Author: Emily S. Whitten

Emily S. Whitten: Combatting Fear

What do we seek in life, when we get right down to the basics? And, particularly for those of us in creative fields, how is our drive to create and share our creations tied to what we are seeking?

I can’t speak for everyone, but I can look at myself. I seek both lasting and reliable personal connections, and the chance to make a difference in the larger world. To shape the world just a bit – to share a thought that’s dancing just behind my eyes, and throw it out into the sea of people that make up this world, to see if it strikes a chord. To discover: are there others out there like me? Do they get what I’ve put out there because they see the world the same way? Or does it make them see things differently somehow? Does something I’ve done change someone? Or make them feel better, or happier, or understood? Does it tug at the emotional core we all have but don’t always understand, or does it make them laugh, or cry, or feel, or think? Does it matter to someone?

We all want to know we matter, but a lot of us are afraid to really put ourselves out there for fear that we will discover we don’t. This can especially be a problem for those of us in the creative fields. I write this as someone who regularly faces the fear of getting too far into an idea or finishing it because I don’t know if the finished project will live up to even my own expectations, let alone another’s. And as someone who hesitates to send that finished project out into the world, because what if it’s something I think turned out well, and then I discover that people don’t care, or worse, that they hate it?

And yet, I have, at various times, managed to overcome my fear and send things out there (this weekly column included) and through this have at least learned that no matter what the reaction (whether it’s someone who loves it, someone who disagrees, someone who vehemently insults you, or someone who tells you you’ve won the prize / contest / awesome person medal of the week), at the end of the excitement, I am still standing. And I learned that I don’t regret having taken the chance, because acting is always better than doing nothing out of fear. And that I still have the desire to continue to create and share my work. That is such a reassuring thing to remember, at the dark hours of 3 a.m. when you think no one in the world will care about this thing you are spending your time on.

As someone who’s right there with you if you have suffered from this creative (or general life) fear as well, I think the root of a lot of our hesitation to live fully is the fear that we will give our all and find out that we don’t matter or people don’t care the way we want them to, and that this will steal our joy in creating (or living). But living in fear profits no one. There is nothing personal to gain by not taking a risk except for the absence of a fleeting hurt or pain; but along with that absence comes so many emotions that are long-lasting and even worse – guilt, regret, self-loathing, feelings of failure, feelings of uselessness or worthlessness. And those negative feelings tend to have a way of multiplying and reinforcing each other in an endless loop that’s hard to escape. That loop is not something anyone would choose if faced with the direct choice; and yet so many choices we make (or opt not to make) will lead right there.

We may think that by staying in the safe places within ourselves and not sharing our deeper thoughts or creations we are protecting ourselves; but really what we’re doing is stagnating, and denying ourselves the opportunity to experience or do great things, and to actually obtain what we are seeking – relationships with kindred spirits, and the knowledge that we do make a difference, whether it’s to another individual or to a whole sea of fans. Whether it’s brightening someone’s day, or making them think, or inspiring them, or instilling a lifelong appreciation of our work in someone else, it’s something we will only gain by, as Billy West is wont to say, “being fearless.”

So how can we be fearless? Well, one thing to do is to remember, especially when creating, that the whole point is that what you’re doing is something fun, that you enjoy and are passionate about. And to also remember that if you like this thing you are doing, then it’s very likely that someone else out there on this big, big planet will like it too. After all, we’re all special, but we also share commonalities. That’s what makes the world interesting. Another thing to remember is that when people do tell you they appreciate your work, they mean it. If someone goes through the trouble to contact you and tell you they like your creation, or to re-post it, or discuss it, or anything like that, they like it. And it’s important to let yourself accept that as much as you would the dark thoughts about how maybe no one will like it, and to remember it.

It’s easy to say we should remember these things, but we all know it can be much harder to do. What stops us? Why do we get to a certain point, and then – bam – fear moving forward. Well, for me, sometimes once I get to a place where I can really see where my idea is going, my mind starts racing ahead to all the great ways it could play out, and I can really envision the possibility for something big; and the thought of being able to see it and not actually achieve it hurts. And I draw back from that anticipated hurt, unsure if I am more than just a person having a little fun with things. Unsure if I can be a “real” creator. But the thing about real creators, at least the ones I’ve talked to and who would have to be considered “real” because they are objectively successful, is that they’ve generally all felt some variations of fear (and usually continue to, at least sometimes). And more than that, have encountered some form of rejection. And then, they were able to push past those things.

What if your fear is that you aren’t good enough to be in that group of real creators? Well if you weren’t at least capable of getting to that point, you probably wouldn’t be so excited about creating (not the idea of creating, or the idea of how rich or famous you might be after creating, but actually creating). The drive to create is what makes for good creations – our passion is what builds worlds. Do you really, desperately, want to create something amazing and see it become concrete? Then you have the spark, and you have the ability (or can work at developing it), and you really, truly, just have to face the fear of failure and force yourself past it, to sit down, commit to your creation, finish it, and send it out into the larger world. And to face the fact that there may be rejection, and you may need to learn more, and think about your process, and work harder, and polish your creations, and send them out again.

And to recognize that facing your fears is an ongoing process, and one which may require conscious work to practice successfully (this also applies to other things you are afraid of in life, work, or relationships – face your fears and work on them so you can take that risk, or you may regret it and be unable to go back!). I write about this subject with passion, in part because these difficulties are things I face as well; and these are words and ideas I have to remind myself of very often. No matter how gung-ho we are about our creations or our desires to achieve what we want, there is always going to be fear and apprehension lurking somewhere in the background. The key is not to deny it, but to recognize it, give it a hard look, realize that giving in to it literally brings us nothing, and tell it to take a nap for awhile so we can get some real work done.

You can’t win every second of every day; but you can work on trying to make those doubtful, fearful seconds dwindle to their rightful place – a quiet check on potential realities and possibly on your ego, that don’t actually stop you from enjoying the hell out of your life and creative process.

So go enjoy the hell out of things! And until next time, Servo Lectio.

 

Emily S. Whitten: Adventures in Podcasting with Made of Fail

Made of FailYou know what’s awesome? When, completely unexpectedly, your two amazing friends who started a fun geek culture podcast  back in 2008 and have been dedicating their time to making it bigger and better ever since, schedule a conference call with you and your friend Cleolinda Jones, and tell you they want you to have it. Like, you know, if you want it and stuff.

That’s what happened to me one month ago. And now, ladies and gents, I’m the new co-host of the podcast Made of Fail! Which is so awesome that it even has its own page on TV Tropes. Of course, there is some reasoning behind this change. You see, way back in the annals of history (a.k.a. 2008), Cleolinda (the author of the Movies in 15 Minutes parodies and book, who you may also remember from this ComicMix interview), was invited to be a guest on Made of Fail. Naturally when she told me, I started listening to it, discovered what a great podcast it is, and continued to listen and be a fan of the show. Eventually, co-founder Kevin O’Shea and I bonded over Terry Pratchett and Discworld  fandom and he invited me to be a guest on the show, too. Since then, I’ve been a guest on four episodes; and Cleolinda has been a guest on, oh, thousands (give or take). And we’ve both become good friends with the original hosts.

What’s really cool about this podcast is that the co-founders and original hosts, Kevin O’Shea and Dayna Abel, are great friends who started the show just to, essentially, share the geek things they are enthusiastic about. The listener base started out pretty small, as just their friends and family; and as it grew, it seemed to retain that family-and-friend vibe, spawning new circles of friends who met through the show. I am fortunate to have been part of this circle for years now, meeting both online and in-person friends (including Kevin and Dayna) thanks to the show. And I am most fortunate to have been one of the people who came to mind when they realized that, for various reasons, they needed to pass the torch of the show to a new pair of friends.

I’m really excited about this opportunity, and Cleolinda and I both have lots of great ideas for future episodes, which we hope to keep true to the original intentions of the show. And, in the spirit of this being such a warm, friendly, familial-feeling sort of show, I’d be super-happy if some of the ComicMix family (I have many families!) wants to check out the show as we take over. So in case you’re looking for something fun to listen to, here’s an episode listing for most of the past episodes, including episode 40 which features both me and Cleolinda; and here’s this past month’s transition episode, featuring both the old co-hosts and the new! Give it a listen, eh?

And until next time, Servo Lectio!

 

Emily S. Whitten Celebrates TMNT Season Three!

The current Teenage Mutant Ninja Turtles animated series continues to be a favorite of mine. It strikes the right balance between being a goofy, fun cartoon about a bunch of lovable characters and addressing more serious and dark themes about power and responsibility. It also does well at adding new ideas, characters, and material while including homages to previous incarnations of TMNT and staying true to the foundations of the overall series. The art is pretty cool and unique; and of course, the voice talent and creative team are stellar.

The series is now in Season 3 (and already renewed for a fourth season!) and has taken on a slightly different focus, with the Turtles leaving the familiar NYC cityscape for other territory. A short while ago I got to sit down at the Times Square Toys “R” Us (a super-cool store with a Ferris wheel and other nifty things inside) with executive producers Ciro Nieli and Brandon Auman, and voice talents Greg Cipes and (briefly!) Rob Paulsen, to chat about the current season (and get some great photos). Warning: we start out all, “let’s talk about things like the themes and stories of the season,” but in the middle somewhere we start nerding out about toys, and it kind of goes all over the place from there. But, you know, that’s one of the reasons I like talking to these guys. So – here we go!

Ciro and Brandon, tell us a bit about the third season. What will we be seeing? And any favorite episodes?

Brandon: We’ve got so many amazing stories coming up. If you’re a fan of the original Mirage series, if you’re a fan of the eighties cartoon series, then you’re going to see a lot of references in Season 3. It’s one of my favorite seasons.

Ciro: The problem with Turtles is that if you ask me what my favorite episode is, it’s literally the one I finished yesterday. I finished the third episode of Season 3 and it’s unbelievable. It’s very much an April-centric episode. We answer a lot of questions about her.

Brandon: We’ve brought back the Punk Frogs for this season. So we’ve got Napoleon Bonafrog, who’s played by John Heder, who is, obviously, Napoleon Dynamite. And we’ve got Genghis Frog, Attila Frog; and that’s a Mikey-centric episode, so it’s pretty exciting. It’s really funny. Really cool.

Does Bonafrog sound like Napoleon Dynamite?

Brandon: Oh yeah, that’s why we got Jon Heder.

Ciro: It’s kind of hard to make him not sound like that.

Brandon: We were like, “Who are we going to cast for Napoleon Bonafrog?” and said, “What about Napoleon Dynamite?” It just made perfect sense and we figured it would be funny, but it’s not reliant on the jokes of Napoleon Dynamite; it’s still a story that stands on its own.

Ciro: And we’ve also got the Dream Beavers this season. The best thing about the Dream Beavers is the voice cast.

Brandon: Robert Englund plays two of the beavers, and John Kassir, who was the Crypt Keeper, plays the other two beavers, but they sound very different.

Ciro: We love John and Robert. They’re such amazing talents. We’re such old horror fans – Brandon and I go way back to the Fangoria days. So Season 3 is the Season of Fango for a little bit.

Brandon: When you go to the woods, you’re kind of limited in your storytelling options. You can do comedy, but the easiest route is doing horror, because the woods are scary, the cabin is kind of freaky, and it’s just easier. It’s easier than doing a big action, New York-style story.

Ciro: One thing that I really loved about the Mirage comic is when you actually got to see the Turtles in nature, when you’ve never seen them in nature before, and you go, “Aw, man, they’re going to leave New York? That’s so weird.” And then you see them meditating on a rock, and there’s a waterfall, or stream, and you go, “Oh, right, they look perfect there.” So there’s a lot of them getting in touch with themselves too, and re-centering their ninja instincts and training.

So Greg, how did you enjoy that, as Mikey, who seems to be one of the more centered turtles anyway?

Ciro: Cipes and Mikey, their third eye is the most open.

Greg: I love seeing the episodes. I love all the green, and the fact that we’re in the forest, and the Turtles are green, because green is such a healing color. It’s rad to be in a different world rather than in the city. And to deal with new characters and monsters.

So how did you like the episode where you were with all the frogs? Was that a lot of fun? Why is it a Mikey-centric episode?

Brandon: Mikey bonds with Napoleon Bonafrog; because they’re very similar in nature.

Ciro: They’re both the best warriors, you know? And Napoleon’s just like, “Whoa, show me something else.”

Greg: We bro out.

Ciro: Yeah, that’s like our reptile amphibian bromance. It’s pretty cool. It’s super cute; I’m into it.

So we have a casting change on one of the main characters, Seth Green is coming in as Leo, as well as of course some other new character voices. How are you enjoying the new dynamic of the show?

Greg: It’s great. Seth Green is a dear friend of mine. It’s awesome. I feel like it’s an elevated experience. Jason Biggs was great; but now it’s a new season, new turtle, new energy. I think everything is heightened and exciting, with higher stakes.

Had you worked with Seth before?

Greg: Yeah, on Robot Chicken. It’s nice having him. And we have so many great guest stars that come in all the time.

Of the guest stars, have you had a great moment with somebody, or a particularly fun story?

Greg: I always love when Roseanne Barr comes in as Kraang Prime.

Brandon: Robert Englund is great.

Ciro: The weirdest day ever was: I’m sitting on the couch next to Paul Reubens, and we’re both watching Danny Trejo work, and Paul Reubens’ mind is blown by him. He’s going, “Where’d this guy come from? I love him.” And then ‘Machete’ comes out, and ‘Pee Wee’ goes, “Oh, I love you!” and then ‘Machete’ goes, “Yeeeaah, I love youuuu!” They were freaking out over each other, and I was standing there going, “What is going on? I’m at work?” Because it wasn’t Paul Reubens and Danny Trejo. When they started bro-ing out, it felt like they were their characters.

Brandon: There needs to be a Machete/Pee Wee Herman movie.

Ciro: Like if they did a bank job or broke out of jail or something.

Brandon: One of my favorite voice actors that we’ve had come in who’s recurring is Gilbert Gottfried as Kraang Sub-Prime. He’s pretty hilarious. And when he found out that Roseanne Barr was Kraang Prime – because when he was recording he didn’t realize that Roseanne Barr was his boss – he thought that was the funniest thing.

Ciro: We have a crazy cast.

We’re always seeing new mutated characters. Are we going to be getting some new ones? Is there a favorite?

Greg: And which ones are going to be made into toys? Is Napoleon going to be a toy?

Ciro: There’s a character in Season 3 Episode 1 called The Creep. Mikey named him. And I want a toy of that. What he came from is so unique. In a weird way he’s part Leonardo DNA. And Leo’s kind of struggling with his problems because he’s physically injured from the aftermath of the Season 2 finale. And overcoming that, embodied in this monstrous form, is kind of cool. It’s a great episode. The Creep is so awesome.

Speaking of the toys, what are your favorites coming out of the show?

Ciro: I can’t find some of them, man.

Brandon: Tiger Claw’s out now!

Ciro: My buddy just texted me and said he picked me up one, and I freaked out.

Brandon: We would like to say that Playmates should send us more toys.

I love that you guys are working on the show and have to go out and look for the toys.

Ciro: Yeah, Brandon and I created Tiger Claw from scratch, and I’m buying it at a Target.

Did the Squirrelanoids ever become toys? They should have a whole little swarm of them.

Brandon: Yeah, they did! That was another original creation from me and Ciro.

Ciro: That thing’s horrifying. Irineo [Maramba] designed the heck out of that thing.

Greg: Did you see the new Mikey, the huge one, here at Toys “R” Us?

Yeah, I loved that!

Ciro: I want it. Everyone has to buy it, because if it does well, they’re going to make the other three.

And then they can make a Splinter, but he’ll be even taller.

Ciro: Well actually, what you’d do is, you’d buy all four, you’d send in the proof of purchase, and then they’d send you a robe and a Splinter mask – and then you wear it, and the scale’s right.

That’d be awesome! So Greg, are you going to get a big Mikey and put him in your house?

Greg: Heck yeah, I’m taking the one right here from Toys “R” Us home with me! I’m going to buy him a seat on American Airlines and put him right next to me. It’s worth it – that’s the coolest toy I’ve ever seen.

Ciro: And then when you wash your clothes and they have to dry and stuff, you can just put them on Mikey. You can dress him in your outfits, or make him a coat rack.

And then he will truly be a melding of Greg Cipes and Mikey.

Greg: He’d be stealing all my girlfriends, though.

You think they’d go for the green?

Greg: Mikey’s so cute. I can’t compete.

It’s true; of all the turtles, he may be the cutest.

Greg: Thanks!

Remember when Splinter had the cheese wheel phone? I got a big kick out of that. I would love to have a working cheese wheel phone. Is there something that shows up in one of the episodes that you would like to actually own; like not as a toy, but a functioning thing?

Greg: I want an Ice Cream Kitty!

Ciro: Ice Cream Kitty came from my fascination with Cookie Puss. Because I grew up on the East Coast, and I would have Cookie Puss dreams, that I would eat Cookie Puss. And I was like, “How do we put Cookie Puss in the show?” And then I realized that Cookie Puss isn’t really cookie. I wanted to do a cookie cat, and that didn’t work, so it became Ice Cream cat.

So what would you like to have in real life, Ciro?

Ciro: We’re having an art show soon, so we’re going to make all the objects we can. Nickelodeon has its own little gallery place for the artists, right at the studio. So we might make up all of our DVDs, and all the SuperRoboMechaForce VHS tapes, and all that stuff.

Brandon: I actually own a version of the stand-up arcade game. Ciro basically took his graphics from the game within the show, and we blew them up and adhered them to this giant game. You can see it on my Instagram.

[Rob Paulsen enters the interview]

Rob: Hi, I’m Rob, and I’ll be your Donatello for the afternoon.

Ciro: One thing I’m working on right now – I have the blueprint for everything in the show, because either I design it or someone I instruct to design it designs it, so we have all the graphics and stuff; and I know where everything comes from, so we’re putting together a functioning, proper Casey Jones costume.

Nice! Are you going to wear it at a con?

Rob: You’d get a lot of dates, Ciro.

Ciro: No, I’ll put it on a mannequin at work. It would require not washing your jeans for eighteen days.

Nice! Rob, of all the crazy things we’ve seen in the current TMNT universe, what would you like to have as a real functioning thing?

Rob: I don’t know what it’s called, but there’s a motorcycle, a Turtle-cycle…

Brandon: The stealth bike?

Rob: I’d get that in a heartbeat.

I am not at all surprised by this. Brandon built the arcade game. I think your next project should be building the motorcycle.

Rob: Well have you seen the smaller bikes that Honda sells? Honda makes these little 125s, for sale primarily in Asia. And each turtle has their own bike. I really want to buy a Donatello bike.

And you should! Is there something any of you would like to share with the fans that I haven’t covered?

Ciro: Brandon has a wealth of knowledge. Oh, Greg, you should plug your Instagram.

Greg: Yeah, there’s always behind-the-scenes stuff on my Greg Cipes Instagram.

Ciro: I’m on Instagram too. I’m superrobot74.

Brandon: And I’m Brandon_Auman.

Ciro: What would you ask us?

Brandon: Like is there going to be a TMNT / Deadpool crossover?

Ohmygosh, is there? Because that would be the most amazing thing. Pizza, tacos? They’d bond, they’d get along.

Brandon: Unfortunately, there isn’t. Without giving anything away, this season is so diverse in terms of, not just location, but themes, and the arc is just so different from the other seasons. Not just that they’re going to the farmhouse, but eventually how the story unfolds over the season is pretty exciting, and harrowing, and it does get a little darker this season, but it still balances out.

Ciro: We get a lot of character stories. And Seth Green really helped coming on as Leo, because he almost aged everybody up a little. Like, taking the lead and doing that. Leo definitely went through a lot last season and is coming out of it no longer who he used to be. He’s taken that next step into his bigger role. It’s kind of the Leo that I’ve been wanting to happen. It’s finally come along. And Seth knew that. I know Seth through Cipes and have met him before a few times through animation, and when I sat down with Seth, right away it was just like, “Mirage is your ten, yeah, I know what you want.” He was ready to do it.

Greg: He knows everything about Turtles.

Ciro: He did his take, which is the proper take, and he knew what to do. And when you hear it…it was weird, because this thing happens with voice actors, where it takes a couple of episodes to get used to hearing them as a character, no matter what it is. Just attaching the voice to the character that’s a design, moving. It’s always odd. It usually takes a couple of episodes. But Seth, even though he came in and it’s a new casting, it was like the first word was odd, and then the next word you went, “Wow, that’s kind of amazing.” It instantly felt right.

Brandon: He’s also gotten better to the point where he kind of ad libs a little bit here and there, and that’s some of the strongest acting, is when he’s kind of just taking it. He ad libs a little and gets this very realistic take, which is really cool.

Ciro: He is Leo.

•     •     •     •     •

And on that note, sadly I had to end the madcap interview so these wonderful folks could get on to their next engagement. However, I did also get to attend the NYCC TMNT panel, so I can also share that what I saw there of this season looks great and includes some new characters shown in my photoset here, including Hun, Renet, and (squee!) Bebop and Rocksteady. So check those pics out!

And until next time, Servo Lectio!

 

Emily S. Whitten: Talking With Marvin the Martian

The thing I love about voice actors is that even if you don’t know their names or faces, you will “know that voice.” And considering voice actor Eric Bauza was responsible for one of my favorite scenes in the voice actor documentary I Know That Voice, I’m super glad that I not only know that voice, but got to interview it (and the man behind it!) at this year’s New York Comic Con.

Eric, who hails from Canada and began his animation career as a character designer who also did animatics, is now most known for the legacy voice of Marvin the Martian from The Looney Tunes Show and for a myriad of other great voices, including Tiger Claw on the current Teenage Mutant Ninja Turtles animated series, Foop on The Fairly OddParents, Belly Bag on Uncle Grandpa, Buhdeuce on Breadwinners, Amadeus Cho on Ultimate Spider-Man and Avengers Confidential: Black Widow & Punisher, Lord Stingray on Superjail!, and The Bear on Adventure Time.

You can see clips from many of the shows he’s done on his demo reel. He also is no slouch intellectually, as his longtime friend told me (while Eric was off looking for coffee or somesuch) that Eric was his high school’s valedictorian (and also a very good and humble friend, and an inveterate prankster). How’s that for a well-rounded, talented guy?

To learn more about the awesomeness that is Eric Bauza, check out our super-fun NYCC interview, where we talk about how he got started in the voice acting business, his experiences doing some of his favorite voices, what it’s like working with the voices he’d grown up with (like Rob Paulsen, Maurice LaMarche, Billy West, Grey DeLisle, Jeff Bennett, Jim Cummings, and Tara Strong), the experience of doing a legacy voice, and much more.

And until next time, Servo Lectio!

 

 

Emily S. Whitten: Sean Astin at The National Press Club

Emily S. Whitten: Sean Astin at The National Press Club

 

Actor and radio host Sean Astin applied to become a member of The National Press Club in Washington, D.C. on October 27 after speaking to a rapt audience of journalists and fans about his career and his political radio show, Vox Populi. Astin, most known to fans as Mikey in The Goonies, the title character in Rudy, and Samwise Gamgee in The Lord of the Rings trilogy, started Vox Populi in 2012. Vox Populi, the “Voice of the ‘Occasionally Interested’ People,” is Astin’s vision of an arena for bi-partisan discussion about what are often hot-button issues in politics and media. As host, Astin, who has been long interested in and active in politics, moderates civilized discussions between guests with a wide variety of viewpoints, including Noam Chomsky; Representative Steve Israel, chairman of the Democratic Congressional Campaign Committee; Ben Shapiro, author of The People vs. Barack Obama; Cullen Hoback, director of the hit information privacy and collection documentary Terms and Conditions May Apply; and many more.

In speaking about his decision to create Vox Populi, Astin cited his mother actress Patty Duke’s time as a talk show host as one source of inspiration, stating that “a good vocabulary had been implanted in me at a young age, and that, combined with my mom’s ease and comfort dealing with issues of the day and social issues and being a public figure, and then being a union leader – something in the hard-wiring happened where I felt that I had the capacity to be able to think about issues and communicate in a way that was comfortable and easy and open for people, and to facilitate learning and social discourse.”

Astin, a “C-SPAN junkie,” went on to talk about his life-long interest in politics and the interaction of his position as a public figure with his desire to be involved in political discourse. He also discussed his career in the entertainment industry, and his charity work, including running the Marine Corps Marathon in Washington, D.C. on October 26. He answered several audience questions, and then closed by saying, ” I want to be a member of this Club, so…this is my field report from yesterday,” and reading a Facebook post he wrote about his experience running the Marathon. Immediately after the event, Astin enthusiastically submitted his application to join The National Press Club.

To view Sean Astin’s entire appearance at The National Press Club, click here.

And until next time, Servo Lectio!

Emily S. Whitten: Bill Farmer Is Goofy!

Bill Farmer, possibly best known to most of us as the voice of Disney’s Goofy for the past twenty-seven years, is an amazing talent, a hilarious person and an all-around nice guy. Bill, who was named a Disney Legend in 2009, and in 2011 was the first voice actor to receive the prestigious Friz Freleng Lifetime Achievement Award for Excellence in Animation, began his career as a radio DJ and stand-up comedian before landing the role of Goofy in 1987. He has gone on to voice a myriad of other well-known characters as well, including Disney characters such as Pluto, Horace Horsecollar, and Doc.

Bill’s also voiced Looney Tunes characters such as Yosemite Sam, Sylvester, and Foghorn Leghorn, and other fun and memorable roles such as Secret Squirrel in Harvey Birdman, Attorney at Law, Stinkie in Casper: A Spirited Beginning and Casper Meets Wendy, Willie Bear in Horton Hears a Who!, Bugs Bunny and Daffy Duck in Robot Chicken, Captain Wedgewood and Frill Lizard in Ty the Tasmanian Tiger, and many video game characters, including in Everquest II and Dead Rising. He is currently the voice of Doc in Disney’s 2014 cartoon The 7D.

I was lucky enough to get to sit down for a one-on-one chat with Bill at this year’s Dragon Con, and let me tell you, it was a blast. We talked about everything from how he got started in the voice acting industry, to what his experiences have been like working with everyone from established voice actors to newbies in the business, to his favorite voices and impressions.

We discussed his current work as Doc on The 7D, how he approaches new characters and legacy voices, his take on celebrities in the voice acting business, the differences between working in cartoons and in video games, and his experience at Dragon Con. It was a joy to speak with him, and lucky for you, I can share the experience with you now!

To see the interview, check out the video on YouTube. Hope you have as much fun watching as I had interviewing!

And until next time, Servo Lectio!

 

Emily S. Whitten: Convention Catch-up, Part 2

Dragon Con

Dragon Con is always a blast (and a place where many photos are taken. Check out those taken by ComicMix photographer Jason Ward and me here). The first thing I have to mention is my favorite part of this year’s Dragon Con, and that was spending time with several excellent friends, and particularly with a couple of friends who’d never experienced Dragon Con (or any con, in Cleolinda’s case) before. Getting to experience the fun with them while they took it in for the first time, and then declared that they’d definitely like to come back next year, just made everything that much better for me. I can’t even really express how cool it was to see friends getting to fully be themselves as they enjoyed the con geekery. But let me assure you: it was very cool!

It was also cool this year to have the experience of being on a panel. I got invited to sit on a panel on journalism and sci-fi (and by extension, the larger geek and con world), and it turned out to be a really deep discussion, with great audience questions and different but complimentary points of view from the panelists. Topics discussed included everything from how the larger journalistic world sees reporting on “geek” topics, to how to cover the darker aspects of comic cons and geek culture (like sexism and harassment). A great learning experience on my side (as well as, I hope, the audience’s) and one I’d love to have again. Thanks, Dragon Con, for having me on a panel!

And of course, what kind of reporter would I be if I didn’t cover some of the amazing guests they have at Dragon Con? As I mentioned in my previous column, I have great interviews to share. So check out my interview with the cast of Arrow here, and watch Paul Blackthorne (Quentin Lance), Caity Lotz (Sara Lance), and Katrina Law (Nyssa al Ghul) as they discuss the journey of Detective Lance’s character, the Lance family dynamic (past and present), the interesting audition processes for Lotz and Law, the experiences of bringing their characters from comics to the screen, the nuanced roles of female characters on the show; and more.

And then you can follow that up by watching a lovely chat with Mary McDonnell  as she discusses her involvement with Indian culture and charity work with Sinte Gleska University, the development of her character on Major Crimes, the amazing set of Battlestar Galactica and what she misses about the show, who she would choose to cosplay, and the experience of appearing on Grey’s Anatomy as a heart surgeon with Asperger’s.

And stay tuned for next week, when I’ll be sharing my exclusive Dragon Con one-on-one interview with Bill Farmer, a.k.a. the voice of Disney’s Goofy!

Baltimore Comic Con

As I’ve said before, I cherish Baltimore Comic Con for being a con that truly focuses on comics and their creators. It’s a great place to go and talk to the creators of some of the best comics out there, to see (and possibly buy) great comics art, and, of course, to honor creators who have been nominated for one of the top sets of awards in the industry, the Harvey Awards. This year’s Harvey Awards banquet was exceptional. Michael Uslan, possibly best known as producer of the Batman movies (and also, incidentally, a native of New Jersey and alumnus of Indiana University – Bloomington, just like me!), hosted with geeky aplomb, Gail Simone, one of the best writers in the industry, was great as the keynote speaker, and Vivek Tiwary, author of The Fifth Beatle and winner of two Harvey Awards for the work, charmed everyone with his impassioned and joyous acceptance speeches for both awards. My congratulations go out to all of the Harvey Awards-winners, and although I didn’t manage to get many pictures of the dinner itself (the lighting is always so dim!) you can check out our general Baltimore Comic Con pics here.

Whew! And that’s all for me this week, folks, so until next time, Servo Lectio!

Emily S. Whitten: Continuous Convention Catch-Up

Goooooood evening, boys and girls! Before we get on with today’s column, let us have a moment of silence (because we’ve all fainted from excitement) to celebrate that a Deadpool movie is really, truly, finally in the works. For real this time. Like, totally.

(Obligatory NSFW test footage shot)

https://www.youtube.com/watch?v=CphFZGH5030

Aaaaaand, we’re back. Everyone have time to get up off the floor? Yes? Excellent. And don’t be ashamed of fainting. I’m that excited, too! Now, we just have to hope that they don’t screw it up.

And now on with the column. The convention season has been just flying by, it seems. Barely did I return from SDCC before it was time to start finalizing my costumes and setting my meet-up plans for Dragon Con; and of course after Dragon Con, Baltimore Comic Con was literally right around the corner, being the next weekend. And with all of the cool things going on at every single con, I feel like I’m weeks behind on everything I still have to share with you all out there in reader-land.

So this week, let’s have a little whirlwind catch-up/retrospective of the highlights.

Comic-Con International

No, I’m not even kidding, there’s still cool stuff that happened at SDCC that I haven’t shared yet. In particular, I didn’t really get to write about the panels yet, and man, there were some cool panels. For one thing, there was our very own Michael Davis’s The Black Panel, which focuses on black entertainment and creators who are doing notable work in the various entertainment industries. This year, the panel featured Orlando Jones (Sleepy Hollow, MAD TV), Ne-Yo (actor, artist, writer, singer, etc.), J. August Richards (Angel, Marvel’s Agents of S.H.I.E.L.D.), Kevin Grevioux (I, Frankenstein; Underworld), Cree Summer (Batman Beyond, Rugrats, A Different World), and Erika Alexander (Living Single, “Concrete Park”). After the panel I got to catch up with J. August Richards (who, by the way, had a hilarious mic-drop moment), and he had this to say: “Michael Davis is a legend and a pioneer in the field. It was an honor to be a part of The Black Panel and hilarious to watch him do his thing in person. Clearly, he’s the star of the panel every year!”

I also checked in with my friend Sarah Goodwin, a scientist in the field of cell biology. She shared that, “this was my first Comic-Con and so my first time attending The Black Panel. First of all, this was one of the few panels I saw that featured women (yay!!!!). Secondly, all of the panelists were very open and honest about their experiences and how they see themselves positioned within the various cultures of their crafts. Throughout this panel came lessons in putting yourself out there, taking risks, and most importantly, persistence. I found the panel very informative and could relate to a lot of what they were saying since I am a woman in a male-dominated field (in science the field is male-dominated at the ’star’ level, at least). I left the panel with a sense of optimism that diversity in all aspects of Hollywood will continue to grow, and that Comic-Con can be a place where this is discussed and celebrated and/or criticized amongst a supportive and welcoming community. Also Kevin Grevioux has an incredible voice, and I think it is super cool that he used to be a scientist at the NIH!” Clearly, The Black Panel is not to be missed.

I also checked out the I Know That Voice panel, which was super fun since they were showing some of the cool extras that came along with the DVD of the awesome voice actor documentary that I’ve covered before. The panel featured some of my favorite people in the industry and the extras were well worth a watch, with discussions of “Andrea Romano’s First Time,” Billy West talking about the origins of Zapp Branigan, and Jim Cummings telling tales involving booth etiquette, among other things. Check out a few pics here, and then go get the DVD.

And that’s all for me this week, folks, so until next time when I continue my convention catch-up, Servo Lectio!

Emily S. Whitten: J!NX! You Owe Me A Baby Pig!

Eat More PizzaJust kidding, J!NX. You don’t owe me anything, because in fact you just sent me a whole bunch of things, and they are awwwwwesome! Although I’m not lying when I say I have a soft spot for baby pigs. But to get back to the point at hand – on Friday, I arrived home to a Mysterious Package of Mystery from J!NX, a store known primarily for video game-themed apparel and other merchandise. You can imagine my excitement! Upon tearing into it, I found a bunch of J!NX’s new merchandise – three cool women’s tees, two cool men’s’ tees, a hilariously fun hood, a Minecraft collectible/toy I can really get behind, and, of course, a couple of J!NX stickers.

First up was a shirt that shows J!NX knows where its priorities are and wants to make sure I do too: a.k.a. the women’s fit Eat More Pizza shirt. It’s pixelated deliciousness and it looks pretty yummy when worn, too. I love the color, and all of the tees feel soft and comfortable (yay!). Next in the batch was the women’s fit Pixelution tee, which shows the evolution of one wee red pixel into a cute l’il pixelated wizard. This shirt is downright adorable. And nerdy. It’s nerdorable! Also? The wizard makes me think of the Unseen University wizards of Terry Pratchett’s Discworld, so bonus points for that.

The next shirt came in a women’s and men’s fit, so clearly my boyfriend and I must wear them together for maximum gamerliciousness. We can also wear them around young children and then turn off the lights if we want to terrify them twofold, because the shirts are the frightening DOTA 2 Day Walker Night Stalker tees, and they glow in the dark!Mwahaha! I love things that glow in the dark!

And last up in the tees department was a men’s shirt that I’m sure my boyfriend will relish, given his favorite sweatshirt has the J!NX skull on it. You may think the regular ol’ J!NX skull is a little unnerving on its own; but if you really want to intimidate people, why not go for the Valhalla skull tee? With its nasty, big, pointy, teeth! It’s a winner.

And speaking of winners, to go with the tees, J!NX sent along the best hat. Well, okay, cowl, a.k.a. the DOTA 2 Meepo Cowl which has ears. Eaaaarrrrs!!! I’m a sucker for hats with ears. The cowl fits well, and the ears are soft and detailed and, despite being long and not having any wire inside, stand up very well, just as they should. Hooray! Clearly I’ll need to wear this at the next con I go to. And if you’re a DOTA 2 fan, it could definitely make a good costuming piece.

Last, but certainly not least (I saved the best for last), as someone who for a long time owned an accurate do-it-yourself plastic human skeleton, and who has a strange desire to own the Visible Gummy Bear that always seems to be out of stock on Thinkgeek, I was excited to receive the Minecraft Creeper Anatomy Deluxe Vinyl Figure. It’s both totally creepy and totally fun, with clever packaging “explaining” the parts of the Creeper, which include the brain (“Cerebral Cortex Programmed To Follow And Wreck Your Stuff”) and TNT, even though you can’t see the brain when the Creeper is all put together. And despite the assembled piece being half skeleton, and being the representation of a complete pain in the butt in the actual game, when put together it kind of looks like a weird little tragi-comedy pet. I confess I’m already rather fond of it (expecially given the TNT is fake and it can’t blow up any of my stuff).

If you’re a Minecraft fan and are looking for a fun piece of collectible merchandise, this is a pretty cool one to have. Although really, even if J!NX didn’t send me a plush pig, they should have sent me a plush ocelot to keep my Creeper in line! Right? Right?? Oh well. Maybe I’ll just have to do some shopping on my own. Including maybe picking up a few pretty cool Portal 2 things.

… Hey, do you guys hear that noise? It sounds like… someone crying? Oh. Oh, it’s my wallet. I’d better go calm it down.

But don’t worry, I’ll be back shortly; and until next time, Servo Lectio!

 

Emily S. Whitten: A Female Gamer in the Maelstrom of #Gamergate

For today’s column I was going to write about fan conventions. I’ve been covering fan conventions pretty non-stop since the con season really kicked into gear, and I’ve still got a plethora of great pictures, videos, and interviews to share. I’ve got interviews from Dragon Con with Bill Farmer, the cast of Arrow, and Mary McDonnell. I’ve got a report on the Harvey Awards and Baltimore Comic Con and all the great comics creators who were there. Heck, I’m not even done writing about SDCC panels, even though July seems like a distant memory now.

But instead of writing about all of that fun stuff, I’m going to be writing about something entirely different and much more distressing. And that is my thoughts as generated by the current state of the gaming community, in the wake of a series of events and attacks that is so widespread, nebulous, and in some instances so based on hearsay that it is difficult to condense into one comprehensive and reliable article with accompanying links. Instead of trying to cover every corner of what’s been going on, I’d like to address my own ruminations on what I’ve seen. But before I do that, here is one of the best summaries I’ve read of “Gamergate” and the events leading up to it.

Let’s move on to why I’m writing about this. At the heart of much of the animosity spewing forth from the various factions involved in Gamergate is the issue of the place of females in the gaming community. There are people being attacked as hateful misogynists, and people being attacked as whiny feminists (and their “dimwitted knights in shining armor”). Some of this is cloaked in “concerns” over journalistic integrity in the gaming journalism community (spurred by an airing of dirty laundry between exes in the community). But I’ve read as much as I can stomach of the Twitter hashtags, news write-ups, etc. as I can for now, and mostly what I’m seeing is gender hatred, skewing heavily in the direction of hating on or negating the views of female gamers. And frankly, it’s horrifying and depressing to read.

I am female, and I am a gamer. I self-identify as a gamer because I love playing video games and have spent countless hours doing it; I’ve participated heavily and vocally in a months-long beta for a game I was excited about and wanted to see done well, including discussing game mechanics and story and character design directly with developers; I review video games when the spirit moves me; and at Dragon Con a couple of weekends ago I was super-excited to finally cosplay as Chell from Portal 2 (not the first video game costume I’ve done, either). And even all of the above is only part of my life-long involvement and interest in gaming. I call myself a gamer by choice, and (this is key) no one can tell me I am not a gamer, because it is my choice to be one, and it is not anyone else’s right to tell me what or who I am.

And yet (a) more than a few times in various fora, in conjunction with someone being aware of or finding out that I am a female, my identity as a “real” gamer and my opinions about gaming have been called into question; and (b) due to the ugliness surrounding the current state of the gaming community, the positive feeling I would ordinarily have in discussing games with someone else who plays video games and telling them that I am a gamer too is tainted and tarnished. And that’s very sad, and why I feel the need to address this subject now.

I want to talk first about point (a), because some people in the current discussion are using the gamer/not a gamer delineation as a way to negate others’ opinions on how things should be in the industry, and who has the right to say how things should be; and coupling that in many instances with gender. This is a classic example of something I’ve written about in detail before, i.e. geeklitism, and it’s just as invalid a stance to take in gaming discussions as it is in all other arenas of fandom.

The first reason is that like any other area of fandom or enthusiasm (whether it be geeky, sports-related, carpeteering, or any other avocation or vocation), identifying as a gamer is a choice of self, not of others. The person identifying as a gamer is the one who knows what makes them feel like one of the group, whether it be hours and hours of play, vociferous discussions about game developing, actual paid work in the industry, or any number of other things that make up what someone with a love of video games might do with their time. (Note: it is never simply “because I am a dude” or “because I am a gal.” So why do we keep bringing that into it at all?) No one else has the right to tell them they are or are not a gamer, and so basing a disagreement on this delineation negates the validity of the disagreement.

The second is that whether someone is a “gamer” or not does not determine whether they have a valid opinion on what is happening. Granted, if someone opines about things they literally know nothing about, then their opinion isn’t worth much. But if anyone out there does their research in the form of seeing and understanding what is going on and what everyone is saying about it, then they are entirely capable of forming and expressing a valid opinion on the issues. It might not be your opinion, but that doesn’t make it invalid or wrong, nor does their position of not being as into gaming as some other person out there (or being of a different gender, or whatever) negate its importance.

The third is that life is a fluid, fluid thing, and we grow, develop, discover new things, and change our lives constantly. So whether someone is at the same exact stage of their identification with a particular group as someone else is always going to be in flux, and some people are always going to be ahead or behind the median. But that doesn’t mean that those who are “ahead” are more in some way than those who are “behind,” or that this makes their opinions more valid. There is no one point on the graph where all fans or enthusiasts of something fall, because we are all different people.

As an example of what I’m talking about here, I’d like to look at one of my own geek loves – the Discworld, created by the wonderfully talented Sir Terry Pratchett. I’ve been a Discworld fan since approximately 1999. There are people who have been fans much longer than I; there are people out there who have just recently discovered and are delighting in the Discworld books or Discworld fan community. There are people who only know me from my Discworld fandom; and there are people who have known me for years and have no idea who Terry Pratchett is or that I have read all of his books numerous times. When I first started out as a reader of Pratchett, I literally had no idea there were fan communities online, or fan conventions in the U.K. for the Discworld series. Fast-forward to today, and I am known in much of the Discworld fan community for having co-founded and helped to run successful Discworld fan conventions, and for a period of time ran the website and social media for those conventions as well. Over the course of a number of years, I got more and more involved in the community of fans surrounding this particular body of literature; but at no point in my involvement did I actually feel like more or less of a fan. Once I started loving Discworld, I considered myself a fan, and that was that. And being a fan, there is no reason that my opinions on Discworld are more or less valid than any other fan’s.

Now let’s look at the effect of trying to use the geek/not a geek (and by extention, gamer/not a gamer) argument on someone to make a point. Are there any benefits to the geek community from taking the geeklitist stance? None that I can see. The only result of excluding someone’s opinion through this argument is to ostracize a person who identifies with you in some way, and to potentially lose their contribution to the community. Imagine if someone had said to me, once I’d identified as a fan but not yet really become heavily involved in the larger fan community, that I was not a Discworld fan because I didn’t post a lot on message boards; or because I hadn’t gone to the Discworld conventions; or because I’d never analyzed a Discworld book from an academic standpoint; or because I am a woman; or some other random category of geeklitist thought. It is entirely possible that I would have been discouraged from continuing to embrace the fan community, despite being a fan of the books. The North American Discworld Convention of 2009 might never have happened (although that’s not to imply that it was anything like a singlehanded accomplishment on my part, obviously.).  And that would have been pretty sad for everyone, because that was a great con at which over 1,000 Discworld fans had a great time.

To move this back into the arena of “gamers,” each person who identifies as a gamer has gone through some variation of the arc I just described above, or is in the process of going through it. But once they are into gaming enough to consider themselves a gamer, what makes any of us a better judge than the person themselves of whether that is accurate or not, or what criteria is valid? Nothing. And more importantly, what benefit is there for gamers who hold themselves up as judges of another person’s identity and passion and the validity of their opinions? All we are doing, when we do that, is alienating a potential friend or discussion partner, and stepping in the way of someone’s path on their journey of discovery into a thing we all purport to love, and into the possible positive consequences this could have for the community as a whole. Imagine if someone did that to you when you were first discovering your passion for gaming – and consider seriously whether it would have curtailed your pursuit of that interest, at the very least in the communal sense. Every time a member of a community questions or attacks someone else’s identification as a member of that community, or their opinion as such, they are hurting the community, and acting in a way I am sure they would have decried if it were done to them. Which brings me back to the point that geeklitism is not a valid or productive stance to take when having a discussion about gaming.

Now let’s look at point (b), of the current ugliness that is circling the internet rounds about gamers and the gaming community, and the effect it has. Whether the rumors related to one couple’s imploded relationship, and its impact on gaming journalism, are true or not, they have served as an ignition point for an enormous amount of hate, much of it aimed at females in the gaming community (a common form of geeklitism). After reading through what I see being posted on Twitter and blog posts, I expect that just by writing this piece I am inviting people to accuse me of things like lying about something, whiny feminism, or lumping all gamers into the same group (the #notallgamers tag on Twitter has been in part misused to try to downplay the misogyny that’s out there, by saying it’s only some gamers that are like that, like that makes it something we shouldn’t decry). I sincerely hope that I am not bringing down upon myself more personal attacks, like those aimed at Games Journalism Prize-winner Jenn Frank, Anita Sarkeesian, Zoe Quinn, and others. I don’t deny that some small part of me fears that writing about this topic is going to result in harassment or abuse, despite there being no reason for that result in a fair and logical world. But right now, after reading about “Gamergate,” the gaming community doesn’t seem to me to be a fair and logical world. It seems to be a world full of unreasoning finger-pointing and blame and hate, aimed at women who are trying to follow their passion.

Whatever percentage of gamers or the gaming community are engaging in the behavior of misogyny, sexuality shaming, hatred, harassment, and abuse, they are the loudest voices in this debacle, and are making the entire community look absolutely terrible. I know for a fact that not all gamers are like that, because I am a gamer with gamer friends. But when I read this stuff, that terribleness is the part that I see. And it’s not even unique. It’s the same terrible behavior I’ve seen aimed at women in costumes and in comics fandom – of treating females as less valid than male peers, or as objects there just for male enjoyment or abuse. The gaming community, while it has its own unique flavor, is not a special snowflake that needs to be defended or it will fall to pieces. It is, like other geek arenas, a group of people that, to date, has clearly not done enough to root out hatred towards a portion of its population, or has even actively participated in that hatred. It is also a group that could be made stronger by taking a hard look at itself and its treatment of a portion of its membership. And it is a group that runs the risk of losing people who make a valuable contribution to its growth and development if it doesn’t do so. I fail to see the upside of that, and that’s something the folks spreading hate should stop and think about.

As a female geek, I move through the world of geekdom being aware that I may be belittled, dismissed, harassed, or attacked in some manner, whether verbally or physically, for engaging in geek fandom. Why do I know this? Because I’ve already experienced these things. Multiple times. In ways that I have never seen happen to my male counterparts. And although I continue to participate in fandom and express my love for the geek things I love, I would be lying if I said each time I see things like Gamergate, or am personally and negatively affected by the attitudes I’m seeing in Gamergate, it doesn’t make me a little less likely to want to engage, and also a little less likely to want to have a reasoned discourse to try to resolve the underlying issues that cause the ugliness.

It makes me more likely to want to say that all I see around me is hatred and misogyny, and that it just ain’t worth it. I both identify with and dread the possibility of winding up in the position of Jenn Frank, who reached the point where enough was enough and simply quit. I can’t imagine being on the receiving end of so much harassment that I am forced to give up a part of my identity and passion in order to feel safe and not hated by the world. I feel sad that she was forced to that point, and that the world of geekdom, in all its fiefdoms, is still not a safe place for women. I hope we can change that; because if we don’t, no matter what the haters might think, the reality is that everybody loses.

Until next time, Servo Lectio.