Monthly Archive: October 2010

Review: ‘Thundarr the Barbarian The Complete Series’

Review: ‘Thundarr the Barbarian The Complete Series’

Ruby-Spears was a strong competitor to Hanna-Barbera and Filmation when they arrived during the 1970s. For ComicMix fans, their brightest moment may have been the imaginative and visually interesting [[[Thundarr the Barbarian]]], which aired a mere 21 episodes. But, boasting the designs of Jack Kirby and Alex Toth, along with the writing prowess of Steve Gerber, Martin Pasko, and others, the show has remained a fan favorite.

We were reminded of the show’s potential when the first episode was included in the [[[Saturday Morning 1980s]]] set from Warner Home Video. Now, their sister division, Warner Archive, has released a complete four disc set of the series. Amazingly, though, Lords of Light! an eighteen minute piece all about the creation and enduring appeal of Thundarr the Barbarian that was on the former set, is missing here.

The series ran during the 1980-1982 seasons, on ABC. Thundarr is a nomadic barbarian (aren’t they all?) who meets up with the sorceress Princess Ariel and the mutant being Ookla the Mok in a post-apocalyptic Earth circa 3994 A.D.. The odd trio wander the ravaged planet and have many exciting exploits as we slowly try and piece together what may have happened to the Earth.  What’s left has been divided into territories with a variety of powerful rulers, all coveting power and more land. Nearly two millennia later, there are enough visual artifacts still extent to cue the viewer that this remains our world, after the worst imaginable has happened. The writers and animators wisely send the heroes around the world to show that the devastation was not merely limited to the United States.

The strongest example of the world’s cataclysmic events may be the constant visual of the moon, broken in half, which we’re told happened in 1994 when a rogue comet passed by. It was the shattering of the moon that altered the tides and the weather, beginning the changes that continue to mark the planet.

There were changes to the people and animals too, leading the rise of the Moks, a cross between lions and humans. Ookla was enslaved until freed by Thundarr and the grunting companion was forever loyal thereafter. Thundarr seemed to know the Mok language, at least enough to comprehend Ookla’s intentions.

The state of science fiction in the late 1970s can be felt here such as Thundarr’s sunsword which looks remarkably familiar. Toth’s lead character designs are his typical strong work while Kirby lent his pencil to the opponents, both human and non-human, in subsequent episodes. As a result, scholars look for links between Thundarr and Kirby’s own post-apocalyptic Kamandi.

The key difference between the series was that in Thundarr’s world, magic was a part of the world. Ariel was the daughter of the evil wizard Sabian and she was highly educated, knowing much of Earth’s pre-apocalyptic history. She was throughtful and kind, a strong companion to Thundarr but never really a romantic interest.

The stories were a cut above their competition thanks to the strong staff, led by Gerber, Pasko, Buzz Dixon, and even the nascent writing team of Roy Thomas and Gerry Conway. They brought their comic book storytelling sensibilities to the series and it benefitted. Watching the shows today, you have to remember that this was during a period when direct violence was limited and action rarely involved any hand-to-hand combat. They are at worst, diverting and at best, highly entertaining.

The transfers are fine although some clean up would have been nice. Overall, this is a nice artifact from a bygone era.

John Ratzenberger Talks About ‘Toy Story 3’

John Ratzenberger Talks About ‘Toy Story 3’

Toy Story 3, perhaps the best movie of the year, is being released on Blu-ray on November 3. In anticipation of the much-desired disc, Disney has provided ComicMix with a series of interviews, beginning with this chat.

Question: How does it feel to return to the role of Hamm in Toy Story 3?

John Ratzenberger: To be honest, it feels like I never left Hamm because I’m constantly asked about the character. I bump into people at airports or I meet people whilst picking up my dry cleaning and someone will always tell me, “My 4-year-old son, Jason, loves Hammie the pig.” I’ll usually say, “Well, get him on the phone.” So we call him up and the mother will explain, “Hi honey, it’s Mommy. There’s somebody who wants to say hello.” Then they hand the phone to me and I’ll do some Hamm for them, “Hey Jason, it’s Hammie the pig. I understand you’re not eating your spinach…” I’ve been doing things like that ever since the first Toy Story came out, so Hamm has never been too far away.

Question: How would you describe Hamm?

John Ratzenberger: Hamm is a wise guy. He throws his opinion out regardless of whether anyone’s listening or not, which is what makes him so much fun. He’s a smart Alec and he’s not so offensive that people shun him, but he makes sure his comments are heard.

Question: What do you bring to the role?

John Ratzenberger: I bring whatever I have in my bag of tricks. They let me play around with the script at times, so there are a lot of my own words are in the movie. That’s the nice thing about Pixar: they let the actors experiment.

Question: How much fun did you have in the recording booth for the movie? 

John Ratzenberger: Recording the voice of Hamm is always a great experience, but all of the heavy lifting has already been done because the guys at Pixar spend four years working on the story before I’m called in. All I have to do is give them five different readings of the same line so that they’ve got a variety to choose from. That way, they’ve got a great potpourri of lines to choose from. (more…)

National Graphic Novel Writing Month Day 18: Starring Roles– The Importance of Character Analysis

National Graphic Novel Writing Month Day 18: Starring Roles– The Importance of Character Analysis

“It’s the
characters, stupid.”

    – Ronald D. Moore, Executive
Producer of Battlestar Galactica
(2004) and Caprica

Comics are
always filled with over-the-top superpowers, bright spandex costumes, and
universe-spanning storylines. While these flashy props were enough to sustain
the comics industry in its infancy, the modern comic reader expects more. Many
of the biggest, most complex stories are known for their iconic moments with
their characters.

DC’s Final Crisis saw the return of Darkseid
and a time-travelling bullet, but we all remember it for the simple image of
Superman holding the lifeless body of his best friend – Batman – in his arms,
sorrow filling Big Blue’s face. Marvel’s Civil
War
brought heroes toe to toe with one another, splitting teams and
friendships alike. What became iconic was the bitter struggle between two men
who used to be best friends: Iron Man and Captain America, then Stark’s grief
over his actions leading inexorably to the death of Steve Rogers. 

Imagine a
photo in a frame. A couple is standing in front of the Eiffel Tower, quite
happy. The frame is a fun pewter souvenir from the Tower itself. The focus –
however – is still the couple. Stories are just the same. We may set it in a
creative, dramatic setting. We may dress it up with superpowers, costumes, or
deep philosophic meanings. None of this works, however, without the characters
to drive the story. If the characters don’t ring true, the entire story falls
apart. Characters are how we – the reader – access, understand, and empathize
with a story. 

When dissecting your characters, whether protagonist,
antagonist, or a mere cameo appearance; they need to feel real. The
three-dimensionality of a character can make or break your story, no matter how
brilliant of a plot you’ve devised or how epic the setting. Creating a
believable character involves a precarious balance between two not-so-small
aspects: uniqueness and universality.

(more…)

MOONSTONE MONDAY-Interview with Mike Bullock on SAVAGE BEAUTY


MIKE BULLOCKWriter/Co Creator, SAVAGE BEAUTY, Moonstone Books

AP: Mike, just what is SAVAGE BEAUTY?

Mike Bullock: Savage Beauty is a myth, a legend born long ago and whispered down through the ages of the goddess Anaya. The dual divinity of Anaya takes form as either a golden beauty who blesses the faithful or an ebon angel who brings punishment to evil men. For centuries, many worshipped Anaya, and she protected her followers from colonial empires, slaver traders, poachers and the like who sought to exploit her people. Then, suddenly around the beginning of the 20th century, the goddess simply vanished.

Now, as her people cry out for justice Anaya has returned as suddenly as she left. Woe unto those who would visit evil upon her people.

AP: What were your inspirations/influences for SB?

MB: Everything from current world headlines out of Uganda, the Sudan, D.R. Congo and Somalia to a variety of mythology rooted in cultures of Eastern and Southern Africa.

AP: Why, Mike? Why a jungle comic in this modern market? What about SB will make it stand out with today’s readers?

MB: Ed Catto and Joe Ahearn enjoyed what I was doing in the pages of Phantom and had a desire to work with me on a new book. At the same time, Ed also had an affinity for the jungle girl comics and pulps of old, but didn’t want to do one unless it was fresh and real, not “just another pretty face”.

After Ed and Joe batted a few ideas back and forth they came to me and asked if I could do what I was doing in Phantom but with a new character, a jungle girl character. There’s only one rule: it has to be relevant.

The idea intrigued me, and since I really didn’t feel I’d yet scratched the surface of what I wanted to do with Phantom, they had me hooked before they were even done pitching it. I then spent the next few weeks pouring through all sorts of African mythology, which is
incredibly interesting and highly recommended to anyone who likes mythology of any sort, and I cobbled together the myth of Anaya from two or three existing mythologies. One thing I found fascinating is that there are over 1000 languages spoken in modern Africa, yet only a handful of mythologies exist through all these cultures; shared
mythologies that transcend languages, borders, regions and ethnic boundaries.

Anyway, I digress. So, I took that mythology and used it to flesh out the two main characters, Lacy and Liv Ray. I then created a back-story that would give them a reason to be in Kenya, to witness firsthand what you don’t really see on the nightly news. Then, I brought in a shadowy organization that has its own agenda in all this. Once all the
groundwork was in place, it was back to cruising along just as I was with Phantom. Anyone who enjoyed the Invisible Children or Checkmate arcs, will find more of the same in the pages of Savage Beauty.

AP: Where does the goddess Anaya come into play?

MB: Well, the girls become the avatars of Anaya, protecting her people and dishing out healthy doses of smack-down on those who would exploit them.

AP: Tell us about her supporting cast/characters?

MB: The first supporting cast member is the mysterious Mr. Eden, owner of Eden Holdings, LTD, a commodities importer/exporter. He was born in Uganda and used his incredible business savvy to go from the son of a local farmer to one of the world’s wealthiest men. I don’t want to say too much more about him, for fear of spoiling anything, but we’ll soon discover Mr. Eden is a lot more than just a rich businessman.

Next up are Lacy and Liv’s dad, Johnny Rae. Johnny’s an ex-action movie superstar turned film producer. After his first two films were worldwide hits, he and his wife “took the money and” ran to Kenya, where they planned to retire in comfort and raise their daughter, Lacy away from the materialism and moral depravity rampant in the US. Not
long after arriving, they found Kenya wasn’t the utopia they’d first imagined, and found themselves adopting Liv after rebels murdered her mother. They stayed in Kenya for nearly a decade before some venture capitalists and Johnny’s old movie company lured him back to the Southern California. He now runs Rae Gun pictures, which has a
mysterious connection to Eden Holdings, LTD.

AP: What about the villains? You can’t have a good comic story without villains, right?

MB: Glad you asked. The first to show their face are the PLA, a rebel army similar to the LRA, a real life army currently committing unthinkable crimes against humanity in D.R. Congo after having been run out of Uganda. The PLA is led by two men, the first we’ll meet is Lumus Okoye. Another we’ll see throughout the opening story arc is a French arms dealer simply known as Richaud, or The Frenchman, as the locals call him.

AP: What are the immediate plans for SB? Any hints into her upcoming adventures?

MB: the first story arc moves from Kenya, to Uganda and into D.R. Congo. After that, you can expect Anaya’s long arm to reach into Somalia, Mozambique and across to the US, Europe, the Middle East and elsewhere.

Author Signing This Saturday!


Barry Reese, Moonstone Contributor as well as writer for Wild Cat Books, Marvel Comics, West End Games, Pro Se Productions and Airship 27, will be signing books at Kema’s Hobby Bookstore in Gray, Georgia from 11 am to 3 pm on Saturday October 23, 2010! The store will have copies of all Barry’s books for sale, including all five volumes in The Rook Chronicles, Rabbit Heart, Guan-Yin and the Horrors of Skull Island, Savage Tales of Ki-Gor and more!

MOONSTONE MONDAY-Interview with Beau Smith, Captain Action Scribe!

Beau Smith, Marketer/Creator, Writer of CAPTAIN ACTION story, Moonstone Books

AP: Tell us a little about yourself and your pulp interests and your mission to make manly comics.

BEAU: I’ve been writing comic books since 1987 as well as marketing them. I was in the third grade when I decided that I wanted to “make” comic books, I was always entranced by the colorful art and characters and spent the next few decades trying to figure out how I was going to put a check beside this goal of mine. Being from a smallish town in West Virginia, it wasn’t easy. Even as a kid I had been drawn to the pulp style painted covers of the magazines and paperback books I would see at the newsstand and drug store. I believe it was Argosy or Stag Magazine that mesmerized me with their sometimes lurid, yet adventurous covers of a manly man saving a beautiful woman with torn clothes from some wild boar or crazed Nazi. I wanted to read and write that kinda stuff.

AP: How did you get your start as a writer and how did it lead to marketing gigs?

BEAU: Tim Truman, creator of SCOUT and co-creator of GRIMJACK, gave me my first break in comics. Tim and I had met at Chicago Con around 1984. We found out we are both West Virginia boys and that set the cart off to full throttle. We also shared the same interests in comics, film, TV and books. Tim introduced me to Dean Mullaney who was the publisher of Eclipse Comics. It seemed at the time (1987) they were in need of a Sales Manager in the direct market. Since my background was sales and marketing, as well as knowing comic books, Tim hooked me up with a meeting with Dean at the American Book Sellers Association in Washington D.C. It was there I also met Chuck Dixon who was also a buddy of Tim’s and writing Airboy for Eclipse. Things started to roll and next thing you know, Dean hired me and Tim asked me to write a one page gag strip in the back of SCOUT called “Beau LaDuke’s Tips For Real Men”, based on the character that Tim and I co-created as a supporting cast member in SCOUT. (The character just happened to look like me…) So there I was in my early 30’s making my third grade dream come true. I wished I had gotten the job a little sooner, but life does tend to throw curve balls at you from time to time.

AP: As a Marketing Advisor you’ve worked for several companies and recently joined IDW Publishing’s Library of American Comics imprint (which includes some pulp like comics within its vast amount of material) as its new Director of Marketing. What can we expect to see from this imprint?

BEAU: We want to continue to collect and publish important comic books and comic strips that have been the foundation to the comics we read today. Readers need to know the history of comics and see where the influences and traditions have come from if they expect to grow into the future. The upcoming Genius Isolated: The Life And Art Of Alex Toth http://www.libraryofamericancomics.com looks to be one of the most anticipated releases in our catalog of books yet. It will appeal to not only readers, but professionals on all sorts of creative levels as well.

AP: There seem to be many different opinions about what can be defined as pulp. How do you define pulp and what do you look for in a pulp story as a writer and a reader?

BEAU: Pulp is like trying to describe the term pop culture, it’s hard to pinpoint it to one certain arena. Personally, I’ve always related pulp to that of noir. A traditional sense of thrilling stories with a grit to it. It’s adventure with a moodier light cast on it. You have examples of Doc Savage, The Shadow, Mike Hammer, there are just so many variants, nothing wrong with that. I like a big canvas. I look for that peculiar slant on adventure or sci-fi that you don’t usually get from mainstream. If someone were to suggest a new book and say “Well, it’s kinda like Tarzan with a sci-fi twist.” I would be the first person to order it. I believe it’s a mix of traditional with a new layer.

AP: Where can readers find information on you and your books?

BEAU: as always, folks can find out what recent crimes I’ve committed on my official website www.flyingfistranch.com or find me on Facebook (Beau Smith) and Twitter. (BeauSmithRanch) As far as the work we’re doing at The Library Of American Comics we have the website http://www.libraryofamericancomics.com and the IDW Publishing webiste www.idwpublishing.com

AP: What upcoming projects do you have coming up that you can tell us about at this time?

BEAU: In December 2010 from IDW Publishing, I will have my new original graphic novel, Wynonna Earp: The Yeti Wars (Full color, 104 pages, $17.99) In January from Moonstone, you can find an action packed Classic Captain Action story that Eduardo Barreto and I are doing called “White Lies.” It’ll be in the Captain Action Winter Special book. I also have a new project, a full blown western coming up from a major publisher for 2011, but that’s all I can say right now on that.

AP: Do you have any shows, signings, or conventions coming up where your fans can meet you and buy you a beer?

BEAU: I will be a special guest at this year’s Mid-Ohio Comic Convention in Columbus Ohio. (November 6-7) http://midohiocon.blogspot.com I hope a lot of folks come by and see me there. I ain’t much to look at, but I can talk the skin off a chicken.

AP: And finally, what does Beau Smith do when she’s not writing, marketing, or kicking ass?

BEAU: I don’t know about the kicking ass part, I’m not getting any younger. I might have to let a ball bat do the majority of the talking for me these days, but mostly I read (A lot!), do five miles a day, work with weights three days a week, watch some fine TV like Human Target and Burn Notice as well as some movies that interest me in a manly sorta way. I walk my dogs, my wife and I enjoy the empty nest thing and I try and run my son’s adult lives as much as I can. I have lunch with my long time buddies once a week and discuss things only adults with 12 year old brains should talk about and I guess that’s about it. If I did anymore we’d hear police sirens in the background.

AP: Thanks, Beau.

DC’s January Pulp Solicitations

DC’s January Pulp Solicitations


DOC SAVAGE #10
Written by IVAN BRANDON
Art by PHIL WINSLADE
Cover by J.G. JONES
It was the war that changed everything and brought Clark Savage, Jr., and Ronan McKenna together. But the things those men had to do as soldiers would one day tear them apart! Don’t miss this thrilling flashback to the history of the First Wave universe; a story that sets the scene for the deadly conclusion of Doc’s adventure in the Middle East!
On sale JANUARY 12 * 32 pg, FC, $2.99 US

FIRST WAVE #6
Written by BRIAN AZZARELLO
Art by RAGS MORALES & RICK BRYANT
Cover by J.G. JONES
1:10 Variant cover by JIM LEE
This is it – the cataclysmic conclusion of the miniseries that launched the FIRST WAVE universe! Every life on Earth is threatened by Anton Colossi’s mad ambition. But The Spirit is at death’s door, The Batman is near his breaking point, and Doc Savage is at the mercy of a mad scientist! The stakes couldn’t be higher – and in FIRST WAVE, anything can happen!
Retailers please note: This issue will ship with two covers. Please see the Previews Order Form for more information.
On sale JANUARY 26 * 6 of 6 * 40 pg, FC, $3.99 US

National Graphic Novel Writing Month, Day 17: Fools! I shall tell you my evil plot!

National Graphic Novel Writing Month, Day 17: Fools! I shall tell you my evil plot!

The month’s half over and amazingly, I have yet to reference former Valiant Comics editor Teresa Nielsen Hayden‘s lecture on “The Evil Overlord Devises a Plot“. This must be remedied immediately because, even though you are probably deep in your story, you may have hit a few snags along the way. Her own plot advice says “steal from the best” and so I’m going to steal from her. Take it away, Teresa:

Start with some principles:

  • A plot doesn’t have to be new. It just has to be new to the reader.
  • In fact, it doesn’t even have to be new to the reader. It just
    has to get past him. (It helps if the story’s moving fast and there’s
    lots of other interesting stuff going on.)
  • A plot device that’s been used a thousand times may be a
    cliche, but it’s also a trick that works. That’s why it keeps getting
    used.
  • Several half-baked ideas can often be combined into one fully-cooked one.
  • If you have one plot presented three ways, you have three
    plots. If you have three plots presented one way, you have one plot. (I
    stole this principle from Jim Macdonald’s lecture on how to really
    generate plots, which is much better than my lecture on stupid plot
    tricks.)
  • Steal from the best.

Looked at from this angle, the Internet’s various lovingly-compiled
cliche lists are a treasury of useful plot devices. The instructions that
follow are one way to use them.

1. Below, you’ll find a comprehensive collection of the various Evil
Overlord lists
. Don’t go there yet. First, using whatever method pleases
you, generate five random numbers that fall within the following ranges:

  1. 1-230
  2. 1-150
  3. 1-130
  4. 1-123
  5. 1-94

2. Now go to the Evil Overlord lists, which I’ve divided into five
categories. Take your five random numbers and match them up to the
appropriate entries in the lists:

  1. Lead Characters (Bad)
  2. Lead Characters (Good)
  3. Auxiliary Characters (Bad)
  4. Auxiliary Characters (Good)
  5. Further Evil

You now have five juicy cliches.

You’re going to make a plot
out of them. You’ll find it’s fairly easy to make a silly one, but
it’s not all that much harder to turn them into a decent one. You’ve got a
lot of potential story to work with.

3. You’re not done yet. Before you start writing, roll one die. Take
whatever number comes up, and generate that many random numbers which fall
between 1 and 141. Now go to Murphy’s Laws of Combat, which follow the
Evil Overlord lists, and find the laws that match your numbers. These are
plot twists. Use them as needed. If your story absolutely requires that
Gareth go from point A to point B and drop off a package at the Post
Office along the way, but you’re finding that part dreary, tossing in
modifiers like “Every man has a scheme that will not work” or “If your
attack is going really well, it’s an ambush” will suggest ways to liven it
up.

Alternately, you can go here and have them
all generated for you.

4. You’re allowed to throw out one cliche, but only if you’re
convinced you know another comparably lurid thing that should be
happening there instead. You’re also allowed to use the cliches
straight or reversed. Say you’ve drawn A-34, “I will not turn into a
snake. It never helps.” You can have a character turn into a snake and
find it doesn’t help, or do it and find it very useful indeed, or decline
to do something so obviously useless and do something else instead. That’s
fine. Just get in there and make the story start happening.

5. You may be tempted to throw out awkward-seeming list picks and go for
more obviously writer-friendly cliches. That’s your choice; but try the
awkward set first. It’s figuring out how to make them work together that
produces interesting and unexpected story lines.

6. If you’re trying to write science fiction, it may be useful at
this point to pull the same stunt using the mighty and compendious SF
cliches list at http://users4.50megs.com/enphilistor/cliche.htm. For a
perfectly shameless mixture, you can also toss in a few cliches from the
“Things We Learned at the Movies” list—but only if you use them in
reverse.

Me again. And since this is comics, we would be remiss if we didn’t include these comic cliche lists:

http://www.comicsalliance.com/2009/11/03/roasting-old-chestnuts-our-favorite-comic-book-cliches/

http://www.jonathancrossfield.com/blog/2008/03/comic-scriptwriting-superhero.html

http://forums.comicbookresources.com/archive/index.php/t-50446.html

And if you have a few hours to burn, you can go through the lists at TV Tropes. But be very careful– you only have two weeks left to finish writing your graphic novel, and if you go there, you can easily spend two months. You’ve been warned.

Remember: you can follow all the NaGraNoWriMo posts here!

Happy 20th Birthday, IMDB!

Happy 20th Birthday, IMDB!

Did you know that Dougray Scott was cast to play Wolverine, in the summer blockbuster X-Men? He had to leave the project because of his work on Mission: Impossible II. Did you know that in Batman: Forever, strings can be seen on the helicopter after it explodes against the “Lady Liberty” statue? Did you know that Simon Weisse, prop-maker of Hellboy, was an uncredited model maker for Inglorious Basterds!?

Of course you did! And it’s all thanks to the Internet Movie Database, IMDb.com… which turned 20 today, October 17th, 2010.

Nerds, cinemaphiles, and popular comicbook/pop culture bloggers have been turning to this amazing source of sometimes useless, sometimes shocking, always acutely specific database of movies and television information now for two whole decades. Just ask yourself, where would you be without it? How many bar fights did you prevent by using your iPhone to assure your comrades that Wil Wheaton did win the 2002 Melbourne Underground Film Festival’s award for Best Actor for his performance in Jane White Is Sick & Twisted? How much money did you win in that local trivia contest because you knew that the imcomparable John Hoyt played Sire Domra in the episode Baltar’s Escape in the 1979 Battlestar Galactica? And how would you ever have wooed your eventual wife, if you didn’t amaze her by knowing that there was a video camera inside Ludo’s right horn that fed to an external video monitor inside it’s own stomach, assisting the puppeteer perform in Labyrinth? Suffice to say, the unbridled girth of information available to the populace thanks to the IMBd has allowed all of us to become living wikipedias of information!

Speaking of wikipedia…how about a little history, shall we? The IMDb was born from a pair of lists generated in early 1989 by participants in the Usenet newsgroup
rec.arts.movies. In each case, a single maintainer recorded items
emailed by newsgroup readers, and posted updated versions of his/her list
from time to time. The founding ideas of the database began with a
posting titled “Those Eyes”, on the subject of actresses with beautiful
eyes. Hank Driskill began to collect a list of attractive actresses and
what movies they had appeared in, and as the size of the repeated
posting grew far beyond a normal newsgroup article, it soon became known
simply as “THE LIST”.

The other project, started by Chuck Musciano, was briefly called the less capitalized
“Movie Ratings List” and soon became the “Movie Ratings Report”.
Musciano simply asked readers to rate movies on a scale of one to ten,
and reported on the votes. He soon began posting “ballots” with lists of
movies for people to rate, so his list also grew quickly.

In 1990, Col Needham collated the two lists and produced a “Combined LIST & Movie Ratings Report”. Needham soon started a (male) “Actors List”, while Dave Knight began a “Directors List”, and Andy Krieg took over THE LIST, which would later be renamed the “Actress List”.
Both this and the Actors List had been restricted to people who were
still alive and working, but retired people began to be added, and
Needham also started what was then (but did not remain) a separate “Dead
Actors/Actresses List”. The goal now was to make the lists as inclusive
as the maintainers could manage. In late 1990, the lists included
almost 10,000 movies and television series. On October 17, 1990, Needham
posted a collection of Unix shell scripts which could be used to search the four lists, and the database that would become the IMDb was born.

In celebration of it’s 20 year history, IMBd is hosting plenty of party games. By party games, we mean video clips (today’s features funnyman Will Ferrell alongside his director/writer in crime, Adam McKay), retrospectives, and tons of stuff to keep your thumbs  a’scrollin’. Head over to their Anniversary Page to do what we all do on IMDb… waste a ton of time learning factoids we’ll never need… but can’t stop quoting.