Author: Andrew Wheeler

Superman Smashes the Klan by Gene Luen Yang and Gurihiru

A note to copyeditors of the future: the radio story from 1946 is “The Clan of the Fiery Cross,” styled in roman within quotation marks and spelling Clan with a capital C. The 2020 graphic novel loosely based on that radio play is Superman Smashes the Klan , in italics and spelling Klan with the K used by its namesake.

One suspects the relative political power of that real-world Klan, and possibly of the corporate entities that owned (then) National Periodical Publications and (now) DC Comics, are responsible for the switch from C to K. But that’s outside my remit here.

That radio story has been mentioned as a major factor in the waning power of the real-world Klan in the post-war years. I’m not a historian, but it makes sense to me — they are not generally called out as strongly active during the main civil rights era beginning the next decade, so the timing, at least, makes sense. And it’s a comforting message to superhero fans: See! we can do good work in the world, and not have to make any effort at all! Just being a fan of Superman makes the world better!

This graphic novel is not driving that message. Stories themselves generally don’t; stories are about action, not feeling good about yourself for liking those stories. The active verb in the title is there for a reason: this Klan of the Fiery Kross needs to be smashed, and it will not go away quietly by itself.

And, while Superman is the subject of the title sentence, he’s not alone here: Superman alone cannot smash the Klan. That takes more people: a Black police detective, some familiar reporters named Lois and Jimmy, the members of the Lee family at the center of this story, and even a local white kid at first hostile to his new neighbors. One might even say it takes a city, or a village.

The Lee family are moving to a leafy Metropolis neighborhood in 1946 at the beginning of Smashes the Klan, moving out of Chinatown largely because the father, Dr. Lee, is taking a job as chief bacteriologist of the Metropolis Health Department. They meet their new neighbors, who are mostly friendly — especially once it’s clear son Tommy will be a big asset to the baseball team fielded by the local interfaith Unity House. But our viewpoint character in the Lee family is daughter Roberta, who is less sure about their new neighborhood and home.

Tommy’s rocket arm dislodged Chuck Riggs, previously the star pitcher, from that position, which does not leave Chuck happy. Chuck’s Uncle Matt is also coincidentally — this is a Superman story — the local Grand Scorpion of the Klan of the Fiery Kross, so he seizes Chuck’s grievance and the Lees mere presence in their neighborhood as reason for an old-fashioned cross-burning and fire-bombing.

The Lee’s house is saved by quick action by Tommy and by neighbors, including that Black detective, Inspector Henderson. (Whose help Dr. Lee at first does not want, when he thought Henderson was just a random local Black man.) Daily Planet reporters arrive the next morning to report on the situation — of course it’s Lois Lane and Clark Kent, since the Planet has never had any other reporters in seventy years of operation.

But Superman is dealing with assimilation issues of his own. The day before, he fought a Nazi would-be supervillain, Atom Man, and kept him from destroying the Metropolis Dam. But Atom Man is powered by a strange green crystal — anyone who has ever consumed any Superman story is nodding right now — and that gives Superman first a strange wave of nausea and weakness, and then continued hallucinations of two figures who claim to be his real parents, aliens who rocketed him to Earth from  the doomed world Krypton. (Well, they’re not that succinct and specific to begin with. But we know the story, and it is the same story.)

Tommy gets in more danger, the Klan continues to foment violence, and that green crystal will of course come back. Dr. Lee’s employer, and some of his co-workers, turn out to be quite different than what we had expected.

In the end, Superman Smashes the Klan. But he can’t do it alone. And he can’t do it without confronting his own past and understanding who he is: without publicly claiming his place as an immigrant and alien. His story — an immigrant, coming to a new place, and wanting to be friendly and helpful — is explicitly twinned with Roberta’s, and with all of the other people the Klan hates.

This is a story for younger readers, and a story about Superman, so you can be assured everything will work out for the best, and only the most unredeemable will be smashed — anyone who can be brought around will be. Writer Gene Luen Yang will make sure of that, as he also makes his story deeper and more resonant than a Superman tale for pre-teens had to be. Art team Gurihiru gives it all a modern, clean, manga-lite look — easily readable and dynamic.

This is a book a lot of Americans should read: there are far too many Chuck Riggses out there, unthinkingly racist and led by family members or friends or media to believe evil things and, in far too many cases, to do evil things. This story says that most of them are redeemable; I would like to believe that. But they have to want to be redeemed. They have to want to smash the Klan.

For those who do, this book is there for you. And if you’re in a position to put this book in front of a Chuck Riggs, someone who might be amenable to it but does not, right now, want to smash the Klan — doing that would be a very good thing. 

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Dragon Hoops by Gene Luen Yang

I’m no more the obvious audience for this book than Gene Luen Yang was the obvious creator for it: neither of us cared all that much about basketball. The difference, I guess, is that Yang got interested in sports because of his community and a specific story at a specific time, and then created this graphic novel to tell that story and his involvement in it. [1]

Yang was a math teacher at Bishop O’Dowd, a respected private Catholic high school in Oakland, California. The men’s varsity basketball team there, the Dragons, had a strong program: they’d been among the best in the state (and California is a big, competitive state) on and off for a couple of decades. But they’d never won the state championship — coming into the 2015 season, there were 0-8 in that big game.

Yang was coming off his previous graphic-novel project, 2013’s double-barreled Boxers & Saints , and was still semi-aimlessly casting around for his next big personal comics project a year later. Of course, at the same time he was also negotiating to do more writing of other people’s properties, which Yang puts into this story as a secondary plot or background flavor. [2]

So my guess is that this was a more general period of “what do I want to do with the rest of my life.” Yang shows himself with four young children, and dividing his time in three: comics, teaching, and family. Turning comics into a day-job allowed him to simplify that down to just two divisions, which has to be appealing. His soul-searching over the Superman job is connected in this book to his being a teacher at the school: this is a book about the school and its basketball team, with Yang as the viewpoint character, rather than a story essentially about Yang’s career and life, with the school as a main setting.

But that’s what was behind it all. Yang wanted new projects, was probably already thinking on some level about needing to quit teaching to focus on comics fully, and wondered what the big deal was about the Bishop O’Dowd Dragons. So he went to talk to a fellow teacher, head coach Lou Richie.

And out of that conversation, and the events of the next year, he made Dragon Hoops , the story of primarily the 2015 team and secondarily about Yang learning about the history of the Dragons, about the players on the team in 2015, and about Richie. And then, tertiarily, about Yang himself and his career decisions — those are the least connected to the team, so Yang keeps them appropriately less important. (There’s also a minor thread about how Yang tells the story: there’s one loose, unfinished thread of this story that he didn’t want to include — but the fact that he mentions possibly not including it tells we sneaky readers that he already has included it.)

Again, Yang is the viewpoint character, and our lens into this world: this is a sports book largely for an audience that doesn’t deeply care about sports a lot of the time. But it’s not his story, and he’s not trying to make it his story. It’s the story of Richie and his players: superstars Ivan Rabb and Paris Austin, younger players like Arinze Chidom and Jeevin Sandhu, and a half-dozen others. It’s a book organized by the rhythms of a season: preparing ahead of time, early practices, the games of the season in order, and then (of course) the post-season, culminating in that big championship game again.

Yang was lucky in his story: teams fizzle out everywhere, every year. The Dragons could easily have ended up out of contention. It’s the danger of starting to write about a story before the ending is clear — Yang was something like a reporter telling this story, building blocks of how he wanted it to go while never being sure it would end the “right” way.

I won’t tell you what the ending was, or even the middle: the Dragons played a lot of games that year. And the women’s team, also called the Dragons, had some games that come in here. The story of whether or not the Dragons won is important, but more important (to Yang, at least, if not to many of the readers) is who these players were, how they worked, what they accomplished together, and how they came from different backgrounds to be part of something larger while still staying specific people.

Yang has always been interested in representation — most obviously with Chinese-Americans like himself — and Dragon Hoops is a book where he broadens that view to look more deeply at other ethnic groups in America. Most obviously, since this is about basketball and Oakland, Black Americans are central to Dragon Hoops. It was published in March of 2020, and so finished months before that — the specifics of the American racial-justice landscape have shifted hugely since that point, though not in any way that damages Yang’s story and understanding here. He is on the side of hyphenated Americans and ethnic Americans of all kinds, wanting them to have secure, real places in the world that are not reliant on the good will of white people.

Dragon Hoops never says the words “white supremacy.” But Yang writes about it nevertheless: from his own point of view, and from the lives of the Black young men who make up most of the Dragons. There are several scenes of bigotry here, directed at the Dragons — mostly trash-talking audiences at road games — and Yang picks up the way hate grabs onto anything to demean and attack, that there will always be something that those bigots use, no matter who they’re yelling at this time.

Because this is a real story. And a real story about a real basketball team of mostly Black teenagers in 2015 America is going to include some racial slurs. Maybe there will be a year when that won’t be the case. Yang hopes so. I hope so. The Dragons players hope so. But we’ll have to see.

[1] I frankly still don’t care that much about basketball: even when I did care about sports, it was the one I never got into. But I liked the book, he said brightly!

[2] Everybody’s got to eat, and everyone wants to do work that personally excites and speaks to them. So, if what Yang really wants to do with his life is write a bunch of stories about Superman punching things better, that’s great. I generally have very little interest in punching-things-better stories, though, so those background negotiations can feel to me, and readers like me, like he’s getting pulled into a sadder, lesser world after making personal stories and teaching for a living. 

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Cave Carson Has a Cybernetic Eye (2 vols.) by Jon Rivera, Gerard Way, and Michael Avon Oeming

I’m sure the creators will all insist that this is totally not a superhero book, that it’s much cooler and obscure and indy and retro and hand-crafted than that. But it’s a big DC Comics book with Superman in it, whose hero is a guy with a mysterious, technologically-advanced eyeball with unexpected and plot-convenient powers, who leads a team of people in jumpsuits and drives a weird vehicle with a silly name.

So, yeah, it’s absolutely a superhero book.

Cave Carson Has a Cybernetic Eye was a twelve-issue series — I’m not sure, at this late date, if it was meant to be mini- or maxi- or ongoing, and frankly I don’t care — from 2016-2017, about the very minor DC character of the title, who had previously appeared in some forgettable ’60s stories and a few random crossovers. It was part of the “Young Animal” line, which was an attempt to recapture the sales magic of Vertigo without the benefits of time, a deep bench of British writing talent, a healthier market, and (most importantly) Karen Berger. And, as I understand it, the Animals Which Are Young was modestly successful, but has not been a long-term sustainable thing — not that very much in guys-in-tights-punching-each-other comics is “a long-term sustainable thing” this decade to begin with.

That twelve-issue series was collected in two volumes: Going Underground  (ha ha ha) and Every Me, Every You .

Cave’s adventures were written by Jon Rivera and Young Animal guru Gerard Way, and drawn by Michael Avon Oeming (whose work I haven’t seen regularly since Powers, but who is still quirky and organic, even if I think his psychedelic extravaganza fight scenes are hard to follow and not his best work). The twelve issues all make up one long story, in which Our Hero (renowned spelunker Cave Carson) and his spunky teenage daughter Chloe steal the original version of his tunneling machine, the Mighty Mole, to chase the evil spelunking team led by the eeeevil heads of the company Cave used to work for, because they are pursuing the eeeeeevil plan of an extradimensional EEEEEEEEVIL monster that intends to eat the multiverse, more or less.

Cave’s dead wife — every superhero has a dead wife or three in the fridge; it’s standard issue — turns out to have been the princess of a secret advanced subterranean race, because of course she was, and so Chloe is the heiress to Vast Powers and Responsibilities, including the only possible way to stop the aforementioned monster from snacking down on all of the worlds with Cave Carsons in them.

It gets weirder and more bizarre from there, in best Young Animal fashion, and there’s a large cast of characters mostly so Rivera and Way can kill off lots of them in ways that make readers struggle to remember who they were and why we should care. (Was that jump-suited person still on Team Evil, someone who defected once Team Evil’s evilness was clear, or an OG do-gooder? Does anyone care? Does anyone besides me find that several of them look distractingly like Ron from Kim Possible?) The large cast tunnels through the ground of Earth-DC (or maybe Earth-Young Animal?) and then through the contiguous grounds of several other alternate Earths, meeting a Cave Carson Jr. and eventually his father. Doc Magnus appears, and is even more of a dick than usual, while still not being particularly interesting as a character.

In the end, the multiverse is indeed saved from being eaten, as we all knew it would be. DC would not stop publishing umpty-zillion comics just because Cave fucking Carson couldn’t save its bread and butter, now would it?

This is a loud, flashy, silly, overstuffed comic with some good moments and a whole lot of confusing action. It is somewhat more serious than the standard punch-fest, or at least aspires to be. I did not take it seriously for one second, but I did enjoy pieces of it, and was engaged enough to request the second volume from the library when I hit the end of the first one. And I have enjoyed dunking on it here. So it is not without its pleasures, even if those are highly particular and goofy. Caveat emptor.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Royal City, Vol. 3: We All Float On by Jeff Lemire

Somehow I’m over two years late on this Jeff Lemire comic, despite reading the first two (see my posts on volumes one and two ) right when they came out and liking the series a lot. What can I say? There are too many good books in the world, and keeping up with them all can sometimes be challenging. But I made it to the end eventually.

Royal City is a family story, and Vol. 3: We All Float On  is where it all comes together. The first volume brought brother Patrick back to town, to join his siblings Richie and Tara and parents Patti and Peter — and, most importantly, brother Tommy, who died in 1993 but has been haunting the entire family, in very different ways, ever since. The second volume went back to ’93 to show the week of Tommy’s death, and now the conclusion brings in a new, unexpected family member and brings everything to the final crisis.

(No, not the usual comics kind of Final Crisis. The real people living in a real world — well, mostly real, since they’re all seeing Dead Tommy all the time — kind of crisis, where all of the problems peak at once.)

This is an ending, so I don’t want to talk much about the plot — but I will say that it does all end, and it does end well. Lemire is, as always, good at stories about people, especially damaged people, and the Pike family are all damaged in different ways. It does all center on Tommy, as it must, even though he has been dead for over twenty years.

I see that Royal City is now available as a single spiffy hardcover, and that’s probably the best way to read this going forward — it is a single story that happened to be published as individual comics issues and then three trade paperbacks for market reasons, but it would work best as a single book, since it tells a single story.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

The Brontes: Infernal Angria by Craig Hurd-McKenney and Rick Geary

In our timeline, the Bronte siblings created several fictional worlds — they started with Glass Town, which grew (mostly from Charlotte and Branwell) into the somewhat separate Angria, while younger siblings Emily and Anne invented the entirely separate land of Gondal. All of those were explicitly set in odd, “exotic” corners of the real world they were familiar with, and peopled with various lords and adventurers and such. And, of course, the three sisters all published novels set in the real England of their day, all beginning with debuts in 1847.

The Brontes: Infernal Angria simplifies this, as fiction often does. There is one land: Angria. It is real, somewhere other than Earth, and accessed, wainscot-style, from the playroom of their childhood house in Haworth. Time works differently there; visitors from England can enter Angria, have any number of adventures, and return at the moment they left…but time can also pass in Angria between visits. (If the reader suspects this is entirely for storytelling convenience, he can hardly be blamed.)

Craig Hurd-Kenney makes the origin of Angria specifically in the children’s isolation and grief, starting in 1825 when their two older sisters, Maria and Elizabeth, died. (And a few years after their mother also died.) But he actually begins this graphic novel with a prologue set in 1861, years after all four of the younger Bronte siblings were dead, in which Charlotte’s widower attends the death of her father, Patrick, and then destroys all references to Angria in the house. This seems to be setting up a later conflict, but it really doesn’t pay off in the current version of Infernal Angria — I suspect Hurd-McKenney originally had a much longer, more dramatic story in mind, and the current 90-page version is what he and artist Rick Geary were able to actually get done in the twenty-ish years they were working on it.

So Infernal Angria is one part secret history — this is what the Bronte children were really up to — and one part unfinished drama. We see the Brontes enter Angria and have adventures and interactions there, but it’s all fairly thin and quick and melodramatic, as one might expect of plot points based on the stories told by a bunch of nineteen century pre-teens — it’s almost a distraction to the real concerns, back in England, which center on whether going to Angria at all is a good thing. The core tension is between the nature of Angria, that time-stopping power which is health-reviving for English travelers, and their father’s religion. Hurd-McKenney is not always clear why these things should be in tension, unless he’s implying Angria is an alternative afterlife. (My understanding is that the Brontes’ fictional worlds were not pagan, so they should be as close to their god in Angria as in England. Hurd-McKinney, or his characters, seem to have different ideas but don’t quite make them clear.)

I think this is Hurd-McKenney trying to construct a plausible secret history based on real history, and not quite succeeding, to my mind. It’s also possible that the original conception of a longer, fuller story would have had more room to make that conflict clearer and stronger. But, as it is, it feel like the Brontes, as they each sicken and get near death in turn, make random choices about who they feel about Angria and Heaven without quite saying what those choices are and what the stakes are.

So I can’t find Infernal Angria entirely successful. It’s interesting, and knotty, and a thoughtful weaving of secret history. but everything didn’t quite come together the way I would have liked. I should admit that I came to it as a fan of Rick Geary, the artist, rather than as a Bronte scholar or knowing anything about Hurd-McKenney — so the fact that I think the pictures are more successful than the framework they support might just be what was to be expected. Either way, it’s quirky and specific: fans of the Brontes, of secret history, of 19th century literature in general, and of vague religious conflicts will find things of interest here.

(Note: this book is not available from the usual hegemonic Internet retailer, nor from B&N or IndieBound — finding it might be a problem. ISBN is 9781532386244, if you want to do some searching.) 

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

The Unbeatable Squirrel Girl, Vol. 7 by North, Henderson & Renzi

The Unbeatable Squirrel Girl, Vol. 7 by North, Henderson & Renzi

 

This is volume seven of something, I’m coming to it about two years later, and I’m typing this on Christmas day between other festivities. [1] So I expect this will be a short and perfunctory post — those of you who care about Squirrel Girl likely read this book a while ago, and I don’t have high hopes of convincing any of the rest of you at this point.

So, first up, this comes after the previous collections of the Unbeatable Squirrel Girl comic: one and two and three and four and five and six . And also the OGN , which slots in around volume four or so.

The Unbeatable Squirrel Girl, Vol. 7: I’ve Been Waiting for a Squirrel Like You  is written by Ryan North (except one short story in issue 26), drawn by Erica Henderson (except issue 26, though she wrote one story there) and colored by Rico Renzi (who only did part of issue 26). It collects issues 22-26 of the comic of the title and something called A Year of Marvels: The Unbeatable #1 — which is actually written by Nilah Magruder with layouts by Geoffo and final art by Siya Oum — that I think was part of some series of one-offs (maybe to introduce new talent?) that I have never heard of before and which is unconnected to the main story.

The Unbeatable is a perfectly OK sixteen-page story in which Squirrel Girl’s sidekick Tippy-Top (a squirrel) teams up with Rocket Raccoon (from the Guardians of the Galaxy) to defeat a villain in New York’s Central Park, who has brought trees to life and intends to Conquer the World! So, yeah, that’s a thing tacked on the end of this book.

The aforementioned issue 26 is a jam issue — I suspect it was also the “help Henderson stay on track with monthly deadlines” issue, since drawing twenty-plus pages of girls and squirrels monthly is relentless and time-consuming — featuring stories drawn by Madeline McGrane, Chip Zdarsky, Tom Fowler, Carla Speed McNeil, Michael Cho, Razzah, Anders Nilsen, Rico Renzi, and Jim “Garfield” Davis. It has a lot of clever stuff, but — since it’s all officially stories told by characters from the Squirrel Girl comic — it’s also pretty inside-baseball, amusing and fun but slight and entirely for fans.

The main bulk of the book, though, is a five-part story in which Doreen Green (also known as the Unbeatable Squirrel Girl) and her best friend and roommate Nancy Whitehead win a computer-programming contest to go to the Savage Land, the alien-created area of Antarctica where dinosaurs still roam. Complications ensue there, not least the discovery of “Ultron, who is a dinosaur now.” (One might be surprised that it took North, famously creator of Dinosaur Comics, to get dinosaurs into this book.) If you are wondering if Doreen and her friends — including a supposedly-unfriendly programming team from Latveria, Doctor Doom’s homeland — defeat Ultron and save the world, please see the title again.

As always, this is fun and zippy and does not take itself entirely seriously. It is a comic set in a superhero universe featuring a young woman who is a bit zaftig, has sensible hair and a reasonably sensible costume, and prefers to talk to people rather than punch them. Of course it ended: how could such a thing last? (Has she been rebooted with peekaboo cutouts and a tragic backstory yet?)

 

[1] Not a whole lot of festivities, since it is 2020, but small, sensible, socially distanced festivities.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Shade the Changing Girl, Vol. 2 by Cecil Castellucci, Marley Zarcone & others

First, about that “others” in the post title: Marguerite Sauvage drew one of the six issues collected here, Ande Parks inked the pages set on Meta, Kelly Fitzpatrick colored all of it, and several other artists contributed to the back-up stories. Including all of them would make it look like a law firm.

But Cecil Castellucci wrote all of it and Marley Zarcone drew all but the first issue in Shade the Changing Girl, Vol. 2: Little Runaway , so it’s reasonably fair to attribute it to the two of them. And it is, as you might guess, the immediate sequel to Vol. 1: Earth Girl Made Easy , by the same team, and concludes the initial arc of this comic. (It dove into a Young Animal crossover that had something to do with milk immediately afterward, and then reappeared, briefly, as Shade the Changing Woman.)

I thought this Shade was going to be focused on the alien-in-high-school thing, but I was wrong: the first issue here blows that up to send Loma Shade (current possessor of the M-vest, traverser of the strange interdimensional Madness between her planet Meta and Earth, minor criminal, college dropout, refugee and all-around flighty person) off on her own journey across America, in the mode of the Milligan/Bachalo Changing Man series of the ’90s.

Loma intends her journeys will go farther than that — she has a bucket list covering the whole Earth, including several things either mythological or eons-gone (like meeting dinosaurs) — but her journey turns into a quick stop in Gotham City (here entirely a stand-in for NYC, with no notable Gotham characters even appearing) and another in Los Alamos (somewhat muted; I seem to remember Milligan/Bachalo did something more pointed in their run, but I may be misremembering) on the way to Hollywood. Loma is an obsessive, and all of her love for Earth has been filtered through the ’50s TV show Life With Honey, which was a minor fad on Meta when its TV signals arrived, fifty years after it was broadcast on earth and about ten years before this story takes place.

(As a sidebar, Castellucci slyly makes it clear that Life with Honey was never a big deal for anyone but Loma. The marketing copy for the Shade books tends to take Loma’s point of view — this is the biggest hit in the galaxy! — but that very much seems not to be actually true. Loma is not a reliable narrator of anything.)

So the arc of Changing Girl turns out to be entirely about Loma chasing down the heroine of an old TV show, for her own obsessive reasons, and ending with a character reset — not unlike the multiple times that happened in the Milligan/Bachalo run, but maybe a bit more quickly. (Milligan/Bachalo ran seventy issues, with about three resets during that time.) I’m not complaining: I like seeing supposedly superhero comics focusing on obsessive, damaged people who never do anything remotely heroic or even punch anyone. I’d have liked to see Loma’s journeys have more time and space, but everything in comics these days needs to wrap up in a couple of arcs for the TPs and to make room for the next crossover, so this is probably all we ever were going to get.

Oh, and the “villains” on the Meta end do chase Loma, in a way that seems like it will be the usual mad-scientist thing, trying to Conquer The World! or something like that. It goes an entirely different way, which is amusing and welcome, but that all ends slightly rushed and uneventfully.

The art is still excellent: Sauvage’s issue in particular is a delight, in a much more comics-realistic style than Zarcone and making me think she would be awesome for a new Millie the Model or some other high-fashion book, centering on attractive women wearing attractive clothes and doing something interesting. Zarcone still works in what looks to me like a modern version of Bachalo’s Shade look from the ’90s, a nice bit of visual continuity. And Fitzpatrick’s colors are still vibrant and eye-catching, essential in a book all about “the Madness” and what it does to people.

This didn’t go as far as I hoped it would, but it has a great tone and style, and a central concern unusual in Big Two comics: about people and their connections, and (without being obvious about it) something of that what-is-the-right-thing-to-do idea that’s always so central to superhero comics.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

By Night, Vols. 2 & 3 by John Allison, Christine Larsen, and Sarah Stern

This is the remaining two-thirds of John Allison’s attempt to see if he could reconfigure the essential Britishness of his writing and port Tackleford wholesale to its American equivalent: Spectrum, South Dakota.

(No, I don’t quite see it, either. I’m thinking some old mill town in western Massachusetts would be better, or somewhere in coastal Maine, but I am an East Coaster to begin with.)

In case that’s confusing: John Allison writes sprightly, fun stories with various levels of fantasy elements, set mostly in the English Midlands, often centering around the quirky town of Tackleford, first as a series of webcomics (Bobbins , Scarygoround , Bad Machinery , and see these posts of mine) and increasingly as floppy comics that people actually pay money for (most famously Giant Days ). A couple of years ago, he launched a series called By Night, with many Tacklefordian flourishes, set in, as I said, the distant town of Spectrum. The comic was drawn by Christine Larsen and colored by Sarah Stern, who also provided variant covers.

I covered the first collection here back in May, and now I have the rest of the story: Vol. 2  and Vol. 3  collect the rest of this twelve-issue series. So far, it doesn’t seem to have spawned a sequel.

And I still find it basically the same kind of thing as the first volume: fun, but subtly off and not quite as enjoyable as Allison’s stories set in a greener and more pleasant land. The dialogue often falls somewhere between Allisonly snappy and actually colloquial American, as if he were trying to stretch to speak in a foreign tongue and not consistently succeeding. Nothing is actually wrong here: it’s a fine adventure comic, with snappy dialogue, quirky characters, and a plot that bounces around and makes things happen. It just feels like someone trying to “do John Allison in the USA” and subtly missing the point.

So: former friends Jane and Heather have discovered a portal into a fantasy world, and of course intend to monetize that…by making a documentary film about it. (Allison is always quirky, even when he’s trying to be American about it.) This is slightly hampered, first, by their being driven out of the fantasy world by the authorities there, and, secondarily, by the increasingly heavy-handed tactics from authorities here related to the corporation that built the portal and then went bankrupt, pauperizing the town.

These two volumes feature a lot of running about, and an array of colorful characters, from drug dealers to a small green troll-like fantasy-world person, from aged (and possibly insane) scientists to salt-of-the-earth vermin-extermination working men. There are nefarious plots from both ends of the portal, surprising revelations, applied mad science, semi-random murder, and pulse-pounding board meetings.

All of the ingredients are fine, and By Night could seem really awesome to someone not familiar with Allison’s other work. (Or to someone violently allergic to anything non-American, I suppose: goodness know we do have those.) It’s not one of his best works, but that is a very minor quibble on my part — this is a better run of comics than nearly anything cover-featuring a person wearing a mask and published in the last eighty years.

I still think most readers would be better served as an introduction to Allison by diving into Bad Machinery or Giant Days (depending on their preferences), but what do I know?

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Are You Listening? by Tillie Walden

This book makes we want to get Hegelian, but I have to immediately insist that it’s not the book’s fault — I’ll overanalyze anything given half a chance, and this just happened to wander into my sights.

So, with that caveatAre You Listening?  feels like a synthesis. Tillie Walden started her comics career with shorter books and stories — which I still haven’t seen, and which may, for those who know them well, utterly shatter this idea I have — and then moved on into big books with first Spinning , then On a Sunbeam , and then Listening.

Spinning is the thesis: a memoir about Walden’s own life, growing up mostly in Texas, a girl realizing she’s queer, beginning to think about what she wants and doesn’t want in her life, focused through the lens of her decade-plus as a competitive skater.

On a Sunbeam is the antithesis: a SFnal story, set in an entirely imagined universe (one with no male gender at all, as far as the story showed, though there was, oddly, one “non-binary” person), with strange and quirky rules, and a story of first love thwarted by the universe and (more prosaically) by the fact that first loves tend to end anyway.

Last year Walden came back with Are You Listening?, a graphic novel set in real-world Texas but featuring fictional characters, about two young queer women who are not going to have any quote-unquote “relationship” with each other, a road trip on a smaller scale than Sunbeam but featuring eruptions of fantasy unlike Spinning. So: synthesis.

Walden is already an interesting and subtle graphic novelist, even this early in her career, so I don’t want to try to pigeonhole her, but I think this could be a signpost. What I hope to see from her over the next years or decades is more books like Listening: based in a realistic world but with fantasy elements, about young women (probably getting older as Walden does herself) navigating things other than just first love and coming out, who are more and more at home in their own lives as time goes on.

(We’ll see if that’s the case: Walden is clearly smart and talented enough to go an entirely different way, somewhere along the line.)

So Listening is the story of these two women and this one trip. Bea is in her late teens, and is clearly running away from her small-town home, for reasons we won’t learn for a while but are clearly powerful. Lou is almost a decade older, a small-town mechanic making a trip to visit family — but it also quickly becomes clear that she’s also running away, in the quieter way of a more settled, slightly older person who has gotten deeply unhappy with some of the major things in her life.

Along the way, they find a cat, and try to take it back to its home. Lou teaches Bea how to drive. They open up to each other, at least somewhat. And they are pursued by the mysterious, unexplained Office of Road Inquiry as they drive further and further into West Texas.

As far as I can see, that Office has nothing to do with Bea’s secrets or Lou’s restlessness. They do have an interest in the cat, though: maybe it’s the cat that ties everything together. Listening is not a story in which everything is tied up in a bow at the end — it’s the story of a few days in Bea’s and Lou’s lives. Important days, transformational days. Days where they change each other and move on in their own directions with more purpose, but just a few days.

Like Walden’s previous books, Listening is about people and their relationships. There are other things going on in her books, but the people are central and their emotions are the drivers of her books. Listening feels like it has a tighter focus than Spinning, which covered whole years and all of young Walden’s concerns, or Sunbeam, with its larger, complex cast and richly imagined universe. Walden here is bouncing two characters off each other — both of them feel like getting out, of different things for different reasons, and then throwing other complications at them to see how they react and what kind of people they are when they come out the other end.

It’s a surprisingly quiet book for a road-trip story about two women pursued by potentially-supernatural and definitely threatening entities, but surprising is par for the course for Walden so far. And surprising is a wonderful and amazing thing for any creator — even more so for someone who can put out lovely, deep books like these this often.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Guts by Raina Telgemeier

Several hundred thousand people — mostly girls, mostly under the age of fifteen — already have very strong opinions on this book in particular and Raina Telgemeier in general, and it’s unlikely that anything this One Old Guy could say will shift any of them in the slightest. (And most of them love it and her — not everyone, since nothing is universally beloved, but close.)

Raina Telgemeier is the pre-eminent maker of comics in our time: the crest of the YA graphic novel boom, the reigning queen of the Scholastic Book Fair, author of some of the most circulated books in thousands of libraries. A whole lot of comics fans have no idea who she is, though: the dismissive explanation is because they think only superheroes (or maybe the slightly larger pamphlets-on-Wednesday* market) count as comics, the more reasonable explanation is that everyone focuses on the stuff they like and care about, and comics is now big and capacious enough (like books, or movies, or TV) to have entirely separate, disjoint worlds within it.

But, yeah, Raina is huge. When she had a new book out last year, it was a massive publishing event. It was called Guts ; I got to it this week.

Telgemeier started her comics-making career by adapting four of Anne M. Martin’s perennially-popular “Baby-Sitters Club” books into comics, and then, just about a decade ago, had her first comics memoir, Smile , about dental troubles she had starting in middle school and how that affected her life. It was a massive bestseller, and was followed by the similar memoir Sisters  and the fictional GNs Drama  and Ghosts  (both about tween girls not unlike the way Telgemeier portrayed her younger self).

Guts is in the same vein as Smile and Sisters: starting from a moment in Young Raina’s life and moving forward through the months after that to show her dealing with a medical/personal issue. This time, it’s a stomach flu or something similar when she was in fourth grade: probably the first time she vomited since she was a toddler. That led to more worry about intestinal issues, which led to anxiety-induced stomach pains, and so on — the whole spiral, at the age of about ten. (And that’s not uncommon, actually — especially for relatively smart, sensitive kids of that age, even more so for girls.)

Of course, anxiety is never just about one thing, and it doesn’t stay compartmentalized: Young Raina’s school work suffers, and it causes trouble with her friendships (and one definitely-not-a-friendship, with Michelle, who starts off bullying Young Raina) as well. Young Raina eventually starts talk therapy, because her parents are worried about her. (And Telgemeier has an afterword, frankly about the fact that she’s in therapy even now, and that her anxiety is more controlled, but never “went away.”) That’s the story: how Young Raina started an anxiety/stomach spiral, and how she started to deal with it. Like a lot of things in life, dealing with it is ongoing and continuous.

Guts is personal and true and specific, and I’m sure a lot of librarians and teachers are happy to put in the hands of other kids going through something like Young Raina did. But Telgemeier’s work is more than just that: we were all kids once (some of us still are), and we all had and still have things that make us anxious and worried. Guts is about that feeling, that process — understanding what makes us concerned, what can lead into that spiral. And it’s also a good story — Telgemeier draws open-faced kids whose emotions are all right there (as they are at that age) and shows us what it’s like to be those kids, whether they’re named “Raina” or not.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.