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Batman Ninja Offers NYC-area Fans a Chance for Free Tickets

Warner Bros. Home Entertainment proudly presents back-to-back nights of Batman Ninja events in New York City with a May 1 screening and panel discussion at The Directors Guild of America, and a May 2 appearance/signing by filmmakers and key voice cast at Kinokuniya Bookstore.

The visually stunning Batman Ninja received outstanding reviews for its World Premiere at WonderCon in late March. The film was officially announced at New York Comic Con in October 2017, thus this two-night New York event – a week prior to the film’s May 8 release on Blu-ray & DVD – completes the circle.

Batman Ninja’s trio of acclaimed anime filmmakers – director Jumpei Mizusaki (Opening animation of JoJo’s Bizarre Adventure), writer Kazuki Nakashima (Gurren Lagann) and character designer Takashi Okazaki (Afro Samurai) – will appear at both events alongside the film’s core quartet of celebrated actors: Roger Craig Smith (Batman: Arkham Origins) as Batman, Tony Hale (Veep, Arrested Development) as the Joker, Grey Griffin (Scooby-Doo franchise) as Catwoman, and Tara Strong (Batman: The Killing Joke) as Harley Quinn.

On Tuesday, May 1, Batman Ninja will have its NYC premiere at The Directors Guild of America (110 West 57th Street in New York City). Starting at 7:00pm, the event will include a screening of the full film, and a post-screening panel discussion amongst the filmmakers and actors. A limited number of free tickets are available to the general public (see details below).

On Wednesday, May 2, the filmmakers and actors will make an appearance at Kinokuniya Bookstore (1073 Avenue of the Americas), the preeminent location for anime films, books and merchandise in New York City. There will be a Q&A and a signing of exclusive Batman Ninja posters. This event, starting at 5:30pm, is also free to the public.

Fans wishing to receive free tickets to the New York screening on May 1 must RSVP via email to BatmanNinjaNYC@gmail.com. Ticket requests will be fulfilled on a “first come, first served” basis, and fans will be notified via email by Friday, April 27.

The body of all fan RSVP emails need ONLY include the (1) name of the entrant, (2) number of tickets being requested (limit four per entry), (3) valid email address, and (4) name of the media outlet/website by which the entrant learned of the screening. Please enter only once. Fans should keep their entry simple – here’s an example of exactly how the body of the RSVP email should appear:

Bruce Wayne
2 tickets
DarkKnight@gmail.com
Greatwebsite.com

About Batman Ninja…

Batman Ninja takes a journey across the ages as Gorilla Grodd’s time displacement machine transports many of Batman’s worst enemies to feudal Japan – along with the Dark Knight and a few of his allies. The villains take over the forms of the feudal lords that rule the divided land, with the Joker taking the lead among the warring factions. As his traditional high-tech weaponry is exhausted almost immediately, Batman must rely on his intellect and his allies – including Catwoman and the extended Bat-family – to restore order to the land, and return to present-day Gotham City.

Produced by Warner Bros. Japan and DC Entertainment, Batman Ninja will be distributed May 8, 2018 by Warner Bros. Home Entertainment on Blu-ray™ Steelbook, Blu-ray™ Combo Pack and DVD. The film will be available to own on Digital HD starting April 24, 2018.

Book-A-Day 2018 #116: Astro City: The Dark Age, Vol. 1: Brothers & Other Strangers by Kurt Busiek and Brent Eric Anderson

I did this before.

Halfway through this book, it started to feel awfully familiar, and so I committed the sin we all do these days: I googled myself.

And so I found that I covered this book with a mouthful of a title, Astro City: The Dark Age, Vol. 1: Brothers & Other Strangers , in my Book-a-Day run back in 2010, where I was not entirely positive .

I’ll try to say different things about this superheroes-done-right comic this time out, though I find that I’m less and less in sympathy with the idea of doing superheroes right every year. Kurt Busiek is a skillful writer who knows superhero universes inside and out, and Brent Eric Anderson is a great artist with superb page layouts and great action. But why do they waste those obvious talents on this third-hand tripe?

Now, it’s reductive and wrong to turn Astro City into a game of who-is-this-really? — The First Family is not actually the Fantastic Four, the Apollo Eleven are only vaguely X-Men-ish, and the Honor Guard are neither the JLA nor the Avengers — but they’re all generic and dull in their own ways, all standard superhero furniture under new names and with costumes designed with far too much care to look authentic to the era Busiek and Anderson want to religiously recreate.

The whole point of Astro City is to validate and nurture the nostalgic identification far too many comics fans have with the childish entertainments of their youth (or, even more these days, other people’s youth), by creating a unified, not-as-embarrassing version of those stories to be loved. If it didn’t rhyme with the real comic-book 1970s — if it didn’t make comic readers want to play this “who is this really” game — then it would have failed at what it set out to do. Even worse, this is explicitly the story about the era when “normal people” lost faith in superheroes — which they were totally wrong to do, since superheroes are by definition better and smarter than normal people, and thus the natural lords of all creation — and how mopey they were for a while until they just let the Ubermenschen do whatever they want again. (This is barely subtext: it’s right there on the surface.)

I’ve never read the second half of the Dark Age story: I probably never will. But, from the hints here, I think there’s some Reaganite bullshit “morning in America” where we all let superheroes be awesome and perfect again coming for the climax of that story. I’m sure Busiek and Anderson made it plausible. I don’t want to know.

Everything I said eight years ago is still true: this is a world ostensibly about normal people, but where only superheroes matter. Only what superheroes does affect anything. Only superheroes change the world. Everything important has a super-person behind it, every time. Everyone else are just sheep, usually with a wrong-headed view of things and always three steps behind.

There are no Astro City stories about Joe Schlabotnik, who helped foil the Counter-Earth invasion of the Solarians. Katie Random did not give vital aid to the Superior Heroes when Lord Evilocity brought hell to earth. Astro City is about what being a mere human is like in a world where mere humans don’t matter. All human beings do is run away, hide, and get in the way. Oh, and get killed — probably in vast numbers. Let’s not forget that.

If real superbeings actually existed in our world, we would all be on the side of whatever draconian Registration Act was proposed: they’re violent, uncontrolled, compulsive law-breakers who destroy nearly everything they touch. Their only positive feature is that the “villains” are even worse. All superhero universes are crapsack universes; we just like to ignore that because we focus on the aristocrats. Astro City pretends otherwise, but it really shows how horrible a life in such a universe must be.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

The Mainstream #1 Review

When most people think of Zenescope Entertainment they think Grimm Fairy Tales, and they wouldn’t be wrong. Most of their content is related to Grimm Fairy Tales, classic monsters, Alice in Wonderland, and things like that. We don’t often think of them as having creator-owned titles, but every once in a while they put one out like they did last week with The Mainstream #1. Created by writers Michael Dolce (also the letterer) and Talent Caldwell, artist Tony Moy and Darren Sanchez, this five issue mini series featuring colors by Jorge Cortes follows law enforcement agents Nate and Dex as they investigate an increasingly complex murder.

So what did I think about this first issue?

I’m going to more or less avoid big spoilers here. Basically, the issue opens with the murder taking place as the basic premise of the world the comic takes place in is explained; that there are alternate realities to our own and that it’s possible for someone to move through them. We quickly meet Nate and Dex afterwards and discover that Nate seems to have some special ability that Dex is aware of and trusts him with. Using his power, Nate is able to figure some things out and before we know it both him and Dex are hurled into some high tech trouble and we’re introduced to some more mysterious characters before the issue wraps.

The writing serves to push the story forward at a pretty breakneck speed. A lot happens in this first issue. I’d argue that maybe too much happens. There isn’t enough breathing room to really get to know Nate and Dex that well before the story takes off. One of my favorite bits in the whole comic happens when the two of them are trying to work out details on the murder and Dex brings beer. Nate says how Dex should know he doesn’t drink beer, and Dex replies with, “Who said I brought any for you?” It’s a nice little bit. I feel the issue would have benefited from a few more bits like this for me to get to know the characters better rather than being as plot heavy as it was.

The interior art for small publishers like Zenescope can be hit or miss. This is some of the better, more interesting line work I’ve seen from the publisher. Where as Tony Moy isn’t as sharp and refined in his line work as I’ve seen done with similar types of sci fi comics, he makes up for it somewhat in his stylization. It’s also elevated by Jorge Cortes’ colors which keep the it pretty dark and moody.

Overall, this is a pretty solid first outing from a creator owned comic at Zenescope. While I tend to gravitate towards more character driven than plot driven narratives, I acknowledge that’s a personal preference. If you like sci fi comics building towards some interesting twists and turns, it’s definitely worth a read. I wish we got a little bit more of a hint as to what’s in store next, which leads me to believe this may read better in trade, but we should all have a better idea where this is going on May 30th when issue #1 hits. Issue #1 of The Mainstream is available now!

“Mine!” gets Eisner Award nomination for Best Short Story for “Ethel Byrne”

“Ethyl Byrne,” by Cecil Castelluci and Scott Chantler, from Mine!: A Celebration of Liberty and Freedom for All Benefiting Planned Parenthood has been nominated for an Eisner Award in the Best Short Story category.

Mine! is a comics anthology with dozens of stories about trailblazing women, civil rights leaders, a person’s first time going to a PP clinic, debunking myths about sex, STI screenings, HIV/AIDS treatment and prevention, fantastical stories with superheroes, Greek mythology, and a future both with and without Planned Parenthood.

Mine! also includes work from previous Eisner Award winners Neil Gaiman, Mark Waid, Brian Azzarello, Cliff Chiang, Eric Shanower, Shannon Wheeler, Mike Norton, Andrew Aydin, Paul Levitz, Dennis O’Neil, and many other nominated creators.

We’re very proud of this story, and so we present the full story of Ethel Byrne for you here:

The other nominees for Best Short Story are:

  • “Forgotten Princess,” by Phillip Kennedy Johnson and Antonio Sandoval, in Adventure Time Comics #13 (kaboom!)
  • ”A Life in Comics: The Graphic Adventures of Karen Green,” by Nick Sousanis, in Columbia Magazine (Summer 2017), http://magazine.columbia.edu/features/summer-2017/life-comics?page=0,0
  • “Small Mistakes Make Big Problems,” by Sophia Foster-Dimino, in Comics for Choice (Hazel Newlevant)
  • “Trans Plant,” by Megan Rose Gedris, in Enough Space for Everyone Else (Bedside Press)

The full list of 2018 Eisner Award nominations is available here.

You can vote for the Eisner Awards at http://www.eisnervote.com/ All professionals in the comic book industry are eligible to vote. The deadline for voting is June 15. The results of the voting will be announced in a gala awards ceremony on the evening of Friday, July 20 at Comic-Con in San Diego.

Mine! is available in hardcover, paperback, and ebook form at comic shops, independent bookstores, Barnes & Noble, Amazon, Comixology, and direct from us. All of ComicMix’s proceeds from sales of Mine! will be donated to Planned Parenthood.

“An anthology that’s both entertaining and informative in equal measure… 9 out of 10!” —Newsarama

“Thought-provoking and powerful… this is a worthy entry for anyone’s bookshelf. It’s beautiful, painful, sad, and celebratory all at once, and makes for powerful reading.”
Bleeding Cool

Good luck to all the other nominees, and we’ll see you in San Diego!

Book-A-Day 2018 #115: Free Country by more people than I can list here

Look, I don’t think I can describe it better than I did a couple of weeks ago when this book entered my house, so let me quote myself:

Twenty years or so ago, everything in corporate comics had to be an event. (Not all that different from now, then!) The Vertigo “line” at DC was actually a bunch of entirely separate comics with a rough shared audience and stance, but they had to have a big Event in their annuals (which they also had to have) in 1993. It was called The Children’s Crusade, and there were bookend standalone comics that the various individual comics’ annuals slotted in between, more or less. It was not the most successful experiment. After a couple of decades, though, someone at DC realized they had a couple of issues written or co-written by [Neil] Gaiman that were sitting uncollected and not making them any money. So they commissioned a new team (Toby Litt and Peter Gross) to create a new middle, and then put out the end product as a book with a new Gaiman introduction. I can’t imagine it all comes together well, but I’m fascinated to see just how jury-rigged and bizarre it is.

This book is the result. It starts out with The Children’s Crusade #1, a comic written by Neil Gaiman, pencilled by Chris Bachalo, inked by Mike Barreiro, and colored by Daniel Vozzo in 1993. The middle was created in about 2014-15, and was written by Toby Litt (and, in smaller letters for no stated reason, Rachel Pollack), drawn by Peter Gross (and, in smaller letters, Al Davidson), and colored by Jeanne McGee. The end is 1994’s second issue of The Children’s Crusade, possibly somewhat altered to appear here, written by Gaiman, Alisa Kwitney, Jamie Delano and Toby Litt; drawn by Peter Snejberg and Peter Gross; and colored by Daniel Vozzo and Jeanne McGee. Explaining all of the above, in a more positive and optimistic light, is a new introduction by Gaiman

OK. The good news is that Vozzo and McGee colored the whole thing between the two of them, giving it some visual consistency that way. The third section, though, does see-saw back and forth between the Snejberg pages and the Gross pages, which look very different. And that third section does contain rather more plot and action — as Gaiman notes in that introduction — than it’s really able to hold together.

First it was an interesting idea that didn’t quite come together. Then it was an opportunity to salvage that idea into a book that could continue to make money for DC Comics, and, maybe, for the contributors. That got us Free Country: A Tale of the Children’s Crusade in 2015.

(And the cynic in me wonders if this came to being then largely because Karen Berger left DC and Vertigo in 2013, leaving the Powers That Be to cast around for easy ways to keep exploiting the properties she’d midwifed over a long career there.)

Someone noticed that all of the Vertigo comics of that era had child characters — Tefe, the daughter of Swamp Thing; Maxine, the then-budding goddess and daughter of Animal Man; Dorothy Spinner, an actual full member of Doom Patrol; Suzy, the young Black Orchid; Tim Hunter, whose series Books of Magic had not actually gotten started yet; and, representing Sandman, the two Dead Boy Detectives, Charles Rowland and Edwin Paine.

Well, I say “all.” Gaiman said “all” in his introduction. I trusted him, but then I checked.

That list of Vertigo titles ignores Hellblazer, then Vertigo’s second-biggest seller. And Shade the Changing Man, another strong title that was subsumed into the Vertigo launch earlier in 1993. And Kid Eternity, one of the initial launch titles. I’ll ignore the 1993 and 1994 Vertigo mini-series like Enigma and Sebastian O, since those wouldn’t make sense in a crossover. And Sandman Mystery Theater was set fifty-plus years earlier…but it crossed over with other titles at the time and later.

So not so much “all” as “all of the creators DC could cajole or demand to do it.”

Anyway, the story was that first all of the children from one small English village disappeared, and then, at an increasing rate, children all over the world. We the readers quickly learn that they were spirited away to an other-dimensional land called Free Country, ruled by a cabal that seem like they should all be familiar from other stories but aren’t, quite. There, the children will live forever in childlike splendor, never to grow up. We are given to believe that this may not entirely be a good thing, and that there may be sinister hidden reasons behind this plot.

The Dead Boy Detectives were hired to investigate the initial disappearance, and the other five main characters (Tefe, Maxine, Dorothy, Suzy, and Tim) were the special super children who had to be lured to the place the other kids went to make the secret plot — for there always much be a secret plot — work. The first issue sets it all up and sends the DBDs out looking, the middle replaces all of those issues where the individual kids made their ways to Free Country (and, in some cases, left again), and the last issue gets the DBDs to Free Country to finish up everything eventually after many more very plotty pages.

It’s still pretty much a mess here, even with all of the extraneous middle from all of the other annuals left out. And it’s annoying that most of the “special” kids are girls, but that none of the girls are allowed to be active or particularly heroic. Instead, the boys save them, as always — how boring.

Free Country has some nice bits, and it’s a fun time capsule of the very early days of Vertigo, when it was the oddball corner of the DC Universe. But it does not hold together all that well as a story, lurching around almost randomly among the too many things it’s trying to keep track of. But it made some money for DC at the time and then again in 2015, which I have to imagine was the whole point of the thing.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

A Wrinkle in Time Finds its way to Home Video May 29

BURBANK, Calif. (April 23, 2018) — Just in time for summer break, Disney’s A Wrinkle in Time, from acclaimed director Ava DuVernay, comes home May 29 on Digital HD, 4K Ultra HD and Movies Anywhere and June 5 on Blu-ray™, 4K Ultra HD™, DVD and On-Demand. The stunning story of an ordinary girl’s extraordinary adventure through time and space offers exhilarating entertainment and positive messages for the whole family—encouraging self-confidence, inclusion and pushing imagination to the next level.

Families who bring home A Wrinkle in Time will go behind the scenes to meet the talented crafts persons, actors and filmmakers who brought to life every spectacular detail of this triumphant tale. Bonus material includes an extended featurette providing inside access to the A-list cast and crew; insightful audio commentary from director Ava DuVernay and team; deleted scenes; bloopers; and two music videos, including “I Believe” performed by GRAMMY®-nominated music mogul DJ Khaled and featuring GRAMMY®-nominated singer-songwriter Demi Lovato.

More than 50 years after Madeleine L’Engle’s young adult novel A Wrinkle in Time was awarded the prestigious Newbery Medal, the big-screen retelling of this timeless classic takes audiences on a transformative journey, exquisitely illustrated through jaw-dropping visual effects, a stirring musical score and diverse, star-studded cast. Three celestial guides, Mrs. Which (two-time Academy Award® nominee Oprah Winfrey), Mrs. Whatsit (Oscar®, Golden Globe® and Emmy® winner Reese Witherspoon) and Mrs. Who (Emmy nominee Mindy Kaling), come to Earth to share their wisdom and love with struggling eighth-grader Meg Murry (Storm Reid) as she journeys across dimensions with classmate Calvin (Levi Miller) and younger brother Charles Wallace (Deric McCabe) in search of her father (Chris Pine), a world-renowned physicist who mysteriously disappeared four years ago.

As fantastical as the film’s premise and imagery may seem, “A Wrinkle in Time” centers on a universal human need that feels particularly relevant and relatable today. “This is a story about belonging,” says DuVernay. “It’s about a girl who just doesn’t feel strong in her mind, body and spirit. But through this epic journey, she finds her strength and learns that the center of the universe starts inside her. It’s about Meg feeling like she belongs in the universe and has a mighty part to play… as do we all.”

Bonus features include**:
BLU-RAY & DIGITAL HD:

  • A Journey Through Time – Take an up-close look at the making of this magnificent movie with Director Ava DuVernay, Oprah Winfrey, and the cast and crew.
  • Deleted Scenes (with optional director audio commentary)
    • Ant on a String
    • Aunt Beast
    • Meg Learns About Calvin’s Dad
    • Papergirl
  • Audio Commentary
    • Director Ava DuVernay
    • Producer Jim Whitaker
    • Co-Screenwriter Jennifer Lee
    • Production designer Naomi Shohan
    • First assistant director Michael Moore
    • Editor Spencer Averick
    • VFX supervisor Rich McBride
  • Bloopers
  • Original Songs/Music Videos
    • “I Believe” performed by DJ Khaled featuring Demi Lovato
    • “Warrior” performed by Chloe x Halle

DISC SPECIFICATIONS:
Product SKUs:                      4K Ultra HD (4K UHD+Blu-ray+Digital Copy), Multi-Screen Edition (Blu-ray+DVD+Digital Copy), DVD. Digital 4K
UHD/HD/SD, Movies Anywhere, and On-Demand

Feature Run Time:               Approximately 115 minutes

Rating:                                 PG in U.S., PG in CE, and G in CF

Aspect Ratio:                        4K UHD Feature Film = 2160p Ultra-High Definition /
Widescreen 2.39:1
Blu-ray Feature Film = 1080p High Definition                                                                                       / Widescreen 2.39:1
DVD Feature Film = Widescreen 2.39:1

Audio:                                  4K UHD = English Dolby Atmos, English, French and Spanish 7.1
Dolby Digital Plus, English 2.0 Descriptive Audio
Blu-ray = English 7.1 DTS-HDMA & 2.0 Descriptive
Audio, Spanish and French 5.1 Dolby Digital Language Tracks
DVD = English, Spanish and French 5.1 Dolby Digital Language Tracks,
English 2.0 Descriptive Audio

Languages/Subtitles:          4K UHDEnglish SDH, Spanish and French
Blu-ray = English SDH, Spanish and French
DVD = English SDH, Spanish and French
Digital = English SDH, Spanish and French (for some platforms

Closed Captions: English (DVD & Digital)

Deadpool Celebrates 2nd Anniversary with Rerelease DVD

LOS ANGELES, Calif. (April 24, 2018) — It’s been two long years since the Merc with a Mouth last graced movie screens with his presence. Now he’s back with the best anniversary present money can buy (without needing a safe word and a shot of penicillin).

The DEADPOOL TWO YEAR ANNIVERSARY EDITION Blu-rayTM will be available April 24 from Twentieth Century Fox Home Entertainment, featuring all-new collectible packaging and an assortment of limited edition party favors that includes stickers, car decals, temporary tattoos and a set of paper dolls that will allow fans to bring even their most depraved Wade Wilson fantasies to life.

Best Buy is joining in the fun with a DEADPOOL Two Year Anniversary Edition 4K UHD Steelbook with brand-new cover art, an assortment of limited edition party favors that includes stickers, car decals, temporary tattoos, set of paper dolls and two exclusive patches.

May 15 at Walmart, a collection of fan-favorite films will get the DP treatment with all-new Blu-ray cover art featuring Mr. Pool himself. Deadpool has photobombed the cover art of EDWARD SCISSORHANDS, LOGAN, WAR FOR THE PLANET OF THE APES, PREDATOR and REVENGE OF THE NERDS with more titles available in store and on Walmart.com for a limited time while supplies last.

Select Blu-rayTM titles at both Walmart and Best Buy will also include Fandango Movie Money, good toward the purchase of tickets to see DEADPOOL 2, in theaters May 18.

DEADPOOL TWO YEAR ANNIVERSARY EDITION SPECIAL FEATURES:

  • Deleted/Extended Scenes with optional audio commentary by Director Tim Miller
  • Gag Reel
  • Deadpool’s Fun Sack
  • Audio Commentary with Director Tim Miller and Deadpool co-creator Rob Liefeld
  • Audio Commentary with Ryan Reynolds and writers Paul Wernick and Rhett Reese
  • From Comics to Screen…to Screen
  • Galleries: concept art, storyboards, costumes, pre-vis and stunt-vis

Book-A-Day 2018 #113: The Unbeatable Squirrel Girl, Vol. 4: I Kissed a Squirrel and I Liked It by Ryan North and Erica Henderson

I’ve stopped reading the letter columns entirely at this point. Sorry, Ryan and Erica, but they don’t make much sense in a collection to begin with, and I don’t really care to see lots of stories about your young fans, cute though they may be. For what it’s worth, I do glance at the pictures to see various people’s cute daughters dressed up in homemade Squirrel Girl costumes, and I love that that is a thing that happens in the world.

But I’m here for the stories, so I’ll focus on that. I hope you understand.

Here in the fourth volume — under the run-on title The Unbeatable Squirrel Girl, Vol. 4: I Kissed a Squirrel and I Liked It — I started to realize that this is more obviously an all-ages comic than I’d pigeonholed it as. (Marvel has been running so hard in the opposite direction for so long — making everything grimmer and grittier and darker and so much more the kind of “adult” that appeals to grumpy twentysomething men — that I assume they’ve entirely forgotten that children, and particularly girls, even exist.) But writer Ryan North and artist Erica Henderson have snuck a girl-positive, female-centric comic into a quirky little corner of the Marvel Universe, and hooray to them for that.

(See my posts on the first three volumes, if you care — one and two and three .)

I realized that because this is the collection of stories all about the love life of Doreen Green, our titular Squirrel Girl. No, she doesn’t meet someone who she falls in love with — though the reverse is true, mostly because she’s polite and pleasant in ways that person is not used to — but she does decide to start dating in the middle of this run of issues, mostly because she’s never done it before and thinks dating is something a college girl should do at least a little.

Her love life is shown in an entirely all-ages-appropriate way, pitched in a tone even those elementary school girls in hand-made costumes will understand and enjoy. She has the obligatory montage of bad dates, which is amusing but much like every other obligatory montage of bad dates. And there’s the aforementioned person who falls in love with her because she apologizes for things and doesn’t immediately turn to punching as a solution to conflict, unlike every other human being in the Marvel Universe. (Which provides a lesson to those girls, who may have similar people in their lives who need to be told firmly that she is not interested in them.)

Doreen does somewhat damage her series title in this volume, taking a dive in a fight. I admit, it’s for a very good reason, but, still, it tends to make “unbeatable” less true. On the other hand, the whole point of this version of Squirrel Girl is that she’s Unbeatable because she’s not someone who turns to fighting as a first resort. Sure, her motto is “eat nuts and kick butts,” and every costumed person in the MU is quite fond of punching, but she’s about as pacifist as it’s possible for a human being in a costume in Marvel NYC, always looking for another solution to every problem.

North and Henderson also continue to teach random computer-science concepts to their audience, which, again, makes more sense the more you realize that audience is largely young girls.

Kissed a Squirrel is really just a specific case of the general rule: everything becomes more like itself as it goes on, focusing down on the central, intrinsic elements and pushing aside the less important stuff. I suspect at some point Unbeatable Squirrel Girl will speciate enough that I’m not longer a good reader for it, and I’ll stop reading it then. But we’re not to that point yet: this may be mostly for smart girls and their parents, but there’s still room for the rest of us. I hope it stays that way for a good long time.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #112: Tank Girl, Vol. 1 by Jamie Hewlett and Alan Martin

Punk is one of the greatest impulses of humanity: that “oh, fuck it” sense of just getting out there and doing the thing even if you don’t know how. Making noise or art or both, getting out there in public and maybe making a fool of yourself and definitely not caring.

(Maybe I admire it since it’s so opposite to who I am, but that’s a different point.)

Tank Girl is one of the great punk comics — probably the greatest. (I’m trying to think of other examples — early Flaming Carrot is the other major one for me, but Tank Girl mainlined punk attitude in the story as well as embodying it in the style.)

Jamie Hewlett wanted to make some comics. He had a chance to get them published. And he had a random character — well, really, just a name — that amused him. So he drew some damn comics, and dragged his friend in Alan Martin to do the lettering and (eventually) most of the writing. That is punk.

Tank Girl, Vol. 1 reprints that first burst of stories, which originally appeared mostly in Deadline magazine in the late ’80s and turned into a book around 1990. This particular edition is from Titan Books, from 2002, so it has historical introductions from both Hewlett and Martin — but it has been, in its turn, superseded by a newer “remastered” edition from 2009.

These stories have very little continuity: each one is what Hewlett (or, maybe, later on, Martin) wanted to do that particular month, and, from their accounts, the stories were mostly started and completed at great speed right at deadline time. So they start from the same point, with a heroine who is a loud, raucous, hard-drinking soldier (??) in a mildly apocalyptic version of the Australian outback, and then head off in whatever direction for the five or eight or twelve pages they had that issue at high speed, only to crash at the end. Details accumulate, like Tank Girl’s sapient kangaroo boyfriend Booga and her counterparts/friends Jet Girl and Sub Girl, but stories don’t lead from one to the next or connect directly.

Tank Girl is punk. Each story is a separate three-minute single. You’re not getting some prog-rock arty-farty rock opera here. If you’re not comfortable with that, Tank Girl is not the comic for you.

I love the energy and enthusiasm and raw power of these early stories, even if I have to squint to read some of the lettering before Martin took over. (And even if the first few stories tend to flail around semi-randomly before stopping at the end of their page count.) I see that various folks including either Hewlett or Martin kept doing Tank Girl stories after I stopped paying attention — I think I drifted away around the time of the horrifically bad movie — so I might have to catch up, to see what punk did when it grew up this time.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #110: Valerian: The Complete Collection, Vol. 1 by Pierre Christin and Jean-Claude Mezieres

Other people’s childhood adventure stories are rarely that impressive when you discover them as an adult. That doesn’t mean they’re bad — or any more so than your childhood adventure stories — it just means that you should have read them at the right time, when you were ten or so and ready for anything.

I was forty-eight when I first read the adventures of Valerian and Laureline. It was just the other week, in Valerian: The Complete Collection, Vol. 1 . That is much older than it should be, but I could argue that I’m not French, which made it hard to come across these books at the proper time. In any case, I read them now. So what?

Complete Collection Vol. 1 brings together the first three adventures of our space-and-time-hopping duo, written by Pierre Christin and drawn by Jean-Claude Mezieres. (And even the front matter agrees that the first two are a bit off-model for what the series eventually became — a little thin, a little less interesting. So maybe it’s not just me.) This particular volume looks to be a slightly rebranded version — for the recent Luc Besson movie — of the first in a standard collection of the whole series. And a big uniform set of books is the kind of thing that only happens, obviously, when something is really popular for a long time.

The omnibus aspect and the movie means there’s more frontmatter here than usual for a graphic novel — a three-way interview with Christin, Mezieres, and Besson (conducted by no one the book cares to mention); several very puffy “isn’t this thing totally awesome” mini-essays; a claim that everything in filmed SF since about 1970 directly descends from Valerian; and a precis of the three stories reprinted here. All of that frontmatter is also copiously illustrated, with panels from the comics, photos of the creators and Besson, concept art from the movie, and related stuff.

First up is 1967’s Bad Dreams, in which 28th century spatio-temporal agent Valerian is sent back from his leisure-society utopian future to the French Middle Ages in pursuit of a fugitive from his time who has discovered working magic and is going to use it to conquer the world. (The “magic that actually works” thing is strangely not a big deal, and looks like it never came up again.) Along the way, he meets a local girl, Laureline, and has to recruit her when she becomes a unicorn for a while learns about time travel and Valerian’s organization.

Next was a big two-part epic from 1970, The City of Shifting Waters and Earth in Flames, in which the villain from Bad Dreams (Xombul) escapes and time-travels back to the obligatory late-20th-century apocalypse, landing in a 1986 New York inundated by rising seas in the very early days of an event that I have to assume will kill the majority of mankind. (As usual, this is just background — what I tend to call “backswing fantasy” because it clears out space for the mighty hero to swing his sword.) Valerian and Laureline team up with a surprsingly-not-depicted-in-a-racist-way black crimelord (and, eventually, a Jerry-Lewis-as-the-Nutty-Professor scientist) to eventually defeat Xombul and keep the timeline clean.

“Keeping the timeline clean,” of course, means “letting several billion people in the northern half of the world die horribly over the course of the next few months or years.” But you can’t make adventure stories without megadeaths, can you? And, anyway, our heroes do their job and get out — hooray!

The omnibus ends with what they call the first real adventure of Valerian and Laureline, 1971’s The Empire of a Thousand Planets. This is the one, I think, that was adapted into the Besson movie, though the story here doesn’t bear much connection to what I saw in trailers. Our heroes are sent to another planet in their own time — I have the vague sense the time-travel plots stopped entirely at this point, but I could be wrong — Syrte, the seat of an empire that spans a thousand planets. (Earth, by comparison, is rich and powerful technologically, but does not seem to be an imperial power and is mostly hermetic, since the vast majority of its citizens spend all of their time in computer-controlled dreams.)

They are shockingly unprepared for this mission, in ways that are convenient to the plot and to create quick action, and learn that a group called the Enlightends has been slowly taking over Syrtean society and life. The Enlighteneds capture and shanghai our heroes, and the rest of the story is a series of escapes and recaptures, battles and confrontations, and learning about various plot-important things from sneaky overhearing and Talking Killers.

But, then again, it is an adventure story, so I just restated that in a roundabout way. Valerian and Laureline are in a somewhat old-fashioned style — these stories are forty years old — because they are still alive to be captured (and escape again) repeatedly. Somewhere along the line we realized that horrible villains would really just kill people, and our adventure stories changed tone.

These three stories are fun and zippy, full of action and incident, and they do definitely get better and more assured as they go along. (Bad Dreams isn’t bad, but it’s a little shaky, and the casual use of transformation magic in particular is far different from the rest of the material here.) They’re still fine fare for ten-year-olds of all ages, and I enjoyed them quite a bit, even if I hadn’t imprinted on them as a youth.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.