Tagged: comics

Patience by Daniel Clowes

Patience by Daniel Clowes

It’s never a good thing to realize, halfway through, that you’ve read a book before. Especially when you’ve just bought a shiny new copy, and the realization includes the fact that another copy – just as shiny, also bought new – is probably on a shelf upstairs in your house. (I haven’t looked yet; maybe it isn’t. Maybe I read it from a library the first time?)

You see, if you read a book again on purpose, that’s fine: it means you remember it, and want to experience it again. And reading a new book is obviously normal. But thinking it’s new to you when it isn’t – that’s not a good experience.

So I re-read Patience  yesterday (as I write this). It was the 2016 graphic novel from Daniel Clowes, and is still his most recent book. I read it for the first time in 2017, and let me take a second to re-read what I wrote about it then.

OK, I agree with all of that. Clearly I didn’t remember it deeply, and I trusted my Books Wanted list more than I should have, but it’s a solid Clowes story , very much in his usual style and manner. For all of Clowes’s characters’ histrionics , I find I don’t really engage emotionally with them: they are very emotional people who Clowes often seems to be examining like a scientist with a bug.

That may be one reason why I don’t remember Clowes stories viscerally: they’re all distanced to begin with. The Clowes affect subliminally says “these people are damaged and wrong in various ways; pay attention to them but don’t care about them.” I doubt Clowes intends this affect for Patience, but it’s so ingrained into how I read his work, so tied to his art style and method of viewing characters, that he’d need to change a lot to break that habit. And I suspect I’m not alone in this.

Anyway, Patience is a good Clowes book that didn’t impress itself strongly in my memory. Everything I said in my old post is still how I’d characterize it as a story. I have no new insights to impart. Come back tomorrow; with luck, I’ll have a read a book for the first time and have something interesting to say about it.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

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Skyscrapers of the Midwest by Joshua W. Cotter

The memory of a book is not the same as an initial assessment , or a re-read. Looking back, when starting to write about Joshua W. Cotter’s excellent graphic novel Skyscrapers of the Midwest , I see that I read it at almost the same time as Nate Powell’s Swallow Me Whole. At the time, I said Skyscrapers was my favorite, but I’ve thought about Swallow much more often in the past decade, and returned to Powell’s work in a way I haven’t for Cotter.

So which of the two is “better”? 2008 Andy thought it was Skyscrapers. The default Andy of about 2010-2020 would probably say Swallow if asked to choose between the two. And today, after I’ve just re-read Skyscrapers?

Today I think I’m going to say picking between two books by completely different people is a silly game, that books are not in competition with each other in any sense other than for attention in the moment. The world is wide; there’s room for everything. There’s especially lots of room for strong books.

But today I have just re-read Skyscrapers. And I seem to be avoiding writing about it directly – maybe because what I wrote in 2008 is still entirely applicable and I don’t really have anything to add to that. This is the story of a boy who probably is a semi-fictionalized version of Cotter himself , at the age of 10 in 1987. I wrote about a lot of the impressive elements of the story a decade ago, and I only have a few things to add to that.

There’s a subplot here about a young man – eighteen or twenty, I guess – who looks a lot like the young protagonist and is in a bad relationship (almost entirely because of him) with a woman of the same age. Reading Skyscrapers this time, I wondered if that was supposed to be a flashforward, the same boy a little older. I don’t think so: the rest of the book is set in 1987, and there’s no transitional elements to imply that shift in time. More importantly, he interacts with the main plot once, so he must be a different person – maybe similar, maybe a warning of what the protagonist could become.

There’s also some fake-nonfiction elements as part of the package – the letter column is answered by a cowboy named “Skinny Kenny,” as the biggest example, but there are also some fake ads and similar stuff. This is loosely incorporated into the overall story, since “Skinny Kenny” replies to letters that, at least in one case, is clearly by a character in the story and is about the story.

But those are the only major pieces I didn’t mention in my old post: otherwise, I agree with what 2008 Andy said. This is impressive, and it still struck me in 2021 as a lot like a more humanist, less formalist version of a Chris Ware story: similar elements about a similar childhood, with the story heading in a different direction and with a very different art style. In Ware, the story is about how a boy is irreparably broken – whether because of comics, or just adjacent to comics isn’t really important. For Cotter, the hermeticism of a boy’s imagination is both positive and negative, like so many things in life, and his characters need to have other connections, especially to family, to get through those tricky years.

We do sense that this boy will get through; he won’t be broken like a Ware character. And I’m reminded that I’ve lost track of what Cotter has been doing for the past decade, so I really should see if he’s done anything else this strong.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

In. by Will McPhail

This graphic novel is just too damn good to be Will McPhail’s first book-length project. He has to have a drawer-full of stuff, or maybe he’s published short work somewhere. The drawing I completely believe; I’ve seen his cartoons and they’re assured enough that I believe he could easily make the jump from single panels to juxtaposed images. But the story here? How does someone go from a one-line joke to a full-realized story of almost three hundred pages?

So, um, yeah, this is pretty good. In. is apparently the first long narrative Will McPhail has created, and it works from beginning to end.

It’s about this guy, Nick, who lives in a big city (not unlike McPhail, who lives in Edinburgh, though this city is more vaguely New York) and works as an artist (also not unlike McPhail). He’s got a sister , as a surreal scene that Nick falls into – it’s related to the topic, loosely and visually, but McPhail is not illustrating what Nick learns. Instead, he’s showing what it feels like: a visual, comics metaphor for a deep human connection.

The rest of the book looks like McPhail’s cartoons: line art with light washes of gray for emphasis and texture. But the surreal sections are fully painted, and striking every time they appear. (McPhail also signposts that a color scene is about to begin by zooming into the speaker’s face and showing their eyes in color: another nice visual metaphor about seeing that only works in comics.)

I don’t want to detail what the story is about from there: every story is in the telling of it. Nick does start out a bit immature, a bit unconnected – that’s the point – and learns how to be different. Along the way, McPhail does things right both big (those surreal scenes, the overall flow of the book, all of the characterization) and small (a dozen throwaway joke names for coffee bars and alcohol bars, an amusingly arch depiction of Nick and Wren’s first sexual encounter).

One of the most impressive things, particularly for a first book, is that I can point to something like a dozen things that McPhail does really well, and nothing at all that I’d seriously criticize. No book is perfect, but I’d be hard-pressed, even as a former editor, to point to anything in In. that I’d have red-penciled or asked for revisions on.

So: yeah. Really impressive. Thoughtful, deep, meaningful, lovely. Takes advantage of the comics form brilliantly, though I can still see someone wanting to turn this into a movie. (They’d probably screw it up, since it’s already as good as it can be, but it would have four great parts to entice various actorly types.) If you haven’t read it, you probably will want to.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Alias the Cat! by Kim Deitch

I don’t know if all of the Waldo stories are consistent. I don’t know if they can be consistent, or if Deitch would want them to be.

I kind of hope they aren’t, actually. Memory is flawed, history is misunderstood, the past is a mystery. And demon-creatures shouldn’t be completely knowable, able to be nailed down to a specific timeline.

Alias the Cat!  is a Waldo story: it’s almost twenty years old now, but close to the last major Waldo story to date. It followed A Shroud for Waldo and The Boulevard of Broken Dreams (probably the centerpiece of the Waldo universe) and was in turn added onto by The Search for Smilin’ Ed. Deitch’s most recent book, Reincarnation Stories, is a similar style but doesn’t include Waldo as far as I remember.

What does any of that mean?

Well, Deitch presents himself as an autobiographical cartoonist, one fascinated by popular entertainments of the early 20th century: cartoons, circuses, movie serials, comic strips, carnivals, and so on. Ephemeral stuff, things that are largely forgotten or lost. His big stories, for the last thirty years or so, tend to combine his discovery of some old piece of entertainment with a retelling of that old story – or the circumstances surrounding those people, or a complicated combination of the two. We get comics pages of Deitch talking to the reader directly, about the things he’s discovered, and pages of him doing things in his life, and we also get stretches retelling the history he’s discovered, or – as in this book – supposedly reprinting old comics by someone else from a hundred years before. It all combines together into fictions that mimic non-fiction, as surreal and supernatural elements are first hinted at and then leap into the center of the story.

They’re impossible, and Deitch presents them all as if they’re true. I’d say he presents them “straightforwardly,” but he doesn’t – Deitch portrays himself as excitable, eager to chase down these crazy ideas, as maybe more than a little bit naïve or gullible, someone always ready to believe in a great story.

Alias the Cat! is a three-part story: it appeared originally as three separate comics, in 2002, 2004, and 2005, and each volume has that Deitch energy and enthusiasm – each one has that air of “hey, look at what I just discovered!” They each end inconclusively, with mysteries left unsolved: even the third, even the end of this book and story.

Again, that’s the nature of history, of the kind of stories Deitch tells. There’s only so much Deitch-in-the-story can find out, only so much that has survived a hundred years. Only so much Waldo will tell, or allow to be told.

Waldo is a anthropomorphic character, like a black cat – call him Felix’s evil twin, or dark doppelganger. He was a character in forgotten ’20s cartoons, or a real creature impossibly in the real world, or a supernatural entity centuries old, or a hallucination only seen by the insane: he’s all of those things in turn, or at the same time. He’s a trickster at heart, a hedonist who has been everywhere and done everything and is ready to tell entertaining and possibly even true stories about those places and things.

As Alias the Cat! opens, Deitch-the-character insists he’s never met Waldo, and that he’s not saying that Waldo is a real person in the actual world. He likes Waldo stuff

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Mr. Punch by Neil Gaiman and Dave McKean

To me, the core Neil Gaiman stories are about young people, encountering things they don’t understand. The Ocean at the End of the Lane. “How to Talk to Girls at Parties.” Violent Cases. Coraline, something of an edge case – since the core set of stories are all about a young person like Gaiman.

And, of course, Mr. Punch .

I don’t want to speculate how much of this story is “true.” That’s the wrong question anyway: the truth of a story is the story-ness of it , and this is a great story, told beautifully by Gaiman’s words and Dave McKean’s art. (I wish they had worked together more: they are each other’s best collaborators.)

It’s a graphic novel about a young British boy, about fifty years ago, remembered by that boy as a man, about twenty-five years later. So it’s now as far back in time itself as the events it depicted were when it was published: this is a 1995 book about things that happened in the late ’60s. The boy is Gaiman. Or he is not. Or, more accurately, that again is not the right question.

It’s the story of how the boy learned about Punch and Judy shows, about his grandfather’s failing seaside business, about family stories. Like all stories about childhood, it’s about memory most of all: what is remembered, how it’s remembered, what looms larger looking back than it did at the time. It is an intensely told story, constructed carefully by Gaiman even as it seems to be narrated off-the-cuff by the man in the story who is and is not Gaiman.

And

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Sex Criminals, Vol. 6: Six Criminals by Matt Fraction and Chip Zdarsky

So I’m a year late here: I was going to point out that this series took longer to complete than I expected, and so I was not as invested in this book as I could have been. But one whole year of the delay is on me, so mentioning that a comic that started in September 2013 and only ran thirty-one issues probably shouldn’t have taken seven years might not come across well.

Or maybe I’ll passive-aggressively say I’m not going to do that. Pointless passive-aggression is pretty on-brand for a discussion of Sex Criminals, right?

Anyway, Six Criminals  is the sixth and last collection of the comic: it includes the final story arc (well , energy) in order to power what he hopes is a time machine. Yes, that’s very weird: Sex Criminals has kept digging new levels of weird from the initial some-people-freeze-time-when-they-come premise, as it finds new possibilities for sex-based superpowers.

(Sidebar: Say, do you think Sex Criminals was originally pitched as “Chew , but about fucking”? If not, why not?)

There is a reasonably happy ending for the world in general, if not for Suze and Jon’s relationship, which has looked intermittently doomed the entire length of the series. (Jon in particular has never been the most stable of people.) In the end, it’s still basically Suze’s story, as it started out, though focus wanders around among the rest of the cast, as it must when you have that many people. That part is very realistic, and I appreciated it: so many stories, in comics and out of it, slam the two main characters together at the end even if that’s an inherently bad idea.

I bet this all reads better if you run through it all relatively quickly; I read the first volume back in 2014 and have never re-read older issues before hitting new ones. It’s all good stuff, and adult in both the under-the-counter (it’s about sex! you see nudity and sexual stuff on the page!) and the grown-up (people have relationships that grow and change! those relationships are often weird or nonstandard!) ways. It’s definitely worth reading, if you are old enough to do so legally in your jurisdiction.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

A Shining Beacon by James Albon

In some world that is not precisely our own – maybe the near future, maybe an alternate present – an island nation has an autocratic, near-fascist government. There is, of course, a revolutionary group aiming to overthrow that regime, which includes violent activities.

It is not the UK, exactly. But it is very much like the UK, more than it’s like any other nation on earth.

The regime is building a major public-works project in the capital: a large sports facility with a huge swimming pool at its center. And the Department of Culture needs to find an artist to paint a giant mural over that pool. The mural must be uplifting but not political, lovely but not challenging, colorful but not incorporating any imagery or ideas from the rebels or anyone else hostile to the regime, artistically powerful but without any deep or hidden messages, and entirely approved by various top ministers.

This is of course impossible. It’s also demanded, and must happen.

Functionaries at the Department of Culture, after several metropolitan candidates are rejected, settle on Francesca Saxon, a youngish woman from the North of the country, an artist with a relatively provincial career so far and no hint of the wrong politics. She is summoned to the capital and set up in a luxury hotel to create that mural. She never applied for the job, or really had a moment to decline it.

She might perhaps have preferred to return home and work in her own studio, but those are not the regime’s plans. And the whole point of autocracy is that it demands everything conforms to its plans, even if those plans change instantly.

Francesca’s mural, or perhaps the sports centre in general, is meant to be A Shining Beacon  for the entire nation; that phrase repeats throughout the graphic novel, and clearly was originated by some very high power in the autocracy.

We don’t know who that was; we don’t get names for most of the characters and we never see or understand the top level of this government. Instead, people are known by their function – minster of this, secretary of that – or seen doing what they do. If there is a dictator or politburo over it all, we know nothing of that.

The rebels place someone close to Francesca; she doesn’t realize this for a long time. The rebels perhaps have a strong case against the regime – it is brutal and repressive and murderous – but they are no better themselves , and it’s not clear that this nation would be any better if they were to seize power.

Francesca struggles to make the mural the government demands, as their demands shift almost daily and every one of her sketches is found deficient in some new way. Rebel imagery crops up in some of those sketches as Francesca becomes more frustrated by her gilded cage, and she evades her armed government minder more and more often. She also comes to know that minder better on a personal level along the way; her frustration in being guarded by him is mirrored by his frustration in how she makes his work harder by sneaking away. And this regime is not kind to people who fail it , whether that failure is related to making art or guarding artists.

It all ends in violence and destruction, as always happens in a repressive regime: violence is the tool those regimes know best, and the best tool their enemies have against them.

James Albon tells this story calmly, straightforwardly, in watercolors highlighted by bright, almost day-glo colors on darker backgrounds – Francesca’s blonde hair in particular pops in every panel she appears. His lettering is organic, the slightest bit rough, an unexpected touch for a book so driven by dialogue. His camera flies in and out from panel to panel, to share focus between the architecture and the people: both are equally important here.

It comes across something like a historical document: A Shining Beacon reads a bit like the chronicles of something that happened, not that long ago, in a nation not far away from our own. There is an inevitability to all of its plot twists; this is how it all had to happen, and how it would always happen.

It is both not a political book and deeply a political book. It makes no specific points, and never names the ideology of the regime. But then, regimes like this have the same core ideology anyway, no matter what their public statements say. It’s all about holding onto power, nothing more. Albon, I think, would not characterize it as a warning about anything: that’s not what A Shining Beacon does. It is a story, about one person in an impossible situation, and how she tries to navigate it and eventually sees how impossible it always was.

It does that very well. It may have lessons for those who engage deeply with it. And it may have warnings to those of us who see aspects of Albon’s fictional regime in our own nations.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Black Dog: The Dreams of Paul Nash by Dave McKean

You know what’s weird? Reading a book about an artist with no examples of that artist’s work – but pages filled with art by somebody else. It might be inherent in the form – a graphic novel about an artist who’s been dead about seventy years – but it’s still weird.

It would be fine if the artist the book was about was someone world-famous – someone’s whose style was instant recognizable, and could be called to mind by any of us. Oh, it would still be at least a little weird to have a book all about an artist with art by someone else, but it would be the kind of weird that happens every day.

Paul Nash, though, is not world-famous. He was a British gallery painter in the first half of the 20th century, formed strongly by his fighting in the Great War, and noted as a surrealist for the rest of his life. Art historians know him, devotees know him, probably a lot of museum-goers do – but he’s no Picasso or Monet or even Turner, to live in the minds of millions every day.

All that hit me, as I got to the end of Black Dog: The Dreams of Paul Nash , a 2016 graphic novel by Dave McKean. I realized I really didn’t know what Paul Nash’s art looked like. I now knew how McKean drew Nash, and how McKean interpreted Nash’s life, but not what an actual Nash painting looked like. If you’re in a similar situation, the Tate (I assume the London museum) has a Paul Nash page with some of his art, a potted bio, and other details.

Unsurprisingly, he looks to my post-Black Dog eye a lot like a Dave McKean precursor, angular figures (very occasionally) in muted landscapes filled with heaped objects. His work, from the little I’ve seen now, is awfully quiet and still for what I’m told is a war artist: Nash’s stuff looks almost frozen to me, pictures in which usually nothing is moving and often it looks like nothing will ever move.

I have no idea what Dave McKean sees in Nash’s work: I assume entirely different things , the better.

This is a fine thing to exist, but it is a bit chilly and a bit official, like so much public art is. It can’t shake the fact that it was commissioned, that it has a place in the world because of arts bureaucracy and a rollover of the calendar. If, like me, you knew nothing about Paul Nash going into this book, you won’t get all that much out of it.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

No Ivy League by Hazel Newlevant

Comics memoirs don’t have to be about something life-shattering that happened when you were younger. It just seems that way sometimes. And, to be honest, any book should be about something important: one old piece of fiction-writing advice is that a story should be about the most important thing that ever happened to that person. [1]

Of course, not everyone has a father who survived the Holocaust, or fled their birth country when very young because of upheavals, or was unable to speak for months at a time, or had a major intestinal condition as a middle-schooler, or…so on. But everyone’s life was changed, at least once. So everyone has at least that one story to tell.

Hazel Newlevant is a relatively young cartoonist, about a decade into their career. No Ivy League  was their new graphic novel for 2019; my sense is this was a bigger book, maybe more of a breakout book, than Newlevant’s previous work. I could easily be wrong: but the “Comics” page on Newlevant’s site seems to mostly have shorter pieces. My sense is that cartoonists list all of their work until the list gets too long, and then prune down to book-length works and either just “Shorter Stories” or a couple of categories of those shorter pieces.

This is a story about a seventeen-year-old named Hazel. From the afterword, it’s based on Newlevant’s real life, with details changed for everyone else (like so many memoirs). Now, I want to apologize if I screw up pronouns from here on: Newlevant’s site describes theirself as transmaculine and uses they/them pronouns, but the Hazel in the book presents as female and uses she/her. This is not a transition story: it’s a story about a person who later transitioned, and I’m going to try to be precise in talking about Hazel (the seventeen-year-old character in the memoir) and Newlevant (the decade-older person who made the story).

Hazel is a high-achieving homeschooled kid in Portland, Oregon. She seems to be an only child, the kind whose parents poured everything they ever wanted into her upbringing, and that’s the kind of homeschooling she had: the regular-schools-aren’t-good-enough-for-my-awesome-child kind, not the keep-my-brood-away-from-secular-temptations kind. She has a small group of other homeschooled kids she hangs and works with regularly; they’re making videos for a national contest to promote homeschooling with the hope of using that money to go on a road trip the coming fall to see the band Guster in concert.

Another making-money scheme is a summer job: Hazel gets hired into No Ivy League, a youth group that will spend the summer removing invasive ivy from Forest Park, a gigantic semi-wild area in the city. There she’s thrown in with a large group of other kids her age for what may be the first time in a long time: certainly the most mixed group that she’s ben part of , in race and background and outlook and life experience.

The bulk of the book is about Hazel’s time with that group, for good and bad. She learns to play ultimate frisbee and gets sexually harassed; she works hard and has to deal with people very unlike those she’s used to. There’s no one lesson, no one big thing – she does get sexually harassed, but just once, briefly, and she reports it. The aftermath is messier, since it leads to her harasser being kicked out of the program, and everyone knows it was because of her.

(This is also mildly parallel to a very inappropriate flirting that Hazel carries on – one-sidedly, only from her – with one of the adult leaders. She says things to that leader arguably as bad as what was said to her, and does it over a longer period of time.)

The biggest piece of the experience is Hazel realizing how insulated homeschooling has made her, and how it’s intertwined with her privilege. Like the grind she is, she tries to fix the situation by reading a bunch of books and learning better. (It’s not the worst reaction, certainly! Frankly, it might be about the best possible one.)

No Ivy League is not about A Problem in the way so many memoirs are – or , if it is, the “problem” is vastly larger and ubiquitous. Hazel can’t solve the problem, and it’s not her problem the way it usually is in comics memoirs. She can learn more, and understand better, but all of her vegan living and good intentions won’t change that most of No Ivy League is made up of “at-risk youth,” and all of the ways that’s coded, and all of the ways all of those kids have not been set up to succeed a tenth of the way she has.

Hazel does learn; she does do better. And one hopes the reader learns alongside her. I’m pretty sure that’s why Newlevant chose this story to tell: it’s a story about a young person learning more , and doing better. My sense is that No Ivy League is aimed at people like Hazel – young, well-meaning, probably more privileged than they realize, and in need of something to make them pop their heads up and look around.

Newlevant tells that story in a mostly quiet, naturalistic way. Their lettering is softly rounded, the art is watercolor but mostly in shades of greenish gray, the people are a little bit cartoony but their surroundings are precise and real. This is not a story that will hit you over the head; it will creep around the sides until you’re right in the middle of it without realizing. Even if you’re not a privileged seventeen-year-old, No Ivy League has a lot to offer.

[1] It’s not perfect advice, obviously – what about series characters? But it’s good new-creator advice, to focus on stories that really matter to your characters. And “your characters” are “you” for the autobio cartoonist.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Black Hammer: Age of Doom, Part II by Jeff Lemire, Dean Ormston, and Rich Tommaso

OK, you know how in big superhero comics, everything needs to be back at status quo ante eventually? Worlds will live, worlds will die, Ultrafellow will be replaced by a disabled teen Latina, and the entire Evil-Fighting Gang will disband for good…but only until it all goes back to the way it was before.

Readers tend to assume that your modern passel of writers – the ones we respect, the ones who talk about loving punching-comics since they were five, the ones we sometimes think still wear Underoos to big shows – only do this because they are forced to do so by the evil rapacious companies, and that, given their druthers, they would Change Things Permanently, which Would Be Awesome.

So, under this assumption, all of those careful putting-things-back-in-the-box storylines, all of the big Events that undo the previous Event to reset for the next Event – those aren’t the fault of their writers, those are all imposed on them by the evil, evil Suits in…what is it, Burbank, now? Burbank is funny, so let’s say Burbank.

People assume that. They want to believe it. But is it true? Or do those writers just want to put all of their toys back in the box neatly, because they’re still those five-year-olds playing with Star Wars dolls [1] at heart?

Why do I bring this up? Well, you can probably guess. But I’m spoiler-averse enough not to completely fucking spell it out for you right here.

So, he said, brightly, here’s Black Hammer: Age of Doom, Part II , a creator-owned superhero comic that has been lauded by all of the Usual Suspects for the Usual Reasons. The series won the Eisner for Best New Series in 2017. It’s written by Jeff Lemire, who also writes comics about real grownups who don’t punch each other all the time, and drawn mostly by Dean Ormston, with a few issues in this book from the pen of Rich Tommaso. This particular collection gathers the end of the second main series , and – nudge nudge, wink wink – finishes up the main story begun in the first volume . (Here’s what I’ve written about Black Hammer-verse comics so far : I warn you that I have perhaps enjoyed complaining about them more than I did reading them.)

Now, I like Lemire’s non-superhero writing. I think he’s one of the great talents in comics, with a deep understanding of human behavior and a willingness to tell serious, dark stories when that’s the material he’s working with. And flashes of that Lemire do shine through the cardboard walls of the superhero universe he’s constructed here for his dolls to play in. Ormston is a solid artist in that spooky Dark Horse house style, and Tommaso has a quirkier thin-line style (here something like a ’40s comic translated through a modern sensibility) that I quite like as well.

So these guys do good work. They can tell great stories. They just, from the evidence here, would prefer to move their dolls around a few very cliched sets and ape dialogue they loved as children.

This book opens on the cliffhanger from Age of Doom Part I: our heroes are about to go back to the real universe for the first time in a decade, which will allow Darkseid the Anti-God to make the skies red for twelve issues or so and then, presumably, to destroy everything everywhere. (We don’t see him actually do anything like that: maybe the Anti-God just wants to go down to the shops and get a few things? He’s never actually on stage , or doing anything. All we know is what his enemies say about him.) So, to save the world, Lemire deploys first one, then another Standard Modern Comics Plots.

First up, one of the character has to meet his maker, in best Grant Morrison fashion, with the usual panoply of forgotten/never-existed characters for added pathos. Then we get the Everything Is Changed World, where All of The Heroes Have Forgotten They Ever Were Heroes, because That Is the Saddest Possible Thing. Both of those plots get solved, obviously: that’s how Standard Plots go in superhero comics.

And then…well, see my first few paragraphs. I’m not going to tell you exactly what happens, but if you read superhero comics, you know the drill by now.

This is deeply disappointing, and makes all of the Black Hammer comics up to this point completely pointless.

Now I’ve seen modern creators do “my favorite childhood comics , but with actual human motivations,” and that’s plausible. I’ve seen “how I would have handled my favorite story,” which is hermetic but understandable. I’ve seen a lot of “this is the right way for Character X to behave, unlike what all those dum-dums said,” which can be fun.

But this is something else. It’s a like a long car trip through boring, familiar territory with a promise of something new at the end, only to turn a corner and suddenly be back home, only the house is shabbier by our absence. If this is what Lemire planned to do the whole time, I have a hard time understanding why he, or anyone, though it was a worthwhile thing to do.

[1] “Action figure” is a term made up so that American boys could play with dolls and not feel feminine in a way that their culture embarrassed them about. All action figures are dolls. Period.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.