the Museum."

They don’t tell that to people who attend lectures on the Egyptian collection.

ComicMix was able to attend two of the afternoon programs. The first, "Designing Superhero Costumes," was a conversation with Alex Ross and John Cassaday. It was moderated by Stanford W. Carpenter, assistant professor at the University of Chicago. He divided the talk into three sections: 1) Designing for characters with an established history; 2) Designing for referential characters; and 3) Captain America, a character for whom both artists have designed.

Ross described his process as photorealistic, working from live models. "I draw better when I’m looking at something," he said. To provide a sense of realism to how clothing would look on a body, he had a Superman costume built for his model. He now has a collection of several costumes.

Cassaday described how his aunt had given him a book on Batman from the 1930s to the 1970s when he was four years old. As a result, he became a fan of several different eras of Bat costumes. He used this affection in a Planetary story, one that paid special homage to Adam West.

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Countdown Breakdown: An Illustrated Guide to DC’s ‘Final Crisis’ – Part 1

Countdown Breakdown: An Illustrated Guide to DC’s ‘Final Crisis’ – Part 1

Hello there, folks. So the first issue of DC’s latest mega-event, Final Crisis, hit shelves last month and the second issue is out this week. The series features a story by one of the greatest writers in the industry, Grant Morrison, as well as one of the best artists in comics these days, J.G. Jones.

So far it’s a great read, in my opinion, and fairly accessible to anyone who doesn’t mind waiting for all of the answers to the questions it raises.

Still, some of you might be wondering, "Should I have read Countdown and the various other miniseries that were intended to lead up to this mega-event?"

Well, maybe you already know about Anthro, the first human of the DC Earth. And maybe you’re aware of Kamandi, the blonde-haired teen who lives in a possible future where he is the last human boy on an Earth ruled by animals. But what about this "war in heaven" that folks are talking about?

And what’s this about a parallel Earth being destroyed?

Well, look no further! I’m here to give you a recap of some of the major Crisis-related happenings over this past year to get you caught up to speed.

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Barefoot In The Dark, by Dennis O’Neil

Barefoot In The Dark, by Dennis O’Neil

I don’t know when I first saw an English edition of Barefoot Gen. It was probably sometime in the mid 70s, when I was editing for the modest enterprise that has become the mighty Marvel Entertainment. In those days, a lot of stuff crossed editorial desks and we read most of it, if not all. So: Japanese comics? Sure, I’ll give it a look. It was probably my first experience with manga and I remember feeling a mild taste of cognitive dissonance – a perceived disconnect between subject and form. (I am choosing to ignore, because it’s a bit off-subject, the hybrid of cartooning and illustration that’s most superhero art.)

The subject was grim. Barefoot Gen is the autobiographical tale of a child who witnessed and survived the atomic bombing of Nagasaki. But it was presented in a visual style I would have described as “cartoony.” Like most American pop-cultch consumers, I associated bright, simple, exaggerated drawings – cartoons – with material that was at least supposed to be humorous, and there was nothing remotely funny about Barefoot Gen. It was, and is, a powerful anti-war document and, because it is that, deeply humane.

It’s creator, who did both art and copy, is named Keiji Nakazawa, and Barefoot Gen is his story. He had this to say about it: “People should be told what happened. If you live through something like the A-bomb, you know that war is too horrible not to be avoided at all costs, regardless of the justifications offered for it.”

The work first appeared in 1972 as a serial in a mass market Japanese publication, Shukan Shonon Jampu (and perhaps some kind reader will translate that for us). Later, it migrated to smaller magazines, and later still, it was published in English as a paperback book series. The most recent English iteration appeared in 2004, with an introduction by Art Spiegelman.

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Happy Birthday: Neal Adams

Happy Birthday: Neal Adams

Born on Governors Island, Manhattan, New York in 1941, Neal Adams attended High School Industrial Art in Manhattan and then went to work in the advertising industry. He had actually applied to work at DC Comics but didn’t get a job offer — Adams did do some freelance work drawing Bat Masterson and Archie Comics but was not credited for it. In 1962 he was hired as an assistant at the Newspaper Enterprise Association (NEA), and worked anonymously on several comic strips before being given his own strip, Ben Casey.

In 1968 Adams approached DC Comics again and was immediately hired to draw a Deadman feature in Strange Adventures #207. Adams quickly became well-known for his DC covers. He moved to Marvel to work on X-Men with Roy Thomas, and after the title ended they moved to The Avengers together. In the early 1970s Adams returned to DC, where he and writer Dennis O’Neill teamed up to revamp Green Lantern and Green Arrow, and then Batman. Adams and Dick Giordano formed Continuity Associates to supply storyboards to motion pictures, and around the same time Adams worked on the science fiction stage play Warp, which ran in Chicago, Washington DC and (for one week in 1973) on Broadway.

Adams also helped push the comics industry to more creator-friendly practices, like returning original artwork to the artist. In the early 80s he formed Continuity Comics, an offshoot of Continuity Associates, to produce his own original comics. Adams has won several Alley Awards and was inducted the Alley Award Hall of Fame in 1969. He has also won several Shazam awards, and was inducted into the Harvey Awards’ Jack Kirby Hall of Fame in 1999.

Rudy Ray Moore’s Dolemite Shuffle, by Michael H. Price

Rudy Ray Moore’s Dolemite Shuffle, by Michael H. Price

Something of a preamble, here, so sit tight and now dig this: The comics-censorship ruckus of the post-WWII years had begun to peter out, if only just, as the phobic 1950s gave way to the larger struggles – expression vs. repression, in the long wake of the Depression – of the presumably more free-wheeling 1960s. All were rooted in a popular urge to embrace the freedoms that the close of World War II was supposed to have heralded; a contrary urge to confine such freedoms to a privileged few was as intense, if not necessarily as popularly widespread.

Everybody wants freedom, but not everybody wants freedom for everybody: Hence the entrenchment of Oligarchy within Democracy, like that essential flaw in Green Lantern’s otherwise limitless Power Ring.

(Some handy background: Van Jensen’s ComicMix commentary, “Was Frederic Wertham a Villain?”)

The comic-book flap was an element of a larger insurgency-and-putdown cycle that pitted, for example, Cavalier Hollywood against a Roundhead Congress in the purges of the House Committee on UnAmerican Activities. Within the microcosm of Hollywood itself, struggles erupted over whether individual films – such as Dore Schary’s production of a pacifist fable called The Boy with Green Hair (1948) at hawkish Howard Hughes’ RKO-Radio Pictures – should convey instead a war-preparedness message in those days when much of America was still looking for another Axis to whip.

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Happy Birthday: Paul Kupperberg

Happy Birthday: Paul Kupperberg

Born in Brooklyn, New York in 1955, Paul Kupperberg got his start in comic fandom. He and Paul Levitz produced the comics fanzine The Comic Reader from 1971 to 1973, and Etcetera from 1972 to 1973. In 1975 Kupperberg sold several short horror stories to Charlton Comics, and then a few months later sold a World of Krypton story to DC for their Superman Family comic. He has written for many other DC comics since then, including Superman, Doom Patrol, Green Lantern, Justice League of America. He created the series Arion: Lord of Atlantis, Checkmate, and Takion.

Kupperberg has also written a variety of books, ranging from The Atlas to the DC Universe to the Spider-Man novel Crime Campaign to an array of young adult nonfiction books like Spy Satellites and The Tragedy of the Titanic. He served as assistant editor at Video Action Magazine from 1981-82, and from 1991-2006 he was a staff editor for DC Comics. In early 2006 he left DC to become Senior Editor at Weekly World News—he had been writing for them since the year before. Unfortunately, WWN ceased publication in August 2007. At the start of the following year Kupperberg was tapped as Senior Editor for World Wrestling Entertainment’s new WWE Kids magazine, but the magazine was restructured a few months later. He is currently enjoying the life of a freelance prose and comic book writer and editor.

The Weekly Haul: Reviews for June 12, 2008

An odd blend of comics this week, with four new series, a couple of landmark issues (Invincible hit 50 and The Goon hit 25) and Geoff Johns making sure we remember why he’s THE MAN when it comes to superhero comics. On that note…

Book of the Week: Action Comics #866 — As in Green Lantern, Johns mines DC’s history for revelations that make big waves for today’s heroes. This issue marks the start of his Brainiac storyline, which begins with Braniac’s shockingly brutal theft of Kandar from Krypton.

That campy relic of Superman’s Silver Age becomes a tense and believable moment even before Johns uses it to lay out a mystery in the present (a Brainiac robot steals a sample of Superman’s blood while the main Brainiac seems imprisoned in his own ship). Check out the ComicMix interview with Johns about the story.

It’s that rare first issue of a storyline that delicately lets readers know something big is in the works without ramming that point down anyone’s throat. It’s epic but never self important.

As if that wasn’t enough, there’s the best Daily Planet sequence in a Superman comic in years, highlighted by this exchange about the newly returned Cat Grant. Lois: "I bet she has TMZ tattooed on her butt." Clark (lifting his glasses): "I don’t see it… Kidding."

Runners Up:

The Goon #25 — The return of Lazlo has the Goon thinking about turning tail, which shows just how lousy Eric Powell has made things for his scar-faced protagonist. It’s not as funny as your typical Goon tale, but that’s a good thing. And the end speaks for itself: "The war starts now!"

Powell’s art is in its finest, breathtaking form in this issue, from action sequences to emotional lulls. With his smooth designs and slight exaggerations, Powell is something of a modern Norman Rockwell who likes to draw demons being chopped up with cleavers instead of idyllic slices of life.

Captain Britain and MI 13 #2 — This series is essentially an answer to the question: What would Secret Invasion be like if Neil Gaiman wrote it? The British heroes continue to struggle to protect their homeland’s stores of magic from the invading Skrulls, which is complicated by old disagreements in the magical world and, of course, the apparent death of Captain Britain.

Even more than that other Skrull series, this book is capturing the "fate of the world in the balance" vibe, and it creates an interesting dichotomy between the surgically precise Skrull invasion and the unpredictable world of magic.

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Interview: Geoff Johns on the Return of Brainiac in Action Comics

Interview: Geoff Johns on the Return of Brainiac in Action Comics

Writer Geoff Johns is best known for re-imagining some of the most beloved heroes in the history of the DCU.

With his work on such books as Infinite Crisis, 52, Green Lantern, Booster Gold, Teen Titans and Justice Society Of America, Johns has “re-booted” some of DC’s most beloved classic heroes, including Hal Jordan, Booster Gold, Power Girl, The Teen Titans and The JSA.

But Johns’ ability to restore characters to their original glory does not stop with DC’s greatest heroes. No, he has left his mark on the villains as well, creating and revamping some of the scariest villains in DC’s arsenal. From his work on The Sinestro Corps War, and his run on The Flash he has placed Sinestro, Superboy-Prime, Cyborg Superman and The Rogue’s Gallery of The Flash back atop DC’s roster of its most dangerous bad guys.

Now Johns is reintroducing the most evil super computer of all, Brainiac, in the pages of Action Comics. Along with artist Gary Frank, the new arc, entitled “Brainiac” begins in Action Comics #866, in stores today.

First appearing in Action Comics #242 as a bald, green-skinned humanoid, Brainiac is the machine responsible for destroying Krypton and shrinking the city of Kandor down to bottle size. This five-issue arc will attempt to reintroduce the character who is arguably one of Superman’s most dangerous enemies back into the DCU.  

I had a chance to speak to Geoff Johns about the new arc in Action Comics and the experience of working with his mentor, Richard Donner.

COMICMIX: For starters, tell us about the upcoming “Brainiac” arc in Action Comics. What can fans of the book expect?

GEOFF JOHNS: Gary (Frank) and I are reintroducing Brainiac. The character has been around for a while now but he’s kind of been in a lot of different forms. Our goal was to create a villain that represents… well, we actually say it in one of the issues. For us, Luthor represents the worst of humanity and Brainiac, for us, will represent the worst in extraterrestrials. So we’re building off that. We want to introduce a Brainiac who is frightening, powerful and a little bit mysterious. We also wanted him to be very unsettling, very alien and feel different then the other adversaries that Superman has. The idea is to make Brainiac one of the villains that Superman dreads when he has to face him, rather than just another slot in a long line of villains. I think our first issue has a real creepy vibe to it and Gary did a really great design on him.

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