Tagged: You Know: For Kids

Adventuregame Comics, Vol. 1: Leviathan by Jason Shiga

Adventuregame Comics, Vol. 1: Leviathan by Jason Shiga

Just over a decade ago, Jason Shiga made a big, complex story engine in book format, called Meanwhile… , telling a choose-your-own-adventure-style story with clusters of comics panels connected by “pipes” and numbers, driven by the reader’s choices. It was twisty, it was complex, it was inventive, it was brilliant, it was a hell of a lot of fun. It rewarded an obsessive re-reading, to get to every page, every path, and was equally amusing and thought-provoking.

As far as I can tell, there’s been nothing else like it since – not from Shiga, not from anyone else. But this fall, what looks to be the first in a series with somewhat smaller (presumably easier-to-achieve) goals appeared, to show that Shiga is back with his pipes and story choices.

That’s Adventuregame Comics, Vol. 1: Leviathan . This one is a small-format book, which cuts down the amount of real estate devoted to the story, and it’s a more straightforward D&Dish adventure: “you” are an adventurer in a tavern in a fantasy land, and “you” get hired by an old sea captain to retrieve a fabled artifact that is at the center of your land, Cloud Harbor.

The story is much simpler than Meanwhile: there’s a “good” ending and a “bad” ending, but all of the other mishaps that could potentially lead to other bad endings tend to dump “you” on an island for exiles and miscreants, and, if you paid attention, you know how to get back from that island to the mainland.

In terms of story structure, if the average choose-your-adventure book is a branching bush – a few choices lead to a lot of different, mostly unpleasant endings – then Leviathan is a latticework, with multiple paths through and around it but almost always another connection that loops back to places you’ve been before.

So, while reading this book, you may find certain sequences of pages come up multiple times, especially navigating around this small world. In that way, it’s a lot like an computer adventure game: even the way Shiga draws the world-view pages echoes classic games like Zelda and early Pokemon titles. The cover reading line does say “Part comic! Part maze! Part game!” and that is roughly true, though the maze elements are pretty simple.

Shiga has always been a rationalist, both at the base level of his stories and in how he works out permutations of his premises. I don’t want to give away the details of Leviathan, but that’s still the case here, even if a fantasy world seems to be an odd choice for such a science-focused creator.

In the end, this is fun and entertaining, with a lot of small details that are important when looping back around and a mostly-serious tone. It’s not as ambitious as Meanwhile, and doesn’t hit the heights of that previous book, but it’s a good, inventive story-machine mostly for younger readers. And the promise of more books like this is also intriguing: will they also be set in Cloud Harbor, or somewhere nearby, or will they be entirely separate stories? With Shiga, I would always bet on the side of complexity and connection, but we’ll have to see.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Delicates by Brenna Thummler

Delicates by Brenna Thummler

I don’t want to say there’s always a sequel…but, these days, it’s the way to bet. Anything that has any degree of success will have a follow-up, telling more of the story or doing as much of the same thing as possible.

So when Brenna Thummler’s first graphic novel, Sheets , was an unexpected success a few years ago, what would her next project be?

Yes, obviously: the direct sequel Delicates , which came out three years later (in 2021). And, though I might sound dismissive, Delicates does all the things a good sequel should: it starts from the end of the first book (rather than rehashing the same story/issues/ideas), adds more details and richness to the world, examines slightly different (but related) concerns, and moves the overall story forward.

Sheets took place, in retrospect, in the fall of Marjorie Glatt’s seventh-grade year. (We didn’t know then exactly how old she was; we did roughly know the time of year.) Delicates jumps forward a bit, to the start of another school year. Summer is ending: Marjorie is about to enter eighth grade.

In the wake of the events of Sheets, Marjorie has a new friend group, mostly because the boy she has a crush on, Colton, is part of it. The rest are all girls, and at the center is Tessi, a mean-girl-type who controls the conversation and is low-key angry most of the time. Tessi has her own issues, mostly with a mother who is trying, in a well-meaning way but not one that has much chance of luck with the terminally sour and image-obsessed Tessi, to engage and lighten up her daughter. But we’re not really on Tessi’s side – we don’t have an antagonist here as we did with Mr. Saubertuck in Sheets, but she’s pretty close.

Wendel the ghost is still Wendel, still basically the same. That’s usually the deal with ghosts, of course. If you want to change, you have to do it before dying.

And there’s a new central character: Eliza, the girl on the cover. She’s the oldest daughter of a favorite teacher at this middle school, has just been held back to repeat eighth grade, and is clearly on the spectrum somewhere. (No specific diagnosis is given in the book: she’s just who she is. But she has obsessions and verbal tics, and I may just be more prone to notice those things.) Her particular obsessions are photography, ghosts, and their overlap: she spends a lot of time trying to photograph ghosts.

She doesn’t know ghosts are real – or, rather, doesn’t know how ghosts actually work in Thummler’s fictional world. She’s pretty sure ghosts are real. I don’t know if she pictures them as Charlie Brown kids-in-sheets, but that’s what they are here.

Delicates is partially a book about fitting in: Eliza is too weird, too specific, to really fit in, Marjorie is weird but can cram herself into a shape Tessi & crew will be friends with, and Wendell only really has Marjorie, so he hates any ways she changes that makes her less friendly to him.

It’s also, like Sheets, a book in which death looms, always off the page and never specifically mentioned, but there all the time. All of Marjorie’s family is still dealing with her mother’s death: her father is engaging more with life now, but seems to be running around trying to do all the things his wife used to do, to keep all the old plates spinning, and to tightly control the few things he feels competent to control. Her kid brother Owen is doing something similar, on the level of a first-grader. And Marjorie, of course, is trying to be a “normal” teenager – have a friends group, be part of the group, maybe have a boyfriend if she can ever figure that out.

By the end, they’ll all have to be themselves instead of the people they’re trying to be. This isn’t exactly a book with a moral, but the story it’s telling aims in that direction: be who you actually are, and let other people do the same. Those are excellent things to remember, and Thummler tells a good story around them.

This is most obviously for people around Marjorie and Eliza’s age – the ones figuring out who they are, alone and with their parents and with their friends and with any potential boy/girlfriends. But, like all good YA, it’s a fine story even for those of us who have been pretty sure who we are for a few decades now, since we sometimes can still tend to forget.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

The Girl from the Sea by Molly Knox Ostertag

The Girl from the Sea by Molly Knox Ostertag

Morgan Kwon knows exactly how her life is going to go. She’s going to get through highschool, being exactly the person she seems to be now, with exactly the same friends, and then she is going to get off Wilneff Island forever, go to some big city, and begin her real life as the person she really is. All she has to do is keep everything packed up in the right boxes until then, and everything will be fine.

Narrator: everything will not be fine

Morgan is at the center of Molly Knox Ostertag’s mid-grade graphic novel The Girl from the Sea , and I think every reader – even those on the young and thoughtless end of that age-band – will sense that Morgan protests too much, that she can’t keep all of the boxes separate. Her parents have already separated when the story starts, so that’s one box broken up…and that, of course, is the point: she’s trying to control the things she thinks she can control, because something so central to her life was just totally uncontrolled.

In the opening pages of Girl from the Sea, Morgan slips on some rocks and nearly drowns. She’s saved by what she thinks is a cute girl, Keltie. And, if we readers are paying attention, we notice one very big box that she’s trying to keep separate and closed: that she likes girls. She thinks that’s got to stay hidden until she gets away, that it can only be a piece of her eventual adult life.

But Keltie is not just a cute girl: she’s something more special, and already loves Morgan. She’s loud and pushy and wants things and can show Morgan different ways of viewing and living her life.

Some of that is a metaphor for coming out. But a lot of it is literal: Keltie is a selkie, transformed from seal to girl, and with a lot of the traditional folkloric issues. (Ostertag plays a bit with reader expectations for some of these, I think, especially Keltie’s skin, but she’s not retelling any specific story or doing the usual folkloric stuff here.)

So: this is a story about whether Morgan will let herself unbend, if she will let herself break through her own boxes and be the person she actually is right now. And what will happen along the way: do her friends and family react the way she fears they will?

Oh, and Keltie has something pretty important she needs to do, too – she’s not in human form for nothing. Oh, sure, she’s crazy about Morgan, too – that definitely is part of it – but she has a mission for her people as well, and that’s not optional.

I liked Girl from the Sea better than Ostertag’s Witch Boy  books – those were fine, but had a slight whiff of formula about them, a sense that they were Teaching Lessons and Being Good Models and all that. Girl from the Sea feels more personal and specific, tied to a specific place Ostertag knows well and centered in a deep but new relationship. I also like the way it implies conflicts that never happen – there are things that are huge in Morgan’s head but don’t really exist in the real world. It’s still very much a book for younger readers, so people even more cynical and world-weary than me might find it too too, but it’s the kind of book I love to see for young readers, the kind that tells them they can be exactly the people they really are and that they have good, loving places in the world that they just need to find or make.

That may not always be true, in the actual real world. But it’s an important story, and it needs to be said as often as possible.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

The Thud by Mikael Ross

The Thud by Mikael Ross

Americans are more likely to take this book’s cover wrongly. There’s a young man, tying something around his neck, and a title that could be a vivid, short, violence-tinged name.

Americans are likely to jump into some kind of superhero explanation , either real in the world of the story or imagined by the protagonist – to assume, first of all, that this young man is “The Thud,” and the story is about his adventures, in whatever mode.

The Thud  is not a person. The Thud is an event. It’s a moment, one that led this young man – his name is Noel – to stand outside that hospital, clutching that blanket.

I’ve had Thuds in my life: moments where everything changes. If you’re old enough, you have, too. The point of a Thud is that it’s unexpected, and that it’s usually not happy. Something breaks, something shatters, something is gone forever.

Noel Flohr lives in Berlin with his mother as The Thud opens. He’s twentyish, but clearly has some kind of developmental disability: he’s loud, and not good at social interaction, and seems to be obsessed with a few things. We don’t know his diagnosis. But we know he needs help, that he needs support to make it through life. And his mother is that help and support: it’s just the two of them against the world, and that’s fine with them.

Thud.

One night, Noel heard a noise. He finds his mother lying on the floor, a pool of blood by her head. He knows enough to call the emergency services. He saves her life, probably.

But she’s had a stroke. She’s in a medically induced coma. It is no longer the two of them against the world.

Noel is put in the care of a guardian, who he thinks of as “the man with the ‘stache.” He’s sent to live in a group home in the village of Neuerkerode, which seems to be largely populated by the developmentally disabled and their minders.

The bulk of the story happens from that point: how Noel settles into Neuerkerode, the people he meets there, his new way of living. It’s told in episodes, moments in Noel’s new life. There’s Valentin, another young man in the same home, who becomes something like his new best friend. There’s a woman he is attracted to, and another woman who may be attracted to him. All of them are disabled in some way, all of them have some kind of trouble interfacing with the “normal” world, something that led to them living in Neuerkerode.

So I have a warning for readers of The Thud. We often expect a story to have a certain shape, to be about people who grow and change, who encounter new things and become better people, who fall in love and build lives with others.

Noel, and most of the other characters in The Thud, aren’t capable of that kind of easy growth, certainly not in any short period of time. They are not going to “get better.” They are not going to “learn to be normal.” They are not going to “get over it.” This is who they are; these are the lives they have to lead.

What they can do – what they do do – is to live those lives, as best they can, within the guardrails those neurotypical guardians make for them. (And some readers may find there’s a lot of  leeway in what the inhabitants of Neuerkerode are allowed!) They may act out, they may be inappropriate, they may try to do things for reasons that seem weird or wrong from a neurotypical point of view. But they’re living their lives, as best they can.

That’s what The Thud is about: how Noel lives when the way he lives is completely upended. It’s based on true stories: Neuerkerode is a real place, though I think Noel is completely fictional. Mikael Ross visited it several times while working on this graphic novel: this isn’t an “official” publication of that institution, but it’s close. 

The Thud is meant for younger readers: people a few years younger than Noel, probably in their teens. Maybe neurotypical, maybe not. Maybe German, maybe American, maybe from other places. I suspect a lot of those younger readers will get more out of The Thud than their parents will; I’ve already seen a few wrong-headed reviews by American adults , too focused on their own guardrails and expectations.

If you’re not too rigid in your own guardrails, you should read it. If there’s someone not neurotypical in your life – yourself, a child, a friend, a spouse, whoever – you should read it. If you wonder what would happen to your life after a Thud…read it.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

The Unbeatable Squirrel Girl, Vol. 12: To All the Squirrels I’ve Loved Before by North, Charm, & Renzi

So I have no idea if the Unbeatable Squirrel Girl series ended at #50 for actual economic reasons (slowing sales), for fake economic reasons (Marvel wanted to concentrate only on comics that can have ten different covers), or for real creative reasons (Ryan North ran out of ways to tell the same “Doreen Green faces Big Marvel Villain, and gets BMV to talk about feelings rather than punching”). It may have even been a reason I’m not considering – perhaps the combined forces of global squirrels realized this comic was too close to reality for their liking , and they’ve used their squirrely wiles to suppress it.

But, for whatever reason, Unbeatable Squirrel Girl – at that point the longest-running Marvel comic (hey! that’s another possibility: it annoyed someone in the Marvel hierarchy that such an off-brand, for-female-and-young-people comic was so prominent!) – ended with issue #50, in January of last year.

The very last storyline was collected in this, the last collection: The Unbeatable Squirrel Girl, Vol. 12: To All the Squirrels I’ve Loved Before . As with the previous few books, the creative team was writer Ryan North, artist Derek Charm, and color artist Rico Renzi, with a quick guest appearance from original series artist Erica Henderson.

In that book, Squirrel Girl’s greatest foe gathers up all of her nearly-greatest foes and executes a carefully-orchestrated plan to first unmask Doreen Green (she who is Squirrel Girl) and then kill her.

Spoiler: it doesn’t work. Squirrel Girl is not murdered in the last issue of her comic. This may seem to be a silly thing to mention , but in modern-day superhero comics, the opposite is actually somewhat more likely.

Anyway, there’s a big fight – no, really, really big – involving nearly every character who has appeared in all fifty-eight issues of Squirrel Girl, but, in the end, niceness wins, with only a minor case (lampshaded in the actual book) of deus ex machina. This book is mostly fight scene: in that way, it’s more like the rest of the superhero millieu than most of the previous Squirrel Girl stories

And Doreen nearly comes out of the closet near the end, in a way that gives plausible deniability to North but which only the very youngest and most sheltered of the Squirrel Girl audience will miss. And I can wish that was clearer or louder, but maybe this is as good as it could get.

I’ve written far too much about this series – witness my archives – so I think I’ll leave it there. This was a nice comic that went almost entirely against the grain of modern superhero comics, in ways that were all good and positive. It was sometimes a bit too Girl Power! for me , but I am not a girl, and my opinion is not that important.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

When Stars Are Scattered by Victoria Jamieson and Omar Mohamed

[youtube https://www.youtube.com/watch?v=CrT-bkNCXTI&w=560&h=349]

As far as I know, this book hasn’t been banned. Rather the opposite, so far: it was nominated for a National Book Award, and has won some other, more specific awards. But the week I read it acclaimed graphic-novelist-for-kids Jerry Craft was banned from a Dallas-area school for “critical race theory” [1], so I’m calling it now: the Usual Suspects will be protesting this book , too, since it makes their little Kaydens and Buddies either “get lib’rul ideas” or whine that their teachers are being mean to them, depending on how stupid and/or indoctrinated any individual Kayden or Buddy is.

That may seem to have nothing to do with the book, but it’s not. Culture wars have no boundaries: they range through all of culture. Culture is what we live in. And the white supremacists are waging a very clear cultural war, with loud “will not replace us” messaging on national TV, aimed at people exactly like the co-author of this book.

When Stars Are Scattered is a book every Kayden and Buddy should read. As young as possible: maybe when they’re about seven, like Omar is at the beginning of this book. They should think about how they would live if they were refugees in a foreign country, with one parent dead and the other possibly lost forever. They should think about other kids: in their classes, in other parts of America, around the world. They should wonder what those kids are going through.

(To quote a song I’ve been listening to a lot lately, “if you think you’re at your limit, just remember what some folks survive .”)

This is a true story, more or less. From the afterwords by Omar Mohamed (who lived it, and shaped it into a story) and Victoria Jamieson (who turned the story into a script and the script into drawn pages), I think some characters are composites or somewhat fictional. But Omar is real. His brother Hassan, who can only say the word “Hooyo,” is real. The refugee camp Dadaab in Kenya, where hundreds of thousands have lived for up to three decades now, is real. And the civil war in Somalia, which is still going on, is real.

Omar was about four and his brother just a baby when they left Somalia. What happened that day isn’t revealed until late in this graphic novel, but I will tell you it opens three years later, with the two boys taking every chance they can get to look at new arrivals, hoping they will see their mother.

Scattered is mostly about life in the camp , and how Omar grows up there. It’s a grinding life: not enough food, very little to do, no clear possible escape. The dream of every refugee is to get out – some, like Omar, dream of going back to their lives before the war, but we get the sense that’s mostly children. Adults know that can never happen. The other dream is to get out: to be allowed to settle in some faraway country, Canada or America or somewhere in Europe. Only a few can get one of those slots: it’s a long process, full of paperwork and interviews, and there’s an element of competition to it.

And is your family situation worse than the others around you? Have you suffered more than them? Are you more worthy of being resettled somewhere overseas because of what you’ve been through?

And what does it do to a person and a society to have to think like that, to tell your story through that lens to UN interviewers?

Omar makes it through that world. This is a book for children; it has a happy ending. Omar is telling us this story, because he did make it out to America, and made the life he wanted. More than that, his adult life is devoted to helping other refugees, both the ones who made it to America and the ones back in Dadaab. It’s a good life, a life worth celebrating and spotlighting. I’m glad he and Jamieson were able to tell his story so cleanly and clearly, to an audience that needs to hear it.

And so, again, I want to see When Stars Are Scattered in every elementary school across the country. Especially the ones without people named “Omar,” or people who look like Omar Mohamed. That’s the way compassion and honesty wins the cultural wars: through true stories of different people, presented to an audience young enough to learn lessons of compassion and honesty.

[1] In case you don’t know, actual CRT is a graduate-level discipline, originated in law schools and also taught at the graduate level, to graduate students, in graduate schools of other kinds. It aims to untangle racial biases in things like historical criminal sentences.

It is in no way identical to “teaching white kids that kids of other races are also real people who you need to respect.” The latter should be base-level standard, but it’s what “conservative” parents are actually protesting, as seen in a telling quote from Connecticut, also this week: “helping kids of color to feel they belong has a negative effect on white, Christian, or conservative kids .”

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Minecraft: Wither Without You Vols. 1 & 2 by Kristen Gudsnuk

I don’t have tags for either video games or sharecropping, since I don’t read enough books in either category to make those useful, but this book would have both of those tags, if they existed. I’m also not 100% sure the “for kids” applies: the CIP data on the copyright page says these books are “Ages 8+,” but so are a lot of other things. The Minecraft graphic novels are at least not not for kids, if that makes sense.

Most people will be reading this book, and the burst of other Minecraft graphic novels that Dark Horse has been publishing under an arrangement with Mojang over the past couple of years, because they like the video game Minecraft: maybe the building/crafting elements, maybe the grinding/fighting mobs elements, maybe something social about being on a server with friends. But I only played Minecraft a very little bit myself, way back near the beginning, so I’m one of the few people here because I’m following Kristen Gudsnuk’s career.

(Sidebar 1: said career consisting, as far as I’ve seen, of the awesome Henchgirl  graphic novel, mostly for adults, and two books in the Making Friends  series for middle-grader readers. Those also contain awesomeness, but said awesomeness is more finely tailored to an audience of tween girls. A third Making Friends book has just been published; I haven’t seen it yet. I recommend adults start with Henchgirl: as previously mentioned, it is awesome, and I will keep saying so until everyone admits it.)

(Sidebar 2: I think I liked what I played of Minecraft. It’s just that I think I want to play building/crafting sims – I spent decades thinking I really really wanted to play Sim City or Sim Universe or whatever, but never got around to any of them, and did buy The Sims but left it moldering in my Steam folder after setting up two separate households in one evening – but, on the evidence, I actually want to do some crafting/building in my RPGs, as evidenced by nearly 3k hours in Fallout 4 to date. So nothing against Minecraft, and I may get back to it someday. But I bet it’s totally different than my vague memory.)

I say that to orient you the reader: the Minecraft stuff here is vaguely familiar to me, and I have definitely played other video games. But I may misunderstand some pretty basic stuff, and I apologize ahead of time if I do.

Anyway, Kristen Gudsnuk, of previous awesome comics fame, is in the middle of a trilogy of short graphic novels set in the world of Minecraft, the popular video game. I recently read the first two: as far as I can see, the third is not yet scheduled to be published, but my guess is that it should hit in mid-2022. The series is called Minecraft: Wither Without You, and Volume One  was published in April of 2020 and Volume Two  followed this May.

So this is an incomplete story, obviously. It’s set-up and middle, but the ending is not available yet. But each of the two books to date has an arc of its own – as all trilogies should – so I think I can say coherent things about the two of them.

We’re in a fantasy world that will be very familiar to Minecraft players and deeply weird to anyone else: the world is made of blocky elements than can be mined for materials used to build other things, and monsters run around randomly. Some of the people are rounded, but most of the villagers (whisper NPCs whisper) are blocky just like their world and creatures. Adventurers fight monsters to save villages, but even more so to get experience orbs and rare materials and probably some valuables the monsters have themselves.

Cahira and Orion are twin teenage monster hunters, traveling with their mentor/teacher Senan the Thorough to learn the ways of monster hunting and get epic loot along the way. In the first book, a Wither – a big nasty flying monster – attacks them when they trigger a trap in some monster-filled castle they’re exploring. It swallows Senan, and the twins chase it across the landscape, thinking they can save their mentor from its belly if they can do it quickly enough.

They are correct, though they need the help of Atria, a teen girl they meet along the way: she’s been cursed to attract monsters, and ends up both luring the Wither to them and figuring out what the Wither really wants.

The second book begins with our four heroes seeing that same Wither fly over, which it should definitely not be doing given the end of book one. (Trying to be at leas slightly vague here.) They’re on their way to Whitestone City to resupply after their epic battle , and they decide to also consult the great sorcerer Lucasta while they’re in town.

Unfortunately, Lucasta is also Senan’s great rival, so there’s some tension there. She also farms monsters, and is most interested in setting Atria up in a room with some monster death-traps to harvest their stuff – which is not the most pleasant thing for Atria. And there’s a self-proclaimed great monster hunter, Elvicks, in Whitestone, and his arrogance and attempted thievery leads to a zombie infestation , as it sometimes does.

So most of the back end of book two is devoted to getting rid of the zombies and working out the other problems. But they all end the book newly geared up and ready to go out and stop that Wither…which I presume they will do in the final book.

These are both fun and zippy in Gudsnuk’s usual style: her people have big emotions and reactions, which is excellent for slightly goofy melodrama where the reader knows it will all end well eventually. You probably do need to be a fan of Minecraft or Gudsnuk to want to read them, unless you’ve got a thing for books-based-on-video games. (And maybe you do: I don’t judge.) But both of these books are very good at what they set out to do, and what they set out to do is be vaguely positive but silly entertainment.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

The Midwinter Witch by Molly Knox Ostertag

I could pretend that I did it on purpose: that I skipped The Hidden Witch because this book is newer, maybe as some kind of comment on how commercial fiction, especially for younger readers, is so trope-ridden and bend-over-backward accessible that any reader can jump in anywhere and figure out everything important.

I could. But I shouldn’t: it’s not true. So I won’t.

I did read The Witch Boy , the first book in this series of graphic novels by Molly Knox Ostertag (who also, apropos of nothing, is the artist of the great Strong Female Protagonist  series). But I missed the second one, and maybe got The Midwinter Witch  from the library thinking it was the second one. (I had them in the wrong order in my list there, so that’s my excuse.) Whatever: I read book one three years ago, and now I read book three.

There are secret families of magical people – large, extended clans spread across the world, several families, each with slightly different traditions and skills and abilities. As far as we’ve seen, they’re almost entirely good, nurturing people, though, like anyone else, they can be close-minded and unwilling to want change. [1]

Aster is a boy, and in his family, boys are typically shifters – they transform into animals – and girls are witches, casting spells. In Witch Boy, Aster was able to show that typically does not mean must always be, and was able to start training publicly as a witch.

I think Hidden introduced Ariel, a girl about the same age – maybe ten? I’m not clear how old these kids are, but they feel early-middle-schoolish, just prior to the pairing up and worrying-about-sex years – who has witchy abilities, but was adopted, so her heritage was somewhat unknown. Ariel is now part of the same cluster of kids that learn magic (and maybe other things? there may be a Hogwarts-education issue in this world as well) in a homeschooling environment, along with Aster.

This book is about the runup to the big Midwinter Festival, in which Aster’s family (Vanisen) gathers together for a combination family reunion and competition. The shifters (just the kids, as far as I can see) compete in one contest, the witches in another. And the drama in this book is about whether Aster and Ariel will compete.

Aster wants to compete: wants to be seen as what he is. Ariel is reticent: she’s good at magic, but not good at family, and this is all really new to her. Aster’s mother Holly wants Aster to take a pass this year (for what seem to be mostly not-making-waves reasons) and Ariel to compete (since that would help cement her place in the larger family).

Meanwhile, Ariel is having dreams of a powerful older witch who claims to be a living real relative of hers, and trying to drag her into a very different, much nastier kind of magic.

Who! Will! Win!

This is a YA graphic novel series, so obviously it all turns out fine in the end, with all of the good people hugging and being friendly, and everyone winning to at least some degree. I tend to prefer stories with slightly harder choices, but this is fun and positive and affirming: I expect it, and the whole series, are big confidence-builders for all sorts of kids who are odd in one way or another, particularly those whose oddities run up against the gender norms in their families.

[1] This has been a series for pre-sex kids so far, so how people pair up isn’t as clear. I’m hoping there are pan-family gatherings at least partially for teens to meet and match with each other, or else each family is going to get really unpleasant genetically.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Young Shadow by Ben Sears

Sometimes a creator’s different instincts and plans don’t always play nice with each other. For example, a costumed-hero story has certain standard tropes: the hero can always leave the bad guys tied up with a nice note for the authorities and the reader knows that means justice has and will be done.

But if the same creator wants to do a story about corrupt cops in what seems to be a deeply corrupt city, tying up those cops will not have the same expected result: it just means their compatriots will untie them, maybe make fun of them, maybe get angry on their behalf. Frankly, it would just annoy Certain People even more: that’s an event for the middle of the story, not the end.

So I’m not as happy with Ben Sears’s new graphic novel Young Shadow  as I was with the last book of his I read, House of the Black Spot . Black Spot had villains who could be dealt with by mostly offstage Forces of Justice, and heroes whose modus operandi was a bit more complex and nuanced than the costumed-hero standard of “run around the city at night , asking people if there’s any trouble, and then get into fights with people whose look you don’t like.” That’s very close to Young Shadow’s exact words: he’s the hero, so the book says he’s right to do so, but his actions are exactly those of a bully or criminal gang: find someone doing something you object to (in this case, “rebel against your rich parents by drinking in the park and not bathing”), use violence on him.

If I were being reductionist, I’d say Young Shadow is “the Jason Todd Robin in an ACAB world.” We don’t know what Young Shadow’s real name is, or his history: we meet him on patrol, in Bolt City. He’s in tactical gear, with a domino mask, and he’s good at violence but signposted to be on the side of righteousness – the first time we see him fight, it’s to help a maltreated dog. Sears’s rounded, clean art style isn’t great at communicating this, though: Shadow says the dog is malnourished and dehydrated, but Sears draws him exactly the same then as later in the story, or like any other dog, just with his eyes closed most of the time.

Shadow doesn’t appear to have any real home. Maybe a bolt hole or three where he sleeps, or stashes gear, or keeps whatever other stuff he has. It’s not a “this guy is homeless” situation; it’s just not important. What he does is patrol as Young Shadow. What he does is protect the city. Anything else he does is not even secondary.

Shadow has a network of friends, or maybe informants. They’re the people of this neighborhood, or maybe multiple Bolt City neighborhoods. A number seem to be the owners of small businesses: a “lantern shop,” places that look a lot like bodegas, an animal shelter. They would tell Shadow about miscreants in their areas, we think – but, in this book, they don’t talk about nuts dressed up like wombats planning elaborate wombat-themed crimes, but instead about the night shift of the Bolt City Police Department. Those cops are acting suspicious, searching for things in a more furtive way than usual for cops. It’s not super-clear if there are elements of the BCPD, or any aspect of Bolt City governance, that is generally trusted by the populace. My guess is no. There is definitely some generalized “never talk to the cops about anything” advice, as with similar communities in the real world.

We do get some scenes from outside Shadow’s point of view, to learn that there are Sinister Forces, and that they encompass both the young malcontents Shadow beat up in the early pages and those crooked cops. (Well, maybe not crooked: they’re not soliciting bribes. We don’t even see them beat up or harass anyone. It’s just that Young Shadow is set in a world with people who totally mistrust cops for reasons which are too fundamental to even be mentioned.) There is an Evil Corporation, as there must be, and both a villain with a face and a higher-up Faceless Villain. Their goals are pretty penny-ante for an Evil Corporation: get back a big cache of crowd-control weapons and tools, get some more pollution done quickly before the law changes.

Shadow spends a lot of time wandering around looking for these people. I’m not sure if Sears is trying to make the point that this is not a useful tactic, or that Shadow is good at the violence stuff, but not so much at the finding-appropriate-avenues-for-violence stuff. I thought he did make those points, deliberately or not. Eventually, another vigilante appears: Spiral Scratch. (At first in a closed helmet, which I was sure meant it would be a character we’d seen before. But nope.) The flap copy calls SS the sidekick of Shadow, but the opposite is closer to the truth: Scratch is more organized and planful, and Shadow wouldn’t get much done alone.

In the end, our two forces of righteous violence find the thing the Forces of Evil are searching for, and dispose of it with the aid of an order of robot nuns. (I do enjoy the odd bits of Sears’s worldbuilding.) And they tie up some of the henchmen, which, as I mentioned way up top, will probably not lead to anything like punishment for them.

So I’m left wondering if there’s going to be a sequel: it feels like this story isn’t really over, that our vigilante heroes haven’t actually solved any underlying problem by punching a few people. And I also think I like Sears when his characters are detecting and talking rather than punching. But I like that in general, so that’s no surprise. People who like more punching in their comics may have a different opinion, and God knows they’re very common – if you’re one of them, give Young Shadow a look.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

The Unbeatable Squirrel Girl, Vol. 9: Squirrels Fall Like Dominoes by North, Charm, & Renzi

The ninth volume collecting The Unbeatable Squirrel Girl collects five issues from early 2018 and came out in late 2018, with yet another lightly modified “funny” song lyric for a title: Squirrels Fall Like Dominoes .

As usual, I got to it three years late, after the series ended. (See my post on Vol. 8  for similar tardiness, and links back to even earlier tardiness.)

This time out, regular series writer Ryan North and colorist Rico Renzi are joined by a new artist: Derek Charm, replacing Erica Henderson. Henderson had drawn the first thirty-one issues of the series, the short previous series, and an original Graphic Novel, which were probably as many Squirrel Girl pages as all previous artists put together. (She defined the look and style of SG for this era, at the very least, and seemed to work very closely with North on stories & plots, too.) So this was kind of a big deal, especially since the SG audience was proverbially heavily pre-teen and female , which as an audience is often not happy with change.

Charm is a cartoonier artist than Henderson, which is a nice change-up. SG is a bit cartoony story-wise (if that makes any sense), so it’s appropriate and gives a different energy to the pages. I’m sure some people hated it; some people hate everything. But it works for me.

As always, we have an epic four-part story and a single-issue story in this volume. The epic story has possibly the lamest villain in SG history, on purpose, but is mostly a Kraven the Hunter story about redemption and what it means to be a good person. (Well, it aims at that, but it’s about a comics character whose characterization is dependent on the needs of random stories and editors over the course of multiple decades, so I don’t actually buy any of it.) Also: the Power of Friendship!

The single-issue piece is mostly-silent, an exercise in North writing something the youngest end of the SG audience can entirely read themselves. It’s fine, too.

Squirrel Girl is, as always, relentlessly positive, so the fact that the trade paperbacks are pretty slim is appropriate: a bigger dose of this would be too much. I also have to admit that my eternal favorite character is the mildly nihilistic Brain Drain, not the perky Doreen or any of the others. This is still very good at what it does, and what it does is still a good thing to have in the world: the transition to Charm gave it a different look, but the essentials stayed exactly the same.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.