Tagged: comics

Colonel Weird: Cosmagog by Jeff Lemire and Tyler Crook

Colonel Weird: Cosmagog by Jeff Lemire and Tyler Crook

I have to admit: I continue to be amazed at just how much bread Jeff Lemire can spread with so little butter (in Bilbo’s phrase) over the course of his Black Hammer books. There’s a resolute insistence to never ever move beyond the initial setup of the story, even in this twelfth (!) collection.

Colonel Weird: Cosmagog , is, I guess, a single-character side story – looking at the previous book, Skulldigger and Skeleton Boy , I laid out a three-part structure for the books to date, but this one manages to create its own fourth category – but, more importantly, it’s a book in which absolutely nothing at all happens. [1]

Now, plenty of books can have nothing happening. Some can even have nothing happening for over a hundred pages. But doing that in a superhero story is something impressive. Cosmagog is entirely a story of Weird moping about in time and space until he remembers something we the reader always knew – but Lemire hopes we overlooked while reading this book – and then, because of that, he stops moping. 

Oh, we get moments that are new, since even Lemire can’t do without that. So we see Weird at various ages – kid Randy, crew-cut ’50s science hero, hippie ’70s counterculture hero, crazy burnout ’80s hero fighting Antigod, crazy burnout ??? hero as the “current-day” version – doing things, and he bounces among those versions of himself, semi-randomly, until there are enough pages to make this book (and, before that, the four individual issues that comprise it).

But nearly all of the things we see him do are either things we already know, like fighting Antigod or discovering the the Para-Zone. The new moments are either banal – kid Randy buys a soda! he gets bullied! – or implied by what we’ve already seen – hippie ’70s Weird floats in place and dispenses peace and love platitudes to his adoring hippie fans!

We could have seen what the hippie version did – surely he had some goofy villains, right? We could have seen how he burned out to be the wild-haired old man of the Event. We could have even gotten moments of the strong-thewed Weird reveling in his new Para-Powers to fight ’50s aliens. Weird has a lot of holes in his life-story; there’s room for a lot of stories.

But Lemire, in the Black Hammer books, seems to have an allergic reaction to stories: he avoids them whenever possible to instead pivot to showing the same few moments once again.

I’m still vague if Weird has come unstuck in time like Billy Pilgrim or knows everything simultaneously like Dr. Manhattan: sometimes it feels like one, sometimes the other. Maybe it’s a Manhattan-esque cause with a Pilgrim-esque outcome; Weird is much more like the latter than the former, for one thing, no matter what he knows or how he knows it. Either way, he’s a deeply passive character from the get-go: he does very little in the best of times, and is hugely confused by all of it all of the time.

Again, making what is basically a senile old man the hero of a superhero comic is a bold strategy, and I have to appreciate that, even as I have to admit it’s not actually a good idea.

Tyler Crook draws all of that cleanly, all of those familiar remixed moments with all of those varying versions of Weird, in a bright style that makes each Weird distinct – I could swear I can even tell the difference between crazy-fighting-Antigod Weird and crazy-post-Farm Weird, which is a trick. His style is subtly different for each one: science-hero Weird often has Tintin-esque dot eyes, for example. From the credit, he seems to be responsible for the entire visual presentation: art and color and letters; it’s all him. He gets all the kudos for that; his visual storytelling is excellent here.

I don’t know why anyone would want to make this story, other than “Dark Horse is willing to pay me for another four-issue Black Hammer series; maybe I can redo the same thing one more time.” It is utterly unnecessary, and the end is faintly insulting to the reader. (Either you saw it coming, and the book is pointless, or you didn’t, and you feel attacked by such a simple trick.)

But it exists, and even further Black Hammer books exist, and my guess is that they continue to spiral ever tighter and tighter into the same few moments. And, as long as I can keep getting them from libraries, I will keep poking at them, because I find this bizarrely fascinating.

[1] Admittedly, plot has been thinner on the ground in the main Black Hammer series than one would expect, since the very beginning. If you’re interested, the first book was (of course) Secret Origins .

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Ex Libris by Matt Madden

Ex Libris by Matt Madden

You are reading a blog post. It is about a book. You immediately worry that this is going to be some kind of pomo bullshit, probably designed to mimic the book itself, and that the blogger thinks he’s being clever.

Reader, you are so very right.

Ex Libris  is a visually inventive but thematically vague graphic novel about comics and reading and creation and all of those things, unfortunately mostly on a very superficial level, by the cartoonist, editor, and translator Matt Madden. If it were about something more culturally impressive, I would say it smells heavily of the lamp. As it is, it smells of…what? India ink? Whatever a fresh piece of illustration board smalls like? It smells like ambition and comics and trying too hard, frankly.

We open with a person entering a room – we are the person entering the room, like a first-person shooter. Madden very deliberately avoids any identifying details – even as he provides the protagonist with a sad romantic backstory with “M.” – to maintain the sense that this person is “me,” the reader. (Madden gets more specific just before the end: I’m not sure if that’s meant to be a big reveal or just an admission that no one can commit to the bit that fully and still have the thing work.)

The person closes the door and sleeps on a futon. When “we” wake, “we” notice there is a bookcase: the only other piece of furniture in the room. Leaving the room is never mentioned; it’s not forbidden so much as merely outside the scope of possibility.

The bookcase is full of books, of course. All graphical in nature: comics and manga and bande dessinee and collections of strips and graphic novels and improving non-fiction and literary short stories and metafiction. Because comics can be any kind of story or book you can think of, of course!

Ahem. Yes. So can poetry. So can prose. So can film and TV and songs, opera and site-specific art installations. I hope we’re beyond the “Bang! Pow! Special Pleading for my favorite artform!” ’80s-style apologetic for comics, but maybe we will never get over Macho Grande.

Madden goes on from there, with a whole bunch of examples of the comics “you” are reading in this room, all of which are intrinsically connected to “your” mental state and “your” internal monologue. Unless you are thinking, “this is artistically impressive, but awfully empty,” because Madden doesn’t have an answer to that.

It is artistically impressive. Madden draws in a couple of dozen styles here, for a panel or multiple pages, and constructs inventive pages with multiple styles and quirky eye-catching devices and panels-within-panels and more complicated things I don’t have a good vocabulary for. Ex Libris would be a great book for a course about how to tell stories in comics, since it includes nearly all of the potential ways to do that.

But the story it tells is a massive, dull cliché: “you” are a frustrated comics-maker, and “you” just need to pick up the pen and tell your story!

Well, no. Not for the vast majority of people who will read Ex Libris. Not at all. Most of us like to read books, and we like the books we read to tell us something – about themselves, about the outside world, about a fictional world. We don’t much like them to harangue us to stop reading and do something else.

If you are looking for a book to inspire you to make comics, Ex Libris is your baby. If you like quirky metafiction and comics told in different styles, you’ll find a lot to like here. If you just want a story, stay far away.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Everything Is OK by Debbie Tung

Everything Is OK by Debbie Tung

I think this book was created as a single work; I think it’s something that should be called a graphic novel rather than a collection of comics. That’s not a big deal – it’s purely taxonomy – but I’ll start there.

Debbie Tung is a British cartoonist and illustrator, working professionally for maybe a decade now. From what I’ve seen, her work is often personal in that it’s about her as a person, deeply informed by who she is and where she is in life, but she’s not an inherently autobiographical cartoonist. Or maybe that’s a false dichotomy, but she seems to come from a different place than the alt-comics confessional style – all her work is specific, but most of it is outward-facing, as if she’s sharing aspects of her self that she thinks a lot of the audience shares.

She’s had short work published in a lot of places, for a number of years, and I’ve seen two of her three previous books – Happily Ever After & Everything In Between , about her newlywed life, and Book Love , which is pretty self-explanatory. (The third one is Quiet Girl in a Noisy World, which was first – I gather it’s mostly about introversion and I think it might now read like a predecessor to this book.)

Her new book this year was Everything Is OK , about depression. I think it’s telling a story from a few years back, that Tung now has some distance and can make comics about the lowest point of her life. I do think it’s true, in everything important. (No book is true in everything, no matter how hard anyone tries. The world is never that clear, that knowable.)

It’s a positive book; it even starts with positivity, as it’s about to show us Tung sad and having trouble coping with everything in her life. It’s here to say that all of these things are transitory, that life is long and worth living, and that help is always available, that everyone is worthy of happiness. And it circles that message, again and again, as Tung tells how she fell into depression, came to be diagnosed, and then got the help she needed to get out the other side. Everything Is OK never dwells on the depression; it is entirely about the title message.

It does make me wonder what OK means. Is OK better than bad but not as good as good? Does it means that it’s acceptable? Is it the bare minimum, or something more substantial?

I don’t think Tung is saying “this is fine ” here – she’s much more positive than that. But it also intersects with a song lyric that’s been stuck in my head like a koan for the past year – “I’m fine but I’m not OK.” I’m glad Tung is OK. I want to believe with her that everything is. And maybe I’m being disingenuous – she means a less expansive “everything” than I’m backing into, here. Tung’s everything is your whole life, but not your whole world. Everything you can control and or influence, but not the things you can’t.

But I’m running off into philosophy and analogy. Tung is much more grounded than I am. Her story is about a person, going through a bad time. It’s her, in this case, but it could be anyone. That’s her point: we’ll all have lows, we’ll all have bad times. And we all need to know that Everything will be OK, even at those worst moments. This is a book that does that, with clarity and honestly and an underlying sweetness. If you tend to overthink things, or get depressed, or feel overwhelmed, it just might be the message you need.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Tono Monogatari by Shigeru Mizuki

Tono Monogatari by Shigeru Mizuki

We all have expectations for certain kinds of stories – a romance will have two characters fall in love and get together by the end, a mystery will have at least one murder to be solved, an epic fantasy will have un’usual apo’strophes in the middle of words.

The first expectation is that they will be stories, formed into a narrative with beginning and end, and preferably a middle as well. But that is not always true.

Tono Monogatari  is a collection of folktales, in the first instance. An amateur folklorist collected them, a hundred-plus years ago, mostly from one tale-teller in one Japanese region, gathering all the bits of lore that one guy could tell him about the yokai and kami of the area.

And a lot of of them are not stories. There’s some “oh, yeah, one time this guy saw something!” or “and he was walking, and it was creepy!”, plus the more story-like “this thing came into town and here’s what happened.” But a lot of them are basically “yokai, man, they’re bad news – didja hear about the one that killed a guy over in that village?”

The noted manga-ka Shigeru Mizuki turned that collection of folklore into a manga – call it a graphic novel or comic, if you want to use English-language terms – late in his life, about a decade ago. It was published in an English translation by Zack Davisson (who also provides an introduction and a number of short text pieces explaining various Japanese cultural and folkloric ideas) last year.

And the Mizkui Monogatari is a fairly faithful visual version of the original book, as far as I can tell, taking the 119 tales in the original, mostly in order, and turning them into comics pages mostly directly, only adding himself as a commentary character, most often with a panel of reaction at the end of each tale. So he’ll be saying things like, “Oh, yeah, that happens all the time!”

So, the first thing to note is that Monogatari is episodic. More than that, it’s fragmented. It retells little bits of lore, some of which are in story-like shapes, about the semi-mythical creatures that people in the Tono region in the decade of the 1900s sort-of still believed in, we think, more or less. And those stories had already been retold once to put them into more elevated literary language and make them more consistent. Monogatari was edited rather than compiled; it was the product of a viewpoint and a purpose, to capture these stories before they disappeared and transmute them into the true literature of the nation. And, as I understand it, that was mostly successful: the underlying book is seen as a masterwork of Japanese literature.

Then the second thing to note is that “folklore” isn’t the same as “supernatural.” I was surprised to realize that the first batch of stories were all about yama otoko and yama onna, who are slightly larger, wild people who live (supposedly) up in the mountains and often are in conflict with “normal” people. And it goes on from there – I may be reading these tales the wrong way, but a vast number of them come across to me as “these other people, who we do not count as human, are evil and should be killed.” And putting this in historical context – towards the end of Japan’s forced modernization, in a time of resurgent militarism towards its near neighbors – gives me an uneasy feeling, as if one of the hidden purposes of Monogatari was to insist on the superiority of the rural Japanese people, the true lords of the world.

Back to the point about supernatural creatures: sure, there are some kappa near the end, and other things that are obviously powered by the supernatural. But there’s also a lot of “so I saw a woman in the woods I didn’t recognize, and killed her, so she’s totally a yama onna!”

I may be biased, but that strikes me as just pure “don’t talk to strangers” and garden-variety Othering, presented in a very stark and (frankly) bland way. I tend to like a lot more freakiness and magic in my folklore, and less “kill those people on sight.”

So I may have been a bit bored with Tono Mongatari. Mizuki tells all of this in a fun, semi-goofy way – he draws people with funny faces and in embarrassing situations a lot of the time (even when “people” means “him,” which I greatly appreciate), so he keeps it light and entertaining and amusing the whole time. He’s definitely a master, and does great work with this material. But the material feels dark and twisted at its core, in ways I’m both not comfortable with and don’t have enough background knowledge to really engage deeply with.

So keep that in mind, if this is an area that interests you. It’s not just “funny stories those rural peasants used to believe.” But, then again, folklore was never that simple, in any time or place, which may be my real point.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Back to Basics, Vol. 3: The Great World by Jean-Yves Ferri and Manu Larcenet

Back to Basics, Vol. 3: The Great World by Jean-Yves Ferri and Manu Larcenet

I like to think I’m flexible and adaptable – that I can figure out new things, incorporate them into my thinking, and move forward without a hitch. I’m probably wrong, though. We’re never the people we want to be or think we are.

Over the past few months, I’ve been reading more French comics by writer/artist teams – previously I’d mostly either read massive assemblages like Donjon  (which list in detail what each person does, since there are a lot of them) or single-creator works. And it’s taken me a surprisingly long time to internalize that the standard French (maybe Euro in general) credit sequence is artist-writer, the opposite of the US standard. (Colorists, on both continents, are named lower and lesser. Letterers and other folks, where they’re separate jobs, are even more variable.)

Which is to say, when the second volume of the Back to Basics series had a series of jokes based on the opposite of the actual credits of the book, I shrugged – either going along with the joke or mixed-up enough to think it was plausible – and presented it straight. (Or maybe I’m mixed up now. But I don’t think so.)

Anyway, this is a light-hearted bande dessinee series, written by Manu Larcenet – should I mention that all comics creators in the book have slightly altered, “funny” versions of their names? – and drawn by Jean-Yves Ferri, all about Larcenet’s move from Paris to the rural enclave of Ravenelles and his subsequent life there with his partner Mariette and the various colorful rural folk already living there. See my posts on the first and second books.

That brings us up to Back to Basics, Vol. 3: The Great World , in which the first Back to Basics book is finalized and published, in which Larcenet (or should I say “Larssinet;” see above) goes to a major comics show and wins “the Golden Eraser,” and in which Mariette is pregnant with their first child. (The baby is born right at the end, of course – Larcenet knows how to structure a book.)

As before, it’s all told in half-page comics, mostly six-panel grids, which tend to cluster to tell sequences. As I’ve said in the previous posts, it’s a lot like a daily comic in its rhythms and style of humor; as far as I know they weren’t serialized anywhere but they easily could have been.

This is amusing and fun, even if I seem to mostly write about which one of them does what job on the book. (That’s a silly side issue, but when you write about light humor, you grab onto anything specific and quirky to make it your shtick. Come to think of it, that’s not a bad summation of how Back to Basics works in the first place.)

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Ghost Tree by Bobby Curnow and Simon Gane

Ghost Tree by Bobby Curnow and Simon Gane

Brandt made a promise to his grandfather, when he was just a kid: come back to visit, ten years after “Oiji-Chan” dies, under a particular tree.

When you’re a kid, you agree to a lot of things like that. Adults say that something is really important, and you say “OK.” Maybe it is important, maybe you actually remember it decades later – maybe a lot of maybes.

Brandt did remember. Probably because it was a good excuse to run away; his marriage with Alice is crumbling, now that he’s in his early thirties, and the anniversary of his grandfather’s death is as good a reason as any to head back to the rural Japanese landscape where he grew up.

Ghost Tree  is about what he finds there. As the title implies, it’s not just a tree – this is a book in which there are real ghosts, and some people can talk to them and interact with them. Brandt’s grandfather is one, but there are a lot more – that tree is a place where they gather, and ghosts, as we all know, are unquiet spirits who have something left unfinished.

Brandt isn’t fazed by the supernatural; maybe he’d suspected, or maybe this is just the kind of thing he always was hoping would erupt into his life. He’s happy to talk to his grandfather, happy to talk to various ghosts and try to help them work out their problems.

But his grandfather isn’t sure, now, if this was a good idea. He now thinks he wasted his own life with ghosts – neglected his wife, Brandt’s grandmother, who is still there in their old house, now quietly taking Brandt to task for the same flaws her late husband had – and he’s worried that Brandt will do exactly the same thing, will give up the world of the living for the simpler world of the dead.

Brandt has other things drawing him to that world: not just his breaking marriage behind him, but the ghost of Arami, his teenage girlfriend, the one who got away, who died not long after he left her and Japan so many years ago. The past is always tempting, especially when it hasn’t changed. Even when it’s a ghost you can’t touch.

There are other elements of this collection of ghosts, other issues and problems and creatures. But that’s the core of it: the question of how much energy and time to give to the past and the dead, and how much to give to the living and the future.

Brandt has to make that decision, in the end. Arami has to make a different kind of decision, because this is a cosmology where ghosts aren’t trapped, aren’t lesser or echoes – just people, later on, in a different way.

Bobby Curnow and Simon Gane (words and art, respectively – colors are by Ian Herring with Becka Kinzie and letters by Chris Mowry) tell this story well, in a mostly quiet mode. Gane gives the world a lushness and depth, and Herrings’s mostly subtle colors add to that depth. Curnow’s dialogue is real and his people realistic, and he doesn’t turn any of his endings facile or obvious. There are a number of excellent moments near the end, in particular: a panel that pays off the “usually one a generation” talk earlier, and a stronger ending to the Brandt-Alice story than I expected.

This is a fine graphic novel: as it says, about “love, loss, and how the past never truly stays dead.”

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Unshelved: Library Mascot Cage Match by Bill Barnes and Gene Ambaum

Unshelved: Library Mascot Cage Match by Bill Barnes and Gene Ambaum

Some comic strips are vastly more likely to be posted in specific places than others. Even decades later, Far Sides cling proudly to doors in various STEM-related departments in universities throughout the nation. Dilbert – probably mostly older ones, if we’re honest – lives on fabric-covered cube walls, most often in a position where the worker can see it and passing supervisors can not.

And Unshelved is going to be posted in the sorting rooms and other “backstage” spaces of a library – I’m pretty sure of it. The strip itself ended a few years back after running for roughly the first fifteen years of this century, but that’s no impediment: I expect a lot of them were printed out and taped up in the early days, and are still making new appearances, here and there.

I am not a librarian, and my days of regularly dealing with the wild consumer were decades ago. (I was a cashier, and then a supervisor of cashiers, for a Bradlees store starting my senior year of high school. I’m never going back, but I’m glad I had that experience, and it made me think everyone should work a year or two in retail or foodservice, at least once in their lives.) But I like librarians, and I think I have enough library-adjacent experience (library patron, editor, book blogger, book-award judge, retail drone) to comment meaningfully.

And, hey, it’s a comic strip that’s pretty funny. That was an inducement, too. (I did read the first collection some years ago – this is probably the second, or maybe third, but it doesn’t make that clear anywhere.)

So I got Library Mascot Death Match , a random Unshelved book that’s the only one available in my library system. (Proof once again that librarians are the opposite of self-indulgent.) It was published in 2005, so it depicts a library that is somewhat technologically out of date – more so, I mean, even than a library today would be, since local taxpayers are not well-known for showering money on libraries to continually upgrade to the shiniest of new tech. But I think the people and concerns and issues are probably still pretty similar, though I wonder if streaming has blown a hole in libraries’ role in loaning out various video formats.

The main character is a young slacker named Dewey; given the time-frame, I suspect he was originally meant to be part of my generation, but he may read as a Millennial these days. (there’s always a new “those slacker kids,” and there always will be). As with any workplace comedy, there is a fair-sized cast around him, and my one complaint about this book is that they are not introduced well – a comic with a big cast needs a page (web or text) to say who the people are and what their deal is.

Dewey and his co-workers deal with the public, argue about their coffee orders and other workplace food issues, and spat with teachers about whose job it is to keep kids occupied at different times of year. There’s also a long comics-page-format story in the middle, in which a massively overfunded bookmobile (I think it’s supposed to be a metaphor for Amazon, but it comes across as “some other level of government has a lot more funding than we do,” which is weird) has to be defeated to save their local library.

It’s all a little bit quaint (2005, remember) and a little bit specific (library) but more than a little bit funny. You do not need to be a librarian to find Unshelved funny; I will attest to that. And it’s still being re-run online , so you can read it in the wild, as it was meant to be read, without finding this book or spending any money whatsoever.

And that’s very appropriate for a strip about a library, isn’t it?

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

The Grande Odalisque by Vives, Ruppert + Mulot

The Grande Odalisque by Vives, Ruppert + Mulot

This stylish thriller of a graphic novel (or bande dessinee) was made by three people: Bastien Vives, Florent Ruppert, and Jerome Mulot. The title of this post is styled as they are credited on the book: Vives / Ruppert + Mulot. All three are writer/artists. Ruppert and Mulot are a team who typically work together on all aspects of a story. I have no idea how they broke this down: if it were an American comic, that order would imply Vives was the writer and the other two the art team, but French credits often work in the reverse fashion.

So: the three of them did this, in some combination. If we can see a movie without worrying about what, exactly, a Director of Photography does, I think we can bring a similar equanimity to The Grand Odalisque , which is very much like a big-budget classy thriller movie on the page.

It’s a large-format album, appropriate for the style and the substance. I found the dialogue lettered just a bit too small and too lightly; take that into account, particularly if you intend to read this digitally.

It is a thriller, which means a lot of things: our heroines are amazingly competent, stunningly gorgeous, and massively flawed; the world is full of dangers, but not fatal ones; and hitting someone on the head or shooting them with a tranquillizer dart is a foolproof, immediate way of making that person go unconscious for exactly as long as you require, with no ill effects. Any readers who want more realism need to go elsewhere: this is Mission: Impossible-style action on the comics page.

Carole and Alex are high-level art thieves; we see them steal Le Déjeuner sur l’herbe from the Musee D’Orsay in the opening pages of the book. They squabble like an old married couple, and have been doing this for about a decade, even though they’re both still quite young – Carole is a few years older, but I don’t think she’s hit 30 yet. Again, in a realistic world they would be killed or captured very quickly; this is not in any way a realistic world.

They are gorgeous, they are stylish, they are the best at what they do. But they can’t do the next job alone – getting Ingres’ La Grande Odalisque out of the Louvre. So first they enlist an arms dealer to get them guns, and then a getaway driver, Sam, who becomes the third woman of their team – presumably going forward, since there’s already a second book.

After some minor complications – their arms dealer is captured by Mexican bandits, and to my surprise the solution isn’t “he’s already dead” (again: this is not a realistic story) but “let’s go, in bikinis, to slaughter the drug-lord and half-heartedly take over his operations” – it’s finally time for the big caper, which is as widescreen and cinematic as could be hoped, with exciting motorcycle chases and automatic-weapons fire and both helicopters and ultralight aircraft.

And if, in the end, the reader thinks “there’s no possibly way they could escape, in public, in the middle of Paris, with that level of police attention,” well, what I have I sad three times already? You are not meant to take The Grand Odalisque seriously. But, if you take it on its level, with all of its tropes and assumptions, it is a lot of fun. If you read it, I recommend making every effort not to engage the critical side of your brain; it will be no help.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Ralph Azham, Vol. 1: Black Are the Stars by Lewis Trondheim

Ralph Azham, Vol. 1: Black Are the Stars by Lewis Trondheim

Ralph Azham does not live in the same world as Dungeon . We’re pretty clear on that; this is not Terra Amata. But it’s the same kind of world: whatever Joann Sfar brings to the mix for Dungeon, that style of fantasy seems to be the way Lewis Trondheim operates. (There are some lesser similarities to his “McConey ” books, too.)

So: we have a central smartass in a big, complicated world, full of anthropomorphic people who plot and scheme, with magic that really works and can do world-changing things but has very specific rules that need to be learned by trial and error. We have authorities who are corrupt or outright evil or just low-key incompetent – this is no surprise, since everyone is out for themselves, pretty much all the time.

Ralph Azham is our central character: another vaguely duck-like hero, like Herbert in Dungeon Zenith. He grew up in an isolated, unnamed mountain village out in the wilds of the kingdom of Astolia, the son of an engineer, Bastien, who moved there to help the locals prepare for a potential attack by the Horde of Vom Syrus. (We don’t know a lot about the Horde or its leader: they’re clearly real, and have been rampaging around the outskirts of this kingdom for decades, but we don’t know who Syrus is or what his goals are. I have a very strong suspicion at the end of this book, though.)

In this world, some children turn blue on the night of a double moon – this is a sign they have a magical power, and are Chosen Ones, or potential Chosen Ones. In Astolia, Couriers take those children off to the capital, but they don’t generally seem to come back.

Ralph is blue. He can tell, infallibly, how many children someone has had. It seems to also include knowing who else was involved in the creation of those children, even if they were never born. And a Trondheim smartass can get himself in a lot of trouble, especially in a small village, knowing who knocked up who, who had a quiet abortion, who had older siblings that are now dead, and so on.

Ralph was taken by a Courier. He came back, a failed Chosen One – so he thinks. Since then, he’s become the village scapegoat and annoyance – he hasn’t helped this at all, to be honest, but he’s not treated well at all. The truth about Chosen Ones, though, is much worse, for a lot of people.

Ralph Azham: Black Are the Stars  collects the first three album-length books of the series. There have been twelve books in French, published between 2011 and 2020, and, as far as I can tell, that’s the complete story: this is not something open-ended like Dungeon. The first book, Why Would You Lie to Someone You Love? , was published in a slightly altered form by Fantagraphics in 2014, but this volume is the first time the rest of the series has been translated into English. Three more English omnibuses are already scheduled, through next March: if all goes well, the whole series will be published within a year. (But the lesson of every Trondheim comic is: things never go well.)

What I’ve just told you covers roughly the first half of the first book. From there, the Horde does come, and violence ensues, as always in a book like this. Obviously, Ralph will leave his village to see the wider world. He will meet other Chosen Ones, and learn what happens to Chosen Ones. There will be magical items with very specific uses that are deployed in inventive and surprising ways. Ralph will learn that he has another, larger power, and two other people from his village – a kid, Raoul, and Claire, who is Ralph’s age – will also turn blue and travel the path of the Chosen One. There will be powerful people who are not who they seem, or who are corrupt and scheming, or both at once. There will be antagonists who are very hard to kill, and ordinary people who are far too quick to die.

The story is about Ralph’s family, maybe. Or about what it means to be a Chosen One. Or the usual overthrowing-the-corrupt story of epic fantasy. Or maybe just surviving in a dangerous world full of people with weapons and magic. This is only a quarter of the way through: it would be premature to say what the whole thing means at this point.

But it’s prime Trondheim: smart fantasy adventure with a sharp edge, pitched only slightly less cruel than Dungeon, accessible to smarter, slightly older kids but with depths only adults will recognize. I’m looking forward to seeing the rest of it.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Goldilocks and the Infinite Bears by John McNamee

Goldilocks and the Infinite Bears by John McNamee

Discovering something creative that you like is fun. Learning that it’s over is sad. But what if you’re not sure if it’s over or not?

Pie Comics was (is?) a strip by John McNamee. It used to be on GoComics . It used to update regularly on Tumblr . The Tumblr page mentions a website that doesn’t resolve. But there have been three collections of the series, all of which seem to have come out after the last update to the Tumblr page.

My theory – which is mine, and what it is too – is that McNamee did this strip regularly in the mid-teens, and collected it mostly after it ended, and that there will be no more. But I’d be very happy if that theory were wrong.

(I also can’t find anything else by McNamee since the last Pie collection in 2020, so I hope he’s working on a bigger story that will come out very soon and make us all happy and laugh and rejoice.)

I’m thinking all this because I recently found the first collection, Goldilocks and the Infinite Bears , semi-randomly in my library’s digital-reading app and just read it. (The other two, unfortunately, are not also in the same app, so I’ll have to search for them elsewhere.)

So: yay! This is funny and neat, in a vaguely Tom-Guald-ian way – McNamee’s art style and his tone are both in the same vague space that Gauld has been working – and collects a hundred or so comics, mostly single-pagers (with a few epic two-pagers), mostly four-panel, and entirely about fairy-tale, folkloric, and other fictional creatures.

(Note: the Judeo-Christian God does show up a few times. I stand by my immediately previous statement.)

McNamee has a simplified, fun style that makes everything more amusing, and his writing is zippy and smart, too. I am happy that there are two more books to search out, and mildly optimistic that McNamee (who seems to still be pretty young – he references being in college in the Aughts) will do more Neat Stuff in the near future. If you, too, like funny comics about fairies, wizards, Godzilla, zombies, dragons, demons, Death, unicorns, Superman, and their ilk, you’ll want to check it out.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.