Tagged: Hexer Dusk

John Ostrander’s Spare Plots

More than once over the years I’ve been approached by someone who says that they have a great idea for a story and that I should write it and then we split any money evenly. The problem with this (aside from the fact that the work is not even) is that I have plenty of ideas of my own that, for one reason or another, never get written. Having ideas isn’t the problem; executing them is.

Here are a few ideas I’ve had in my journal that haven’t seen the light of day.

  • Spectre/Batman Alt Worlds

An alternate DC Universe idea set back in the Thirties, we start with the Waynes getting gunned down in an alley, but this time young Bruce is killed as well. This sets off such a furor that something has to be done. Commissioner Gordon decides on someone from the outside and so brings in a tough as nails New York plainclothes detective named Jim Corrigan to clean things up.

Corrigan tears things up pretty well but finds himself as hamstrung as Gordon does. Frustrated, he gets the idea of an alternate identity and becomes the Bat-Man; however, this one carries .45s and shoots to kill.

Meanwhile, Bruce Wayne’s spirit rages in the afterlife about the injustice of what happened to him and his family. A voice offers him a chance at retribution and he takes it. A 10-year old Bruce Wayne returns to Gotham as the Spectre.

Inevitably, the paths of Bat-Man and the Spectre collide and leads to the ultimate confrontation. Corrigan dies and Bruce is stripped of the Spectre powers but given a chance to live his life again. He becomes Gordon’s ward. In the meantime, Corrigan is given the mantle of the Spectre.

Why didn’t it go? This would have fallen under the “Elseworlds” banner and DC has stopped doing those.

  • Star Wars: Han Solo miniseries

This one is set between Episodes IV and V when the Rebel Alliance is hidden on the ice planet Hoth. Mon Mothma, trying to negotiate for another planet to join the Alliance, is grabbed by some space pirates and held for ransom. If the Alliance doesn’t want to pay up, the kidnappers will sell her to the Empire.

Leia and Luke are off on separate adventures but Han, Chewie and the Millennium Falcon are on hand. Han knows the kidnappers and tells the Alliance leaders he should bring the ransom and get Mon Mothma back. He figures that the Princess would like that and, who knows, he might be able to claim at least part of the ransom as a reward. The plan includes double crossing the pirates, including some old acquaintances.

It all gets more complicated when the Empire learns that the pirates have Mon Mothma and dispatch a Star Destroyer with Darth Vader to grab Mon Mothma and dispatch the kidnappers. Han gets a hold of Mon Mothma just as the Empire shows up and its all a mad scramble to escape the pirates and the Empire.

The tone was meant to be light and fun and focus on Han as a rogue.

Why didn’t it go? Right around the time that I came up with the idea, Dark Horse was losing the license to the franchise. Marvel, who got it, doesn’t appear to be interested in those who did Star Wars for DH. I don’t blame them; they want their take on it.

  • Legion

DC has/had been having trouble re-launching its venerable Legion of Super-Heroes (LSH). Is the concept – teen superheroes routinely saving the galaxy – outdated?

I like jumping stories down their own timeline; witness Star Wars: Legacy.  I thought I’d jump this narrative down its timeline by 500-1000 years. The United Planets no longer exist; the LSH is nowhere to be found. The Khund Empire rules and Earth itself had been shattered and is an asteroid ring around the sun. Super-powered beings were barred or restricted to their own planets.

In all this a young man emerges; the only name he gives is Legion. He has with him several LSH flight rings and he travels through the galaxy trying to find super-powered beings to join him in an attempt to overthrow the Khunds.

Since I like what I call narrative alloys, this was an attempt to cross the concept of LSH with Star Wars.

Why didn’t it go? DC had its own plan for the LSH and I guess they thought this would muddy the waters. Or they just didn’t like my take.

There’s lots of other ideas and concepts in my journal and/or my computer. Two of them will be up this year; Tom Mandrake and I (with Jan Duursema) are preparing Kros: Hallowed Ground for the printer right now and then Jan and I will be completing Hexer Dusk. Both are independent projects funded through Kickstarter. Both have taken a lot of thought, energy, and effort to realize.

So, as you see, the problem is not a lack of ideas. Everybody gets ideas. The problem is what do you do with them. Some just never come together and some never get an okay. So you file it and move on to the next. You work at what’s working but you don’t lose track of the ideas you’ve had. You just never know.

 

John Ostrander’s Picking Favorites

amanda-waller-grimjack-kros

Last weekend I was at the Geek’d Con in Rockford, Illinois. It was a small first time con and it had some things to work out, but over all it went okay.

I really enjoyed the fans but, for me, the big moment was when my niece, Julie Adams, showed up with her husband Rob and their three kids, Rachel, Hailey, and Ryan. They even sat in on the Q&A panel I did on Saturday and, bless ‘em, asked some questions themselves. And, as is typical with kids and especially kids who are relatives, a question or two were tough to answer.

The big one I was asked (by Hailey, as I recall) was, “Which of your characters is your favorite?” Deceptively simple, that question. “That’s like asking a parent which is their favorite child,” I replied, glancing at Julie and Rob. Both grimaced.

I’m not sure that answer completely satisfied Hailey (or her brother and sister) so I did explain a little more. “This may sound like a cop-out but it’s whatever character that I’m working on right now. It has to be that way. I need to be that excited about the character I’m working on if the story is going to be any good.”

Okay, I admit it was a bit of an evasion but it’s true; I really can’t pick just one of my characters as my favorite. That said, I can name several of the characters that I’ve worked on as among my favorites. One, obviously, is Amanda Waller of the Suicide Squad. There was no-one like her when she first showed up some thirty years ago and there’s really been no-one like her since. She doesn’t mess around; she has a vision and she goes after it. She uses people (villains mostly but not exclusively) and if someone has to die to get the job done, she’ll sacrifice them without a second thought. As Deadshot in the movie says of her, “That is one mean lady.”

Thing is, I’ve never thought of her as an outright villain. An anti-hero, certainly, but she does have something of a conscience. She’s kept people around to call her on her bullshit. What they say may not change what she does but, as she has said at least once, “Just because I don’t do what you say doesn’t mean I’m not listening.” She’s more of an interesting character if she has a sliver of a conscience; otherwise, she’s a sociopath.

Two others on the Squad also qualify among my favorites – Deadshot and Captain Boomerang. With Boomerang, it’s that he’s actually well-adjusted (more or less); he knows he’s scum and he’s happy being that. He has no desire to be better than who he is. Every time you think he’s sunk as far as he can go, he finds another level to which he can fall. Deadshot just doesn’t care – period. I don’t see him as having a death wish. I think he just doesn’t care if he lives or dies and that, IMO, gives him a lot of power.

I also really enjoyed working with Father Richard Craemer, both in the Squad and in The Spectre. He’s a good man, a good counselor, with a good sense of humor (useful when dealing with nigh omnipotent Spectre). My late wife, Kim Yale, and I created him and based him on religious people we knew in our respective families who also were good people.

I even enjoyed the cannon fodder in the Squad – characters brought in to be killed off. I had to invest something in them in order to make those deaths mean something and have an impact on the reader. One of my faves among these was Shrike (Vanessa Kingsbury); an innocent mass killer, she felt she was Born Again even though she couldn’t help killing more people as she went on. She weirded the heck out of Father Craemer.

Minor characters like Punch and Jewelee also among our faves. More than a little nuts, they were like criminal yuppies from hell.

I could go on at great length about some of the other characters in the other series that I’ve done over the years but this column is long enough (and late enough) as it is. However, I would be remiss if I didn’t mention one very big name – John Gaunt. GrimJack.

You could say in a way that he was my first born. I had written four 8 page back-ups in Warp and one full length story in Starslayer when GrimJack debuted in the back of the latter title. He was my first original creation in comics, influenced in equal parts by Robert E. Howard and Raymond Chandler. A hard-boiled barbarian working out of the multi-dimensional city of Cynosure, I could place him in almost any setting and make it work. We even did a time traveling Western.

He was also a scar-faced Cupid. Kim and I knew each other before GrimJack but we were just friends. She was also a big fan of the book and it was one particular issue, “My Sins Remembered,” that really got to her. She wrote to me (although at the time she lived less than a mile away) and we went out for coffee and we talked about the issue and what had affected her so much. She opened up to me and I found myself connecting to her in ways I hadn’t before. About seven months later, when I proposed, Gaunt was a part of that presentation (including a GrimJack teddy bear). So, I guess, gun to my head (which Gaunt is certainly capable of doing) maybe he is my favorite. Along with his supporting cast. And his next incarnation.

See how difficult this is?

Right now, my favorite characters are Kros (from Kros: Hallowed Ground which I’m doing with Tom Mandrake) and Hexer Dusk (which I’m doing with Jan Duursema) because those are the ones I’m working on at the moment. You can find samples of both on Indiegogo and even pre-order the books if so inclined.

I’m also starting a new love affair for a project I’m working on with Mike Gold. It’s not announced yet so I can’t really tell you much about it but my enthusiasm is mounting.

I just can’t help myself!

John Ostrander: Self-Employable Comics

Hexer Dusk 1

Hexer Dusk 2I love writing and I am so glad I’ve been able to make a living at it. I’m very thankful to all the fans and all the publishers who have enabled me to do that over the years.

The trick is in getting the work. There’s this malady known as “freelancer’s disease” which consists of a freelancer taking every gig offered because you’re afraid that if you turn down any, they will all go away. It’s not rational but it’s real and it’s how some freelancers wind up taking on too much work. I’ve been sick with that disease from time to time. To make a living from writing, though, depends on a publisher saying yes.

That’s changed a bit in recent years thanks to the phenomenon of crowd funding where the artist can put together a project and then, if they can, get it up on the Internet at a crowd sourcing site such as Kickstarter or IndieGoGo. There you ask the fans to fund the project– and its their interest in what you are doing that counts. You ask the reader to trust you and your past work and invest in this new one.

Hexer Dusk 3I’ve done it with Tom Mandrake for Kros: Hallowed Ground (vampires and the Civil War) and I’m trying to do it again with Jan Duursema for a science fiction project called Hexer Dusk. For over a decade, Jan and I did Star Wars comics at Dark Horse, acquiring a fan base and a rep for doing really good Star Wars stories spread over different epochs. We created a lot of new characters who also became fan favorites and we had a great time.

We stopped doing Star Wars because George Lucas sold his rights to Disney. Disney owns Marvel and the licensing rights for Star Wars comics, which were up, went to them. Since the franchise was re-defining itself and its continuity, Marvel was looking for new talent to do the comics. I don’t blame them at all; I understand the rationale completely.

However.

Hexer Dusk 4Jan and I really loved doing Star Wars and had always talked about creating our own space opera – one that we would own with worlds and characters of our creation. Hexer Dusk is not Star Wars by any means, but it is informed by our work on Star Wars. We have a galaxy with space ships and blasters, yes, but there’s magic and monsters and horror as well. And humor. You can’t have a slightly off kilter combat robot without humor. It’s also gritty and grungy because that’s what we do.

Jan got the idea for the project from a dream she had of great sky cities floating above a planet that were at war with one another. There were massive explosions and both cities were destroyed. It was a very vivid dream and, when she told it to me, the images were very vivid in my mind as well.

Every story has a genesis point and that was ours for Hexer Dusk. We started riffing together, throwing ideas back and forth as we did when working on Star Wars. Jan brought in Xane Dusk, the Weird, KOMBOT, and beadies. I brought in scavvers–Prybar, Sooz, Captain Skargle and The Missus. Heck of a party!  And then there are the Razers who want to destroy all remaining Hexers – including Xane Dusk.

Xane Dusk is one of the last of the Hexers. That’s bad news for the galaxy because, when the Sky Cities exploded and fell, they created an other-dimensional rift in the fabric of space and these strange nightmarish creatures started coming through. They’re called The Weird and they can only exist in Xane’s galaxy by possessing existing bodies – living or dead. It’s a problem because the only ones who can really deal with the Weird are the Hexers and, as I said, Xane may be the last of them.

This story is going to happen. Our Kickstarter is basically funded with enough for printing, shipping, creating art rewards and Kickstarter fees and we’re now working on the stretch goals.  Stretch goals are important because they will provide enough funding so that we can pay for art, writing, lettering, and colors as well as possibly adding pages to the story and a black and white PDF or print version of Hexer Dusk. Stretch goals are a way of bringing those kinds of extras to the backers of the project. If these stretch goals are achieved every backer gets more rewards. Which is cool.

Our Kickstarter project is at https://www.kickstarter.com/projects/313324911/hexer-dusk and I invite you to come take a look. There are some preview pages up  with some really nifty art from Jan as well as descriptions of various reward levels ranging from a PDF of the graphic novel to a printed book with sketchcards or a sketch by Jan. You can also read the first nine pages of the book by going to www.hexerdusk.com

We’ve still got a week to go before the Kickstarter ends so we’re hoping for more folks to jump on the Hexer Dusk train – and to spread word about Hexer Dusk to their friends. Getting more eyes on this project is important. People can’t support something if they don’t know it’s there and word of mouth really is the best promoter. As always, we depend on our fans.

As they used to say on the old Bartles and Jaymes TV commercials, “We thank you for your support.”