Category: Reviews

Roaming by Jillian and Mariko Tamaki
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Roaming by Jillian and Mariko Tamaki

The publisher says this is an adult book, but it’s about young people (nineteen; at my age nineteen is very young) figuring out what they want out of life and how to live in the world, so it’s at least thematically appropriate for not-quite-adult readers. I’m tagging it thus; complain in comments if you think high schoolers should be shielded from the view of first-year college students traveling to New York, drinking and smoking pot, swearing and causing trouble, staying in hostels and getting busy. (And then I’ll point and laugh at you, because you are just wrong.)

Roaming is the third major graphic novel by cousins Jillian Tamaki and Mariko Tamaki, after 2008’s Skim  and 2014’s This One Summer . (So we can expect their next book together about 2035, assuming three points can be extrapolated infinitely.) I don’t know how they work together. Jillian is a cartoonist who does other projects all on her own, both writing and drawing. Mariko has written other comics, but I don’t think she draws. So my assumption is the art is all Jillian, but not that the writing is all Mariko. And we all know what they say about assumptions.

It’s set in 2009. Two friends who grew up together in some random Toronto suburb, Zoe and Dani, are meeting up at Newark Airport on spring break, to spend a week together in NYC, after going away to different Canadian colleges for the past year. Zoe is aiming for a STEM-ish degree; Dani is studying art – again, they’re second-semester freshmen, so all of this is new and somewhat tentative.

When they meet in Newark, Dani has brought along a new friend: Fiona, another art student, assured and opinionated and a former New Yorker herself. We think this will be the story of how Fiona’s presence affects Zoe and Dani’s old comfortable friendship, and that’s true…but not in the way we first expect, seeing quiet Zoe react warily to brash Fiona.

It’s organized into five sections, corresponding to the five days. We open with Zoe alone in that airport, and we close on a subway, all three women heading to one last new experience on the day they’ll fly out. And much-too-old me ended the book thinking they’re heading in the wrong direction, even if they do have most of the day, to be sure to get to the airport on time. But that’s old-person thinking; they’re trying to cram as much experience into a few days as possible – to be somewhere they’ve dreamed about for years. So I can worry about them, but I can’t fault them.

The plot is deceptively simple: they wander around the city, doing things – apparently from a list Zoe and Dani worked out ahead of time. Fiona, who was not part of the planning and is vastly less go-along and vastly more opinionated about everything NYC, pushes them in very different directions – not always the ones you’d expect. And Zoe connects with Fiona. And Dani and Zoe talk, eventually, about who they used to be as friends and who they are now after a year away at different universities.

My fingers wanted to type “universes” there. It’s almost equally true. They’re doing different things, living different lives, and we get only snippets of those new lives here – but enough to know they’re as tumultuous and often uncomfortable as most lives. They have idealized visions of each other – their dreams from high school, mostly – and Roaming is, in part, how they learn that they each are not the people they dreamed about being – maybe not yet, or maybe not ever.

What it’s mostly about is circling back to someone who was really important in your life, thinking you can pick right back up where you left off, and you both have changed. You may still be friends, you may still be really close friends, but you’re not sixteen anymore: you’ve both already changed, and you will both keep changing.

And the dialogue is great; true, in that broken, rambling, random way that people really talk. Half-thoughts, cut-off sentences, pasts alluded to rather than detailed. The Tamakis don’t tell us everything about Dani and Zoe, but they tell us what we need to know, and they show us how Dani and Zoe used to be with each other, and how they are now.

This is a lovely book about an important time of life, and an important kind of transition. We all have old friends, and we are all changing, all the time. Even if we’re no longer nineteen, Roaming has a lot to say to us.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

REVIEW: Madame Web
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REVIEW: Madame Web

Sony has been struggling to find the secret formula to make their Spider-Verse movies satisfy audiences in the same way Marvel Studios has managed for the last decade-plus. Boiled down, it seems to come form a lack of coherent vision and weak scripts.

The critical despair and box office indifference to Madame Web is misplaced because it’s not the worst of the lot, but viewers are clearly tired of Sony misfires, which doesn’t bode well for the forthcoming Kraven.

The incredibly weak script from director SJ Clarkson, Matt Sazama, Burk Sharpless, and Claire Parke mars the potential found deep within the very disappointing Madame Web, out now from Sony Home Entertainment. The basic premise that four women are brought together as part of a woven tapestry of spider-powers is fine, as is importing Ezekiel (Tahar Rahim) from the Spider-Man comics to be the bad guy.

However, the script them all. Cassie Webb (Dakota Johnson) is scarred after her mother, Constance Webb (Kerry Bishé)’s death, hardening herself with a shell of indifference even as she works as an EMT, which requires a desire to interact with mankind. Her only friend, it seems, is Richard Parker (Adam Scott), whose pregnant wife Mary (Emma Roberts) is carrying an unnamed baby boy (Peter, for those who miss the breadcrumbs).

At the same time, Ezekiel, who is responsible for the death of Cassie’s mother, receives the psychic impression that three young women are a threat to his future. He maniacally and one-dimensionally tries to find and kill them to save his life, coming across Cassie, who, as fate would have it, unites the girls.

Cassie’s emergence as a leader and mothering figure for Julia Cornwall (Sydney Sweeney), Anya Corazon (Isabela Merced), and Mattie Franklin (Celeste O’Connor), all abandoned by their own parents, could have been a wonderful arc. Instead, she herself abandons them for a week to track the Amazonian spider tribe and learn more about her powers and destiny. We see little of what happens to the girls during this time, which is a wasted opportunity. While a worthy goal, the abandonment derails the core plot. The three teens aren’t deep, with surface personalities that rob the actresses from doing anything meaningful.

And then we get to the climax, which sees cars crash, buildings burn, and Cassie coming into her own. It’s all cookie-cutter and less than original. The potential is squandered from beginning to end, yet another Sony misfire demonstrating that they just don’t know how to make these super-hero movies work. SJ Clarkson’s direction is perfunctory when it could have been revelatory.

The movie is available in all the usual formats, including the reviewed Blu-ray, which has a superb 2.39:1, 1080p High Definition transfer, and 5.1 DTS-HD Master Audio. A digital HD code is also included.

The disc is rounded out with a fine, if unexceptional collection of Special Features including Future Vision (7 Minutes), Casting the Web (9:09), Oracle of the Page (4:54), Gag Reel (4:31), Fight Like a Spider (5:31), Easter Eggs – The Many Threads of Madame Web (3:55), and a single Deleted Scene – You Died (1:00).

Thorn by Jeff Smith
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Thorn by Jeff Smith

It’s always complicated looking at the early stuff. Especially when “the early stuff” hasn’t been publicly available for a few decades, and was very much a trial run for the later stuff, which used a lot of the same elements and ideas in a more coherent, consistent way.

That’s why it took until 2024 for Thorn: The Complete Proto-Bone College Strips 1982-1986  to be published; Jeff Smith knew that as well as anyone, and Bone, even now, is his major work, the core of his resume, and probably still his largest source of income. Add that to any creator’s standard disinterest at looking back at juvenilia, and this is work that could easily have stayed moldering in a vault indefinitely, only to roll out in some posthumous Complete Works or similar exercise.

But, for whatever reason, Smith decided to look back, to clean up, and to publish a comprehensive collection of his earliest major work: it shipped to his Kickstarter backers recently and is scheduled to hit regular retail channels this summer.

It’s a big book: over three hundred pages, on good paper, in a wider-than-tall format suitable for printing strip comics two-up on each page, in a large, clean presentation. And the material is equally comprehensive, with all of the strips Smith did in college – the full run of Thorn from his college paper The Sundial, a short try-out called Mickey & Rudy that ran very briefly during a Thorn hiatus, and a book-formatted one-pager from another campus publication – surrounded by notes, introductions, and other material to put it into context and explain how it all came to be.

So, physically and technically, this is impressive. It’s the best possible presentation for this material, treating it all seriously and presenting it all well and clearly. The material itself if a bit more of a mixed bag, which is what we all assumed.

Thorn was a daily strip – five days a week, during the four quarters of the Ohio State academic calendar – and it has the rhythms of a daily. It wanders, it digresses, it has one-off silliness and gags. Dailies, especially by college students, tend to be “about” everything in their creator’s worlds, almost equally, and that’s the case here. The first two years of Thorn feature a shorter, substantially different version of the main plot from Bone, alongside other material and including topical elements that dropped out of the later comic-book version.

Most obviously, Thorn was a Reagan-era strip. There’s a Reagan caricature that shows up late in the run, and other digs earlier on. Smith has a whole quirky subplot about Thorn’s religious mania, which loosely ties into a storyline about a con-man evangelist – it was the 1980s, and shady evangelists were big in both pop-culture and the real world. There’s also plenty of Cold War material, including a major antagonist – a Russian-accented pig who denies he’s a pig – that dropped out between this version and Bone.

It’s not all successful, or artfully done, but it’s all authentic. Smith was young, working on deadlines, and getting his stuff down on paper to tell stories. Some of the threads don’t go much of anywhere, or are phrased weirdly – the Thorn religious material, and her subsequent feminism, have particularly stilted phrasing a lot of the time, either because that’s how those topics were discussed in Ohio in the ’80s or because that’s how Smith could phrase them for a general newspaper.

The art runs through the same variations, too: some of it is as crisp and clear as early Bone, and some is a lot sketchier, or with half-formed ideas left in the drawing or half-erased. Thorn herself in particular isn’t as pretty as I think Smith wanted her to be: her face is usually an only-slightly-younger version of Grand’ma Ben’s. Or maybe what I mean is that she’s treated as an adult here, and turns into an ingenue for Bone. She clearly does seem to be somewhat surer of herself, and possibly older, here than in Bone.

All of that is reading Thorn with one eye on the future. It’s more difficult to think of it as a thing complete in itself, to imagine how we would look at it if Smith had never reworked this material into Bone, if he’d, for example, done something like RASL or Tuki first in the comics field. That’s also partially because a few years of a daily, even one with a clearly defined central story (at least for those first two years) like Thorn, isn’t generally one thing: it’s a conglomeration of dozens or hundreds of things, one per day, for as long as the strip runs. Dailies generally stop rather than end – even this one, with that clear plotline, kept going almost as long again after the big climax.

Thorn is a fun ’80s-era college strip, and a fascinating signpost on the way to Bone. Smith was a solid artist even this far back, and does at least workmanlike art all of the time, and quite nice art fairly regularly. It’s a quirky, interesting precursor to a major work, and it’s great to see it get published in this definitive edition.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

REVIEW: Devour: A Graphic Novel
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REVIEW: Devour: A Graphic Novel

Devour: A Graphic Novel
By Jazmine Joyner & Anthony Pugh
Abrams ComicArts – Megascope/208 pages/$24.99

Anansi has had a bit of a revival in the last decade or so. The African trickster god has played a significant role in comics and prose, soon to conquer television in the adaptation of Neil Gaiman’s Anansi Boys. Until then, we can sit back and enjoy this debut work from writer Jazmine Joyner, who makes their fiction debut after writing for numerous places, including /film, SyFy Wire, Ms En Scnee, And Comics MNT.

The Turner house stands in a small town in a Louisiana suburb. It’s been around for a long time and garnered much gossip and speculation. When its current occupant, Vassie, develops dementia, her son brings his family to live and care for her.

The only daughter, Patsy, is a talented artist who carefully navigates her way through her new high school, making just one friend, fellow artist Stu Everett. Most of her time, though, is spent at home, and the reason becomes clear: as the sole female in the waning family line, she is destined to replace Vassie as the guardian of Anansi.

Deep in the basement, trapped in a pocket dimension underground, a manifestation of the story-hungry spider screams for release. Slowly but surely, Patys comes to accept that Vassie’s stories and her magic are both real. She does not take well to having this destiny revealed to her and eventually takes comfort when her brother Demetrius is taken into their confidence.

Nearby are the Everetts, white rednecks who harbor a decades-old grudge against the Turners, feeling the plot of land is rightfully theirs. Their enmity and bitterness represent the lingering racism that mires the deep South to the past. They want to learn the Turner house’s secrets, hoping to find a way to gain control of the property once and for all.

The various threads are leisurely paced, giving plenty of room for the plot to percolate and boil in the story’s final quarter. The sense of dread is palpable throughout, and the Truner family is nicely delineated. The Everetts, though, are one-dimensional stereotypes that I wish were as nuanced as their black counterparts.

Anthony Pugh’s artwork conveys the horror and the ordinary with clear storytelling and fine coloring. Some of his figures are stiff, or the proportions feel off, but this veteran illustrator at least provides details and backgrounds, grounding the story’s fantastic elements in a realistic setting.  

Unfortunately, the story does not end but continues into another volume. What’s here is good, but a done-in-one might have felt more satisfactory.

A Matter of Life by Jeffrey Brown

A Matter of Life by Jeffrey Brown

Jeffrey Brown is a prolific, interesting cartoonist (and teacher of cartooning), yet another creator that sits in my head in the category “I need to keep up with their work” until I realize the last book of his I read was in 2015 .

I have reasons, or excuses, for that. The most reasonable one is that Brown has been mostly making comics for middle-graders for the past decade-plus – a couple of Star Wars series, Incredible Change-Bots, and their follow-ups – and that I did read a few of those but lost track of them eventually. A lot of cartoonists are mostly making books for middle-schoolers these days: middle-schoolers not only buy books, but actually love them, and there’s a whole ecosystem of school visits and book fairs and whatnot to provide income and marketing opportunities and fan contact for those creators.

I found A Matter of Life randomly recently, and read it quickly. It was published in 2013 and – if I’m reading Brown’s Wikipedia bibliography correctly – was his most recent book actually aimed at an adult audience. So I might not be as far behind as I thought I was.

This is a memoir comic, like a lot of Brown’s work for adults, in the style of Clumsy and the rest of his Aughts work. I’ve read that he does these stories in sketchbooks – I’m not sure if he just works them out there, and then re-draws them “officially,” or if the sketchbook pages are the final work. But Brown’s stories in this mode do come off as less polished – or maybe I mean “processed” – than the usual modern memoir comic, a collection of short chapters about moments or ideas rather than a long single story with a point of view and an overarching message.

Brown’s autobio work is more about exploration than presentation – this book’s subtitle is “An Autobiographical Meditation on Fatherhood and Faith,” which covers the ground solidly – he isn’t presenting a GN that says “here’s this story of my life.” Brown instead has a cluster of thoughts and moments, little stories and bigger ones, that circle around something important and interesting. In this case, it’s thoughts about the relationships of fathers and sons, primarily Brown to his own minister father and to his then-young son.

The faith piece is less explicit – to tell a story about what you believe, you really need to explain those beliefs, by speaking directly to the reader or something similar. But Brown doesn’t work that way, so other than a short intro, this instead is a collection of moments – some when he was younger, and believed in a traditional flavor of Christianity as much as he did believe (however much that was; Brown, again, keeps it vague) and some when he was older and no longer believed. Brown unfortunately does fall back on the usual “It doesn’t mean I don’t believe in something bigger than myself” vague statement that means exactly nothing – I mean, so do I, because Mt. Everest is bigger than I am and I believe in it, but it’s not helpful in defining any specific belief in the supernatural underpinnings of the universe. There’s no one in the world who only thinks things smaller than them exist.

Brown’s style, I think, works best on interpersonal, daily-life questions. His initial fame came from books about his love life, and what works best in this book are the father-son interactions, in both directions. To really get at what his father believed, and how his relationship with his father shifted after he stopped believing, Brown would have needed to work in a different, more explicit style – to define things rather than just show them.

So this is more about fatherhood than faith, and more about realizing that in-betweenness – that you are both a father and a son – and having new appreciation for both roles. That’s plenty for one book, actually, and Brown, as always in this style, tells his story in an organic and grounded way, full of specific moments and thoughts.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

This Must Be the Place by Michael Sweater

This Must Be the Place by Michael Sweater

This book is one of the few records that a strip called Please Keep Warm ever existed. Well, there are launch announcements and excerpts elsewhere, but the actual GoComics strip has fallen into the memory hole, never to be seen again.

The strip launched in February of 2017; this book came out in the summer of 2017. When did the strip end? I have no idea. So this is probably the beginning, but it’s unclear how much more more might be lurking in creator Michael Sweater’s files, if anything. So This Must Be the Place  declares itself to be A “Please Keep Warm” collection, but my suspicions are that it’s the only one.

Anyway: This Must Be the Place starts with a five-page page-formatted comic – the bit excerpted in Vice – and then turns into a four-tier layout, with each tier (I think) an individual strip, for about eighty pages, and then has a few more page-formatted short stories at the end. (My assumption is that those are from anthologies, either during or after the life of the strip.) The whole thing runs 108 pages of comics, and it’s all consistent and coherent – all the same kind of thing. (That’s not always the case with new strips; creators often write their way into things and experiment, particularly if they’re shifting formats like Warm does.)

Four people live in a house together: the book starts out by centering Clover, who is a kid of unspecified years – probably elementary school, maybe even younger. She lives with her Uncle Stan, who is trying to write a novel; Catman, who I think has some sort of office job and is low-key the Krameresque goofball of the group; and Flower, who doesn’t seem to have any sort of central deal other than the fact that her sleeves are longer than her arms. Stan, Catman, and Flower all seem to be mid-20s, pseudo-slackers, the kind of characters who would probably be stoners if this strip appeared somewhere even slightly more counterculture than GoComics. Clover is mostly the center, and has the typical strip-comic kid’s random enthusiasms, energy, and big body language while her enthusiasms (death metal, skateboarding) are more “adult” coded.

It comes off as a slightly “alternative” take on a standard family comic strip – found family rather than nuclear, all that jazz – and the humor oscillates between those two poles. At it’s best, it finds a sweet spot in the middle, as with Clover’s death metal obsession – she loves it like a kid would, but also makes a demo and worries about promo like an professional. Each of the other characters has similar quirks that I’m leaving out here, including several members of the secondary cast who don’t live in this house.

It’s mostly “nice” with eruptions of “cool,” I guess – it might not have run that long because it is trying to be both of those things regularly, and the two audiences might not be hugely compatible. But Please Keep Warm makes its own consistent vibe, has fun with the way it tells stories, features amusing characters, and does pretty much what it sets out to do. That is all just fine with me.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

This Must Be the Place by Michael Sweater

This Must Be the Place by Michael Sweater

This book is one of the few records that a strip called Please Keep Warm ever existed. Well, there are launch announcements and excerpts elsewhere, but the actual GoComics strip has fallen into the memory hole, never to be seen again.

The strip launched in February of 2017; this book came out in the summer of 2017. When did the strip end? I have no idea. So this is probably the beginning, but it’s unclear how much more more might be lurking in creator Michael Sweater’s files, if anything. So This Must Be the Place  declares itself to be A “Please Keep Warm” collection, but my suspicions are that it’s the only one.

Anyway: This Must Be the Place starts with a five-page page-formatted comic – the bit excerpted in Vice – and then turns into a four-tier layout, with each tier (I think) an individual strip, for about eighty pages, and then has a few more page-formatted short stories at the end. (My assumption is that those are from anthologies, either during or after the life of the strip.) The whole thing runs 108 pages of comics, and it’s all consistent and coherent – all the same kind of thing. (That’s not always the case with new strips; creators often write their way into things and experiment, particularly if they’re shifting formats like Warm does.)

Four people live in a house together: the book starts out by centering Clover, who is a kid of unspecified years – probably elementary school, maybe even younger. She lives with her Uncle Stan, who is trying to write a novel; Catman, who I think has some sort of office job and is low-key the Krameresque goofball of the group; and Flower, who doesn’t seem to have any sort of central deal other than the fact that her sleeves are longer than her arms. Stan, Catman, and Flower all seem to be mid-20s, pseudo-slackers, the kind of characters who would probably be stoners if this strip appeared somewhere even slightly more counterculture than GoComics. Clover is mostly the center, and has the typical strip-comic kid’s random enthusiasms, energy, and big body language while her enthusiasms (death metal, skateboarding) are more “adult” coded.

It comes off as a slightly “alternative” take on a standard family comic strip – found family rather than nuclear, all that jazz – and the humor oscillates between those two poles. At it’s best, it finds a sweet spot in the middle, as with Clover’s death metal obsession – she loves it like a kid would, but also makes a demo and worries about promo like an professional. Each of the other characters has similar quirks that I’m leaving out here, including several members of the secondary cast who don’t live in this house.

It’s mostly “nice” with eruptions of “cool,” I guess – it might not have run that long because it is trying to be both of those things regularly, and the two audiences might not be hugely compatible. But Please Keep Warm makes its own consistent vibe, has fun with the way it tells stories, features amusing characters, and does pretty much what it sets out to do. That is all just fine with me.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Black Hammer: Visions, Vol. 1 by Jeff Lemire’s friends

Black Hammer: Visions, Vol. 1 by Jeff Lemire’s friends

My standard complaint about the Black Hammer comics is that they’re mostly static, locked into an initial premise that wasn’t all that exciting to begin with. I suppose that’s in distinction to “real” superhero comics, which rely on the façade of change – someone is always dying, someone’s costume is always changing, someone is always making a heel-face turn, and worlds are inevitably always living and dying so that nothing will ever be the same – but it’s not self-reflective enough to count as irony.

But some kinds of stories aren’t supposed to change anything – the whole point is that they don’t, and can’t, change the things we already know. Jam comics by entirely different creators tend to fall into that bucket: they’re sometimes “real” and sometimes not, but even if they’re canonical, they don’t push the canon in any direction.

Black Hammer: Visions, Vol. 1  is a book like that – it collects four of the eight issues of the title series, each one of which was a separate adventure, by an entirely different team, set in the Black Hammer-verse. It’s all sidebar, all “I want to do this story” by people who will do only one Black Hammer story and this is it. So it’s self-indulgent in a somewhat different, more inclusive way than the main series.

Since the four issues here are entirely separate – and half of them have no credits within the stories themselves, making me wonder what comics editors do with their time if they can’t handle the most basic parts of their jobs – I’ll treat them each in turn.

Issue 1 has a story, “Transfer Student,” written by comedian Patton Oswalt and drawn by Dean Kotz, which is supposedly about Golden Gail but really is a light retelling of Dan Clowes’s Ghost World – I’m 99% sure Oswalt knew it was a comic first, and not just a movie – in the context of the pocket universe. This is pleasant and well-told and has decent emotional depth, but… We the readers know that the Enid character can never get out of this town: there’s nowhere else to go. She can’t go to college, find new friends, and have a different world to fit into. She is stuck in small-town hell, in the background of someone else’s depressive superhero story.

Oddly, the narrative doesn’t seem to know this. And that knowledge makes the reading of this story a substantially different experience than I think Oswalt wanted: this is a dark, depressing story with bone-deep irony, saying one thing and meaning the exact opposite.

The second issue sees Geoff Johns and Scott Kolins bring us “The Cabin of Horrors!”, a Madame Dragonfly-hosted horror tale. It features what could have been the sensational character find of 1996, Kid Dragonfly, and a nasty serial killer getting his comeuppance. This one feels the most like an actual random issue that could have been part of a larger comics line at the time – well, more like a Secret Origins retelling, cleaning things up maybe a decade later, but still in the same vein.

It’s a perfectly acceptable horror/superhero comics story, entirely professional and hitting all of its marks.

In the third installment, Chip Zdarsky writes and Johnnie Christmas draws “Uncle Slam,” the obligatory “I’m too old for this shit” story. The person too old for the shit is of course Abraham Slam; that’s been his main character note for the entire series. Here, he’s sixtyish, retired, running a gym and dating a woman who I think is meant to be a little younger than him but looks childlike (much smaller, very thin, drawn with a young face). But of course a new, more violent hero “takes his name” and he Has To Stand Up for Punching Evil the Right Way (Without So Much Death), which goes about as well as it ever does. He does not die, since he’s a superhero-comics protagonist, but other people do, and he loses a lot. The ending tried to move away from And It Is Sad, and would have been OK if this were a standalone story, but we know Abe gets back into the costume like five more times after this point, so it’s mostly pointless.

And in the last of these stories, Mariko Tamaki (of all people!) tells a story with Diego Olortegui art that I don’t think has a title. It’s a fun bit of metafiction, with our core heroes seen in multiple universes, as the viewers of and characters in and actors behind a popular TV show, with different relationships and interactions on each level. It is amusing, a fun exercise in moving the chess pieces around in unexpected but pleasant ways, but it doesn’t really turn into a specific story – it’s just a sequence of riffs on these characters and their interactions.

On the other hand, that’s the most successful and interesting thing in the book, so I can overlook the not-going-anywhere aspects.

So: all in all, it’s amusing and is pretty much what you would expect – random quirky takes on these characters and situations by other people, who each get to have one good idea for this setting and then go back to their real careers.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Monet: Itinerant of Light by Salva Rubio & Efa

Monet: Itinerant of Light by Salva Rubio & Efa

There are people who can keep all of the Impressionists straight – who can even say which of those famous 19th century French painters are really Impressionists and which aren’t. They can quickly and easily explain the differences between Manet and Monet, have strong opinions on Renoir and Degas, and their minds contain at all times an accurate timeline of the major exhibitions.

I am not not one of them. I know I’ve seen Monet’s paintings here and there, and can nod appreciatively at them, but if you showed me a big sheaf of unlabeled Impressionist paintings and asked me to match them with painters, I can confidently say I would attribute most of them wrongly in defiance of all laws of probability.

So I come to Monet: Itinerant of Light , a 2017 graphic novel written by Salva Rubio, painted by (Ricard) Efa, and translated by Montana Kane, with the attitude of a student or a dilettante. I will not be able to tell you if Rubio – a historian by training – got the facts and dates right, though I assume he did and his notes tend to back that up. I will not be able to give any deep explication to the many times Efa references or mirrors a famous painting – by Monet, or by others – as a panel or full page in this book, though there’s about a dozen pages of notes and images in the back of this book pointing out many of those.

I’m pretty sure this is definitive and true, visually as well as factually. Efa does the book in what I think are full paints, and his pages are gorgeous, full of color and energy and of course delighting in the play of light where appropriate. But I do have to assume all of that.

It’s organized as a fairly standard biography, starting with an aged Monet getting a cataract operation and then flashing back, through his memory, to tell the vast bulk of the story in normal sequence, starting with Monet as a young teen first starting to paint. The Impressionists were upstarts and rebels, which means a lot of the story is about poverty and strife, as Monet spent years painting things that made only a little money and got only scorn from the critics.

We all love that story, since we’re reading it a century later, and we can be on the side of the eventual later critical consensus without any effort. The fact that it’s a true story makes it even better, of course.

Monet is gorgeous and interesting and I have to assume true. It is best, I think, as an introduction, and a graphic novel is, in my opinion, the very best format for a biography of a visual artist, since it can show what the work looks like in a natural, organic way. I hope some of it will stick, and I will be slightly better at Impressionist-spotting going forward, but I wouldn’t bet on it.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Fungirl: You Are Revolting by Elizabeth Pich

Fungirl: You Are Revolting by Elizabeth Pich

I’ve gotten out of the habit of reading individual comics issues – because I first got out of the habit of buying them. There were a lot of factors there, but an already-ebbing stream turned to nothing after the 2011 flood destroyed all of my existing floppies. Since then, if it’s not in book form, I basically don’t read it.

But my library app – Hoopla , another silly name because everything Internetty is required to have a silly name – includes individual issues, all mixed in their general “Comics” section in a way that sometimes makes it hard to tell if something is a book or a floppy. (Well, they all have page counts: that’s a big clue. When I forget to check that, it’s entirely on me.) So I now can read floppy comics, at least some of them, about as regularly as I want.

I still haven’t really done it much.

But I did read the big collection of Fungirl  comics by Elizabeth Pich recently, and noticed there were two other newer “books” – both fairly short – and decided to give this one a go on a recent busy Saturday.

Fungirl: You Are Revolting  is 32 pages, so I’m pretty sure it was a floppy comic in its corruptible, mortal state. It calls itself a “one-shot,” which is mostly a floppy-comics term. (Books can be in a series, but rarely see the need to announce that they’re not.) And it, like the first book and all things Fungirl, is resolutely not for younger or more impressionable readers.

There’s one story here, following from the end of the big book. Becky, Fungirl’s roommate, is off at med school in another town, so Fungirl is looking for someone to rent Becky’s old room. Quirkily, Peter (Becky’s boyfriend) is both lampshaded as “not living here” – so he’s not going to take over the sublet – and also there all the time, including first thing in the morning in his sleeping clothes, looking like he is living there. But that’s the premise, so no complaints.

A potential roommate arrives, after a portentous dream of Fungirl’s. She’s dressed all in pink, Fungirl immediately lusts for her, she takes the room, and she never gives her name. The plot from there is mostly sex and jealousy: Peter is trying to quell his worries about Becky, away in a distant city with people who are not him, and Fungirl starts screwing New Girl, who is crazy, or has a big secret, or something like that.

It all escalates quickly, and New Girl is not what she seems. I’m not sure what she is – after the dream opening, the whole thing might even be a dream – but she is something, and Fungirl has to Stop Her. I won’t spoil the way Fungirl does stop her, but it’s both very on-brand and very adult.

Fungirl is still wild and wacky, her stories boundary-pushing and frantic. I’m glad to see there’s one more book: this is like nothing else and very funny in its demented, deeply female-centric way.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.