Interview: Neil Kleid on ‘Worlds of Dungeons and Dragons’
Writer and Xeric Grant winner Neil Kleid has come a long way since he wrote his award-winning improvised comic Ninety Candles. Since that time, he’s managed to have a diverse and interesting writing career tackling various comic book titles such as G.I. Joe and X-Men Unlimited.
Recently, he’s signed on to help bring Devil’s Due Publishing’s upcoming series The Worlds of Dungeons & Dragons to eager comics fans. ComicMix caught up with the busy author to get the latest info on Worlds of Dungeons & Dragons, his other upcoming projects and his love of axes.
COMICMIX: How much did you know about Dungeons & Dragons before you started writing the comic book? Did you ever play the game growing up?
NEIL KLEID: Once or twice, as a kid. I was mostly into the Bard’s Tale videogame and the early Dragonlance books. When I did play, I was always a dwarf. I liked the axes.
I’d stopped reading the DL books years ago, but my pal Andrew Dabb’s been adapting them for Devil’s Due for a while now and so, to check out his work, I’d flip through them at the store and I kind of got hooked again. I’m mostly into the books that focus on the characters from the War of the Lance.
CMix: What attracts you to a project like Worlds of Dungeons & Dragons in the first place?
NK: Intriguing characters, creepy monsters, short, condensed stories. Also, free rein and choice. Good editors. Stories I liked when I was younger that strike a chord inside.
CMix: How did this project first come about and how did you get involved?
NK: I’d been talking to the folks at Devil’s Due for a while now, trying to set something up with them – specifically with the G.I. Joe license. I had a meeting with former editor Mark Powers a few years
back and then traded several emails with current editor Mike O’ Sullivan. We always talked about the possibility of doing something together.
Then, Dabb mentioned they were looking for new D&D writers just as Mike emailed asking if it was something I’d be interested in. He hooked me up with editor James Lowder and we ran through the types of stories I wanted to do, narrowing it down to "The Legacy." It’s been a lot of fun so far.
CMix: This is your first time doing something in the sword-and-sorcery genre, right? This comic seems like new territory for you based on your previous work.