Tagged: Laura Allred

Ed Catto interviews Mike Allred: iCreator Part 2

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It’s still astounding to me how an art form like comics can, on the one hand, celebrate the creative contributions of individuals while, on the other hand, leave behind a tragic history and rotten track record for its treatment of these creators. The debates on this topic continue to rage on. Recently the appropriate level of recognition for a particular creator, who has long since shuffled offstage, dominated the online comic conversation.

As part of an ongoing series exploring today’s creators’ reactions to their comic creations’ successful crossovers into other media, I caught up with Mike Allred, who along with Chris Roberson co-created Vertigo’s iZombie. It’s a hit series on the CW network and has been renewed for a second season. Fans of Allred have always been delighted with his rich body of work: his brilliantly independent Madman, his innovative, genre-busting X-Statix, and more recently, his quirky FF series and Batman 66 covers. In this interview, I explore his involvement in and thoughts on the popular iZombie series.

izombie-titles-127041Ed Catto: Comics has a sad history of many creators not fully sharing in the economic success of their literary creations. Fans know the tragic stories of Siegel and Shuster, Gerry Conway has discussed issues concerning creator credits of certain DC characters, and Wally Wood’s contributions to the Daredevil character and mythology have been debated. Given today’s realities, do you think current creators are better prepared to protect their own rights, or is it still the same old story?

Mike Allred: Everyone always tries to make the best deal for their own interests. On all sides. It will always be that way. But it’s up to the individual to protect themselves. Despite all the history to learn from, there will always be bad deals. I was lucky with my first major success being something I completely created and own myself.

I couldn’t get a gig with the “big two” starting out, so I was content to create my own worlds. That brought me opportunities and the freedom to choose where, when, and how I play in the wonderful world of comic books. I’m as big a fan as anyone, so I get a big kick out of playing with established company-owned characters, but I do so with eyes wide open knowing that I’ll have to fight for ownership of anything original I bring to the table. I balance that with my own creations. It’s always been clear to me what is mine and what rights I have to my sole creations. Collaborations get a bit more complicated and every contract has its own challenges.

I’m keenly aware of the shoulders I’m standing on and how I’ve benefited. Thankfully, so far, I have very little to complain about personally.

izombie-11-panel-page-17EC: Back when you were developing iZombie and the look of the comic series, what were you trying to create and what were some of the challenges you found working on a zombie/horror story?

MA: Chris Roberson and I were wanting to do something different, something askew. We were eager to do contemporary takes on classic monsters. Priority one for me was to make an attractive, appealing lead character who also happened to be a zombie.

EC: Were you pleased with how the comic series turned out? And what would you have done differently if you could go back and do it over again?

MA: I’m extremely proud of it. There were two paths. One was sticking with the “brain of the day” template and have each new brain become a new storyline, and the other was going epic and blowing out our world, which obviously is the path we took. There was a part of me that kinda wished we’d stuck with the more intimate stories involving the people whose brains were eaten, but since the TV show picked up that baton I’m completely satisfied on every level.

I-ZombieEC: How did you find out that your iZombie concept was going to be a TV series? How long did it take to reach network television and can you tell us some of your reactions and thoughts along the way?

MA: I’m pretty sure Shelly Bond at Vertigo told me first. She was very much a collaborator in every way on the series. It simply wouldn’t exist without her. Geoff Johns gave me a call too around the same time. He had all the details. It all happened very quickly.

Initially I was a bit perturbed with the changes. Most especially Gwen’s name change to Liv. But I’m a big boy and know that there is no such thing as a completely faithful adaptation of any entity from one medium to another. My immediate concern was that it was good and something I’d be proud to have my name on. Once I saw that Rose McIver was hired as our zombie girl and how the production bent over backwards to make her look how I designed her, my fears started dropping away. When I saw the completed pilot it felt exactly like falling in love. And now I’m thrilled with virtually every creative choice that has been made. Rob and Diane and are the best. All the writers are killin’ it in the best way. Every cast member is the coolest. And Rose is a dynamo rocking a showcase of personality quirks. I feel crazy lucky. This could have gone bad in so many ways and it’s done the exact opposite.

5816aEC: The opening credits of iZombie showcase your artwork. Can you tell us a little about how that came to be and the process behind it?

MA: Rob and Diane thought it’d be cool and wrote it up. I’ve always loved the animated opening titles to the 60’s Batman TV show, so I jumped in with both feet. I drew all the images that they asked for and more, wanting to make sure they had more than needed. I even drew the spiral by putting a piece of paper on a turntable and moving my brush from the center out. Laura (Allred, Mike’s wife and an award-winning colorist) then colored all the illustrations and various layers separately which were then edited to the theme song and… Ta-Dah!

EC: What’s your involvement in the TV series now? What’s your reaction to what they’ve done and what they’re doing?

MA: At this point I’m simply sitting back and enjoying the show for the most part. I’ve never been busier so it’d be difficult to increase my involvement, but I have a nice rapport with everyone and may throw in more if we score a third season.

dead_girlEC: Are you pleased the show has been renewed for a second season?

MA: Over the moon!

It’s not lost on me how difficult it is to get anything at all produced. My Madman property has been optioned and in various degrees of production since 1995.

So, we leapt the first major hurdle of getting it produced, then on the air, then well received. Lots of great stuff doesn’t find an audience, let alone get a second season. We’re very, very happy.

EC: On Free Comic Book Day, the fans at one of the stores I stopped by started raving about your work on Silver Surfer. The fans collectively said they enjoy the new character you and Dan Slott created, Dawn Greenwood. But is there a different thought process that now goes into creating a character for a company?

Silver+surfer+and+dawn+greenwoodMA: There is and there isn’t. I know going in that Dan and I will always have bragging rights on what we’ve created to support a legendary Marvel character. Here it is largely about compensation. I go in knowing that I’ll have little to say in what happens with my creations after I walk away. So it’s important for me to feel creatively satisfied, which I am. I hold no illusions that I’ll be self-publishing a Dawn Greenwood mini-series. It is what it is. I get a sweet paycheck and get to play on this big wonderful stage I’ve loved my whole life. If I want to work on purely creator-owned material I can do that too whenever I want. It’s how I started out, so I’m completely aware of all the circumstances.

EC: What’s coming up next for you, Mike?

MA: I’m having a total blast working with Dan on Silver Surfer, so I’m gonna ride that wave all the way to shore. I’m always planning and working on the next Madman special, where I do my most personal work, as Frank Einstein is pretty much me. And I’ve co-created an all-new Vertigo series, which will be announced at the San Diego Comic-Con.

EC: Last one: Who would win in a fight: iZombie or X-Statix’s Dead Girl?

MA: They would never fight. They’d have a nice lunch and then go to the movies.

 

Ed Catto: iCreator, Chris Roberson

It’s amazing to see the many ways comics, and by extension geek culture, have so thoroughly infiltrated the entertainment and marketing landscape. Comics-based movies and TV shows continue to be fruitful and multiply, while brands try to keep up and in an effort to engage fans in authentic conversations.

Amidst the continuing and exciting expansion of comics-based entertainment, I thought it might be interesting to try to understand this growth from a creator’s point of view. Anyone who has ever let a friend drive their new car, or sent a child off to school knows what it’s like to let go of something you cherish. And more than that, you fully recognize the cringe-worthy reality that the thing you cherish might come back changed. There’s always that worry that your car might be returned with a dent, or your child might come home from school with a vocabulary sprinkled with a few new #$@% words.

izombie-recap_612x380Sadly, comics do have a long history of creators not being rewarded fairly or sharing in the ultimate success of their creations. So I was especially curious how the newer breed of creator feels about letting others take charge of their creations. How do creators approach it and plan for it in 2015?

I reached out to Chris Roberson, a brilliant comics writer who’s created adventures for a wide range of characters (everyone from Superman to The Shadow), has created his own characters and leads the charge for creator-owned comics, along with Allison Baker, at Monkeybrain Comics. At DC Entertainment’s Vertigo imprint, Chris and artist Michael Allred created the iZombie series, which is now enjoying a new life, resurrected as a hit series on the CW network.
iZombie Female LeadEd Catto: Can you tell me a little bit about what you were trying to create with your iZombie comic series and provide some background?

Chris Roberson: I’ve always liked the zombie genre, but had begun to feel like it was unnecessarily locked into a post-apocalyptic setting. I wanted to try setting a zombie story in the modern day, with society still up and running, but with strange things happening in the shadows. And to take it one step further, to have the zombie be the point-of-view character. Everything else kind of followed from there!

EC: Were you happy with how the comic series turned out? And what would you have done differently if you could go back do it over again?

izombie_red-860x280CR: Oh, definitely! I’m really proud of the work that Mike and Laura Allred and I did with the series. My only regret was that we never got a chance to get a giant kaiju monster on stage. That would have completed the set!

EC: What was it like when you found out that your iZombie concept was going to be a series? How long did it take to reach network television and can you tell us some of your reactions and thoughts along the way?

CR: I think the first we heard about the series being in development was late summer or early fall of 2013, and by early 2014 we’d been sent a copy of the pilot script to read. We visited the set last spring, met the producers and some of the cast, and in general were really impressed with everyone involved. Over this past winter we were sent rough cuts of the first four episodes, and were just blown away by how fantastic they were!

iZombie- Allred illoEC: What’s your involvement in the TV series now? What’s your reaction to what they’ve done and what they’re doing?

CR: I like to say that we are “informed but not involved.” They have kept us in the loop at each stage of the process, and are happy that we’re pleased with the way the series has turned out. But otherwise, I’m just a member of the audience! (Though one with a proprietary financial stake in the show…)

EC: Comics have a sad history of many creators not fully partaking of the economic success of their literary creations. Fans are well versed on everything from the tragic story of Siegel & Shuster to Gerry Conway’s recent posting about being excluded from creator credits of certain DC characters. Here’s the question – do you think today’s creators are better prepared to protect their own rights, or is it still the same old story?

CR: I think it depends on the creator. Sure, many of us know to walk away from a bad deal, but there are always going to be hungry young creators who are more than willing to sign away all their rights in return for far too little. But I think that there’s a difference, too, between work-for-hire and creator owned stuff. When I do a work-for-hire project, it’s usually because I want to work with those characters or concepts, and will happily surrender rights that I would never dream of giving up for an original property of my creation.

EC: As a follow-up question, can you tell us a little bit about how you’ve organized your publishing endeavor, Monkeybrain Books & Comics?

CR: It’s pretty simple, really. We only license the digital rights, and only for a period of five years. All the other rights are retained by the creators. Which is why you see print editions of Monkeybrain titles coming out from IDW, or Dark Horse, or Image, or what-have-you. The creative teams are free to make whatever deal suits them best.

EC: What’s coming up next for you?

CR: I am doing some amazingly cool work-for-hire stuff for Dark Horse that hasn’t been announced yet, but which is keeping me VERY busy. My bucket list is getting very short!

EC: Thanks for the insights and the time, Chris.