Tagged: Gail Simone

MINDY NEWELL: You Say You Want A Resolution…

Newell Art 140106Well, 2014 is six days old, and though I’m not too maudlin about it, I’m glad 2013 is over. It wasn’t my worst year ever – that was pretty much 2006, though 2009 does come close, for reasons that I’m not going into here because some things do have to stay off this page – but 2013 was the year I lost my father. No, he isn’t dead, but he is gone for good, and this is how I know.

We (Glenn, Alix, Jeff, and Meyer Manuel) were visiting my parents on New Year’s Day. I had brought my father up to an apartment from the nursing home division; my parents live in a continuous care adult community. We were having either a late lunch or an early dinner, and one thing about my dad, he hasn’t lost his appetite. He eats everything put in front of him, even eggs, which, in fact, he actively disliked. Anyway, my brother made a joke about how there’s nothing wrong with Daddy’s appetite and how, even when he was in a coma last year, somehow if we put food in his mouth he ate it. We all laughed (a sad, kinda bitter laugh, I think), and then all of a sudden my mom started coughing. She kept coughing. Hard. And all of a sudden I realized she wasn’t just coughing, she was choking.

I went to give her the Heimlich, but Glenn had realized what was going on the same time I did and got to her first. It took a couple of too many abdominal thrusts for comfort, but it worked, thank God. Mom sat down, cried just a little bit because she was really scared there for a moment (of course), drank some water… and I realized that my dad had just sat there during all this and continued to eat – no, wolf down – his french fries. He had been completely unaware of what was happening to his wife of nearly 66 years, of what had nearly happened. All he knew was his french fries. He was just staring at wherever it is that he stares at and eating his french fries. “That is not my father,” I thought. “My father is gone.”

So, so long, 2013. I hope the door hit you on the ass on the way out.

And hello, 2014.

What would I like to do this year?

Like Marc Alan Fishman, my fellow columnist here at ComixMix, I’d like to get back to the comics shop this year. Unlike Marc, I stopped going because of the financial blues I’ve been living with for the last couple of years, and I dream of the day I have real discretionary income in my checkbook register again. I’m making inroads, but sometimes the dream is overtaken by the nightmare, if you know what I mean.

I’d like to get off my procrastinating ass and talk to Editor Mike about a story idea that’s been floating in the back of my head for more than a couple of years. It could encompass all sorts of genres if I’m a good enough writer – a little bit of soap opera, a little bit of fantasy, a little bit of thriller, a little bit of romance, but not a little bit country or a little bit rock n’ roll. It can address a bunch of issues like racism and politics and evolution and love and hate and family and madness and sanity. That is, if I’m a good enough writer, which is the fear that keeps me procrastinating.

I’d like to stop thinking that my dreams are merely the flights of fancy of some crazy woman and act on them. Like, what the hell, why not work into a script the story of my father and his sharing a bottle of Scotch with Lord Mountbatten in Burma during World War II to Dreamworks and Steven Spielberg, whose father was a chief mechanic who was responsible for keeping those P-51 Mustangs flying the Hump in the C-B-I theatre during the war? The worse that could happen is that I hear nothing.

Or write it up as a short story and submit it to, oh, I don’t know, where do you submit a war story these days? The web is my best bet, but exactly what site? I’ll have to buy a current copy of Writer’s Digest.

Or maybe I can do in comic form after all, only then I have to find an artist. God, I wish I could draw and just do my own stuff; the toughest part of being a writer only (only a writer?) in a visual medium is seeing everything in your head so clearly but not being able to translate the whole picture onto the page.

Did I ever tell you that artists amaze me?

I’d like to go to San Diego this year. Yep, I’ve never been to the San Diego Comic-Con. I can hear all the groans now from those who have walked the floors of the convention center, hear all the complaints about how it’s not about comics anymore, that it’s now a marketing tool for Hollywood. But I don’t care. I’d like to experience it at least once. I’d like to go to some panels and I’d like to star gaze just a little bit (but not collect autographs because autographs have never interested me) and I’d like to see people I haven’t seen in too many years and I’d like to go to the beach and watch the sun set into the Pacific Ocean instead of rising up out of the Atlantic.

And I’d like to write Wonder Woman again, and do another Lois Lane book. I’d like to sit down over a cup of tea (I don’t drink coffee) or a glass of wine with Gail Simone and meet Kelley Sue DeConnick and hang out with Martha Thomases (I want to pick up knitting again, Martha!). I’d like to be on a panel about women in comics at a convention and talk about the harassment going on and challenge some of these jerks in person – you want me take me on, you’re welcome to try, assholes.

And I’d like to say thanks to everybody who read my column in 2013. Thanks to everybody who wrote in response here on ComicMix and on Facebook and the League of Women Bloggers. Thanks for all the different opinions and the discussions they engendered.

And thanks to Mike Gold and Glenn Hauman and Adriane Nash and everybody at ComicMix who continue to let me open my big mouth right here, every week, every Monday, for better or for worse.

Happy New Year!

TUESDAY MORNING: Jen Krueger

TUESDAY AFTERNOON: Michael Davis

WEDNESDAY: Mike Gold

 

 

 

 

 

 

 

Mindy Newell: Lois Lane – That’s All

Newell Art 131230God bless my friend Corinna Lawson.

Or maybe not.

Though she did nothing wrong, and she’s totally innocent in this.

I was sitting here tonight wracking my brain while absentmindedly watching The Devil Wears Prada for the zillionth time (Meryl Streep just completely rocks as Miranda Priestley, a thinly veiled “version” of Anna Wintour of Vogue magazine) and surfing the web for ideas when I decided to check out Corinna’s column, Cliffs of Insanity, over at GeekMom.com. (Yes, I can multi-task.) Her November 15th column caught my eye, dealing as it does with a woman also close to my heart, though this woman only exists as a trademark of DC Entertainment, nee Comics.

I’m talking about Lois Lane, of course.

Corinna’s column, Lois Lane and Comic Culture, is ostensibly a review of the recently released Lois Lane: A Celebration of 75 Years, and, although I haven’t read it (more on that in a bit), Corinna doesn’t hesitate to point out that Lois has and is a bellwether of the status of women in comics. Quoting Corinna:

When there was a great movement to more independent women, Lois was smart, strong, funny, tough, and worthy of admiration. When there was a backlash after World War II, she morphed into something less admirable. Later, she regained some of her original intelligence and focus on journalism. But recently, not so much.

As society moves forward, the comic industry seems to be going backward.

I cannot help thinking the stories I hear constantly about numerous, well-known comic pros basically running their own version of “casting couches” at conventions, about those employed by the big two companies who create a hostile environment for female characters and creators, and about the ever-present dismissive attitude by a very vocal group of male comic fans who are hostile to women even reading superhero comics, has something to do with Lois Lane’s devaluation of the last few years.

Lois was created at a time when women were starting to have careers. In every telling of Superman’s origin, Lois is there, not necessarily as a love interest, but always as a tough, professional woman…”

Especially in the Fleisher Studio theatrical Superman animated shorts of the mid-1940s, in which Lois was snarky, resourceful, sarcastic, brave, contemptuous of Clark Kent, and didn’t moon over Superman.”

Yet Lois’s history is loaded with stories that are somewhat cringe-worthy.”

Yeah, they were. Especially in the Silver Age: Lois Lane: Bearded Woman; Lois Lane: Conehead; Lois Lane: I Married A Monster From Mars And Superman Was The Best Man!! (*choke*sob*) But those stories, silly as they were, are understandable as part of an era (which Corinna points out in her column) in which it behooved the U. S. government to get Madison Avenue and American industries, including the publishing industry, to make a concerted effort to get Rosie the Riveter out of the factory and back to kinder and kuche.

But Corinna also makes mention of some good stories about Lois, which I remember reading and also enjoyed: Wonder Woman #170, written by Phil Jimenez, in which Lois spends a day with Diana, and they get to talking woman-to-woman; and Adventures of Superman #631, by Greg Rucka, which is “Lois Lane: War Correspondent.”

But here’s where I started seeing red and getting really pissed off.

And I asked myself…

Should I write a column about how pissed off I am that (a) I didn’t even know about this book because no one from DC approached me about it; and (b) apparently, from Corinna’s review and from the book’s Amazon page, there is no mention of my Lois Lane 1986 mini-series, When It Rains, God Is Crying.

I mean, it’s one thing to understand why the press didn’t want to hear that I “beat” Gail – from Gail herself, I must add – at being the first WW writer in the history of the character, because if she isn’t, there’s no story and the DC PR department would have egg on their faces…

But to ignore a “seminal” Lois Lane story, seminal in that it was her book, the first in many, many years, and that it didn’t feature her running googly-eyed after Superman to prove he was Clark Kent, but dealt with an important issue which hasn’t gone away, and if anything, has gotten worse – there’s a reason Law & Order: Special Victims Unit is on television 24 hours a day…

…To ignore a story with absolutely magnificent artwork by the late, great Gray Morrow, who told me he was honored to be part of it…

…To ignore a story that Robert Greenberger, as editor, sweated over as he encouraged and guided me and Gray to do our best work…

…To ignore a story I researched and spoke to the FBI and state children’s services and policemen and doctors and nurses…

…To ignore a story into which I poured my heart.

And I wasn’t going to write about this, because it certainly wouldn’t be a smart thing to do, burning bridges and not “politically” advantageous and all that, but then, well, I figured, hey, I like to think of myself as an honest writer, I’ve written about my struggles with depression, I’ve written about my dad and my mom, I’ve shared a lot of things here, so fuck it, I decided, I’m going to share this too.

Yeah, it really pisses me off, people. And it hurts.

As Miranda Priestly would say:

“That’s all.”

TUESDAY MORNING: Jen Krueger

TUESDAY AFTERNOON: Michael Davis

WEDNESDAY MORNING: Mike Gold

 

Emily S. Whitten: Deadpool – The Game!

newdeadpoolscreens1Ladies and gentlemen, I have met the Deadpool game, and it is mine.

Mine, mine, mine! And if you try to take it away from me, it will be fighty time.

In other words. I like it. I like it a lot.

(Mild spoilers ahead.)

When I heard that High Moon Studios was going to be putting out a Deadpool game, I got very excited. I mean, heck, I bought the original Marvel Ultimate Alliance because you can play Deadpool, so no shock there. Then I started seeing the trailers, and I was alternately excited and slightly worried – excited because it looked like High Moon had really done their research, and worried because it’s possible to do the research and still get the tone wrong; in particular, by emphasizing the cruder parts of the character at the expense of the (crazy, off-kilter, a little insane) cleverness. It happens in the comics sometimes, depending on who’s writing the character, and it’s pretty off-putting when you’re used to the cleverer Deadpool. The promos had a lot of bits that seemed to indicate that the focus was going to skew towards gross-out or lame sex jokes instead of witty Deadpoolian banter, and that would have disappointed me to no end. But I shouldn’t have fretted.

Sure, there are some really crude bits in this (M-rated) game – in the very first level, where you get to explore Deadpool’s apartment, you have the option to make Deadpool sit right down and, as the proper British would say it, “use the loo.” But the way it plays out makes it less gross and more hilarious, and completely in character with a Deadpool who knows he’s in a video game. Likewise for most of the other jokes in that vein; it’s all about the context and delivery, and the designers (and Nolan North as the voice of Deadpool) nail it here. That’s not to say that some of the humor isn’t a bit juvenile; or that I couldn’t do without a few of the more misogynistic or sex-related references (did there really need to be blow-up dolls in the game? Really?). Some of those references stem from more recent iterations of Deadpool, which is one reason I’m a much bigger fan of the slightly subtler Deadpool humor of the Joe Kelly, Fabian Nicieza, and Gail Simone eras. But overall, the humor works – and after all, Deadpool is, when all is said and done, kind of terrible a lot of the time. He’s funny as hell to read about or watch, but he’s not exactly a guy you want to invite over to hang out.

Happily, there are also a lot of jokes in the game that have nothing to do with bathrooms (or women’s anatomy), and that actually made me laugh out loud. For instance, when the little scene from the game’s promo pics that made me laugh, with Deadpool riding in a little kiddie ride that looks like a rocket, finally shows up, it is even better than in the promos. And there are numerous bits like that. There was actually only one schtick that really hit a completely wrong note for me – in which Deadpool stops to admire a dead female enemy who’s been impaled on a pole. That made me cringe.

But other than that, playing this game as a Deadpool fan (or even if not, I’d wager) is pure joy. Deadpool is a character who’s well-suited to the over-the-top craziness of a video game – he’s all about violence and fun, and he comes with his own pre-written fourth wall-breakage that can be incorporated in some pretty awesome ways in a video game. For instance, at one point in the game, Deadpool opens a door and sees a pathetically unfinished, half designed, green-gridded hallway. So what does he do? Well of course he closes the door and calls up High Moon to threaten them if they don’t get that hallway finished immediately. The door opens again and, voila! it’s fixed.

2427256-mkh4go8There’s a ton of stuff like that in the game, and the best part is, the game never breaks character. For example, when Deadpool dies, he pops up on the load screen with an apropos quip about the situation (My favorite being the “Oh, hey babe! What are you doing he – Wait, I’m what?” reference to his relationship with Marvel’s Death). Everything is written in a Deadpoolian style, and even though it features what could be a “serious” storyline (the plot is something about Mr. Sinister trying to be evil as usual, and Cable trying to get Deadpool to help stop him and save everyone), this is overlaid by Deadpool’s personal storyline – which is that Mr. Sinister killed Deadpool’s contract hit, so now Deadpool isn’t going to get paid. And Deadpool? He mad. Which means that yep, he’s damn sure going to go through the whole story and give Mr. Sinister what-for, and, oh, yes, inadvertently end up helping everybody at the same time and maybe saving the world and stuff; which is just what Deadpool often does. The result is a video game that does actually have some pretty good substance to it – but is, on top of all of that, just plain fun to play.

The Deadpool game is also pretty awesome to watch and listen to. Deadpool himself looks great, the cutscenes are frequent and fun, and the entire story is rife with references to the Deadpool canon from the moment we arrive in Deadpool’s run-down apartment. From an actual “history of Deadpool” program you can watch on Deadpool’s TV (complete with art from the comics and a great “Lifestyles of the Rich and Famous”-style narrator) to what happens when you decide to cook in Deadpool’s kitchen, it’s all Deadpool, all the time; although there are also some great cameos by characters like Cable, Domino, and Wolverine. You see alternate Deadpool uniforms; glimpse the face behind the mask; and then the writers even lampshade the way Cable disappeared at the end of Cable & Deadpool by giving him an analogous and obviously lame and nonsensical excuse as to why he can’t stick around and help Deadpool with the mission he’s just given him in-game. It’s the little stuff like that which makes this game fried gold for any Deadpool fan.

The settings are also pretty interesting. I was particularly impressed with Genosha, which is actually depressing as hell if you look at the details they’ve put into the already creepy ruins (a merry-go-round upended by a Sentinel head; several random skulls; scrawlings of “Why?? Why??” and “Rot in Pieces” on the prison walls). It’s a level design that would fit right in with, say, Arkham Asylum. And yet in the midst of all this, we get Deadpool spinning the completely random “Wheel of Insanity”…and landing on “Cow.” At which point, yes, an actual cow flies mooooing through the air, amidst a general “magnetic apocalypse” he’s already dialed up – and meanwhile, Deadpool is platform-jumping up to a rather disturbing but funny scene with Mr. Sinister’s clone. It’s the perfect blend of darkness and light, which is what drew me to Joe Kelly’s Deadpool and made me love reading about him in the first place.

I also love that this is a video game that rewards a player for doing nothing. Because of course. For instance, if you turn on the game but don’t start playing right away, the sleeping Deadpool will eventually teleport from chair to couch, changing uniforms. There are also prompts that you can follow at various points in the game; say, to make something that’s driving poor Wade crazy stop – and if you don’t follow the prompt (maybe because you, I don’t know, think it’s funny to listen to Deadpool cry for awhile) he might, just maybe, shoot himself in the head. Which sounds pretty awful, but in context it’s hilarious. Deadpool’s voice work, done by veteran Deadpool voice actor Nolan North and featuring all three of Deadpool’s voices (his real one and the two in his head, which show up as yellow and white boxes just like in the comics), is also hilarious and awesome. North has great comic timing, and delivers even the craziest lines with panache.

I’ve seen a couple of reviews of the game that note that the gameplay can get monotonous; but I’d disagree. Sure, this might not be a game that always requires finesse – although there are a number of combos you can perform, you can also succeed pretty well some of the time just by mashing buttons; and yes, the basic mobs of bad guys can be killed by the same attacks throughout – but the game switches it up with more powerful enemies and bosses, some of which have different tricks up their sleeves, and most of which do require more skill. And as Deadpool you have access to a pretty fun arsenal, which includes katanas, sais, giant hammers, several types of guns, and a number of mines and grenades. And, oh yes, bear traps. Because bear traps. You can also teleport, which is a great dodge when fighting, and is super awesome when you, say, miss a platform and are falling to your death; because the game allows you to simply teleport back to your last jumping-off point.

Just as important as any of the above, though, is that the constant kill-kill-kill of a lot of action games is broken up regularly by hilarious cut-scenes, random dream sequences, and challenges that require different skills from players (platform and wall jumping, rooms with shifted perspective, a crazy turret sequence involving a Sentinel’s boot…). I love a challenging fight, but a game that can also make me laugh right afterwards is way better. And clearly, from what I’ve been talking about for most of this review, a game that is immersive and enjoyable is just as important to me as a game that challenges me as a gamer.

In conclusion, I love this game. It’s like being in a Deadpool candy store full of Deadpool candy; except that this store is definitely not for kids. So if you’re a Deadpool or Marvel fan, or just looking for an engaging game, and you can handle a little bit of crass humor – then I’d say go for it. Get this game. Because if you don’t, Deadpool will get you. With bear traps.

And until next time; Servo Lectio.

TUESDAY AFTERNOON: Michael Davis Praises SDCC

WEDNESDAY MORNING: Mike Gold Pisses On SDCC

 

Dynamite Furthers Red Sonja’s Legend

Art: Frank Thorne

Art: Frank Thorne

In addition to the new Red Sonja comic book launch with superstar writer Gail Simone, Dynamite Entertainment has announced a new series, Legends of Red Sonja with an all-star cast of female writers.

OFFICIAL PRESS RELEASE:

Following on the immense success of the newly launched Red Sonja ongoing series by Gail Simone, Dynamite proudly announces the upcoming Legends of Red Sonja prestige miniseries, an extravaganza celebrating the iconic fantasy heroine’s long and storied career.  Legends of Red Sonja is a collaborative effort uniting Simone with a star-studded and prestigious creative team including Marjorie M. Liu, Mercedes Lackey, Kelly Sue DeConnick, Rhianna Pratchett, Leah Moore, Tamora Pierce, Blair Butler, Nancy Collins, Meljean Brook, Nicola Scott, Devin Grayson and more to be announced.  Frank Thorne, one of the key artists responsible for defining the character’s distinct look, will be among the artists to contribute cover artwork, as will Jay Anacleto.

Art: Frank Thorne

“When it was first decided that I would be taking part in the relaunch of Red Sonja, we had what I thought was a very fun idea, which was to have all the covers and variant covers be drawn by top female artists,” says Gail Simone, an industry legend with celebrated runs on Birds of Prey, Secret Six, and Batgirl.  “The idea just took off, as some of my artistic heroes, people like Colleen Doran, Amanda Conner, and Nicola Scott all contributed these gorgeous, eye-popping pieces of art for the book.  It made everyone tremendously happy and gave us a wonderful extra kick for our relaunch of this classic character.  So when Dynamite told me that the 40th anniversary of Red Sonja was coming up, I thought, ‘I wonder if we could do the same thing, but with all my favorite female writers?’  I can’t tell you how exciting this is for me, it’s something I’ve wanted to do for years.”

Art: Jay Anacleto

The structure of the Legends of Red Sonja prestige series will be, in Simone’s words, “a braided story, with individual, unique stories written by titans of comics, prose, and the gaming world.  These are all powerful voices whose work I adore.  Dynamite asked me to make a list of the women I’d love to see included, and again, I was astounded at the eager responses!  We have giants of the fantasy and horror prose world; Tamora Pierce, Nancy Collins, and Meljean Brook. We have some of the hottest comics talents; Marjorie M. Liu, Mercedes Lackey, Kelly Sue DeConnick, Leah Moore, Devin Grayson and (in her first published story as a writer) Nicola Scott.  And we have brilliant writers from games and television; Rhianna Pratchett and Blair Butler.  Getting to hand-pick this crew of fierce women was an absolute joy, and the fun of it is, we’re all fans of Red Sonja, and of each other.  Throwing ideas back and forth and shaping the stories has been some of the most fun I’ve ever had in comics.  I can’t wait for people to read these takes on Red Sonja…some are funny, some are scary, some are very different versions of Sonja than we are familiar with!”

Art: Frank Thorne

Many of Gail Simone’s hand-picked contributors have shared their excitement about the project:

Rhianna Pratchett (Heavenly Sword, Mirror’s Edge): “I treasured my Red Sonja poster when I was kid.  So to get the opportunity to write a story for the character, and to do it in the company of such extraordinary, talented women, is a dream come true.  My younger self is definitely high-fiving my older self.”

Leah Moore (Doctor Who: The Whispering Gallery, Sherlock Holmes: The Liverpool Demon):  “It’s not everyday that Gail Simone asks me to write Red Sonja.  To be honest, I’m glad, because when it happened, I had to be peeled off the ceiling.  Writing Red Sonja has been a personal ambition of mine for a long time.  She is about the most fun a writer can have.  She’s a loner, a grouch, a badass, and is apparently impervious to cold.  I am almost too excited about this project to actually write the thing, which is counter-productive, really.”

Art: Frank Thorne

Tamora Pierce (The Song of the Lioness, Mastiff):  “This is the coolest project ever: new stories crafted by some of the best writers and artists out there, about a woman warrior created by one of my literary idols, Robert E. Howard, spearheaded by my comics goddess, Gail Simone.  I’m honored to be a part of this, and can’t wait to see the whole thing.  It will be a ground-breaking, multilayered view of a character who has been brawling through comics for decades!”

Blair Butler (Heart, host of MSN’s Nerdcore):  “I’m honored and exceedingly intimidated to be included in this group of talented creators.  Gail Simone is amazing — and her take on Red Sonja is something I’ve been looking forward to since it was announced way back at Emerald City Comic-Con.  So when she asked me to contribute, I agreed immediately, even though I’m totally nervous about it.”

Art: Jay Anacleto

Nancy Collins (Swamp Thing, VAMPS):  “I am thrilled to have been chosen by Gail Simone to participate in Legends of Red Sonja.  I remember how excited I was when I plucked Conan the Barbarian #23 off the spinner rack as a kid, all those years ago, and finally saw a female hero capable of dishing it out with the best of them.  I am honored to have been given this chance to add to Red Sonja’s mythos.”

Meljean Brook (Iron Seas, Demon Angel):  “I’m absolutely thrilled to be writing a story for the she-devil, Red Sonja.  I first encountered Red Sonja in the movie with Nielsen and Schwarzenegger when I was about eight years old — and I know that movie isn’t without its problems, but it’s almost impossible to describe how incredible it was to watch a film in which the heroine was just as strong and as tough as the muscle-bound hero.  I loved that she was arrogant, skilled, and never wimped out or waited for rescue, and I immediately went out in search of similar stories about her.  Red Sonja was a revelation to eight-year-old me, and I can trace many of the heroines I write today back to those roots.”

“Wow.  Gail and the editorial team at Dynamite have put together an incredible team of creators – a prestigious and impressive list – on a series that celebrates one of the strongest female characters in comics.  I can say, that they have done an incredible job together, and I thank them.”  States Dynamite CEO and Publisher Nick Barrucci.

Learn more about Dynamite Entertainment here.

REVIEW: Justice League #22 – When The Tale Wags the Dog

JL22Justice League #22 came out today, touching the fuse for DC’s summer event, Trinity War, which we already know leads into the fall event, Forever Evil.

(Obviously, there’s your mandatory SPOILER ALERT!)

In all fairness, it’s a heck of a setup issue – the battle lines are drawn, it is made abundantly clear the stakes are high, and there are wheels within wheels of which few of the players are aware. It’s a book that absolutely brings you back next week to see what will happen. Geoff Johns is a master of this – he weaves a long-form plot into his books that all ties up into bows whenever he chooses to pull the plot threads. I don’t think he’s ever written a book that didn’t delight me in all his years at DC.

Add to that his wonderful ability to pull obscure characters and plot threads out of the distant past and make them relevant and exciting today. We saw the Shaggy Man make his debut in the New 52 recently, and in this issue we see the on-screen premiere of The Outsider, an old Batman villain (and a long story in and of himself), and a variant version appearing in the Flashpoint minis, written by James Robinson, the mini which I went on record as being my favorite of the bunch, and the one “new” character I said I’d most like to see find his way to the New 52. I’ll be curious of the details of this new iteration of the character.

Having said that, the book had several things going on in the book that I found infuriating, more as a reflection of what’s going in comics in general today.

Death, Death and Death

We saw two characters (seemingly) die in the book – one brand new and one very old. Old Firestorm villain Plastique took out Madame Xanadu, and thanks to The Outsider’s manipulations, Superman seems to have killed the brand spanking new Doctor Light. The former is annoying because of the legacy of the character, the latter, not only because the character was seemingly created solely to be killed, it’s another minority character to have been used in the same fashion. Geoff caught some hell for a similar scenario in Aquaman – a new character of middle eastern descent was killed off in her first adventure – a flashback, no less.

I say “seemingly” because a sub-issue is while DC has sworn blind that the new status quo is “dead is dead,” they don’t seem to mind swerving the readers with the heavy suggestion that a character has died only to reveal the next issue that they’re fine, it was just a flesh wound, they switched at the last minute, etc. Now that’s a tried and true device, used endlessly in the Republic serials, but as Annie Wilkes explained, it’s not good storytelling, it’s cheating. Catwoman never got into the cockadoodie chair.

So it’s entirely possible that Madame Xanadu teleported, or was teleported away, and that Doctor Light will return with even more amazing powers and a serious mad on for the heroes. But the point is, the moment was designed to shock us, provide a hotshot to get us back for the next issue, as opposed to creating a solid dramatic moment. In a documentary, Hitchcock talks about the difference between shock and suspense: one provides a moment of excitement that passes quickly, and one provides a long scene of emotional duress that people will talk about for a long time. Both of these deaths were mere moments. And if they turn out to be false alarms, they’ll be empty moments.

Stories Without End

Literally and figuratively. Event crossovers, mini-series, any story, really, but finite, limited stories should have a beginning, a middle, and an end. There’s lots of opportunity to lay plot threads that can be returned to should the need arise, but time was you’d close the last issue and think “That was a good story.” Or at least, “That wasn’t that good, but at least it’s over”.

The Empire Strikes Back may be the first example in modern narrative where that didn’t happen. They already knew they were making a third film, so there was less of an impetus to make the film end definitively. It didn’t really end – it just paused for three years.  Everyone was safe and all, but there were so many questions left unanswered it felt more like a season finale than a film.

So too in comics, the event / maximegacrossovers don’t quite end as much as they seem to just lead straight into the next one. The defeat of the Big Bad only serves to set up the next one, and not even in a few months – sometimes right at the end of the last issue. Marvel’s been doing this for some years now – each big event would set up the next, and the event wouldn’t quite…end, it’d just say “Join us for next event in a few weeks!”

Geoff Johns had been writing one big long story in Green Lantern, one that included several huge crossover events. But they were all discrete, they ended, they had winners and losers, and there was a sense that something had been achieved.  Even if the next big plot point was teased at the end, it was given months, even years to grow and bloom.

DC has done a couple of these in the past. The Oracle: The Cure mini-series had an overcrowded mess of a climax (what pro wrestling fans refer to as a “Schmoz” finish) that literally ended with “The story continues in Batgirl #1!”  James Robinson’s much maligned mini Justice League: Cry for Justice(!) Seemed to have gone through quite an overhaul – originally pitched as a more “pro-active” League, it quickly turned into nothing but a springboard for Green Arrow’s new plot twist. AND it was chock full of death that only happened to make the main characters angry and “Justice!”-yelly.  James was good enough to un-do one of the more egregious demises, and did it well.

This is DC’s first attempt at Marvel’s “direct flow” format in a big way, but at least they’re being fair about it. We’ve already been told, clearly and distinctly, that the events of Trinity War will cause the villains to win, which will be portrayed in September’s Forever Evil event, and the “villains month” of books. We don’t know “The ending” per se, but we do know that it won’t be an ending, per se.  It’ll be a direct segue to the next event, and a very expensive event it’ll be, if you’re the type that likes to get every part of the story.

It effectively changes Trinity War from the main event to a mere prologue to the next event. I do not expect many plot points to resolve here, save for the various teams realizing they need to team up to fight the real threat. I expect the actions of Superman to be explained to the public very quickly and quickly forgotten, far different from the way they dealt with Wonder Woman’s killing of max lord in the last universe, and the stellar way Gail Simone is dealing with the death of her own brother, and Commissioner Gordon’s (a.k.a. her father) witness of the act.

The Roots Are Too Deep

There’s nothing wrong with foreshadowing. It’s the sign of quality literature. Before Crisis on Infinite Earths, they teased The Monitor in DC titles a full year ahead of time.  In this event, at least one title, Justice League America, seems to have been set up for the express purpose of setting up this event.  It exists not because there was enough demand for a third JL series (tho sales suggests the audience was happy to accept it), but only to serve as a place to put all the plot that would be needed to have Trinity War make sense.

This has been happening for some years now. Dwayne McDuffie’s run on Justice League was severely hindered by Editorial asking him to shoehorn in plot points that only served to set up an upcoming event, and in some cases, being asked to step aside entirely for a couple months.

There’ve been more than a few examples of Editorial getting in the way of the creators since the New 52 came to be as well, many of them ending in creators leaving said books, willingly or no. There’s nothing wrong with an Editor wanting to work with the writer on the stories. When the editor starts taking more of a role than the writer, conflict is almost certainly to follow. There hasn’t been an editor good enough to do that in several decades, and I don’t see one coming along anytime soon.

We’re seeing too many stories that exist only to set up an upcoming event, stories that don’t quite fit in the continuing narrative of the titles, ones that don’t quite end, and ones that just plain get in the way. They cause a small jump in sales as collectors grab the “first chapter” of the next big event, but they rarely bring new readers long-term.

There’s every ability for a writer to turn out a great story, even if any or all of these issues appear.  I fully expect to enjoy the rollercoaster ride that Geoff and his cronies have set up. But it’ll be in spite of what I describe above, not because of them.

Mindy Newell: The Problem With Diana

Newell Art 130708Over at www.geekmom.com, Corinna Lawson’s June 21st Cliffs of Insanity column once again wondered why Wonder Woman doesn’t get any respect; this was instigated by the news that DC is producing a new comic, Superman’s Girlfriend Wonder Woman – the title is mine – which will “focus on the relationship between the characters.” (Apparently a DC editor considers Lois Lane nothing but a “trophy wife.”) This is occurring, as Corinna rightly points out, “in an environment where women are still fighting for some basic rights, even to the point of having to listen to politicians talk about ‘legitimate rape.’” And, may I add, in which Texas, North Carolina, and ten other states, along with the House of Representatives, have ignored Roe vs. Wade and declared abortion illegal past 20 weeks and making the procedure not only incredibly difficult to obtain, but incredibly denigrating to the individual woman who seeks it.

On June 28th, Shoshana Kessock of www.Tor.com focused on “The Problem with Wonder Woman” in Hollywood, while noting that the Themiscrya Tigress “has recently been dubbed the 20th greatest comic book character by Empire Magazine, and ranked fifth in IGN’s 2011 Top 100 Comic Book Heroes of All Time…[standing] as one of the icons of the comic book world, and has been featured in dozens of comic titles since her debut in 1941. The character has also found success in other media, appearing in a popular live-action television series in the 70s, as well as several animated series (including Super Friends and Justice League).”

Why does Diana not getting her due bother me so much? I guess it’s because I have a personal history with her. Not only was Wonder Woman my first assignment as sole writer, but also I had no clue at the time that I was the first woman to be asked to write her – the only female cornerstone hero of the DC universe.

As I told Gail Simone when she interviewed me for her Five Questions webpage:

“I first worked on Wonder Woman in 1984 or thereabouts – back in the day, I was one of Karen Berger’s ‘fillies’ in her stable of writers in the New Talent Program. I honestly don’t know who suggested it – it sure wasn’t me. I think it was Karen, or perhaps it was Paul Levitz. Maybe it was Marv Wolfman or Len Wein. Anyway, it was about this time when plans were hatching for the [superb, imho] relaunch of Wonder Woman by the absolutely wonderful, nobody-can-touch-his-talent, charming and amazing George Pérez. So the then-current Wonder Woman series was running down – I think there were only about three or four issues le”ft – and I got a call from the editor, Alan Gold, asking me to come in and talk about finishing up the book.

Wonder Woman? Me? Frankly, I was amazed. Also very excited. And flattered.

I didn’t know it was going to turn into such a downer. You see, I didn’t really get a chance to write what I wanted to write. Alan told me – no, decided – what I was to write. He was big into Mayan civilization, theology and myths, and that’s the story he wanted to tell. I think he liked the idea of two great “pagan” civilizations clashing, as Wonder Woman represented the Hellenic Period. But I had no interest in Mayan culture at the time – or was it Aztec? (I still don’t have much of an interest in either of them, except that I know about the Mayan calendar, which ended in November 2012, so we’re all dead – or didn’t you know that?)

But this was my first chance at writing a regular series, plus I was a “nice Jewish girl” who hadn’t grown up yet, so I tried to go along with him – after all, he was the editor, right? But it was a disaster. I was trying, but my heart wasn’t in it, and when a writer’s heart isn’t in, then craft is supposed to take over. Only I was still learning my craft. And I couldn’t spell the goddamn name of the god who was the antagonist, and back then I wrote on a manual typewriter which meant a lot of erasing and White-Out and a lot of putting a fresh piece of paper into the typewriter when the original became too smudgy and too thick with the White-Out stuff.

It got to the point where I not only didn’t give a fuck about spelling the name of the god who was the antagonist of the story, but where I didn’t give a god damn about the whole story. I hated writing Steve Trevor because he lacked the right stuff: he was a nebbish, the perfect pisher, a humiliation in uniform, and a disgrace to the Air Force. I hated writing Etta Candy because she was a stupid fat girl who let men push her around and drowned her inner strength in chocolate.

And as for Diana…

I hated her.

TUESDAY MORNING: Emily S. Whitten

TUESDAY AFTERNOON: Michael Davis

 

Gail Simone’s Red Sonja Begins in July at Dynamite

Art: Amanda Conner
Art: Nicola Scott

Fan Favorite Writer, Gail Simone takes on Red Sonja, the She-devil with a Sword at Dynamite.

PRESS RELEASE:

April 9, 2013, Mt. Laurel, NJ – Dynamite’s relaunch of Red Sonja with writer Gail Simone will arrive this coming July will be supported by covers by some of the most distinguished female artists in comics.  Red Sonja #1 contains covers by Nicola Scott, Colleen Doran, Jenny Frison, Stephanie Buscema, Fiona Staples, and Amanda Conner! Fans will definitely want to pick up Gail Simone’s Red Sonja #1 this July!

In Red Sonja #1, Red Sonja gets a fresh new attitude Sonja pays back a blood debt owed to the one man

Art: Stephanie Buscema

who has gained her respect, even if it means leading a doomed army to their certain deaths! You do NOT want to miss this re-introduction the She-devil with a Sword!

“Red Sonja is one of the original female ass-kickers in comics, of COURSE I would want to write her,” says writer Gail Simone.  “Any reader who likes sex, blood, swordplay, sassiness, red hair, adventure, and monsters getting stabbed in the face should get this book.”

Gail Simone got her start in comics writing for Bongo Comics, home of The Simpsons. Following her time there, Simone entered the mainstream comics world with a run on Marvel Comics’ Deadpool, and later, Agent X. Gail is best known for known for runs on DC’s Birds of Prey, Secret Six, Welcome to Tranquility, Wonder Woman, and Batgirl.

Art: Colleen Doran

To celebrate the bold new direction of one of comics’ most iconic female characters, Red Sonja #1 will feature a wide selection of variant covers by some of the leading ladies in the industry, including Nicola Scott, Amanda Conner, FionaStaples, Jenny Frison, Colleen Doran, and Stephanie Buscema.

“I had this idea to ask the top female artists in the industry to do the covers and Dynamite ran with it beyond my dreams, says Simone.  “Not only did all the artists we asked immediately agree, they all confessed their secret love for Sonja.  They adore her! Lots of the artists submitted multiple sketches because they couldn’t stop, and many top names submitted sketches without even being asked, they love Sonja so much, and are dying to see this project.”

Art: Fiona Staples

Red Sonja, the She-Devil with a Sword, is a fictional character, a high-fantasy sword and sorcery heroine created by Robert E. Howard, and adapted for comics by Roy Thomas and Barry Windsor-Smith. She first appeared in Conan the Barbarian #23 (Marvel Comics). Red Sonja has become the archetypical example of the fantasy figure of a fierce and stunningly beautiful female barbarian who typically wears armor resembling a bikini or lingerie. For nearly a decade, Sonja has had many successful series with Dynamite Entertainment, and she now appears monthly, as well as in mini-series and one-shots, all published by Dynamite Entertainment.

“LIKE” DYNAMITE’S FACEBOOK PAGE TODAY at http://www.facebook.com/dynamitecomics

Art: Ed Benes

Join the conversation on Dynamite Entertainment’s twitter page at http://twitter.com/DynamiteComics.
To find a comic shop near you, call  1-888-comicbook or visit http://www.comicshoplocator.com/.
For art and more information, please visit: http://ww.dynamite.com/.

About Dynamite Entertainment:
DYNAMITE ENTERTAINMENT was founded in 2004 and is home to several best-selling comic book titles and properties, including The Boys, The Shadow, Vampirella, Warlord of Mars, Bionic Man, A Game of Thrones, and more!

Dynamite owns and controls an extensive library with over 3,000 characters (which includes the Harris

Art: Jenny Frison

Comics and Chaos Comics properties), such as Vampirella, Pantha, Evil Ernie, Smiley the Psychotic Button, Chastity, Purgatori, and Peter Cannon: Thunderbolt.

In addition to their critically-acclaimed titles and bestselling comics, Dynamite works with some of the most high profile creators in comics and entertainment, including Kevin Smith, Alex Ross, John Cassaday, Garth Ennis, Jae Lee, Marc Guggenheim, Mike Carey, Jim Krueger, Greg Pak, Brett Matthews, Matt Wagner, and a host of up-and-coming new talent!

Dynamite is consistently ranked in the upper tiers of comic book publishers and several of their titles – including Alex Ross and Jim Krueger’s Project Superpowers – have debuted in the Top Ten lists produced by Diamond Comics Distributors. In 2005, Diamond awarded the company a GEM award for Best New Publisher and another GEM in 2006 for Comics Publisher of the Year (under 5%) and again in 2011. The company has also been nominated for and won several industry awards, including the prestigious Harvey and Eisner Awards.

Click images for larger view.

Red Sonja#1 Page 1

Red Sonja#1 Page 2

Red Sonja#1 Page 3

Red Sonja#1 Page 4

REVIEW – The Movement #1

Gail Simone is at once challenging, provocative and blisteringly funny in her writing. One moment she’s introducing new transgendered characters to the mainstream DCU, and the next she’s announcing on the electric-type Twitter that her next project will feature an all-quokka cast.

As well as her triumphant (and briefly interrupted) run on Batgirl, Gail has introduced a new Superhero…perhaps “team” isn’t the right term.  The title describes it best; The Movement.  Too easily waved off as a play on the Occupy folks, The Movement is also equal parts urban watchdog group, police oversight committee and street gang, with a bit of Anonymous and Teen Titans thrown in.

It’s set in new fictional DC town Coral City, a town high in crime and police corruption.  As a pair of dirty cops offer to let a pair of young people go if the female offers them a free show, they are quickly surrounded by members of The Movement, clad in masks (which had BETTER be getting handed out at cons this summer, thank you very much) and cell phones, recording and disseminating the cops’ indecent proposal.

The part of town known as “The Tweens” is under the protection of The Movement, which seems to have both powered and non-powered members.  Incursions by the police, even the precinct’s honest captain, are not welcome, and are met with force.  The Movement has the might to

There’s the hint of a theme first touched on by Mark Waid in his last (and sadly underappreciated) take on Legion of Superheroes, in which the Legion was more of a youth movement than simply a superhero team.  As here, they represent the idea that since they are not being watched over by anyone, they will watch over themselves.  The Movement has organization and the power to make sure their part of town is not threatened from without, and protected from those within.

Freddie Williams’ art has a very loose line, , far better suited for a more character-oriented book like this.  The panel layout is very interesting, often a large splash image hiding under numerous smaller panels – the storytelling is dense, and fast-paced.  It’s a unique look, very well used in this very unique book.

This is far from standard DC fare, and Gail fills it with very interesting characters, about whom you immediately want to know more.  I expect the tale of how these people got their powers, and how they found each other, will all entertain and interest readers for some time.  Being a unusual title, I’m hoping it finds an audience, maybe even one outside of the normal clientele of comic shops.

Martha Thomases: Transgender Mindbender?

Thomases Art 130419While I was out of the country, there was apparently a media kerfuffle about the introduction of a transgender character in the pages of Gail Simone’s Batgirl. There were stories in the LGBT press, in USA Today, and on comics sites (here) (and here too).

A lot of these stories said that this was the first transgender character to appear in a mainstream comic, and I don’t think that’s true. There was a transgendered character in Mike Barr and Brian Bolland’s Camelot 3000, published by DC. The lead in Milestone’s Deathwish from the 1990s was transgendered, and that book was distributed by DC, which to my mind makes it mainstream. It was also quite a beautiful mini-series, and I really can’t recommend it highly enough. There were also several transgender characters in various Vertigo series.

However, I’ll accept that these were seen by fewer people than a Batbook.

The reaction by the audience for these books has, for the most part, been better than I predicted. Relatively few people are calling it a “publicity stunt,” and those who do seem to not understand what a publicity stunt actually is. For example, I seriously doubt that DC’s publicist went to Gail Simone and asked her to introduce a transgendered character.

When I was DC’s publicist, I would have been fired for trying to influence a storyline. The closest I came was suggesting to Neil Gaiman that he might enjoy the chance to do a public service comic about HIV. And even then, there were lots and lots of corporate hoops through which I had to jump, not because of any political controversy but because of a corporate culture that respected the separation of editorial and marketing.

And then there are the people who get defensive. For example, in the second article to which I linked above, there is this in the comments thread:

• I think all DC characters should become lesbians,gay and transgendered.

• Why?

• Because the majority of DC’s audience is.

• Mainstream America stopped reading DC comic books a long time ago. Respectfully, “The Amazing Stam,” Make Mine Marvel!

There are so many things wrong with this. For one thing, I don’t think Marvel’s audience is significantly larger than DC’s, and, in fact, I suspect there is a tremendous amount of overlap. For another, there are transgender characters on television shows like Glee, which have a larger audience than DC and Marvel combined. And, finally, it is disturbing that in 2013, this moron still thinks it is an insult to suggest that DC’s audience is queer.

Whenever a character is introduced who is not a straight, white Christian male, there is inevitably someone who complains that this is done because the creative team is being “PC.” It is impossible for these critics to imagine that creators could find diversity interesting in and of itself, or want to reflect the world in which they live. Perhaps the creators want to challenge themselves to imagine different ways of being human. I never hear anyone complain that someone who writes stories about straight, white Christian people is pushing a political agenda.

Because I’m still jet-lagged, I haven’t read Batgirl #19 yet, as I write this. I plan to get it this week, when I go to Forbidden Planet for my regular fix.

I hope it’s not sold out.

SATURDAY: Marc Alan Fishman

SUNDAY: John Ostrander

 

Watch “Wonder Women! The Untold Story of American Superheroines”

Wonder Woman

Wonder Women! The Untold Story of American Superheroines traces the fascinating evolution and legacy of Wonder Woman. From the birth of the comic book superheroine in the 1940s to the blockbusters of today, Wonder Women! looks at how popular representations of powerful women often reflect society’s anxieties about women’s liberation.

Take a look at the documentary now until June 14th below…

Watch Wonder Women! The Untold Story of American Superheroines on PBS. See more from Independent Lens.

 

via Video: Wonder Women! The Untold Story of American Superheroines | Watch Independent Lens Online | PBS Video.