Category: Reviews

Lunarbaboon: The Daily Life of Parenthood by Christopher Grady

Lunarbaboon: The Daily Life of Parenthood by Christopher Grady

I fight with my tags, here on the blog. They tend to proliferate, with a core that I use a lot and a loose penumbra of things that I thought I’d use more often (Circles of Hell! Class War Follies! High Finance! Kids Today! Pedantry!) but just have a few random posts.

And there are areas where I keep thinking my one tag is too big and not entirely useful, but going back to re-tag would be insane. Such as Comics, a tag used on a full quarter of all the posts here. Clearly, that’s not doing its job. Breaking it into Webcomics and Masked Punching and The Smell of Newsprint and who knows what else would be more useful, but I know I will never, ever find the tens of hours that would take.

So, today, I have yet another comic. This one is a webcomic , and, as I seem to be saying a lot lately, I’m not sure if it’s still active. (That site throws the scary “not secure” warning in modern browsers, and the last comic was posted about a year and a half ago.) But there was at least one book, in 2017, which I just read, so it will live for the ages in at least that form.

The book is Lunarbaboon: The Daily Life of Parenthood , and, as is pretty typical for a general strip collected, it’s a somewhat thematic collection of the first two years or so of the strip. Now, I’m pretty sure Lunarbaboon – from what I’ve seen of it, here and there, over the last roughly a decade – was mostly about the main character’s relationship with his kids, but not entirely. This collection, as I think is the standard for a major-company series-launching comics collection (this is an Andrews McMeel book), wants to be easily categorized and grabbable, so it’s pitched as a companion to Fowl Language and Baby Blues and so forth.

Cartoonist Christopher Grady is more webcomicy than that, though: this isn’t a gag-a-day strip, but closer to a work of therapy. I get the sense Grady cartoons to make sense of existence, to understand his life and the world. So he has humor, but it’s not about getting to a joke – his strips are more ruminative, even mildly depressive, about fighting with sadness and feelings of unworthiness.

It can get a bit pop-psych for me sometimes, but it’s always honest, and I get the sense that it’s been useful for Grady – not just professionally, since he did it online for a decade and got a book out of it, but personally, as a way to contextualize the world and find an audience that sympathizes with his concerns and thoughts.

I guess I’m saying that Lunarbaboon is fun, and often humorous, but don’t go into it looking for Big Laffs. Go into it looking for the story of a guy who often feels overwhelmed by life – like so many of us, so much of the time – and how he copes with that, with the help of his family. And, of course, some of the crazy things his kids do, to either kick him out of depression or send him chasing after them to stop that crazy thing before something worse happens.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

The Second Fake Death of Eddie Campbell & The Fate of the Artist

The Second Fake Death of Eddie Campbell & The Fate of the Artist

First of all: this volume contains two things, which it does say pretty clearly: the title is The Second Fake Death of Eddie Campbell & The Fate of the Artist , after all. There’s one new book – Campbell dislikes the term “graphic novel,” so I’m going to see if I can consistently avoid it here – and one old book, with somewhat convergent concerns.

The old one is The Fate of the Artist, originally published in 2006, in which “Eddie Campbell” disappears, or maybe is replaced by the actor playing him in this comic. I’m shocked to realize that came out more than a decade and a half ago; time refuses to stand still until I can catch up with it.

The new one is The Second Fake Death of Eddie Campbell, and that comes first here.

Well, let me back up: I read this digitally, so the two books were run together, with Second Fake first and Fate second, each with their own covers and titles and other accoutrements. As I understand it, the physical book is in flip-book format, with the two titles bound back-to-back. (Should I drag out a random half-remembered bit of publishing slang and call that a dos-á-dos? Sounds super-pretentious when I do so.)

I read Fate when it came out, but that was so long ago that it was just before the Days of This Blog, so I have no record of my opinions to which to link you. (How did we live in the Before Times, when opinions disappeared like puffs of smoke and we had to try to reconstruct them in memory, instead of keeping them perfectly still and fixed forevermore?)

Fate is mildly mixed-media, with photos standing in for comics panels and pages of type sitting alongside conventional comics pages – and, as you might guess from the title and subject, pretty post-modern and self-referential. This is a book about itself, about being a book by Eddie Campbell about Eddie Campbell in which Eddie Campbell is missing and so, logically, it is not actually by Eddie Campbell after all. It’s also the kind of book that comments on itself – Campbell also includes throughout a pseudo-gag-a-day comic called “The Empty Nesters,” looking like it’s from the early 1900s, which is not exactly about his and his wife’s life, but clearly was at least a jokey version of that life.

One reason I enjoy Fate – and this is pretty idiosyncratic – is that it’s clearly the last of the Campbell autobiographical comics of the Australia period. He’d been telling stories about himself, both as comics and in the text features and interstices of his monthly Bacchus comics throughout the ’90s and the beginning of the Aughts, showcasing his life as a Scottish guy living Down Under, giving glimpses of his three children growing up, and presenting his life as a guy who drank wine and “ran a business (the Bacchus comics) out of the front room.” The kids are nearly grown in Fate, and I don’t think we see them again in Campbell’s work: they moved out, got their own lives. (And, as Second Life mentions in passing, that wife divorced Campbell somewhere in the meantime, so Second Life sees Campbell and his now-wife, the novelist Audrey Niffenegger, living in the USA, which feels like the wrong milieu after so long elsewhere.)

Second Fake is just as post-modern, but slightly less collage-y – it has lots of pieces, but the pieces are all more centrally comics. There’s the autobio narrative, with a be-masked Campbell and Niffenegger navigating the weird world of late lockdown – that odd era when we all thought we couldn’t get haircuts and maybe would never interact with other people ever again. Interspersed are single panels of “Life in Lockdown,” repurposed hundred-year-old gag comics that Campbell is mostly retextualizing rather than reworking. There’s also a private detective, Royler Boom, who is hired by Niffenegger to find the missing Campbell, in a plotline that deliberately fizzes, as the “real” Niffenegger complains that she wouldn’t do any of that.

There are also “strips” titled “Life’s Too Complicated” and “Dreams of the Fiend,” to tease out other themes of the story, and some ideas for books (the supervillain group/heist caper Covid’s Nineteen! the screaming adventures of Karen!) that Campbell abandoned either before or while working on this. Second Fake is partially a record of a time of uncertainty and confusion – both societal and personal, as Campbell started and gave up on multiple ideas before pulling together…well, the book we have now.

Both pieces of this book are kaleidoscopic, both try to center Campbell as a creator and manipulator while (inconsistently) shoving him as a person away from the center of the story. Fate is cleaner and better organized; Second Fake is one of those pandemic creations where just the act of making something new out of chaos was a big win. They work well together, but I’d recommend reading them in chronological order, which isn’t what I did.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Success Is 90% Spite by Jane Zei

Success Is 90% Spite by Jane Zei

I admit this is a weird thing I do: I read full books from webcomics that I don’t follow. But I want to argue that it isn’t weird.

First, why would I want to read a book of a comic where I’ve read all of the comics already? Well, OK, yes: if you like a thing, you like it, and often want to do it again. And I used to do this a lot in the years when print comics were powerful and dominant over the land: Doonesbury and Calvin and Hobbes and Far Side and plenty of others. All right, maybe that’s not the convincing side of the argument. But, still: you can see not wanting to do the same thing again, right?

So, then: why not read a whole book of something that you think you’ll like? Sure, you could find wherever it lives on-line, navigate back to the beginning of time (assuming you can figure out how to do that) and then one-day forward through it. But isn’t the whole point of a book that it’s just easier?

I always thought so. And that’s why I read the first (and maybe only) collection of Jane Zei’s “The Pigeon Gazette” (which seems to live in multiple places equally: Tumblr , Instagram , and Webtoon ), Success Is 90% Spite .

Now, I do have to complain about the book format, too. At least in my library app, it’s a reflowable “book” (I’m going to guess ePub; the system hides that) rather than a “comic” (in PDF, so each page displays as a page and can be pinched to expand/shrink). So each strip is a specific size, and if I want to view them slightly larger on my tablet, I have to turn the thing sideways, which has the knock-on affect of adding a blank page after each cartoon.

(The part of me that works with UX people is hanging his head, muttering darkly, and cursing the world.)

But enough blather about formatting!

Zei has a funny, cartoony style, which was solid right from the beginning of this strip, and a strong central character in the version of herself that she presents. You’ve probably seen her strips somewhere; they’re the kind of thing that gets shared socially, usually with no attribution. Luckily, most of Zei’s strips feature her avatar centrally, so random readers have a decent chance of realizing all these separate funny things are part of the same big funny thing, and finding it. (That’s more or less how I did it.)

Of course, in the way of all good things, The Pigeon Gazette seems to have quietly ended last summer – like so many webcomics, it seems to have been tooling along at a comfortable pace and then just stopped. We may be at the point where we get a random “sorry it’s been so long! I promise to get back to a regular pace!” strip every three months, or a flurry of things before another final silence, or that all the web presences just quietly disappear one fateful day.

But the book exists, which loops back to my original main point (and I do have one). It was published in 2020, by Andrews McMeel, a big name in the funny book biz, and Success will survive and be findable for a long time, no matter what happens online. And that’s why I prefer books. This one is funny and zippy and – that horrible webcomics word – relatable, and I suspect a lot of you would like it roughly as much as I did.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Buni:  Happiness Is a State of Mind by Ryan Pagelow

Buni: Happiness Is a State of Mind by Ryan Pagelow

This strip isn’t exactly new to me – I’ve seen a bunch of Buni  cartoons over the years, all over the place – but it’s not one I ever made an effort to read regularly. So I’m coming at it as a mostly-uninformed reader: I know it’s wordless, that the title character is happy and positive in a world that very much tends to the opposite direction, and a vague bit about the other characters.

But if there’s a serious Buni discourse going on, I’m unfamiliar with it. So, as I often do, I need to signpost here that I could be wrong, and that I know it.

Buni has been running – I think consistently three days a week – since 2010, written and drawn by Ryan Pagelow. Buni: Happiness Is a State of Mind  is the first, and I think only, collection of the strip so far: it came out in 2018. 

Buni is the main character – that happy-go-lucky guy on the cover. He’s a bunny – hence the name – in a world mostly of teddy bears. He’s also a happy, positive person in a world where pretty much everyone else hates and attacks and eats each other. (This is not the kind of world where sentients avoid predating on each other – rather the opposite, actually.) His main character notes are that he is almost always sunny, and that he has a unreciprocated (and never will be) crush on BuniGirl, who has a boyfriend.

(Here I might note that all names, besides Buni himself, need to be discovered outside of the comic itself, because of the whole “wordless” thing.)

This seems to collect the strip from the beginning, so we start with Buni himself, see him crushing on BuniGirl (and her instead spending time with the hulking fellow I guess we should call BuniBoyfriend or BuniRival?), see his father (BuniDad) arrive by breaking out of prison and immediately become a ray of gloom and nastiness in Buni’s world, and the two bunnies adopt a crippled dog, whom I understand is called either Dogi or BuniDog.

Most of the strips are one-offs, though, in which Buni finds happiness in an unusual way (imagining he’s riding a unicorn in a fantasyland while actually on a kiddie ride in a horrible alley), Buni finds his world is sadder and creepier than expected (the sushi restaurant serves body parts of the staff), or – and, as I noted before, this is more common than I expected – someone tries (and often succeeds) to eat another clearly-sentient person in the strip.

There’s a fun one, about halfway in, where BuniDad and the next-door neighbor (a bull) hate-eat members of each other’s species at each other, which is a pretty emblematic Buni strip. It’s about spite, and performative nastiness, on that level, with the title character himself floating above that like a visitor from some happier, sunnier, massively-licensed strip.

It’s an interesting combination, and making Buni central is really important: the world would be too much of a one-joke premise for a long-running strip otherwise. It sets up a gigantic, very central conflict that gives Pagelow a lot of room to work with, while also allowing strips that are just quirky odd bits about either Buni or other characters – this world is dark, but it’s cartoony dark, and not dark all the time everywhere.

So this is fun, and there’s more depth than you might expect for a wordless strip – or that you might realize, seeing one random strip once in a while float across your social feed. (That’s how I previously saw Buni: I’m not saying you are me, but I’m assuming it’s typical.) And if you’re looking for a comic strip way more centrally about cannibalism than you suspected was possible, it’s really your only choice.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Funny Things by Luca Debus and Francesco Matteuzzi

Funny Things by Luca Debus and Francesco Matteuzzi

There aren’t all that many books where the format is an inspired choice – most books are what they are, arranged in the same way as a thousand others much like them. Every so often, you see a novel in epic verse, or a non-fiction book of advocacy that’s basically one big infographic, but those are rare.

Funny Things  is part of that rare company: it may take a couple of pages to realize it, but this biography of Charles M. “Peanuts” Schulz is laid out like a book of Peanuts strips. Generally six dailies – though it starts with a short week of five – and then a Sunday, over and over again, just like Schulz’s own working life for fifty years.

The subtitle gives that away, if you catch the reference: it’s called “A Comic Strip Biography of Charles M. Schulz.” But that’s easy to miss; it’s not like “a comic strip biography” is an established thing. Maybe it should be – I don’t know if other creators could do something as interesting as Luca Debus (co-writer and artist) and Francesco Matteuzzi (co-writer) do here, but it’s a great concept, and great concepts deserve to be used more than once.

(Is this the first big biography of Schulz since the Michaelis Schulz and Peanuts prose book back in 2007? I just checked my old ComicMix review of that from back in the day to remind myself of how someone else showed the contours of Schulz’s life, and was reminded of the kerfuffle over how Michaelis portrayed Schulz’s divorce. Luca and Matteuzzi are more allusive here – much less specific – but they seem to be telling the same story Michaelis did.)

As usual for a biography, Funny Things spends the bulk of its space covering Schulz’s pre-fame life; the early years of toil and struggle are always more interesting than the fat years of fame and relentless work at a drawing board. Otherwise, it’s a biography: it covers Schulz’s life from childhood up to a few days before his death, in about as much detail as you’d expect from a biography in comics form. It all seemed reasonable, vaguely similar to the Michaelis and other things I’ve read about Schulz’s life – Luca and Matteuzzi don’t turn Schulz into an avatar of Snoopy or anything weird like that.

Luca draws this in a style reminiscent of Schulz without trying to mimic Schulz’s character designs or linework, which is a good choice. It looks the most like Peanuts in the early going, of course, when Schulz and a lot of the people he interacts with are kids. Luca and Matteuzzi also signpost a lot of interesting moments or references – people named Van Pelt, Schroeder, and “Charlie Brown,” for example – without making a big deal out of them. They’re cartoonists; they’re used to needing to keep words few and precise.

I didn’t find the need for a “punchline” in every “strip” was a problem, but it might seem artificial to some readers – this is a book with a very particular rhythm and feeling, deeply baked into that idiosyncratic format. But that format is so appropriate for Schulz that I thought it strengthened the book: Schulz was a man who struggled with being happy, and one of the ways he found happiness was to make it, crafting a funny or thoughtful moment for every day of fifty years. So having that same rhythm, that same drive, built into the structure of the book itself underlined that core of Schulz’s persona, giving a strong through-line to his story.

So this is a fine biography in a quirky, very successful format, about a creator worth celebrating who lived an interesting life. It’s one of the more interesting drawn books this year, and I hope a lot of people find and enjoy it.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

The Last Days of Black Hammer by Jeff Lemire and Stefano Simeone

The Last Days of Black Hammer by Jeff Lemire and Stefano Simeone

A cynical reader, such as me, could look at that title and think “oh, good, they’re finally ending this repetitive superhero waffling that never actually goes anywhere.” But that reader would be wrong.

This is not “last” in the sense of anything actually ending. This is a superhero “last,” meaning it’s about something in the past, and retelling a story already at least half-told multiple times before – but now telling it in greater detail. Even more so, what we have here pretends to be the actual issues of the 1986-era comic in which the original Black Hammer snuffed it, with covers that have fake high numbers and everything.

So The Last Days of Black Hammer  is actually a prequel to nearly all of the Black Hammer stories we’ve already seen. (Black Hammer ’45  takes place almost entirely before this, as does Barbalien: Red Planet , but I think those are the only ones – OK, maybe Doctor Andromeda , too.)

The whole premise of the entire vast Black Hammer-i-verse was that there was a big superhero fight (cough Crisis! cough) against the “Anti-God,” who looks nothing like Darkseid, in the sky over Spiral City, which apparently also turned the skies of the rest of the world red, because that’s the thing comics geeks still latch onto from Crisis even thirty years later, and that the Greatest Hero of All Time, Black Hammer, whacked said Anti-God with his big, um, Black Hammer, and that made the Anti-God go all “ouchie!” and run away forever and forever but also alas! killed Black Hammer in the same way that every superhero dies at least once.

For the dull ones in back: Black Hammer is the Silver Age Flash. He died so worlds can live. Got it? (Character-wise, he’s actually more like the Black Racer crossed with Thor, but that’s a different kind of derivative-ness.)

This pretends to be the 1986-era issues 234-237 issues of the Black Hammer comic book, including both a “hero no more!” and an “all-new! all-different!” cover, plus the double-sized epic conclusion. There’s also a coda or epilogue at the end, outside that “old comics” schema, to show how Sad it all was, how Important was The Sacrifice of Black Hammer To Save Us All, and that His Daughter had to Grow Up Without a Father, Alas! 

Otherwise, though, this is exactly what we already know and what we expect. Black Hammer is conflicted, and wants to give up hitting things with a big hammer to Spend More Time With His Family Before It Is Too Late. But, alas! He Is Needed, because The Bad Guys Will Destroy The World And Only Black Hammer Can Stop Them. The superhero group that still doesn’t have a name – the Spiral City Sluggers? the Saviors? the Bad Guy Whompers? the Fabulous Dudes? – more or less breaks up after the events of the first “issue” here, having stopped what was believed to be Their Greatest Threat, and several of them need to be brought back out of retirement – quickly, perfunctorily – for the big ending.

Reader, there is nothing here you will not predict, nothing that gives a true moment of surprise or wonder, nothing that isn’t entirely derivative and utterly pre-determined. This is a piece of product, an engineered jigsaw puzzle piece that slots in exactly in the middle of all of the other pieces to make a bland picture of people punching each other.

I usually praise creator Jeff Lemire’s writing when I talk about these books, though I know it feels like faint praise. (He can, and does, do a lot better than this. But the Black Hammer books are professional, and the characters are as dimensional as anything in generic superhero-dom can be.) This time, the art is from Stefano Simone, who has a looser, sketchier line that might not quite say “1986 Big Event Comics” to me, but it’s energetic and fun and doesn’t look like fifty years of superhero comics, so I count that as a plus.

But, as always, I question the whole point of the exercise. We know everything here already. Last Days adds nothing.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

REVIEW: The Boys Season 3

REVIEW: The Boys Season 3

With every passing season, Amazon Prime’s adaptation of Garth Ennis and Darrick Robertson’s The Boys seems to be playing “can you top this?” in terms of going where no other heroic series has not dared to go.

The third season, out on disc just months before the fourth season drops, mainly focuses on the increasingly callous Homelander (Antony Star) fighting Starlight (Erin Moriarty) for the heart and soul of The Seven. When Vought named her co-leader, he was far from thrilled and let everyone know. The group of underground heroes – led by Billy Butcher (Karl Urban) trying to take down Homelander and expose their sponsor’s corruption almost seems sidelined this season.

There were interesting twists and turns across the eight episodes, such as Butcher’s protégé Hughie Campbell (Jack Quaid) working with Victoria Neuman (Claudia Doumit) at the FBSA (Federal Bureau of Superhuman Affairs).  His romance with Starlight remains rocky, especially as he gets jealous of her ex, Supersonic (Miles Gaston Villanueva).

The season’s new wrinkle is the discovery of Compound V24, which can give someone temporary Supe powers that last 24 hours, and Butcher uses it to go toe-to-toe with Homelander, hoping to rescue Ryan (Cameron Crovetti), Homelander’s son, from his evil influence.

The plotting and scripting is tight, although it has recently been eclipsed by the first season of the Gen V spinoff. Eric Kripke and company are doing a fine job juggling multiple threads and making sure everyone gets their moment or two to shine.

Sony Home Entertainment has released the series on only Blu-ray, which looks fine in fantastic AVC encoded 1080p transfer in its original aspect ratio of 2.39:1. However, the Ultra HD broadcast on streaming is a tad sharper. The DTS-HD 5.1 Master Audio audio track is up to the challenge and delivers just fine.

Just a few Special Features are included: The Making Of A Giant Urethra (1:58) and Gag Reel #1 (2:37), Gag Reel #2 (3:00); and Deleted & Extended Scenes (seven totaling eight minutes).

REVIEW: Mission: Impossible – Dead Reckoning Part One

REVIEW: Mission: Impossible – Dead Reckoning Part One

With all the talk of super-hero fatigue, it’s interesting to note that we never talk about espionage fatigue despite the steady stream of spies from a variety of franchises. One of the oldest and long-running series is, of course, Mission: Impossible. Once a lauded television series, it transitioned to film in 1996 and somehow, 27 years later, it’s still chugging along, in some ways invigorated with new life.

Led by the once-ageless Tom Cruise, he remains the fittest sixty-something actor in the world, continuing to do his own stunts and working with his personal guru Christopher McQuarrie, who returned for the newest offering, Dead-Reckoning Part One, out now from Paramount Home Entertainment.

The filming was originally intended to shoot back-to-back with the film’s released a year apart. Then came Covid-19 and now the SGA strike so those plans got scuttled. That said, their threat, Artificial Intelligence, has proven increasingly timely with every passing month. As you may be aware, even President Biden found himself somewhat influenced by the movie as he prepared his recently-released executive order on AI.

The IMF team continues to shrink and remain stagnant, with no real lip service given to the program since the third installment. So, when the shit hits the fan this time, in the form of a key to the world’s most powerful AI, dubbed Entity, Ethan Hunt (Cruise), Benji (Simon Pegg), and Luther (Ving Rhames) are all that’s left to save the world. Matters begin with tracking Gabriel (Esai Morales), the Entity’s human avatar, who has a personal vendetta against Hunt. Along the way, they cross paths with the pickpocket Grace (Hayley Atwell) and we’re off.

It is good to see Ilsa Faust (Rebecca Ferguson) and Alanna Mitsopolis (Vanessa Kirby) back, but Atwell gives the franchise a fresh spark as does Gabriel’s aide Paris (Pom Klentieff), a poorly chosen character name given its M:I connotations. Interesting all the energy comes from the women. Which is not to say Cruise is slacking since he continues to run with recklessness and his showstopping motorcycle/parachute scene is incredible.

The movie brings back other familiar faces so the absence of Julia Meade (Michelle Monaghan), who doesn’t even get name-checked, feels wrong.

Its wonderful adventure and sumptuously shot. The ending is satisfying enough with still a threat to resolve in Part Two currently scheduled for May 23, 2025.

Paramount Home Entertainment has released the film in the usual assorted formats including the 4K Ultra HD,/Blu-ray/Digital Code combo. The 4K 2160p transfer is extremely crisp with strong visuals and plays wonderfully at home. As usual, the Dolby Atmos soundtrack is excellent as it needs to be, given the sound effects and score from Lorne Balfe.

The Audio Commentary: Director Christopher McQuarrie and Editor Eddie Hamilton is found on the 4K disc as is the Isolated Score Track presented in Dolby Digital 5.1 audio.

The Blu-ray offers the usual assortment of Special Features Abu Dhabi (3:55); Rome (4:12); Venice (4:12); Freefall (9:05); Speed Flying (4:17); and Train (5:32).

Tin Man by Justin Madison

Tin Man by Justin Madison

First up, I have to answer the question I had when I picked up this book: yes, that tin man. Well, one of those tin men, to be clearer.

Justin Madison’s debut graphic novel Tin Man  is set in a version of L. Frank Baum’s Oz, and his tin man, Campbell, has the familiar shape and form Americans expect from their tin men since 1939. But that’s not particularly clear at the beginning of the story, and it’s never important. It’s something bigger than an Easter egg, I guess, since there are plenty of references to Baum here, but it’s all background.

We’re in a recognizably modern world: suburbia, TV news, two-paycheck families, junkyards, high school students who play video games and hang out to do mischief. The land is called Oz, which is mentioned but not emphasized. It looks mostly like our world, with a few tweaks.

There’s a major space industry, and people can build space-capable ships in their backyards, in best Tom Swift fashion. Kids can aspire to get out of their dead-end towns by getting into the very selective VASTE Institute, something like a STEM magnet high school with much more emphasis on spaceships and big wrenches.

But they’re still kids, and that’s what Tin Man is about. Three young people who each want something – though they don’t all exactly know what they want, when the book begins – who meet, and who each find something like what they want (or need) by the end.

One of them is Campbell, the tin man. He grew up with his people, in the forest, chopping down trees. But he heard of a wizard, in a far-off city, who makes mechanical hearts for tin men that allows them to feel, and Campbell wanted that for himself. His father didn’t understand why; they fought; Campbell ran away. There’s a bit more to the story, but that comes out in the course of the book.

Campbell meets Fenn in a junkyard. Campbell is there: living or hanging out or just existing. Fenn is a local kid, maybe ten or so. He’s obsessed with space; his hero is Jed Astro, a famous explorer. And Fenn is picking through junkyards as he tries to build a spaceship himself – he finds a mechanical heart, he befriends Campbell, he’s the glue that pulls this story together.

The third character is Fenn’s older sister, Solar. She used to be an academic whiz, head of the class at her high school, recruited for VASTE. But she’s hanging with the stoners and bullies now, dating the worst of them: slacking off, skipping school, avoiding work and responsibility, looking to get a job at a local garage and give up on all expectations.

Fenn wants his old sister back: the one who cared about space and science and the future. The one that worked with him and was good at the same things he cares about.

Solar wants… Well, she used to want to go to VASTE, to go to space, to get out of this town and make something of herself. Now, she doesn’t seem to want anything.

Campbell wants that mechanical heart, we think – but we learn that he’d already gotten it, and how that went.

Meanwhile, Terrible Twisters are running through Oz, getting closer. And Solar’s new friends – especially her boyfriend, Merrick, their leader – are mean and destructive and getting worse. And we learn why Solar changed, what happened in her life (and Fenn’s) recently that soured her on life.

And they all get what they want, or maybe need, at the end, as the twisters hit and Merrick continues to be a horrible human being and Fenn’s homemade spaceship turns out to be unexpectedly useful.

Madison has a somewhat indy-comics style, a little grungy, with dot eyes: it reminds me a little of Jeff Lemire, though not that grungy. His places are real, his people expressive, his colors crisp and bright. And he’s just sneaky enough, with his Oz references and unobtrusive storytelling, for a reader like me who eats that stuff up. Tin Man is another one of the flood of recent graphic stories aimed at teens, but, like the best of that flood, it’s not limited to them.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

REVIEW: Justice League x RWBY: Super Heroes & Huntsmen, Part Two

REVIEW: Justice League x RWBY: Super Heroes & Huntsmen, Part Two

The Justice League and the Huntsmen are back in Justice League x RWBY: Super Heroes & Huntsmen, Part Two, to conclude the underwhelming story from April’s part one. Other than commercial considerations, there is no real reason for the two teams to be paired together; no real character and dramatic opportunities are present, which may be why the story doesn’t really work.

We force the JL heroes to be transformed into teen versions of themselves and brought to the Huntsmen’s world, working across Remnant’s four kingdoms of Vale, Mistral, Atlas, and Vacuo to fight the good fight. Superman, Wonder Woman (Laura Bailey), Batman (Troy Barker), and The Flash (David Dastmalchian) are teamed with Ruby (Lindsay Jones), Weiss (Kara Eberle), Blake (Arryn Zech), and Yang (Barbara Dunkelman) to fight the Grimms and save the world. As part two opens, we continue with the cliffhanger, the revelation that Flash foe Kilg%re (Tru Valentino) trapped the heroes in a computer simulation. Now, the adult and more familiar Justice Leaguers are working with the altered Huntsmen, complete with freshened uniforms.

There’s plenty of action to amuse the core audience, but it comes at the expense of letting the revised RWBY heroes explore their new forms. Characterization is always sacrificed for action; storytelling be damned. The overall conclusion works, but overall, you are left wondering why did they bother with this.

Warner Home Entertainment has released this in all the usual formats, including the 4K Ultra HD/Blu-ray/Digital Code combo pack. Rooster Teeth’s attempt to animate their 3D look works for the most part and the 2160p and 1080p high-definition transfers work for the most part, maintaining a smooth look. The colors are well-preserved and the action is clear. The DTS-HD 5.1 Master Audio track is actually somewhat better, and an improvement over Part One.

The Special Features are fine with a perfunctory feel to them. These include I’ve Got Your Back: The Bond Between Justice League and RWBY (6:45) and You Look… Different: RWBY on Earth (7:12).

Overall, if you are a RWBY fan, this is must-see viewing, while JL fans can use this to pass the time until 2024’s more substantial offerings.