Tagged: Oxford Comics

Review: ‘Willie & Joe: The War Years’ by Bill Mauldin

In the new massive two-volume set Willie & Joe: The War Years, Bill Mauldin’s World War II cartoons are given a deluxe treatment, from the Army-green canvas covers to the oversized printing of Mauldin’s voluminous output.

The only thing publisher Fantagraphics couldn’t overcome in producing the book was the rough condition of much of Mauldin’s cartoons depicting the life of soldiers. As much as that might seem a drawback, editor Todd DePastino turns it into one more thing to appreciate about Mauldin: His cartoons often suffered because the young soldier/illustrator created them on the front lines.

It’s a truly beautiful collection, and one befitting the legacy of Mauldin, who died in 2003 (I reviewed DePastino’s biography of Mauldin right here). The first volume picks up with Mauldin’s first cartoons in a school paper (DePastino faced the tough challenge of tracking down all of Mauldin’s published work), then transitions to his time in the Army, first in Oklahoma and then overseas.

Through the cartoons (and DePastino’s well researched notes), we can see Mauldin grow as an artist, a person and a soldier. His first cartoons offered harsh stereotypes of Native Americans, but after Mauldin served with a largely Cherokee unit, his lasting desire for equality began to come to the fore.

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The Weekly Haul: Reviews for May 1, 2008

War is the topic du jour in comics this week, with battles breaking out or warming up in darn near every issue. But instead of mindless battling, most of this week’s comics gave a deeper look into the costs and reality of violence. A reflection of our times, perhaps?

Book of the Week: DC Universe #0 — A very good issue, though not on par with Countdown to Infinite Crisis, which was a more lucid preamble to a big event. But that’s to be expected with Grant Morrison, who sets up Final Crisis with a series of vignettes that introduce the personal hell in store for many heroes.

The narration — leading to a very well done reveal that I won’t spoil — is appropriately vague and ominous, letting us know that storm clouds are brewing (though without falling into such cliché). The issue appropriately establishes the seriousness of the war on the horizon, though the elements of that war remain opaque.

While DC still has a lot to make up for after the painful Countdown, this issue goes a long way toward that end, not so much picking up from Countdown #1 as hitting "reset" on it.

The best scene is that with Batman and Joker, a meeting that starts out almost exactly like all of their interactions at Arkham, then twists in a new, foreboding direction. The layouts, which are extremely creative if not consistent, offer another highlight.

In the long run, though, this issue is only as good as the event that follows it.

Runners Up:

Elephantmen: War Toys #3 — In what could be just an excuse to draw some cool human-animal hybrids fighting with big guns, this series has offered a very solemn look at war. The Elephantmen are next-gen Hessians in a war between humans, and their animal instincts lead to atrocities.

It’s a gruesome reflection on how people wage war, that in battle humans become as ferocious and bloodthirsty as animals. A female guerilla soldier opposing the Elephantmen, Yvette, serves as the point of reason in this tragedy, her life in exchange for the animals gaining some humanity.

New Avengers #40 — The latest Skrullapalooza prequel that actually came out after Secret Invasion #1is a very worthwhile read, and manages to overcome its tardiness. In Mighty Avengers #12 and now this, Brian Michael Bendis has illuminated some of the anciliary issues to the big war between Skrulls and Earth, with this issue focusing on the Skrulls.

Giving motivation to villains is key to making a great comics event, and the plight of the Skrulls becomes very relatable, as does their turn toward religious extremism and their hatred of earth’s heroes. He loves you indeed.

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Review: ‘Bill Mauldin: A Life Up Front’

In many ways, Bill Mauldin lived out the American Dream, starting out as a physically unimposing ‘desert rat’ in the southwest, then joining the army and becoming a star soldier-cartoonist, and retiring as one of the best known editorial cartoonists in the country. He died in 2003.

In his new biography, Bill Mauldin: A Life Up Front, author Todd DePastino takes that famous life and digs out all the strange truths, the contradictions, the unknown motivations. Mauldin was a deeply conflicted man, DePastino finds, alternatively successful and unhappy because of his deep drive for acceptance.

Born in 1921 to a rough and tumble family, Mauldin had little going for him as a child besides an aptitude for art. In his teens, he went to Chicago to study, but despite a prodigious output he had little success landing his cartoons.

With no other options (like many other enlistees), Mauldin signed up for the army and started cartooning for a service newsletter. From the start, his work focused on the lives of the grunts, who trudged through mud and faced the disrespect of superiors.

Using Mauldin’s writings, interviews and those cartoons, DePastino follows the young, driven man as he developed as a person and illustrator. And, soon enough, followed him over the Atlantic into the hell of World War II.

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The Weekly Haul: Reviews for April 24, 2008

This week in comics was all over the map, a schizophrenic jumble of thrills, idiocy, fun and pulp. The good books were great, and the bad ones were terrible. At the very least, it was entertaining from start to finish.

Book of the Week: The Mice Templar #4 — After the third issue of this series came out a couple months back, I wrote that while it was a good read, I was still waiting for the story to diverge from the rote fantasy plot. Writer Bryan J.L. Glass sent me a note saying just wait for issue #4, when things take a big turn.

Sure enough, the latest issue marks the point when The Mice Templar went from good to great. This isn’t just a fantasy tale featuring mice, it’s an intricately detailed epic and one of the best stories on comics shelves today.

In issue #4, Karic and Pilot continue their journey, with Karic showing both his potential as a great Templar and his youthful uncertainty. As they go along, Glass draws readers deeper into the massive mythos he has created, a back story that is mysterious but not confused. The issue ends with a too-good-to-spoil moment of "nothing will ever be the same." My only complaint is having to wait two months for the next issue.

Lastly, Mike Oeming’s art on this series improves with every issue, and it started out strong. He manages to make scenes of fighting mice into tense, dramatic moments, and his watercolor work in the concluding pages expands on the perceptions of what comic book art can be.

The Runners Up:

The Mighty Avengers #12 — Those of us who bailed out on the end of the horrifically delayed Secret War finally have an answer to the question of "Where the hell did Nick Fury go?" In this potboiler of an issue, Brian Michael Bendis diverges from the boring Mighty team to trace Fury’s movements while in exile, starting with the one-eyed wonder finding out about the Skrull infiltration.

From there, a paranoid Fury pushes forward as covertly as possible, investigating anyone and everyone to determine who the Skrulls are. The issue ends with an exhausted and uncertain Fury standing before a wall of photos of heroes, some marked as Skrulls. The issue follows in tone the great Gene Hackman thriller The Conversation, and is perhaps the best Secret Invasion lead-in yet.

Fall of Cthulhu #11 — This Lovecraftian tale from BOOM! Studios has been up and down over the first storylines, but the latest (The Gray Man) starts off like a perfect blend of Lovecraft’s stories and an old issue from EC Comics. A mysterious girl — you know trouble’s brewing when her nickname is Lucifer — is pulled into a sheriff’s office, and the authorities struggle to figure out how she’s connected to all the recent trouble in Arkham.

Michael Alan Nelson’s script work because he perfectly sets up the sheriff and his deputies in the role of the unknowing everymen who’ve stumbled into some ugliness far beyond their comprehension. This is a genuinely creepy book.

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Review: ‘The Un-Men’ and ‘Faker’

In a bit of a strange coincidence, Vertigo has two new collections out this week that both prominently feature futuristic science and genetic manipulation. The books couldn’t be more different, though, with The Un-Men ($9.99) shining a freaky spotlight on some minor Swamp Thing characters and Faker ($14.99) taking a more serious look at the intersection of intelligence of the natural and artificial varieties.

Let’s look at [[[The Un-Men]]] first, if for no other reason than it being the better of the two books. Writer John Whalen takes the largely forgotten mutated monsters and carves a perfect little niche for them – Aberrance, a town of genetic weirdos.

Without ever becoming self-serious, the story explores the rift that’s formed between those in charge of Aberrance and the lower class of freaks. When one of the protesters turns up dead, a federal agent (an albino, which makes him the normal guy) steps in to investigate. Wackiness ensues.

While the murder mystery never takes on any import, the book sludges along with constant splashes of the bizarre and disgusting, each chapter managing to out-freak the last. It’s spiced with some catchy dialogue, such as, “Rome wasn’t sacked in a day.”

The big conclusion doesn’t make a whole lot of sense and the art is a bit too ordinary for the subject matter, but The Un-Men is still one of the most entertaining and creative new series from last year.

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The Weekly Haul: Reviews for April 17, 2008

This past week in comics wasn’t anything too special, with DC essentially laying an egg. Luckily a handful of independents rose to the occasion, and Marvel had some strong offerings, including a big surprise for best of the week. On that note…

Book of the Week: Ghost Rider #22 — Any time a comic is so good I have to read it three times before I can move onto the next book, it’s a lock for the top spot. This is darn close to a perfect issue from the first page, which starts off brilliantly ("I’ll never forget the first time I saw a dead body").

Jason Aaron continues the story of Johnny Blaze searching for answers from the angel who turned him into Ghost Rider, a quest that has led him onto a highway filled with evil, cannibalistic demons. It’s an epic fight, overloaded with crazy elements in the way of Quentin Tarantino (yet less self-obsessed).

In addition to the demons, there are evil gun-toting nurses on motorcycles and a still-living cannibal slowly feasting on a deputy. Aaron slowly pulls all of these elements together, leaving off just as they’re all about to literally collide. Oh, and did I mention it also has the line of the week? "The day I can’t catch a dead horse… is the day I give up and rot."

Lastly, I have to give a ton of credit to Roland Boschi for his art. It’s kinetic and loose in the way of Leinil Yu, though not as busy. Combined with Dan Brown’s colors, it makes for some of the best superhero art on the rack.

Runners Up:

X-Factor #30 — I promise this high ranking isn’t just to placate the great Peter David, who took serious umbrage with my review of She-Hulk #27. No, the latest issue of X-Factor (like most of the run) is worthy of serious praise on its own merits. Arcade’s plans for destroying the team, and all of Mutant Town, play out with expected brilliant insanity, and the weakened X-Factor can barely keep their heads above water (or remaining on their shoulders).

In the previous run of this series, one thing David did exceptionally well was crafting great stories without ever bringing in stock villains. Here, he brings in a stock villain but does it in keeping with the series’ tone. Beyond that, the last page is one of the best I’ve ever seen, with an emotional stomach punch that humanizes one of the Purifiers and a true "Hey, May!" cliffhanger.

Fear Agent #20 — The best of a good crop of small-press titles. I’ve always heard this series praised for its goofy sci-fi plots and fun elements, but this issue is one long emotional swan dive that’s surprisingly touching. Rick Remender intertwines his characters’ harsh pasts with their bleak futures to explain their confused ambitions. A very small story in the grand scheme of things, but a very well done one at that.

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The Weekly Haul: Reviews for the Week of April 10

A good range of comics this week in style, but there wasn’t too much substance, and a surprising dearth of Skrulls, what with Skrullapalooza going on (Thanks for that one, Brian!) Still, some interesting books, so let’s discuss.

Book of the Week: Locke & Key #3 — In Hollywood, this century so far has been dominated by horror films, an endless line of creepy or violent flicks that closely imitate either The Ring or Saw. It would be easy to look at a project like Locke & Key, which is published by horror house IDW and written by Stephen King’s son, and think it’s just another creative property hopping on the horror bandwagon.

Writer Joe Hill is crafting a very distinctive story, though, and one that’s made strong by the characters. In each issue so far, Hill has mostly featured one of the three children whose father was murdered by a teenage psychopath. This issue it’s the daughter, Kinsey, and the bulk of the story is a completely convincing look at how she struggles to fit in as "the girl whose dad got killed."

The little side moments then are used to further develop the supernatural mystery of the family’s home – Keyhouse – and to bring the villain back into the picture, as the murderous and insane Lesser makes his bloody escape from lockup. No surprise then that the series has already been optioned for a movie.

Runners Up:

Nova #12 — This series is lightyears ahead of every other outerspace series right now, and every issue can be counted on for epic battle, a thoughtful plot and some cool interstellar weirdness. This time it’s Richard finally besting the Phalanx infection, only to end up in a too-big fight with a Technarc (a giant alien robot from Warlock’s family tree).

A special credit goes to the art team of Paul Letterier and Rick Magyar, who manage to make the robot aliens believable and expressive, no easy task. Now, if only the conclusion to this story was actually in this series, not Annihilation: Conquest.

Batman: Death Mask #1 — I have something of a painful secret to admit. I don’t read manga. I just can’t get into it, no matter what I try. I really hate to admit then that it took a manga version of Batman to hook me. But aside from some introductory pages that rehash Batman’s history (I’m assuming for readers who like manga and not Batman), Yoshinori Natsume’s American comics debut is a strong one.

The questions raised of Batman’s true identity (whether he’s Bruce Wayne or Batman) are nothing new, but the deeper story of Batman’s history in Japan and the mask-wearing, face-cutting-off villain are set up quite well in this first issue.

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The Weekly Haul: Reviews for April 3, 2008

A big week, with Marvel kicking off the summer event season with Secret Invasion #1, which earned a separate review. Plenty of other comics came out, with a couple of princes but way too many frogs.

Book of the Week: Omega the Unknown #7 — This issue earns "instant purchase" status for the amazing Gary Panter cover (seen at right) and his interior pages depicting a comic as drawn by the hero of the story (wrap your brain around that one).

So we learn a little more about the history of the invading aliens and how they began their essentially nanotech-style war on humanity (and other alien races before that). Back in the present, Omega remains caught in the Mink’s maze and unable to join the fight against the robots. He does, however, catch a rat to eat. I don’t know if that’s better or worse than when he ate a bald eagle in an earlier issue.

Titus, the seeming Omega protege, and friends end up sneaking into the Mink’s base to bust out Omega, only to make a pretty alarming discovery that I won’t spoil here.

This series is big and crazy and reckless, but I still get the sense that writer Jonathan Lethem is very much in control of the story.

Runners Up:

Action Comics #863 — Both in this series and in Green Lantern, Geoff Johns is pulling an interesting trick by going a ways into the past to develop upcoming big events. And while all this time travel and Legion of Superheroes stuff could just be an excuse to show off Johns’ mastery of continuity, this manages to be much more, with a slobberknocker of a fight and some classic teamwork. By the time it was over, I was more excited about Final Crisis: Legion of Three Worlds than I was about Final Crisis.

Nightwing #143 — A mysterious villain is nefariously reviving dead villains on his secret island base, then escapes in a rocket when Nightwing and Robin defeat him. Sounds like something right out of James Bond, albeit without the beautiful women and cocktails. Somehow it works really well, probably because of the great interplay between Dick and Tim, two characters who should work together more often.

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Review: ‘Secret Invasion’ #1

Review: ‘Secret Invasion’ #1

The first issue of Marvel’s big [[[Secret Invasion Summer Extravaganza Skrullfest ’08]]] (or whatever they’re calling it) is here, and there’s just too much to talk about for it to fit in my Weekly Haul reviews roundup. So let’s break this one down between the good, the bad and the ugly. And, be warned if you haven’t read it, spoilers lurk below.

The Good:

First, let me just say how happy I am that Marvel let Brian Michael Bendis continue his partnership with Leinil Yu, who is quickly becoming one of my favorites. His art has a uniquely nervy feel, and it would’ve been easy for Marvel to peg someone more “safe” for their big event. And while I like Yu’s work better when it isn’t inked, his inked work in [[[Secret Invasion]]] is still quite good.

Another strongpoint is the barrel-full of action, making this issue the complete antithesis of the yawner of an opener to House of M. Things develop quickly and the final pages are bang-bang-bang with big reveals and bigger reveals. In a sequence of just a few pages the SWORD base explodes, the negative zone is unleashed in NYC, Iron Man is taken out, Reed Richards is taken out, the “other” heroes show up and a Skrull army says hello.

I also got a kick out of the little details Bendis wrote in. For instance, every Skrull reveal is foreshadowed throughout the book by the art. Every character who is shown only in complete black outline somewhere in the issue turns out to be a Skrull. Well, aside from Sentry and Wolverine, who haven’t been outed yet.

The Bad:

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Review: ‘Jenny Finn’ and ‘The Stardust Kid’

Boom! Studios has made a name for itself as a comic book version of the Spike TV network, but this week the publisher released two new collections that step away from that formula.

The first, Jenny Finn: Doom Messiah ($14.99) is a collection of the three original Jenny Finn issues and the all new fourth and concluding chapter. The book is written by Mike Mignola and is his truest channeling of Lovecraft yet. In fact, the story closely echoes one of Lovecraft’s stories (I forget the name) about a fishing town being invaded by mysterious sea creatures.

That’s not to say the story isn’t original – it’s more elaborate and bizarre, with typical Mignola flourishes, like the constant appearance of fish that mutter, "Doom."

The narrative is simple enough – an average Joe finds himself mired in otherworldly terror and tries to fight (and think) his way out of it – but the plot never falls into stereotype and every few pages brings a new surprise.

Troy Nixey served as artist on the first three issues and perfectly captures the ethereal horror of Mignola’s script (and, thankfully, doesn’t ape Mignola’s artistic style). Farel Dalrymple illustrated the fourth chapter, and while I love his work, this probably isn’t the best project for him.

That bit of criticism aside, Jenny Finn is a great piece of haunted fun. And I forgot the best part: plenty of tentacles.

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