GRAPHIC NOVEL REVIEW: The Architect
Imaginative literature thrives on the “what if?” story. What if aliens invaded Earth? What if vampires were real? What if a superpowered infant was rocketed to Earth from a doomed planet?
Or, in this case: what if Frank Lloyd Wright were an insane evil druid whose wrath extended years after his death?
OK, the architect in this graphic novel isn’t precisely Wright. He’s a prickly, arrogant, obnoxious know-it-all (so far, that doesn’t just describe Wright, but all architects) building his dream home (with some Fallingwater-esque elements) in 1969 Wisconsin. He’s running low on money, but that never stops arrogant, visionary architects in imaginative fiction – he just runs off to do some lectures to raise some money. Which leaves his young, city-jaded, hot-to-trot wife alone, and bored, in the company of the young, dashing, level-headed construction foreman. Do I need to draw you a diagram?
I draw a veil over what happens next, except to say that the bulk of this graphic novel (which has seventy pages of story, for those counting at home) takes place in the present day, among a group of young people cleaning up and restoring the aforementioned dream home.