Tagged: Unshaven Comics

Marc Alan Fishman: Your Mother’s A Tracer!

fish_pic_articleSo the book we’ve been building for the past two weeks (starting here) has now been plotted and all visual resources gathered. What else is left to do? Oh yeah. Draw the damned thing! You know, that big step that takes a bunch of words on a page and interestingly shapes them into visual communication of plot, character, nuance, and depth. It’s the thing that makes our medium truly special. Like a movie, but slaved over a single moment in time, at a time.

OK kiddos. Time to wear my heart on my sleeve. For all my piss and vinegar, pomp and circumstance, beard and bite, I have long hidden my entire creative process from prying eyes. Why? Because I’m man enough to admit for a very long time, I was ashamed of it. As noted last week, when Matt informed me I should either poop or get off the toilet (when it came to contributing to Unshaven Comics). I accepted his challenge. But I did so on my terms. I would use every trick in the book of my professional life as a graphic designer. I’d be fine to draw… so long as I could cheat. Let me peel back now exactly how I cheat – and in doing so end up with a finished product I am proud to attach my name to.

Picture Perfect Illustration

As we covered before, at the point I’m ready to illustrate I already have the entire comic page and panel layout. Simply enough, I open up my first page in Adobe Illustrator and get familiar with what I’ll be drawing. I then open the cache of photo references taken prior, and drop in the appropriate references in for the panel I’m building. I then drop the opacity down, and then I… I…

I trace.

There. I said it. It’s out there. And it can’t be taken back. With it being said though, I sternly suggest that what I end up doing is far more than tracing. When I make my mark in Illustrator, it’s tied to my pressure sensitive Wacom tablet. And the brush tools I use to make my lines have been custom built and tweaked by me to give me the line I envision in my head when I make my mark via the computer. Furthermore, anyone who traces learns quickly that every line – especially in comics – is crucial to personal style as well as building the right form. And when one works in a photorealistic style, line choice is the difference between making someone look their age or 40 years older. Line weight, and composition come into play. A thicker line can be used to separate forms, as well as add depth to flat objects. To the point: I trace, but I trace with a degree in fine art, and knowledge that I could replicate the results without tracing – just in twice the amount of time. Time I could be spending making more comics.

Building A World That Doesn’t Exist

Aside from using my photo references for the actual characters in The Samurnauts, no doubt you’ll note that they don’t fight zombie-cyborg pirates from space in a vacuum. Well, OK, sometimes they do. But you get my drift. Furthermore, as hard as we’ve tried Unshaven Comics has yet to procure a humanoid-monkey hybrid capable of performing kung-fu that we could afford. Nor have we any advanced degrees in cybernetic technology. And beyond all that, we don’t live in a futuristic city, have giant robots, or even own laser swords or shoulder mounted cannons. Lucky for me, I own an imagination and can afford to commission 3-D models of the props needed to flesh out each panel in our comic that I’m responsible for.

Much like staging for TV or movies, I am firm believer in building only what you have to show. When there’s need to show more, we show more. Matt, as the antithesis to my mantra, lives for building out sketches in every angle. And that of course leads me to the other half of this story:

Matt Wright. Penciler, Inker, Craft Beer Drinker.

Here I was spending all my precious time standing on my soapbox, defending my process to the masses… and I forgot that I only constitute 50% of the content of each issue of The Samunauts! Whilst I toil at my computer with photos, 3-D models, and a second screen of Google images, Matt Wright is doing things the traditional way. With a blank page, a dark basement, and a pile of actual art tools, Matt’s half of The Samurnauts is made the way you’d think all comics should be made. While Matt will keep reference materials at arms length, he typically draws from the figures and fantasies that lie betwixt his ears. It’s a skill I sadly lost literally within moments of meeting Matt, back in sixth grade.

So, Matt’s process is thus: light blue pencil gestures within pre-planned panels, followed by heavier pencils to clarify form and details, followed by finished pencil artwork. After every page has been penciled to his liking, Matt will then take to his ink and brush to lay out blacks and grey tones. As his sequences in our books typically encapsulate the past, Matt has explored a variety of media – gouache, water color, copic marker, and ink washes – to create the weathered, nostalgic look. As most people see upon viewing of the completed comic note, the juxtaposition of Matt’s well-rendered fine art mixes with the sterile, cel-animation-esque digital art I contribute. At the end of the day, it’s an aesthetic we’re proud is wholly ours, serves a purpose in our story telling, and is truly unique within the artist alleys we frequent.

Sage Advice I was Once Given

“Celebrate your successes, but cherish your failures. It’s only when we lose do we learn to win.”

And a personal favorite: “You think your fans care that it took you two-hundred hours to make that book in their hand? Hardly. All they care about is if it’s actually worth the time you invested in it.”

After this, it’s on to the finishes – flatting, coloring, lettering, and the cover. We’ll cover that (natch) next week… in our epic conclusion!

 

Marc Alan Fishman: Dr. Photoshoot…

or

How I learned to stop caring what someone more talented than I can do, and love my models instead.


When last we spoke, I’d revealed the initial steps to Unshaven Comics building a book from the ground up. We covered our notes process, outlining, and then the breakdown. That leads us to the first steps that require artistic direction. Shall we venture forth then, true believer?

The Gestalt of Gestures

With our breakdowns in hand, Matt Wright (penciler, inker, craft beer drinker) and I then build each page in loose gestures; I create the final digital page and the panels, and Matt and I frame each figure within the panel. When complete, we’re better able to see if the story we’re telling is compelling. We can test the ebb and flow of action, as well as pace out the most dramatic beats. In short, our gestural comps help us literally sketch out a complete comic.

DreadnutsThis is by no means a step to wash over quickly, albeit it’s not one that takes incredibly long to complete. Case in point, we finished an issue this past Saturday night. Most of the time we would read aloud the beat from the breakdown and then discuss how we envisioned it being laid out on a page. Matt had a trusty sketch book next to him, alongside my open page in Adobe Illustrator, where I lay out the panels, as well as digitally ink my pages. Over those final six hours we tend to bicker and banter about the best ways to capture action, and drama. We pour over graphic novels of our favorite artists (John Romita Jr., Alex Ross, and Brent Anderson come to mind and to finger, often). We sketch, erase, debate, sketch, agree, and then retranslate to loose (“terrible looking”) sketches within the pre-made pages. These comps now serve as visual shorthand for our next steps.

While we’ll obviously refine compositions and continue to craft the page as we go… this step is the most heavy lifting we do during pre-production. Shortly thereafter? It’s time to gather our resources. In simpler terms, it’s Photoshoot time!

Just Shoot Me. Well not me… Them.

The picture that came emblazoned at the beginning of this post was taken a week ago at our fifth Samurnaut photoshoot. A bit of backstory:

When Unshaven Comics sported mere stubble on our chinny-chin-chins, Matt was our only artist. While I did do all the coloring, letter, half of the writing, and all of the graphic design… I feared venturing out of my comfort zone. Because Matt is very much my brother from another mother, he had no fear looking me in the eye and calling me out – get drawing, or die trying. I did get a BFA with a concentration in drawing and printmaking. I did know how to draw. But my fear that a comic creator worth his salt had to be able to work without reference kept me clinging to those tasks I was more than qualified for. Long story short, I swallowed my pride and accepted the fact that I could make sequential panel art that I was satisfied with (as in: I’m happy with it, but I’d never be one to say it’s anything more than passable)… so long as I had reference for literally everything I’d need to draw.

So when we created the Samurnauts, we needed models. Lucky for me, I am wealthy with friends. Even luckier: many of them are naturally gifted and funny folks willing to become super heroes and zombie-cyborg space pirates for the price of some pizza and access to my cache of Nerf weaponry. With each comic we create, Unshaven Comics open-casts our way through each part, and rents out a local venue that will leave us alone long enough to literally stage each panel, and capture it on digital film. Thank Rao we have no shame acting like 13 year-olds around each other.

And, after a few short hours of contorting, twisting, punching, kicking, nerfing, and general whackado, we break so that we Unshaven Lads can return to our lair for the next portion of comic creation.

Sage Advice I Was Once Given

“Learn to highlight your strengths and hide your weaknesses from the public eye. But behind the scenes, never stop learning or challenging yourself to overcome those things you fear. If you can’t draw hands, then you need to draw them everyday until you no longer fret over them. You’ll never have to love your work – you’ll just need to be able to live with it.”

And next week…

… I’ll pull the curtain back even further in a chapter I like to call “Your Mother’s A Tracer!”

 

Marc Alan Fishman: Make Your Comic Book Happen!

Understanding ComicsIt would seem my last few posts have been quite popular, and as such, I figured this whole be transparent thing served me well. Stands to reckon that I oughta continue whacking the cash piñata while it’s raining likes, retweets, comments, and the whatnot.

If you’re thinking of jumping into the deep end to make your own independent comics, the process is several columns long, kiddo, so consider this the prequel to the finale that was last week. Step one in making a comic could be a litany of sundry topics. I could talk about choosing your audience, or ascertaining your skill level, or learning how to collaborate. But the former is more about the sale (which we’ve already covered), the latter is far more personal in regards to your own level of humility and your need for control. I’d like to focus today on Unshaven Comics’ writing process – how we get from concept to actual words on the page – served up to you in bite-sized content chunks in a rich snarky gravy. Eat up.

Notes, notes, notes. Then more notes.

Beyond the initial spark of an idea we choose to explore, Unshaven Comics likes to begin our stories by simply spit-balling our way through every loose idea jangling around our collected beardspace, in regards to said comic. A blank document is opened (typically on Google Drive because being able to work and share a live document in the cloud makes for easy workflow… #synergy). And then the ideas just start spurting out. Matt might chime in how we need to focus on the armor and weaponry. Kyle will jump on the history and backstory that exists for the characters. I myself tend to ask the big picture questions: “What are we really trying to accomplish in this story that hasn’t been done before?”

My personal take before I start a comic is typically more business-minded. Call it the Jewish stereotype living well inside me, but I love being able to build a product I have sincere passion for as a fan and be able to eventually turn a profit from it. You can clearly see why Unshaven Comics works well as a unit: we each play to our strengths, and play off one another. That doesn’t sound dirty, does it?

So, we brain-vomit out all our fleeting thoughts into a working document, and then like a good grilled brisket, we let it rest.

Beat it. Beat it. Don’t you let me repeat it.

After a bit of time to stew in the ether of our privately shared note-pile, the next step in creating our comic is to hash out the main story beats we’re set to cover in the issue. These are the main ideas – scenes, really – we need to cover to get us from start to finish across the 36 or so pages. And for those playing at home, this is actually two blocks of 18 pages, one set for me, one set for Kyle and Matt. We start at the opening of our book and talk our way through the issue. As opposed to the note stage, here we consider the three-act structure, rising action, and all those loose ends needed to be tied together before we roll the credits. This stage is often rife with digressions that could last minutes, hours, or even days. Matt will think of a cool action beat we need to reach – and I’ll inherently feel the need to one up him – before we both realize we’ve created an impossibly cool moment that equally excites us to share with the fans, and instill pure terror in us because now we have to draw it. For what it’s worth, when we hit that stage, I’ve always known it to the sign that we’re ready to move forward.

Outlines in the sand.

So, let us say for Curse of the Dreadnuts 3 (coming soon to a comic con near you!), I have a story beat that calls for Sora, the Purple Samurnaut, to activate his hidden power of teleportation portal creation. It’s then my duty to figure out within my given set of pages (18) how long I need to draw the moment out.

I can’t recommend the books by Scott McCloud enough. As Mr. McCloud would instruct, the amount of time in a comic page, or even between one panel and the next, is entirely fluid in the writer’s hands. I could make the story beat itself seven pages long – exploring the creation of the first portal, the journey through it, shots of Sora’s facial expressions (paired with angsty caption boxes, oh my!), and maybe even a flashback to his youth to bring together a larger theme. I could just as easily make it half a page – blip, port, blip, crash, and scene. The key here is the outlining of the comic itself.

It’s typically here that I personally like to look over all the beats I need to cover in my given set of pages, divide evenly to start, and then start fiddling scene to scene. I give more time to beats that need more exploration, and I constrict lesser scenes to the necessary plot points I need to hit. In my example above, since this was the first time Sora would activate this latent ability, I’d felt a need to draw the sequence out; 4 pages from start to finish. And to ensure I was doing more than the expected, I introduce the second major beat of the issue, interspersed throughout the sequence. In lay-mans terms? I used the comic format to my advantage – using the digression of one scene to eat time away from the other, thus increasing the tension as Sora hurtles untethered towards his demise.

Sage Advice I Was Once Given

“If your character is going to go outside to get the mail, and all you do is show him opening the door, walking to the mailbox, pulling out the mail, and walking back inside… you’re wasting my time as a reader. Every panel is an opportunity to show someone something – even the mundane – in a new and interesting way.”

But I digress.

The outline for Unshaven Comics is the lynchpin by which our books are created. From a simple listing of scenes with their appropriate page counts, we’re able to see a birds-eye view of our comic before pencil ever hits the paper. And when that outline can be tweaked no more? We write out panel to panel what needs to be shown in order to communicate the scene and beat in question. After all these initial thoughts and scribblings are captured? Well, then it’s on to step two, kiddos. Stay tuned.

Next week: Dr. Photoshoot, or How I learned to stop caring what someone more talented than I can do, and love my models instead.

 

Marc Alan Fishman: Sell! Sell! Sell Your Comic!

Comic BooksHey kiddos! I decided I wanted to add a touch of linkbaiting this week to my article. Since the interwebs just goes gaga (but not Lady Gaga) over lists, I thought it was time I give you one… as I lay out to you the secret sauce that makes Unshaven Comics’ Big Mac. That Big Mac is, of course, the reason why we are (in part) as successful as we have been at comic conventions throughout the Mid-West and East Coast. Over the last five years, we’ve cultivated pitches for each of our books, such that it becomes abundantly clear to those standing in front of our table that they need the book we place in their hands.

In between discussions of great grub, good flicks, and other bric-a-brac, many of our fellow creators have asked Unshaven what lands us our good sales and closing ratio. And rather than write a book and sell it to them, I thought it’d be fun instead to even the playing field. So, without any further padding, let’s get into those tips you yourself need to turn your pet project into a product-moving behemoth.

1. You have my undivided attenti – Hey! Zombies!

When you’ve made eye-contact with a potential customer (a “fan,” if you will) and you’ve politely asked them if you can tell them about your comic book – you are doing that, aren’t you? – be clear that you have literally thirty seconds or less to captivate them. If you can’t get through the biggest reasons why your comic is appealing to them in that time? You might as well sit patiently and wait for your mother to walk by the table to listen to all you have to say. This isn’t a proclamation about the attention span of the millenials mind you… this is Advertising 101. So, tip 1: Keep. It. Short. Sassypants.

2. It’s like chocolate meets peanut butter.

Clichéd as it may be, a good pitch saves time by referencing previously available material. Yes, I know that your book is a beautiful and wholly original snowflake. But you know what? I don’t care. When you can tell me that your book is like Fight Club and My Little Pony, I’m free to the do the mental math quickly. Barrier to entry is now lessened, or the wasted time on someone you’re not going to sell to is shortened. So, pick a piece of memorable fiction that matches your book’s genre, and potentially style or mood. Present your X meets Y statement as such that your pitchee knows you’re not speaking on the quality of your piece, so much as the headspace you’re aiming for. In other words, don’t say “It’s like Star Wars Meets Titanic, because it’s just. That. Epic.”

3. People want story first, not characters.

Even if your book follows a single solitary soul for twenty some-odd pages, as a potential buyer I can’t be sold on a character in 30 seconds. Why? Because your characters are likely dimensional. They have depth, nuance, and shades of grey. A person can’t easily be quantified in a single sentence. But your story can. As I’ve been building here: you have limited real estate of ear-time with your would-be-fan. What will make them by your book is not how witty the banter may be… it’ll be the hook of the story. Just because your book stars Robo-Jesus doesn’t mean I instantly want it – it’s how Robo-Jesus fights a horde of rabid leprechauns that sells me on the issue quickest.

4. Leave room to breathe.

Ain’t I a stinker? Here I am building you up for what must feel like a drag race to a sale, and now I’m telling you to slow down! I’m not evil, trust me. Here’s the thing. 30 seconds is actually longer than you think. If you’ve followed along this far, you have a good idea what Unshaven Comics likes to do: We hop in, and tell our audience what our book is about, and end right on the hook. And then we breathe. We look the fan in the eye, and see that they absorb what we’ve said. Some folks will immediately have questions. Some will snicker with a “oh, really? Now what?” Others will ask where the line for Gene Ha starts. In any event, we build a nice pregnant pause into the pitch to force the customer to interact with us. Why? Because while we are trying to sell them, we’re not trying to be the late Billy Mays. It’s not a scream-a-thon until you beg for money… it’s actually a conversation.

5. But what am I actually buying?

Brass tacks: After you’ve dropped the setup and the hook. After you’ve compared your book to common fiction they know. After you’ve maybe answered a quick question about the art. It’s time to close the sale. In case you’re not familiar – and if you’re not, shame on you – watch Alec Baldwin tell you how it’s done.  Always. Be. Closing. The key to finishing strong, is to cut to the chase. Tell your interested party what they’re holding in their hands. How many pages is it? Is it color? How much does it cost? And then, as awkward as it may be, you have to then ask them if they’d like to give it a try. No arm wrenching necessary; just a polite notification that yes, you are indeed a business, and what you’re attempting here is to keep that business open. Your fan won’t mind the hustle, if you don’t mind the humility.

6. Don’t forget the upsell, or the closer.

When you’ve reached step 5, you have a sale or a runner. If they are willing to purchase, it literally loses you nothing to offer an upsell. For Unshaven Comics? It’s typically a free sticker, button, or poster, with purchase of another book. So, yes, for the cost of two comics (one of which you’ve now told yourself is worth purchasing) you now get something potentially cool totally free. Yessir, that’s an upsell. Or, perhaps you have someone on the fence. They like the idea, but… hey, it is five bucks. So, now, you need a closer. Offer to sign the book. Or eat the cost on a button, sticker, or poster. At the end of the day, issues moved are issues moved. And everything you should be doing on a cold sale is try to move that book.

Alrighty everyone. Seem simple enough? It’s not. Like I’d said above: it took us five years, and what I could figure as being literally 3,000+ pitches to get where we’re at. But don’t be discouraged. Remember that at a convention you’re in your element. The people walking that floor are there to be wowed. It’s your chance to wow them. Keep it short, keep it uncomplicated, be witty where you can. Be upfront about your price, and be ready to upsell if you can. And last but not least? Know that the worst a fan will ever say to you ultimately is ‘no’. So… if I haven’t ask you yet, stranger…

Can I tell you about my comic book?

 

Marc Alan Fishman: “Why Are You Here? No Math!”

That li’l headline quote came courtesy of the fine gentleman who sat across the aisle from me at my orientation survey in art school. The line got him a ton of applause from the student body. It made me sad.

So, why the anecdote today? Well, it’s ‘cause I’ve got math on the brain. Math, not meth. Meth is next week. At the Indy Pop Con last weekend, amidst a crowd that could best be described as ther, and ready to spend absolutely nothing, Unshaven Comics made strides in becoming better friends with another staple to the artist alleyways we’ve been haunting in recent past. Jim McClain and his Solution Squad comic have been making their way from Jim’s middle-school math problem solving class to the hallowed hallways and conventions since April, 2013. As Jim was so nice as to gift us with his extra badge (because the fine folks at Pop Con seemed to misplace the money we so nicely spent on the extra badge for our third member), I returned the favor by staffing his booth during his panel.

It brought me back to the genesis of Unshaven Comics. Our first jaunt into the indie scene was an “Edu-Tainment” piece entitled The March: Crossing Bridges in America. Selling it at our very first Wizard show felt like arm wrestling Superman after having the flu. Trying to sell something rooted in education to an audience hungry for mutants, gore, sex, and zombies makes for a hard sale nearly every time. And as I sat at the Solution Squad booth with passersby glancing long enough to read Math and immediately look elsewhere… it was a veritable time warp to five years ago. That is, until the pitch found my one and only sale for the hour.

A gentleman stopped by the table. With no quizzical look denoting he was lost, I was aghast. “Can I tell you about The Solution Squad?” I beamed. He nodded quickly. I pitched the book – a team action-adventure story that also happens to teach you something by issue’s end – and he plunked down his money without question. “I’m a teacher,” he said with a knowing grin. He went on to tell me that while he himself was a social studies teacher, he recognized that the book would be a great find to bring back to his school. Soon thereafter, Jim returned from his panel reenergized by his attendees, and I took myself back to the land of immortal kung-fu monkeys and zombie cyborg pirates in space.

And here I sit, days later, with math still on my mind. Jim recognizes that he more than almost anyone else in the alley, is at a critical disadvantage in distribution. Indie publishers have a hard enough time selling their wares amidst the competition. Adding in a niche audience of middle-school math students is akin to selling Wolverine to season ticket holders at the opera. But in that fact comes the inspiration and beauty of both Mr. McClain’s mission and the state of our independent scene. The fact that the Solution Squad exists is tribute to the ideology that comics can be a positive tool for education, so much so that Jim himself uses the book – which meets both Indiana state educational standards as well as the nefarious Common Core we all resent on Facebook – to start lessons in his classroom. He recognizes that from his comic he can capture the attention of the ADD-riddled post-millennial generation born into social media and smartphones. Better still, Jim recognizes he (alongside the Reading With Pictures crew) is knocking at the door to a real revolution.

Comics help break down the barriers to entry for students. Perhaps long associated with kitsch more than anything else though, it’s taken decades of amazing works hitting the shelves for the public at large to exit the caves when it comes to adoption and acceptance. But for every “I learned to read with comics!” retort I’d been privy to from the passing trolls at Wal-Mart, so too comes a “Maus and A Contract With God moved me to tears” from synagogue members when I was 13.

Gentlemen like Jim McClain recognize this fact and makes strides from the trenches to locate those educators roaming the convention floor in hopes of snagging his clientele from the bottom up. All while targeting administrative contacts with partnerships for webcomic distribution and shared lesson plans for a top-down approach. In other words, leave it to a teacher to school a guy like me in proper networking and audience building.

Beyond the semantics though, the fact that our indie scene, complete with digital distribution channels and our one-off printing models build to the greater good. Never before in our industry was it so easy for a person with a plan (and a ton of work) to transition to a person with a product. With each passing year, our economy and market will continue to divide and shrink. While great denominators like blockbuster movies and professional sports will still dominate the consumers’ GDP… niche market leaders will find viable business in wholly segmented markets. In layman’s terms: there’s an audience for literally everything being made today – it’s just a matter of finding it. In the mean time, it’s all about rolling up those sleeves, and sinking money, time, and love into being that lone math teacher next to the anime-sexpot-hack-gore print seller.

Sure Unshaven Comics may leave a convention loads lighter than Jim perhaps… but we know that at the end of the day The Samurnauts will linger as a passing love; the Solution Squad may lead the next generation to solve the great equations of life itself.

And that kiddos… is one lesson that adds up to me.

For more information on the Solution Squad, including purchase information for classrooms, simply visit www.solutionsquad.net.

 

Marc Alan Fishman: Don’t Let Your Dreams Crush Reality

Yeah, you read that right. You see, while spending a rushed weekend at the super-fantastic MCBA Spring Con (Hi Russ!) in Minneapolis, me and my Unshaven cohorts had nearly 14 hours of drive time round trip to gab about literally everything on our minds. And, boy, did we exhaust our brains. We discussed every TV show we’d seen in the last season. We reviewed every comic we’d read in the last month. We reminisced about junior high school, high school, and our college years. After that hour was done, we resorted to actual work.

Ever wanted to know how Unshaven Comics writes and conceptualizes issues of The Samurnauts? Well, even if you don’t, you’re gonna find out, kiddo! It’s during great long drives to conventions that we crack open the laptop and plot out 36 pages of Samurai-Astronaut action at a time. We start literally at page 1 panel 1, and begin to plan. We argue about pacing. We dissect character moments. We plod through action sequences. We get distracted and take an hour to discuss the look of a giant robot. We try hard to remove child-like grins from our bearded maws to no avail. And by the time we need to stop for gas, munchies, and snacks, we’ve built up the finale to Curse of the Dreadnuts.

The second half of our trip allowed us to daydream a bit. Between sips of Mountain Dew, and drags off of various candy bars, we imagined a world where all our hard work would have paid off. You see, no surprise, we plan on launching a major crowd-funded campaign when the final issue of Curse is rounding the bend. We’re going to be seeking funding to get us to the Licensing Expo in Las Vegas, in 2015. There, we intend on doing what we do best – pitch fearlessly – in hopes of snagging a deal to take the Samurnauts property to the next level.

No doubt you see how hard we must have been dreaming. For you see, shortly after that jaunt into the surreal, we envision someone optioning our licensable property for a TV show. And shortly after that, we were buying office space in Downtown Homewood Illinois and running our lives on the small fortune we’d amass.

And there we sat, in the still of the night… the engine hum and highway hypnosis setting in. Wisconsin is a boring state to drive though when it’s pitch black out. After a few beats passed, I’d snapped out of our collective haze of profiteering. “But, let’s not get ahead of ourselves, boys. We haven’t even finished the colors on issue 3.” A wave of cold, honest truth passed through us. With it came the most wondrous moment of clarity after our long weekend.

Whether we crowdfund our way to Vegas, or not… whether we ever turn Samurnauts into the global phenomenon we know it could be… whether we ever realize any reality beyond our current station – traveling by car, anchored by day jobs, and still floored that we have legitimate fans – truly it’s been the journey that has been the prize all along.

For the last half a decade, I’ve had the opportunity to see my two best friends grow into consummate professionals. Matt Wright produces insanely detailed, beautifully nuanced, forever under-appreciated commission work at every convention that the greats don’t take time to complete. Whereas others I’ve seen in the Alley whip through markered slap-dashery in order to profit, Matt always feels compelled to turn the hard-earned dollars of the fans into frame-able art. And Kyle Gnepper? Beyond his abilities in plotting, writing, and word-smithery, he’s the backbone of Unshaven Comics. Any success we’ve ever enjoyed comes squared solely on his silver-tongue and fearless nature. Kyle has forced himself to stand hours on end, literally hawking wares to every passerby. We’ve equated him to the Predator. Heat signatures walk by, and they are politely pounced on with true passion.

To wreck our reality with needless navel-gazing is truly absurd. Certainly when we launched ourselves as a company, the intent was to break-in to comics at breakneck speed. After five years, we realize that’s a dream no longer worth having. We know the reality – there’s no barrier to entry in the industry. We’ve been faking it until we made it, and no one has been the wiser. DC and Marvel will likely never call, but the fans who pick up our book and declare that it looks like nothing they’ve ever seen (and they love that) prove to us that we need not ever be a part of the big two.

Nor do we feel compelled to land at Boom!, Avatar, Image, or Dark Horse. Much like the Mouse and the Warners… there’s little reason to serve in heaven while we rule in Hell. And as such? We’ve toured the Midwest, shook hands with the East Coast, and are now looking West. We’ve put literally thousands of Samurnauts into the hands of the unsuspecting public. We’ve done it on our own, and now enjoy having a reputation (small as it may be) with a growing fan base. To destroy that reality with pipe-dreams of piles of unknown riches is akin to losing sight of what we’ve been after all along.

The reality is we’re living the dream now, and no amount of money should get in the way of that continuing.*

*But don’t get us wrong. If you want to license the Samurnauts, call me, e-mail me, or wink loudly. We’ll sell out in miliseconds.

 

Marc Alan Fishman Becomes a Viking!

SpringConBy the time these words hit you, I’ll have trekked across the barren wasteland known as Wisconsin (sorry, Cheeseheads!) to arrive at the Midwest Comic Book Association’s Spring Con, held annually in Minneapolis. Since Unshaven Comics started seeking conventions outside the Chicagoland area, Spring Con has long been a desired destination. Our compatriots sang nothing but praises for the show each year without fail. And with careful planning, we’re elated to schlep our way west (for once) in order to hawk our wares to the unsuspecting Vikings fans.

I always look forward to a new convention. Unshaven Comics has built a reputation on the cold sale. Why? Because we embrace the fact that no one knows us from Adam. Or the Atom. Or Adam Strange. Or Dr. Strange. I could go on. The simple truth is our Artist Alley table represents a pop-up artist’s commune. But a Domo Trading Card or hand-made commission by Matt is only an expression of our physical talents. The sale of a Samurnauts book is a representation of two very important things: it’s validation of our ability to create a fulfilling piece of fiction, and it’s assurance that we are able to tap into the market and minds of like-minded fans. It’s cliché, but it’s true; there is no greater satisfaction professionally.

Even better, Spring Con is very much a dying breed, one we hope to continue to pump life into. As a convention that isn’t owned by some large conglomerate seeking to grow its mound of gold atop the mountain… it’s one of those “wacky” shows that seemingly is founded first and foremost on the celebration of the culture. Not ‘pop’ culture – tacky, silly, D-List, exploitative wastes of time – comic culture.

Panels at Spring Con? Adam Hughes being interviewed by Bill Willingham. Jeff Parker and Steve Lieber discussing their process. And rather than purposefully gouge show-goers with inflated concessions and needless gifts? How about free autographs, free picnic areas, and free parking. And the coup-de-grace? Over 250 comic creators on hand, ready and waiting to interact with fans. While Reed and Wizard may boast similar numbers… they aren’t the type to offer a free dinner for their artists. Spring Con does. Sensing a theme?

Don’t get me wrong. Unshaven Comics would not be in business (such as it is) without Reed and Wizard. C2E2, Chicago Comic Con, and New York Comic Con combined for over a thousand book sales last year. In all honesty, if we top a buck fifty by the end of Sunday night, it’ll be a banner convention for we beardly boasters.

Spring Con – which is nearly all volunteer run – exists first and foremost to bring people together. For over 26 years now, it’s been a staple of the great lakes (one would assume). Reed, Wizard, and the like also desire to bring people together… but their purpose is profit, and no one questions it in the least. The fact that they continue to pick on the local conventions like MCBA, and try to push them out of town only endears them harder with the community of creators. Of course we all also attend those for-profit shows too; we need to eat at some point.

This brings up my last li’l point. You see, many people (OK, like three or four) have asked us how we’ve attained the successes we’ve enjoyed to this point – specifically regarding our track record at making all attended conventions lucrative.

Well, I could (and will eventually) spill those beans at a later date. For now though, how about one juicy secret. We count everything. We count books in, books out, dollars in, dollars out, number of pitches, number of unique customers, number of up-sells, yadda yadda. And when we do a new show, we bring our data with us to try to figure out what sort of business we should expect. And when we leave the show, we debrief on the car trip home. Spring Con brings with it the most important thing Unshaven covets… numbers. But I digress.

Should you find yourself in or around the Minneapolis / St. Paul area today or tomorrow? Make your way out to the state fairgrounds, and find your way to our table. We’ll pitch, you buy. Sounds like a plan! There’s nothing more invigorating than a new set of fans to be made. I’ve built a semi-career around it. So, for the time being, I’m happy to declare it:

Go Vikings.

 

Mike Gold: The Other Convention

Gold Art 140430Last week, I attended two conventions in Chicago: the massive C2E2 multimedia clusterfuck-on-the-lake, and the more sublime Windy City Pulp and Paper show out in the western suburb of Lombard. Guess which one I enjoyed more?

To be fair, C2E2 is a lot of work for me, and my response to “work” is similar to that of Maynard G. Krebs (Google, chillun!). Lots of walking, lots of talking, some negotiating, some promoting, all the doo-dah day. As always, I enjoy seeing my friends – and that’s a big deal in Chicago. Dinner with the Unshavens on Friday at the wonderful Eleven City Diner (best deli in America), dinner with my ol’ pal and former (Real) First Comics partner Rick Obadiah at the wonderful Weber Grill on Saturday. The food was great at both venues, and the conversations were even better.

I went to the Windy City Pulp and Paper show on Sunday. Yes, “paper” includes comic books as well as old magazines and illustration art. There were tons and tons of self-published print-on-demand reprints of classic pulps, and even more original pulp fiction novels being hawked by their authors.

This latter phenomenon is extremely exciting. The authors are getting to do what they want and reach the audience they need, both through print-on-demand and electronic publishing. I wish I had the time (and money, and storage space) to read all the new pulp originals that caught my eye – but when it comes to this sort of thing I’m a stoner kid in a candy store. I will say this past year or two I’ve received more satisfaction from reading the new pulp originals than reading new comics.

Pulps are comic books without the pictures. And they’re usually self-contained. And they’re usually largely or totally insane in scope and story.

I haven’t been able to make it there ever since C2E2 moved their date to within a couple weeks of the Windy City Pulp and Paper show. This year I got lucky: they were held at the same time, albeit maybe two-dozen or so miles away. Again, lots of old friends, but no cosplay. Damn.

Lunch was in that neighborhood and was with two very old Chicago comics fan buddies, Jim Wisniewski and George Hagenauer, a frequent co-conspirator. The beauty of comics fandom is that it can be an extended family. I’ve got friends in this community that I can trace back 40 years or more.

That is the best thing about being a comics fan.

And the meals ain’t bad, neither.

 

 

Marc Alan Fishman: I Get By With A Little Help From My Friends

When I made the leap to the other side of the aisle, I did so because I had my brothers from other mothers right next to me. And because of both of them I’ve continued to push myself to do things I honestly didn’t think I’d be capable of. Thanks to Kyle Gnepper, I write this column. (OK, it helps that Mike Gold lets me.) Because of Matt Wright, I’ve gone from gingerly tiptoeing around 12 pages of simple interior art to crashing my way through 18 pages of the most complicated, action-packed work I’ve ever done. It’s because of those friends I smiled at complete strangers and pitched my wares with a steely grin, confident that the product on our li’l eight footer could stand next to anything else on the convention floor, and be considering a quality book.

I made that leap, and figured that the world of independent comic bookery was a lone-wolf business. DC and Marvel, Image, Avatar, Boom, and others – places I’d kill to be a card-carrying employee of – but knowledgable enough to know that it takes them coming to me (and me being worthy of them) that would make that dream come true. And given how cutthroat the industry felt from the outside looking in, I always assumed that the introverted artists holed up in the Alleys were happy to sell you a book, and drown their sorrows at BeerCon when the show ended; alone. Now, after half a decade in the trenches? I know now how very wrong I was.

I started in this business alone with my logo-mates in tow. I type before you now, amongst a veritable community of cohorts – all of whom share in my successes, and console me in my failures. It’s only fitting I take time out to give them their due. My column this morning is an affirmation that the Artist Alley is not a dark and scary place. In fact, it’s the most inclusive and sobering reminder that my dreams are what crush the perception of loneliness I’d anticipated long ago.

(more…)

Mike Gold: Awesome Is As Awesome Does

gold-art-140423-254x450-1378888First of all, I have to state right here in public that our friend and contributor Emily S. Whitten was absolutely correct.

We-all (Martha, Adriane, Evelyn, Robert and me) were at the Awesome Con in Washington DC, and it was a fun experience. The action around the ComicMix table was strong and overall attendance was exceptional given the fact that: a) it was held Easter weekend, and b) it only was the second annual convention. There were zillions of cosplaying cosplayers – I think Doctor Who guises dominated the horde, but given the crowds it’s hard to tell. There were a lot of Poison Ivys, as usual. The comics guests were first-rank and the media guests were plentiful without turning the show into another autograph convention.

Despite the large crowd, attendees could walk around the show with ease and it seems people could get into the panels without having to wait in line all day. The retailer exhibitors seemed to be doing good business – if they aren’t they usually let you know. Artist’s Alley was full of all kinds of talent: professional, small press, amateur, and wannabes.

Awesome Con wasn’t overwhelmed with obnoxious p.r. people or mindless publisher announcements about how they’re going to cancel everything and replace it with the exact same thing, only less interesting and essentially unexciting. Maybe that happened at WonderCon, the left-coast convention held the same weekend. Our pal Glenn was there along with the fabulous Tweeks representing the firm (I like that; ComicMix as a “firm”) and Glenn was probably filking with his friends. You can do that in California.

My warmest congratulations and deepest thanks to convention promoters Ben Penrod and Steve Anderson. You guys did swell; take it from a loudmouthed geek who’s been going to such shows since 1969.

The 2014 convention season? So far, so good. Awesome Con and MoCCA. This weekend I zap out to Chicago for two more conventions: C2E2, another clusterfuck show run by people with little regard for comics fans, and the Windy City Pulp and Paper Convention. I’ll be at the former on Friday and Saturday, invading the sanctity of the Unshaven Comics table, and I’ll be at the Pulp Show on Sunday.

As you know if you’ve read just about any one of my previous 300 columns (give or take), I am a proud native Chicagoan and I’m looking forward to seeing old friends at both show – and scarfing down some of the world’s best and most unhealthy food. I’ll be staying near the site of the Great Chicago Fire – that location, by the way, has long been the Chicago Fire Department’s training academy. I still think that’s really cool.

Given the fact that I’m still incubating a brand new left shoulder, I won’t be doing as many shows this year as we initially planned. Probably Heroes in Charlotte and Baltimore in Baltimore, a few up here in Connecticut / New York / New Jersey, and possibly one or two others that don’t require my being sealed up in a flying cigar for hours on end.

And, yes, that is Ma Hunkle posing at Awesome Con. That’s a first – at least, for me. And that was really wonderful.