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Book-A-Day 2018 #348: Beanworld Omnibus, Vol. 1 by Larry Marder

I have to admit this: I’d never read Beanworld until now. Maybe you’re the same: I obviously can’t judge, if so.

Larry Marder’s Beanworld has been around since 1984, perhaps the quintessential quirky comics series, lauded and awarded regularly and loved by lots of comics creators but looking really, really weird to a general comics-reading audience. It’s the kind of book I expect to like — and, not to bury the lede, but I did, once I finally got to it.

Beanworld Omnibus, Vol. 1  collects the twenty-one issues of Beanworld‘s original run, from 1984 through 1993, when Marder took a full-time job running Image Comics. (I gather that there are new Beanworld stories since 2007, when Marder left Image, and I’m now trying to figure out where to pick them up. There is not an Omnibus, Vol. 2 yet, sadly, and I’m trying to figure out how this Omnibus lines up with the smaller collections.)

Beanworld was unlike any other comics on the racks in 1984, and there’s very little like it even now. It’s fiction, with a slant towards metaphor or allegory, and no obvious relationship to any of the genres dominant in any part of American cartooning up to that point (superheroes, westerns, horror, romances, or the strip staples of gag-a-day, soap opera, and adventure). Instead, Beanworld is about an entirely separate world with its own complex rules and systems, and the story of the comic is how the inhabitants of that world work through those rules and systems, interact, and live together.

There is conflict, in the sense that different characters want and need different things, and some are thoughtless or selfish or just trouble-makers. But there are no villains, no one that needs to be defeated. There is a hero, though — that’s Mr. Spook, the guy in the center of the cover with the fork. Being the hero doesn’t mean he’s always right, or even the center of the stories: just that his role is to be the strong, assertive leader of his people when strong, assertive leadership is needed.

Since Beanworld is the story of a world, let’s take a look at it — this image shows the immediate surroundings. (There’s a wider world further away, which will come into the stories eventually. But we start here.)

The Beans live on an island, in the shade of Gran’Ma’Pa, a tree-like living thing that is their ancestor and provider and center of their lives. That island floats above a sea, topped with water. Under the water are first The Four Realities, containing four different basic items — slats, hoops, twinks, and chips — that can be combined to make useful tools by someone with the skill and knowledge to do so. Below that is another community, the Hoi Polloi.

The Beans and the Hoi Polloi are dependent on each other: the Hoi Polloi need the “sprout-butts” that the Beans bring, and the Beans need the “chow” that the Hoi Polloi break the sprout-butts down into.  But, even though Beanworld is something like an ecological fable, there’s not going to be a peaceful, happy, let’s-all-sing-Kumbaya solution: Marder has set up this world so that the Beans need to fight for the chow every time. It all works — and he spends time as these stories goes on examining various ways it could work better or worse — but it doesn’t work in a simplistic, “nice” way. It’s complicated and competitive, like life itself.

All of the aspects of the Beans’ lives are like that: superficial simplicity over deep complexity. Not just anyone can combine the building blocks of The Four Realities: that’s another specific role among the Beans, like Mr. Spook is the hero. Their tool-maker is Professor Garbanzo. And we see other specific Beans “break out” to be something more particular in these stories, with a particular focus on Beanish, their first artist.

Beanworld is not a formal allegory: it doesn’t line up to anything else. But it is deeply metaphorical in its use of simplified characters and objects, telling a widely applicable story that is both entirely its quirky specific self and parallel to a thousand things in our real world. The tag line since 1984 has been “a most peculiar comic book experience,” and that’s very apt — but “peculiar” doesn’t express how smart and deep and thoughtful Beanworld is. Marder’s drawings look simple, but they’re very precise, just like his writing. Beanworld is a comic with vast depths, simple enough on the surface for readers as young as grade school but implying and suggesting vastly more for those with more experience.

You probably shouldn’t wait as long as I did to read it. That was not my smartest idea. But the great thing about a good book is that now is always the right time to read it. And now is a great time to read Beanworld.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #346: Dork by Evan Dorkin

There are days when I think that Evan Dorkin exists so I can be regularly reminded that I’m not the most cynical, negative person in the world. But most days I manage not to be that solipsistic.

Dorkin is probably the most cynical, negative person in comics — I could remove the “probably” if I limited that to creators. (Otherwise he’d be fighting with Gary Groth for the throne, and who wants that?)

He’s best-known for creating Milk and Cheese, the reductio ad absurdum of ’90s hyper-violent comics heroes, but he’s done a lot of other work over the years, starting with his early Pirate Corp$! ska-fuled adventure stories in the ’80s and running through a lot of projects in comics and animation.

One of the spines of that long career has been his occasional (yearly, optimistically) solo comics series Dork, from the company that was once named Slave Labor. (And which I will keep calling that, since I am old.) Dork  is a big new collection of the stories from the comic of the same name, leaving out stories already collected in Milk & Cheese or The Eltingville Club  and matching the format of those books. It’s large, almost album-sized, and has sturdy paper-over-boards covers and nice glossy paper.

So now Dorkin fans can have a trilogy of bile on their shelves, collecting pretty much all of his central work, which is nice for us. We can wish that he did more work over the years, was less obviously conflicted about working in comics at all, and that he made several more boatloads of money along the way, but those would be as futile as all of our wishes.

Dork starts off with a new two-page introduction (in comics format, of course), and then seems to reprint the eleven issues of comic Dork more-or-less chronologically, starting with the first “Murder Family” story from 1991 and running through about two hundred pages of black and white comics and then twenty-seven pages of color comics before hitting a final supplemental section of covers from the comics and previous collections, plus similar stuff. At some point, material from the 2012 one-shot House of Fun — which was not Dork #12 for some reason I didn’t know, then or now –is included as well, though there’s no way to know where unless you have those comics and pull them out to compare. It’s a lot of good comics, organized well to read, but there’s no explanation of where else any of this stuff originally appeared.

This is probably the complete Miscellaneous Dorkin to date, as far as I can tell. It’s definitely almost three hundred pages of comics full of bile and spleen, featuring all of the appearances of the devil puppet and those late ’90s stories that made us all worry whether Dorkin was OK or not. (He seems to have been about as OK as he could be, which can be good or bad, and is maybe somewhat more OK these days.)

The work is is very mixed: there’s a lot of very short gag strips, mostly organized into pages of “fun” with seven four-panel pseudo-strips, each with one (generally dumb) joke. Longer pieces include several “Murder Family” stories, his early “Fisher-Price Theatre” pieces, his work from the early-’90s book Generation Ecch (the Gen X version of today’s self-hating millennial websites), and a bunch of semi- or fully autobiographical stories, culminating in those ’90s pieces about what looks really close to a nervous breakdown.

Dorkin’s comedy is usually aggressive, about sex and violence and anger and fear and hatred, no matter what the length. Nothing is nice, and if Dorkin has ever been happy in his life, it doesn’t come out in this work. It’s also deliberately dumb humor a lot of the time: obvious jokes told in boundary-pushing ways. It is really funny a lot of the time, and regularly creepily true — his more ambitious longer stories are really powerful.

Since this collects work from twenty or more years, the reader can trace the evolution of his art: he started pretty “punky,” possibly self-taught, with lots of little lines and and a mania for details. His line has strengthened and simplified over the years — he got very precise starting in the late ’90s, and has kept that look since. I’ve said in the past that the early look was great for Milk and Cheese, but this book shows the real strength of his mature style: he definitely got better as he got more disciplined and worked on laying down that one right line.

All of the coloring here is provided by Sarah Dyer, who is also married to Dorkin. It is traditional here to use the word “long-suffering,” or to make a comment about Dorkin’s struggles with depression, but none of us really know anything about other people’s relationships, and doubly so when we’re experiencing someone else’s life through art. So I’ll just say she does good work, and it’s more obvious with Dorkin’s later work, where the cleaner lines give more space for the color to work well.

Dork is primarily for readers who are already fans of Dorkin, since it’s so miscellaneous. Most people would be better off starting with The Eltingville Club (if you have a love-hate relationship with comics) or Milk & Cheese (if you have a love-hate relationship with the entire world). But, if you like confessional cartooning and sick humor — maybe you’re a fan of Ivan Brunetti or R. Crumb, and haven’t encountered Dorkin yet — this could be a good place to dive in.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #345: You Are Here by Kyle Baker

I don’t think anyone’s hired Kyle Baker to write screenplays for romantic comedies yet. But, from the evidence of books like Why I Hate Saturn and I Die at Midnight  and this book, I think he’d be really good at it: he has a knack for screwball complications and the kind of dialogue that only tangles up a complicated situation more, no matter how much his characters try to be clear.

You Are Here  is a romantic comedy with thriller elements, or maybe a comedy-thriller with romantic elements, published as an album-format graphic novel in 1999. It’s in what I think of as Baker’s “cinematic” style, with mostly wide panels over captions and dialogue and sound effects, looking like storyboards more than a traditional comic. His art is vibrant and full of color, with a painterly feel most of the time; I think it was mostly achieved through digital tools.

I have the sense that Baker’s work failed to hit its audience in this era, despite high-profile publications and some really good work. (I remember not-loving the “cinematic” format and Baker’s shift to glossier art and computer drawing tools art at the time; maybe that was part of it with the wider audience.)

But You Are Here is manic and zippy and fizzy and total goofball fun from beginning to end; it might not be old enough to be a “lost classic,” but it’s a damn good book that got very little attention, from a creator who I don’t think has ever gotten his due.

Noel Coleman is happy: he’s been living in bucolic splendor somewhere in upstate New York [1] with Helen Foster for the last year, blissfully in love and doing good work on his paintings. Unfortunately, he’s also lied entirely to Helen about his past, making himself out to be some kind of choirboy when he’s actually a longtime minor criminal who only recently went straight by painting scenes from various crimes and events he witnessed.

Now he needs to head south to the city to sell his apartment. If he does that, he can get rid of the last vestiges of his old life and return to Helen unencumbered and ready to completely live the lies he’s been telling her.

But she follows him. And a maniac killer, Vaughan Dreyfuss, is also after him: Dreyfuss killed his wife after finding out she was having an affair with Noel, and has now announced, on a live TV spot for his new bestselling book Yes I Did It and I’ll Kill Again, that Noel is next. And all of his old friends refuse to believe he’s gone straight. And the cops are no help with the Dreyfuss thing, because Noel is still sort-of wanted himself.

And so Noel is running frantically around New York City, trying to keep Helen from realizing he isn’t who he said he was, trying to keep away from Dreyfuss, trying to avoid as many of his old crime acquaintances as he can, and trying to just get back out of the city to peace and quiet.

That leads to nearly a hundred and fifty pages — big pages, with lots of action and activity and screwball dialogue and unlikely situations — of complication, before the inevitable collision of Noel, Helen, Dreyfuss, and Noel’s past. It all smashes up gloriously, and Baker spins out both a great confrontation/hostage scene with those core three characters, but a witty denouement after that, too.

Frankly, I think You Are Here is too big and too overstuffed to be turned into a movie, and the random nudity and violence of Noel’s lowlife NYC hangouts might be a problem as well, but it could be a glorious one if anyone ever did it right. Even if that never happens, it’s already a glorious romantic/thriller/comedy on the page. You might have missed it; a lot of people did. It’s worth looking for, these almost twenty years later. And, luckily for you, there’s a new edition, straight from Baker himself, just waiting for you.

[1] Upstate in the NYC sense — maybe Putnam county, maybe the Catskills, maybe the Hudson valley. Definitely no further north than Albany, which means not really “upstate” to anyone who lives there.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Chris Ryall rejoins IDW

Chris Ryall rejoins IDW

Chris Ryall, former Chief Creative Officer and Editor-In-Chief or IDW Publishing, is returning to the company as President, Publisher and Chief Creative Officer. Ryall, recently part of the editorial division at Skybound Entertainment, will be charged with ongoing creative expansion efforts within the company, as well as continuing to work closely with partners and licensors. Greg Goldstein will be stepping down as President and Publisher.

“Chris was a vital and valued member of the IDW team from nearly the beginning, so we are very excited that he is coming home,” said Howard Jonas, Chairman, IDW Media Holdings. “We are thrilled to have him rejoin our senior team to accelerate IDW Publishing’s growth and success. His creative talents and relationships within the industry are unmatched so we are confident that he will thrive in this new, expanded role. We are extremely grateful for the dedication and hard work that Greg put into the company, and I am confident that he will enjoy great success with his future endeavors.”

“I am incredibly proud of all that we’ve accomplished during my decade at IDW,” said Greg Goldstein. “I couldn’t be more grateful for the opportunity to work with the entire IDW team and our creative and business partners. It’s been a great ride. Now I’m now looking forward to the next chapter of my career. It’s very exciting.”

Ryall originally joined IDW Publishing in 2004 as the company’s Editor-in-Chief. In 2010, he was named as the company’s first Chief Creative Officer. During his initial stint with the company, Ryall oversaw the acquisition of licensed titles such as Transformers, Star Trek, Teenage Mutant Ninja Turtles, and dozens of others. He also served as editor on hundreds of titles and, alongside creators Joe Hill and Gabriel Rodriguez, helped develop the acclaimed, Eisner Award-winning Locke & Key, currently in development as a Netflix television series.

“IDW is where I’ve spent the majority of my career, and I consider the company and its employees like family so I am grateful for this amazing opportunity to return,” said Ryall. “I believe that IDW has very significant opportunities to become even more valuable and important and I am excited to further expand on what I started with the company nearly 15 years ago. I am also eager to help the company celebrate its 20th year anniversary in 2019 in varied and creatively invigorating new ways.”

Ryall will assume his new duties on December 10, bringing more than 14 years of proven success to IDW Publishing. As a writer, Ryall was nominated for an Eisner Award alongside artist Ashley Wood. Together, they co-created the property Zombies vs Robots, purchased by Sony Pictures. He is also the co-creator of Onyx (with Gabriel Rodriguez); The Hollows (with Sam Kieth); The Colonized (with Drew Moss); and Groom Lake (with Ben Templesmith); the co-author of Comic Books 101 (with Scott Tipton); and writer of licensed properties such as Stephen King and Joe Hill’s Throttle; Clive Barker’s The Great and Secret Show; Douglas Adams’ Dirk Gently’s Holistic Detective Agency, The Transformers; Mars Attacks, Rom, Kiss; and many other titles.

ComicMix has previously packeaged and published many books with IDW, including GrimJack, Jon Sable Freelance, EZ Street, Demons Of Sherwood, Hammer Of The Gods, White Viper, and The Pilgrim.

We congratulate Chris on returning to the fold, and salute Greg for his many years of service.

 

REVIEW: Mission: Impossible – Fallout

mi-fallout-300x369-7491663When it ran on CBS, Mission: Impossible had zero internal continuity. Missions came and went, agents were tortured, battered, and bruised and the next week they’d be hale and hardy, ready for the next assignment.

Since the film franchise began in 1996, the movies have gone in the opposite direction with film to film connectivity, just enough to show the films have consequence but work on their own so you don’t need one of DK Publishing’s patented guidebooks to understand what’s happening.

You’d almost think there was some grand plan and strategy ala Marvel for these films since everything builds to a head in Mission: Impossible – Fallout, out today on disc from Paramount Home Entertainment.

Recently, the first film, from director Brian DePalma has been making the rounds on cable and I was reminded of how much larger and richer the cast of agents were. Since then, there has been precious little mention made of operatives other than the core cast that seemingly winnows per film. There was the pre-credit nod to the past with Keri Russell in M: I III.

So, here we are again with Ethan Hunt (Tom Cruise) and Luther Stickell (Ving Rhames), the only holdovers from the beginning, with the addition of Benji Dunn (Simon Pegg), who interestingly joined in M:I III. That’s it. The IMF apparently has faced attrition and budget cuts. Cruise and Director/Producer/Screenwriter Christopher McQuarrie have stitched together elements from all the films to create a taut, suspenseful and ultimately very satisfying sixth installment in the series, which has yet to run out of steam.

mi-fallout-1-300x169-8625779We pick up with the remnants of Solomon Lane’s (Sean Harris) The Syndicate (a wink to the anonymous organization Jim Phelps battled almost weekly on television), The Apostles. They are searching for three plutonium cores and when the first gambit fails, are stuck with political shenanigans between the CIA in the form of Erica Sloane (Angela Bassett) and the IMF, now championed by Alan Hunley (Alec Baldwin). With trust absent, she insists August Walker (Henry Cavill) work with Hunt’s team.

As they seek the cores, the encounter “The White Widow” (Vanessa Kirby), a black market arms dealer and the returning Ilsa Faust (Rebecca Ferguson), who finds herself allied with and in competition with Hunt. There are the usual death-defying car chases, running and jumping, and mass mayhem but leavened with some deadpan humor.

mi-fallout-3-300x168-3640396We see Hunt and Walker fight in the trailers so we’re not sure if the CIA shadow is a good guy or turncoat but his stiff, diffident performance pretty much gives things away. Cavill can be easy on the eyes, but he really needs to loosen up to remain interesting on screen.

Everything builds up to Lane threatening more than the world; he’s targeted Julia (Michelle Monaghan), Hunt’s one true love. The climax in Kashmir may be drawn out, but is pulse-pounding and emotional. The status quo has been modified for future installments and viewers will be fine with a repeated viewing at home.

mi-fallout-2-300x185-3643855

The film is available in the usual formats including the 4K Ultra HD, Blu-ray, and Digital HD package. As one would expect, the 2160p resolution displays a native 4K image in the 2.39:1 aspect ratio, although there are exceptions with two opening sequences having been shot in a 1.90:1 IMAX ratio. Given the scenery, notably the Kashmir section, we are treated to fine detail, clarity, and sharpness, superior to the Blu-ray. The Dolby Atmos audio track is strong and pairs well with the 4K disc.

A glossy, full color booklet titled Stunts: Raiding the Bar is included inside the embossed case, featuring slight commentary regarding several key sequences.

The 4K disc comes with Audio Commentary: in three flavors: McQuarrie and Cruise, McQuarrie and Editor Eddie Hamilton, and Composer Lorne Balfe. As is increasingly common on 4K releases, we’re treated to an Isolated Score in Dolby Digital 5.1 audio.

mi-fallout-4-300x169-5723080The Blu-ray disc with the feature carries the same bonus features but then there’s a second Blu-ray disc with an additional hour’s worth of goodness. The majority of the disc is filled with the seven-part Behind the Fallout (53:32) which exhaustively covers the film’s development and production. Broken down, these include Light the Fuse (11:10), giving you an overview; Top of the World (10:48), all about the HALO jump sequence; The Big Swing: Deleted Scene Breakdown (3:44);  Rendezvous in Paris (7:21); The Fall (5:57), all about how a man falls from a helicopter and lives to tell the tale; and The Hunt Is On (11:08), a spotlight on the helicopter chase; Cliffside Clash (4:02).

Rounding out the disc are Deleted Scenes Montage (3:41), complete with optional commentary by McQuarrie and Hamilton; Foot Chase Musical Breakdown (4:50); The Ultimate Mission (2:51), Cruise on his love of the series; Storyboards, and the Theatrical Trailer (2:33).

Watch the new “Captain Marvel” trailer!

Straight from Monday Night Football, it’s the newest trailer for Captain Marvel!

Set in the 1990s, Marvel Studios’ “Captain Marvel” is an all-new adventure from a previously unseen period in the history of the Marvel Cinematic Universe that follows the journey of Carol Danvers as she becomes one of the universe’s most powerful heroes. While a galactic war between two alien races reaches Earth, Danvers finds herself and a small cadre of allies at the center of the maelstrom.

REVIEW: Justice League: Throne of Atlantis – Commemorative Edition

REVIEW: Justice League: Throne of Atlantis – Commemorative Edition

In case you missed it, Aquaman opens December 21 and the early buzz is good. This will be his solo feature film, but he took front and center in 2015’s animated feature, Justice League: Throne of Atlantis, loosely based on the story arc that ran in Justice League and Aquaman, back when Geoff Johns was writing both series.

We reviewed the release back then and found Heath Corson’s script adaptation to be lacking in heart, eschewing characterization over mindless action.

To capitalize on interest in the Sea King, Warner Home Entertainment has released a commemorative edition that includes the complete film and the original extras: Villains of the Deep (12:00), Scoring Atlantis: The Sound of the Deep (30:00), Robin and Nightwing Bonus Sequence (4:00), and the 2014 NY Comic-Con Panel (27:00). Rounding things out, DC Comics Vault (83 minutes) offers up four episodes: “Aquaman’s Outrageous Adventure!” and “Evil Under the Sea!” from Batman: The Brave and the Bold, “Menace of the Black Manta and The Rampaging Reptile-Man” from the 1967-70 Aquaman series, and “Far from Home” from Justice League Unlimited.

The film is out as a 4k Ultra HD, Blu-ray, and Digital HD combo pack. The Blu-ray is virtually identical to the original release with one addition. The 4K transfer makes everything very crisp, capturing the colors nicely.

New to the release is Aquaman: The New King (15:00) where Corson and DC All Access host Hector Navarro gush about the hero. While they’re supported by voice actors Sam Witwer and Matt Lanter, it would have been nice for someone who actually worked on the comics to participate and help explain his place in the DC Universe. Apparently, the speakers were only familiar with more recent fare such as Peter David’s run and Alex Ross’ classic depictions.

Is it worth getting for 15 minutes of talking heads? Only if you don’t already own it and love all things under the sea.

Book-A-Day 2018 #336: Strong Female Protagonist, Book Two by Mulligan & Ostertag

Even in a comics superhero continuity entirely controlled by one creative team and contained in one series of stories, there can be retcons and changes. And sometimes you don’t notice them unless you’re specifically looking for them.

Take Strong Female Protagonist by writer Brennan Lee Mulligan and artist Molly Ostertag, originally a webcomic, which has been collected into two big books so far. When I read the first book a few years back, here’s how I described this universe’s White Event:

a worldwide band of thunderstorms hit, impossibly, about a decade ago — soon after 9/11 — and in their wake a whole lot of tweens and young teenagers suddenly had superpowers and strange transformations, all over the world. No one knows if there’s a cause-and-effect relationship there, or which way it would run. But some nations now have gods, and some presumably have very scary government enforcers, and some probably have unstoppable criminals. In the US, we got superheroes and a comic-booky strain of supervillains, who appear to have all gone in for the world-domination racket.

But in Book Two , there’s some throwaway dialogue about all of the affected kids all having been in utero at the time of the event, which either means I badly misunderstood the first book, or there was a different, much earlier event that actually created all the super-people.

This doesn’t actually matter to the story, obviously. But I’m fascinated by the change, and the impulse to change something (or clarify it) that is so unimportant. In both cases, something happened, inexplicable and worldwide, and a bunch of people in a very tight age cohort get superpowers — none of that changed.

I do wonder why having all of the superfolks be precisely the same age is so central — it’s not like they’re all in college together now. I suppose the point was to have this group be the first superpowered people, and to have there be a bunch of them, worldwide. This is a Wild Cards-style superhero universe, without the obvious single-point event causing it. A thing happened, and then a whole bunch of people manifested powers at puberty — some became heroes, some villains, some just hid, and some did other things.

Allison Green was one of the heroes, the high-powered brick Mega Girl, conscripted by the US government and assigned to a super-team for the duration of her adolescence. But now the supervillains have been defeated and the government regulations seem to have switched to “keep track of” rather than “use as strike force,” so now she’s retired, just one more, slightly older than usual, sophomore at NYC’s super-liberal New School. [1]

This book collects Chapters 5 and 6 of Allison’s story, which are as much about what it’s right for superpeople to do — through arguments, discussions, and some strong-arming of a reluctant superperson — as it is about the things they do. Chapter 5 in particular is a #MeToo story…except that I’m pretty sure those comics originally appeared online starting in 2014 or so, well before that hit the media and became a hashtag. (That’s because sexual abuse, and toxic masculinity, was not actually a new thing then — it’s just when a wider world started paying attention and decided it was important now.)

Since this is a superhero story, the initial hook is violence: someone is killing men who have been accused of sexual assault or rape and then been acquitted in court or otherwise “gotten off.” And Allison soon gets connected to the mysterious killer, when one of the victims is the potential creeper she saved a drunk girl at a party from (and saw it all blow up in a shaky YouTube video, of course). It gets a whole lot more complicated than that quickly, with Alison’s new mentor/partner/friend/independent-study-professor Lisa (aka the tinkerer Paladin) and the break-up of her old superhero team the Guardians and her suspicion that this new killer is her old teammate Mary, aka the invisible superheroine Moonshadow.

In the end, there is superhero violence and long conversations about the right thing to do — but much more of the latter than the former, as usual.

And those discussions lead into the ones in Chapter Six, in which Allison butts heads with a new philosophy professor who pushes all of her buttons. And dates a boy briefly who turns out to be a massively entitled rich asshole…and more than that. And attends a conference run by her old teammate Brad/Sonar for the “biodynamic” folks who don’t look like humans anymore. And a few other things, including finding a new life for her old friend Feral.

Strong Female Protagonist is very much the story of a young person, deeply concerned about meaning and justice and what should be and what’s meant to be. Allison is passionately committed to doing the things she was put on Earth to do, but not as clear about what those are. There’s no sign that she’s thought about the possibility that there is no teleology for humans. But she’s young: she’ll have plenty of time to figure out that life is pointless and painful and random and horrible.

[1] Which used to, and maybe still does, have an official name that continues “…for Social Research,” if you’re wondering what I mean by super-liberal.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Classic Fleischer Brothers Popeye Finally Comes to Blu-ray

888574770709_478f8a76-300x300-7375426BURBANK, CA (November 27, 2018) – One of the biggest animated stars in American history returns to prominence in a specially remastered Blu-ray & DVD presentation with the Warner Archive Collection (WAC) release of Popeye the Sailor: The 1940s, Volume 1, a 14-cartoon set that includes many shorts unseen in their original form for more than 60 years. In stunning 1080p high definition created from 4K scans of the original nitrate Technicolor negatives, and never before officially released for home entertainment, the single-disc Popeye the Sailor: The 1940s, Volume 1 will be available December 11, 2018 through wb.com/warnerarchive and your favorite online retailer.

Produced especially for the adult animation collector, Popeye the Sailor: The 1940s, Volume 1 features the first two Technicolor® seasons of Popeye’s animated theatrical shorts (1943-44 and 1944-45) produced by Famous Studios, Paramount’s revered New York-based cartoon studio.

Popeye the Sailor: The 1940s, Volume 1, the first authorized Blu-ray release of the color cartoons, covers their initial theatrical release – starting with “Her Honor The Mare” (originally released on November 26, 1943) and extending through the 1945 cartoon, “Mess Production.” Each of the 14 cartoons has been meticulously restored from the original 35mm nitrate Technicolor negatives, which have been scanned at 4K as part of Warner Bros. ongoing film preservation efforts. From these new recombined scans, Warner Bros. Motion Picture Imaging department has created new masters under the direction of Warner Archive Collection for this Blu-ray and DVD release.

Popeye, who will celebrate his 90th anniversary in 2019, made his debut on January 17, 1929 in the comic strip “The Thimble Theater,” created by cartoonist E.C. Segar.  Loved by fans from around the globe as the tough, spinach-loving sailor man who always stands up for the underdog, Popeye is one of the world’s most recognizable pop culture icons who has maintained a loyal following for decades.

“This is a landmark moment in Warner Bros. providing animation enthusiasts with the ability to own treasured animated classics from our library with the best possible quality, aimed directly at the adult animation collectors,” says George Feltenstein, Senior Vice President, Theatrical Catalog, Warner Bros. Home Entertainment. “Popeye is a beloved character whose popularity has endured for 90 years – starting as a comic strip, continuing as a headliner in motion pictures for almost 25 years, and cherished for decades on television. Warner Bros. has been pleased to bring earlier incarnations, including the renowned Fleischer cartoons, to DVD, and now we continue to cater to animation superfans with this first installment of Famous Studios cartoons.”

As part of Warner Bros. decades-long corporate film preservation program, the restoration process on these Popeye cartoons has been meticulous in its mission to address any and all film damage while preserving the original animated frame. Dirt, debris and any film damage has been repaired from the original sources, most of which have not been touched in over 70 years. Warner Archive Collection has ensured great care was taken to keep the animation authentic to its original look as first presented on movie theater screens in the 1940s. The entire Popeye library is currently undergoing this process.

“Popeye is one of the all-time great cartoon characters, but he hadn’t gotten a fair shake in the world of home entertainment until Warner released all of his black & white shorts,” said Leonard Maltin, animation historian, and author of Of Mice and Magic: A History of American Animated Cartoons. “What came next? The first Technicolor Popeye cartoons were also the last ones made under the aegis of the Fleischer Brothers, Max and Dave. Animation aficionados should welcome the opportunity to see these long-forgotten cartoons in such pristine condition, taken from the original 35mm negatives.”

“This is the first time anyone has gone back to the master nitrate negatives to ensure a crisper picture and vivid colors – nor have these films ever sounded so good,” said respected animation historian and author Jerry Beck. “The animators at this time, during the war years, were allowed to push the Popeye character forward, creating particularly zany plot lines and funny situations beyond the classic Popeye/Bluto rivalry for Olive Oyl. I’m particularly tickled over the cartoon where Bluto becomes a pseudo-Superman (courtesy of a licensed tie-in with DC Comics) and another where Popeye and Bluto romance Olive as marionette puppets. This was the ‘Golden Age’ of animation – and these are particularly strong cartoons that have been long in demand by animation buffs.”

In addition, all cartoons in Popeye the Sailor: The 1940s, Volume 1 are complete and uncut as they were originally seen on movie screens, and retain their original titles (which were removed for television exhibition in the 1950s).

The 1940s brought new sights and sounds to America’s favorite cartoon star. In Popeye the Sailor: The 1940s, Volume 1, regulars Olive Oyl and Bluto return, while Popeye resumes his riotous relationship with his shipmate Shorty and his naughty nephews Pipeye, Poopeye, Peepeye and Pupeye. With the addition of full color, cartoonists were now free to let loose with journeys to exotic lands and give Popeye a fresh stock of new friends and foes.

But it’s the eternal love triangle, Popeye and Bluto competing for the attention of Olive, that drives the majority of these zany situations – as well as the hilarious action-packed gags. Whether our heroes are posing as circus acrobats or puppeteers or even taking turns at being Superman, these gems from the Golden Age of Hollywood will blow you down with laughter.

Popeye the Sailor: The 1940s, Volume 1 includes:

  • Her Honor The Mare
  • The Marry-Go-Round
  • We’re On Our Way To Rio
  • The Anvil Chorus Girl
  • Spinach Packin’ Popeye
  • Puppet Love
  • Pitchin’ Woo At The Zoo
  • Moving Aweigh
  • She-Sick Sailors
  • Pop-Pie A La Mode
  • Tops In The Big Top
  • Shape Ahoy
  • For Better Or Nurse
  • Mess Production

In anticipation of Popeye’s 90th anniversary year, brand owner King Features Syndicate, a unit of Hearst, unveiled a full slate of new content, exciting merchandise and events for 2019, including dozens of international and domestic partners that will support the salty sailor at retail across all major categories, including apparel, accessories, collectibles, health and nutrition, and publishing.

“We are thrilled to include Warner Bros.’ release of Popeye the Sailor: The 1940s, Volume 1 in the rollout of consumer products that will be available to fans during Popeye’s anniversary year,” says Carla Silva, VP and GM, Global Head of Licensing for King Features. “For millions of fans, the long-awaited experience of viewing this content for the first time in their own homes is priceless.”

Popeye the Sailor: The 1940s, Volume 1 is intended for the Adult Collector and May Not Be Suitable for Children. Also available on DVD!

BASICS
Popeye the Sailor: The 1940s, Volume 1
Run Time – 99:00 MINUTES
Subtitles – English SDH
Sound Quality – DTS HD-Master Audio 2.0 – English
Aspect Ratio – 4 X 3 FULL FRAME, ORIGINAL ASPECT RATIO – 1.37:1
Product Color – COLOR
Disc Configuration – BD 50

Book-A-Day 2018 #333: Doom Patrol by Grant Morrison, Richard Case, and others (3 and/or 6 volumes)

More time has passed since these stories per published than had passed for the whole history of the Doom Patrol to that point. As with so many things in corporate comics, in 2018 we’re now deep in second- or third-order nostalgia, memories of particular revised versions of things that have been around, and generating income for some corporation, for five or eight decades.

I tend to think Grant Morrison, and his Doom Patrol characters, would be just fine with that: they already think the world is random and bizarre and mostly unbelievable, a thin scrim over chaos and madness and conspiracy theories and various kinds of unlikely mysticism.

Doom Patrol was always pretty weird, right from the initial ’60s version by Arnold Drake, Bob Haney and Bruno Premiani. Introductions in the current editions of the Morrison run lean heavily into that: the idea that this team was always “freaks” and “misfits,” the ones fixing weird and surreal problems that more conventionally superheroic characters couldn’t handle. I haven’t read much of the Drake/Haney/Premiani run, so let’s say that’s correct: it sounds a bit like special pleading to me, but clearly it was weird by the standards of the time.

Grant Morrison’s Doom Patrol, on the other hand, is weird by any standard. A hundred or more years from now, if people are still around and reading comics, they’ll still think this stuff is really out there. And it is.

Morrison took over what was a more-or-less conventional superhero team with declining sales in early 1989 and bet all of his chips on the freaks — it worked out, with the Morrison Doom Patrol  becoming an immediate success and eventually becoming one of the core books of the new Vertigo line a few years later. Morrison’s issues ran from early 1989 (#19) through early 1993 (#63), plus a piss-take of the then-popular X-Force called Doom Force.

The Morrison run has been collected twice in the last decade: first as six volumes from 2000-2008, and then as three double-sized books in 2016 and 2017. (There’s also, as there must be, the single big-crushing volume for those who must own something larger than anyone else.) For various quirky reasons that are very Doom Patrol appropriate, I read the first two big books and then volumes 5 and 6 of the previous series — all of the Morrison stories, in order.

It begins, very much corporate-comics style, in the aftermath of a crossover: Invasion! in this case. The members of the old team are dead (Celsius, Scott Fischer) or retired (Tempest) or comatose (Lodestone) or depowered (Negative Woman). Left standing alone is Robotman (Cliff Steele), who, maybe because of that, has since become the iconic character who is in every version of Doom Patrol. And the Chief (Niles Caulder) who originally formed the DP, is back to run it again.

Cliff is in some kind of psychiatric facility — modern and rehabilitative, so I won’t call it an “insane asylum” — where he meets Kay Challis, a woman who was systematically abused in childhood and developed sixty-four personalities from that abuse. And, from the “gene bomb” in Invasion!, all of those personalities now have independent superpowers.

Meanwhile, Larry Trainor, once Negative Man before the “Negative Spirit” left him, is also recuperating from his own problems when that spirit returns and forcibly merges Larry, itself, and a doctor named Eleanor Poole into a single entity that starts calling itself Rebis.

The three of them will be the new Doom Patrol team — Robotman, Kay as Crazy Jane, and Rebis. The former Tempest, Joshua Clay, becomes the team doctor but isn’t active even though he still has his fire-energy-beams-from-his-hands power. And they’re soon joined by Dorothy Spinner, a pre-teen with a deformed face who can bring her dreams and ideas to life (sometimes even on purpose), who is also what the Chief calls “the support team.”

They battle weird existential menaces for a few years of comics time — the Brotherhood of Dada, trying to drag the world into a painting; the Scissormen, foot-soldiers of a rapacious metafiction; Red Jack, who claims to be both God and Jack the Ripper and abducts the former Lodestone as his new bride; the Brotherhood of the Unwritten Book, in a semi-parody of Alan Moore’s post-Crisis Swamp Thing story about a magical apocalypse; the inter-dimensionally warring Geomancers of the Kaleidoscape and the Orthodoxy of the Insect Mesh, who also have plans for a now-awake and -transformed Lodestone (who is called by her real name, Rhea, throughout); the Men from N.O.W.H.E.R.E., who want to make the whole world “normal;” and a few more variations of the same themes.

Along they way, they meet the sentient dimension-hopping Danny the Street, who becomes something between their new HQ and a member of the team. And they meet the long-lost Flex Mentallo, man of muscle mystery, who wandered off for his own mini-series and I don’t think has been seen much since. (Or maybe he’s in the Teen Titans now; stupider things have happened in the DC Universe.)

In the end, the last villain of Morrison’s Doom Patrol run is inside the team, of course, and he gets to run through one more level of deconstruction before ending his Doom Patrol stories with a bang. (And then, to close out all of these books, comes that Doom Force one-shot, a deliberately ugly and dumb takedown of the stupid comics from the people who would very soon found Image and get rich very quickly.)

There’s not much else like this Doom Patrol: it’s the first major flowering of Morrison’s tropism towards metafiction and superhero-as-mythic-figure and a strong example of a case where his magpie gathering of every last random thing he reads or experiences really works well. And he’s ably assisted on art through this long series — primarily by Richard Case, who pencilled the majority of the stories, with other contributions by Simon Bisley (most of the iconic covers), Kelley Jones, Jamie Hewlett, Ken Steacy, and Sean Phillips.

For me, this is the quintessential Grant Morrison Big Two comic. I like to pretend that these are the kinds of characters and stories that his career focused on, that he didn’t turn to telling ham-handed episodes of superhero porn. Remember: we all create our own canons in our heads; we don’t ever need to let anyone else tell us what matters.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.