Author: Andrew Wheeler

Young Shadow by Ben Sears

Sometimes a creator’s different instincts and plans don’t always play nice with each other. For example, a costumed-hero story has certain standard tropes: the hero can always leave the bad guys tied up with a nice note for the authorities and the reader knows that means justice has and will be done.

But if the same creator wants to do a story about corrupt cops in what seems to be a deeply corrupt city, tying up those cops will not have the same expected result: it just means their compatriots will untie them, maybe make fun of them, maybe get angry on their behalf. Frankly, it would just annoy Certain People even more: that’s an event for the middle of the story, not the end.

So I’m not as happy with Ben Sears’s new graphic novel Young Shadow  as I was with the last book of his I read, House of the Black Spot . Black Spot had villains who could be dealt with by mostly offstage Forces of Justice, and heroes whose modus operandi was a bit more complex and nuanced than the costumed-hero standard of “run around the city at night , asking people if there’s any trouble, and then get into fights with people whose look you don’t like.” That’s very close to Young Shadow’s exact words: he’s the hero, so the book says he’s right to do so, but his actions are exactly those of a bully or criminal gang: find someone doing something you object to (in this case, “rebel against your rich parents by drinking in the park and not bathing”), use violence on him.

If I were being reductionist, I’d say Young Shadow is “the Jason Todd Robin in an ACAB world.” We don’t know what Young Shadow’s real name is, or his history: we meet him on patrol, in Bolt City. He’s in tactical gear, with a domino mask, and he’s good at violence but signposted to be on the side of righteousness – the first time we see him fight, it’s to help a maltreated dog. Sears’s rounded, clean art style isn’t great at communicating this, though: Shadow says the dog is malnourished and dehydrated, but Sears draws him exactly the same then as later in the story, or like any other dog, just with his eyes closed most of the time.

Shadow doesn’t appear to have any real home. Maybe a bolt hole or three where he sleeps, or stashes gear, or keeps whatever other stuff he has. It’s not a “this guy is homeless” situation; it’s just not important. What he does is patrol as Young Shadow. What he does is protect the city. Anything else he does is not even secondary.

Shadow has a network of friends, or maybe informants. They’re the people of this neighborhood, or maybe multiple Bolt City neighborhoods. A number seem to be the owners of small businesses: a “lantern shop,” places that look a lot like bodegas, an animal shelter. They would tell Shadow about miscreants in their areas, we think – but, in this book, they don’t talk about nuts dressed up like wombats planning elaborate wombat-themed crimes, but instead about the night shift of the Bolt City Police Department. Those cops are acting suspicious, searching for things in a more furtive way than usual for cops. It’s not super-clear if there are elements of the BCPD, or any aspect of Bolt City governance, that is generally trusted by the populace. My guess is no. There is definitely some generalized “never talk to the cops about anything” advice, as with similar communities in the real world.

We do get some scenes from outside Shadow’s point of view, to learn that there are Sinister Forces, and that they encompass both the young malcontents Shadow beat up in the early pages and those crooked cops. (Well, maybe not crooked: they’re not soliciting bribes. We don’t even see them beat up or harass anyone. It’s just that Young Shadow is set in a world with people who totally mistrust cops for reasons which are too fundamental to even be mentioned.) There is an Evil Corporation, as there must be, and both a villain with a face and a higher-up Faceless Villain. Their goals are pretty penny-ante for an Evil Corporation: get back a big cache of crowd-control weapons and tools, get some more pollution done quickly before the law changes.

Shadow spends a lot of time wandering around looking for these people. I’m not sure if Sears is trying to make the point that this is not a useful tactic, or that Shadow is good at the violence stuff, but not so much at the finding-appropriate-avenues-for-violence stuff. I thought he did make those points, deliberately or not. Eventually, another vigilante appears: Spiral Scratch. (At first in a closed helmet, which I was sure meant it would be a character we’d seen before. But nope.) The flap copy calls SS the sidekick of Shadow, but the opposite is closer to the truth: Scratch is more organized and planful, and Shadow wouldn’t get much done alone.

In the end, our two forces of righteous violence find the thing the Forces of Evil are searching for, and dispose of it with the aid of an order of robot nuns. (I do enjoy the odd bits of Sears’s worldbuilding.) And they tie up some of the henchmen, which, as I mentioned way up top, will probably not lead to anything like punishment for them.

So I’m left wondering if there’s going to be a sequel: it feels like this story isn’t really over, that our vigilante heroes haven’t actually solved any underlying problem by punching a few people. And I also think I like Sears when his characters are detecting and talking rather than punching. But I like that in general, so that’s no surprise. People who like more punching in their comics may have a different opinion, and God knows they’re very common – if you’re one of them, give Young Shadow a look.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Hypnotwist / Scarlet by Starlight by Gilbert Hernandez

I feel like we’re all just supposed to know how to read Gilbert Hernandez’s “movie books,” even though they’ve never been clear, and their publisher (Fantagraphics) has stopped even mentioning the movie connection. These days, it seems to be just the distinctive end-papers that give us a clue, and then we’re on our own.

You see, Hernandez has been writing stories, in the various comics mostly named Love and Rockets, about a group of people, originally centered on the residents of a small South American town of Palomar though in recent decades shifting to the extended Southern California family of a woman named Luba who lived in Palomar for a long time. Luba’s younger half-sister, Fritz, had a career as a film actress: not a great career, and not a lasting one, but she made a bunch of movies. And Hernandez has not just told stories about Luba and Fritz and others – stories in their world, meant to be “true” as much as any fiction is – but also told stories retelling those movies, telling stories that are meant to be seen as fictional from a fictional world.

It’s complicated and knotty, and not explaining it in the books themselves makes it even weirder and complicated. The most recent, and most major, Maria M. , was the height of convolution, telling the movie version of Fritz’s mother’s life (with Fritz in that “role”), which readers of Love and Rockets had already seen the “real” version of, years before. Prior movie books were from “earlier in Fritz’s career,” when she did pulpier, less ambitious….OK, let’s say bluntly bad and derivative and exploitative movies: Chance in Hell and The Troublemakers  and Love from the Shadows . (And I can’t explain explain clearly how Speak of the Devil fits into this schema, either — I think it’s the “real” version of a story not about Fritz and Luba and company that was also made into a movie with Fritz, and maybe we saw some parts of that movie made in the main series.)

Hernandez was most active with these stories just over a decade ago – the first burst came out roughly every year, 2007 and ’08 and ’09 and ’11. Maria M. took longer to gestate. And, along the way, Hernandez also made two shorter movie stories, which have now been collected together in flip-book format.

That is Hypnotwist Scarlet by Starlight , both of which “star” Fritz as a major role, though (and maybe this is meaningful?) she doesn’t speak in either story. One is a pretentious movie that I don’t think Hernandez expects us to take entirely seriously. The other is a pulpy genre exercise.

And I still don’t get the point of either book, or of this entire sequence. Is it meant to be some kind of parallax view of specific events in the “real” story? Are they just goofy, clear-the-decks stories that Hernandez wants to get out of his head, and this is a way to tie them in? Or what?

Hypnotwist is the longer story, 59 pages long: it’s some kind of art film with no narration or dialog that follows a woman who may be dreaming, or sleepwalking, or hallucinating, or something. A sequence of surreal things happen, some of them sexual and/or violent, with some other characters reappearing and a central image of a creepily smiling face. Oh, wait! I forgot the magic shoes! She gets magic shoes at the beginning, and that might explain it all. If anything can explain anything here.

(You might have gathered that I don’t get this at all. Hernandez has done a bunch of dream-logic stories in his career, and I like looking at them and appreciate the visual inventiveness but never get anything specific out of any of them.)

Scarlet by Starlight is tighter, a ’50s-style space opera movie in 37 pages of comics – though, in the world of L&R, I guess it was made in the late ’90s. Three Americans are on an alien planet, researching something or other, two men and a woman. There are two seemingly-sapient races here, though neither can speak: the human-height and furred Forest People and the dwarfish pinkies. The humans have befriended the Forest People – well, at least the couple Scarlet (female, Fritz’s character) and Crimson and their children. The pinkies, though they seem to be more organized – they have a village with buildings, and a much deeper curiosity about the human’s technology – are considered basically vermin.

But then Scarlet comes into heat, I guess, and tries to have sex with one of the Americans, and it all goes to hell. There’s a lot of Hernandezian violence until the survivors are able to regroup with a Hollywoodesque happy ending. Again, Hernandez is not trying to present this as a good movie: rather the reverse.

I get the sense that Hernandez makes these stories either to scratch an itch to tell junky stories or to comment on junky stories, but I have no idea which, or if it’s both, or if those are the only two possibilities. I enjoy the way he moves characters around and evokes junky movies without ever getting a clear sense of why he thought spending months of his time to do this would be worthwhile.

It’s weird, man. The “movie books” are just an odd sequence of stories , and these two are the very weirdest of that sequence. People who like weird should dive in here; this book is about as bizarre and random as Hernandez gets.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Room for Love by Ilya

This is a story about two people and about love. No, not that kind of story.

One of the people writes that kind of story, though. Pamela Green is a romance novelist, reasonably successful writing as Leonie Hart, with a fan club and what seems to be solid but unspectacular sales. But she’s in a bad patch of writer’s block, and has possibly soured on the entire idea of romantic love. Personally, she’s deep into her middle years, and alone: we don’t know exactly why and how when the book opens, but we will learn.

The other person is a young man: we actually meet him first. We don’t know his name. He travels to London from wherever, hitching rides and exchanging sex for money. He ends up on the street, with another young man. Things go bad.

Room for Love  is the story of Pam and that man — call him Cougar; he does when he gives Pam a name at all. It’s by a cartoonist of several names himself: credited as Ilya here, known to me previously as the Ed Hillyer who worked with Eddie Campbell on a number of Deadface stories .

Pam and Cougar meet on a bridge. It’s already a third of the way through this graphic novel, so we know their routines and lives pretty well at that point. Pam thinks Cougar is going to kill himself; we’re not sure but it seems plausible. She’s wrong, and she ruins what Cougar has. To atone, she offers, suddenly and surprisingly to both of them, for him to live in her house.

Cougar, we see, is the kind of man who takes every opportunity he can, so he agrees. He moves in with her, cleans up a bit. Opens up, not even that much of a bit. They end up having sex after a couple of days, and then regularly.

In retrospect, we realize that’s Cougar’s pattern: it’s how he gets close to people, how he transacts with people, how he gets what he wants. Maybe we realize that at the time: I didn’t. Pam doesn’t. Pam thinks this is a relationship.

Well, it is. But she thinks it’s a romantic relationship, when it’s a business relationship. Eventually, she learns better.

Actually, they both come out of Room for Love a little bit better, more able to handle the next big thing in their respective lives, the thing they were avoiding and trying not to think about. 

Ilya tells this story in contrasting colors: brown for Cougar and blue for Pam – panels washed with their respective colors when they’re separate , discrete highlights on their clothing when they’re together, dialog boxes outside panels in their colors. It’s a small thing, but a deeply comics thing: a clear visual representation of how separate they are, and a clean way to keep what are and are not two story strands separate. His art falls in that no-man’s-land: a little bit of cartooniness in his faces, to make them instantly identifiable, but mostly realistic, only in a slightly simplified, cleaner way. (I don’t have the language to talk very well about art; I’m a words person, mostly.)

This is a thoughtful story about two well-defined people. I have a few quibbles: there’s more than a bit of  psycho-babble near the end, and I think Pam’s agent is acting a lot more like an editor. But the quibbles are all on that level: minor, unimportant. Room For Love is interesting and resonant: it’s a book worth reading.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

The Unbeatable Squirrel Girl, Vol. 9: Squirrels Fall Like Dominoes by North, Charm, & Renzi

The ninth volume collecting The Unbeatable Squirrel Girl collects five issues from early 2018 and came out in late 2018, with yet another lightly modified “funny” song lyric for a title: Squirrels Fall Like Dominoes .

As usual, I got to it three years late, after the series ended. (See my post on Vol. 8  for similar tardiness, and links back to even earlier tardiness.)

This time out, regular series writer Ryan North and colorist Rico Renzi are joined by a new artist: Derek Charm, replacing Erica Henderson. Henderson had drawn the first thirty-one issues of the series, the short previous series, and an original Graphic Novel, which were probably as many Squirrel Girl pages as all previous artists put together. (She defined the look and style of SG for this era, at the very least, and seemed to work very closely with North on stories & plots, too.) So this was kind of a big deal, especially since the SG audience was proverbially heavily pre-teen and female , which as an audience is often not happy with change.

Charm is a cartoonier artist than Henderson, which is a nice change-up. SG is a bit cartoony story-wise (if that makes any sense), so it’s appropriate and gives a different energy to the pages. I’m sure some people hated it; some people hate everything. But it works for me.

As always, we have an epic four-part story and a single-issue story in this volume. The epic story has possibly the lamest villain in SG history, on purpose, but is mostly a Kraven the Hunter story about redemption and what it means to be a good person. (Well, it aims at that, but it’s about a comics character whose characterization is dependent on the needs of random stories and editors over the course of multiple decades, so I don’t actually buy any of it.) Also: the Power of Friendship!

The single-issue piece is mostly-silent, an exercise in North writing something the youngest end of the SG audience can entirely read themselves. It’s fine, too.

Squirrel Girl is, as always, relentlessly positive, so the fact that the trade paperbacks are pretty slim is appropriate: a bigger dose of this would be too much. I also have to admit that my eternal favorite character is the mildly nihilistic Brain Drain, not the perky Doreen or any of the others. This is still very good at what it does, and what it does is still a good thing to have in the world: the transition to Charm gave it a different look, but the essentials stayed exactly the same.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

The Complete Peanuts, 1955-1956 by Charles M. Schulz

This is, as far as I can tell, the last of the books collecting Charles M. Schulz’s Peanuts comic strips that I’ve never written anything about here. I read the hardcover soon after it came out in 2005, just before this blog existed, but did mention the 1957-58 volume early the next year . (I believe all of my other Peanuts posts can be found through a post on the first book from 2016 and from a 2017 post on the final odds-and-sods volume that collected the odd bits of string from the whole history of the strip.)

So I have thrown around a lot of words about Peanuts over the past decade and a half. And not just me: Schulz is one of the towering masters of the form, so plenty of other people have been pontificating about his work (mostly positively, I think; is there anyone who hates Schulz?). There’s no dearth of discussion of the ol’ round-headed kid, is what I’m saying. You don’t actually need me here to say anything about this book.

But I am here, and I did just read The Complete Peanuts, 1955-1956 . And it’s…just fine, actually.

This is a middle period: any strip that runs for a really long time will have at least one of those, where it was one thing, and will someday become something slightly different, but right now is just running its gag every day, trying some small tweaks as it goes and starting to speciate. In the mid to late ’50s, Peanuts was as general as it was ever going to be: the kids basically were kids, doing kid things in a kid world, and occasionally even seemed to be specific ages (just old enough for school, generally).

So the initial shock had worn off. Charlie Brown had settled down into a sad sack rather than a trickster, but all of the ritualized humiliations were still gathering. This book sees him lose kites to trees, but not gloating trees. Lucy pulls away a football maybe once. The whole baseball team loses, but it’s not all on his head yet. He was the central kid in a world of kids, in that imagined green and glorious ’50s suburbia full of other kids just like himself. Franklin was still a good decade off; even Peppermint Pattie wouldn’t appear for a while – these are all the white kids in the relatively nice neighborhood, for all Original Pattie teases Charlie Brown about the relative poverty of his barber father.

The kids tease each other in kid ways and do goofy kid things. Sometimes surrealistically, as comics can: Linus can blow square balloons. But mostly naturalistically. Pig Pen gets more page-time here, and is still as one-note as he was in the previous book.

On the other side, Snoopy is getting odder, more specific and less realistic. He doesn’t have thought balloons yet, but he clearly doesn’t think like a dog anymore. Not only does he think he’s people – lots of dogs think that – but he can convincingly act like people, more and more.

Peanuts would become magnificent in a few years. But strip comics rarely become magnificent immediately. (Counterexample: “‘ja think I’m a cowboy?”) Schulz was, at this point, writing a Zeitgeist strip, about the consensus best possible life in the best possible nation in the best possible moment in history, for an audience that loved to hear that. He was good at that, but he was better than that – you can see how he got better in later volumes of this series.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

A Gift for a Ghost by Borja Gonzalez

I’ve tagged this book fantasy, but that’s overstating it. This graphic novel has two storylines, in two different times – 1856 and 2016, in the same place, wherever that is – and the first scene has a mysterious character appearing in 1856.

I probably shouldn’t say more than that. But that character’s appearance is the fantasy element. It’s not otherwise a fantasy story. I say that in case it helps calibrate expectations.

That’s A Gift for a Ghost , the first full-length comics story by Spanish cartoonist Borja Gonzalez. This edition was translated by Lee Douglas. The character I alluded to is the ghost.

Well, maybe. That’s one way of interpreting it. There are many ways to give a gift to a ghost.

Teresa is the oddball sister in an aristocratic family in 1856, the one not named after a flower. She’s coming up on her debut, but would much rather write Poe-influenced poetry and spend time in her own head than practice her piano and brush up the other skills that will get her a proper husband. She likes to sneak out to walk in the quiet at night; she meets what looks like a talking skeleton in the first scene. Her story is about what happens next in her life: what her family demands and expects , or what she actually wants, if she can figure out what that is.

In 2016, there are three girls – probably about the same age Teresa was in 1856, sixteen to seventeen. Gloria, Laura, and Cristina. They hang out, wander around, try to figure out life. They’re forming a punk band, the Black Holes, and one of the girls is writing songs – they squabble about that, maybe, a bit. Their story is about secrets and their interactions: there’s less at stake, maybe. 

The two stories – they are both quiet, subdued stories, for all the teenage angst in both of them – intertwine, in ways that one would not expect across a hundred and sixty years. Gift is subtle and will not make itself obvious: if you’re looking for something flashy and obvious, you will not enjoy it.

Gonzalez’s art is equally subdued and quiet: he draws all of these young women (and all of the characters are young women) without faces. Does that make them unknowable? Or just distanced that much father, so the reader has to spend more energy to figure them out? That will for each reader to decide.

I found this book deep and resonant; I don’t think I got all it had to give, but I got enough to want to see what Gonzalez does next.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Invisible Differences by Mademoiselle Caroline and Julie Dachez

I tagged this as “non-fiction” and “memoir,” but it’s isn’t, exactly. This is the story of Marguerite, a twenty-seven-year-old French woman who gets diagnosed with Asperger’s syndrome. It’s written by Julie Dachez, who is now thirty-six and who was diagnosed with Asperger’s in 2012.

So the reader’s assumption is that Marguerite has been constructed to be somewhat different from the real Dachez. Some details are not what actually happened to Dachez, for whatever reason, and those changes were large enough that she changed the name of the central character, while still presenting it all as “my story” (though “my” here tends to attach to Marguerite).

That’s Invisible Differences , a graphic novel published in 2016 in France and translated by Edward Gauvin for a 2020 English-language publication. Well, actually, I’m still simplifying. I originally thought Mademoiselle Caroline was purely the artist, but the book itself makes it clear that she also adapted Dachez’s script – maybe it wasn’t quite in comics-panel form to begin with, maybe it was but Caroline made changes for better panel flow and readability, maybe some other complicated working relationship to end up with these finished pages.

So it was written by Dachez and Caroline, to some degree. It’s the story of Dachez, to some degree. It’s accurate and realistic, but maybe not “true” in the purest sense of that word.

I know that people on the autism spectrum are often concerned with little details like that, which is one reason I go into such detail here. (The other is that I am concerned with those details, and fascinated by them, even though I’m not on that spectrum.)

Since I’m American, I’m used to seeing the competing “America is better than anyone in the world at X!” and “America is totally horrible at Y, unlike these other countries!” arguments. Invisible Differences is partially the same sort of thing applied to France. As Dachez and Caroline present it, Freudian psychotherapy still rules mental health in France, and autism spectrum disorder (ASD) is underdiagnosed and undertreated, particularly in women. There’s an extensive section of notes at the end about what Autism is and how it’s treated in France, which could be helpful to people newly diagnosed and their families and friends. 

I’m happy to note that my own son (diagnosed as various things on the spectrum in his first decade-and-a-half before the ASM-5 consolidated it all into ASD in 2013) had good support and care; it’s rare to see some health-care thing that the USA actually does better than an EU country. This is more a book for people getting this diagnosis in adulthood, or maybe adolescence, than the typical US timing of early childhood.

There isn’t a whole lot of “story” here; it’s about who Marguerite is, how she learns there’s a label and an explanation for some parts of her life that have caused her friction and anxiety, and how she transforms her life to align with what she learns and what she decides she wants to do with her new knowledge. It’s a profound journey for her: she was unhappy in really central ways that she doesn’t seem to have even thought were able to be changed until her diagnosis.

I’m going to see if my on-the-spectrum son is interested in this book; if he does read it and tells me anything, I may add notes here or later. But, for now, and speaking purely as someone who knows a person on the spectrum, this is a thoughtful, honest book that I think will be great for ASD-diagnosed people, particularly those coming to the diagnosis later in life.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Stories from the ’90s by Rick Geary

Self-publishing can strip out a lot of the standard bullshit of publishing. If this book had been published by a Fantagraphics or Dark Horse, it would be called something like Prairie Moons and Night Drives, or maybe True Stories and Other Lies.

But, since Rick Geary assembled it himself out of his archives and published it himself, it can be exactly what it is: Stories from the ’90s . Simple, clear, true.

Geary has been assembling his shorter stories into various books for a few years now; I think this is the most recent one, but I hope there’s at least one book’s worth left of newer work. Already available are Early Stories  (pretty self-explanatory) , The Lampoon Years: 1977-1988  (mostly single-pagers from National Lampoon in its declining years, though Geary’s work was excellent), and Rick Geary’s Book of Murder  (stories about murder, more and more straightforwardly as his career went on, over a roughly thirty-year span). Older Geary fans may remember At Home with Rick Geary (from 1985) and Housebound with Rick Geary (1997); I think most of those pieces have been collected in these four books now, along with a lot of other material.

Stories from the ’90s is even bigger than the previous books – they all landed in the 80-90 page range, while this one tops out at 120. (And is slightly more expensive, though slightly cheaper than his more recent individual Kickstarted books – as usual, pricing is complicated and based on multiple factors.)

And, of course, the whole point is that its full of oddball Geary stories. There are some long ones, like “Prairie Moon” and “Tragedy in Orbit” and “Mr. Nickelodeon” and “Our Illustrious Visitor of 1959,” but that’s only “long” in context: there are a passel of three-pagers and a half-dozen longer than that, but most of the work here is in single-page form. Geary was always deeply quirky in his short comics, full of strange transformations, matter-of-fact narration of bizarre events, random juxtapositions, and a sprightly, conversational tone no matter the style or matter of a story. This book has one Mask story – yes, the  same character the movies were about; it was a comic first, with work by a whole lot of different people – a couple of Geary-esque retelling of unlikely historical events, and a whole bunch of one-pagers on topics like “Desperate Clergy,” “Secret Places of My Shameful Past,” “Transgression Hotline,” and “Yes, It Happened.”

Geary’s art is mostly softly rounded here, full of people pulling faces during their madcap antics. His lettering is precise and lovely, either in bigger stories or framing those tiny little boxes of enigmatic objects he did a lot early in his career.

This is one of the most Rick Geary books possible, and it is wonderful. The only way I know of to get it is directly from the author, but don’t let that stop you: he uses one of the major amalgamators for merch (Storenvy), and it all works well. Hornswoggler says check it out.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Black Hammer, Vol. 1: Secret Origins by Jeff Lemire, Dean Ormston, and Dave Stewart

So this is much more of a conventional superhero thing than I thought it was. Oh, it’s pretty good – Lemire is a strong writer, as always , and Ormston does that pseudo-horror look that is nearly a Dark Horse house style (or maybe just rules the Mignolaverse). But I was expecting something quirkier. (Note that Black Hammer is four years old. I had plenty of time to get more details; I just didn’t bother.)

It’s not clear if this was really a team. No name for the group is given in this first collection. But a half-dozen of the superheroes who used to defend Spiral City have been stuck on a farm somewhere in the middle of nowhere for ten years, after a battle with Darkseid “the Anti-God”. They saved the world, and ended up here. The creators don’t tell us how or why in this story – I’m sure it becomes clear later.

None of them are Black Hammer. Black Hammer isn’t the name of the group either. Black Hammer was another guy, the one who died as part of the whole saving-the-world thing. (Or maybe afterward, discovering that they really can’t get out of this small bit of farm landscape with one small town.) The actual hammer he used – this is a superhero comic, so obviously “Black Hammer” is a large Black man who carries a hammer to hit things with until evil is vanquished, because superhero comics are still written for the particularly stupid children of 1938 – is lying on the ground in a field, as if to shame Chekhov into thinking a gun on a mantlepiece could ever be sufficiently obvious.

Black Hammer, the series, is not exactly a pastiche – it’s not “doing the favorite superhero stories of my youth, only as if written by a functional adult” like Astro City has generally aimed for, or “I want to tell stories of these existing characters, but the IP owners haven’t hired me to do so, so decipher this really transparent code” like a dozen others. The characters are pastiches, though — most of them very obviously so:

  • Golden Gail is Mary Marvel, with the serial numbers crudely altered
  • Abraham Slam is the standard WW II strong guy, powered by gumption rather than magic or superscience
  • Barbalien, Warlord from Mars is J’onn J’onz lightly run through a Edgar-Rice-Burroughs-inator
  • Madame Dragonfly is Madame Xanadu with details changed, your standard ’70s horror host with weird and mysterious powers (and a tragic backstory involving accidentally creating a muck-monster boyfriend and eventually losing him)
  • Col. Weird is an ’80s-style reimagining of Adam Strange, transformed by his journeys through the Anti-Zone into a distracted, ghostly, transitory presence
  • Talky-Walky is Weird’s robot sidekick, more or less an equal member of the group on the farm
Black Hammer: Secret Origins  collects the first six issues of the main Black Hammer series, beginning when those six have been living on “The Farm” for ten years. Some of them may have been aging, such as Abraham (though this is unclear: we don’t know when this story takes place and he’s been around since 1939 without any powers to keep him young), while Gail has definitely not been aging, which is a plot point.
Speaking of the unclear timeline: Gail and Abe are clearly WWII heroes, with forty or fiftyish years of history behind them. That puts us in the ’80s or ’90s. Weird and Barbalien are ’50s characters with some history as well, Weird specifically a ’50s character with a later (’70s or ’80s) spin put on him. Dragonfly was probably the “newest” character if we think of them as being part of an established universe. But all of them probably had at least a decade’s worth of adventures behind them, and most of them multiple decades.
This is a combination “introducing the team” arc – they each get an extended flashback to show their origins and life back in Spiral City – and examination of how well they’re all getting along here on the farm. Abe is doing best: he’s making time with a local age-appropriate waitress (ex-wife of the unpleasant local sheriff) and finally gets into her pants during this story. Gail is doing worst: she’s stuck in the superhero body of her nine-year-old self and has been repeating the same grade in a crappy rural school every year. Barbalien might be becoming a churchgoer. Dragonfly is mystical and detached, and clearly has Deep Secrets that readers will need to wait to learn. Weird is barely sane at the best of times, fading in and out of reality. Talky is just keepin’ on keepin’ on.
Near the end, there is a Shocking Event from Outside, and everyone who has ever read a superhero comic will immediately see the next three or four plotlines coming out of that. (Most obviously: Black Hammer II! The sensational character find of whatever-the-hell-year-this-is!)
I’m being pretty dismissive here, because this is all very deeply derivative stuff. Lemire makes that clear in the sketches and other materials collected after the story: there are even ’80s DC Universe-style character sheets for all of the major characters (and several who didn’t make it in). The derivative-ness is the point. This is a story for people who want more stories about superheroes like these, written by someone who understands how actual human beings talk and drawn by someone who has experienced actual cast shadows, studied the ways clothing actually drapes, and experienced the touch of actual human women.
That is not my particular jam, but I’ve started this, so I think I’m going to try to read it far enough at least to see how they get back to Spiral City. (And how long Black Hammer I stays dead: my bet is not all that long.) But know that this is very much a “wouldn’t it be cool if Jeff Lemire could write without those suits at DC screwing it all up?” book.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Making Friends: Back to the Drawing Board by Kristen Gudsnuk

Hey! Remember when I said that I thought Kristen Gudsnuk’s middle-grade graphic novel Making Friends  was a lot of fun, but that I missed the random background goofiness in the world that Gudsnuk brought to her previous book (for adults, as much as any book about superheroes is) Henchgirl ? Sure you do!

Well, Gudsnuk had a sequel to Making Friends a couple of years ago – I just found out about it recently, since I guess I don’t spend as much time keeping track of comics for middle-graders as I should – and I’m happy to report that Making Friends: Back to the Drawing Board  shoves the Weird Stuff meter way over into the red zone before it’s done, in a very integrated and fun way. So I do hope to keep using Gudsnukian as an adjective and looking forward to the day when everyone does.

Making Friends followed seventh-grade motormouth Dany – seriously, she’s one of those people (I was intermittently one of them at a slightly later age) who cannot shut up to save their lives even though she knows she’s saying things the wrong way – as she adjusted to life in middle school, where her old friends had a completely different schedule. She thought her life would be perfect if she just had one really good best friend, so, when a magic sketchbook fell into her life from her deceased Great-Aunt Elma, she made herself the perfect friend, Madison Fontaine.

(See my post on the first book for more on where it went from there.)

It’s now a little later in the school year: there’s still a gaping hole in the gym ceiling from , and Dany has been using her reality-warping powers in lots of ways, none of which could ever backfire on her…as far as she’s ever foreseen. But Madison is now even better friends with Cara McCoy , another cheerleader, and Cara is not Dany’s biggest fan. Cara isn’t a “mean girl,” though she does get mean in the ways middle-schoolers do. Honestly, it’s pretty clear than Dany can be annoying regularly, and is exhausting nearly all the time.

So Dany thinks: I just need to use the notebook again, to make things better. I’m too busy and too lazy to get everything done – what if there were two of me? So she uses the notebook to create “Cloney,” a version of herself with a ponytail who lives in a “Pikkiball.” And it actually seems to go OK at first: the two Danys get along with each other, Cloney is happy to take original Dany’s place at school, and nobody is an evil twin or from the dimension of death.

But there’s other stuff going on in the background. Dany’s parents have mysteriously won the lottery. Her mother has lost a lot of weight suddenly. Some other relatives, we see later, have had equally surprising life changes. All soon after Great-Aunt Elma passed and her stuff was bequeathed to her family – interesting!

Gudsnuk doesn’t underline that; the reader has to pick up on it. Or maybe it’s that Dany doesn’t pay much attention to it, since she’s self-absorbed in the ways only a twelve-year-old can be, and the book is from her point of view.

But Back to the Drawing Board is a book where things get even nuttier than in the first book. It builds slowly at first, but the back half of this one is full of all kinds of weird magical powers and events: it is (he said approvingly) deeply Gudsnukian and lots of fun. There is an even bigger magical conflict at the end of this book, and, this time, it’s not all Dany’s fault – though she and her friends do need to be the ones to make everything right.

Gudsnuck has a slightly looser line here than in the previous book, as if she’s drawing at white-hot speed and trying to get to all of the good stuff in her head. I found it a bit too loose here and there, but it works almost all the time. And her people are energetic to a fault: she’s particularly good at a cartoony open-mouth pose when they run into yet something else bizarre and unexpected.

Obviously, the core audience for this book is middle-school girls. But I’m about as far from that demo as you can get, and I’m looking forward to Book Three later this summer, so take that as a recommendation. If you’re an adult, I’d still start Gudsnuk with Henchgirl, but, if you like that, you’ll get a hoot out of these books, too.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.