Tagged: Breaking into comic books

Mike Gold: There’s No Business Like…

For some odd reason, over the past several decades many a wannabe comics creator has consulted me for advice. That’s quite nice; it makes me feel like I might know something. Of course, that also means I’ve been around the block so many times I’m prone to tripping over my own tracks. That’s the yin and yang of life.

No matter who the victim wannabe is, be that person a writer wannabe, an artist wannabe, or in extremely rare and unusual cases an editor wannabe, there are several chunks of hot glowing wisdom that I try to impart. Now you, if you’re a wannabe or you’re simply comics-curious, get to experience some of these radiant pearls without having to suffer through what I alone like to think of as “my sense of humor.”

I shall start with the most important lesson of them all. It is absolutely true for everybody, although some might find it daunting. “For every truly great guitar player with a contract and an entourage, there are well over 1,000 guitar players who are even better who never make it out of the garage.”

Even though truer words were never spoken, you might be wondering what the hell that has to do with producing comic book stories. Well… everything. The business of comics is show business. Admittedly, comics creators get less money than our performing counterparts, and we get less cocaine and cars and hardly any nookie, but we are in show business nonetheless.

Assuming you haven’t just decided to switch your major and wiki “hedge funds,” I shall drop the definition into your lap. You want to get in to the comics business, editorially speaking. Well, so do a zillion other people – and that’s growing as the medium achieves greater public acceptance. Let’s say you want to be a writer. For every Neil Gaiman out there, we’ve got a thousand people who aren’t in the racket, would like to be, and are better writers than my friend Neil Gaiman (sorry, pal).

O.K., there probably is nobody faster than Neil and that’s important, but we’ll leave that aside. On a planet with 7.5 billion human beings on it right now and births outnumbering deaths by more than two-to-one, there’s got to be at least 1,000 writers who are better than just about anybody we’ve seen thus far.

In order to get in the front door, you may ask, do you have to be better than the best? Well, that would be great and we can always use another bright, shiny beacon, but no – you don’t have to be better than the best. But you damn well better be more than half as good as the best to get noticed.

Yeah, there are schools that purport to teach you how to write (or draw, but not edit), but there are no schools that will teach you how to think. Most are incapable of teaching you how to be creative, but if you excel at the basic techniques and take creative chances and polish your work as though it was the Hope Diamond and work hard and eat your veggies, you’ll have a damn good shot.

If I had a dollar for every time I looked through an artist’s portfolio and offered some words of alleged wisdom only to be told that the wannabe’s work was better than, say, the two or three worst artists available, I’d have enough cash on hand to get somebody from Lenexa Kansas to drive out some Zarda’s barbecue to me here in Connecticut. The fact is, we’ve already got those “lousy” artists. Why would we need more?

Besides, that lesser talent might have been saving our deadline ass for years and years. Sometimes you just need the damn job finished, and I’ll bet you any long-term D-lister you care to mention has paid his or her dues and deserves the respect and the work.

Or not. There are assholes out there. I said this was show business.

So what do you do? After you’ve studied the masters who have written brilliant books on the subject – start with every prose-and-pictures instructional written by Will Eisner and Scott McCloud – and you’ve started producing and polishing and redoing everything and make it better, take copies of a few pages to your friendly neighborhood comic book store at some time when conversation is available (as opposed to, say, Free Comic Book Day) and show it around. Listen to what the clerks and your fellow fans have to say. And by “listen” I mean “pay complete attention, don’t be defensive and don’t be a dick.”

Then you take your pages back and redo them with all the additional knowledge you’ve just acquired. Eventually – and it’ll take a while – you’ll get good enough that you can put it online or work with one of the smaller “independent” publishers or even self-publish. And then you listen some more. And redo it some more. Then you might have something worthy of showing a comics editor or a comics bureaucrat (there’s a difference) or a friendly writer or artist, and… you’ll get some more advice.

Continue along that path, even though there are 1,000 wannabes behind you. Do not get off that path. No, you do not suck (probably; hey, a few do). Persevere. You are on your own personal lifequest. A jihad, if you will. You only lose if you quit before getting to the finish line.

There’s more stuff I will probably get around to saying in the future, and many of my comrade columnists here at ComicMix with names like “O’Neil,” “Newell,” and “Ostrander” have given out some great advice. Marc Fishman, who occupies this space every Saturday, has been on this quest for a while and is nearing that bright light of success – and he’s been sharing every step of the way with our readers.

One more thing.

Don’t give up.

Ever.

 

Glenn Hauman: Rejected!

she-hulk-byrne-copy

One of the most frustrating things to learn when you’re trying to break into the comics business is that you can be doing everything right – you can be skilled in your craft, pro-level, ready to go, with genuine audience pleasing work – and you still don’t get the job.

Even more, you can go back, show the same work again, get an even better response to it – and you still don’t get the job.

Let me offer myself as an example.

1989. Summer. Batman had been in theaters for six weeks and I was at the San Diego Comic-Con. My first, their 20th. I was 20, so it seemed fair. The show was still in what they now call the San Diego Concourse, with the Masquerade in the Civic Theatre, and it was the biggest convention I’d ever seen, bigger than all the New York shows I’d been to – why, there were eleven thousand people there!

(We pause for a moment of laughter – nowadays, that’s the line for Hall H. Onward.)

And there was a panel there called (more or less) “The Mighty Marvel Pitch Session.” You would get up on stage and pitch your plot to Executive Editor Mark Gruenwald and Historian / Archivist Peter Sanderson, who would listen and critique you to the audience, and give you a thumbs up or thumbs down. I went. And I had nothing, really, except for a She-Hulk story that I’d written up and mailed to editor Bobbie Chase in the wake of John Byrne’s leaving the book, who rejected it.

Heck, I didn’t even have a copy of the plot, just the memory of it. But it was what I had. And so I went up, to face the judgment of the duo doing Siskel & Ebert.

I don’t have the space here to recap the plot, but trust me: I killed.

The audience was laughing hysterically at all the right places, and Mark and Peter were right along with them. By the time I got to the point where She-Hulk was arguing with the new voice in the narration box, wanting to talk to Byrne, and the narrator explaining Byrne wasn’t there because he wanted to have She-Hulk shave her legs with her heat vision –

“ – I don’t have heat vision!”

“Yeah, we know. Messy, ain’t it?”

Mark turned into the gale force of crowd laughter, exclaiming, “Does everyone know this story???”

I finished the story to rapturous applause, and got the only double thumbs up of the panel.

Afterwards, Mark came up to me. “That was a great story! Why don’t you submit it?”

“I did. It was rejected.”

“Really? Who did you send it to?”

“Bobbie Chase.”

“Hmm. That’s weird. Why don’t you send it to me, and I’ll bring it over to Bobbie and see what’s going on with it?”

An invite to submit a story to Marvel? To the Executive Editor who already likes your story? “Yes, sir, I’ll send you a copy as soon as I get back to New York!”

And so I sent it off, and waited.

I waited through August, and just as I was packing up to head back to my Junior year of college, I got a reply – which I just found this weekend in my files and reproduce for you here.

marvel-mark-gruenwald-rejection-letter

Good story, amusing story – just not usable anymore.

Argh.

By that time, school had started up again, and I got busy and didn’t end up pitching again – you know, just got caught up, had to finish school, had to pay the bills, had to move, yadda yadda yadda. My next time writing Marvel characters would be almost seven years later in a prose anthology, The Ultimate X-Men.

So, is there a moral here?

Yes, and it’s this: Don’t give up.

Seriously.

Every writing manual tells you not to get discouraged, just keep at it, and eventually it’ll break for you.

And it will, but it does take effort. It takes time to find a voice, a groove, a point of view. The only thing that moves that process along is output.

And even when you’re ready – the shot may not be there. Even crazier: the shot you take may miss.

And that’s okay.

Don’t take it personally.

There will be other chances, other places, other things that inspire you to create.

But also, this: Talent and skill does not necessarily correlate to career opportunity.

That’s a tougher one to handle; realizing that no matter how good or bad you are, your career will hinge to a completely unknowable level on blind luck and happenstance.

But that’s okay too.

Because then when you realize it, all you have to do is put yourself out there, and all you have to be… is ready.