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Book-A-Day 2018 #84: Super-Powered Revenge Christmas by Bill Corbett and Len Peralta

I could make up all sorts of excuses why I read this book. Perhaps the MST3K connection, since I’m in a hotel in the Twin Cities area right now, on a business trip. Maybe I could pretend to have planned to read it at Christmas, and neglected it for a couple of months.

The answer is equally silly, but more boring. I’m on a week-long business trip, yes. I brought four books to read — three comics and one novel. I haven’t yet touched the novel, but I read one of the comics on each of the first three days of the trip. But now, on Day Four, they’re all done. So I was left to rummage through one of the e-reader apps on my tablet, after an evening excursion with my co-workers, to find something to read and then write about. I’ve had a couple of drinks, so I might not be thinking entirely like my normal self. And this book was up near the top in the default sort in GoodReader, I couldn’t remember why I had it at all, and it looked silly.

So that’s how I came to read Super-Powered Revenge Christmas , which by the way is a 2014 graphic novel written by Bill Corbett and drawn by Len Peralta. It’s a quirky take on Christmas, with a brooding Superman-esque “Red Avenger” whose is secretly Sa’nn Tah-Kl’awwz from the planet Yoool. (Look, I said it was silly, didn’t I?) RA battles an evil corporation — HEROD, which is a silly acronym, and run by a thinly-veiled Scrooge — and soon is joined in his battle by Caribou, a deer-man whose nose lights up when he gets angry. Then there’s a snow goddess as a gender-swap take on Frosty, plus two very nice people who are going to have a baby who will be the greatest mutant of all time. Oh, and there’s a frame story about a comics creator team-cum-couple who broke up over telling this story and are now recounting it to three strangers in a bar on Christmas Eve. And it apparently was both adapted from a stage play by Corbett and Kickstarted into existence in this form.

Super-Powered Revenge Christmas is deliberately designed so that it can’t be taken seriously at any point; it is impregnable to all criticism in its hermetic goofiness and sprawling pop-culture Xmas ambitions. It is very, very, very, very silly. Very. It’s not really funny, but it’s not trying to be — it’s aiming at knowing smirks rather than full laughs.

I don’t know why anyone would want to construct a story like this. But someone did. (Two someones, one of them twice.) And this now exists. I’ve just spent an hour or two first reading it and then typing this. None of that makes any sense. You can’t explain any of it. And yet it happened. Let that be a lesson to all of you.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #83: You & A Bike & A Road by Eleanor Davis

What is this book about?

Well, the title is You & A Bike & A Road . It’s by Eleanor Davis. It was published by Koyama Press in May 2017.

The outside of the book will tell you no more. Opening it doesn’t give much more information — some legalese on the copyright page, and more of the pretty cover scenery on the French flaps.

The only way to know what You & A Bike & A Road is about is to read it. But it’s a comic, so reading it is easy. You might as well just jump in and see what you find.

The same spirit drove Davis to try to bike from her parents’ home in Tucson, Arizona to her home in Atlanta, Georgia. Her father had just built her a bike, so why not ride it back? Why not draw a couple of pages each day along the way, and see what comes of it?

So this is a travelogue, of what Davis hoped would be a month or two of biking across the southwest and southeast US, starting March 16, 2016. Davis works in what looks like soft pencils, and gives us an impressionistic view of days on the road — knee pain, headwinds, flowers, friendly fellow bikers, and the omnipresent Border Patrol. It was over two thousand miles, but she sets off in good spirits: alone but happy to see the world and push against it for a while.

Any travel book is as much about its creator as the territory covered, and You & A Bike & A Road is no exception. Davis was riding alone, camping alone, spending most of her days alone with her thoughts and her bike beneath her. That’ll lead to a lot of introspection, a lot of thinking.

You & A Bike & A Road is a lovely, thoughtful book, as much a meditation on life and physical activity as anything else. Davis makes great pictures and thinks serious thoughts — and is open enough to meet people and learn about the landscapes she travels through. This book is as wide and open as the desert and as welcoming as the people you meet. If you see it, pick it up, even if you’re not sure what it is.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #82: Nicolas by Pascal Girard

Early success is the most dangerous kind. Great success for something you did quickly can be even worse. When the two are combined…well, it’s hard for your career to be other than disappointing afterward.

Nicolas  wasn’t Pascal Girard’s first comics work, or first book — but it was really close, on both counts. And it’s pretty clear I wasn’t the only one really impressed by this short book — it was widely praised for its raw honesty and authentic grief at the time.

Girard has an introduction in this expanded 2016 edition of Nicolas about how it came to be and how it affected him. And his other memoirs — I’ve seen Reunion  and Petty Theft ; there may be others still lurking in Quebecois French I don’t know of — show other sides of Girard, of the man who lived through this as a boy. I don’t think it’s something you get over.

Nicolas was Girard’s younger brother. Girard was born in 1981, and, around 1990, when Girard was nine and Nicolas was five, Nicolas died. Girard didn’t know what killed him for a while — he eventually learned it was lactic acidosis, which was probably just as meaningful to him then as it is to you or me right now. It’s two medical words, technical terms, that mean “your kid brother is dead.”

Nicolas, the original book, is bookended by scenes with Nicolas alive. The two boys are playing with a tape recorder, making Ghostbusters jokes. I have to imagine that tape still exists. I have to imagine Girard listening to it, years later, when about to make this book. But I can’t imagine what that must feel like.

Girard says, in that new introduction, that he wanted to do a quick book, inspired by Jeffrey Brown. That he planned it out a bit, writing some stories and memories in a notebook. But that the comics pages themselves, one or two quick borderless panels to a page, came out over a long weekend. Sometimes strong material is like that: it needs to come out, and forces its way onto the page.

This new edition of Nicolas includes the original book, that new introduction, and a comics afterword — twenty-five pages about Girard in the years since Nicolas was published. As Girard says in his introduction, those pages ended up being about Girard’s other brother, Joel. The one even younger than Nicolas, the one who didn’t die. The one that grown-up Girard mostly ignores, even when they live in the same city.

Girard, as always, is unsparing of his own flaws and foibles — his comics sometimes feel like penance on his part, as he drags his worst self out for self-ridicule and as the butt of every joke. Nicolas, maybe, explains why, or points to a possible reason. It’s still the strongest comics work I’ve seen from Girard, for all its rawness, for all it was done quickly by a novice creator. Some stories need to be told, and this one made Girard tell it brilliantly.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #80: Jack Staff, Vol. 2: Soldiers by Paul Grist and Phil Elliott

It was just a little over a month ago that I covered Jack Staff Vol. 1 here, a decade after it was published. I’m accelerating a bit now, getting to 2010’s second volume with what passes for blinding speed around here.

Jack Staff, Vol. 2: Soldiers sees Paul Grist’s superhero universe transformed into full color with the addition of Phil Elliott as colorist to the team, and possibly some increased distribution from a then-new publishing management with Image. (The first series of Jack Staff came out from Grist’s own Dancing Elephant Press.) Otherwise, this is still an all-Paul Grist production: he writes and draws and (I’m pretty sure) letters as well.

Since this was the big relaunch, it needed to stand on its own. Traditionally, that’s the time to trot out a retelling of the origin, but Grist hadn’t revealed that yet — I’m not sure if he has even now, actually, and I hope he hasn’t. So, instead, we get a less-deep flashback: the story of the case that sent Jack Staff into retirement “twenty years ago” — roughly the late ’80s, given when the Jack Staff series started.

Jack, to refresh your memory, is a really long-lived — we don’t know how long, but he’s looked young and exactly the same since WW II, at least — who is a mid-level brick. In this book, we learn a little more about what he can do, but he’s basically a strong guy with a big stick and occasional glowy hands. He was, as the cover claims, Britain’s greatest hero, though he seems to spend all of his time hanging about a minor provincial city called Castletown. (Maybe that’s why Britain did fine for twenty years without him.)

Anyway, Soldiers is told in a complicated flashback structure, jumping between twenty years ago and “now,” sometimes on the same page, in a style I’m coming to think Grist particularly likes. (And I’m completely in sync with him: if you’re telling a story about big guys punching each other for pages on end, it definitely helps to do something to mix that up and make it more interesting.) So Soldiers bounces back and forth in time like a yo-yo, also bouncing around the large cast almost as much as the stories in the first book did. (Becky Burdock, {Spoiler} Reporter gets less obvious on-page time here, but there are some new superheroes, from the ’60s and ’80s.)

The big fight scene twenty years ago was between Jack and Hurricane, the British Army’s secret and greatest weapon, who of course is a Hulk-ish guy with an anger problem and an exceptionally limited vocabulary. In between bits of that fight, there’s a more complicated plot going on in the present day, plus some military machinations back twenty years ago. It may sound confusing, but on the page it’s always entirely clear who is doing what when and to whom.

There is a lot of talking in between the fighting, and plenty of fighting in the modern day as well. This is a superhero comic, after all.

Grist tells a zippy story here, and his art is dynamic and fun — he still uses a lot of black here (as he did in the early Jack Staff stories, as well as Kane), but the addition of color does make the whole thing that much more superhero-y.

Nobody needs any more superhero comics, but this is a good one, unencumbered by any stupid continuity and entirely owned by the guy that thought it up. If you need superheroes in your life, this is the kind to have.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #79: Nat Turner by Kyle Baker

I am in great danger of dancing about architecture here, so I’ll acknowledge it, first, and then try to move on.

Nat Turner is a nearly wordless graphic novel: it contains only narration taken from The Confessions of Nat Turner (a contemporary account), and some sound effects. All of the characters in it are silent as we see them — for dramatic effect or because the vast majority of them were silenced at the time and by history, you can decide for yourself. So what I’m here to do is use words to talk about a story told only in pictures.

“Dancing about architecture,” as I said.

Nat Turner was written and drawn by Kyle Baker, and originally self-published by him as four individual comics. The book edition came from Abrams exactly a decade ago, in 2008. The copy I have in my hand has a slightly different cover than the one I’ve found online: there’s only a light spattering of blood drops over the word “Turner” and down the left side, connecting to a red-patterned spine and back cover. I light the brightness and visual metaphor of the version shown here, but maybe the bookstores of America balked at so much blood.

Nat Turner [1] was born into slavery in Virginia in 1800. His father is believed to have run away and escaped from slavery when Nat was very young. Nat was very intelligent, and self-taught as much as he could, learning to read on his own and devouring every book he could. He led a rebellion of local slaves in 1831, which had some immediate success but was quickly suppressed. And, of course, he was tried and killed soon afterward. (Depending on how cynical you are, it can be counted a victory that a black man in 1831 Virginia was actually tried and found guilty before he was killed by white people.) Those are the bare facts.

Baker takes that story and extends it, beginning with Nat’s mother, captured by slavers in Africa and shipped to America. That was the first issue; the second covers Nat’s youth, growth to manhood, and religious awakening. (Like so many others who led massacres, Nat thought God talked to him and made him for a special destiny. Unlike most of them, we still have sympathy for Nat.)  The third issue has the events of the rebellion, in all of their bloody, chaotic fury. And the fourth is the aftermath: Nat’s hanging and Baker’s notes and afterword.

Baker’s art is dark and moody, a chiaroscuro of browns and blacks. The faces are expressive and with just an occasional touch of cartooniness — much more realistic than most of his work. His choice of images and panel-to-panel storytelling is superb, and the whole thing — even told originally across four issues — is entirely unified. Nat Turner has a massive moral and imagistic power, even to this white guy whose ancestors were entirely Northerners.

I don’t see Nat Turner listed in those standard compilations of the “Best Modern Graphic Novels” much — maybe because it’s too raw, too shocking. It should be; it does stand that comparison and should be in that company. And it’s a good reminder to oppressors everywhere — even if they don’t think themselves oppressors, even if they think they’re the ones oppressed — that when there are people under you with no way out and no recourse, they will rise up eventually, and you may not survive the experience.

[1] “Turner” was the family name of Nat’s owners. It’s not clear to me if he ever used a second name while alive, or if that was a luxury held by white people.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #77: The Unbeatable Squirrel Girl, Vol. 3: Squirrel, You Really Got Me Now by Ryan North and Erica Henderson

Doreen Green is still cute, still a bit chunky, still indomitable, and still the most upbeat character in comics. But she’s now a second-year student in Computer Science at Empire State U — which state is weirdly referred to as a “second-year alum” more than once — which means she’s that much closer to actually being able to create {insert technical thing that I don’t really understand here}.

The “big” change in her status (oh, she’s also a New Avenger, which is mentioned in the first issue and ignored otherwise) is because this third collection starts up what was in late 2015 a new series of comics about Doreen, aka Squirrel Girl, after she was involved in whatever crisis was going on that summer. (I think it was the one where all mutants died, since there was a fourth-wall-leaning reference to her very definitely not being a mutant of any kind. But who can keep track of which money-grubbing Marvel Secret House Civil Infinity Age of Death Fear Chaos Shadow happened when?) It was the second issue #1 that year for Squirrel Girl, which game creators Ryan North and Erica Henderson mock here, but not so much as to piss off their Marvel overlords.

Anyway, it’s The Unbeatable Squirrel Girl, Vol. 3: Squirrel, You Really Got Me Now . Given the way Marvel keeps books in print, it’s probably impossible to find now.

It starts out with a done-in-one story re-introducing Doreen and her supporting cast — who knows! maybe there’s a substantial comic-shop-going audience that missed the first first issue that year! hope springs eternal! — and then dives into a longer story involving Doctor Doom, time travel, and fashions of the early 1960s. Along the way, there are lots of pseudo-alt-text comments at the bottom of the pages by writer North and extensive letter-column pages with responses from both North and Henderson. (Do most comics reprint letter columns these days? Is that a thing? Because it’s nice that people like the comics and send in pictures of themselves as Squirrel Girl, but it’s kind of a distraction from the actual story here.)

Reader, Marvel did not have to change the title to The Only Beaten That One Time Squirrel Girl after this volume. But you knew that already, if you know anything about how comics work. It’s a lot like the first two collections — see my posts on volume one and volume two , if you have some time to waste — showing that the relaunch was entirely pointless. This is sad, but reinforces what I already believe about big corporate comics, so it makes me Schadenfreudenly happy. If you think comics about a superhero with a great attitude, a realistic body, buck teeth, and the proportional whatever of a squirrel would also make you happy, for whatever specific reason, I think you’re probably right. You might as well try it.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #76: The Soddyssey and The Werewolf of New York by Batton Lash

I’m not a lawyer. But I’m a lot more familiar with lawyers these days, having spent the last three years working with a bunch of them (including more “recovering lawyers” than one would expect) and marketing things to lawyers all day every day. So maybe this time I came back to Batton Lash’s long-running “Supernatural Law” comics series with just a bit more understanding of who he’s talking about and what some of the jokes mean.

(The supernatural side of Supernatural Law is much simpler: Lash’s bedrock sense of the supernatural is pretty much that of monster movies from the B&W era, all Draculas, Frankensteins, and Wolfmen. There are no hot-to-trot young women with lower-back tattoos and complicated love lives, no modern wizards, no elves hidden in plain sight, no unexpected Grail quests. Actually, given that Lash isn’t a lawyer himself, his take on both sides of the equation come from similar places: general cultural knowledge. It’s just that lawyers are more common in everyday life and more apt to have complained to Lash about perceived slights.)

I read Supernatural Law back when it ran in CBG as Wolff & Byrd, Counselors of the Macabre — yes, I am old — and I think I used to read it in floppy-comics form through the ’90s and early ’00s, too. (I gave up on floppies about a decade ago, and lost twenty-five years of accumulated comics in my 2011 flood, so I can’t check.) But, like everything else in comics, Lash has been moving his creations into book and webcomic form, since that’s where the readers are these days. (Some of the comics used to be available at supernaturallaw.com , but there’s just a single “cover” image there now.)

There were two Supernatural Law collections sitting on my shelf, for longer than they should have been: The Soddyssey and Other Tales of Supernatural Law and The Werewolf of New York . Since I’m doing Book-A-Day this year, I’m running through books more quickly and actually clearing out those shelves. (Stop me before I turn into an infomercial.)

Soddyssey collected issues 9-16 of the comics series — which I think I vaguely recognized from reading in the ’90s — while Werewolf was a brand-new graphic novel created for book publication and funded by a Kickstarter campaign a few years back. But they’re both the same kind of thing: stories about supernatural creatures in legal trouble, told mildly tongue-in-cheek but with realistic legal outcomes. Soddyssey has several stories; Werewolf one. But Lash was telling a soap-opera-style story to begin with, full of life and romantic complications for his series heroes and their supporting cast, and that continues throughout, even as one case ends and another starts.

Alanna Wolf and Jeff Byrd are the principals of a small law firm, one that concentrates not on a particular area of law — though they do end up involved in litigation more often that not, since that spells “law” to a non-legal audience — but on a particular kind of client. One might wonder how all of these diverse creatures know to make their way to Wolff & Byrd, or how likely it is that they all have legal troubles in a state where those two are barred, but that’s the premise. We’ll be here all day if we start to question premises.

Supernatural Law always felt old-fashioned to me, in the best way, as if it should have been a daily-comics strip like The Heart of Juliet Jones or Mary Worth — something more culturally central than it really was. These two collections give me that same sense: Wolff & Byrd do the kind of law you’d see on TV fifty years ago. They’re not brokering the merger of the Seelie and Unseelie Courts, or negotiating the transfer of IP from a banshee to a hot new pop star, or handling the import paperwork on a half-ton of grave dirt. They’re filing briefs, traipsing back and forth to court to plead in front of a judge, and counseling their current client to keep his mouth shut. (Always good advice, from any lawyer to any client.) It’s the kind of law you recognize, even if you don’t know anything about law.

These are fun stories about that kind of law, with some inventive twists on the kind of supernatural creatures you know the same way. Creator Batton Lash has been doing this, off and on, for forty years, and he makes it all smoothly entertaining.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #72: Monstress, Vol. 1: Awakening by Marjorie Liu and Sana Takeda

Lands of epic fantasy have one big continent, with an irregular coast. There may be islands off the coast here and there, but there’s only one continent, only one world. There’s one kind of people on one side of the continent and another kind over on the other side. Those groups don’t get along all the time, of course — and, if we’re telling an epic fantasy story, it will be during a time when they’re spectacularly not getting along. Maybe there’s a big wall slicing across the middle of that continent, Robert-Frostly trying to make good neighbors out of warring parties. It won’t work, of course. We want our epic fantasy story, and that requires blood and death and devastation, pain and sorrow and misery, and heroic figures that feel all of that pain and yet find ways to transcend and transform their world, in the end.

But we’re not at the end. We’re at the beginning, with the one continent and the big wall and the two nations of very different people, about to go to war and kill untold numbers of both of them. And an epic fantasy war, like an epic fantasy story, can be expected to go on for a long time.

This particular example is Monstress, a stylish comic written by lawyer/novelist Marjorie Liu and drawn by manga-ka Sana Takeda. The first collection is called Awakening : it has the first six issues. The war hasn’t even started yet by the time we hit the last page in this book, which is also typical for epic fantasy. I’ve seen this world described as “Asian-inspired,” and it may be, but it looks like pretty standard to me: humans on one side, “elves” on the other. The “elves” are here called Arcanic, and are explicitly half-breeds of humans and the immortal used-to-be-godly Ancients, but they’re even divided into Seelie and Unseelie Courts — pardon me, Dusk and Dawn — to make the parallel more obvious.

There are also Lovecraftian Old Gods, who lurk in spaces between worlds and have bodies that don’t fit the humanoform plan. So far, though, while they may be called evil monsters who want to destroy the world, the one we see is in practice somewhat more reasonable and amenable. (And there’s talking cats, because epic fantasy.)

An epic fantasy heroine must be someone secretly special, but seemingly inconsequential. A young girl, perhaps, who lost an arm in a way we don’t yet know. But actually the daughter of a major figure in the world. But actually the keeper of huge secrets. But actually the host of an Old God. But actually possessing perhaps the most powerful magic of her world. But actually special.

This is Maika Halfwolf: she’s seventeen when the story begins. A major war between Arcanic and human forces ended a few years back with a huge magical event that the humans think the Arcanics deliberately triggered. The war was otherwise inconclusive — the borders are in the same place, and the humans are still pushing those borders, led by the obligatory all-female order of religious zealots who also have not-magical-via-a-footnote powers. And the Arcanics are much weaker, in many ways, than the humans suspect. Maika may have the key to winning a new war, for one side or the other. But, right now, she’s looking for revenge on the humans she blames for her mother’s death, and for a way to control that hungry Old God within her.

So: big continent with a wall in the middle, races ready to go to war again, lots of specific magic and looks-like-magic powers, decayed former gods and ominous forces from outside the world. Looks exactly like epic fantasy.

Liu musters the tropes well — Maika is a strong, interesting character, headstrong in all of the usual epic-fantasy-protagonist ways while still being an individual. The world around her is big and complicated, and even the minor “villains” have depth and quirks. Takeda’s art — I think she’s working in watercolors over ink, since she does the whole thing, pencils to color — is equally rich and detailed, with instantly recognizable people and amazing spaces and fantastic objects for them to fight with and race through.

This is a good epic fantasy, in a medium that hasn’t had much good epic fantasy. I personally have read more than enough epic fantasy in my day, but I guess there’s always room for a little more if it’s done with style and verve. Monstress does that.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

REVIEW: Justice League

REVIEW: Justice League

Justice League should have been the super-hero film of 2017 but instead, was deemed an improvement over Superman vs Batman but not the blockbuster fans hoped for and Warner Bros prayed for. While it’s incredibly sad why director Zack Snyder had to bow out in favor of Joss Whedon coming in to handle reshoots but the finished product is a much-needed course correction from the wrongheaded approach to super-powered people. By lightening things up, Whedon helped us welcome the new heroes and formation of a team.

That the threat was incredibly boring has to be laid directly at the feet of screenwriters Chris Terrio and Snyder. He feels straight out of central casting with nary a hint of the Jack Kirby bombast that was woven into his Fourth World. There’s nothing wrong with a CGI villain (Gollum, Thanos) so it comes down to writing and performance and in both cases, they fail.

The movie, out now from Warner Home Entertainment, is worth a second look because there’s a lot to admire, starting with the easy comradery between Gal Gadot’s Wonder Woman and Ben Affleck’s Batman. By picking up in the wake of Superman’s seeming death, we see the need for a team, a new for positive energy. From there, we look in on Aquaman (complete with Amber Heard cameoing as Mera, a nice tease for their film in December), Flash, and Cyborg, each approaching the notion of a team from different perspectives.

After that, there are extended action sequences that all go on too long and three Mother Box McGuffins that we all know will be united for the climactic battle so the level of suspense is low. The same with the resurrection of the Man of Steel (Henry Cavill), which should have been epic but is oddly underplayed.

All in all, it’s a fine, but underwhelming outing, not at all living up to the hype when DC belatedly launched their shared cinematic universe. The transfer to disc is equally adequate, leaving you wanting more and better.

The special features found in the Combo Pack (Blu-ray, DVD, Digital HD code) are a fairly typical and unexceptional collection of featurettes.

We start with Road to Justice (14:10) wherein Bruce Timm, Dan DiDio, Jim Lee, Marv Wolfman and others briefly walk you through highlights of the team’s comic book existence. In Heart of Justice (11:52), the filmmakers and cast extol the virtues of the trinity: Superman, Batman, and Wonder Woman. The rest of the team get their due in Justice League: The New Heroes (12:24), hosted by Ray Fisher but also featuring commentary from Jason Momoa and Ezra Miller. Technology of the Justice League (8:14) looks at all the new toys that were created for the film. Ciarán Hinds tries to make Steppenwolf the Conqueror (3:03) sound far more interesting than he appeared in the film.

While we all hoped to see more of what director Zack Snyder had trimmed out of the final cut, all we get in the way of deleted scenes are tow focusing on The Return of Superman, portions of one we saw in the trailer.

There are a series of Scene Studies (15:16) that look at how different set pieces were achieved including Revisiting the Amazons (the best of the bunch); Wonder Woman’s Rescue, Heroes Park; and The Tunnel Battle.

Suit Up: The Look of the League (10:21) shines the deserved spotlight on Costume Designer Michael Wilkins, who gives us a look at how each JL member’s look was created, crediting all the diverse hands that contributed to the process.

What’s missing? Any sense that Joss Whedon was involved in the film. He’s not seen in any of the BTS material nor is there any discussion of his contributions including just how much of the finished product was his. This explains, of course, why there’s no director’s commentary. Snyder is also absent as a talking head, letting his producer wife Deborah Snyder represent the pair.

With Shazam, Wonder Woman 2, and Suicide Squad 2 all shooting this year, the DC cinematic universe seems here to stay and we can hope things improve with each subsequent film. This is a stumbling step in that direction.