Tagged: Oxford Comics

The Weekly Haul: Comics Reviews for July 26

Wait a second, reviews of actual comic book? Isn’t Comic-Con going on?

Yes and yes. I made it to the comics shop a bit belated this week on account of the San Diego craziness, but apparently real comics came to real comic book stores this week, although it was an understandably small batch. That being the case, it’s a somewhat truncated Weekly Haul this time around.

Book of the Week: X-Files #0 — One of the great all-time shows is back in a big way with this week’s movie and DC’s one-shot comic. Reviews aren’t kind to the movie, but the book (set in the show’s early years and scripted by one of the creators) is top-notch.

Comic adaptations are always tricky, as the art can go too far into trying to perfectly recreate actors and the writing can fall flat. But this issue reads and looks just like a classic episode.

Scully and Mulder investigate a series of weird deaths, where victims have no signs of injury or illness. Turns out there’s something playing the possession game, which puts the heroes into a fun game of chess with the invisible adversary.

It’s strong throughout, but the final reveal is a doozy, making it a must-read for fans.

Runners Up:

Daredevil #109 — This arc is (finally) all about Matt getting his life back on track, but of course he can only do so while bringing some gangsters, the FBI and the CIA down on his head. A tense read, as Matt and his crew pull themselves further into danger’s path with each page.

Invincible #51 — Lots of daddy issues surface as Mark shows Oliver the superhero ropes and they each get a new costume (in a sequence fairly ripped out of The Incredibles). A few big plot developments, but mostly this is Robert Kirkman doing the teenager-as-superhero thing better than it’s been done since Ditko’s Spider-Man.

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Review: This Week in ‘Trinity’ #7

This issue is titled "A third symbol now…" but a more accurate one would be "OK, so here’s exactly what’s going on."

For six issues, Trinity was a fairly opaque book, with several seemingly disparate storylines and a completely mysterious large threat — the one screaming "Let me out!" in issue one.

What do we know now?

All the "disturbances" from issue two are an unknown form of primal energy. "Creation energies." The heroes quickly put two and two together and check on Krona, that Oan who tried to manipulate the beginning of the universe and accidentally created the multiverse (check out Crisis on Infinite Earths or Infinite Crisis for more on this).

Later in the book, it’s revealed that Krona is in fact the mysterious shouter of "Let me out!" that the trinity has been hearing. And, it’s a bit hard to decipher, but it appears that he’s getting close to escaping from the cosmic egg, if he hasn’t already.

The heroes are gathered to talk about all the goings on. They figure out the rash of museum robberies has all been to obtain wands, swords, pentacles and cups, which happen to be the four suits of the Tarot. Which leads them to Tarot, the girl who was kidnapped last issue by Morgaine Le Fey’s monsters.

They also have a third symbol appearing on Wonder Woman’s scar. The three are ancient Egyptian symbols: Strength, the high priestess and the world. Three symbols tied to our three heroes.

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The Weekly Haul: Comics Reviews for July 17, 2008

A couple disappointments and a near no-show from DC aside, this was a pretty good week in comics, especially outside of the mainstream superheroes.

Still, this week more than anything is just a little whisper, as all eyes are on San Diego for next week’s Comic-Con. All the same, books came out, so on to the reviews…

Book of the Week: Mice Templar #5 — This series started out as a fairly typical fantasy story, albeit told with mice and featuring a violent edge.

Last issue, it started becoming clear that writer Bryan J.L. Glass was veering away from the expected route of the young protagonist realizing his great destiny and triumphing over evil.

This issue, any and all signs of the archetypal fantasy narrative have been thrown clear out the door. Paradigms change in a big way for Karic, and to write anything about it would be to spoil the fun.

Mike Oeming is once again top-notch on art, and really the only question left is how many times the creative team can keep raising the bar.

Runners Up:

Captain America #40 and Ghost Rider #25 — Marvel had two superhero winners this week, with very different very good issues. Ghost Rider starts out slow, continuing the retrospective storyline of Johnny Blaze in jail. Zadkiel’s manipulations continue, and things build to a hellacious conclusion, highlighted by Blaze literally using the Bible as a weapon. Only Jason Aaron could make that work.

Cap sees the big fight between Bucky and the new impostor (the old Nomad), but the real bout to watch is that between Sharon and the Red Skull’s daughter. Ed Brubaker uses his skil with pacing to tell both stories at once, using each to heighten the drama of the other. And the ending? An out-and-out punch in the stomach moment.

Omega the Unknown #10 — The weirdest Marvel series in a good, long while finally ends, with Jonathan Lethem and Farel Dalrymple taking a bow with a nearless wordless denouement that comes straight out of David Lynch’s oddball mind. It’s a fitting conclusion to the series, which was enigmatic for the whole trip.

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Review: ‘Strange and Stranger: The World of Steve Ditko’

As a history of Steve Ditko’s career as a comics artist, Strange and Strange: The World of Steve Ditko is an unquestionable triumph, the latest in a top-notch series of art books from Fantagraphics.

Blake Bell’s book ($39.99) features hundreds of beautifully reprinted Ditko pages, from his earliest horror stories to his triumph with Amazing Spider-Man run to his eventually paying-the-bills work in cartoon coloring books. This art comes with insightful analysis from Bell, who even gives side-by-side comparisons with art from some of the artists who inspired Ditko.

Yet, I came away from the book disappointed, because as well as it explains Ditko as an artist, it hardly begins to explain him as a man.

Admittedly, that’s a tough task, as the reclusive Ditko hasn’t been interviewed since bell bottoms were cool (or thereabouts), but it’s the task Bell sets out upon. The chapters accompanying the art read more than anything like a more-detailed Wikipedia page, full of facts but empty of story.

We hear about all the important moments in Ditko’s career, often fleshed out through the quotes of his acquaintances, but we hear less than whispers of his personal life or childhood. Perhaps Bell put on a reporter’s hat and tried to find some such information, but if so, he includes neither that information nor an account of how he failed to obtain it.

The few included quotes from Ditko are flatly boring descriptors of his work, overladen with parentheticals. And, again, they only hint at who he is.

For people who come in with a familiarity of Ditko’s story, like ComicMix editor Mike Gold, that’s a pardonable offense. But for any more unfamiliar reader looking to [[[Strange and Stranger]]] as a true biography, they’re sure to find it sorely lacking.

There’s a clear narrative to Ditko’s life; it’s a tragic story of a man who followed the philosophy he thought would make him great, but instead Ayn Rand’s objectivism would prevent him from achieving that greatness. And that story remains untold.


Van Jensen is a former crime reporter turned comic book journalist. Every Wednesday, he braves Atlanta traffic to visit Oxford Comics, where he reads a whole mess of books for his weekly reviews. Van’s blog can be found at graphicfiction.wordpress.com.

Publishers who would like their books to be reviewed at ComicMix should contact ComicMix through the usual channels or email Van Jensen directly at van (dot) jensen (at) comicmix (dot) com.

Review: This Week in ‘Trinity’ #6

Things started to coalesce in last week’s Trinity #5, and issue six keeps moving in the right direction with DC’s big three coming to realize there’s a big problem building, and they’re at the center of it.

This issue has dueling narratives, one part featuring Tarot now hiding out from Morgaine Le Fey’s wolf monsters. Tarot continues to see weirdness in her tarot cards, but she dives into it, seeing Superman, Wonder Woman and Batman appear on the cards and in her dreams.

There are some obvious elements in the cards — Superman on The Sun, Wonder Woman on The Earth and Batman on The Moon — but also a few more mysterious ones. Batman appears on The Magician, and Superman shows up on The Hanged Man, with the drawing making him look like Christ on the cross. Hmm…

Meanwhile, the big three themselves are up in the JLA space station trying to figure out what’s going on and not having much luck. The brand left on Diana’s shoulder by another of Morgaine’s monsters gives them worry, and again Kurt Busiek’s character moments are done quite well.

The two narratives come together as the heroes and Tarot both talk over the nature of the trinity, and their identities as heroes, how they each represent different faces of the same ideal. One strange aspect is that in Tarot’s dream, the people around each of the heroes have no faces, like the Question. Hmm…

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The Weekly Haul: Comics Reviews for July 11, 2008

All around, a great week for comics even in the face of a few serious missteps. And while the latest Secret Invasion was quite good, it was the monthlies that really kicked into high gear. Let’s get to the reviews…

Book of the Week: Justice Society of America #17 — This book hit a pretty serious lull in the middle of the Gog storyline, as Magog went away and Gog (an apparently benevolent god) made his presence known.

The latest issue is all about that old axiom, be careful what you wish for. Gog is on the peacepath, so to speak, and turns his focus on the members of the JSA, granting their deepest desires.

But his altruism cuts both ways. Damage gets a new face and Pieter regains his sight, while Starman becomes sane ("not a good thing") and Power Girl is transported home… wherever that is.

It’s a slickly done issue by Geoff Johns, who crafts an extremely dangerous story without a whiff of a villain. This series had been needing a kick in the pants, and this issue was a big swing of a steel-toed boot.

Runers Up:

Captain Britain #3 — Even better than Secret Invasion is this spin-off title, which has the Skrulls invading Britain as part of their global conquest. This is one jam-packed issue, with epic fight scenes, tough decisions and even a believable turn from Merlin.

The expected rebirth of Captain Britain was goose-bumps good, and my only complaint is that this Skrull battalion is all fighting and no subterfuge, as they don’t utilize that huge shape-shifting advantage.

The Goon #26 — A classic gangsters-at-war story. Think Miller’s Crossing, except with monsters, zombies and filthy humor. Eric Powell maybe goes a bit too far in places, but all in all it’s a damn fine issue, and his art is brilliant as ever.

 

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Review: This Week in ‘Trinity’ #5

First things first: I actually, gasp, liked this issue.

For the first time ever, Kurt Busiek pulled the storylines together and gave a sense of the big things ahead. Not perfect, but much better than the past few.

What happened?

The fight against Konvikt finally reached an end, as Batman’s smarts helped the big three devise a clever knockout punch. Batman was the star of the issue, also nabbing one of Morgaine Le Fey’s underlings (which look like the rat creatures from Bone), after it had branded Wonder Woman with an omega symbol.

During a brief interrogation (ended by the rat creature self combusting), it says, "You are the trinity. But you are weakened. Breaking. Soon, you will fall." Buh, buh, BUM!

There’s a little character moment that shines, as Batman and Superman are reluctant to advise Diana to see a doctor, and she points out the inconsistencies of gender relations. It makes her character a little more interesting, which is something plenty of other writers have failed to do.

In the backup, a trio of lame villains (Whiteout!?!) try to kidnap Tarot, who has started to see the trinity in her cards (as justice, strength and the devil — guess which hero goes to which card).

They fail, not unpredictably, in large part thanks to the reappearance of Gangbuster. Which, I’ve got to say, is pretty awesome. At the end, we see Morgaine Le Fey’s creatures after Tarot.

Like I said, everything’s coming together nicely, and we have dire warnings galore. So, hope returns, although I’m still curious as to why Busiek feels the need to include only the lamest villains.


Van Jensen is a former crime reporter turned comic book journalist. Every Wednesday, he braves Atlanta traffic to visit Oxford Comics, where he reads a whole mess of books for his weekly reviews. Van’s blog can be found at graphicfiction.wordpress.com.

Publishers who would like their books to be reviewed at ComicMix should contact ComicMix through the usual channels or email Van Jensen directly at van (dot) jensen (at) comicmix (dot) com.

The Weekly Haul: Comics Reviews for July 3, 2008

Things looked dour headed into the comics shop this week, but several books came out of left field and left me impressed. Rare that happens anymore when books get chewed over ad nauseum before they even hit shelves.

So let’s celebrate this special little week, when the comics followed in the tradition of the grand U.S. of A. and liberated themselves from suckiness.

Book of the Week: Joker’s Asylum #1 — When it comes to the Joker, there are a few staple stories. And probably the most generic is Joker taking over a giant game show and threatening the kidnapped contestants with death.

So when this book — which comes across like a clear cash-in on the upcoming Dark Knight film — started off with that premise, I could only think, "Not again." That obvious bent is all set up, though, and writer Arvid Nelson swings the story in a direction that’s not only surprising, it’s also genuinely subversive.

The Joker’s target is the "innocent," just not the contestants. He spares them (despite their idiocy), instead taking aim at a malevolent producer and the audience at home.

For anyone who bemoans the fact that thoughtful quiz shows are being swiftly pushed out of prominence by the like of Deal or No Deal, this is a story you’ll love. Alex Sanchez also offers a very new art style that’s scrawling but effective.

And the climactic line is a doozy: "Who’s the real sicko, America?" Indeed.

Runners-Up:

High Rollers #1 and Station #1 — Two new series from Boom! Studios, and both really shine. Station is a horror story set on an international space station, but at least so far there are no monsters or science fiction. The sizzle is all of the interpersonal type, as regional differences burn like a solar flare and one astronaut ends up killed.

High Rollers, from mystery writer Gary Phillips, is a Sopranos-like look at the rise of an L.A. crime lord. While the art in the first issue is too clean for the source material, Phillips keeps the story humming along as his antihero CQ starts to see the ugly side of a life in crime.

Astonishing X-Men #25 — After the disappointing dragging-on-forever conclusion to Joss Whedon’s run, I was all set to give up on this book, especially after learning it would be part of the listless X-Men’s current continuity. Then I started reading it. Credit Warren Ellis with taking this book back to the characters, focusing skillfully on their relationships and putting together a great comic, even though nothing much really happens.

I’m still not sure about Simone Bianchi’s take on the art, though I love how experimental he’s being with design. And if the words, "Chaparanga, where alien spaceships go to die," doesn’t make you excited for next issue, I don’t think we can be friends.

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Review: ‘All Star Batman and Robin Vol. 1’

A couple years ago, back when Frank Miller and Jim Lee’s All Star Batman and Robin started inconsistently shipping, I read the first few issues and then waved the series off. I hated it so much I added an extra “S” and started referring to it by the acronym ASSBAR.

At the time, it seemed like a good portion of comics critics felt similarly about the book. Then a curious thing happened. More and more reviewers started to come around to the new, harsh [[[Batman]]] that called Robin “retarded” and tried to kill cops.

Now with the first volume conveniently collected, I decided to revisit the series. Had it improved? Had I just given up to early? Or was it still ASSBAR?

As much as I love that nickname, I may have to retire it, because this series is not as bad as I first thought. Miller displays a near-mastery of pulp dialogue and narration, and Lee proves what everyone already knows, that he’s a master draftsman of superhero comics.

In case you’re one of the select few who haven’t read the book, it’s a wholly new take on Batman’s first years, and he’s portrayed as essentially a psycho. Which, in a lot of ways, makes sense. You have to be pretty nuts to put on tights and kick the crap out of muggers.

But Miller pushes it to ugly extremes, with Batman kidnapping Dick Grayson and forcing him into the war on crime, nearly killing fellow superheroes and possibly killing corrupt police officers. This Batman is completely unhinged, which becomes fully apparent in a later issue when the Joker appears and seems sedate by comparison.

Now, this is what Miller does well, crackling along at the harsh edge of humanity as he has in Sin City, 300 and elsewhere. But there are two inherent problems: First, this goes against every incarnation of Batman we’ve seen and degrades the character. Second, and most importantly, that degradation doesn’t work because it’s paired with Lee’s artwork.

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Review: This Week in ‘Trinity’ – Part 4

We’re up to week five of DC’s big weekly event, and I regret to inform you that I’ve already caught myself thinking "same old, same old."

What happened?

The fight with Konvikt continued, with all the heroes getting knocked around, including your Big Three. At least they took the fight away from civilians, but still, so far the main point seems to be that there’s nothing really special about Superman, Wonder Woman and Batman. They get their butts kicked by giant, purple aliens just like everyone else.

Quick tangent — I’m not sure if there are any other Weeds fans out there, but I find it impossible to read the name "Konvikt" and not immediately think "Dumb name" in Doug’s snarky voice.

Back to the issue, which was pretty breezy, it ends with Batman doing some detective work to take a new tack with Konvikt (dumb name), and then getting ambushed by another alien, Graak (really dumb name).

Meanwhile, villains Morgaine Le Fey and Enigma (who needs to just come out of the Two Face closet and admit to being  Harvey Dent) watch on their magic crystal ball and offer cryptic commentary.

Whoop-dee-doo.

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