Tagged: Graphic Novel

Emily S. Whitten: Marvel Civil War – Prose vs. Graphic Novel

When I heard Marvel’s Civil War was being adapted into a prose novel, I was delighted and intrigued. Civil War is one of my favorite comic book crossovers for several reasons. One is that this is a crossover in which every character has a legitimate reason to be involved. I don’t like it when companies do crossovers for the sake of crossovers – to drive up sales or reader interest or the like – but if the story would logically call for each character to get involved or take a stance, then a crossover can be amazingly interesting and engaging… and this one was.

Another is that along with epic fights and explosions, this conflict speaks to intellectual issues larger than the concerns of an individual protagonist – such as privacy and personal autonomy versus social responsibility and accountability – that are very relevant in the real world. Even though the plot includes a plethora of brawls and superhero disagreements, we also get to see the writer(s) interpreting how long-established characters would react to important social issues.

A third reason is that since the plot pits superheroes against superheroes (as opposed to solely super-villains), we get a story in which almost everyone, no matter which side of the conflict they’re on, is a sympathetic character. They’re mostly all admirable people and heroes, devoted to helping people for one reason or another. Thus the emotional impact of their conflicts with each other is much greater, particularly if you’re already a fan of, say, both Captain America and Iron Man, and were invested in both characters equally before the beginning of the story. The fact that the “villain” of the tale varies depending on which point of view you agree with, and sometimes depending on each particular action as both sides make mistakes, makes it a more substantive and thought-provoking read.

Civil War is about a world growing increasingly uncomfortable with super-powered vigilantes who are able to use their secret identities to dodge public accountability. In this atmosphere of distrust for the superhero community, a tragedy explodes when a group of young superheroes takes on more powerful villains on a reality show in hopes of filming a spectacular triumph and driving up ratings. Unfortunately, instead a villain’s explosive power annihilates 859 citizens in Stamford, Connecticut, including a school bus full of children. It’s a national tragedy that, despite other superheroes coming to help with the aftermath, pushes a bill Congress had already been considering, the Superhuman Registration Act, to the top of the government’s list of priorities. The Act requires metahumans to undergo registration and training with the government before being permitted to legally use their powers in public, and gives the government extremely broad (and often violent) powers of enforcement. After the Stamford tragedy, and with the support of Tony Stark, Iron Man, the Act is quickly pushed through and enacted into law.

All that government procedural stuff might sound a bit dry, but the result of the Act is a full-on war between two camps of superheroes (with the X-Men and a few others just hangin’ out like Switzerland) headed by the pro-Registration Iron Man, and the Anti-Registration (or pro-Privacy/Freedom, depending on your viewpoint) Captain America. At first glance, the sides chosen might seem counter-intuitive, given Iron Man’s love of keeping his affairs and intellectual property away from government control, and Cap’s history as a loyal soldier for Uncle Sam. But Iron Man is basing his actions on the various “optimal outcome” calculations of brainiac Mr. Fantastic and his own outlook as a “futurist,” with a goal of minimizing damage and upheaval; whereas Captain America starkly brings home his reasons for not rounding up a bunch of “different” people for regulation or imprisonment when he reminds everyone of, you know, that time he fought for the United States in a war against the Nazis because they did just that.

It’s a slightly extreme comparison (although at least Cap, unlike most people who bring up Nazis in an argument, was actually there), but even Spider-Man, while working with Tony on the Pro-Reg side, sees that parallel. Of course, once the lines are drawn, both sides struggle with their chosen stance, particularly as injuries and casualties begin piling up; and the fallout of the decisions made as the Act is being passed inform the rest of the story.

If you read the original crossover, you might be saying, “I know all this; why bother with the novel?” But the novel format generally allows for the most insight into characters’ thought processes, and in this book, Stuart Moore opens a door to a better understanding of many characters’ motivations than we might have gained from the graphic version. Thanks to the format he is also able to present characters’ private insights into the personalities of their fellows, such as when we hear Sue Richards’ internal perspective of her husband’s choices and actions, or Tony Stark’s private musings about Peter Parker.

I also noticed that I had a stronger distaste or admiration for certain characters after reading Moore’s prose interpretation than when I read the original crossover (man, did this story make me want to punch Stark in the face) because the prose format is immersive and excellent for drawing readers in emotionally. The flip side of this, of course, is that I did miss the visual impact of a couple of the most moving scenes in, for example, the Spider-Man graphic novel storyline, even though Moore does a good job with them; but I think it’s an even tradeoff (and a fine reason to read both versions, if you liked the original story).

Conversely, if you’ve never read Civil War or are looking for a good read that will introduce you to many of the key characters in the Marvel Universe, this book would be a great choice. Moore’s adaptation efficiently orients readers to the characters and situation. With a pretty massive ensemble cast, he manages to provide enough details about each successive character for us to know where they stand and why we should care while almost entirely avoiding awkward information dumps. He also quickly sets the scene via the book’s shifting character perspectives (namely Iron Man, Captain America, Spider-man, and the Invisible Woman). Although occasionally the sentences get a little stilted as Moore translates a fight scene that could be viewed in three graphic panels into several pages of text (and I would vote for not italicizing actions like punches in future adaptations), Moore does a solid job of conveying the action from those information-packed images into something the prose reader can follow – not a simple task. The story is cohesive and easy to get into, even with the changing perspectives. It definitely kept my attention and made me eager to read on, even though I already knew the general plot.

I did have a few complaints that come primarily from this being an adaptation of the graphic version – first among those being that I missed the characters who didn’t show up here. For instance, I didn’t really expect to see Deadpool (sadly), but didn’t Cable have a decent-sized part in the original story? And what happened to the Iron Fist/Daredevil subplot? I also would have liked to have seen more of the X-Men and other groups or characters. I know exactly why Moore and Marvel didn’t include them – because the ensemble is already pretty big, and they were presumably aiming for one cohesive, comprehensible, and reasonably-sized book to kick off their new prose novel line. That’s fine, and they succeeded. But I would have happily read, say, a three-part prose series of this storyline if it meant even more focused character perspectives (She-Hulk? Ms. Marvel? Cloak and Dagger could have made for some fun reading) and fringe characters making (justified) appearances. The more rich and in-depth a prose story is, the better. Just something to think about for next time, Marvel.

I also felt that the ending was a bit weak, particularly as it leaves out a key closing event in the graphic novel storyline (as well as any mention of Penance, although really I didn’t miss that too much). I suspect the choice to not end the story in death was made to avoid going out on a down note – but the impact of (SPOILER WARNING) this story thread and the character reaction in this scene on how one views the overall story that came before, and the characters in the aftermath, is huge; and to me, that, not where the government or superheroes end up going from there, is the close to this chapter in Marvel history.

However, don’t take my few small criticisms to mean I didn’t really enjoy the book. For a prose adaptation of a major Marvel storyline, it’s excellent. Moore did a stellar job with a complicated text, and through his own interpretation made this novel an excellent companion to the graphic crossover or a great stand-alone way to get into the Marvel universe. I thoroughly enjoyed reading it, and would certainly recommend it. And I look forward to seeing what prose novel they come out with next.

So go out there and give it a try. And until next time, Servo Lectio!

WEDNESDAY MORNING: Mike Gold, Creators’ Rights, and One Big Wrong

 

SNEAK PEEK AT THE EARTH’S CORE

Artwork © Jamie Chase
Art: Jamie Chase

The secret history of the inner world of Pellucidar is discovered by our heroes in this sneak peek page from the new upcoming graphic novel of Edgar Rice Burroughs’ classic sci-fi adventure, AT THE EARTH’S CORE, written by Martin Powell with art by Jamie Chase.

At Earth’s Core is fully authorized by ERB, Inc. and is coming soon from Sequential Pulp/Dark Horse Comics.

You can learn more about Sequential Pulp Comics at www.SequentialPulpComics.com

SEQUENTIAL PULP COMICS TO MARTIANS: GO HOME!

Cover Art: Lowell Isaac

New Pulp Publisher, Sequential Pulp Comics has unveiled the cover to Martians Go Home graphic novel adaptation based on the crazy, sexy, apocalyptic dark comedy by Fredric Brown. Written by Martin Powell with art by Lowell Isaac, the Martians Go Home graphic novel is coming soon from Sequential Pulp Comics and Dark Horse Comics.

You can learn more about Sequential Pulp Comics at www.SequentialPulpComics.com
You can learn more about Dark Horse Comics at www.darkhorse.com

Michael Davis: The Greatest Story Never Told, Conclusion

Please read the past three week’s installments before reading this. Thanks!

What has gone before, quick and dirty recap… I’d sold (in my opinion) the second greatest idea in the history of comics to one of the greatest publishers (DC Comics) in the business. It was to be written by one of the greatest writers  (Dwayne McDuffie) with art by a guy (me) who was going to make sure this time he got it right. The editor assigned to it wanted me off the project I created. Dwayne told the editor he would not do the project without me.

I told the editor to kiss my ass (at a bar during the San Diego Comic Con some years after all this went down and after Jenette Kahn had left DC). See previous installments as to why I didn’t tell him to kiss my ass while Jenette was there.

What did the editor say?

Nothing. When’s the last time you’re heard a pussy talk? Me? Last Friday but that was …well … you know…

I took the project to Dark Horse.

Mike Richardson loved it…

Mike Richardson runs what is without a doubt the coolest entertainment company in the world in my opinion. Dark Horse does movies, comics, television, animation, toys, collectables and just about any other cool pop culture stuff you can think of.

Mike is not just the founder, owner and CEO, he is also the driving creative force behind Dark Horse. Having a project at Dark Horse is not just cool, its prestigious as well.

Sin City, Hellboy, The Mask, 300 are among the Dark Horse comic projects that have gone on to be come huge movies and merchandising juggernauts. If any project has a chance of becoming something beyond comics, having Dark Horse as your publisher helps tremendously.

Mike gave me my marching orders, which were to come back with a detailed outline of the story, and I did. I came back over and over for five years.

Yep. Five years.

Or 35 years in the DC editor’s life. Why 35 years? Because he was and still is a little bitch.

But (sorry again, Peter) I digress…

Allow me to make another aside to the young creators out there. I have two mottos that I live by…

There is nothing too good to do for my friends, nothing too bad to do to my enemies.

And…

A deal takes the time that a deal takes.

Just to be clear, Mike Richardson and I did not meet every week or so for five years. We met numerous times to go over the story but there were times when we would meet in April and the next time it would be in May.

May of the next year.

When you are dealing with the head of an A-list entertainment company you have to realize that they have a lot of other stuff to do.  Often Mike would be out of town, way out of town like in Prague filming Hellboy or in Japan working on a toy deal or in San Diego at Comic Con where he stabbed me through my heart…long story.

Before your mind goes to dark places, he stole a toy out from under me at a vendor during Comic Con. That’s how he stabbed me in the heart…and he never called.

So young creator: remember a deal takes the time that it takes. If you think countless phone calls and emails are going to make a difference, you are right.

Countless phone calls and emails will make a difference. The difference it will most likely make is you will phone call and email yourself out of a deal. Nobody likes a pest.

I know that first hand. Ask Halle Berry.

We went back and forth on the story until Mike called me one afternoon and said; “Let’s get rid of the superhero element.”

That’s what Mike had been struggling with during my many revisions to the story.

The story was a superhero story that dealt with a certain time in American history. Mike realized all at once that the history was more important than the superheroes.

This under any other circumstances would have been a deal killer for me. That was not the idea that Keith Giffen said was one of the greatest ideas he had ever seen. This was no longer my dream project.

But…

It was a great project and more importantly it was a story that needed to be told.

Mike was right.

Soon after we had that talk I turned in my new story overview and Mike said “Go do the book.”

That was three years ago.

I’ve been working on that graphic novel for three years. The comic book work I’ve done in the past has been me trying to do comics the way others do comics. I’m not that type of artist and I’m not making that mistake again.  Graphic novels are done in as many styles as there are artists and I’m not taking any chances that I’m not true to how I work and how I work is a bit involved and tedious.

My pen and ink style is a wee bit time consuming.

I’m including examples of the Dark Horse project with this article. Mike Richardson has not even seen this work yet. I’m not showing any story pages, as I’d like to keep the story under wraps for a bit more time.

As I hope you can see from the art, the work is a bit time intensive.  All of the originals are 20 x 30 inches, double or single page spreads.

But just as a deal takes the time that it takes a good artist takes the time that he or she needs to do the work to the best of their abilities.

That being said-my project at Dark Horse has an opened ended deadline, meaning I have the luxury of turning the project in when I want.

I have that luxury.

If any young creator is on a deadline but thinks they can turn in a project whenever they want just so they can get it right that creator at risk of becoming an asshole of the highest order and at a higher risk to be unemployed.

The Dark Horse project should be done this year, and I’m as happy as Mitt Romney’s dog was when he came down off that car roof. It’s a major graphic novel from a major publisher and Mike Richardson is one of the greats to work with not just in comics but the entertainment business.

But, you ask, what about the original earth shattering idea?

Well, I’m glad you asked. Last year at Comic Con I met with the head of another major comic book company who expressed great interest. We met again last November and he was still very interested I was told he would get back to me in two weeks to see rather or not it was a fit within his publishing plan.

Two weeks turned into four months. We met again briefly two months ago and he said he would get back to me shorty.

So far it’s been six months and I’ve heard neither yay nor nay.

That’s really not a big deal. Really it’s not. I’ve been waiting to do this project for over ten years, so six months is nothing. I’m also dealing with the head of the company so he’s got a lot on his plate. I don’t take any of this stuff personally.

Similarly, I’m a busy guy. I’ve writing three books (novels, not comics) and I have another graphic novel project as well as a TV show in development. Moreover I have a couple of other little things I’m doing, so like I said, I’m a busy guy so I was fine with waiting.

I was fine with waiting.

Last week another major player entered the game. They want to do Project X and they want to do it now.

So what do I do? Do I…

A. Pull the project from the publisher who has had it for six months and take it to the new publisher?

B. Do I give the publisher who has it as much time as they want to make a decision?

C. Do I tell the publisher who has the project to shit or get off the pot?

D. Do I not say a word to the publisher who has the project and let them know when the new publisher announces it at the San Diego Comic Con?

Pay attention here, young creators…

A is an asshole move.

B is simply a stupid move with another power player in the game.

If I were the old Michael Davis, it would be D. I’m not that guy anymore.

So that leaves C.

That’s the ticket, boys and girls. I’ve patiently waited six months, Hell, if you think about it I’ve patiently waited more than ten years.

On Monday April 23rd (tomorrow to me, yesterday to you) I’m sending a very nice email to the company that has my project and I’m saying very nicely to them please make a decision.

I know what they are going to do. I’m real good and according to many, I’m scary when it comes to predicting what others will do.

My birthday is a week from the date of this writing. That’s next Sunday, April 29th.

I’m sure I’ll be celebrating Project X and a new deal.

That’s a great gift. In fact it will be a first.

WEDNESDAY: Mike Gold Thinks Up Something Just In The Nick Of Time

 

REVIEW: “Lucille” by Ludovic Debeurme

It’s not at all true that all unhappy families are different, no matter what famous writers may say — there are only so many kinds of unhappiness, and they recur again and again. And unhappy families breed unhappy people, who again fall into types — the sullen teenage boy, the cold and controlling mother, the quietly alcoholic father, the introverted anorexic daughter. They might not be part of the same family in any particular story, but we know these people when we see them — know them from fiction and from life.

So it’s no knock against Ludovic Deburme’s engrossing graphic novel Lucille to say that we know its characters already: the young lovers Lucille and Vladimir, and their very different but equally damaging parents. Debeurme tells their separate stories through mostly quiet scenes, made immediate by his large, open drawings and Lucille‘s lack of panel borders: each drawing flows into the next, as Lucille and Vladimir’s stories flow together eventually, as they meet and run away together, to get away from the landscape and people who made them what they are. (And, of course, in the hopes that doing so will let them escape the people they are.)

This is the story of two sad, damaged young people, who cling to each other in a world that’s not so much hostile as just unconcerned. They do find love with each other, as much as either of them can, and they even find a place where they might be happy. But can damaged people really be happy, even if they look to have their whole lives still to go? That’s the thorny question of Lucille: whether there is such a thing as a happy family, or any true lasting happiness anywhere in this world. Lucille and Vladimir’s journey is touching and inspiring and sad all at the same time; we desperately want them to transcend themselves at the same time that we’re sure that they can’t possibly do so.

I’m encouraged to learn that Lucille is not the end of the story; Debeurme has already created a sequel, Renee, which was published last year in his native France. So what seems to be an ending here might not be as final as it looks; there is always hope.

FORTIER TAKES ON ‘GIRL GENIUS’!

ALL PULP REVIEWS- Reviews by Ron Fortier
GIRL GENIUS
(Agatha Awakens)
By Phil & Kaja Foglio
A 319 pg graphic novel.
Tor Books
One of the things I bemoan as a professional reviewer is the lack of graphic novels I’m sent to look at.  Note I did say, “look at.”  The fun of such material is that, when well done, it becomes both a literary and visual feast; a narrative told with both words and art.
The problem is that, even in our supposed enlightened times, most major publishers still do not appreciate or acknowledge graphic novels as legitimate and thus are not receptive to publishing them.  Those pioneer publishers who do are few and far apart.  Happily Tor Books is one of the leading pioneers in this acknowledgement and they deserve credit for not only publishing books such as the Foglios’ “Girl Genius” but also promoting them so heavily.
Since its inception as a webstrip many years ago, this manga inspired sci-fi steampunk comic about airships, monsters, half-humanoid beings and a magical talent called “the Spark,” has won three Hugo Awards and been nominated for both the Eisner & Eagle Awards; the best for American and British strips respectively.  It is a grand, over-the-top tale that showcases a world where machines are looked upon with fear by the average citizen and those scientist who can master them considered heroes of mythic proportions.
Agatha Clay, an orphan college student in Transylvania, is being raised by her aunt and uncle and has no knowledge that she possesses the Spark.  Her only clue being that she often awakens from deep sleeps in her uncle’s workshop surrounded by tools and bizarre, unfinished, “cranks.”  These are robot-like inventions that come in all sizes and shapes with a variety of functions.  Eventually, her secret ability begins to assert itself and she comes under the scrutiny of Baron Wulfenbach, one of the most powerful political scientist in all the world.  He ultimately brings her aboard his city-size airship and there she meets an assortment of characters, both human and half-human, along with a talking cat with attitude and the Baron’s handsome young son, Gilgamesh. 
The boy is keen enough to realize Agatha has the Spark and suspects her talents are greater than most others known to his father.  At the same time, the great ship is coming other attack by an alien entity from another dimension and in the end, there is a climatic battle wherein Agatha, using her gifts consciously for the first time, helps Gilgamesh save the day.  But not before she uncovers other mysteries of her past and her parents.  In the end she is forced to steal an airship and along with her pal, the feisty talking cat, makes good her escape, thus ending the first part of her saga.
At 319 pages, “Agatha Awakens” is a whopping chunk of madcap, graphic fun and action galore.  Although the first hundred pages display a roughness to the depiction of the characters, it is easy to reconcile this was the first year’s worth of pages and the artists were gradually beginning to know their characters.  By the second hundred pages, the art settles into an easy, cartoony style that is part manga, without being overly exaggerated, and typical Saturday morning fare.  I particularly liked the use of coloring, which has been redone for this collection.  It shifts from the duotone and sepia when detailing earthbound city scenes and then explodes with a vibrant rainbow palette upon arriving at the giant airships that cruise majestically through the sky.
Agatha and her supporting cast of characters are fresh, original and fun.  This beautifully produced hardcover is like nothing else I’ve read in graphic form and it truly impressed me a great deal.  If you are a fan of American manga, sci-fi or steampunk, you are going to love “Girl Genius – Agatha Awakens.”  Take my advice; get two copies, one for yourself and another for your pre-teen kids or grand kids. They’ll eat it up.

MIKE GOLD: Inspiration from a Master

Here at ComicMix we’ve run a couple tributes to Jean Giraud, a.k.a. Moebius. Michael Davis did his yesterday, Glenn Hauman wrote the obituary on Saturday. There might be more coming because Jean Giraud, a.k.a. Moebius, was exactly that important. Here’s how this master of our beloved medium affected me.

It was December 31, 1973, and I was in Montreal, Quebec, Canada. Quebec is Canada’s most French province, and most of the people speak French-Canadian and most of the signs and radio stations are in French. They care about their heritage and their culture and, surrounded by the United States and Ontario, they have an understandably protectionist attitude.

So there I was in downtown Montreal. To be specific, I was in a Woolworth’s, then a distinctly United States institution, now sadly missed. There is no easier way to absorb the cultural differences than to see how others interpret our stuff, and this Woolworth’s was distinctly French-Canadian.

For one thing, they had a big selection of what we now call graphic novels. Not only did most domestic Woolworth’s neglect to carry comic books, we didn’t even have graphic novels in the States.

A couple of cigarette smoking skinny kids – teenagers, probably five years younger than me – approached me as I was gawking at the book racks. One mumbled something in French-Canadian. I looked at him blankly; like most United States citizens, I am linguistically challenged. I said “I’m sorry, but I don’t speak French.” Well, nor did they, but that’s not the point. The kid who approached me leaned in and translated. “Do you have any spare change?” Embarrassed, I gave him something and they slinked away in distain, leaving me to my profoundly holy moment.

I started pawing the racks, picking up each different title and thumbing through in amazement and astonishment. I’d seen a few such pages reprinted in books, but there had been only a few at that time and there were no English-language translations readily available in the States. At that time, my comic book choices came in but a few flavors: superhero, war, romance, mystery; all targeted to an age that was south of mine.

But here in Montreal was a wonderworld of choice, and I was… well, actually, I was pissed. Why didn’t we have this opportunity? Why were we restricted to such  narrow fields of routine genre fiction?

Of the many titles in my view, I rapidly realized one single artist dominated the rack. I quickly understood why: he was mind-numbingly different.

He was Jean Giraud… a.k.a. Moebius.

My jealousy grew as I saw these and other books for sale at damn near every Montreal subway station I visited – and I visited quite a few, because they are beautiful. Besides, much of the newer downtown Montreal at the time was underground.

The name Jean Giraud, a.k.a. Moebius, was burned into several of my more prominent lobes. I was able to acquire imported English-language versions, and as Michael noted yesterday, Heavy Metal came along and made my quest easier.

Jean Giraud, a.k.a. Moebius, opened my eyes to the communications medium I had enjoyed and even worshipped since I was four years old. He re-fired my sense of wonder. He showed me that everything I knew was not enough, and damn it I wanted more.

Thank you, Moebius. I won’t miss your work; it’ll be here forever.

And don’t get me started on Lt. Blueberry.

THURSDAY: Dennis O’Neil

 

Pandemonium

Pandemonium
Written by Chris Wooding, Art by Cassandra Diaz
Scholastic Graphix, 160 pages, 12.99 (softcover)/$22.99 (hardcover)

Chris Wooding is a successful young adult writer who has been carefully dipping his toe into the graphic novel world. In 2009, he blended words with illustrations in the largely successful Malice and is back this month with his first full-fledged graphic novel, Pandemonium. Clearly the first in a series of stories, the book creates an all-too-familiar fantasy world, populates it with stereotypes and tries to have some fun along the way. Instead, it all feels creaky and done better before.

First of all, the premise is straight out of The Prince & The Pauper but has done far better as the movie Dave. Here, teenage Seifer Tombchewer is plucked from his backwoods village and summarily brought to the castle so he could impersonate the missing Prince Talon and keep the kingdom of the Darkling Realm safe until he has been returned. Of course, in their royal arrogance, they never bothered to explain his absence to the worried family, nor did they take the time to properly instruct Seifer before his first public appearance. While intended for comic relief, it just shows how poorly thought through much of the story has been.

It’s hard to take the story and characters seriously when they have absurd names like Lumbago or Snaggleface, from the land of Fang. Really.

Seifer has to play Talon and in so doing, proves to one and all how his simple village ways make him a better ruler and heir to the throne than the prince himself. Ho hum. Where the story really gets interesting is the relationship he forges with Talon’s younger sisters, especially when they learn the truth. Additionally, he falls for Carcassa, daughter of gambling addict Baron Canasta Malefica, come to court to beg for help and gets it with interest. Meantime, the prince’s fiancée is due back soon which will only complicate things but first he has to survive the machinations of those who kidnapped the prince and scheme to bring down the government.

Wooding makes things somewhat interesting by giving the people bat-wings and some have the natural born ability to conjure magika. But he then goes and spoils it with anachronisms so Seifer worries about being a “wuss” and Cassie sends a letter “economy”.

He is not well served by Cassandra Diaz, making her professional debut. Her Manga-inspired art is stiff and simplistic with no real style of her own coming through. Like the story itself, we’ve seen this art before and done better. The advance reading copy from Scholastic only has the first 16 pages in color and she uses a nice subdued palette which helps differentiate the characters far better than her line art does.

While some may like the humor and tongue-in-cheek approach, I merely wish that the 8-12 year olds this is aimed at actually were given better material.

Bone: The Quest for the Spark Continues in Volume Two

Since the color editions of Bone began appearing nearly a decade ago, Jeff Smith’s delightful series has become synonymous with Scholastic’s Graphix imprint. In 2009, Scholastic concluded a deal that allows them to publish expansion material set in the Bone universe such as the Tall Tales collection that came out a while back.

Last year, a new series, Quest for the Spark, began but what made this unique was that these books would be illustrated prose works. Tom Sniegoski, who collaborated on Tall Tales, has been penning the stories while Smith (with colorist Steve Hamaker) has provided the covers and spot illustrations. Volume two is due out momentarily with volume three coming this summer.

When this was first announced, Smith noted on his website, “I was a bit unsure about this project when Tom first suggested it, but when I read the first book I laughed so hard, I agreed to do it. Scholastic was so blown away by it, that they decided to make it available in hardcover and wanted the illustrations, of which I think I’m going to do about twenty, full bleed and in color.”

The reality is the second book as 12 full page pieces along with spot art but it’s all nicely spaced out. So, what are the books about? Well, first of all, these are considered Bone: Legacy even though you the reader will call them Quest for the Spark. They include characters from the original series including the Two Stupid Rat Creatures and Roderick the Raccoon, Master of the Eastern Border, Thorn Harvestar, and Rose (Gran’ma Ben) Harvestar.  While mentioned, the Bone cousins will not be seen nor are active participants. (more…)

Dynamite To Reprint Howard Chaykin’s The Shadow

The Shadow: Blood And Judgement by Howard Chaykin was originally published by DC Comics in the eighties around the same time as other gritty takes on characters in comics such as Watchmen and The Dark Knight. This story was last collected in 1991.

Now, twenty-one years later, Dynamite – the current license holders of The Shadow – is bringing Howard Chaykin’s The Shadow: Blood and Judgement back into print.

Dynamite has gathered a bunch of quotes regarding the series from some comic book professionals…

“Not since Walter Gibson has anyone been better suited to The Shadow than Howard Chaykin” – Mark Waid

“This is my all-time favorite Howard Chaykin comic book. This is him at the tip-tip-top of his game and, yeah I’ll say it, the best Shadow story ever published!” – Brian Michael Bendis

“IT’S TIME TO GET OFFENDED AGAIN. Welcome back, Mr. Cranston. Welcome back, Mr. Chaykin… we need you both now more than ever. Who knew that underneath all the cocaine, black marble, and rayon that the Eighties had a heart of pulp? As always, Chaykin — and the Shadow — knows…” -Matt Fraction

“Chaykin at his ballsiest and most dynamic. This is how the Shadow should be done.” – Jason Aaron

“Chaykin’s Shadow is a modern legend at his best.” – Rick Remender

“Sharply written, uber-stylish and dead sexy. Yes, Chaykin made The Shadow sexy!” – John Cassaday

“Howard Chaykin was one of the few who dared to make mainstream comics different back in the eighties; it was guys like him, Alan Moore and Frank Miller who made sure there’d be no going back. Howard’s work on The Shadow is amongst his very best: razor-sharp character work, sizzling dialogue and an unsurpassed sense of layout and design.” – Garth Ennis

“The reintroduction of The Shadow in the 1980s in Howard Chaykin’s mini-series was one of the most striking comics of the era. A bold, violent, and modern vision combined with the original caped hero archetype captivated me as a reader.” – Alex Ross

“A comically insolent and graphically innovative re-invention of the grandfather of the superhero.” -Warren Ellis

“There are many reasons to consider Howard Chaykin a comic visionary. This is one of them.” – Brian Azzarello

“The iconic 80s miniseries is back. Some creators use noir themes and images as though they’re throwing them into a shopping basket. Chaykin makes them look as though they didn’t even exist until he came along.” – Mike Carey

“Who knows how to write and draw great suspense, action, and characters that literally pop off the page? THE CHAYKIN KNOWS — HAHAHAHAHA!!!” – Peter J. Tomasi

“Sex, money, intrigue, betrayal, revenge. This is Chaykin. Try to keep up.” – Andy Diggle

“Bloody, brutal, vital and violent, with a striking sense of energy and a huge amount of style on every kinetic page. Howard Chaykin transference of The Shadow from its pulp roots to the comic book gold rush era of 1987 is a gem. It’s good to see it back in print.” – Rob Williams

“My favorite comic growing up in the eighties was THE SHADOW. Howard Chaykin’s Shadow was a breath of fresh air to me and I gobbled up every frame of that miniseries. Chaykin didn’t go onto the regular series when it launched, leaving me to look around for other comics Chaykin had done.” – Aintitcoolnews.com

You can learn more about Dynamite Entertinament at http://www.dynamite.net/.

Thanks to Bleeding Cool for the scans of the original comics below. Click on images for a larger view.