The Mix : What are people talking about today?

Book-A-Day 2018 #357: The Adventures of Tintin, Vol. 3 by Herge

I still feel like there’s something wrong with a forty-nine-year-old man reading the Tintin books for the first time, but it’s not like I can go back and read them any earlier now, can I?

The Adventures of Tintin, Vol. 3  collects three WWII-era Tintin stories: The Crab with the Golden Claws, The Shooting Star, and The Secret of ‘The Unicorn’. I say “WWII-era,” but there’s no indication at all in the stories themselves that a global war was going on. It’s the same world of adventure and derring-do as the earlier books (see volumes one and two ), full of smugglers and pirates and ruffians, all of whom must eventually fall to the legitimate authorities (though the villains of Shooting Star are state-backed; it’s a fictional South American state and they’re explicitly nasty capitalists).

These books came in quick succession: serialized one after the other (1940-41, 41-42, 42-43); and all were published in color book editions by the end of 1943. Herge was clearly a powerhouse — remember this was in Belgium, in the middle of the war, with all of the related shortages and controls.

But, again, none of that shows in the stories: they’re adventure tales about criminals: drug smugglers, sharp-elbowed capitalists from fictional countries, murderous hunters of lost treasures. And they are after strange and mysterious things, mostly: a strange meteor that crashed in the North Atlantic, a pirate’s treasure. (Though Golden Claws, and from Tintin’s side Unicorn, are both cases where he gets caught up in something and has no idea what nefarious plot is going on, just that something is obviously wrong.)

Golden Claws introduces Captain Haddock, who I gather becomes a major supporting character from that point forward. His character has not aged well, and it takes the previously wince-inducing scenes of Tintin or his dog Snowy “accidentally” getting drunk and sloppy in the earlier books and makes them even bigger, more violent and stereotypical when it’s a big, bearded guy doing the drinking. I hope that he develops a character other than “alcoholic who is stupidly combative when drunk” in later books.

This omnibus series makes an interesting — that word here means “inexplicable” — choice by ending with Unicorn; that book apparently leads directly into the next book, Red Rackham’s Treasure. Or maybe the publishers figured their readers would be hooked anyway by volume three, so a little cliff-hanger wouldn’t hurt anyone. In any case, this book ends very obviously with a “buy the next book” message.

The Tintin stories have been the formative adventure tales in comics form for several generations of young people by this point — more in Europe than on my side of the pond, obviously, but he’s still a treasure of world literature. And the stories do still mostly hold up, aside from the comic drunkenness. If you have young people in your orbit, they might still find this exciting: it’s got all of the good stuff.

antickmusingsixzekqxkr-ribzrdkb81rhwf7zbnmyn0lo-1639755 antickmusingsixzekqxkr-ribzrdkb81rhwv_sglipbpwu-7093180 antickmusingsixzekqxkr-ribzrdkb81rhwgin9vfwoqvq-6115212

xzekqxkr-ri-2768846

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #354: Michael Chabon’s The Escapists by Brian K. Vaughan and various artists

If a story has a moral that says, basically, “stories like this one are not as important or good as other kinds of stories, which are more special,” is that enough to make you throw it across the room in disgust?

In this case, it didn’t…mostly because it was a library book, and I don’t want to damage someone else’s things. But Michael Chabon’s The Escapists has a severe case of wanting to eat its cake and have it too, even though The Escapist is a pretty unappetizing cake to hang onto.

Perhaps I should explain.

Michael Chabon wrote a novel, The Amazing Adventures of Kavalier and Clay, almost twenty years ago, a fictionalized version of the Simon/Kirby team (or maybe not — that was one piece that went into it, and influenced the title, at least). In that novel, the main characters created a Golden Age superhero called The Escapist.

For some reason, The Escapist turned into a real comic book, with various people doing new fake versions of the various fictional phases of his invented comics career. I read a collection of those stories earlier this year, Amazing Adventures .

Michael Chabon’s The Escapists , the book I have today, is from that same publishing burst (originally serialized in 2006 and republished in this edition about a year ago), but is even more metafictional: it’s the story of some people in modern-day Cleveland who get the rights to The Escapist and make up new adventures of this old, mostly-forgotten minor hero. And, of course, in the end they learn that they should make up their own stories, and not just extend old stories. (Before that, they get other cliches to fill up the book: the shy nerd who can’t tell the punky girl he loves her, the strong silent type who looks good in a supersuit, the eeeevil corporation who will stop at nothing to buy back the mostly worthless thing they sold by accident, and so on.)

On the one hand: yes. Comics desperately needs the make-your-own-stuff message, even though it will never heed it. On the other hand: did you just get me to read two hundred pages of comics about a fake legacy character and then say that stories about legacy characters are crap?

Really?

I’m sure writer Brian K. Vaughan would object that he’s not saying legacy characters are crap, exactly — he’s done a bunch of them over the years, after all — but that new ideas are better. But, OK, if that’s your message, why tell it in a story about someone else’s character? There is a huge disconnect here between medium and message, to put it mildly.

Artistically, The Escapists mixes the fictional world of its silly hero with the real-world exploits of its dull protagonists, giving work to a variety of different artists (Steve Rolston, Jason Shawn Alexander, Philip Bond, and Eduardo Barreto; none of them credited to specific pages) and allowing the story to have both kitchen-sink drama and pulse-pounding action. So, yes, more cake-eating and -having is going on there, as well.

Frankly, The Escapists is best used as an object lesson in the art of Having It Both Ways.

antickmusingsik-_o0at932injx5lfpp64af7zbnmyn0lo-2314324 antickmusingsik-_o0at932injx5lfpp64av_sglipbpwu-6122766 antickmusingsik-_o0at932injx5lfpp64agin9vfwoqvq-9191336

k-_o0at932i-3547591

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #353: The Unbeatable Squirrel Girl, Vol. 6: Who Run the World? Squirrels by North & Henderson

Some people read The Unbeatable Squirrel Girl for the girl power, the body positivity, the overall positivity, the young-readers friendliness, the focus on computer science, or the kooky take on the Marvel Universe. Not me, though.

(Other people may read it because they are crushing hard on Koi Boi, obsessed with Eric Henderson’s art, or totally in love with writer Ryan North’s bottom-of-the-page notes. But those aren’t what does it for me, either.)

No, I’m all about Brain Drain. Give me an existential brain-in-a-vat-in-a-robot-body, teetering on the edge of total nihilism and trying to live in the modern world, and I’m happy.

This sixth book of Doreen Green’s adventures, titled (not all that compactly) The Unbeatable Squirrel Girl, Vol. 6: Who Run the World? Squirrels , has a whole bunch of Brain Drain in it, and so I like it very much. I trust the creators will take this to heart and choose in future to exclusively please this one random Internet dude who gets these books two years later from the library, instead of listening to everyone else who they are actually trying to reach and who pay money up front. [1]

(How did we get to volume six? Good question — check out volumes one , two, three , four, five and the hardcover OGN .)

The five issues reprinted here (#s 17-21 of the ongoing series) include, as has been the norm for the last few volumes, one big epic story (four issues) and then a smaller story (the last issue). The big story is fun and all, with a new villain who has a nefarious plot and a very sneaky way of getting around Doreen’s defenses. But it’s the same kind of thing as most SG stories: new threat seems unstoppable, but then she stops it.

No, the single issue is where it’s at, with a concentrated dose of Brain Drain action. While SG is off visiting her evil twin in the Negative Zone (see the OGN if that sentence makes no sense), Koi Boi and Chipmunk Hunk and my man Brain Drain have to stop crime in Manhattan single-handedly. [2] They do succeed in the end, of course, but along the way we get great moments like this:

I would be firmer, for my part: I won’t apologize for my cool dude protocols at all.

This collection is obvious pretty deep into Squirrel Girl-dom; no one should start here. But the series is still doing the stuff it does well, and even if you’re way outside of the target audience (girls 5-15, I guess, particularly those with an interest in science) it is quite swell and a lot of fun. I am still surprised Marvel allows North and Henderson to be in the MU but not of it, but I suppose I shouldn’t be looking gift horses in the mouth, should I? They could ruin this in a second any time they feel like it, and probably will, eventually.

But it’s here for now: enjoy it.

[1] This argument is used straight-faced by a lot of other white guys on the ‘net, so why shouldn’t it work for me, too?

[2] Because even though there’s a Marvel Universe, with Spider-Man and several Avengers teams and the Fantastic Four and Doctor Strange and Daredevil and several dozen other heroes in the same place, in any specific comic all of the crime is the responsibility of the title hero, to foil directly or delegate said foiling as she sees fit.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

REVIEW: 2001: A Space Odyssey

2001-space-odyssey-4k-300x378-3815245I was ten when I was taken to see 2001: A Space Odyssey for a friend’s birthday. I was coming to love all things science fiction by this point, but the film both dazzled and baffled me. I got most of it up until the final twenty minutes or so and was left utterly confused. I next encountered it at college and appreciate it, as a filmmaking milestone but still didn’t love it, largely because I realize how cold and sterile the future was when I wanted something to look forward to. The star child ending was, thankfully, less a conundrum.

I haven’t seen it all the way through since then, but Warner Home Entertainment changed that with the gorgeous new release, lovingly restored and available in a deluxe 4K, Blu-ray, and Digital HD boxset. There are two Blu-ray discs, one for the film and one for the bonus material plus a small booklet with stills and several gorgeous cards.

The film’s influence on the genre and filmmaking cannot be underestimated since so many revere director Stanley Kubrick’s vision and meticulous approach to production. Where many SF films go from concept to screen in a year or two, this took four and involved the brilliant Arthur C. Clarke, building off his short story “The Sentinel”.

We are taken from the Dawn of Man to the bright future and the evolution of man. Present throughout the millennia are black Monoliths and when one is found on the Moon, broadcasting a signal to Jupiter, things get interesting. The Discovery is sent to explore the newfound alien object and we’re off.

Interestingly, Kubrick and Clarke were trying to be as realistic in examining how space travel in the near future would work as the same time producer Gene Roddenberry was looking a century or two further ahead with vastly different results. Of course, Kubrick had Hollywood film money and Douglas Trumbull on his side while Roddenberry had to feed the weekly prime time maw. (Still, Roddenberry did beat them at the computer going mad four months earlier than the film in “The Ultimate Computer”, take that HAL.)

2001-4k-blu-ray-300x129-4321399We follow astronauts Frank Poole and David Bowman (Gary Lockwood and Keir Dullea) resemble the NASA ideal as they exercise, work, and recreate aboard the giant, white spacecraft. Their interactions with HAL 9000 look fanciful a decade or more earlier and today look entirely plausible (thank you, Siri).

I wish the characters were wearer and more human but that was not Kubrick’s style (the same could be said for his final outing as well). DO I better understand the final sequence? Sure because in the intervening years it’s been written about extensively. I still possess the ten year old’s sense of awe at the sheer spectacle of the film even if it is not my favorite SF film of all time.

The new 4K editions was scanned from the original camera negative in 8K resolution reduced to a brilliant 4K in the proper 2.20:1 aspect ratio, graded for high dynamic range in both HDR10 and Dolby Vision. The time and effort that went into perfecting the visuals makes this edition a far cry superior to the one overseen a few years back by Christopher Nolan. The fine detail captured here along with the superb color balance makes this an entirely new film watching experience (I envy those with a nice home theater to watch this in).

2001-a-space-odyssey-restoration-300x169-3763343The audio comes as a pair of 5.1 DTS-HD Master Audio lossless mixes, the 1999 restoration and re-mix and the original 1968 6-track 70 mm theatrical audio. Both are wonderful to hear and make you appreciate the classical sore all the more.

The Blu-ray version is remastered from the new source making it a quantum leap better than the previous edition, alone making it worth purchasing.

The sole bonus feature on the 4K disc is the 2007 Audio Commentary from Keir Dullea and Gary Lockwood, which you can also find on the Blu-ray. The second disc contains a plethora of materials gathered from the various previous releases. These include 2001: The Making of a Myth (43:08), Standing on the Shoulders of Kubrick: The Legacy of 2001 (21:25); Vision of a Future Passed: The Prophecy of 2001 (21:31); 2001: A Space Odyssey – A Look Behind the Future (23:11); What Is Out There? (20:42); 2001: FX and Early Conceptual Artwork (SD – 9:33); Look: Stanley Kubrick! (3:15); 11/27/1966 Interview with Stanley Kubrick (76:31), and Theatrical Trailer (1:51). Material from the MGM video release is not present.

REVIEW: Venom

Spider-Man unknowingly wearing an alien symbiote was perhaps the most interesting thing to come out of Secret Wars but it also thrust the character into a decade of increasingly unfortunate stories as Venom inexplicably proved a popular monster, giving us the even worse Carnage. As a result of the commercial interest in the character, Sony insisted the third film from Sam Raimi include Venom but when the director is told to include something he’s disinterested in, the results are rarely good. With a renewed Spider-Man franchise, Sony is back to milking the cow and offers up a Venom solo film that lacks everything that made Spider-Man: Homecoming so welcome.

The violent, messy film has arrived on disc from Sony Home Entertainment including the popular 4K, Blu-ray, and Digital HD combo pack. Ruben Fleischer directed, which makes sense given the tonally similar Zombieland with a script by Jeff Pinkner, Scott Rosenberg, and Kelly Marcel (never a good sign).

We get journalist Eddie Brock (Tom Hardy), now relocated from New York in the comics to San Francisco, where his failure to interview billionaire Carlton Drake (Riz Ahmed) somehow costs him both his job and his relationship with fiancé DA Anne Weying (Michelle Williams). Instead, he stumbles across an even bigger story: alien symbiotes are on Earth and one bonds with Brock, turning him into Venom.

Brock has to warn the world of the threat while Venom has other ideas until they come to a meeting of the minds. Meantime, there are symbiotes aplenty, chaos, mayhem, and wanton destruction by the ton.

The only reason any of this works is Hardy, who never gives less than 100 percent to a role and while he’s less interesting here than he was as Mad Max, at least gives us a Venom to care about. He pairs okay with Williams who took on a superhero franchise to push herself as a commercial actress and should have considered other roles despite her desire to be a she-Venom in the inevitable sequel. Speaking of which, we sadly get foreshadowing of Carnage (Woody Harrelson, who should know better) in the mid-credits sequence.

The 4K disc shines with great detail for Venom, thanks to superb SFX and you get to enjoy every byte of mucous and slime. The film overall is adequate with solid Dolby Vision (making San Francisco shine) in the HDR transfer at a 2.39:1 aspect ratio; and Dolby Atmos and core 7.1 Dolby TrueHD Master Audio tracks, but not overly superior to the Blu-ray disc (for the budget conscious).

venom-hardy-williams-300x173-9060984The Blu-ray contains the various special features, pretty much by-the-numbers behind-the-scenes material. The best part is “Venom Mode”, essentially a pop up trivia track when watching the film a third or fourth time.

That said, “From Symbiote to Screen” does have 20 minutes of fan love thanks to the involvement of Kevin Smith, so you can get much of the background you’d want. Then there’s “The Anti Hero” (10:00), “Lethal Protector in Action” (9:00) focusing on stunts; “Venom Vision” (0:00) with Fleischer discussing directing the movie; “Designing Venom” (5:00); “Symbiote Secrets” all about the comic book Easter Eggs; two music videos: “Venom” by Eminem and “Sunflower” by Post Malone, Swae Lee (from Spider-Man: Into the Spider-Verse); and four deleted and extended scenes (the best being the mid-credits sequence). For those who purchase the iTunes version of the movie, you get the exclusive bonus “Friends of Venom” (7:00) with Smith talking about the supporting players.

The 4K disc does have one neat bonus: the Spider-Man: Into the Spider-Verse post-credits scene.

You have to love Venom or Hardy or be a collector to genuinely want this on your shelf. Otherwise, it’s a fairly standard comic book adaptation at a time when the stakes have been raised considerably.

Power Rangers Super Ninja Steel: The Complete Season in Feb.

power-rangers-super-ninja-steel-300x398-8498310PROGRAM DESCRIPTION

Celebrate the 25-year-old global pop-culture phenomenon and morph into action with Power Rangers Super Ninja Steel: The Complete Season, arriving on DVD and Digital and On Demand February 5 from Lionsgate. The 3-DVD set features all 20 episodes, plus the seasonal specials (including the holiday special Dino Super Charge / Super Ninja Steel crossover episode). It also includes the special 25th-anniversary episode that features the triumphant return of the original Mighty Morphin Green Power Ranger, as well as Legendary Rangers from across time and space! The Power Rangers Super Ninja Steel: The Complete Season DVD will be available for the suggested retail price of $19.98.

OFFICIAL SYNOPSIS

Madame Odius is still alive and more determined than ever to steal the Ninja Nexus Prism for her nefarious purposes! Now it’s up to the Rangers, with some unexpected help from new friends, to use the power of teamwork to defeat Odius and save the world!

CAST

William Shewfelt                    as Brody Romero, Red Ninja Steel Ranger
Nico Greetham                      as Calvin Maxwell, Yellow Ninja Steel Ranger
Zoë Robins                            as Hayley Foster, White Ninja Steel Ranger
Peter Sudarso                        as Preston Tien, Blue Ninja Steel Ranger
Chrysti Ane                            as Sarah Thompson, Pink Ninja Steel Ranger
Jordi Webber                         as Aiden Romero/Levi Weston, Gold Ninja Steel Ranger

PROGRAM INFORMATION
Year of Production: 2018
Title Copyright: ™ & © 2018 SCG Power Rangers LLC and Hasbro. Power Rangers and all related logos, characters, names and distinctive likenesses thereof are the exclusive property of SCG Power Rangers LLC and Hasbro, Inc. ™ SCG Power Rangers LLC, Hasbro, Inc. and Allspark Pictures LLC. © 2018 Hasbro, Inc. All Rights Reserved.
Type: TV-on-DVD
Rating: TV-Y7
Genre: Action/Adventure, Children’s Series
Closed-Captioned: English
Subtitles: N/A
Feature Run Time: approx. 8 hours, 48 minutes
DVD Format: 16×9 (1.78:1) Presentation
DVD Audio: English 5.1 Dolby Digital Audio, Spanish 2.0 Dolby Digital Audio, French 2.0 Dolby Digital Audio

Book-A-Day 2018 #349: Matt Wagner’s Grendel Omnibuses (4 Vols.) by Wagner & various collaborators

Grendel was an adventure-story anti-hero in an anthology before anything else. He later became an idea, or a project, or a grandiose vision, or a symbol. But, in the beginning, he was a cool idea from a very young creator, a crimelord with a shock of white in his hair and a unique weapon who could have awesome fight scenes and overly dramatic dialogue.

Those very early Grendel stories, by a very young Matt Wagner, don’t appear in any of these books. They’re apprentice work, and Wagner later reworked the bones of those stories, and that initial idea, into the first “real” Grendel story, Devil by the Deed. This series of omnibuses collect the legend, not the false start that was the raw material for it.

(You can find those early all-Wagner Grendel stories in the 2007 book Grendel Archives , if you like. They’re not as good as anything in the main series, obviously.)

In the version of Grendel continuity in these books, the first Grendel — that we see, at least — was a boy from the American midwest named Eddie. He’s was preternaturally smart, collected, and good at fencing, in the way of a comic-book hero, but he was also almost completely devoid of any human feeling. Somehow, at the age of fourteen, the fencing team he was on went to London for a championship, where Eddie deliberately lost in his final match. A beautiful trainer for a rival team, with the unlikely name of Jocasta Rose, found Eddie and seduced him because of that, whisking him away for a whirlwind few months before she died of the usual popular-fiction Ali McGraw Disease.

Somehow Eddie got back to the US, took up the name Hunter Rose, became an immediately best-selling author under that name at the age of eighteen and simultaneously became the mysterious masked mob assassin named Grendel. Within a year or so, he’d taken over the New York mob he worked for, and not much longer afterward, he controlled crime on the entire Eastern seaboard.

(The details of Hunter Rose’s career were locked in by Wagner when he was 21, and are about as believable as most of the fictions any of us make up at that age. You may notice my description has a lot of “somehow” in it. But they’re baked into Grendel. And we’ll see Wagner tack hard in the opposite direction with later Grendels — if Hunter is the Grendel who makes no mistakes, several others are Grendels who make little but mistakes.)

All of the stories of that first Grendel are collected in the first omnibus, Hunter Rose . Devil by the Deed is the essential story, those early stories distilled down to an illustrated storybook format. It is overwritten, much like Wagner’s straining-for-significance dialogue in the contemporaneous first Mage series, but that’s only to be expected of comics writers: they’ve been overwriting madly since Stan Lee discovered adjectives. The later stories collected in that omnibus (mostly written by Wagner and drawn by others, in two different mini-series from 1998 and 2002) are only occasionally overwritten, like the tedious “Devil, Deed, Denouement,” which is written in bad verse to boot. Most of the short pieces are solid crime stories, only slightly flawed by having the can-never-loose Hunter Rose in them: the better ones treat him as a force of nature or an evil god, giving a noirish mood.

There are two later all-Wagner stories in Hunter Rose as well. First is the very short and question-begging “Sympathy from the Devil,” from some benefit anthology or other, in which we learn that Grendel is a murderous evil crime boss who slaughters innocents for no reason but is not prejudiced against homosexuals, so he’s actually a nice guy. Yes, exactly. Last up in this book is Behold the Devil, a nine-issue series from 2007 in which a policewoman and reporter chase Grendel a few months before his inevitable fall and end up the same way as everyone else who encounters the Hunter Rose Grendel in any of these stories.

Hunter Rose is a boring character: he can’t grow or change, since hie entire story arc was baked into that very first story. I’ve called him “evil Batman” before, but he’s even more than that –in the ’80s, he was already the evil version of the omniscient Grant Morrison Batman, able to not only do everything but already knowing everything. Literally nothing can harm or foil him, except that inevitable final fight with Argent (a large wolflike and semi-immortal being affiliated with the local police and with a vague and possibly racist Native American origin), so every later Hunter Rose story boils down to “see this new character get crushed by Hunter in some new and inventive way.” It’s a lot closer to horror than I’m interested in.

The remaining three volumes collect material mostly in between the stories in Hunter Rose, which is slightly odd. Wagner launched Grendel as an ongoing series in 1986 with a series of artists working from his scripts, following the idea of “Grendel” into the future from Hunter Rose’s death. That comic lasted for forty issues, until 1990. Two years later came Grendel: War Child, officially a ten-issue miniseries but internally following the issue numbering of the main series. Omnibuses two to four reprint that material — in a slightly different form as reprinted by Dark Horse a decade or so later, but that material, with a few later additions.

The Legacy , the second book, picks up with “Grendel’s granddaughter.” Christine Spar is the adult daughter of Grendel’s ward, Stacy Palumbo. Palumbo had her own tragic story, partially explained in Devil by the Deed and expanded in Devil Child, a 1999 mini-series written by Wagner’s long-time editor Diana Schutz and drawn by Tim Sale, the first story in Legacy. Next up is a twelve-issue story, Devil’s Legacy, featuring Spar, a journalist and single mother famous for writing the definitive book on Hunter Rose, puckishly titled Devil by the Deed in-universe. She runs into a small group of vampires, who kidnap her son almost immediately. Since the true message of all the Grendel stories is  that the authorities are at best useless and usually corrupt functionaries of evil, the police are not only no help, but actively hostile to Spar, who turns herself into the second Grendel to get vengeance. Since she is not Hunter Rose — and I think Wagner was deliberately working against those superhero expectations he’d set up with Hunter — it does not go very well for her. Devil’s Legacy has dynamic, angular art from the Pander Brothers, and starts the transformation of Grendel from the vaguely mid-century mobster feel of the Hunter Rose stories to the various flavors of dystopian SF that it became from that point.

Next in The Legacy is a shorter story, The Devil Inside. Brian Li Sung, who had a brief relationship with Spar in Legacy, is the next, even lesser incarnation of Grendel, and is pretty much the opposite of Hunter Rose. His story has cramped, claustrophobic art by Bernie Mireault. Last in the second volume are a few transitional stories drawn by Wagner under the title Devil Tales, as Wagner sets up a substantially more dystopian world a few hundred years in the future for his next major story.

The third volume, Orion’s Reign , collects the two long storylines that ended the late-80s Grendel comic, but starts with four more transitional issues of the ’80s Grendel first, under the title The Incubation Years. (These loosely continue from the transitional stories from the second book, and continue seeing Wagner using lots of captions to set the stage for his crapsack twenty-fourth Century world.) Art for those stories is by Hannibal King and Tim Sale.

The first major storyline in Reign is God and the Devil, in which the local American incarnation of a Balkanized Catholic Church is the particular evil oppressive authority. This time, though, Wagner separates Grendel in two — first there’s the obvious costumed figure (the anarchic, violent destructive impulse) and then there’s a cooler, corporate-based opposition to the Church, which will eventually lead into the next story. This piece is drawn mostly by John K. Snyder III and Jay Geldhof (swapping out pencils and inks, and working with Mireault as well), and is less dense than the transitional and Li Sung stories, coming back to more of an adventure-comics style.

The rest of Reign is the much denser Devil’s Reign storyline, drawn by Tim Sale, in which the text boxes explode and the action stretches over years without any single incarnation of Grendel to follow. (In retrospect, far too much of Grendel was made up of long stretches of text talking about political struggles and social upheavals just to set up another story with someone in a neat costume actually doing things.) This is the story that sets up the end-state of the Grendel universe: a loose global confederation, run by a militaristic somewhat merit-based warrior class of Grendels, which in practice seems to be less “government” and more “local thugs.” From that, Wagner launched a new series of miniseries, entirely by other people, under a Grendel Tales title…but I’m not here to talk about those stories today.

The last volume of the Wagner Grendel Omnibus series is Prime , collecting stories of the superpowerful cyborg Grendel-Prime, his contribution to the grim & gritty early ’90s. Prime contains the main Prime story, War Child, in which he abducts the young heir of the dead Grendel-Khan and the two take a violent tour of how horrible Wagner’s world is at that point. (Art by Patrick McKeown with Wagner inking.) Then there’s a short prose novel by Greg Rucka, Past Prime, which I’ve never read and didn’t read now. (There’s enough endless text from Wagner earlier in this series, and I’m not particularly fond of two hundred pages of prose interrupting my two thousand-plus pages of comics.) It ends up with two shorter all-Wagner stories. The longer, directly related one is Devil Quest, a very episodic, very violent, very dark set of events that ran as backups in a bunch of Grendel Tales comics and served mostly to winkingly explain this universe’s end of the Batman/Grendel Prime crossover.

And then, at the very end, is A Grendel Primer, a short abecedary summing up the entire series.

Grendel, at is core, is a deeply pessimistic, cynical concept: people are horrible, evil creatures, and (even without the occasional supernatural elements of the series) will kill and destroy and exploit each other all of the time as much as they possibly can. Grendel itself is possibly some kind of semi-sentient spirit — it seem to be so in the Spar/Li Sung/transitional era, but that disappears in the later stories, possibly because the spirit has by that point incorporated itself into every living human. Along the way, Wagner made some great comics out of that concept — the Legacy, God and the Devil and War Child stories are the best — but also spent a lot of time filling a myriad tiny text boxes with all of the minutia of how the world went from Horrible State B to Horrible State C, which I might suggest is not necessarily the best use of anyone’s time.

There’s also a lot of good art in this series — in particular, a lot of Wagner’s most interesting and formally inventive stuff is in the odd transitional issues and sidebars — not so much the late Hunter Rose stories, which are crisp noir exercises. A lot of his collaborators do very good work as well — The Panders, Mireault, Snyder and Gedlhof, and Sale all have strong work here.

There’s a lot of good stuff in Grendel. My only caveat is that you need to wade through a lot of words about the specific ways this world has gotten really lousy — and do so repeatedly — to keep getting to the good stuff.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Suspiria Remake Haunts Homes in January

suspiria_3d_bd_o-card-300x398-4966714PROGRAM DESCRIPTION

Experience Luca Gudagnino’s outrageously twisted re-imagining of Dario Argento’s 1977 horror cult classic that has been called agrim and glorious work of madness” (IndieWire, David Ehrlich) when Suspiria arrives on Digital January 15 and on Blu-ray™ (plus Digital) January 29 from Lionsgate. Starring Dakota Johnson, Oscar® winner and Golden Globe® nominee* Tilda Swinton (2007, Michael Clayton, *Best Supporting Actress; 2012, We Need to Talk About Kevin, Best Performance by an Actress in a Motion Picture – Drama), Mia Goth, and Chloë Grace Moretz and featuring a mesmerizing haunting score by Thom Yorke, Guadagnino’s directorial follow-up to the Oscar®-winning Call Me by Your Name (Best Adapted Screenplay, 2017), written for the screen by David Kajganich, has received incredible critical praise with Variety’s Owen Gleiberman calling it a “lavishly cerebral high-end horror film” and a “divinely demonic spectacle of womanly power.” The Suspiria Blu-ray (plus digital) will be available for the suggested retail price of $24.99.

OFFICIAL SYNOPSIS

Young American dancer Susie Bannion arrives in 1970s Berlin to audition for the world-renowned Helena Markos Dance Company, stunning the troupe’s famed choreographer, Madame Blanc, with her raw talent. When she vaults to the role of lead dancer, Olga, the previous lead, breaks down and accuses the company’s female directors of being witches. As rehearsals intensify for the final performance of the company’s signature piece, Susie and Madame Blanc grow strangely close, suggesting that Susie’s purpose in the company goes beyond merely dancing. Meanwhile, an inquisitive psychotherapist trying to uncover the company’s dark secrets enlists the help of another dancer, who probes the depths of the studio’s hidden underground chambers, where horrific discoveries await.

BLU-RAY/DIGITAL SPECIAL FEATURES

  • “The Making of Suspiria” Featurette
  • “The Secret Language of Dance” Featurette
  • “The Transformations of Suspiria” Featurette

CAST

Dakota Johnson                      Fifty Shades of Grey, The Social Network
Tilda Swinton                          Michael Clayton, We Need to Talk About Kevin, The Deep End
Mia Goth                                 A Cure for Wellness, Everest, The Survivalist
Chloë Grace Moretz             The Equalizer, Carrie, Let Me In

PROGRAM INFORMATION
Year of Production: 2018
Title Copyright: Suspiria © 2018 Amazon Content Services LLC. All Rights Reserved. Artwork & Supplementary Materials © 2019 Lions Gate Entertainment Inc. All Rights Reserved.
Type: Theatrical Release
Rating: R for disturbing content involving ritualistic violence, bloody images and graphic nudity, and for some language including sexual references.
Genre: Horror, Fantasy, Mystery
Closed-Captioned: N/A
Subtitles: Spanish, English SDH
Feature Run Time: 152 Minutes
Blu-ray Format: 1080p High Definition, 16×9 (1.85:1) Presentation
Blu-ray Audio: English Dolby Atmos™

Ryan Gosling is the First Man, coming to disc Jan. 8

Universal City, California, December 10, 2018 – Follow the gripping and captivating true story of the first manned mission to the moon in FIRST MAN, arriving on Digital and via the digital movie app MOVIES ANYWHERE on January 8, 2019 and on 4K Ultra HD, Blu-ray, DVD and On Demand on January 22, 2019 from Universal Pictures Home Entertainment. Hailed by critics as “the best movie of the year” (Collider) and “exhilarating” (Entertainment Weekly), FIRST MAN comes from acclaimed Oscar®-winning director Damien Chazelle (La La Land, Whiplash) and stars Ryan Gosling (La La Land, The Big Short) as Neil Armstrong and Claire Foy (“The Crown,” Breathe) as Janet Armstrong in the heroic and emotionally driven journey through a pivotal moment in the history of mPutting You In the Seat – Through the use of innovative technology, most of FIRST MAN was shot in-camera. Take an in-depth look behind the lens of this epic film.

Based on the book First Man: The Life of Neil A. Armstrong by James R. Hansen and from visionary filmmaker Damien Chazelle, FIRST MAN is the riveting story behind the first manned mission to the moon, focusing on Neil Armstrong and the decade leading to the historic Apollo 11 flight. A visceral and intimate account told from Armstrong’s perspective, the film explores the triumphs and the cost—on Armstrong, his family, his colleagues and the nation itself—of one of the most dangerous missions in history. The critically acclaimed FIRST MAN comes from legendary executive producer Steven Spielberg (Jurassic World: Fallen Kingdom, Schindler’s List) alongside fellow executive producers Adam Merims (Baby Driver, Straight Outta Compton) and Josh Singer (The Post, Spotlight) with a screenplay by Singer allowing audiences to relive the historic achievement in human history that has never been told cinematically. Filled with outstanding performances from an all-star cast led by Gosling and Foy alongside an incredible roster of supporting talent including Kyle Chandler (The Wolf of Wall Street, “Friday Night Lights”), Jason Clarke (Zero Dark Thirty, Mudbound), Corey Stoll (“The Strain,” “House of Cards), Pablo Schreiber (Skyscraper, “Orange is the New Black”), Christopher Abbot (“The Sinner,” Whiskey Tango Foxtrot),  and Ciarán Hinds (“Game of Thrones,” Tinker Tailor Solider Spy), FIRST MAN  “explodes with cinematic wonder” (Inverse).

4K UHD, BLU-RAY, DVD & DIGITAL BONUS FEATURES:

  • Deleted Scenes
  • Shooting for the Moon – Take an intimate look at the production of FIRST MAN and the collaborative relationship between Director Damien Chazelle and Ryan Gosling
  • Preparing to Launch – It’s difficult to believe that FIRST MAN is the first major feature film to tell the journey to Apollo 11. Hear from Director Damien Chazelle and his cast why now is the time to tell the story of this historic event.
  • Giant Leap in One Small Step – A heroic character study, FIRST MAN sheds light on all the hard working individuals that got us to the moon and back.
  • Mission Gone Wrong – Watch as Ryan Gosling reenacts a test piloting sequence gone terribly wrong. Go behind the scenes to see how he trained to nail the landing, performing the majority of his own stunts.
  • Recreating the Moon Landing – Filmed in IMAX to show the vastness of the moon, find out all that it took to recreate the most famous moment in NASA history.
  • Shooting at NASA – Hear from Ryan Gosling and Director Damien Chazelle on how shooting at NASA brought unparalleled authenticity to FIRST MAN.
  • Astronaut Training – Go behind the scenes of the three day boot camp each of the actors underwent prior to filming FIRST MAN.
  • Feature Commentary with Director Damien Chazelle, Screenwriter Josh Singer and Editor Tom Cross

FIRST MAN will be available on 4K Ultra HD in a combo pack which includes 4K Ultra HD Blu-rayTM, Blu-rayTM and Digital. The 4K Ultra HD disc will include the same bonus features as the Blu-rayTM version, all in stunning 4K resolution.

  • 4K Ultra HD is the ultimate movie watching experience. 4K Ultra HD features the combination of 4K resolution for four times sharper picture than HD and the color brilliance of High Dynamic Range (HDR), with immersive audio delivering a multidimensional sound experience.
  • Blu-rayTM unleashes the power of your HDTV and is the best way to watch movies at home, featuring 6X the picture resolution of DVD, exclusive extras and theater-quality surround sound.
  • Digital lets fans watch movies anywhere on their favorite devices. Users can instantly stream or download.
  • MOVIES ANYWHERE is the digital app that simplifies and enhances the digital movie collection and viewing experience by allowing consumers to access their favorite digital movies in one place when purchased or redeemed through participating digital retailers. Consumers can also redeem digital copy codes found in eligible Blu-rayTM and DVD disc packages from participating studios and stream or download them through Movies Anywhere. MOVIES ANYWHERE is only available in the United States.

FILMMAKERS:
Cast: Ryan Gosling, Claire Foy, Jason Clarke, Kyle Chandler, Corey Stoll, Christopher Abbot, Ciarán Hinds
Casting By: Francine Maisler CSA
Music By: Justin Hurwitz
Costume Design: Mary Zophres
Film Editor: Tom Cross ACE
Production Design: Nathan Crowley
Director of Photography: Linus Sandgren FSF
Executive Producers: Steven Spielberg, Adam Merims, Josh Singer
Produced By: Wyck Godfrey p.g.a, Marty Bowen p.g.a, Isaac Klausner, Damien Chazelle
Based on the Book By: James R. Hansen
Screenplay By: Josh Singer
Directed By: Damien Chazelle

TECHNICAL INFORMATION 4K ULTRA HD:

Street Date: January 22, 2019
Selection Number: 61201572 (US) / 61201574 (CDN)
Layers: BD-100
Aspect Ratio: Widescreen 16:9 2.40:1
Rating: PG -13 for some t

hematic content involving peril, and brief strong language

Video: 2160p UHD Dolby Vision/HDR 10
Languages/Subtitles: English SDH, Spanish and French Subtitles
Sound: English Dolby Atmos and Dolby Digital 2.0, French Dolby Digital Plus 7.1, Spanish Dolby Digital Plus 7.1
Run Time: 2 hours 20 minutes

DOLBY VISION:
FIRST MAN 4K Ultra HD is available in Dolby Vision. Leveraging the HDR innovation that powers Dolby’s most advanced cinemas around the world, Dolby Vision transforms the TV experience in the home by delivering greater brightness and contrast, as well as a fuller palette of rich colors.

DOLBY ATMOS® SOUNDTRACK
FIRST MAN Blu-ray and 4K Ultra HD will feature a Dolby Atmos® soundtrack remixed specifically for the home theater environment to place and move audio anywhere in the room, including overhead. To experience Dolby Atmos at home, a Dolby Atmos enabled AV receiver and a

dditional speakers are required, or a Dolby Atmos enabled sound bar.

TECHNICAL INFORMATION BLU-RAY:

Street Date: January 22, 2019
Selection Number: 61193705 (US) / 61193827 (CDN)
Layers: BD-50
Aspect Ratio: Widescreen 16:9 2.40:1
Rating: PG -13 for some thematic content involving peril, and brief strong language
Languages/Subtitles: English SDH, Spanish and French Subtitles
Sound: English Dolby Atmos and Dolby Digital 2.0, French Dolby Digital Plus 7.1, Spanish Dolby Digital Plus 7.1
Run Time: 2 hours 20 minutes

TECHNICAL INFORMATION DVD:
Street Date: January 22, 2019
Selection Number: 61193704 (US) / 61193826 (CDN)
Layers: DVD 9
Aspect Ratio: Anamorphic Widescreen 16:9 2.39:1
Rating: PG -13 for some thematic content involving peril, and brief strong language
Languages/Subtitles: English SDH, Spanish and French Subtitles
Sound: English Dolby Digital 5.1 and Dolby Digital 2.0, French Dolby Digital 5.1, Spanish Dolby Digital 5.1
Run Time: 2 hours 20 minutes

Book-A-Day 2018 #348: Beanworld Omnibus, Vol. 1 by Larry Marder

I have to admit this: I’d never read Beanworld until now. Maybe you’re the same: I obviously can’t judge, if so.

Larry Marder’s Beanworld has been around since 1984, perhaps the quintessential quirky comics series, lauded and awarded regularly and loved by lots of comics creators but looking really, really weird to a general comics-reading audience. It’s the kind of book I expect to like — and, not to bury the lede, but I did, once I finally got to it.

Beanworld Omnibus, Vol. 1  collects the twenty-one issues of Beanworld‘s original run, from 1984 through 1993, when Marder took a full-time job running Image Comics. (I gather that there are new Beanworld stories since 2007, when Marder left Image, and I’m now trying to figure out where to pick them up. There is not an Omnibus, Vol. 2 yet, sadly, and I’m trying to figure out how this Omnibus lines up with the smaller collections.)

Beanworld was unlike any other comics on the racks in 1984, and there’s very little like it even now. It’s fiction, with a slant towards metaphor or allegory, and no obvious relationship to any of the genres dominant in any part of American cartooning up to that point (superheroes, westerns, horror, romances, or the strip staples of gag-a-day, soap opera, and adventure). Instead, Beanworld is about an entirely separate world with its own complex rules and systems, and the story of the comic is how the inhabitants of that world work through those rules and systems, interact, and live together.

There is conflict, in the sense that different characters want and need different things, and some are thoughtless or selfish or just trouble-makers. But there are no villains, no one that needs to be defeated. There is a hero, though — that’s Mr. Spook, the guy in the center of the cover with the fork. Being the hero doesn’t mean he’s always right, or even the center of the stories: just that his role is to be the strong, assertive leader of his people when strong, assertive leadership is needed.

Since Beanworld is the story of a world, let’s take a look at it — this image shows the immediate surroundings. (There’s a wider world further away, which will come into the stories eventually. But we start here.)

The Beans live on an island, in the shade of Gran’Ma’Pa, a tree-like living thing that is their ancestor and provider and center of their lives. That island floats above a sea, topped with water. Under the water are first The Four Realities, containing four different basic items — slats, hoops, twinks, and chips — that can be combined to make useful tools by someone with the skill and knowledge to do so. Below that is another community, the Hoi Polloi.

The Beans and the Hoi Polloi are dependent on each other: the Hoi Polloi need the “sprout-butts” that the Beans bring, and the Beans need the “chow” that the Hoi Polloi break the sprout-butts down into.  But, even though Beanworld is something like an ecological fable, there’s not going to be a peaceful, happy, let’s-all-sing-Kumbaya solution: Marder has set up this world so that the Beans need to fight for the chow every time. It all works — and he spends time as these stories goes on examining various ways it could work better or worse — but it doesn’t work in a simplistic, “nice” way. It’s complicated and competitive, like life itself.

All of the aspects of the Beans’ lives are like that: superficial simplicity over deep complexity. Not just anyone can combine the building blocks of The Four Realities: that’s another specific role among the Beans, like Mr. Spook is the hero. Their tool-maker is Professor Garbanzo. And we see other specific Beans “break out” to be something more particular in these stories, with a particular focus on Beanish, their first artist.

Beanworld is not a formal allegory: it doesn’t line up to anything else. But it is deeply metaphorical in its use of simplified characters and objects, telling a widely applicable story that is both entirely its quirky specific self and parallel to a thousand things in our real world. The tag line since 1984 has been “a most peculiar comic book experience,” and that’s very apt — but “peculiar” doesn’t express how smart and deep and thoughtful Beanworld is. Marder’s drawings look simple, but they’re very precise, just like his writing. Beanworld is a comic with vast depths, simple enough on the surface for readers as young as grade school but implying and suggesting vastly more for those with more experience.

You probably shouldn’t wait as long as I did to read it. That was not my smartest idea. But the great thing about a good book is that now is always the right time to read it. And now is a great time to read Beanworld.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.