Tagged: comics

Bionic by Koren Shadmi

Bionic by Koren Shadmi

Victor is a geeky teenager, mildly bullied by the jockish types at his high school – but also smart and skilled enough to be rebuilding old game consoles to make a serious side income. He’s obsessed with Patricia (Patty), who is gorgeous and rich and blonde, in the way of a million boys before him, and has about as much chance as they do.

Maybe less of a chance, since I’d estimate nearly 5% of the panels of Koren Shadmi’s graphic novel Bionic  are of Victor looking at something, usually Patty, and if he’s not gaping open-mouthed and frozen every time, well, he’s close to it. This is very much a book from the point of view of a tentative young man who doesn’t know what to do, what to say, or even what he actually wants. It’s full of moments of Victor’s confusion and indecision and longing and desire: those moments are the core of the book.

There’s more to Bionic than that, of course, as the title and cover imply. Victor and Patty have an almost-relationship: they sit together for at least one class (this isn’t clear) and he adopts a pet from the shop where she works. That’s probably where it would have stayed, with Victor whining to his friend Gus about his crush and Patty getting deeper into her relationship with probably-not-as-much-of-an-asshole-as-he-seems Brian.

But then something happens.

Patty’s father is CEO of a tech company, and…you see that cover? That’s Patty, after the something that happens. Hence the title. She’s suddenly not as popular as she was: Brian isn’t interested in a half-robot girl, and her former BFF is now a queen bee angling for him and being casually cruel to Patty. But, then: these are all teenagers. They are casually cruel in any case, all of them, almost all of the time. Maybe they will outgrow it eventually, some of them.

There are other layers, but that’s the core: cruel teenagers, body transformation, sexual desire, with a bit of technological and capitalist paranoia lurking around the edges. Victor and Patty are both difficult people to like: Victor is horribly passive and whiny; Patty is oblivious before her change and horribly moody afterward. This could have been the story of how two imperfect people helped each other, but that’s not the story Shadmi wants to tell here: it’s much more conventional than that, with Patty as the figure of lust (in spite of her bionics? or, for Victor, even more so because of her bionics?) and Victor as the perpetually yearning horny teen boy.

There are a lot of conventional elements here, I have to admit. I haven’t even mentioned Patty’s relationship with her father, which checks off a couple of clichés by itself. The SF elements are equally as shopworn as the teen-crush plot, though both are handled subtly and well. But if you think you’ve seen this story before, you probably have – it’s that kind of story.

Shadmi has a soft art style, mostly mid-range colors (maybe with colored pencils?) over mostly thin, not overly dark lines. His people are a bit cartoony: the boys, especially the geeky boys, more so than the girls. Or maybe I mean the attractive people are less cartoony.

I don’t think Bionic is as new or different or interesting as perhaps it wanted to be, or thought it is. But it’s a solid story, set in the intersection of teen-drama and SF, that uses its familiar elements solidly and has a lot to admire.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Little Nothings, Vol. 3: Uneasy Happiness by Lewis Trondheim

Little Nothings, Vol. 3: Uneasy Happiness by Lewis Trondheim

If I wanted to be dismissive, I’d describe this book as collecting daily watercolor comics pages about French cartoonist Lewis Trondheim’s vacations in 2007.

And that’s not untrue, but it misses the point. The whole Little Nothings series, as far as I can tell, is about quotidian life: small moments in a day that are interesting or evocative or representative. Trondheim didn’t seem to do this diary comic every day, and I haven’t seen any explanation of when he did do it. My guess is that he did it when he wasn’t working on something else: in between other projects, on vacations or trips to comics festivals or just random days at home. Maybe because he did these in small notebooks, so they traveled more easily than his usual art setup; maybe for entirely different reasons.

In any case, he stopped doing these a good decade ago – again, for a reason I don’t know. There were seven books of the series in French, as Les petits riens, and four of them were translated into English. This here is the third one, Uneasy Happiness . I read all four back around the time they were published, lost them all in my 2011 flood, and recently went back to get new copies of The Curse of the Umbrella  and The Prisoner Syndrome .

There’s not a lot to say about the substance of diary comics: each page is a moment in a particular day. Trondheim does regularly construct sequences, especially when he’s somewhere warm on a holiday, but those are 2-5 pages at most, loosely linked with the same concerns, each one again a specific moment or interaction on a different day. It’s like anyone’s life: some things recur, or make us remember what happened yesterday, or we see the same things and have the same thoughts again and again.

Trondheim’s art is quick but assured: I get the sense he did these without fussing about them, and he mostly doesn’t go in for serious page layouts – just individual vignette panels, unbordered, almost scattered across the page, with lines that are never quite straight (I don’t think Trondheim has ever used straightedges or cared about being precise and level) and colors built on top of them.

In this book, Trondheim travels to Italy, Portugal, Reunion Island, and Fiji (including what seems to be some other islands in the same region of the Pacific), as well as Paris and some other destinations within France. He rarely explains why he’s going anywhere – the Angouleme festival each year is obvious, but mostly he’s just off somewhere with someone, and sometimes he shows himself at a signing (so it must be a comics festival) and sometimes he doesn’t (so it might or might not be) and sometimes he shows himself with his family (so it’s clearly a vacation).

The Fiji trip in particular is in company with another cartoonist, who I think is named Emile from some postcards on the last page of the book. Trondheim draws him as a panda, and never explains who he is or why the two are traveling together: was this another festival? did they just both want to go to Fiji and their families didn’t? were they working on a project together and could call this “research” for tax purposes? We don’t know, as we rarely know the details of other people’s lives. We just see some moments, react to it however we do, and then move on.

I found Trondheim a great diary cartoonist, and I wish both that he did more of it and the rest of his diary comics that do exist were published in English. But the things I wish for only very rarely come true. At least we have four books of Little Nothings: they may be little, but that’s not nothing.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Blackwood by Evan Dorkin, Veronica Fish, and Andy Fish

Blackwood by Evan Dorkin, Veronica Fish, and Andy Fish

All the most interesting people have the least-likely careers. (Says the man who started out as a SF editor and somehow ended up doing content marketing for corporate lawyers.) Evan Dorkin was a fiery young cartoonist in the ’80s and 90s when I discovered his work, writing and drawing id-fueled scrawls like Milk & Cheese  and The Eltingville Club . But somehow, along the way, his modern comics career is mostly about writing vaguely Lovecraftian-flavored fantasy/horror adventure stories for other artists to draw.

Like Beasts of Burden  or Calla Cthulhu  – or like this book: Blackwood , written by Dorkin with art by wife-and-husband team Veronica and Andy Fish.

Blackwood College seems to be just another mid-rank private learning institution, though it seems like all of their fields of study are specialized cases of anthropology with various cultural, occult, or religious bends. It’s not that simple, of course: Blackwood has Deep Secrets.

And four brand-new first year students, who have all been recruited to the secret college-within-a-college at Blackwood, are going to find out about those secrets the hard way.

Blackwood collects a four-issue series, so it gets going quickly – with some old guy who just did something magically dangerous and is now dictating his last words while Something happens to him – and keeps at a blistering pace throughout. There’s not a lot of room for the lore of this place to be explained, so the reader (and those four main characters) pick it up in bits and pieces as Dorkin tosses it out.

The last issue hits all of those Deep Secrets, some of which the reader will have guessed and some of which seem to come out of left field. (I wonder if this was originally planned to be longer – maybe six issues? and it got shortened somewhere in the process.) It all runs just a hair too fast and is a hair too generically Creeping Horrors for me, but it is fun and zippy throughout, and the Fishes make good artistic choices: they do grotesquerie well and Veronica’s chapter-break art is particularly atmospheric and spooky.

All in all, I wanted a little more How This World Works and a little less “ahh! the bugs are going to kill us!” but this is largely a Teenagers in Danger movie done as a comic, so what I wanted is somewhat outside the bounds of the genre. This is just fine for what it is, and sets up a world where there could be plenty of other stories – I know there’s at least one more already.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Fowl Language: Winging It by Brian Gordon

Fowl Language: Winging It by Brian Gordon

If there’s only three books of something, and you read the first two and enjoy them, you’re gonna come back and hit the third one. It’s just one of those things.

I may not have anything new to say about Winging It , the third book collecting Brian Gordon’s online comic strip Fowl Language, since I’ve already written about Welcome to Parenting  and The Struggle Is Real  since March.

Gordon’s been doing this strip about a decade, and it’s entirely about his family life: he draws a family of ducks (viewpoint father, mother, older boy and younger girl) who match, as far as the reader can tell, his actual family, although the ducks have (very sporadically) had their own names, which don’t match Gordon’s family’s names. By the point of the strips in this 2019 book, the two kids were tweens: the obnoxious, demanding, argumentative years. (They’re all obnoxious years, as parents come to learn – it’s just different kinds of obnoxious as you go along.)

This one is more structured than the first two were, organized into a dozen thematic chapters, each one of which has a short intro by Gordon, laid out in a font that looks like the lettering in the strip so it’s “handwritten.” Those chapters loosely follow the kid-development timeline – at least as far as Gordon’s own kids have gotten – starting with “Babies” and running through things like “Food” and “School” on the way to “Growing Up Too Fast.” The intros are pretty close to the standard American “kids are wonderful and horrible” line of discussion, and don’t really add much: I’m sure Gordon means all of it and is being sincere and honest, but we’ve all seen this a million times before. His strips are more distinctive and original, since they have to be quick and precise and funny.

As someone who has assembled books and planned out publication schedules, I have suspicions about this book. In particular, I would bet a medium-sized sum of money that it includes all of the usable early strips that didn’t make it into the first two books, as a semi-housecleaning measure, along with some then-newer material. It was the “we have just enough for a third book, so we’re making a third book” kind of third book, is what I think. And the intros were partially an effort to hit the sentimentalist sweet spot of the market and partially a way to generate new content for the book fairly quickly. (I would not be surprised if Gordon knocked them all out over a weekend.)

So this is the least of the three books to date, but it’s still fun and funny. If you find it next to a cashwrap, or in a pop-up in your favorite online store, as your own kids are squabbling in the background, you will likely enjoy it only incrementally less than the first two. And that’s just fine.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Billionaires by Darryl Cunningham

Billionaires by Darryl Cunningham

Billionaires  is a long, detailed book, with many more words than you’d expect for a graphic novel, and a long list of sources at the end – a well-researched and carefully-organized work of non-fiction. So my post here may be less detailed; any questions raised by the book will be best answered by the book.

Darryl Cunningham makes non-fiction comics, I think – the book I’ve previously seen by him was titled How To Fake a Moon Landing  in the US (and less puckishly in his native UK), and his bio in this book lists several other similar titles. From what I’ve seen, he’s not entirely serious – there’s a thread of humor here, mostly in commentary about events, or in how he draws things – but his purpose is essentially serious, and, in this book, mostly a warning.

This is a book, broadly, about how massive concentrations of wealth tend to degrade and destroy both democratic institutions and human lives, and, more specifically, about four very very rich men and how they have demonstrably made the world worse while they also accumulated massive amounts of money for themselves.

The four are Rupert Murdoch, the media mogul and owner of Fox News; Charles and David Koch, the oil & gas magnates, libertarian nutbars and founders/funders of most of the most corrosive institutions of the American right wing; and Jeff Bezos, founder of Amazon and the single most destructive influence on the American working life of the past generation.

They’re all horrible in their own ways, though I tend to think Cunningham has arranged them in order of decreasing horribleness. Murdoch is a nasty old bastard whose creation was central in the near-coup that is still resonating in American life, and which has been proven, repeatedly, to make its habitual viewers stupider, worse informed, and more prone to radical violence. The Kochs have an even longer-term corrosive effect, made worse by the intellectual sheen they put on the brute selfishness of their libertarianism, and have been important for decades in climate-change denial that may well lead directly to the deaths of millions of people worldwide. Bezos, by comparison, is just a normal unpleasant tycoon: driven, obnoxious, with stupid manias (space travel!) and the usual mix of arguable benefits to the world (get things in a day from one retailer anywhere!) that come with obvious unpleasant side effects (horrible working conditions for both white and blue-collar workers! destruction of myriad competitors who provided jobs and careers and ownership for huge numbers of people! low-key demands for government handouts for new offices!).

Cunningham also says, near the end, that he could have done a similar book about lefty billionaires, which I think is at least partially disingenuous. That book might be clearer on how any billionaires, even ones who try to support charity as they get older and mellower (see: Bill Gates) are bad for democracy and everyone poorer than they are, but it would not have the frisson of these four very horrible people doing their very horrible things. Evil billionaires make a better case than vaguely neutral ones, or even inadvertently-destructive ones. And at least three of these four are very much evil billionaires.

This book may make you want to sharpen your guillotine and start gathering cobblestones for barricades, which is no bad thing.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Celestia by Manuele Fior

Celestia by Manuele Fior

Some books tell you their background in exquisite detail, laying out all of the world-building carefully and clearly, so the reader knows exactly what has happened.

I generally prefer the other kind. I’m a grown-up; I don’t need someone to hold my hand.

Manuele Fior, I think, does entirely stories of the other kind – 5,000 km per second was a great story about people, told sideways and indirectly, and the shorter pieces in Blackbird Days  were also non-obvious. His new graphic novel Celestia  is also one of the other kind: a modern story with no thought bubbles or long explanatory speeches, set in a nearish future world that was utterly transformed by something that I doubt anyone left in the world understands.

Here’s all the background we get, before the first page of comics:

The great invasion came by sea. It spread north, up the mainland. Many fled. Others took refuge on a small island. An island of stone, built in the water over a thousand years ago. Its name is Celestia.

We never know who or what invaded. I tend to doubt it was anything human, but it never gets any clearer than that. What happened to those who “fled” is also unclear. Unless they fled the planet somehow, though, they don’t seem to be there anymore. Take that as as you wish.

I suppose it’s possible that this was relatively local: maybe just this continent, this land. But that’s not the sense I get.

Celestia, a generation later, must be self-sufficient by definition. It has no contact with the rest of the world, if there is a rest of the world. A new, post-invasion generation has grown up: this story follows two of them, Dora and Pierrot, the two characters on the cover. They both have telepathic powers, not entirely under control – and I would say that is not uncommon for this new generation. Maybe even more so as time goes on.

This is a story about humanity transformed, but that story is mostly in the background. The Great Invasion perhaps had something to do with the transformation: in the best possible scenario, it was some kind of Childhood’s End thing. The worst possible scenario? Whatever your biggest fear is. Whatever is the most horrible thing you can think of.

Pierrot’s father, Dr. Vivaldi, is one of the leaders of Celestia. At least, he has followers, so he’s leading them – it’s not clear if there’s any real government on Celestia, and the back cover describes it as “an outpost for criminals and other outcasts.” (As I’ve said before: if you’re the only people left, there’s no other government and you are not criminals, by definition.) Vivaldi has some kind of plans; I’m pretty sure they have to do with self-aggrandizement and power and likely some underlying theory of the outside world.

Pierrot is privileged, respected. He can reject his father and still come and go in his father’s circles as he pleases. And his telepathy is mostly a positive thing in his life.

Dora, on the other hand, is being chased. She’s in hiding, her telepathy lighting up unexpectedly, her mind only half her own. Vivaldi’s group wants her, for something that the reader may suspect will not be good for her.

Before long, Pierrot and Dora flee Celestia, with the threat of violence behind them. They are the first to do so, we think, though Vivaldi talks about exploring the larger world, all the time.

Pierrot and Dora find people outside Celestia. But very few. And most of them are from the new generation: even younger, and even more different than their elders than Dora and Pierrot. (More Childhood’s End, with maybe a touch of Midwich Cuckoos or creepier stories about transformed children.)

As they must, Dora and Pierrot visit a few places on the mainland, and will eventually return to Celestia for a confrontation with the people chasing them. We still don’t quite know why they are in conflict, what the factions in Vivalid’s group are, and why some of them would dare to threaten their leader’s only son. But we come to the end, even without that knowledge.

Fior tells this story mostly quietly, in soft colors on large pages. Even the scenes of violence seem frozen; his panels are each a moment in time, inherently still. He will not tell you how to think about this; will not tell you everything that you want to know. If you only like the kind of story in which everything is explained five times, with captions including everyone’s code names, this is not a book for you. But I hope more of you are grown-ups than that.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Raptor: A Sokol Graphic Novel by Dave McKean

Raptor: A Sokol Graphic Novel by Dave McKean

Now I work in marketing, so I know not to trust marketing copy. (Don’t ask me how many times I’ve gotten something subtle wrong – or something obvious wrong.) But I have to look askance at the insistence of Raptor ‘s descriptive copy of being “Dave McKean’s first creator-owned character.”

I mean, this is still a world in which Cages  exists, right? Surely he didn’t do that as work-for-hire? (If he did, the world of comics is vastly more predatory and horrible than even I thought.) And there are original characters in things like Pictures That Tick  and his smutty book Celluloid , as well. So I wonder if that phrase is just puffery to say “hey, this is important” or if it’s using “creator-owned character” in the specifically comics sense of “a thing we expect to exploit in a lot of media for decades, starting now!”

In any case: Sokol! The sensational character find of 2021! A moody guy in a fantasy landscape who kills monsters, I think (mostly off-page) and then sometimes screws up handling the aftermath, letting the local villagers make things worse than the with-monster status quo!

Oh, and he’s not really the main character of this book, because it’s by Dave McKean, and nothing can be straightforward or not about the creation of art in a Dave McKean book. Arthur, who is some manner of late 19th century gentleman (he doesn’t seem to have to work, or at least doesn’t do anything in the course of this book) and who recently lost his lovely wife Amy, is writing the story of Sokol as a way to break his grief. His brother, Ed, would prefer that Arthur join his occult group instead, for the usual vague focus-your-mind and maybe transform-the-world aims.

The stories of Arthur and Sokol trade space on the page, with McKean’s elegant – sometimes too elegant, since he’s never seen a ten-dollar-word he couldn’t replace with a fifteen-dollar one – prose as captions to give atmosphere and some context to their experiences. It’s still McKean, though, so it’s moody and evocative, with wordless sequences in which dark birds transform into blue women who fuck (?!) one of the main characters in what I hope is meant to be creepy rather than happy.

Raptor is not as clearly about grief as I thought it would be, with Arthur’s mourning so central to it. Sokol does not seem to have lost anything, and his story has nothing to do with loss. The mystic rigmarole also does not seem to have anything to do with contacting the dead: it’s more the 19th century equivalent of aligning one’s chakras and becoming one with the numinous aether.

What we do get is a lot of scenes. Sokol tromps around, and may have been rewritten by Arthur (after meeting Arthur, because it’s that kind of book) to create a better ending to his first major story. (Or maybe this ending will be even worse; such is life.) Ed and Arthur sit around like clubmen discussing Very Serious Things, and stand and declaim at Tarot cards with the rest of the mystic group. There are scenes that are clearly Meaningful and Symbolic and possibly even Mystic themselves. None of this forms a conventional narrative, because Dave McKean.

Frankly, like a lot of McKean’s work, I don’t bother to do all the work to figure out just exactly what it is about. It’s moody and gorgeous and full of fancy words and fine feeling, and that’s fine: it doesn’t need to add up to anything. So I can tell you that I think McKean does intend it all to add up to something, but I could not tell you what that “something” is.

Perhaps the further adventures of this “creator-owned character” will give us all more context.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Bad Machinery, Vol. 10: The Case of the Severed Alliance by John Allison

Bad Machinery, Vol. 10: The Case of the Severed Alliance by John Allison

When last we left the Mystery Teens of Tackleford, at the end of The Case of the Missing Piece , they had mostly stopped solving mysteries, and two of the core girls, Lottie and Shauna, had just fallen out. That’s what the title refers to for this final collection: not the supernatural menace that threatens Tackleford (which is quite real and sinister), but the break between two of the main characters.

This is the tenth and last Bad Machinery collection, The Case of the Severed Alliance . Creator John Allison has a short afterword where he says his original intention was to have one case for each term of the Mystery Tweens/Teens’ seven years at school, which would have been twenty-one books. He gives a few reasons why he only made half that many stories, but I think he quietly missed the most obvious one: time. Allison is a creator whose stories take place in time. He sometimes drops back into the past – the Bobbins flashback series, for example, or, in an odd way, all of Giant Days – but time always passes in his stories, things change, and his characters grow older. The Bad Machinery stories came out about two a year, not three a year, and I think his characters just grew up, in his head, faster than he expected.

The Bad Machinery books are a creative peak for Allison – he’s had several; most people are more familiar with Giant Days – with a big cast well deployed, a complex and quirky world for them to live in and explore, wonderful dialogue on every page, oddball supernatural menaces that lurk deep in the story and only emerge fully near the end, and long rambly plots full of interesting incidents and unexpected moments that all come together for bang-up finishes. These can’t have been easy stories to plot, write and draw; my sense is that Allison is more of a plotter these days than a pantser, but any multiple-times-a-week comic is going to morph and change as the individual installments come out, so I don’t think anything quite ended up exactly the way he expected.

In any case: this is the “teens get jobs” storyline. All six of the main cast are about 15-16 here. Lotty works at the local newspaper, partially to have a work-study arrangement (called “P&Q” here, which is some British term that I don’t think is ever spelled out) [1] and partially because she is frustrated with her lack of movement in her preferred solving-mysteries-as-a-teenage career. (Yes, that is a thing in the Allisonverse, with glossy magazines and gala awards and all. See Wicked Things .) And Shauna is working for Amy Beckwith-Chilton, one of the old-time Tackleford characters, in her antiques shop, along with a young man named Romesh who Shauna found and who has a mystical ability to detect valuable antiquities among junk.

But the story is mostly about the gentrification of Tackleford: the main street is filling up with posh, expensive shops, rents are skyrocketing, houses prices are ditto, and an “Inland Marina” is being built where the kids used to swim in the local river. We also meet Sewerman General Johnson, the tough man who keeps the drains of Tackleford running, and the massive, possibly sentient, Tackleford Fatberg that he’s been trying to break up. Amy and her competitors in the very Lovejoy-esque antiques trade are chasing after the fabled cursed Pearl of the Quarter, a gem of immense power that disappeared at the death of its previous owner Tommy Binks, the man who made Tackleford the modern success it is.

Oh, and there’s something going on with Tackleford’s sister town, Wendlefield, which is as run-down and hopeless as Tackleford is shiny and expensive.

Shauna and Lottie work opposite ends of this mystery – do they eventually come to find it is the same mystery? Are they forced to work together? Is there a shocking confrontation in a half-constructed industrial scene? Has the mystic Pearl been incorporated into some weapon that threatens the whole town? Is there a fiendish villain who must be stopped? Do all of the Mystery Teens, and their new powers and abilities – I’ve neglected to mention that Mildred has been learning to drive a car! – come into play at the end? Is Tackleford saved?

Reader: yes and yes and yes and yes and yes and yes and sort of.

I would not start here, if you haven’t read Bad Machinery. Severed Alliance is wonderful and funny and exciting and marvelous, but it works much better if you know the characters. So find the first book, The Case of the Team Spirit , and start there. But Bad Machinery is awesome; you should read it if you haven’t already. And if you read it online (it was originally on Allison’s site but now lives on GoComics ), it might be time to get the books and read it again.

[1] Utterly nonamusing anecdote: on a call with some Brits this past week, I realized that what Americans call an “intern” (college-age person working in a business for a limited period of time, usually tied to and providing credit for their school) is called an “apprentice” in the UK. This, I think, is a similar issue.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Black Hammer: Streets of Spiral by Jeff Lemire and a cast of thousands

Black Hammer: Streets of Spiral by Jeff Lemire and a cast of thousands

This post may be shorter than my previous diatribes about the wonderful world of Black Hammer, for multiple reasons. One, I’ve said most of the things I could say. Two, this is an odds and sods collection to begin with, so it’s small and random and miscellaneous and will not stand the weight of serious criticism. There may be other reasons as well, but I think those two will do.

In any case, I have written a bunch about the previous Black Hammer books – the most recent was the flashback Black Hammer ’45 , and that one links further back in turn. And, frankly, how much background do you need? This is a pastiche superhero universe, with mixed DC and Marvel influences (Legion of Super-Heroes here, New Gods there), and anyone who knows superhero comics from the second half of the 20th century will find all of it deeply recognizable.

So this is Black Hammer: Streets of Spiral . It was the ninth collection of the series, and the one that gathered all of the loose bits of string to that point: one “Giant-Sized Annual,” in case you thought it wasn’t on-the-nose enough about its obsession with ’70s comics; a one-shot called Cthu-Louise; The World of Black Hammer Encyclopedia, a very “Who’s Who”-style compendium of superhero details; and a short story from the Dark Horse Free Comic Book Day issue for 2019. The Encyclopedia was written by Tate Brombal with series-creator Jeff Lemire; Lemire and Ray Fawkes wrote the short story; Lemire wrote the rest solo. Art is by a large number of people:

  • Nate Powell, Matt Kindt, Dustin Nguyen, Fawkes, Emi Lenox, and Michael Allred for the Annual
  • Lenox with Dave Stewart (who provided colors for nearly all of these pieces) for Cthu-Louise
  • Fourteen different people for the Encyclopedia, including many of the above
  • David Rubin did full-color art for the short story
And what are these individual stories?

The Annual is one of those standard multiple-artists, multiple-heroes “special” stories, which could be assembled piecemeal, showing the whole team dealing with Problem X individually. As was the case with its models, it doesn’t add up to a whole lot in the end. There is a sub-Starro the Conqueror eyeball/squid thing, which appears repeatedly out of the Random Mystical Zone and which has to be punched back out of the normal world. It is, repeatedly – this is a superhero story, after all.

What what does it all mean, ask our heroes in the end?

Well, probably nothing. In a regular superhero universe, it’s either space-filler or a set-up for a crossover. In Black Hammer, it’s just yet another kind of indulgence.

Cthu-Louise is very familiar; the character (and her father, the former supervillain Cthu-Lou) have appeared at least once before, and the plot beats here are very similar. Louise is a teenager with a alien-god squid head, which makes her unpopular, and she wants to fit in. Eventually, she does.

The Encyclopedia is a collection of pages on all of the major characters that have appeared in the various Black Hammer comics to this point, with first appearances and power levels and known family and all that bumf. It is much odder when it’s about a world created by one guy, in one series of stories, over only three or four years.

And the short story is the most forgettable, functioning mostly as a teaser – well, it was in a FCBD comic, and that’s the whole point of the thing – for both past and (I assume) future Black Hammer stories.

If you like Black Hammer, this is a bunch of minor Black Hammer. If you like vaguely ’70s-esque, vaguely Big Two-ish comics, you will like Black Hammer. And god knows there are more of you out there than I want to believe.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Saint Cole by Noah Van Sciver

Saint Cole by Noah Van Sciver

There is no Saint Cole. No one was ever canonized under that name – there is a Saint Colette, but given the subject of Noah Van Sciver’s graphic novel, there’s no chance that’s the reference meant. It is not the name of a town. It is not metaphorical; there is no one named Cole in the book.

“Saint Cole” is a random squawk, emitted by a minor character whose whole point is that he’s mentally damaged. It is meaningless. I have no idea why it’s the title of this book. There is something vaguely ironic that the story of a man named Joe who is deeply unsaintly is named Saint Cole , but 99% of life is that ironic to begin with. It’s not much to hang a story on.

Saint Cole is the story of an alcoholic, a loser who thinks he isn’t a loser, a bad man who thinks he’s pretty good. I find that I have less and less sympathy for characters like that every year, so I may not be giving Joe his due here.

But, to be honest, Joe isn’t due much. Sure, he works long hours, but he’s a jerk who drinks too much, has no aims or plans, and is unpleasant to everyone around him pretty much continually. Just working hard doesn’t buy you anything.

Joe is a waiter at the restaurant New Yorkies, in some minor city somewhere: it’s roughly walkable, so it’s not deep suburbia, and Joe lives in an apartment with a parking lot. He’s in his late twenties, living with his girlfriend Nicola and their baby son. They’re just barely making it: Joe takes every last shift he can, working every single day, and Nicole stays home with the baby, which Joe resents. Over the course of four days, starting on a Saturday, Joe…well, I shouldn’t give it away. But Joe is a loser and a fuck-up, so he fucks up and he loses things. Take that as read.

Angela, Joe’s mother-in-law, moves in with them on the first day, which adds to the friction. He doesn’t like her, for reasons that don’t seem sufficient. But then, Joe hates just about everyone and everything: he doesn’t seem to need reasons. He’s just that kind of young man, fueled by anger and self-loathing and loathing for everything else in equal measure. Oh, and by alcohol. He’s fueled by a lot of alcohol.

Saint Cole is the story of Joe drinking and then fucking things up, to to give a quick log-line. I called him an alcoholic before, but he really comes across as a drunk: a guy who isn’t compelled to drink; he just drinks because he wants to, and he always wants to drink more. That kind of guy can easily turn into an alcoholic, but I don’t think Joe is there yet.

Yet.

Van Sciver draws this in a mostly indy style, more conventional than I remember his The Hypo  being. It’s all thin lines, lots of details of dingy rooms and sad lives: indy in the matter and the style equally.

I’m not a good reader for a book like this, and I can’t really recommend it. If you like stories of self-destructive losers more than I do, you might take a look. It’s smartly written, it looks good, and Van Sciver tells the story well. But it’s an unpleasant story about an unpleasant man, and all I felt at the end was happy that I didn’t have to spend any more time with Joe. 

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.