Monthly Archive: July 2014

Clarence’s Skyler Page’s Third Option

“Think twice, and then say nothing”
  – Chiun, reigning Master of Sinanju

The internet, being computer based, is binary in nature,  The same is mostly true of its users.  People online view things with either utter apathy or obsessive interest, and tings are either adored or despised.  Similarly, people who make the news online are either hero or horror – they are the awesomest person in the history of awesome, or they need to be tied to the top of a mountain and sky buried before they’ve stopped living. There is almost never any in between.  So when a story comes along that lies in the part of the spectrum between “yes” and “no,” the Internet often has trouble parsing how to respond.

Clarence is one of Cartoon Network’s new shows, a charming little thing about an optimistic (if slightly odd) young man and his adventures being a kid.  It’s become quite the favorite in our household, and I’ve spent no small amount of time preaching its wonders.  However, earlier this week it was reported that the show’s creator, Skyler Page, had sexually assaulted another animator at Cartoon Network Studios. The Internet did what it does best: attack. Two camps were quickly formed – those ready to pillory him without question or hesitation, and those assuming this was just another female plot and started demanding proof, assuming  that since nobody personally said anything had happened to them, it was all just vaporous lies.  That was until Adventure Time storyboard revisionist until Emily Partridge stepped forward.  Needless to say, Camp Two immediately began attacking her, while calls to cancel or boycott the show came from Camp One.  Virtual pitchforks were rapidly sharpened.

Cartoon Network acted quickly,and removed Page as head of the show.  Many creators stepped forward both rightly chastising Page’s actions but reminding people that the show is the work of many talented people, and it should not suffer due to the actions of its creator.  Other creators related tales of Page groping them at various times in the past, and things were lining up to be a good old fashioned hate-fest for Mister Page.

But then something very interesting happened.  Page’s long time friend Jeff Rowe revealed that Skyler suffers from Bipolar Disorder, and the day of the incident in question, was so far into a manic state that Jeff went with him to an emergency room where Page lay strapped to a bed, “singing They Might Be Giants songs and talking like a cowboy.” He remains, at the moment, hospitalized.  Jeff’s post is quite clear when he calls Skyler’s actions “Abhorrent,” but wishes to provide “more context to the conversation.”

CN creator Emily Quinn followed up on this news with elaboration from her experience with Page.  He had already been hospitalized once before, after a series of episodes resulting from what Emily describes as not being able to handle the pressure of running a show.  Executives at Cartoon Network had responded to these episodes by slowly taking creative control of the show away from Page; the rapid response of the studio after this week’s allegations may be better explained by this history.

The agreement is universal that Page’s issues do not mitigate or excuse his actions, but The Internet is placed in an odd situation – those who engage in sexual assault must be punished and cast out, but those with mental issues must be helped and cared for, and their actions must be seen through the filter of their disorder.  The Internet, a binary creature, must now explore the infinite variations of “maybe” that lay between the endpoints of “yes” and “no.”  If it wasn’t for the fact that real people have had very serious things done to them, I’d almost be enjoying watching the Internet spiral into a negative feedback loop of “I must and yet cannot.”

A woman – indeed, several women – were harassed and assaulted. The exact details of the assault has not been revealed, save for that it was not rape, and any further detail is None Of Our Goddamn Business. A guy with existing mental issues was placed in a position of responsibility that he wasn’t able to handle, the pressure exacerbated existing mental issues, and during manic episodes did things to co-workers that cannot be forgiven or ignored.  That’s a lot more complex than the usual “Guy grabbed a boob – git him!” that The Internet prefers to deal with.

In the modern age, information flies at us thick and fast and there’s a temptation to take the first information we receive, treat as the entirety of the truth, and formulate an opinion so we can get a comment posted as quickly as we can.  Sadly, this temptation is also quite prevalent in the established news media, where the first story posted will get all the user clicks. But based on the number of times stories have morphed, or sometimes been proven entirely wrong, it’s approaching the point where people need to remind themselves that a story has many sides, especially one where humans are involved.

When one reads a story online, one could do worse than to treat it with the same level of caution one does when hearing about a new health from a spam email.  “What is the evidence behind this story?” one could ask. “Is there another possible explanation for this action?  Should I wait for more information before I act or respond?”  It seems only fair that as technology becomes capable of processing more and more data at amazing speeds, we try to process a bit more as well, and not assume it’s all true because we read it on a computer screen.

 

Marc Alan Fishman: Your Mother’s A Tracer!

fish_pic_articleSo the book we’ve been building for the past two weeks (starting here) has now been plotted and all visual resources gathered. What else is left to do? Oh yeah. Draw the damned thing! You know, that big step that takes a bunch of words on a page and interestingly shapes them into visual communication of plot, character, nuance, and depth. It’s the thing that makes our medium truly special. Like a movie, but slaved over a single moment in time, at a time.

OK kiddos. Time to wear my heart on my sleeve. For all my piss and vinegar, pomp and circumstance, beard and bite, I have long hidden my entire creative process from prying eyes. Why? Because I’m man enough to admit for a very long time, I was ashamed of it. As noted last week, when Matt informed me I should either poop or get off the toilet (when it came to contributing to Unshaven Comics). I accepted his challenge. But I did so on my terms. I would use every trick in the book of my professional life as a graphic designer. I’d be fine to draw… so long as I could cheat. Let me peel back now exactly how I cheat – and in doing so end up with a finished product I am proud to attach my name to.

Picture Perfect Illustration

As we covered before, at the point I’m ready to illustrate I already have the entire comic page and panel layout. Simply enough, I open up my first page in Adobe Illustrator and get familiar with what I’ll be drawing. I then open the cache of photo references taken prior, and drop in the appropriate references in for the panel I’m building. I then drop the opacity down, and then I… I…

I trace.

There. I said it. It’s out there. And it can’t be taken back. With it being said though, I sternly suggest that what I end up doing is far more than tracing. When I make my mark in Illustrator, it’s tied to my pressure sensitive Wacom tablet. And the brush tools I use to make my lines have been custom built and tweaked by me to give me the line I envision in my head when I make my mark via the computer. Furthermore, anyone who traces learns quickly that every line – especially in comics – is crucial to personal style as well as building the right form. And when one works in a photorealistic style, line choice is the difference between making someone look their age or 40 years older. Line weight, and composition come into play. A thicker line can be used to separate forms, as well as add depth to flat objects. To the point: I trace, but I trace with a degree in fine art, and knowledge that I could replicate the results without tracing – just in twice the amount of time. Time I could be spending making more comics.

Building A World That Doesn’t Exist

Aside from using my photo references for the actual characters in The Samurnauts, no doubt you’ll note that they don’t fight zombie-cyborg pirates from space in a vacuum. Well, OK, sometimes they do. But you get my drift. Furthermore, as hard as we’ve tried Unshaven Comics has yet to procure a humanoid-monkey hybrid capable of performing kung-fu that we could afford. Nor have we any advanced degrees in cybernetic technology. And beyond all that, we don’t live in a futuristic city, have giant robots, or even own laser swords or shoulder mounted cannons. Lucky for me, I own an imagination and can afford to commission 3-D models of the props needed to flesh out each panel in our comic that I’m responsible for.

Much like staging for TV or movies, I am firm believer in building only what you have to show. When there’s need to show more, we show more. Matt, as the antithesis to my mantra, lives for building out sketches in every angle. And that of course leads me to the other half of this story:

Matt Wright. Penciler, Inker, Craft Beer Drinker.

Here I was spending all my precious time standing on my soapbox, defending my process to the masses… and I forgot that I only constitute 50% of the content of each issue of The Samunauts! Whilst I toil at my computer with photos, 3-D models, and a second screen of Google images, Matt Wright is doing things the traditional way. With a blank page, a dark basement, and a pile of actual art tools, Matt’s half of The Samurnauts is made the way you’d think all comics should be made. While Matt will keep reference materials at arms length, he typically draws from the figures and fantasies that lie betwixt his ears. It’s a skill I sadly lost literally within moments of meeting Matt, back in sixth grade.

So, Matt’s process is thus: light blue pencil gestures within pre-planned panels, followed by heavier pencils to clarify form and details, followed by finished pencil artwork. After every page has been penciled to his liking, Matt will then take to his ink and brush to lay out blacks and grey tones. As his sequences in our books typically encapsulate the past, Matt has explored a variety of media – gouache, water color, copic marker, and ink washes – to create the weathered, nostalgic look. As most people see upon viewing of the completed comic note, the juxtaposition of Matt’s well-rendered fine art mixes with the sterile, cel-animation-esque digital art I contribute. At the end of the day, it’s an aesthetic we’re proud is wholly ours, serves a purpose in our story telling, and is truly unique within the artist alleys we frequent.

Sage Advice I was Once Given

“Celebrate your successes, but cherish your failures. It’s only when we lose do we learn to win.”

And a personal favorite: “You think your fans care that it took you two-hundred hours to make that book in their hand? Hardly. All they care about is if it’s actually worth the time you invested in it.”

After this, it’s on to the finishes – flatting, coloring, lettering, and the cover. We’ll cover that (natch) next week… in our epic conclusion!

 

C.J. Henderson: 1951-2014

CJ Henderson

Chris “C.J.” Henderson, writer of numerous comics for DC, Marvel, Tekno, Eternity, and Moonstone, as well as a prose writer of hard-boiled mysteries and science fiction and a staple at many conventions, died July 4th at the age of 62 from cancer.

He started writing comics in 1986 for Eternity’s Ninja and Reign Of The Dragonlord, later going on to write the Punisher, Clive Barker’s Hellraiser, and Batman. He wrote most notably on Tekno’s Neil Gaiman’s Lady Justice.

His prose works included his own characters such as his hard-boiled detective Jack Hagee series, his supernatural detective Teddy London series, and his Brooklyn Museum curator Piers Knight series. He also worked with William Shatner on his novel Man Of War, and wrote a few novels of Kolchak, the Night Stalker.

He also occasionally collaborated with his artist daughter, Erica Henderson, with our personal favorite collaboration being Baby’s First Mythos, a Cthulhu children’s book. (For the record, CJ was always immensely proud of his daughter.)

A fundraiser has been set up to help his family defray the costs of medical and funeral expenses, along with the book. For those who wish to send condolences, the address is:

CJ Henderson
1944 W. 11th St.
Brooklyn, NY 11223

Our deepest condolences to his wife, Grace, and his daughter, Erica. He will be deeply missed.

For those who wish to send condolences the address is:CJ Henderson
1944 W. 11th St.
Brooklyn, NY 11223 – See more at: http://www.youcaring.com/medical-fundraiser/society-for-the-preservation-of-cj-henderson/87881#sthash.7JAJaglJ.dpufhttp://
For those who wish to send condolences the address is:CJ Henderson
1944 W. 11th St.
Brooklyn, NY 11223 – See more at: http://www.youcaring.com/medical-fundraiser/society-for-the-preservation-of-cj-henderson/87881#sthash.7JAJaglJ.dpufhttp://
For those who wish to send condolences the address is:CJ Henderson
1944 W. 11th St.
Brooklyn, NY 11223 – See more at: http://www.youcaring.com/medical-fundraiser/society-for-the-preservation-of-cj-henderson/87881#sthash.7JAJaglJ.dpufhttp://

Slugterra: Return of the Elementals hits cinemas August 2

image001June 30, 2014 (Los Angeles, New York and Vancouver) – Shout! Factory, Screenvision and Nerd Corps Entertainment have teamed up to bring a new feature-length original movie Slugterra: Return of the Elementals to cinemas across the U.S beginning August 2, 2014.Information on listings and links to book tickets can be found at SlugterraOnScreen.com.

“We’re very excited that fans of this action-packed series will have a chance to see their favorite characters on the big screen. This theatrical opportunity underscores our long-term commitment to the Slugterra brand. We’re pleased to work closely with Nerd Corps and partner with Screenvision once again to bring this fun family movie to theatre audiences,” said Melissa Boag, Vice President of Kids & Family Entertainment, Shout! Factory.

“By partnering with Shout! Factory and Nerd Corps, we are pleased to expand our children’s programming offerings to our exhibitor partners, and bring the exciting world of Slugterra to the big screen,” said Darryl Schaffer, Executive Vice President, Operations and Exhibitor Relations for Screenvision.

“We’re very excited to be slugslinging on the big screen!” said Asaph Fipke, CEO of Nerd Corps and creator of the property. “The movie features new slugs, new characters, and some cool twists. It will be a great experience for fans and for anyone who’s new to Slugterra as well.”

Film Synopsis:

In Slugterra: Return of the Elementals, a new member joins the Shane Gang. Junjie is a master of the mysterious slugslinging art of Slug Fu. But even with the power of five slugslingers working together, the Shane Gang find themselves in over their heads as they race to protect the ancient Elemental Slugs from an evil alliance set on using them to destroy the 99 caverns.

Run Time: 70 minutes, Not Rated.

“SLUGTERRA: RETURN OF THE ELEMENTALS”

NERD CORPS ENTERTAINMENT PRESENTS “SLUGTERRA: RETURN OF THE ELEMENTALS”

A NERD CORPS ENTERTAINMENT ORIGINAL PRODUCTION CREATED BY ASAPH FIPKE

STARRING SAM VINCENT, LEE TOCKAR, SHANNON CHAN-KENT, ANDREW FRANCIS, VINCENT TONG,

BRIAN DOBSON AND MARK OLIVER

EXECUTIVE PRODUCERS ASAPH FIPKE, CHUCK JOHNSON AND KEN FAIER

PRODUCER ASAPH FIPKECO-PRODUCER NANCY LEES

COMPOSER BRIAN CARSON ART DIRECTOR ANDY POON VOICE DIRECTOR JAMES CORRIGALL

SUPERVISING STORYBOARD DIRECTOR ALEX BASIO STORY EDITOR SCOTT SONNEBORN

SERIES DIRECTOR JOHNNY DARRELL

The Point Radio: Richard Coyle Plays Pirate on CROSSBONES

Noted British actor Richard Coyle gets a chance to play pirate weekly on the NBC series CROSSBONES, as well as work next to John Malkovich. He comments on both with us, plus Dave Berg was the guy who put the big guests on the TOINIGHT SHOW couch and he reveals his secrets to success in his new book and we get a preview here.

THE POINT covers it 24/7! Take us ANYWHERE on ANY mobile device (Apple or Android). Just  get the free app, iNet Radio in The  iTunes App store – and it’s FREE!  The Point Radio  – 24 hours a day of pop culture fun. GO HERE and LISTEN FREE  – and follow us on Twitter @ThePointRadio.

Marc Alan Fishman’s Snarky Synopsis: Hulk Vs. Iron Man 2014

Hulk vs Iron-ManWritten by Mark Waid and Kieron Gillen. Art by Mark Bagley, Andrew Hennessey, and Jason Kieth

After last week’s insane rant, I came onto a book like Original Sin: Hulk Vs. Iron Man with both arms up. Let’s face facts: Hulk and Iron Man seem to fight once a year. If not in the 616, then in the Ultimate Universe, or any other iteration of the Marvel U. It’s like they’re a match made in pugilistic heaven. One man, the unstoppable juggernaut… the other a walking arsenal. It’s short range versus long range. It’s rage versus hubris. And really… it’s beating a dead horse by now, isn’t it? Each time they fight, Tony unloads a continent-stopping amount of tech and boom-boom-booms on the emerald giant, who is phased long enough to get pissed, and then we cue epic punching. Tony flies and flails, maybe has a little inner-caption angst party, and then we repeat the cycle. Maybe Steve Rogers or Maria Hill jump in after a while to stop the fracas. Suffice to say, Hulk and Iron Man have been done just about as much as Batman and the G-D-Joker.

How amazing is it then that Mark Waid and Kieron Gillen play a little retcon-history gambit and come out unscathed! This issue, spending most of its running time setting the scene, is a shining example of being able to use common tropes in all the right ways. Here is an issue that truly is made better by the sum of its parts, than it is when you deconstruct it. And what an amazing segue that was. Let’s cut this sumbitch’ open then, aye?

So, the skinny is simple: The Watcher was murdered. A mort came out and declared he was the dude who done did it. He didn’t. But he was able to attack a ton of Earth’s Mightiest Heroes with a psychic bob-omb. And with that attack, each hero – or pair of heroes in this case – get a big ole’ chunk of Watcher-vision in their brainpans. Specific to this book, Tony and Bruce Banner share their memories chained to the fateful detonation of a gamma bomb. And the SPOILER retcon of it all: Tony tinkered with Bruce’s bomb. Yup, while both Mr. Stark and Banner were science bros at one time in their youth… at a pivotal time when they were truly working to hone their identities, they ended up on either side of a potent fence. Bruce, the pacifist. Tony, the war monger. And one pithy, snarky barb begat another, and soon thereafter, Tony (in his alcoholic days, mind you) took Bruce to task for potentially inhibiting his gamma bomb. Throw in Thunderbolt Ross, and presto! Revisionist Marvel history that bleeds into why this book should matter.

And matter it does. As I’d noted before, there’s little to no need now to show another green goliath versus the tin can man bout. But, like Vince McMahon, Mark Waid and Kieron Gillen know that with the right story even the umpteenth fight can matter a whole lot. By introducing this snag into the history of the Hulk, and layering it over the current storyline in Waid’s Hulk-ongoing – where Bruce himself is now laced with Extremis in his cerebral cortex – we end up with a fight that is built on far more than another silly misunderstanding. And because the Extemis in Hulk’s brain now brings Banner to the forefront of his angrier half, there’s a level of threat raised here to an all-out extreme. An angry Hulk is still handicapped by his less-than-stellar thought capacity. But a smart Hulk is indeed a scary thing. Especially true when the whole “the angrier he gets the stronger he gets” card is played.

I’d noted above how this was a book of tropes. And let it be stated for the record: this is. Waid and Gillen’s plot is so by-the-numbers, it nearly stings. Or maybe it just stinks. Having to use revisionist history to create conflict is such a comic-book thing to do, I’m left again wondering if that is the modus operandi of Gillen – who I called out for doing as such in his recent stint on Iron Man. I’m all about playing to the cheap seats mind you (I do love pro-wrestling… I mean… sports entertainment after all). But when the rest of the script is really just getting us from point A to point B, there’s little to celebrate specifically about the delivery. There’s really just the employment of typical flashback – flash forward presentation after an action-packed cold-open. Maybe I’m still grumpy over Future’s End, but when I see Waid’s name on a cover these days, I expect greatness.

Artistically, you can’t get more straight-line-bombastic than Mark Bagley. He’s kinetic, epic, and clean in his storytelling. He doesn’t try to bend the rules… he doesn’t need to. It’s akin to Ocean’s Eleven as recreated by Soderbergh – this is a master playing a riff on common themes. As we all know Bagley’s ability to whip out acceptably modern comic book pages, you’re getting exactly what you’d expect from this book. And as a bonus Scooby snack… we also get a few attempts to stretch the common style. Andrew Hennessey’s inks, and Jason Kieth’s colors render an even slicker Bagley page than one is used to. Specifically Kieth’s bold choice of colors, and smart use of glows and knockouts elevate the final product to the epic-crossover level one can appreciate. Knowing that this is Marvel’s flagship blockbuster for the summer, here the art team does their job swimmingly, in giving us visuals that play to the strengths of the script.

Original Sin: Hulk Vs. Iron Man is the kind of popcorn-comic I can get behind. While it’s a bit of a copout to need to introduce new history in order to carry a story, here things move so briskly we hardly have time to savor it. And because of that smart pacing, we’re left with an inaugural chapter amidst the ever-winding checklist within the event that gives us real foot holes to anchor ourselves in for the next chapter. While I’m still not at all interested in who killed the Watcher, I can hang my hat on Hulk’s deserved rage. And therein lies the real point to why I’ll celebrate this book one week and trash DC’s attempt just seven days prior. Original Sin pays attention to the story and reasoning behind it, rather than merely announce “it’s time for punching and new team affiliations!” While the underlying structure may not be all that different, at the end of the day it’s the technique and execution that elevated Mickey’s efforts far more than the Brothers Warners has in a good long while.

 

THE LAW IS A ASS #319: INSPECTOR? I BARELY KNOW HER

cq140526Every Monday I read Inspector Danger’s Crime Quiz. You’ll notice I didn’t say read with pleasure. Usually I don’t.

I’m a big fan of whodunits with their intricate plots and subtle clues and challenging mind games. Inspector Danger’s Crime Quiz, a weekly comic strip syndicated by the Universal Press Syndicate and available on UPS’s GoComics.com, is a whodunit; but one without the intricacies, subtleties, and, usually, the challenge. Each week The Inspector’s one-page comic story presents us with a mystery and the clues necessary to solve it. Then the actual solution is printed upside down on the bottom of the page.

The problem is that the mysteries are frequently inane and the solutions preposterous. Like the recent one about a burglary at an art collector’s house. The collector said his dim-witted cleaning lady, who he keeps because she has a cleaning compulsion, saw the burglar. She did but couldn’t identify him. The Inspector saw the broken glass in the door the burglar used to enter the house and noted there was no broken glass on the floor. He deduced the cleaning lady must have broken the window herself to pretend there was a theft, then gave into her compulsive cleaning and cleaned up the broken glass. Somehow that proved that she was the thief and there was no burglar.

Problem is, if the cleaning lady’s compulsion was so strong that she’d clean up glass she broke herself to fake a burglary, she’d have had the same compulsion to clean up the broken glass if it had really been broken by a burglar. So the absence of broken glass only proved that the cleaning lady compulsively cleaned it up, not who broke it.

That’s an example of when the strip’s solution is stupid. Sometimes the solution isn’t stupid, just annoying. Like the May 26th installment.

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