Tagged: fantasy

Steeple by John Allison with Sarah Stern and Jim Campbell

Steeple by John Allison with Sarah Stern and Jim Campbell

I have two theories about John Allison’s best stories, or maybe two versions of the same theory. One goes that his best works are organized around triumvirates – I should perhaps say triumfeminates – such as Bad Machinery  and Giant Days , which allows the three main characters to bounce off each other in complicated ways. This theory goes on to say that the more straightforward, less convoluted Allison works are more likely to have two main characters (q.v., By Night ) who contrast each other in a more obvious way. [1]

The other theory is more straightforward: in every generation of Allison protagonists, there is a female character who embodies chaos, around whom reality itself sometimes bends, who is a force of nature, who both the complications of the narrative and the audience love. Shelly Winters, Charlotte Grote, Esther De Groot – that kind of character. The Allison stories that feature one of those characters are the best ones.

Steeple  is a contrasting-two-people story, and neither of them (yet?) have risen to the level of an Allisonian Chaos Magnet. So I might perhaps say at this point that it’s not quite as zany as his best work, but that might also be said, in a different way, that it’s more accessible and less likely to hare off in random directions for no obvious reasons.

This story is set in the same universe as Tackleford – though, like Giant Days, it touches other parts of that world only very lightly. We are in the small town of Tredregyn, Cornwall  – that’s in the far Southwest of England, for those geographically challenged, about as far you can get from Tackleford’s Yorkshire and still be in the same country. In Tredregyn, there are two churches. And, in each of those churches, there’s a young woman with good intentions.

Just arriving at the local parish – I think it’s CoE , and I think it’s St. something-or-other’s that only gets mentioned once in the book and which I can’t find now – at the beginning of the book is the new parson Billie Baker, to help out the Rev. David Penrose.

On the other side of town, there is a Church of Satan, run by Magus Tom Pendennis and Warlock Brian Fitzpatrick – though I had to look up their full names online; they’re just “Tom & Brian” in this book – where Maggie Warren does what she wilt as the whole of the law when she’s not slinging pints at the local pub. (First lesson: God pays better than Satan. Maggie needs a side job; Billie does not. Who knew?)

Billie and Maggie meet cute when Billie arrives in town, and become friends, even though their lives are deeply opposite to each other.

So that’s one major conflict: they’re friends but they work for (to put it mildly) competing organizations.

The other major conflict is weird supernatural stuff, as it often is in Allison: Tredregyn is in danger from a race of aquatic monsters who want to drag the town and surroundings back beneath the sea whence it came, and apparently they could be successful in this if the local priest doesn’t spend his nights punching said monsters in the cemetery. Penrose keeps asking for strong, burly assistants to aid him in biffing the salty foe, but his superiors keep sending him thin and weedy types. Like Billie, for example.

Now, those sea monsters are said to be sent from the devil, but they don’t seem, at least in this first storyline, to have any connection to the Church of Satan. So it may be that the devil has legions who know naught of each other, or perhaps the sea beasties are actually the spawn of Cthulhu or Belial or some different evil entity. Or perhaps the Church of Satan is the modern, free-living kind of Satanism, and has mostly or entirely sworn off actual evil in the sense of conquering the world and dooming souls to eternal torment and suchlike.

This first volume of Steeple stories – it doesn’t have a “Vol. 1” anywhere on it, though a second volume has since appeared, and a third is coming this summer – collected five comics issues, written and drawn by Allison with colors by Sarah Stern and letters by Jim Campbell. Each issue is basically a standalone story, mostly along the lines of Giant Days, so my assumption is that the hope was to do a few issues, assess, and then do more issues for years and years. That did not actually happen; subsequent Steeple stories have appeared on Allison’s webcomics site , so my guess is that the American comics market continues to Be Difficult.

As I said, both Billie and Maggie are pretty sensible , though they are in one of those weird Allisonian towns. I could wish for a bit more mania and craziness from both of them, to juice the stories up, but these are early days yet. These five adventures are quirky and fun, and the status quo gets upended pretty seriously at the end, which I hope will lead to odder, stranger stories for the next batch. So far , I’m counting this as solid B+ Allison, with signs that it could ascend to the top tier quite easily. And it’s entirely standalone, thus being a good entry point for new readers.

[1] Potential counter-argument: what about things like Bobbins and Scarygoround, which have larger casts around whom the plots circle? How do they fit into this schema? There I pull out a timeline, and argue that the count of Allison’s central characters for a given story tend to diminish over time, and so, therefore, in about 2030 he will publish a comic featuring no central characters!

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Beasts of Burden: Neighborhood Watch by Dorkin, Thompson, Dyer, Dewey, Mignola and others

Beasts of Burden: Neighborhood Watch by Dorkin, Thompson, Dyer, Dewey, Mignola and others

It’s an odd thing: while actually reading a Beasts of Burden book, it’s entirely plausible – my disbelief is reasonably suspended. But both before and afterward , in retrospect, it all seems silly and I struggle to write about it in a non-dismissive way.

If that tone sneaks in, I don’t really mean it. But there is something inherently goofy about the whole series, and I do have to acknowledge that.

As seen previously in the original Beasts of Burden  (later subtitled “Animal Rites,” har de har har), and seen later in the follow-up series Wise Dogs and Eldrich Men , all animals can talk to each other and some animals have magical skills and abilities.

I don’t know if series creator Evan Dorkin meant it this way, but domesticated animals (dogs and cats so far) are on the side of Good, and wild animals (rats, corvids, some more exotic monsters) are on the side of a quite Lovecraftian Evil. The forces of Evil are led by the usual extradimensional entities in the final extent, but usually an evil human (alive or currently dead) in the immediate situation. [1]

The Good animals do coordinate with humans, some of the time, and there’s a long tradition of partnership, man and dog, but the dogs are fully capable of battling eldritch menaces without the aid of opposable thumbs. So the Beasts of Burden stories are mostly about dogs running around the woods around Burden Hill, Pennsylvania, barking at and biting monsters to save at least this small corner of the world from the Many-Angled Ones. I should add that they do have mages as well: a couple of the animals here can cast spells, but most of them are just the standard somewhat-stronger-tougher-and-longer-lived-than-normal.

Neighborhood Watch  is the miscellaneous collection of the series; it gathers all of the smaller and shorter series that came out in between the original series and Wise Dogs. So we have a couple of single-issue stories, a two-part epic, several anthology stories that were later stuck together into one comic book, and a crossover with Hellboy.

Hm, I may have discovered why I’m having trouble taking this seriously. When Hellboy wanders through one of your stories and puts a main character in his pocket , showing that what are massive supernatural threats to you are no big deal to him, the overall universe loses a certain amount of tension. Sure, these dogs might fail to stop any particular nasty thing, but that just means Hellboy or one of his crew will have to come in and quickly mop up. Sad, but not apocalyptic.

Anyway, these are miscellaneous stories, about (mostly) the same main cast as the other stories. Dorkin wrote or co-wrote all of them; Mike Mignola co-wrote the Hellboy story (semi-obviously), Sara Dyer co-wrote one other story. Art is by either Jill Thompson, the co-originator of the series, or Benjamin Dewey, who took over for a lot of this stuff and then did Wise Dogs. Lettering is credited to Jason Arthur and Nate Piekos: I don’t think they worked on the same stories, but I can’t tell you if it lines up as neatly as Arthur lettered Thompson and Piekos did Dewey.

And, as I said up top, I enjoy reading these stories even though I am in no way an animal person, particular a domesticated animal person. I suspect the people who really like them are much more heavily invested than I am, but that’s fine: we all like and react differently to different things. If you want comics about dogs fighting supernatural evil, I don’t know of any better option.

[1] Thinking far too deeply about it, I would love to see a series with the opposite premise: dogs and cats are the villains, because they have been tainted by human evil, and badgers or foxes or opossums or maybe raccoons are the heroes. Actually, yes, raccoons, maybe with corvids as advisors: that’s the one I want.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

The Golden Age, Book 1 by Roxanne Moreil & Cyril Pedrosa

The Golden Age, Book 1 by Roxanne Moreil & Cyril Pedrosa

The title is ironic. Or maybe more than ironic: this is not the story of a golden age , but there is a book in this fictional world called “The Golden Age.” So it is, perhaps, a story called “The Golden Age” that centers on another story called “The Golden Age.”

The back cover says The Golden Age, Book 1  takes place in the kingdom of Antrevers: the narrative never gets that specific. It is a medieval kingdom , somewhere vaguely Western European. Given that the creators – co-writer Roxanne Moreil and writer/artist Cyril Pedrosa – are French – you could call it a fantasy version of France, and not be far wrong.

In the manner of fairy tales, there is no wider world: we don’t know what countries border Antrevers, and it doesn’t matter. This kingdom is the world of the story; everything will happen within it.

Antrevers has been getting poorer and life harder for a generation or so. Crops are not as fertile, life is not as easy. Again, trade and development are left unmentioned: this is a single kingdom in a static, medieval world. The nobles have been increasing taxes to maintain their position; the peasants have been complaining, and starting to rebel, in turn. Repression of those peasants has been ramping up, under Louys de Vaudemont, one of the most powerful nobles.

The old king has just died. If his name was thrown out, I didn’t catch it. He leaves an aged wife – also left unnamed, and her exact title after his death is vague, too – and two children. There’s a younger son, but his older sister, Tilda, is expected to inherent – this is not a world with a Salic Law, I suppose.

Tilda is our main viewpoint character: a bit headstrong, determined to use her authority and power to make life better for the entire kingdom, to reverse the downward slide of all of Antrevers. To that end, she has been talking about shaking up the power of the nobles – not eliminating that power, probably not even curtailing it that much, but putting some royal limits on what nobles had gotten used to doing unfettered. She is young and energetic and sure she is right. She will learn others are equally sure of their rightness , believing entirely different things.

We enter this world like diving into a pool: Pedrosa’s first few pages are full-bleed, with bright colors, single images in an illustrative, almost impressionist style filling our vision. He mostly settles down to bordered panels after that, but breaks out the full-page art for major moments: this is a visually stunning book. He brings all of the fairy-tale energy and life of his earlier Three Shadows, combining it with the mastery of color and space he showed in Portugal .

Similarly, Moreil and Pedrosa introduce us to a group of peasants first: our story may be mostly among the powerful, but it’s about all the people of this kingdom. From there, the narrative makes its way to court and Tilda, as she meets faithful retainer Lord Tankred and the young swordsman Bertil, who may also have been a childhood playmate of hers. The three of them are soon traveling together, for reasons I don’t want to spoil, but you can guess at how the old nobles are reacting to Tilda’s impending coronation.

Tilda looks to gather allies: we’ve heard a lot about “the Peninsula,” and she heads there, to rendezvous with Lord Albaret, who she knows is loyal to her. They will find other places along the way, particularly a hidden community of women – something like a secular nunnery, or sanctuary – as the story circles around the ideas of governance, power, and noblesse oblige. Tilda has good intentions, but do revolting peasants want any Queen, even a fairly benevolent, forward-thinking one? And can Tilda conceptualize a government without someone like her ruling it by decree?

On top of all that, this is a fantasy story. There is some power that Tilda will find, at the end. She also has visions throughout: visions that make her weak, shattering her normal life and making her collapse, visions of war and fire and danger, in which she is an imposing, commanding figure.

This is Book 1. It ends on a cliffhanger, after more than two hundred pages. But the story, I’m told, ends in the second book, which is out now. I can’t tell you about that book yet – I need to find it now, myself – but I can tell you the first one is compelling and gorgeous and all-enveloping and amazing.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

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Skyscrapers of the Midwest by Joshua W. Cotter

The memory of a book is not the same as an initial assessment , or a re-read. Looking back, when starting to write about Joshua W. Cotter’s excellent graphic novel Skyscrapers of the Midwest , I see that I read it at almost the same time as Nate Powell’s Swallow Me Whole. At the time, I said Skyscrapers was my favorite, but I’ve thought about Swallow much more often in the past decade, and returned to Powell’s work in a way I haven’t for Cotter.

So which of the two is “better”? 2008 Andy thought it was Skyscrapers. The default Andy of about 2010-2020 would probably say Swallow if asked to choose between the two. And today, after I’ve just re-read Skyscrapers?

Today I think I’m going to say picking between two books by completely different people is a silly game, that books are not in competition with each other in any sense other than for attention in the moment. The world is wide; there’s room for everything. There’s especially lots of room for strong books.

But today I have just re-read Skyscrapers. And I seem to be avoiding writing about it directly – maybe because what I wrote in 2008 is still entirely applicable and I don’t really have anything to add to that. This is the story of a boy who probably is a semi-fictionalized version of Cotter himself , at the age of 10 in 1987. I wrote about a lot of the impressive elements of the story a decade ago, and I only have a few things to add to that.

There’s a subplot here about a young man – eighteen or twenty, I guess – who looks a lot like the young protagonist and is in a bad relationship (almost entirely because of him) with a woman of the same age. Reading Skyscrapers this time, I wondered if that was supposed to be a flashforward, the same boy a little older. I don’t think so: the rest of the book is set in 1987, and there’s no transitional elements to imply that shift in time. More importantly, he interacts with the main plot once, so he must be a different person – maybe similar, maybe a warning of what the protagonist could become.

There’s also some fake-nonfiction elements as part of the package – the letter column is answered by a cowboy named “Skinny Kenny,” as the biggest example, but there are also some fake ads and similar stuff. This is loosely incorporated into the overall story, since “Skinny Kenny” replies to letters that, at least in one case, is clearly by a character in the story and is about the story.

But those are the only major pieces I didn’t mention in my old post: otherwise, I agree with what 2008 Andy said. This is impressive, and it still struck me in 2021 as a lot like a more humanist, less formalist version of a Chris Ware story: similar elements about a similar childhood, with the story heading in a different direction and with a very different art style. In Ware, the story is about how a boy is irreparably broken – whether because of comics, or just adjacent to comics isn’t really important. For Cotter, the hermeticism of a boy’s imagination is both positive and negative, like so many things in life, and his characters need to have other connections, especially to family, to get through those tricky years.

We do sense that this boy will get through; he won’t be broken like a Ware character. And I’m reminded that I’ve lost track of what Cotter has been doing for the past decade, so I really should see if he’s done anything else this strong.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Alias the Cat! by Kim Deitch

I don’t know if all of the Waldo stories are consistent. I don’t know if they can be consistent, or if Deitch would want them to be.

I kind of hope they aren’t, actually. Memory is flawed, history is misunderstood, the past is a mystery. And demon-creatures shouldn’t be completely knowable, able to be nailed down to a specific timeline.

Alias the Cat!  is a Waldo story: it’s almost twenty years old now, but close to the last major Waldo story to date. It followed A Shroud for Waldo and The Boulevard of Broken Dreams (probably the centerpiece of the Waldo universe) and was in turn added onto by The Search for Smilin’ Ed. Deitch’s most recent book, Reincarnation Stories, is a similar style but doesn’t include Waldo as far as I remember.

What does any of that mean?

Well, Deitch presents himself as an autobiographical cartoonist, one fascinated by popular entertainments of the early 20th century: cartoons, circuses, movie serials, comic strips, carnivals, and so on. Ephemeral stuff, things that are largely forgotten or lost. His big stories, for the last thirty years or so, tend to combine his discovery of some old piece of entertainment with a retelling of that old story – or the circumstances surrounding those people, or a complicated combination of the two. We get comics pages of Deitch talking to the reader directly, about the things he’s discovered, and pages of him doing things in his life, and we also get stretches retelling the history he’s discovered, or – as in this book – supposedly reprinting old comics by someone else from a hundred years before. It all combines together into fictions that mimic non-fiction, as surreal and supernatural elements are first hinted at and then leap into the center of the story.

They’re impossible, and Deitch presents them all as if they’re true. I’d say he presents them “straightforwardly,” but he doesn’t – Deitch portrays himself as excitable, eager to chase down these crazy ideas, as maybe more than a little bit naïve or gullible, someone always ready to believe in a great story.

Alias the Cat! is a three-part story: it appeared originally as three separate comics, in 2002, 2004, and 2005, and each volume has that Deitch energy and enthusiasm – each one has that air of “hey, look at what I just discovered!” They each end inconclusively, with mysteries left unsolved: even the third, even the end of this book and story.

Again, that’s the nature of history, of the kind of stories Deitch tells. There’s only so much Deitch-in-the-story can find out, only so much that has survived a hundred years. Only so much Waldo will tell, or allow to be told.

Waldo is a anthropomorphic character, like a black cat – call him Felix’s evil twin, or dark doppelganger. He was a character in forgotten ’20s cartoons, or a real creature impossibly in the real world, or a supernatural entity centuries old, or a hallucination only seen by the insane: he’s all of those things in turn, or at the same time. He’s a trickster at heart, a hedonist who has been everywhere and done everything and is ready to tell entertaining and possibly even true stories about those places and things.

As Alias the Cat! opens, Deitch-the-character insists he’s never met Waldo, and that he’s not saying that Waldo is a real person in the actual world. He likes Waldo stuff

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Black Hammer: Age of Doom, Part II by Jeff Lemire, Dean Ormston, and Rich Tommaso

OK, you know how in big superhero comics, everything needs to be back at status quo ante eventually? Worlds will live, worlds will die, Ultrafellow will be replaced by a disabled teen Latina, and the entire Evil-Fighting Gang will disband for good…but only until it all goes back to the way it was before.

Readers tend to assume that your modern passel of writers – the ones we respect, the ones who talk about loving punching-comics since they were five, the ones we sometimes think still wear Underoos to big shows – only do this because they are forced to do so by the evil rapacious companies, and that, given their druthers, they would Change Things Permanently, which Would Be Awesome.

So, under this assumption, all of those careful putting-things-back-in-the-box storylines, all of the big Events that undo the previous Event to reset for the next Event – those aren’t the fault of their writers, those are all imposed on them by the evil, evil Suits in…what is it, Burbank, now? Burbank is funny, so let’s say Burbank.

People assume that. They want to believe it. But is it true? Or do those writers just want to put all of their toys back in the box neatly, because they’re still those five-year-olds playing with Star Wars dolls [1] at heart?

Why do I bring this up? Well, you can probably guess. But I’m spoiler-averse enough not to completely fucking spell it out for you right here.

So, he said, brightly, here’s Black Hammer: Age of Doom, Part II , a creator-owned superhero comic that has been lauded by all of the Usual Suspects for the Usual Reasons. The series won the Eisner for Best New Series in 2017. It’s written by Jeff Lemire, who also writes comics about real grownups who don’t punch each other all the time, and drawn mostly by Dean Ormston, with a few issues in this book from the pen of Rich Tommaso. This particular collection gathers the end of the second main series , and – nudge nudge, wink wink – finishes up the main story begun in the first volume . (Here’s what I’ve written about Black Hammer-verse comics so far : I warn you that I have perhaps enjoyed complaining about them more than I did reading them.)

Now, I like Lemire’s non-superhero writing. I think he’s one of the great talents in comics, with a deep understanding of human behavior and a willingness to tell serious, dark stories when that’s the material he’s working with. And flashes of that Lemire do shine through the cardboard walls of the superhero universe he’s constructed here for his dolls to play in. Ormston is a solid artist in that spooky Dark Horse house style, and Tommaso has a quirkier thin-line style (here something like a ’40s comic translated through a modern sensibility) that I quite like as well.

So these guys do good work. They can tell great stories. They just, from the evidence here, would prefer to move their dolls around a few very cliched sets and ape dialogue they loved as children.

This book opens on the cliffhanger from Age of Doom Part I: our heroes are about to go back to the real universe for the first time in a decade, which will allow Darkseid the Anti-God to make the skies red for twelve issues or so and then, presumably, to destroy everything everywhere. (We don’t see him actually do anything like that: maybe the Anti-God just wants to go down to the shops and get a few things? He’s never actually on stage , or doing anything. All we know is what his enemies say about him.) So, to save the world, Lemire deploys first one, then another Standard Modern Comics Plots.

First up, one of the character has to meet his maker, in best Grant Morrison fashion, with the usual panoply of forgotten/never-existed characters for added pathos. Then we get the Everything Is Changed World, where All of The Heroes Have Forgotten They Ever Were Heroes, because That Is the Saddest Possible Thing. Both of those plots get solved, obviously: that’s how Standard Plots go in superhero comics.

And then…well, see my first few paragraphs. I’m not going to tell you exactly what happens, but if you read superhero comics, you know the drill by now.

This is deeply disappointing, and makes all of the Black Hammer comics up to this point completely pointless.

Now I’ve seen modern creators do “my favorite childhood comics , but with actual human motivations,” and that’s plausible. I’ve seen “how I would have handled my favorite story,” which is hermetic but understandable. I’ve seen a lot of “this is the right way for Character X to behave, unlike what all those dum-dums said,” which can be fun.

But this is something else. It’s a like a long car trip through boring, familiar territory with a promise of something new at the end, only to turn a corner and suddenly be back home, only the house is shabbier by our absence. If this is what Lemire planned to do the whole time, I have a hard time understanding why he, or anyone, though it was a worthwhile thing to do.

[1] “Action figure” is a term made up so that American boys could play with dolls and not feel feminine in a way that their culture embarrassed them about. All action figures are dolls. Period.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Superman’s Pal Jimmy Olsen: Who Killed Jimmy Olsen? by Matt Fraction, Steve Lieber, and Nathan Fairbairn

I have generally not been in favor of Big Two superhero comics going “realistic.” That’s mostly because what counts as realism in superhero comics looks more like cynicism or nihilism from any other point of view, and because superhero comics are inherently one of the very most artificial artforms ever devised by the hand of man.

So I’m happy to point out that Who Killed Jimmy Olsen? is very artificial, and revels in it. The only other series I’ve seen that has as many introducing-this-character-with-their-fantastic-logo! boxes is Paul Grist’s deeply quirky Jack Staff. But this book does that trick one better: the person being introduced every single time is Mr. James Olsen himself, our hero and main character, in an unending sequence of sillier and sillier locutions about Superman’s wingman.

(I’m pretty sure I remember “Superman’s wingman” somewhere in the middle there. Nearly every way you could think to describe the Olsen boy are already in this book.)

Perhaps I should back up slightly.

Superman’s Pal Jimmy Olsen was a famous Silver Age title, from the era where comics were flagrantly artificial and their audiences were assumed to be entirely made up of children who would age out within a year or three. It ran for twenty years, and regularly turns up in random internet “have you ever seen this insane thing?” collections. (Two words: Goody Rickles.)

And Jimmy, as a character, is closely associated with that era. He doesn’t get the full-force opprobrium directed at some kid sidekicks, since he was intermittently depicted as an actual adult (if a juvenile, silly, easily-distracted one) and had an actual job that made sense in the context of the comics. But he was often comic relief in core Superman stories, and his own title was, to use a technical term, regularly batshit crazy (in the best possible way).

So Mr. Jimmy Olson comes with some baggage. And the 2019 series about him – by writer Matt Fraction, artist Steve Lieber, and colorist Nathan Fairbairn; collected as Superman’s Pal Jimmy Olson: Who Killed  Jimmy Olsen?  – leans heavily into the silliness, providing not just a goofy Jimmy, but a very weird take on Batman, an extended Olsen family with shocking connections to Lex Luthor (who also gets an extended family), the aforementioned massive number of story-introducing boxes, and a lot of just plain goofiness.

For example: the book opens with a story from some piece of product entitled Superman: Leviathan Rising Special #1, which I gather from context was some kind of crossover event thingy. (“Crossover event thingy” is a technical term in corporate comics.) In that story, Olson wakes up in Gorilla City, surprisingly married to an interdimensional jewel thief after a long night of drinking gorilla-strength champagne, and ends up in the possession of a cat that vomits astoundingly large and sustained streams of blood. Complications quickly ensue.

This all seems like random goofiness. Nearly all of it will become very important to the overall plot of Who Killed Jimmy Olsen? Note: I am not saying any of it becomes any less goofy.

The actual plot of the main story takes a while to coalesce, and is told out of chronological order. My sense is the playing-with-time stuff isn’t to be daring or stylistically inventive; it’s just another way to be randomly goofy and confusing. I liked and appreciated all of it; those who like more straightforward superhero stories may be annoyed or bored.

So we get Jimmy causing trouble, having to flee Metropolis for Gotham City, having his Life Model Decoy (named something slightly different I don’t want to dig through all the pages to find) “murdered,” and hiding out as an oddball “modern” version of himself (Timmy Olson, cringe YouTube sensation!). We also see Jimmy’s fabulously wealthy family (stuck-up brother, boho playwright sister), Jimmy’s deep family history (return to the frontier days of New Obsterstad with the feud of the Olsson and Alexander families!), Lex Luthor lurking around the edges of the story doing that I-am-such-a-villain hand-wringing gesture, Jimmy’s landlord/lawyer, a very silly very minor villain, an interdimensional would-be conqueror, and a rapidly-increasing death count of people close to Jimmy.

Again, we don’t get any of that in order: we get bits and pieces of all of it, smash-cutting from one Jimmy Olson story intro to another, and it all coalesces about halfway through this twelve-issue miniseries.

To my mind, if you’re going to do a superhero story, or even a story set in a superhero world (this is more of the latter; Jimmy is always central, and most of the important characters don’t have powers), you need to be at least halfway lighthearted. We all know every ending will be happy, all deaths are temporary, and all drama is momentary. And Who Killed gets that tone right: it doesn’t make fun of its own story too much, but it doesn’t try to pretend this is about the fate of the world, either.

To my mind, this is what good comics in a superhero milieu looks like: fun, with consequences to actions but not overly invested in them, full of random oddities and an overall sense of possibility.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Black Hammer: Age of Doom, Part I by Jeff Lemire, Dean Ormston, (and in smaller letters) Dave Stewart and Todd Klein

Hey! Shit actually happens in this book! And those things largely validate my “get off the pot and actually say XYZ” grumblings from the previous books, which also makes me happy. [1] Once again, I’m not claiming any great powers of reasoning or insight: this is a pastiche superhero comic, and the plot beats are thuddingly obvious. They were just massively delayed for reasons that I tend to believe owed more to “I want to tell some only vaguely related stories first” than “this Other Stuff is actually important.”

This book follows the first two Black Hammer books (one and two ) and the very much sidebar (and baroquely-titled) books about Sherlock Frankenstein and Doctor Star Doctor Andromeda (my post will go live in three days as I type this; let’s see if I remember to add the link!). And it leads pretty directly, I expect – with the caveat this this series has been all about the fakeouts leading to extensive unrelated flashbacks up to this point – into the next volume, which is titled Age of Doom , Part II.

(There’s no third volume of Age of Doom, which could be ominous, but there are seven more volumes after that. They could all be flashbacks – Black Hammer ’45 pretty obviously is, for one – but I choose to believe that even this series will move forward in time once it exhausts all other options.)

Anyway, this is called Black Hammer: Age of Doom, Part I  but, as I just pointed out in tedious detail, it’s not actually “Part 1” of anything. It’s either part three (of the linear story) or part five (of all previous volumes). Like the rest of the main series to this point, it’s written by Jeff Lemire and drawn by Dean Ormston, assisted by colorist Dave Stewart and letterer Todd Klein.

And it’s still stuck on the moment at the end of the first volume, when the new spunky female Black Hammer arrived on “The Farm” from Spiral City, discovering the five or six superheroes living there (do we count Talky Walky? I do) after The Event and we the audience saw one of those supposed heroes, the witchy Madame Dragonfly, immediately steal Hammer’s memories for what we have to assume are nefarious purposes.

(Note that we get a different flashback version of that scene in this volume, following the big “everything you know is wrong” moment, and the new version means that the old version could not have possibly happened that way…which is really annoyingly lazy storytelling.)

So we open  this book with another return to the moment where Hammer announcing she’s remembered everything and is going to have a reckoning, and she of course immediately disappears. (Gotta keep the tension up somehow!) From there, we get a couple issues of Hammer in various weird worlds (first a transparent ripoff of the bar between worlds from the end of Sandman, then not-DC Hell and a couple of other mystical places, just in case any of the slower readers aren’t convinced Dragonfly is behind it), while the main cast decide to figure this out and get sidetracked by their various inamorata deciding that, yeah, OK, we can have sex now.

Again, Lemire is making it clear, even to the slower kids in the back, that the two reality-warping characters are…what’s that again? oh, yeah, warping reality.

Eventually, in time for the last of the five issues collected here, we finally get to see Everything We Know Is Wrong. (Well, Everything We Know about the Farm. I bet we know some wrong things about the death of the previous Hammer, and maybe the Anti-God, too.) And we get a big cliffhanger moment on the very last page, as we must when a Part I is going to lead directly to a Part II.

As before, I can appreciate the storytelling and character work – both Lemire and Ormston do good panel-by-panel and page-by-page work here, making engaging people, moving them around convincingly, and making them all interesting – while still finding the overall structure silly and ungainly and massively derivative and entirely airless. I still think Black Hammer is a very well-done version of a thing I would be hard-pressed to say is worth doing.

[1] Trust me, this is me happy. At least as happy as I get about manipulative third-hand superhero tales.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Thirsty Mermaids by Kat Leyh

Sometimes you get into something it’s hard to get out of – now that sounds ominous , doesn’t it?

But all of life is a sequence of things you get into and can’t easily get out of: relationships, jobs, places to live, family. And fiction, especially fantasy fiction, can be metaphorical about those things, and not need to be tied down to dull reality.

So when I say that Kat Leyh’s graphic novel Thirsty Mermaids  is about three young people who do something fairly dumb on short notice and without thinking it through, and end up deeply stuck in a place they don’t understand at all, you can see how that could go in a million different ways. In this case, it is fantasy. The title is not a metaphor: they are mermaids.

Or, actually, they were. That was the fairly dumb thing: transforming to human so they could get more booze in some unnamed tourist-y seaside town. (It’s hard to find alcoholic beverages underwater!) They know nothing about human society, as is traditional, so they’re in for some shocks both immediate (humans need to wear clothes!) and longer-term (capitalism! money! rent! jobs!).

So, anyway, Tooth, Pearl, and Eez had that awesome idea — they could get a lot more booze if they went on land, where the humans are, and then they could come back afterward to their regular awesome lives under the sea. And the night of drinking went well: they did find some clothing, which came with a card they used to buy drinks the whole night at a bar amusingly named the Thirsty Mermaid.

Sure, they ended up passed out in an alleyway, but that’s a thing that could easily happen to humans, too.

But then Eez, their witch, realized she had no magic as a human – which means she can’t turn them back.

Oops.

Luckily, the bartender they drank with the previous night, Vivi de la Vega, is a soft touch. They end up crashing with her – the narrative wisely stays silent on whether she actually believes their drunken story about being mermaids – as Pearl and Tooth learn about human life and jobs, and Eez spends her days investigating human magic and figuring out how to get things back to normal.

Leyh isn’t emphasizing the drama here: their situation is serious, but only desperate for Eez, for reasons that the characters, and Leyh, will explicate as we get deeper into the book. Tooth and Pearl could fit in reasonably well on land: they’re loud and goofy and still deeply ignorant of human ways, but they have skills and their human bodies, if weird, work and are comfortable. Eez, on the other hand, finds human skin and the open air strange and disconcerting all the time, and it’s not going to get better.

So Leyh’s plot first throws them into possibly the most fish-out-of-water moment ever, then ambles around having them do fun clueless-about-human-life activities in this town that I keep wanting to say is Santa Barbara cosplaying as Key West, and then makes it clear that return is important.

Do they make it back? I wouldn’t dream of spoiling the ending.

Thirsty Mermaids was published by S&S’s Gallery 13 imprint, meaning that it was basically aimed at adults, unlike Leyh’s previous book Snapdragon . What that means is that there’s some incidental nudity – mermaids don’t wear clothes, remember! – that focus on alcohol as the source of and solution to all of life’s problems, and perhaps a quieter, more naturalistic story structure and a cast that have complicated depths like real adults. But it’s clearly another book by the same creator, with a lot of the same concerns and the same energy. So if you are a young reader who loved Snapdragon, or if you are in the business of getting reading materials to a young person who loved Snapdragon, I hope you are not shocked by a few cartoon boobs and, well, three very thirsty mermaids. This is a lovely, bright book full of fun moments, wonderful characters, and a deep concern for friendship and belonging.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Sherlock Frankenstein and the Legion of Evil by Jeff Lemire and David Rubin

Names come with expectations. If a biker gang has members named Trash, Jocko, Bonecrusher, and Fluffy, you’re going to expect there’s a story there. And if the names are references, you’ll already have preconceptions based on the originals.

So when a major character is named “Sherlock Frankenstein,” you’re going to expect a detective who is a monster – or, maybe, if you’re more of a purist, a detective who creates monsters. If you’re told this Sherlock Frankenstein is a villain, that might be a little confusing at first, particularly the “Sherlock” bit, but you assume the creators know what they’re doing.

Until you realize they mean “Sherlock” in the kid-insult sense: this guy is kinda smart, but it implies no more than that. And they mean “Frankenstein” at about the same level: it sounds cool, and he’s old, like the Frankenstein story. Both words here signify “vaguely 19th century dude,” and the man with those names is a tinkerer-type supervillain with a silly circa-1900 origin (hero! villain! random transatlantic journey!  long years as an always-failing villain! hero once more many decades later!) and no motivation other than “a sad thing happened to me, and so therefore the world is horrible and I will make it worse.”

Well, that’s disappointing. But superhero comics traffic in disappointment as much as they do in punching: it’s in the top five ingredients on the label. So it shouldn’t be much of a surprise that “Sherlock Frankenstein” is much duller and more generic than his name implied. That’s how superhero comics work.

And then we come to Sherlock’s big story: Sherlock Frankenstein and the Legion of Evil ! You can’t even say it out loud without adding a “bwa-ha-ha!” on the end! Surely this will be an epic story of villainy (presumably thwarted, but maybe not if he’s the title character) full of epic battles with do-gooders and prominently featuring the battle aftermath we see on the cover. If we like superhero stories – and why the hell else would we be reading Sherlock Fucking Frankenstein and the Motherfucking Legion of Evil if we don’t? – we’re keyed up for it.

Reader: that scene appears nowhere in the book. There isn’t a plotline that could lead to that scene. It presumably depicts some old battle of Sherlock against whatever the hell the WWII superhero team is called in this universe, in which some other superhero then came in from off the cover to save the day, hurrah! It’s purely a bait-and-switch, which sadly is also in the top five label ingredients of superhero comics. [1]

No, Sherlock Frankenstein and the Legion of Evil (bwa-ha-ha!) is actually a story that would more honestly be titled Black Hammer II: Lucy’s Quest or something along those lines. It is a sidebar to the main Black Hammer storyline – this phrasing implies there is a main Black Hammer storyline , and I’ve seen very little evidence of that in the first two volumes, but I’m willing to be generous – in which Sherlock is the McGuffin, not the main character. He’s the guy the narrative circles, and eventually shows up onstage at the end for an extended talking-heads sequence, but engages in exactly zero world-conquering plots and at no time uses an insectoid mechanized thing to defeat Golden Gail and whoever the hell the rest of the people on the cover are.

In the main Black Hammer story, a small band of heroes were transported to a farm on the outskirts of a rural town – which itself is in a pocket universe or something, so they can’t get out – a decade ago, after defeating not-Darkseid in the not-Crisis. The hero actually named Black Hammer was physically disassembled attempting to cross that pocket-universe border and get back to Spiral City, main venue for all the punching. Everyone in Spiral City believes all of the heroes were killed in “the event,” but the rest of the main cast is sure only Black Hammer is dead. (And we the readers realize he’s only as dead as any superhero character ever is: until his triumphant return.)

Black Hammer had a young daughter when he “died,” Lucy Weber. In the Black Hammer comics, we saw her, now a reporter in her early ’20s, do the spunky-reporter thing, find a way into the pocket universe, and take up her father’s hammer to become what has not yet been inevitably named Black Hammer II [2]. None of that is surprising or new.

This Sherlock Frankenstein series tells more of Lucy’s story: some of the things she did to learn about her father’s life before the final success we’ve already seen. Yes: it’s yet another fucking flashback. At this point, the entire Black Hammer saga is a loose tapestry of flashbacks held together by the thinnest possible “present-day” (probably actually mid-90s) story.

I’m half-expecting the gang will never leave the pocket universe, that every Black Hammer story will flash back more and more to tell smaller and smaller stories about things we really don’t care about. How Abraham Slam found boots that are comfortable and long-lasting! Barbalien’s first epic love story on earth in the 1950s! Talky-Walky’s brief spin-off, The League of Super-Robots! Mildly Unsettling Tales, hosted by Madame Dragonfly! All of them with titles that imply much more action and punching than we actually get.

Look: Jeff Lemire is an excellent writer. His people talk like human beings and have understandable motivations, which is rare in comics about punching. But this whole Black Hammer thing is a two-finger exercise that he seems to be doing in his sleep. There is nothing surprising or new or exciting about any of it; it doesn’t even have the usual energy and forward momentum that’s one of the major draws of the superhero comic.

It all also looks very nice: for this story, David Rubin provides full art and colors, and his dynamic layouts mostly hide the fact that this is a superhero story entirely about people talking to each other.

But I just don’t get it. I gather the appeal here is the “superhero universe” thing, to see Lemire spin out more variations on (mostly) DC Comics history, but there’s a gigantic actual DC Comics universe out there, with probably thousands of issues of comics (admittedly, written and drawn much more for socially maladjusted pre-teens of the 1970s, but with stories that actually go places and include vastly more of the punching that superhero fans crave) that people could be reading instead.

And naming this Sherlock Frankenstein and the Legion of Evil instead of Black Hammer, Vol. 3 leaves a bad taste in my mouth. This is not a standalone, it’s not about Sherlock, and he’s nothing like what “Sherlock Frankenstein” would imply to begin with. Frankly, it all feels like Lemire is trying to build an entire superhero universe out of the avoidance of finishing a single story.

But maybe it’s just that I don’t get how superhero universes work these days. Maybe this is all the point. It’s confusing, it doesn’t go anywhere, the character names are deliberately misleading, you have to follow the thinnest thread of story through a dozen books with confusing and changing titles, and you never get the big scene on the cover. Maybe Lemire is either just really good at doing what usually takes a whole Big Two bureaucracy or the whole thing is a deeply meta piss-take.

I doubt it. But maybe.

[1] What are the other two ingredients in the top five, you ask? Let’s say “silly costumes” and “problematic social attitudes,” today. I reserve the right to pick five entirely different ones tomorrow. Well, except for punching. Punching is like sugar in kid’s cereal: people who know better will always point out how unhealthy it is, but it’s the whole point of the thing.

[2] I think she will actually be the third, but I’m calling her Black Hammer II in all my Black Hammer posts because otherwise it’s just too damn silly and confusing. (Although “too damn silly and confusing” is roughly my take on nearly all superhero comics nearly all of the time.)

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.