Tagged: Marvel

Astonishing X-Men Motion Comics to be Collected on Blu-ray

astonishing-x-men-torn-hits-dvd-august-14-300x112-5067390Shout! Factory has announced that they will be collecting the Astonishing X-Men Motion Comics in one Blu-ray release this November, in time for the holidays. Based on the acclaimed run by Joss Whedon and John Cassaday, the four story arcs will be united on disc for the first time.

Here’s the formal press release:

The Astonishing X-Men 2-Disc Blu-ray Collection is the perfect gift for the ultimate Marvel fan. This collection is available in stores nationwide November 13, 2012 from Shout! Factory, in association with Marvel Knights Animation. The 2-Disc Blu-ray collection boasts all four Astonishing X-Men adventures from Joss Whedon, the mastermind behind the massive hit film Marvel’s The Avengers, and award-winning artist John Cassaday. As one of the most important X-Men stories of all-time, it features over 5 hours of engaging animation combined with non-stop action, as well as all-new cover art illustration by Cassaday. The ASTONISHING X-MEN BLU RAY COLLECTION is priced to own at $34.99 SRP.

Additionally, ASTONISHING X-MEN: UNSTOPPABLE will be available separately on DVD on the same day and is priced to own at $14.97 SRP.

Venture into the minds of Joss Whedon and John Cassady through Marvel Knights Animation based on their Eisner Award winning take on Marvel’s infamous mutant heroes. This must-have 2-disc Blu-ray collection contains:

ASTONISHING X-MEN:  GIFTED

Can the X-Men protect the world’s mutants against a powerful new alien menace and the “cure” that threatens to rid them of their unique abilities forever? This DVD features the first story arc of the ASTONISHING X-MEN 3-part series. Extensive bonus content includes: a conversation with Joe Quesada and Neal Adams, ASTONISHING X-MEN “Rise Up” music video, ASTONISHING X-MEN – GIFTED trailer, visual history of the characters, behind-the-scenes, Marvel Super Heroes™: What The — ?, artists gallery – John Cassaday, and additional trailers.

ASTONISHING X-MEN: DANGEROUS

In the second installment of the Astonishing X-Men arc, the tragic death of a student at the Xavier Institute reveals that a powerful enemy is working from inside the mansion to destroy the X-Men.  It’s an enemy who knows all their weaknesses and can predict their every move.  This new foe doesn’t want wealth, power or world domination – it only wants them dead.  As the X-Men fight for their lives, they learn they’ve been deceived by one of their own.  Even if they survive, the team will never be the same.

ASTONISHING X-MEN: TORN

This third installment of the Astonishing X-Men story arc brings more action and adventure as Emma Frost’s erratic behavior has the X-Men spinning in a nonstop downward spiral. Will an unlikely union be the final straw? After secretly lying in wait for months, the new Hellfire Club makes its move!

ASTONISHING X-MEN: UNSTOPPABLE

Strap yourselves in, folks! The final arc on Astonishing X-Men! After the shocking and brain-smashing events of recent issues, the X-Men are off to protect the Earth from its destruction at the hands of the Breakworld. And when it’s all over, nothing will ever be the same! No, really, we mean it! Whedon and Cassaday prove they are more than Astonishing: They are unstoppable!

Marvel Knights Animation remains true to the heritage of panel-by-panel graphic storytelling, boasting groundbreaking illustrations, sensational soundscapes, and of course, the explosiveness of the Mighty Marvel Universe. Behind every image and every word lies the genius of Marvel’s celebrated creators.

As excitement builds for this Blu-ray collection, Shout! Factory and Marvel Knights Animation will announce in-depth bonus features and additional news in forthcoming months.

“The Amazing Spider-Man” reigns with $65M weekend and $140M six-day start

Audiences are rewarding “The Amazing Spider-Man” for being a very, very good film.

The fourth film in the Sony franchise faced high skepticism as the producers resorted to rebooting Spider-Man for the second time in a decade — and as “The Avengers” and “The Dark Knight Rises” have loomed large as the summer’s superhero tentpoles.

Turns out, Peter Parker’s origin story, in the right hands, is as resilient as a wrist-packed monofilament — even as the Marvel webslinger turns 50 this year.

“Amazing Spider-Man” continued to soar above studio projections by grossing $65-million domestically to win the weekend — doubling the take of last week’s champ, “Ted” — and lifting its six-day start to $140-million, according to studio estimates released Sunday. Final numbers are due Monday.

Buoyed significantly by the winning performances of Andrew Garfield (who has inherited the super-suit from Tobey Maguire for his own newly announced trilogy) and Emma Stone (as Gwen Stacy), “Amazing Spider-Man” has now grossed a strong $341.6-million worldwide.

As Spider-Man co-creator Stan Lee told Comic Riffs: Whoever decided to cast the talented Garfield as the new teen “Everyguy” should get a medal.

“Amazing Spider-Man” performed well right out of the gate, grossing $7.5-million Tuesday from midnight screenings; and through the Fourth of July, “Amazing Spider-Man” had grossed $58.3-million domestically and $108-million overall, according to the site BoxOfficeMojo.

“What a spectacular relaunch,” Sony worldwide distribution President Rory Bruer told the Hollywood Reporter, citing “the chemistry between Andrew and Emma” and “the out-of-the-box direction of Marc Webb,” who until now was best known for directiong “(500) Days of Summer.”

“Amazing Spider-Man” also benefited from its popularity with “family” demographics (25-percent of the film’s audience); its generally positive critical reviews and filmgoer scores; and its haul at IMAX theaters ($14.3-million).

”Spider-Man’s” performance dwarfed the domestic debuts of “Savages” (fourth at $16.2-million) and “Katy Perry: Part of Me” (eighth; $7.15-million).

Seth MacFarlane’s CGI/live-action “Ted” strengthened its claim as the R-rated comedy hit of the summer, grossing $32.6-million to raise its domestic total to $120.2-million. And Pixar’s animated “Brave” also remained strong, grossing $20.1-million to boost its domestic take to $174-million.

FUN WITH NUMBERS

  • Sony’s four Spider-Man films have now grossed $1.25-billion domestically and $2.83-billion worldwide.
  • “Amazing Spider-Man” had the fourth-best Independence Day weekend ever (not adjusted for inflation) — behind only two “Transformers” film (“Dark of the Moon” tops the list with $97.8-million) and “Spider-Man 2” ($88-million).
  • “Amazing Spider-Man” had the 12th-best weekend opening ever for Marvel character film — barely trailing last year’s “Thor” ($65.7-million) and “Captain America: The First Avenger”($68.05-million), though those two films didn’t open on a Tuesday.
  • And “Amazing Spider-Man” just beat the average opening for a Marvel character film: $65.57-million.

 

Stan Lee Talks About His Cameo in The Amazing Spider-Man

The Amazing Spider-Man Stan Lee Banner

Before you head out to see “The Amazing Spider-Man,” now in theaters and IMAX 3D, watch Spidey’s creator Stan “The Man” Lee as he shares more about his cameo in the film in a special vignette below!

Check out the full clip right here on Marvel.com, and for more Webslinging-action, see Spidey outrun New York’s finest or school Flash Thompson in some basketball. Better yet, get a glimpse of the villainous Lizard as he terrorizes Gwen Stacy!

 

The Amazing Spider-Man Stan Lee Master

The Point Radio: Heading On The HAUNTED HIGHWAY


Some spooky stuff, different venue. SyFy takes us to where the creatures are just off the road in the new series, HAUNTED HIGHWAY. Star Investigator Jael DePardo, along with Devin Marble, tell us what makes this show really scary. Meanwhile, Marvel says “It’s not a reboot”, but????

The Point Radio is on the air right now – 24 hours a day of pop culture fun for FREE. GO HERE and LISTEN FREE on any computer or mobile device– and please check us out on Facebook right here & toss us a “like” or follow us on Twitter @ThePointRadio.

Marc Alan Fishman: Flame On! Being Gay In Comics

Over at my Unshaven Comics facebook page (shameless plug, shameless plug), I wanted to tip the scales of our “likes” from the paltry 320 to 400 by the end of the summer. So, I begged and pleaded with our fan-base to pull in some like-minded friends to come like us. One of our fans (who I can safely say is in fact at this point just a friend… who happens to like my writing and art) joked with me about what I might do to see those extra 80 or so fans by the end the week. Well, I responded the only way I knew how; Shamelessly.

I told him “get me to 400 fans by the end of the week, and I’ll send you a topless calendar of me and Matt (also of Unshaven infamy). Did I mention this fan is gay? Well, he got the joke. And two days later we were at 407 fans. And I’d stand to guess at least 70 of them were “Bears.”

For those who don’t know, “Bears” are a subgroup of the larger gay community. They identify themselves as being burly dudes with a fondness of facial hair. Ruh-roh. Lucky for me, these new fans weren’t just “liking” our page because of our beards or promise of sad, sad, sad photographs. Turns out they like comics too. And with that we finally reach our topic.

Every six months or so it seems the comic book community gets its rainbow panties in a knot over yet-another gay issue. As always, the media jumps all over it, and certain homophobic fans shake their fists in the sky. “That’s not my Captain Wizz-Bang!” they shout, at absolutely no one. Most recently, Alan Scott (that’s the Golden Age Green Lantern, you know) came out in Earth 2. The idea behind the sexual orientation shift? According to writer James Robinson, it was pretty cut and dry. To paraphrase? He said that since Obsidian, Alan Scott’s gay son (from the now defunct DCU), wasn’t welcomed to the New 52, he decided this was a way to balance that fact. Simply put? That’s the perfect answer. In essence… Why Not?

Last week, I made light of this fact, but perhaps misrepresented my real issue with the “announcement.” Not from Robinson per say… but from the media’s need to jump on the story, and try to squeeze blood from a turnip. The fact that DC responded in tow, rainbow suspenders ablazin’ only fueled my fire worse. Sure, any publicity is good publicity… But when will we stop sensationalizing the sexual preferences of our ink and paper celebrities?

As a fan, I ultimately don’t care one way or another if a character is gay, straight, bi-sexual, trans-gendered, or completely asexual. If it makes for a good story? Then let it happen. If it’s done for shock value? Then we don’t need to talk to one another.

This in and of itself is an issue, though. It’s hard to tell when the choice is made, or mandated from on-high. We’d like to believe that a character’s sexual preferences are decided by writers and artists because it has relevance. At the end of the day though? All comics are tied to their makers by way of a purse string. Sometimes, in the worst times, using the “gay” card is more for shock value and the chance of increased sales. And in those times? I’m as offended as any other fan, gay or straight.

Being gay, be it in real life or a comic, is very much a part of one’s identity. Whether they are out and proud (say like the Teen Titan, Bunker) or more understated (like Xavin from Marvel’s Runaways)… I’m pretty proud to say that comic books today are truly promoting a diverse representation of the real world within their fictional universes.

What gets me in a tizzy is just why the media needs to make a big deal over it. Is it “news” when Anderson Cooper or Jim Parsons comes out of the closet? No. Neither is it “news” when Alan Scott, Hulking, or Wonder Woman decides to lay with they fellow man or woman. Will it be news if Unshaven Comics decides to have a gay character? I doubt it.

Not to beat the dead gay horse on this one folks, but it couldn’t be clearer. Sexual orientation isn’t the issue when it’s written well. Hell, even when it’s written poorly. For those sad individuals who can’t get past a person’s predilection for their same gender, well, I gladly welcome you to sit in the corner and sulk. With each passing generation, we accept more, we tolerate more, and we learn to care about other more important issues. Like reboots. And why they are needed from time to time. But not most of the time. But I digress.

In case you’re curious? Unshaven Comics does have a gay character in our books. But we’re not telling who. Why? Because until it matters in a story… It’s not worth our time or yours making a big deal about it. Flame on.

SUNDAY in the Dark with John Ostrander

 

Avengers Second Screen App now Available

Marvel Studios has announced that people with iPods and iPads can now download the Avengers Second Screen app to access additional bonus material to extend your Avengers film experience.

Here’s the fact sheet:

App Overview:                     Second Screen transforms the movie watching experience by allowing viewers to explore the story behind the film perfectly synched on a second device, like an iPad™ or laptop, without interrupting their enjoyment of the movie. By accessing the Second Screen companion application on their Internet-connected device, consumers are able to dive deeper into the film by engaging with key elements of the movie.

This groundbreaking new application allows users to interact with their Blu-ray™ player by simply starting the Blu-ray movie, and then syncing Second Screen to the film automatically by following the easy on-screen instructions.  Once connected, they can explore interactive galleries, play games, and learn interesting facts about the scenes they’re watching.

Features:                              Enter the S.H.I.E.L.D. database on your second screen device accessing personnel files, comic book origins and exclusive interactive content with The Avengers Initiative: A Marvel Second Screen Experience. By downloading the app, you can:

–          Become a S.H.I.E.L.D. agent and participate in the Item 47 Comic-Con experience either remotely or in the field.

–          Examine the confidential files of the Avengers including heroes, agents and villains.

–          Sync to the movie and explore exclusive behind-the-scenes interactive content such as visual effects labs where you can explore sequences layer by layer.

–          Seamlessly link the characters, stories, and scenes of the movie back to their comic book origins through the interactive Marvel digital reader.

–          View the major events of the Marvel Cinematic Universe – Phase 1 on the definitive timeline of all 6 movies.

Devices:                                                iPad or PC/MAC computer with FLASH

Formats:                               Optimized for Blu-ray™ and included in Combo Pack releases.

NEW – Now works with iTunes Extras

Access:                                  Visit http://itunes.apple.com/us/app/avengers-initiative-marvel/id539555261?mt=8

Select your version (either iPad™ or Web)

Sync to the movie or explore on your own

Currently only available in US and English-speaking Canada

The Point Radio: PARTRIDGE Vs BRADY Vs BIGFOOT

It’s the team of the decade – maybe 1972?  Danny Bonaduce from THE PARTRIDGE FAMILY joins with Barry Williams from THE BRADY BUNCH and they set their sights on BIGFOOT. It’s a new SyFy Original movie premiering Saturday at 9pm ET. Barry & Danny talk about the film, the teen years and that famous boxing match from a few years ago. Meanwhile, Marvel’s next movie hopes are in GUARDIANS OF THE GALAXY and…THE HUMAN FLY?

The Point Radio is on the air right now – 24 hours a day of pop culture fun for FREE. GO HERE and LISTEN FREE on any computer or mobile device– and please check us out on Facebook right here & toss us a “like” or follow us on Twitter @ThePointRadio.

Watch the Trailer for Avengers DVD

The Marvel Movie Universe has been an amazing success story and Disney is taking things to the next level with this fall’s release of Avengers on DVD. First, you can have the film in a variety of formats.

Or, you can buy the mega box set called Phase One containing:

  •  Marvel’s The Avengers (Blu-ray 3D and Blu-ray)
  • Captain America: The First Avenger (Blu-ray 3D and Blu-ray)
  • Thor (Blu-ray 3D and Blu-ray)
  • Iron Man 2 (Blu-ray)
  • The Incredible Hulk (Blu-ray)
  • Iron Man (Blu-ray)
  • Bonus Disc – “The Phase One Archives” (Blu-ray)
  • Collectible packaging with exclusive memorabilia from the Marvel Cinematic Universe

I suspect most of us own some or all of these, but the memorabilia may make us think twice. It is certainly a nice collection for late-comers or for that special someone’s holiday list.

Gerry Giovinco: Corporate Comics, the Exodus…Again


There has been a lot of buzz lately about creators walking away from cushy contracts at Marvel and DC to strike out on their own, the most recent being Paolo Rivera whose eloquent blog post on the subject offers wonderful insight to his personal motivation.

The reaction from fans and comic related news media would make you think that these creators are venturing to the dark side of the moon on the first experimental space vessel not built and commandeered by NASA. This reaction mystifies me because it shows a disregard of the history of comics and the vibrant atmosphere of the current comics marketplace.

People that are surprised that top rated talent are leaving the Big Two should rather be asking, “why has it taken so long?”

The pros and cons of working for corporate comic companies have been established for decades.

Sure, you get to work on characters you know and love, there’s a steady check so long as you are a hot commodity, maybe some benefits, maybe some royalties, oh and the exposure to Marvel and DC‘s huge fan base can elevate you to star status. But in the end you own nothing, you had to be careful to create only within the parameters of the existing universes or run the risk of watching a character you created make beaucoup bucks for the corporation while you get nothing in return and, when you are no longer hot or are out of favor with the editing staff, there is no work and you live as a pariah.

There was a time when working in comics was the most loathsome career path for a writer or artist. Lousy page rates, no royalties, rights or recognition. You worked in comics merely as a stepping stone into advertising, television or film. This was true until the sixties when Marvel, or more accurately Stan Lee, made working in comics seem almost glamorous. The money got a bit better and creators began imagining actual careers in the field. By the late seventies creators began to realize that even though their names were plastered all over the books, they were still not getting much in return for their efforts and especially their unique creations which were now wholly owned by the corporation they worked for.

Creator’s eyes were fully opened in 1978 when the first Superman movie was released and they watched Jerry Siegel and Joe Schuster battle for morsels of the enormous profit generated by the character they had created and sold for $130 nearly forty years earlier.

It became clear that there was a deficiency in the business model of the comics industry. Why was it necessary for the comics publishers to fully own the copyrights and trademarks of all the intellectual property they published? Other book publishers do not operate this way and neither do other forms of entertainment where royalties and residuals support creators long after their work is created. Don’t get me wrong, there are good and bad contracts  everywhere necessitating the need for lawyers and agents but it sure is nice to have the opportunity to negotiate your terms.

The success of the Underground Market in the sixties and the rise of the Direct Market in the late seventies created opportunities for comic creators to work outside of the traditional corporate confines of the comic industry. Creators, disgruntled by the usual terms with which they worked at corporate comic companies, turned to the successes in these markets and began to strike out on their own. Many targeted the Direct Market that had established a secure venue for such properties as Jack Katz’ s First Kingdom, Dave Sim’s Cerebus the Aardvark, and Richard and Wendy Pini’s Elfquest. This defined a new model where creator’s could find success owning their own characters and marketing direct to the distributers with the benefit of minimal risk provided by guaranteed pre-orders and a no-return policy.

Alternative publishers took note and began contracting creators defecting from the corporate comic companies, offering creator owned contracts that included fair page rates, and royalties. The eighties opened the door for true creators rights and as the alternative competition gained a foothold in the industry, the corporations  began offering publications that were vehicles for creator owned properties and they structured some type royalty arrangements.

Since the inception of the Direct Market there has always been an opportunity for creators to have alternative options. Marvel and DC, however, have maintained  a strangle hold on the Direct Market which they control by sporadically flooding the market with superfluous content in an effort to successfully drive out or contain alternative publishers. There have, however, been a few exceptions where talent has been able to break free with enormous success and plenty of other instances where independent creators have had comfortable, rewarding careers by most standards.

The Direct Market is no longer the panacea it once was for comic creators who now realize how easily the market can be manipulated by the Big Two and the near monopoly of its primary distributor.

Fortunately the internet has provided a wide open space for creators to play and have direct access to the customers themselves. Print on Demand providers and affordable, minimum-quantity print runs has eliminated most of the upfront risk of comic production and crowd funding has created an avenue for advance orders establishing revenue streams.

Competition is brisk and there are more comic creators than ever before, presenting a huge variety of unique creations that go well beyond the constrictions of the superhero genre. The distribution of digital content for mobile devices is giving comic creators the opportunity to reach new markets that just a year or two ago may have seemed impossible.

This is possibly the best and most challenging time to be a comic creator ever.  Working for a corporate comic company is now a choice, not the only viable option if you intend to have a career in comics. Corporate creators have a better understanding of their role as  cog in the corporate wheel and are more careful as they juggle being creative without abandoning rights to personal creations.

Corporate comics are once again a stepping stone to a respected career but creators no longer need to leave the comics industry. They just need to declare their independence and take control of their destiny as comic creators.

The revolution to establish these freedoms for comic creators has spanned decades. There have been many victories and many casualties. Alternative companies have come and gone, creators have basked in the limelight then vanished from the radar. Some have celebrated success while others have anguished over failure. Through it all it has been the audience that has benefited the most, paying witness to a variety of comics that would never exist if they were limited only to the corporately owned IP of two publishers.Next week, as a nation, we celebrate the independence of the United States of America, a country that established freedoms and inalienable rights that did not exist prior to the signing of the Constitution. Those same rights grant us the opportunity as comic creators to freely express ourselves through our work and to pursue a free and open market. As a comic creator, take a stand  and be independent. As a comics fan, support independent, creators and publishers.

As a comic community declare every Independence Day as Independent’s Day and applaud a bright future for the art of creating comics.

Thirty years ago as two of the co-founders of the alternative comics publisher Comico the Comic Company, Bill Cucinotta and I were focused on these same ideals. Through Comico we had many triumphs yet succumbed to tragic failures.

We never lost the dream.

This Fourth of July weekend we will celebrate our third year in our new publishing incarnation as CO2 Comics. We will be rejoicing our continued freedoms as Independent Publishers, armed with technology that did not exist thirty years ago, experience, and a continued love for comics. Our Declaration of Independence will be the announcement of three new print publications that will be immediately available to our readers.

We know how exciting it is to publish comics beyond the walls of the corporate comic companies!

So next time you hear about a comic creator’s exodus from the corporate comic world just remember, “it ain’t anything new.” It is an opportunity created by the efforts of many over many years.  Show your support, buy their comics and celebrate their independence!

Archie Comics hires Jim Sokolowski; promotes Alex Segura, Harold Buchholz, Paul Kaminski

Archie Comics hires Jim Sokolowski; promotes Alex Segura, Harold Buchholz, Paul Kaminski

Jim Sokolowski, formerly of Marvel and DC Comics, joins Archie Comics as Senior Vice President – Sales and Business Development. “Ski” will oversee the company’s sales efforts in the direct, bookstore, digital and newsstand markets and guide plans to expand the reach of the company’s iconic characters and storylines. “Ski” brings a wealth of experience to the company, having previously served as Chief Operating Officer at Marvel and Executive Director of Publishing Operations at DC Comics.

In addition to the new faces, Archie Comics is proud to announce the promotion of a few key staff members to executive positions.

• Harold Buchholz has been promoted from Executive Director of Publishing and Operations to Senior Vice President – Publishing and Operations. Buchholz will continue to oversee the company’s distribution, printing and packaging in order to maximize sales through various channels. Thanks to Buchholz’s diligent efforts, Archie has seen a significant spike in graphic novel output, profitability and visibility – reaching a previously untapped number of new and returning fans. Prior to Archie, Buchholz worked with Jimmy Gownley and Renaissance Press on the popular Amelia Rules! line of graphic novels and was president of Acredale Media, an all-ages comic book print brokerage and consulting service. In addition to his work at Archie, Buchholz is also a cartoonist and writer, and has taught animation and entrepreneurship on the college level.

• Paul Kaminski, editor of SONIC THE HEDGEHOG, SONIC UNIVERSE, MEGA MAN, STAN LEE AND THE MIGHTY SEVEN and NEW CRUSADERS, has been promoted to Executive Director of Editorial. In his new role, Paul will oversee the editorial side of Archie’s graphic novel and comic book output and coordinate the editorial side of Archie’s entire line of titles and imprints. Kaminski saw Archie’s licensed titles, including SONIC and MEGA MAN, rise to new heights of success during his tenure as editor, and will bring his keen editorial insight and managerial style to the company as a whole. A BFA graduate of the School of Visual Arts, Kaminski brings a lifelong love of comics, music and pop culture to his work.

• Alex Segura has been promoted from Executive Director of Publicity and Marketing to Vice President – Publicity and Marketing, and will continue to oversee the company’s external messaging to the press, social media and marketing outlets. Since his arrival at Archie, the company has seen an unprecedented spike in attention and critical praise, including regular and focused news, feature and review attention in the mainstream, book trade and pop culture press, including THE NEW YORK TIMES, THE ASSOCIATED PRESS, CBS NEWS, THE DAILY MAIL and more. Before coming to Archie, Segura worked at DC Comics. In addition to his publicity and marketing work for the company, Segura was also the writer of the best-selling ARCHIE MEETS KISS storyline among other stories.